Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.26 @ 22:55:01 Player: OctagonalPrism Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (126) 630 Value Destroyed (3747) 3747 Prototype IDs (57) 1140 Alien Tech Used (0) 0 Bonus (753) 753 TOTAL SCORE: 14170 Bonus ------- High Alert Combat Kills 35 Follower Combat Kills 118 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/1600 Matter 222/300 Energy 71/100 System Corruption 13% Temperature Cool (2) Movement Hovering (70) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Improved Gyrokinetic Inverter > --- UTILITY (15) ----- Advanced Terrain Scan Processor Improved Targeting Computer Advanced Target Analyzer Graphene Brace Hacking Suite > --- WEAPON (2) ------- Quantum Rifle > --- INVENTORY (5) ---- Light Particle Reactor Peak State ------------ > --- POWER ------------ Compact Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Drive Cooled Field Propulsion Drive Field Propulsion Array Q-thruster > --- UTILITY ---------- Advanced Cryofiber Web Structural Scanner Improved Terrain Scanner Advanced Terrain Scan Processor Advanced ECM Suite Advanced Reaction Control System Hacking Suite Advanced Hacking Suite System Shield System Shield > --- WEAPON ----------- Minigun Enhanced Force Lance > --- INVENTORY -------- Light Quantum Reactor Biometal Medium Treads Advanced Power Amplifier Cloak of Protection Enhanced Force Lance [Rating: 110] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Linear Gravjet Flight Unit VTOL Module Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Large Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Weapon Assault Rifle Energy Gun Beamcaster Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Welding Torch Impact Weapon Maul Slashing Weapon Phasing Sabre Piercing Weapon Enhanced Force Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 . . . 2 2 2 2 2 Power 1 | . . . . . . . . . . . . . 1 . . . . Propulsion 4 | . . . . . . . 2 . . . . . 1 . . 1 . Utility 13 | . . . 2 . . . . 2 2 . . . . 2 2 1 2 Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 196 | 6 10 . 31 12 . 5 26 15 12 . 3 . 2 21 8 10 35 Power 32 | 1 3 . 5 3 . . 3 3 1 . . . . 5 1 2 5 Engine 15 | 1 2 . 5 3 . . 1 2 . . . . . . . . 1 Core 6 | . 1 . . . . . 2 1 1 . . . . 1 . . . Reactor 11 | . . . . . . . . . . . . . . 4 1 2 4 Propulsion 56 | 2 2 . 9 3 . . 6 2 6 . . . 1 7 . 3 15 Treads 21 | 2 2 . 8 . . . 5 2 1 . . . . . . 1 . Leg 4 | . . . . 3 . . 1 . . . . . . . . . . Wheel 4 | . . . . . . . . . . . . . . . . . 4 Hover 9 | . . . . . . . . . . . . . . . . 2 7 Flight 18 | . . . 1 . . . . . 5 . . . 1 7 . . 4 Utility 63 | 1 3 . 9 1 . 1 9 4 5 . 1 . 1 8 6 4 10 Device 43 | . . . 7 1 . 1 7 2 2 . 1 . . 5 5 4 8 Storage 4 | 1 1 . 1 . . . 1 . . . . . . . . . . Processor 9 | . 2 . 1 . . . 1 1 . . . . 1 1 . . 2 Hackware 7 | . . . . . . . . 1 3 . . . . 2 1 . . Protection . | . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 45 | 2 2 . 8 5 . 4 8 6 . . 2 . . 1 1 1 5 Energy Gun 7 | . . . 2 . . . . 3 . . . . . . . . 2 Energy Cannon 5 | . . . 2 . . 2 1 . . . . . . . . . . Ballistic Gun 20 | 2 2 . 3 4 . 1 4 2 . . 1 . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . 1 . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . 1 Impact Weapon 6 | . . . 1 . . 1 3 1 . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 . . . . . . Piercing Weapon 3 | . . . . . . . . . . . . . . . 1 1 1 Special Melee Weapon 1 | . . . . . . . . . . . . . . 1 . . . Unidentified Prototypes 10 | . . . 3 . . . . 1 . . . . . 3 2 . 1 Parts Lost 84 | . 1 . 17 5 . . 2 7 . . . . . 5 2 18 27 Power 15 | . . . 2 2 . . 1 3 . . . . . 1 . 2 4 Propulsion 32 | . 1 . 5 1 . . 1 4 . . . . . 1 . 7 12 Utility 22 | . . . 3 1 . . . . . . . . . 2 2 7 7 Weapon 15 | . . . 7 1 . . . . . . . . . 1 . 2 4 Highest Loss Streak 16 | . 1 . 5 3 . . 2 2 . . . . . 4 1 15 16 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 83 100 85 85 78 93 90 89 92 . 100 100 88 89 82 69 38 Engine 6 | . 13 . 10 9 11 11 7 3 . . . . . . . . . Core 1 | . . 14 . . . . 1 3 6 . 