Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.26 @ 22:55:01

Player: OctagonalPrism

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (17)       3400
Robots Destroyed (126)     630
Value Destroyed (3747)     3747
Prototype IDs (57)         1140
Alien Tech Used (0)        0
Bonus (753)                753
              TOTAL SCORE: 14170

 Bonus
-------
High Alert Combat Kills    35
Follower Combat Kills      118
Aligned with FarCom        300
Met Imprinter              300

 Cogmind 
---------
Core Integrity             0/1600
Matter                     222/300
Energy                     71/100
System Corruption          13%
Temperature                Cool (2)
Movement                   Hovering (70)
Location                   -1/Access

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
  Improved Gyrokinetic Inverter
>          --- UTILITY (15) -----
  Advanced Terrain Scan Processor
  Improved Targeting Computer
  Advanced Target Analyzer
           Graphene Brace
           Hacking Suite
>          --- WEAPON (2) -------
           Quantum Rifle
>          --- INVENTORY (5) ----
     Light Particle Reactor

 Peak State 
------------
>          --- POWER ------------
   Compact Particle Reactor
     Light Quantum Reactor
>          --- PROPULSION -------
           Field Propulsion Drive
    Cooled Field Propulsion Drive
           Field Propulsion Array
           Q-thruster
>          --- UTILITY ----------
  Advanced Cryofiber Web
           Structural Scanner
  Improved Terrain Scanner
  Advanced Terrain Scan Processor
  Advanced ECM Suite
  Advanced Reaction Control System
           Hacking Suite
  Advanced Hacking Suite
           System Shield
           System Shield
>          --- WEAPON -----------
           Minigun
  Enhanced Force Lance
>          --- INVENTORY --------
     Light Quantum Reactor
           Biometal Medium Treads
  Advanced Power Amplifier
           Cloak of Protection
  Enhanced Force Lance
[Rating: 110]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Linear Gravjet
  Flight Unit              VTOL Module
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Terrain Scan Processor
  Hackware                 Hacking Suite
Weapon                     Assault Rifle
  Energy Gun               Beamcaster
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Welding Torch
  Impact Weapon            Maul
  Slashing Weapon          Phasing Sabre
  Piercing Weapon          Enhanced Force Lance
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   2   .   .   .   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   1   .   
  Utility                  13   | .   .   .   2   .   .   .   .   2   2   .   .   .   .   2   2   1   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             196  | 6   10  .   31  12  .   5   26  15  12  .   3   .   2   21  8   10  35  
  Power                    32   | 1   3   .   5   3   .   .   3   3   1   .   .   .   .   5   1   2   5   
    Engine                 15   | 1   2   .   5   3   .   .   1   2   .   .   .   .   .   .   .   .   1   
    Core                   6    | .   1   .   .   .   .   .   2   1   1   .   .   .   .   1   .   .   .   
    Reactor                11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   2   4   
  Propulsion               56   | 2   2   .   9   3   .   .   6   2   6   .   .   .   1   7   .   3   15  
    Treads                 21   | 2   2   .   8   .   .   .   5   2   1   .   .   .   .   .   .   1   .   
    Leg                    4    | .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Wheel                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
    Hover                  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   7   
    Flight                 18   | .   .   .   1   .   .   .   .   .   5   .   .   .   1   7   .   .   4   
  Utility                  63   | 1   3   .   9   1   .   1   9   4   5   .   1   .   1   8   6   4   10  
    Device                 43   | .   .   .   7   1   .   1   7   2   2   .   1   .   .   5   5   4   8   
    Storage                4    | 1   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Processor              9    | .   2   .   1   .   .   .   1   1   .   .   .   .   1   1   .   .   2   
    Hackware               7    | .   .   .   .   .   .   .   .   1   3   .   .   .   .   2   1   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   45   | 2   2   .   8   5   .   4   8   6   .   .   2   .   .   1   1   1   5   
    Energy Gun             7    | .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   2   
    Energy Cannon          5    | .   .   .   2   .   .   2   1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          20   | 2   2   .   3   4   .   1   4   2   .   .   1   .   .   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          6    | .   .   .   1   .   .   1   3   1   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unidentified Prototypes  10   | .   .   .   3   .   .   .   .   1   .   .   .   .   .   3   2   .   1   
Parts Lost                 84   | .   1   .   17  5   .   .   2   7   .   .   .   .   .   5   2   18  27  
  Power                    15   | .   .   .   2   2   .   .   1   3   .   .   .   .   .   1   .   2   4   
  Propulsion               32   | .   1   .   5   1   .   .   1   4   .   .   .   .   .   1   .   7   12  
  Utility                  22   | .   .   .   3   1   .   .   .   .   .   .   .   .   .   2   2   7   7   
  Weapon                   15   | .   .   .   7   1   .   .   .   .   .   .   .   .   .   1   .   2   4   
  Highest Loss Streak      16   | .   1   .   5   3   .   .   2   2   .   .   .   .   .   4   1   15  16  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   83  100 85  85  78  93  90  89  92  .   100 100 88  89  82  69  38  
  Engine                   6    | .   13  .   10  9   11  11  7   3   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   14  .   .   .   .   1   3   6   .   6   6   5   1   .   .   .   
  Treads                   10   | .   23  28  14  5   .   .   21  21  .   .   .   .   .   .   .   .   .   
  Leg                      3    | .   .   .   .   9   22  22  5   .   .   .   .   .   .   .   .   .   .   
  Flight                   5    | .   .   .   .   .   .   .   .   .   25  .   26  26  23  24  19  14  .   
  Device                   15   | .   .   .   16  20  22  22  20  15  19  .   20  20  17  20  22  21  9   
  Storage                  7    | .   14  14  11  11  11  9   6   7   .   .   .   .   .   .   .   .   .   
  Processor                8    | .   2   14  13  11  11  11  9   14  10  .   6   6   5   5   4   4   7   
  Hackware                 6    | .   .   .   .   .   .   .   .   6   15  .   26  26  23  24  21  16  5   
  Energy Gun               2    | .   .   .   7   .   .   .   .   8   6   .   .   .   .   .   .   .   1   
  Energy Cannon            1    | .   .   .   .   7   .   6   9   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            9    | .   28  28  10  7   1   10  7   1   .   .   5   6   5   5   4   3   1   
  Impact Weapon            1    | .   .   .   1   3   .   .   1   3   6   .   .   .   .   .   .   .   .   
Peak Build Rating          110  | 6   9   10  19  13  12  15  25  35  42  39  44  43  51  106 110 109 102 
  Average Rating           33   | 4   5   9   14  12  11  14  21  30  36  39  41  43  44  79  100 96  56  
  On Entrance              31   | .   6   9   9   13  12  12  14  22  28  39  39  43  43  51  95  103 23  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             41   | 14  34  29  36  36  28  32  36  38  16  16  16  16  16  28  35  36  41  
  Greatest Support         80   | 40  40  40  40  23  23  23  80  80  16  16  16  16  19  43  37  40  56  
  Greatest Overweight (x)  10   | .   1   .   10  7   1   1   .   1   .   .   .   .   .   4   .   2   2   
  Average Overweight (x)   .    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  5   5   5   5   5   5   5   5   
  Average Capacity         11   | 7   12  15  15  15  15  13  12  15  5   5   5   5   5   5   5   5   5   
  Most Carried             12   | 1   5   6   7   5   5   5   10  12  11  5   5   4   5   5   5   5   5   
  Average Carried          4    | .   1   5   4   3   4   4   7   9   5   5   4   4   4   4   4   4   3   
  Final Capacity           15   | 8   15  15  15  15  15  5   15  15  5   5   5   5   5   5   5   5   5   
  Final Carried            11   | 1   5   5   3   3   5   5   9   11  5   5   4   4   5   5   5   5   1   

