Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 08:51:12

Player: iwantthegold 

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (57)      285
Value Destroyed (1817)     1817
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (93)                 93
              TOTAL SCORE: 5115

 Bonus
-------
High Alert Combat Kills    104
Friendly Fire              -11

 Cogmind 
---------
Core Integrity             0/700
Matter                     215/300
Energy                     100/100
System Corruption          22%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
    Medium Storage Unit
           Terrain Scanner
  Advanced Targeting Computer
           System Shield
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (10) ---
     Micro Nuclear Core
           Structural Scanner
    Medium Reactive Plating
           Component Analysis Suite

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
           Wheel
           Wheel
   Armored Wheel
   Armored Wheel
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Storage Unit
     Large Storage Unit
           Signal Interpreter
>          --- WEAPON -----------
     Heavy Particle Cannon
           Plasma Cannon
           Minigun
           Assault Cannon
>          --- INVENTORY --------
    Cooled Ion Engine
     Light Deuterium Engine
           Aluminum Leg
           Aluminum Leg
           Wheel
           Gravmag System
           Structural Scanner
     Heavy Particle Cannon
     Heavy Particle Cannon
     Heavy Assault Rifle
      Mini Grenade Launcher
           Missile Launcher
           Missile Launcher
[Rating: 32]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Wheel
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Flight Unit              Improved Surge Thruster
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 System Shield
  Protection               Medium Armor Plating
Weapon                     Heavy Particle Cannon
  Energy Gun               Gatling Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Assault Cannon
  Launcher                 Missile Launcher

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Low 
Slots Evolved              6    | .   .   2   2   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   .   .   .   
  Utility                  2    | .   .   1   1   .   .   .   .   
  Weapon                   2    | .   .   .   .   2   .   .   .   
Parts Attached             85   | 6   5   21  7   23  6   8   9   
  Power                    12   | 1   1   2   1   4   1   .   2   
    Engine                 8    | 1   1   2   .   2   1   .   1   
    Core                   4    | .   .   .   1   2   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   .   7   1   7   3   2   .   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    9    | 2   .   3   .   2   1   1   .   
    Wheel                  12   | .   .   4   1   5   1   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   1   .   .   
  Utility                  19   | 1   4   2   1   4   .   2   5   
    Device                 9    | .   2   2   .   3   .   .   2   
    Storage                4    | 1   1   .   .   1   .   .   1   
    Processor              2    | .   1   .   .   .   .   1   .   
    Hackware               1    | .   .   .   .   .   .   1   .   
    Protection             3    | .   .   .   1   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   32   | 2   .   10  4   8   2   4   2   
    Energy Gun             2    | 1   .   .   .   .   .   1   .   
    Energy Cannon          9    | .   .   2   1   3   .   1   2   
    Ballistic Gun          9    | 1   .   4   1   3   .   .   .   
    Ballistic Cannon       3    | .   .   1   .   2   .   .   .   
    Launcher               9    | .   .   3   2   .   2   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   1   
    System Corruption      4    | .   .   .   .   .   .   .   4   
Parts Lost                 30   | .   .   2   8   2   7   2   9   
  Power                    3    | .   .   .   1   .   .   .   2   
  Propulsion               12   | .   .   1   3   1   4   1   2   
  Utility                  5    | .   .   .   2   .   2   .   1   
  Weapon                   10   | .   .   1   2   1   1   1   4   
  Highest Loss Streak      9    | .   .   2   8   1   7   2   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   97  96  95  90  67  51  65  
  Engine                   6    | .   14  11  4   3   5   7   4   
  Core                     1    | .   .   .   3   3   .   .   2   
  Leg                      6    | .   28  3   .   3   .   3   7   
  Wheel                    18   | .   .   26  34  22  19  6   6   
  Device                   6    | .   11  11  9   6   4   .   .   
  Storage                  11   | .   14  11  9   14  10  .   5   
  Processor                7    | .   .   11  9   7   4   6   7   
  Hackware                 1    | .   .   .   .   .   .   6   7   
  Protection               1    | .   .   .   8   .   .   .   3   
  Energy Gun               2    | .   14  1   .   .   .   4   6   
  Energy Cannon            7    | .   .   8   7   10  3   3   3   
  Ballistic Gun            7    | .   14  10  2   8   8   .   .   
  Ballistic Cannon         3    | .   .   .   5   6   4   .   .   
  Launcher                 1    | .   .   .   1   .   2   8   6   
Naked Turns                23   | .   .   .   .   .   23  .   .   
Heaviest Build             67   | 13  27  39  46  63  67  25  37  
  Greatest Support         48   | 20  20  36  48  44  44  18  18  
  Greatest Overweight (x)  19   | .   1   2   2   19  5   2   9   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  5   10  
  Average Capacity         12   | 6   9   15  15  15  11  5   8   
  Most Carried             15   | 6   10  15  15  15  15  5   8   
  Average Carried          11   | 4   7   14  14  12  11  3   5   
  Final Capacity           15   | 8   15  15  15  15  5   5   10  
  Final Carried            15   | 6   10  15  15  15  5   5   4   