6 6 5 1 . . . Treads 10 | . 23 28 14 5 . . 21 21 . . . . . . . . . Leg 3 | . . . . 9 22 22 5 . . . . . . . . . . Flight 5 | . . . . . . . . . 25 . 26 26 23 24 19 14 . Device 15 | . . . 16 20 22 22 20 15 19 . 20 20 17 20 22 21 9 Storage 7 | . 14 14 11 11 11 9 6 7 . . . . . . . . . Processor 8 | . 2 14 13 11 11 11 9 14 10 . 6 6 5 5 4 4 7 Hackware 6 | . . . . . . . . 6 15 . 26 26 23 24 21 16 5 Energy Gun 2 | . . . 7 . . . . 8 6 . . . . . . . 1 Energy Cannon 1 | . . . . 7 . 6 9 . . . . . . . . . . Ballistic Gun 9 | . 28 28 10 7 1 10 7 1 . . 5 6 5 5 4 3 1 Impact Weapon 1 | . . . 1 3 . . 1 3 6 . . . . . . . . Peak Build Rating 110 | 6 9 10 19 13 12 15 25 35 42 39 44 43 51 106 110 109 102 Average Rating 33 | 4 5 9 14 12 11 14 21 30 36 39 41 43 44 79 100 96 56 On Entrance 31 | . 6 9 9 13 12 12 14 22 28 39 39 43 43 51 95 103 23 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 41 | 14 34 29 36 36 28 32 36 38 16 16 16 16 16 28 35 36 41 Greatest Support 80 | 40 40 40 40 23 23 23 80 80 16 16 16 16 19 43 37 40 56 Greatest Overweight (x) 10 | . 1 . 10 7 1 1 . 1 . . . . . 4 . 2 2 Average Overweight (x) . | . . . . 1 1 . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 Average Capacity 11 | 7 12 15 15 15 15 13 12 15 5 5 5 5 5 5 5 5 5 Most Carried 12 | 1 5 6 7 5 5 5 10 12 11 5 5 4 5 5 5 5 5 Average Carried 4 | . 1 5 4 3 4 4 7 9 5 5 4 4 4 4 4 4 3 Final Capacity 15 | 8 15 15 15 15 15 5 15 15 5 5 5 5 5 5 5 5 5 Final Carried 11 | 1 5 5 3 3 5 5 9 11 5 5 4 4 5 5 5 5 1 Class Distribution -------------------- 27% | Scavenger-Mutant 23% | Hacker-Ninja 20% | Mutant 17% | Scavenger-Skirmisher 6% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Assassin | -7/Factory Hacker-Ninja | -6/Factory Hacker-Ninja | -6/Lower Caves Hacker-Ninja | -6/Zion Hacker-Ninja | -5/Proximity Caves Hacker-Ninja | -5/Factory Hacker-Ninja | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Res Res Acc Matter Collected 3356 | 250 643 127 610 183 . 89 393 201 27 . 55 50 . 166 39 18 505 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 4646 | . 742 84 1359 189 . 122 718 639 27 . . . . 166 39 85 476 Parts 280 | . 55 5 75 16 . 13 41 29 . . . . . 14 2 8 22 Haulers Intercepted 5 | . 1 . 3 . . . 1 . . . . . . . . . . Recyclers Shooed 2 | . . . 1 . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . . . . 1 . . . . . Prevented 3 | . . . . . . . . . . . . 3 . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Res Res Acc Combat Hostiles Destroyed 91 | . 20 1 25 7 . 6 13 13 . . . . . 2 . 1 3 Melee 7 | . . . . . . . . 4 . . . . . 2 . 1 . Guns 57 | . 19 1 23 2 . 2 1 6 . . . . . . . . 3 Cannons 18 | . . . . 4 . 4 10 . . . . . . . . . . AOE 4 | . 1 . 1 1 . . . 1 . . . . . . . . . Classes Destroyed 14 | . 6 1 3 1 . . 2 1 . . . . . . . . . Worker 2 | . 1 . . . . . . . . . . . . . . 1 . Builder 6 | . 1 . 1 1 . . . . . . . . . 2 . . 1 Tunneler 5 | . . 1 1 . . 2 . . . . . . . 1 . . . Hauler 5 | . 1 . 3 . . . 1 . . . . . . . . . . Recycler 4 | . . . 2 . . . . . . . . . . . . . 2 Operator 6 | . 4 . 1 . . . 1 . . . . . . . . . . Watcher 7 | . . . 2 . . . 3 . 1 . . . . . 1 . . Swarmer 25 | . 9 . 6 4 . 6 . . . . . . . . . . . Grunt 42 | . 11 1 11 2 . . 8 9 . . . . . . . . . Brawler 1 | . . . . . . . 1 . . . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . . Sentry 12 | . . . 8 . . . 3 1 . . . . . . . . . Hunter 2 | . . . . . . . 1 1 . . . . . . . . . Programmer 8 | . . . . . . . . 2 . . . . . 2 . 1 3 Best Kill Streak 6 | . 4 1 6 3 . 3 3 2 1 . . . . 1 1 1 2 Combat Bots Only 4 | . 4 1 4 3 . 3 3 2 . . . . . 1 . 1 2 Max Kills in Single Turn 2 | . 2 1 2 1 . 2 1 1 1 . . . . 1 1 1 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . Exploded 1 | . 1 . 1 1 . . . 1 . . . . . . . . . Melee 1 | . . . . . . . . 1 . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Res Res Acc Hostile Shots Fired 960 | . 94 28 172 43 . 15 58 98 1 . . 5 . 17 4 160 265 Missed 324 | . 35 7 34 9 . 6 18 29 1 . . 3 . 6 4 60 112 Damage Taken 11225 | . 622 284 1779 493 . 64 635 908 . . . 31 . 567 . 2285 3557 Core 3318 | . 