 Class Distribution 
--------------------
 54% | Mutant
 23% | Skirmisher
 11% | Gunner
  9% | Scavenger-Gunner

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -9/Materials
     Mutant | -8/Materials
 Skirmisher | -7/Factory
 Skirmisher | -7/Waste
     Mutant | -7/Factory
     Mutant | -7/Lower Caves

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -7  
-----------                Run  | Yrd Mat Mat Mat Fac Was Fac Low 
Matter Collected           1865 | 240 108 334 110 712 3   22  336 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2075 | .   193 591 184 536 309 32  230 
  Parts                    117  | .   10  41  10  39  5   7   5   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      3    | .   .   .   .   .   .   .   3   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Low 
Combat Hostiles Destroyed  47   | .   4   24  5   11  1   1   1   
  Guns                     13   | .   4   7   .   1   .   1   .   
  Cannons                  17   | .   .   5   2   9   1   .   .   
  AOE                      16   | .   .   12  3   .   .   .   1   
Classes Destroyed          13   | .   2   6   1   2   1   .   1   
  Worker                   4    | .   .   2   .   1   .   1   .   
  Builder                  3    | .   .   1   .   1   .   1   .   
  Tunneler                 1    | .   .   1   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   1   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   
  Swarmer                  11   | .   .   8   .   3   .   .   .   
  Grunt                    24   | .   4   13  3   4   .   .   .   
  Brawler                  1    | .   .   1   .   .   .   .   .   
  Sentry                   4    | .   .   2   1   1   .   .   .   
  Hunter                   2    | .   .   .   1   .   .   .   1   
  Programmer               4    | .   .   .   .   3   .   1   .   
  Compactor                1    | .   .   .   .   .   1   .   .   
  Packrat                  2    | .   .   .   .   .   .   .   2   
  Samaritan                1    | .   .   .   .   .   .   .   1   
Best Kill Streak           10   | .   3   10  3   5   1   3   1   
  Combat Bots Only         9    | .   2   9   3   3   1   1   1   
Max Kills in Single Turn   4    | .   1   4   2   3   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   2   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Low  
Hostile Shots Fired        285  | .    24   81   33   54   6    6    81   
  Missed                   61   | .    5    20   8    9    .    1    18   
Damage Taken               4041 | .    250  784  825  610  263  204  1105 
  Core                     1080 | .    74   172  124  127  167  .    416  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         76   | 100  70   57   77   .    .    .    .    
Volleys Fired              125  | .    16   42   15   33   6    5    8    
  Largest                  4    | .    2    2    2    4    4    2    2    
  Hottest                  224  | .    60   111  114  224  155  110  143  
Shots Fired                269  | .    32   71   29   87   24   9    17   
  Gun                      115  | .    32   37   .    24   11   3    8    
  Cannon                   116  | .    .    20   17   63   10   .    6    
  Launcher                 38   | .    .    14   12   .    3    6    3    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  120  | .    16   36   9    42   17   .    .    
  Thermal                  92   | .    16   21   8    36   .    3    8    
  Explosive                38   | .    .    14   12   .    3    6    3    
  Electromagnetic          19   | .    .    .    .    9    4    .    6    
  Robot Hit Streak         10   | .    10   9    7    7    5    8    4    
  Robot Miss Streak        4    | .    3    2    3    3    2    1    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           149  | .    22   45   10   41   15   4    12   
  Core Hits                94   | .    10   37   14   19   1    6    7    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    .    .    1    .    1    
    Destroy                1    | .    .    .    .    .    1    .    .    
    Corrupt                1    | .    .    .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           5335 | .    270  1856 654  1236 740  280  299  
  Guns                     1040 | .    270  323  .    187  79   70   111  
  Cannons                  1682 | .    .    375  163  884  122  .    138  