90 35 254 37 . 6 105 221 . . . 17 . 162 . 784 1607 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 60 | . . . 15 . . . . . . . . . . 34 . 11 . Core Remaining (%) 75 | 100 . 50 . . . 25 80 68 . . . 98 100 85 100 45 . Volleys Fired 385 | . 86 13 106 26 . 14 49 37 . . . . 1 26 1 . 26 Largest 2 | . 2 2 2 2 . 2 2 2 . . . . 1 1 1 . 2 Hottest 105 | . 40 40 95 93 . 88 100 75 . . . . 25 25 25 . 105 Shots Fired 658 | . 173 27 179 45 . 20 97 58 . . . . 1 27 1 . 30 Gun 579 | . 173 27 179 21 . 14 48 58 . . . . 1 27 1 . 30 Cannon 76 | . . . . 21 . 6 49 . . . . . . . . . . Launcher 3 | . . . . 3 . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 451 | . 173 27 111 21 . 14 48 3 . . . . 1 27 1 . 25 Thermal 150 | . . . 44 21 . 6 49 29 . . . . . . . . 1 Explosive 3 | . . . . 3 . . . . . . . . . . . . . Electromagnetic 54 | . . . 24 . . . . 26 . . . . . . . . 4 Robot Hit Streak 16 | . 8 13 16 9 . 10 8 15 . . . . . 3 1 . 4 Robot Miss Streak 6 | . 5 1 5 3 . 2 4 5 . . . . 2 6 . . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . 4 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 449 | . 91 22 126 29 . 14 62 52 1 . . . . 22 3 8 19 Core Hits 196 | . 42 6 52 14 . 10 29 22 . . . . . 8 2 3 8 Critical Kills 4 | . 1 . 1 . . 1 . 1 . . . . . . . . . Critical Parts Destroyed 10 | . . 2 . . . . 3 3 1 . . . . . . . 1 Critical Strikes 23 | . 1 2 3 . . 1 3 5 1 . . . . 1 . 2 4 Burn 3 | . . . 2 . . . . 1 . . . . . . . . . Destroy 5 | . 1 2 1 . . . . . . . . . . . . . 1 Corrupt 1 | . . . . . . . . . . . . . . . . . 1 Smash 9 | . . . . . . 1 3 4 1 . . . . . . . . Sever 1 | . . . . . . . . . . . . . . 1 . . . Impale 4 | . . . . . . . . . . . . . . . . 2 2 Melee Attacks 138 | . . . 4 1 . 3 8 25 13 . . 1 1 48 8 22 4 Impact 54 | . . . 4 1 . 3 8 25 13 . . . . . . . . Slashing 46 | . . . . . . . . . . . . 1 1 44 . . . Piercing 34 | . . . . . . . . . . . . . . . 8 22 4 Sneak Attacks 10 | . . . 1 . . 1 . . 1 . . . . 3 . 1 3 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 9266 | . 1281 270 2222 511 . 226 1357 1240 110 . . . . 742 149 435 723 Guns 5462 | . 1196 270 1950 133 . 90 545 658 . . . . . 174 15 . 431 Cannons 1052 | . . . . 264 . 82 706 . . . . . . . . . . Explosions 527 | . 85 . 103 114 . . . 101 . . . . . 124 . . . Melee 2200 | . . . 167 . . 54 106 481 110 . . . . 423 134 435 290 Ramming 25 | . . . 2 . . . . . . . . . . 21 . . 2 Kinetic 3860 | . 1196 270 996 133 . 90 545 46 . . . . . 174 15 . 395 Thermal 2498 | . . . 819 264 . 82 706 503 . . . . . 124 . . . Explosive 199 | . 85 . . 114 . . . . . . . . . . . . . Electromagnetic 484 | . . . 238 . . . . 210 . . . . . . . . 36 Impact 918 | . . . 167 . . 54 106 481 110 . . . . . . . . Slashing 423 | . . . . . . . . . . . . . . 423 . . . Piercing 859 | . . . . . . . . . . . . . . . 134 435 290 Highest Corruption 20 | . 2 2 3 3 3 3 . 2 . . . . . 20 . 17 13 Average Corruption 3 | . 1 2 2 3 3 3 . 1 . . . . . 18 . 3 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 117 | . 14 9 22 14 10 11 . 3 . . . . . 20 . 7 7 Message Errors 26 | . 2 2 5 4 3 3 . . . . . . . 4 . 2 1 Matter Fused 29 | . 4 4 4 4 3 2 . 1 . . . . . 3 . 2 2 Heat Flow Errors 9 | . . 1 3 1 . 2 . . . . . . . 2 . . . Energy Discharges 15 | . 2 . 1 2 1 2 . . . . . . . 5 . 1 1 Parts Rejected 2 | . . . 1 . . . . 1 . . . . . . . . . Parts Fused 1 | . 1 . . . . . . . . . . . . . . . . Data Loss (minor) 19 | . 3 1 3 2 2 1 . 1 . . . . . 4 . 1 1 Data Loss (major) 8 | . . . 3 1 1 1 . . . . . . . 1 . . 1 Misfires 3 | . 1 1 . . . . . . . . . . . 1 . . . Alerts 4 | . 1 . 2 . . . . . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 730 | . . . 123 3 . . 106 135 110 . . . . 51 6 30 166 Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 27 | . . . 16 3 . . . . . . . . . 8 . . . Melee 703 | . . . 107 . . . 106 135 110 . . . . 43 6 30 166 Knockbacks 7 | . . . 1 . . . . 5 1 . . . . . . . . Impact 7 | . . . 1 . . . . 5 1 . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 116 | . . . 13 81 . . . . . . . . . 21 . . 1 Shots 4 | . . . 