  Explosions               2613 | .    .    1158 491  165  539  210  50   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  1081 | .    136  311  38   401  195  .    .    
  Thermal                  1569 | .    134  387  125  742  .    70   111  
  Explosive                2448 | .    .    1158 491  .    539  210  50   
  Electromagnetic          237  | .    .    .    .    93   6    .    138  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         22   | .    1    .    .    3    16   16   22   
  Average Corruption       8    | .    1    .    .    2    8    16   18   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  56   | .    1    .    .    16   6    8    25   
    Message Errors         9    | .    .    .    .    2    1    2    4    
    Matter Fused           16   | .    1    .    .    5    1    2    7    
    Heat Flow Errors       8    | .    .    .    .    3    1    1    3    
    Energy Discharges      6    | .    .    .    .    .    2    .    4    
    Parts Rejected         2    | .    .    .    .    1    1    .    .    
    Parts Fused            1    | .    .    .    .    1    .    .    .    
    Data Loss (minor)      10   | .    .    .    .    3    .    3    4    
    Data Loss (major)      1    | .    .    .    .    .    .    .    1    
    Misfires               2    | .    .    .    .    1    .    .    1    
    Alerts                 1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            105  | .    .    33   .    10   .    20   42   
  Projectiles              32   | .    .    .    .    4    .    .    28   
  Explosions               73   | .    .    33   .    6    .    20   14   
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    1    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    1    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      214  | .    .    31   .    .    .    131  52   
  Shots                    6    | .    .    1    .    .    .    4    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        463  | .    99   240  213  463  303  169  195  
  Average Temperature      104  | .    40   77   77   150  164  51   54   
  Received Heat Transfer   693  | .    144  285  84   153  .    .    27   
  Effects                  7    | .    .    .    1    3    3    .    .    
    Shutdowns              2    | .    .    .    .    2    .    .    .    
    Energy Bleed           2    | .    .    .    .    .    2    .    .    
    Interference           2    | .    .    .    1    .    1    .    .    
    Short Circuit          1    | .    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    .    
  Parts Melted             2    | .    .    .    .    1    .    1    .    
  Heat Transferred         2599 | .    300  580  185  1159 .    125  250  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Low 
Peak Influence             685  | .   134 685 414 258 111 62  .   
  Initial                  289  | .   .   56  289 137 90  14  .   
  Average                  205  | .   70  424 353 131 66  46  .   
Maximum Alert Level        2    | .   .   2   2   1   .   .   .   
  Low Security (%)         61   | 100 100 36  .   68  100 100 .   
  Level 1                  22   | .   .   6   69  31  .   .   .   
  Level 2                  16   | .   .   56  30  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   .   3   3   6   .   .   .   
  Investigation            2    | .   .   .   1   1   .   .   .   
  Extermination            2    | .   .   .   .   2   .   .   .   
  Reinforcement            8    | .   .   3   2   3   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Low 
Distress Signals           7    | .   1   2   1   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              86   | .   7   31  10  26  5   1   6   
  Peak Tracking Total      10   | .   4   10  5   5   5   1   5   
  Tactical Retreats        1    | .   .   1   .   .   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Low 
Traps Triggered            7    | .   1   1   1   4   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Was Fac Low 
Machines Disabled          10   | .   .   7   2   .   .   .   1   
  Max in Single Turn       3    | .   .   3   1   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Low 
Machines Accessed          16   | .   3   4   3   4   .   1   1   
  Terminals                9    | .   3   4   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   1   1   .   .   .   
  Recycling Units          3    | .   .   .   .   2   .   1   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                21   | .   3   6   5   5   .   1   1   