1 3 . . . . . . . . . . . . . Rammed 3 | . . . 1 . . . . . . . . . . . . . 2 Targets Rammed 3 | . . . 1 . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 306 | . 20 97 262 256 . 206 306 72 . . . . . 242 . . 118 Average Temperature 58 | . 4 25 69 50 . 63 91 15 . . . . . 81 . . 34 Received Heat Transfer 2100 | . 261 180 726 60 . . 306 351 . . . . . . . 45 171 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 9 | . . . 3 . . . 3 2 1 . . . . . . . . Combat Hostiles 5 | . . . 1 . . . 2 2 . . . . . . . . . Parts Fried 14 | . . . 5 . . . 3 5 1 . . . . . . . . Impact Corruptions 21 | . . . 7 . . . 4 6 4 . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 8 | . . . 5 1 . . 1 1 . . . . . . . . . Heat Transferred 4507 | . . . 1556 555 . 148 1147 1001 . . . . . 100 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 2 . . . . 1 . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Res Res Acc Peak Influence 487 | . 487 189 301 240 . 162 258 175 125 . . . 17 273 128 224 195 Initial 131 | . . 131 20 92 . . 63 51 85 . . . . 7 80 54 8 Average 120 | . 270 109 153 114 . 22 91 86 98 . . . 3 112 65 114 35 Maximum Alert Level 2 | . 2 . 1 1 . . 1 . . . . . . 1 . 1 . Low Security (%) 80 | 100 16 100 68 89 . 100 90 100 100 . . . 100 90 100 77 100 Level 1 19 | . 79 . 31 10 . . 9 . . . . . . 9 . 22 . Level 2 . | . 3 . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 46 | . 4 . 2 1 . . 4 10 1 . . . . 9 3 8 4 Investigation 27 | . 1 . . 1 . . 3 4 1 . . . . 6 3 5 3 Extermination 6 | . . . . . . . . 2 . . . . . 1 . 2 1 Reinforcement 11 | . 3 . 2 . . . 1 2 . . . . . 2 . 1 . Assault . | . . . . . . . . . . . . . . . . . . Garrison 2 | . . . . . . . . 2 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Res Res Acc Distress Signals 19 | . 4 . 3 . . . 2 . . . . . . 6 3 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 258 | . 47 4 42 10 . 6 27 18 4 . . 6 1 23 7 27 36 Peak Tracking Total 15 | . 4 2 5 4 . 3 4 3 4 . . 8 1 8 5 12 15 Tactical Retreats 36 | . 5 . 1 1 . . 2 1 . . . . . 10 4 5 7 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Res Res Acc Traps Triggered 8 | . 1 . 2 . . . 1 . . . . . . 2 . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . 6 . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . 2 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Res Res Acc Machines Disabled 8 | . 1 . 2 . . 1 . . . . . . . 4 . . . Max in Single Turn 4 | . 1 . 1 . . 1 . . . . . . . 4 . . . Garrison Access 5 | . . . . . . . 1 . 1 . . . . 3 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Res Res Acc Machines Accessed 86 | . 7 . 10 1 1 . 7 7 5 . . . . 25 11 9 3 Terminals 59 | . 6 . 6 1 . . 4 4 3 . . . . 16 8 8 3 Fabricators 4 | . . . . . . . . . . . . . . 3 1 . . Repair Stations 3 | . . . 1 . . . . . . . . . . 1 . 1 . Recycling Units 7 | . 1 . 2 . . . 1 1 . . . . . 1 1 . . Scanalyzers 6 | . . . 1 . . . 1 1 1 . . . . 1 1 . . Garrison Access 6 | . . . . . . . 1 1 1 . . . . 3 . . . Total Hacks 306 | . 25 . 36 6 1 . 37 19 13 . . . . 84 42 37 6 Successful 177 | . 13 . 23 2 1 . 24 10 9 . . . . 59 22 14 . Failed 129 | . 12 . 13 4 . . 13 9 4 . . . . 25 20 23 6 Catastrophic 17 | . 2 . 2 . . . 1 3 . . . . . 4 . 4 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 113 | . 17 . 20 . 1 . 7 5 8 . . . . 27 13 15 . Terminals 219 | . 23 . 21 6 . . 14 8 10 . . . . 64 32 35 6 Fabricators 12 | . . . . . . . . . . . . . . 11 1 . . Repair Stations 7 | . . . 3 . . . . . . . . . . 2 . 2 . Recycling Units 19 | . 2 . 6 . . . 3 3 . . . . . 1 4 . . Scanalyzers 39 | . . . 6 . . . 17 6 2 . . . . 3 5 . . Garrison Access 9 | . . . . . . . 3 2 1 . . . . 3 . . . Terminal Hacks 79 | . 5 . 6 2 1 . 3 . 3 . . . . 37 13 9 . Record 11 | . . . . . . . . . . . . . . 7 . 4 . Part Schematic 3 | . . . . . . . . . . . . . . 3 . . . Robot Analysis 4 | . 2 . . . . . 1 . . . . . . . 1 . . Prototype ID Bank 9 | . . . . . . . . . . . . . . 5 4 . . Level Access Points 3 | . . . . . . . . . . . . . . 1 1 1 . Branch Access Points 2 | . . . 1 . . . . . . . . . . 1 . . . Emergency Access Points 1 | . . . . . . . . . 1 . . . . . . . . Terminal Index 7 | . 1 . 1 . . . 1 . 1 . . . . 1 1 1 . Fabricator Index 1 | . . . . . . . . . . . . . . 1 . . . Recycling Unit Index 2 | . 1 . . . . . . . . . . . . 1 . . . Scanalyzer Index 1 | . . . . . . . . . . . . . . 1 . . . Garrison Index 1 | . . . . . . . . . . . . . . 1 . . . Alert Level 4 | . . . . 1 . . . . . . . . . 2 1 . . Locate Traps 7 | . 1 . 1 . . . . . 1 . . . . 2 2 . . Disarm Traps 1 | . . . 1 . . . . . . . . . . . . . . Security Status 1 | . . . . . . . . . . . . . . 1 . . . Surveillance Status 1 | . . . . . . . . . . . . . . 1 . . . Patrol Status 1 | . . . . . . . . . . . . . . 1 . . . Extermination Status 1 | . . . . . . . . . . . . . . . 1 . . Recall Investigation 3 | . . . . . . . . . . . . . . 2 1 . . Recall Extermination 1 | . . . . . . . . . . . . . . . . 1 . Recall Reinforcements 1 | . . . . . . . . . . . . . . 1 . . . Registered Components 3 | . . . . . . . . . . . . . . 1 1 1 . Registered Prototypes 1 | . . . . . . . . . . . . . . 1 . . . Zone Layout 8 | . . . 2 1 . . 1 . . . . . . 3 . 1 . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . . . . . . 5 1 . . Network Status 2 | . . . . . . . . . . . . . . 1 1 . . Load Schematic 2 | . . . . . . . . . . . . . . 2 . . . Build 2 | . . . . . . . . . . . . . . 2 . . . Repair Station Hacks 6 | . . . 2 . . . . . . . . . . 2 . 2 . Scan Component 3 | . . . 1 . . . . . . . . . . 1 . 1 . Repair 3 | . . . 1 . . . . . . . . . . 1 . 1 . Recycling Unit Hacks 10 | . 2 . 2 . . . 2 2 . . . . . 1 1 . . Process 1 | . . . . . . . . . . . . . . . 1 . . Report Inventory 6 | . 1 . 2 . . . 1 1 . . . . . 1 . . . Retrieve Components 3 | . 1 . . . . . 1 1 . . . . . . . . . Scanalyzer 34 | . . . 6 . . . 15 6 2 . . . . 2 3 . . Insert Component 16 | . . . 3 . . . 7 3 1 . . . . 1 1 . . Analyze 18 | . . . 3 . . . 8 3 1 . . . . 1 2 . . Garrison Access Hacks 5 | . . . . . . . 1 . 1 . . . . 3 . . . Seal Access 5 | . . . . . . . 1 . 1 . . . . 3 . . . Unauthorized Hacks 37 | . 6 . 7 . . . 3 2 3 . . . . 9 4 3 . Terminals 32 | . 6 . 5 . . . 2 2 3 . . . . 7 4 3 . Assimilate 2 | . . . . . . . . 1 . . . . . 1 . . . Botnet 23 | . 4 . 4 . . . 1 1 3 . . . . 5 3 2 . Operators 7 | . 2 . 1 . . . 1 . . . . . . 1 1 1 . Fabricators 2 | . . . . . . . . . . . . . . 2 . . . Report 1 | . . . . . . . . . . . . . . 1 . . . Liberate 1 | . . . . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . 2 . . . . . . . . . . . . . . Monitor 1 | . . . 1 . . . . . . . . . . . . . . Recyclers 1 | . . . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . Watchers 1 | . . . . . . . 1 . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 71 | . 5 . 8 1 . . 7 6 3 . . . . 19 10 9 3 Full Trace Events 31 | . 2 . 2 1 . . 4 4 1 . . . . 6 3 5 3 Feedback Events 6 | . 1 . 1 . . . . . . . . . . . 1 1 2 Corruption 5 | . 1 . 1 . . . . . . . . . . . . 1 2 Hackware Fried 1 | . . . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . 3 . . . 6 3 1 . . . . 4 . . . Parts Built 4 | . . . . . . . . . . . . . . 4 . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 197 | . . . . . . . . . . . . . . 197 . . . Total Part Build Rating 34 | . . . . . . . . . . . . . . 34 . . . Parts Repaired 3 | . . . 1 . . . . . . . . . . 1 . 1 . Time 70 | . . . 38 . . . . . . . . . . 19 . 13 . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter 40 | . . . . . . . . . . . . . . . 40 . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 11 | . 6 . . . . . 2 3 . . . . . . . . . Parts Scanalyzed 16 | . . . 3 . . . 7 3 1 . . . . 1 1 . . Part Schematics Acquired 14 | . . . 3 . . . 6 3 1 . . . . 1 . . . Parts Damaged 2 | . . . 1 . . . . 1 . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . . . 3 . . . Non-combat 3 | . . . . . . . . . . . . . . 3 . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . . . . . . . . 3 . . . no_distress 3 | . . . . . . . . . . . . . . 3 . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Res Res Acc Total Allies 5 | . . 3 . . . . . 1 . . . . . 1 . . . Largest Group 3 | . . 3 1 . . . . 1 . . . . . 