  Successful               10   | .   1   5   2   1   .   .   1   
  Failed                   11   | .   2   1   3   4   .   1   .   
    Catastrophic           2    | .   .   1   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   .   .   1   
  Terminals                12   | .   3   6   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   2   1   .   .   .   
  Recycling Units          3    | .   .   .   .   2   .   1   .   
  Scanalyzers              2    | .   .   .   .   2   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             8    | .   1   5   1   .   .   .   1   
  Open Door                1    | .   .   .   .   .   .   .   1   
  Alert Level              1    | .   .   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   .   .   
  Zone Layout              3    | .   1   2   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   1   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   1   .   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   3   1   3   4   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Was Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Was Fac Low 
Total Allies               1    | .   .   .   .   .   1   .   .   
  Largest Group            1    | .   .   .   .   .   1   .   .   
  Highest-Rated Group      31   | .   .   .   .   .   31  .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               19   | .   .   .   .   .   19  .   .   
  Total Damage             301  | .   .   .   .   .   301 .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Low  
Turns Passed               3883 | 58   381  785  317  1523 120  159  540  
Spaces Moved               2268 | 38   215  536  183  843  108  86   259  
  Core                     80   | 4    .    .    .    11   54   9    2    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     669  | 34   215  29   .    146  .    39   206  
  Wheels                   1519 | .    .    507  183  686  54   38   51   
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  90   90   100  50   100  115  
  Average Speed            127  | 112  129  99   97   136  84   148  192  
  Slowest Speed            1000 | 120  190  260  120  1000 155  190  500  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 4    45   37   23   18   73   3    49   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    1    
  Known Exits Taken        3    | .    1    1    1    .    .    .    .    
  Unknown Exits Taken      2    | 1    .    .    .    .    .    1    .    
Scrap Searched             1    | .    .    .    .    .    .    .    1    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          234  | .    .    51   83   2    25   41   32   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               8    | .    .    3    5    .    .    .    .    
  AOE                      226  | .    .    48   78   2    25   41   32   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Low  
Total                      3022 | 50   287  720  290  1167 120  106  282  
  Wait                     425  | .    38   76   77   231  .    3    .    
  Move                     2262 | 37   214  535  182  843  107  85   259  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  74   | 7    8    24   5    22   1    4    3    
  Fast Attach              28   | 5    2    6    .    6    3    5    1    
  Attach                   31   | 1    .    5    2    12   1    3    7    
  Detach                   7    | .    .    2    .    2    .    .    3    
  Swap                     26   | .    3    10   5    5    2    .    1    
  Drop                     44   | .    6    20   4    13   .    1    .    
  Fire                     125  | .    16   42   15   33   6    5    8    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
   20 | -11/Scrapyard  | Discovered new exit (range 15)
   59 | -11/Scrapyard  | Entered Materials
  170 | -10/Materials  | Discovered new exit (range 14)
  308 | -10/Materials  | Build established: Mutant
  397 | -10/Materials  | Discovered new exit (range 13)
  439 | -10/Materials  | Identified exit to Materials
  440 | -10/Materials  | Entered another Materials area
  440 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  680 | -9/Materials   | Discovered new exit (range 8)
  767 | -9/Materials   | Identified exit to Mines
  823 | -9/Materials   | Destroyed 9 combat bots
 1206 | -9/Materials   | Discovered new exit (range 3)