1 . . . Highest-Rated Group 74 | . . 74 31 . . . . 26 . . . . . 26 . . . Highest-Rated Ally 31 | . . 31 31 . . . . 26 . . . . . 26 . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 10 | . . 5 5 . . . . . . . . . . . . . . Total Damage 165 | . . 103 62 . . . . . . . . . . . . . . Kills 4 | . . 3 1 . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Res Res Acc Robot Analysis Total 4 | . 2 . . . . . 1 . . . . . . . 1 . . Derelict Logs Recovered 6 | . . . . 2 . . . . . . 2 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Res Res Acc Turns Passed 12102 | 80 1378 510 2054 776 401 785 1245 1185 297 3 186 83 40 1335 598 606 540 Spaces Moved 11012 | 48 583 290 780 315 211 404 637 583 715 12 550 310 108 2821 1070 890 685 Core 118 | 5 . . 6 1 . . . . . . . . . 1 . 39 66 Treads 2906 | 43 583 290 774 151 . . 478 583 . . . . . . . 4 . Legs 937 | . . . . 163 211 404 159 . . . . . . . . . . Wheels 55 | . . . . . . . . . . . . . . . . . 55 Hover 542 | . . . . . . . . . . . . . . . . 9 533 Flight 6454 | . . . . . . . . . 715 12 550 310 108 2820 1070 838 31 Fastest Speed 22 | 50 160 160 160 190 190 120 120 160 26 26 26 26 26 22 32 29 36 Average Speed 83 | 148 179 160 209 214 190 176 150 163 26 26 26 26 26 29 32 34 51 Slowest Speed 550 | 160 240 160 550 400 190 190 160 240 26 26 26 26 28 250 32 200 150 Overloaded Moves 169 | . . . . . . . . . . . . . . 12 . 157 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 17 | . . . . . . . . . . . . . . 12 1 3 1 Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 42 | 5 84 58 73 74 61 74 53 21 18 4 70 52 5 53 27 23 17 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 3 | . . . . . . . . . . . 1 2 . . . . . Known Exits Taken 6 | . . . 1 . . 1 1 . . . . . . 1 1 1 . Unknown Exits Taken 11 | 1 1 1 . 1 1 . . 1 1 1 1 1 1 . . . . Scrap Searched 7 | . . . . 2 . 1 . . . . 3 1 . . . . . Spaces Dug 76 | . . . . . . 2 6 7 12 . . 1 1 32 5 9 1 Terrain Destroyed 196 | . 15 . 5 32 . 2 11 12 12 . . 1 1 90 5 9 1 Melee 75 | . . . . . . 2 5 7 12 . . 1 1 32 5 9 1 Projectile 6 | . . . . . . . 6 . . . . . . . . . . AOE 114 | . 15 . 5 32 . . . 5 . . . . . 57 . . . Terrain Rammed 1 | . . . . . . . . . . . . . . 1 . . . Walls Destroyed 1 | . . . . . . . . . . . . . . 1 . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Res Res Acc Total 12984 | 54 739 311 1007 369 212 451 815 706 800 11 592 310 116 3221 1309 1139 822 Wait 1094 | . 50 7 65 12 . 24 75 35 53 . 36 . 2 264 210 196 65 Move 10962 | 47 582 289 779 314 210 403 636 582 714 11 549 309 107 2797 1067 883 683 Hop 16 | . . . . . . . . . . . . . . 11 1 3 1 Pick Up 36 | 1 4 1 8 . 1 . 6 5 . . 1 . 2 2 2 2 1 Fast Attach 105 | 6 3 . 14 6 . 1 11 4 4 . . . 1 16 7 7 25 Attach 44 | . . . 9 1 . 1 2 5 7 . 1 . . 3 2 3 10 Detach 30 | . 1 . 2 1 1 1 2 3 4 . . . . 4 4 2 5 Swap 49 | . 7 . 9 5 . 3 13 6 1 . 2 . 1 2 . . . Drop 67 | . 6 1 10 3 . 1 13 4 4 . 3 . 1 11 7 3 . Fire 385 | . 86 13 106 26 . 14 49 37 . . . . 1 26 1 . 26 Melee 138 | . . . 4 1 . 3 8 25 13 . . 1 1 48 8 22 4 Ram 3 | . . . . . . . . . . . . . . 1 . . 2 Kick . | . . . . . . . . . . . . . . . . . . Crush 1 | . . . 1 . . . . . . . . . . . . . . Escape Stasis 54 | . . . . . . . . . . . . . . 36 . 18 . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory (discovered 8 exits: *Res x4 / *Upp x2 / Ext x2) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 14) 313 | -10/Materials | Build established: Mutant 1398 | -10/Materials | Discovered new exit (range 3) 1442 | -10/Materials | Discovered new exit (range 12) 1459 | -10/Materials | Entered Mines 1473 | -10/Mines | Met a Derelict bent on vengeance 1539 | -10/Mines | Received a Mining Laser from a helpful Derelict 1952 | -10/Mines | Discovered new exit (range 8) 1969 | -10/Mines | Entered Materials 1969 | -9/Materials | Accompanied by 1 ally 1969 | -9/Materials | Evolved 2 slots: Utility x2 1974 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2196 | -9/Materials | Discovered new exit (range 8) 2262 | -9/Materials | Lost 3 parts (2n1w) 2564 | -9/Materials | Build established: Scavenger-Mutant 2902 | -9/Materials | Discovered new exit (range 14) 3256 | -9/Materials | Identified exit to Mines 3384 | -9/Materials | Discovered new exit (range 10) 3565 | -9/Materials | Repaired Imp. Terrain Scanner 3620 | -9/Materials | Core integrity fell below 50% 3647 | -9/Materials | Lost 5 parts (1p2n1u1w) 4023 | -9/Materials | Entered Mines 4396 | -9/Mines | Learned 2 Materials zone layouts 4455 | -9/Mines | Discovered new exit (range 10) 4472 | -9/Mines | Lost 3 parts (1p1n1u) 4643 | -9/Mines | Identified exit to Materials 4740 | -9/Mines | Discovered new exit (range 10) 4791 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4799 | -9/Mines | Entered Exiles 4847 | -9/Exiles | Met 8R-AWN 4878 | -9/Exiles | Met EX-HEX 4937 | -9/Exiles | Met EX-BIN 4958 | -9/Exiles | Aligned with FarCom system 4960 | -9/Exiles | Given EX-Vault access code 5003 | -9/Exiles | Opened EX-Vault 5017 | -9/Exiles | Found Cloak of Protection 5056 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5114 | -9/Exiles | Met EX-DEC 5183 | -9/Exiles | Discovered new exit (range 11) 5200 | -9/Exiles | Left Exiles lab with Cloak of Protection 5200 | -9/Exiles | Entered Mines 5761 | -8/Mines | Build established: Scavenger-Skirmisher 5949 | -8/Mines | Discovered exit to Materials (range 12) 5985 | -8/Mines | Entered Materials 5985 | -8/Materials | Evolved 2 slots: Propulsion x2 5986 | -8/Materials | Identified exit to Factory 6488 | -8/Materials | Discovered exit to Factory (range 11) 7230 | -8/Materials | Entered Factory 7230 | -7/Factory | Evolved 2 slots: Utility x2 8185 | -7/Factory | Build established: Scavenger-Assassin 8311 | -7/Factory | Garrison activated, responded to threat 8354 | -7/Factory | Discovered new exit (range 14) 8415 | -7/Factory | Entered another Factory area 8415 | -6/Factory | Evolved 2 slots: Utility x2 8707 | -6/Factory | Discovered new exit (range 16) 8712 | -6/Factory | Entered Lower Caves 8713 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 8715 | -6/Lower Caves | Entered Zion 8736 | -6/Zion | Discovered new exit (range 11) 8741 | -6/Zion | Given A8's code to call for help 8788 | -6/Zion | Learned location of Warlord (-4) 8823 | -6/Zion | Build established: Hacker-Ninja 8859 | -6/Zion | Rebuked by Imprinter 8901 | -6/Zion | Entered Proximity Caves 8981 | -5/Proximity Caves | Discovered new exit (range 9) 8984 | -5/Proximity Caves | Entered Factory 8984 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 8985 | -5/Factory | Identified exit to Upper Caves 9016 | -5/Factory | Discovered new exit (range 5) 9024 | -5/Factory | Entered another Factory area 9024 | -4/Factory | Evolved 2 slots: Utility x2 9045 | -4/Factory | Spotted B-86 Titan 9158 | -4/Factory | Identified exit to Upper Caves 9158 | -4/Factory | Identified exit to Extension 9252 | -4/Factory | Found Prototype Processor 9252 | -4/Factory | Identified Exp. Targeting Computer 9300 | -4/Factory | Repaired Lgt. Nuclear Core 9466 | -4/Factory | Fabricated Q-thruster (x2) 9562 | -4/Factory | Fabricated Lgt. Quantum Reactor (x2) 9793 | -4/Factory | Identified exit to Research 9897 | -4/Factory | Crushed by falling debris 9897 | -4/Factory | System corruption reached 10% 9929 | -4/Factory | Lost 4 parts (1n2u1w) 10359 | -4/Factory | Entered Research 10359 | -3/Research | Evolved 2 slots: Utility x2 10727 | -3/Research | Hacking Suite fried by hacking feedback 10942 | -3/Research | Identified exit to Research 10957 | -3/Research | Entered another Research area 10957 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 11022 | -2/Research | Repaired Structural Scanner 11095 | -2/Research | Identified exit to Access 11456 | -2/Research | Lost 3 parts (2u1w) 11505 | -2/Research | System corruption reached 10% 11560 | -2/Research | Core integrity fell below 50% 11563 | -2/Research | Entered Access 11563 | -1/Access | Evolved 2 slots: Utility x2 11581 | -1/Access | Lost 15 parts (2p7n5u1w) 11808 | -1/Access | Core integrity fell below 50% 11848 | -1/Access | Lost 16 parts (2p8n4u2w) 12065 | -1/Access | Core integrity fell below 20% 12070 | -1/Access | System corruption reached 10% 12103 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- System corrupted: Energy discharge (-79). System corrupted: Substantial component data lost. System corrupted: Matter fused (-7). System corrupted: Gamma Rifle failed to cycle. System corrupted: Component data lost. O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." Gamma Rifle destroyed. Adv. Power Amplifier destroyed. Door malfunctions. Hvy. Machine Gun destroyed. Imp. Antigrav System destroyed. Imp. Linear Gravjet destroyed. Adv. Reaction Control System destroyed. Mic. Antimatter Reactor destroyed. Imp. Linear Gravjet destroyed. Acquired Quantum Rifle. Emergency Access malfunctions. Lgt. Quantum Reactor destroyed. Imp. Antigrav System destroyed. Map ----- +----------------------------------------------------+ | # "" ?????????????######## | | / """"?????????????????????# ! | | # """"?????????????????????# ! | | # """"?????????????????????# | | # """"???????????????????? + | | # !!! """"??????????????????? # | | # !!! ""??????????????????? ?# | | # !! ?????????????????? ??############# | | # ??????????????????????????????? | | # ????????????????????????????? | | # #??????????????????????????? | | ##############??????????????????????????? | | #???????????????????????????????????????? | | #????????????????????????????????????????? | | #??????????????????????????????????????????? | | ########################????????????????????? | | # """S""" # #????????????????????? | | #! """ """ # #????????????????????? | | # # " #????????????????????? | | # ! # """ #????????????????????? | | # " # """ #????????????????????? | | # """" # " #????????????????????? | | + """"" p # #????????????????????? | | # """"" # s #????????????????????? | | # """" / s" #????????????????????? | | # " # """@ #????????????????????? | | # p ! # """s #????????????????????? | | # p # ss " #????????????????????? | | ############## #????????????????????? | | #????????????# #????????????????????? | | ?????????????# #????????????????????? | | ?????????????# #????????????????????? | | ?????????????####+######????????????????????? | | ?????????????????? ?????????????????????????? | | ?????????????????? ?????????????????????????? | | ??????????????????? ?????????????g??????????? | | ?? ??????????????????? ????????????g???????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????w??w?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 49 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Cloak Strength 5 Power Amplification 30 Base Temperature (-) 200 Evasion (%) 76 Targeting Accuracy 6 Target Analysis 8 Armor Integrity Analysis 30 Recoil Reduction 4 Offensive Hacking 34 Defensive Hacking 22 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed ECM Suite | -9/Materials | Scanalyzed Imp. Terrain Scanner | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Maul | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Imp. Terrain Scan Processor | -8/Materials | Scanalyzed VTOL Module | -7/Factory | Scanalyzed Minigun | -7/Factory | Scanalyzed Cld. Pulse Rifle | -7/Factory | Scanalyzed Med. Treads | -6/Factory | Scanalyzed Field Propulsion Drive | -4/Factory | Hacked Q-thruster | -4/Factory | Hacked Lgt. Quantum Reactor | -4/Factory | Hacked Adv. Terrain Scan Processor | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Q-thruster | x2 | -4/Factory Lgt. Quantum Reactor | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Dodgeball, But With Guns Origins Challenges ------------ None Game ------ Seed HelicalThunderCarapace Manual? 0 Play Time 03:02:11 Cumulative 81.0 hours Start 2024.08.26 @ 17:41:19 End 2024.08.26 @ 22:55:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 74 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 48 Achievement% 37 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 55x47 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 839df375-a8ef-4c90-8332-8577da489a44