 1208 | -9/Materials   | Identified exit to Materials
 1225 | -9/Materials   | Entered another Materials area
 1225 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1508 | -8/Materials   | Discovered new exit (range 11)
 1541 | -8/Materials   | Identified exit to Factory
 1542 | -8/Materials   | Entered Factory
 1542 | -7/Factory     | Evolved 2 slots: Weapon x2
 1571 | -7/Factory     | Lost 8 parts (1p3n2u2w)
 2082 | -7/Factory     | Build established: Scavenger-Gunner
 2513 | -7/Factory     | Build established: Skirmisher
 3065 | -7/Factory     | Sucked down chute
 3065 | -7/Factory     | Entered Waste
 3066 | -7/Waste       | Met a frightened Derelict
 3080 | -7/Waste       | EMP discharged
 3104 | -7/Waste       | Spotted C-40 Crusher
 3105 | -7/Waste       | Destroyed C-40 Crusher
 3109 | -7/Waste       | Spotted C-40 Crusher
 3114 | -7/Waste       | Spotted C-40 Crusher
 3122 | -7/Waste       | Spotted C-40 Crusher
 3126 | -7/Waste       | Spotted C-40 Crusher
 3132 | -7/Waste       | Spotted C-40 Crusher
 3133 | -7/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 3142 | -7/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 3144 | -7/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 3145 | -7/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 3147 | -7/Waste       | Crushed by Compactor (1 part destroyed)
 3161 | -7/Waste       | Discovered new exit (range 16)
 3178 | -7/Waste       | Lost 7 parts (4n2u1w)
 3180 | -7/Waste       | EMP discharged
 3180 | -7/Waste       | System corruption reached 10%
 3185 | -7/Waste       | Entered Factory
 3286 | -7/Factory     | Discovered new exit (range 8)
 3344 | -7/Factory     | Entered Lower Caves
 3575 | -7/Lower Caves | Build established: Gunner
 3846 | -7/Lower Caves | Core integrity fell below 50%
 3879 | -7/Lower Caves | Core integrity fell below 20%
 3884 | -7/Lower Caves | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
03852_ Gatling Laser destroyed.
03854_ Com. Wheel destroyed.
03854_ Penetrated by Slug.
03856_ Slug penetrates Machine.
03856_ Machine disabled.
03857_ P-60 Hacker resets Y-64 Sentinel, system
  corruption cleaned.
03857_ P-60 Hacker resets P-60 Hacker, system
  corruption cleaned.
03861_ EM Pulse Cannon destroyed.
03866_ Imp. Light Armor Plating destroyed.
03868_ System corrupted: Component data lost.
03869_ Acquired 4 matter.
03872_ Acquired 1 matter.
03874_ Acquired 5 matter.
03876_ Acquired 4 matter.
03881_ Imp. Carbon-fiber Leg destroyed.
03881_ Penetrated by Slug.
03881_ Acquired 1 matter.
03882_ Deuterium Engine destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ????????????????????????#??????###???????????????? |
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| ?????????????????????????????#    #??????????????? |
| ????????????????????????????#     ##?????????????? |
| ???????????????????????###?#     % ###???????????? |
| ??????????????????????## ##            ??????????? |
| ???????????????????????        %      ???????????? |
| ???????????????????????       %   % ?????????????? |
| ???????????????????????#   % %    ???????????????? |
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| ?????????????????#%         ?????????????????????? |
| ????????????????## %     @#??????????????????????? |
| ????????????#???# p%% %  ##??????????????????????? |
| ???????????????## p     ##???????????????????????? |
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| ???????#    ###   #  s           # #?????????????? |
| ????????#  %% %  ?#     #######??  #?????????????? |
| ?????????#      #?#Y  ###"""""##?  ??????????????# |
| ?????????#%     ###  ##X     ""#?  ?????????????## |
| ?????????#       ## ##"" $    "##  ????????????##  |
| ??????????#    %  % ##        ""#  ?????????????   |
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| ?????????????????  #???????#####?????????????????  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          19
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Targeting Accuracy         8
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HelicalVisualLattice
  Manual?         0
Play Time         01:00:25
  Cumulative      12.4 hours
  Start           2024.04.10 @ 07:49:36
  End             2024.04.10 @ 08:51:12
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          15
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          54x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: caabcc84-5512-4fab-83c5-9d53a09daef0