 Class Distribution 
--------------------
 27% | Scavenger-Mutant
 23% | Hacker-Ninja
 20% | Mutant
 17% | Scavenger-Skirmisher
  6% | Scavenger-Assassin

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
     Scavenger-Mutant | -9/Exiles
 Scavenger-Skirmisher | -8/Mines
 Scavenger-Skirmisher | -8/Materials
   Scavenger-Assassin | -7/Factory
         Hacker-Ninja | -6/Factory
         Hacker-Ninja | -6/Lower Caves
         Hacker-Ninja | -6/Zion
         Hacker-Ninja | -5/Proximity Caves
         Hacker-Ninja | -5/Factory
         Hacker-Ninja | -4/Factory
         Hacker-Ninja | -3/Research
         Hacker-Ninja | -2/Research
     Scavenger-Mutant | -1/Access

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -5   -5   -4   -3   -2   -1   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Zio  Pro  Fac  Fac  Res  Res  Acc  
Matter Collected           3356 | 250  643  127  610  183  .    89   393  201  27   .    55   50   .    166  39   18   505  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4646 | .    742  84   1359 189  .    122  718  639  27   .    .    .    .    166  39   85   476  
  Parts                    280  | .    55   5    75   16   .    13   41   29   .    .    .    .    .    14   2    8    22   
Haulers Intercepted        5    | .    1    .    3    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Prevented                3    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Res Res Acc 
Combat Hostiles Destroyed  91   | .   20  1   25  7   .   6   13  13  .   .   .   .   .   2   .   1   3   
  Melee                    7    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   2   .   1   .   
  Guns                     57   | .   19  1   23  2   .   2   1   6   .   .   .   .   .   .   .   .   3   
  Cannons                  18   | .   .   .   .   4   .   4   10  .   .   .   .   .   .   .   .   .   .   
  AOE                      4    | .   1   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
Classes Destroyed          14   | .   6   1   3   1   .   .   2   1   .   .   .   .   .   .   .   .   .   
  Worker                   2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Builder                  6    | .   1   .   1   1   .   .   .   .   .   .   .   .   .   2   .   .   1   
  Tunneler                 5    | .   .   1   1   .   .   2   .   .   .   .   .   .   .   1   .   .   .   
  Hauler                   5    | .   1   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycler                 4    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Operator                 6    | .   4   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  7    | .   .   .   2   .   .   .   3   .   1   .   .   .   .   .   1   .   .   
  Swarmer                  25   | .   9   .   6   4   .   6   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    42   | .   11  1   11  2   .   .   8   9   .   .   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   12   | .   .   .   8   .   .   .   3   1   .   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Programmer               8    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   1   3   
Best Kill Streak           6    | .   4   1   6   3   .   3   3   2   1   .   .   .   .   1   1   1   2   
  Combat Bots Only         4    | .   4   1   4   3   .   3   3   2   .   .   .   .   .   1   .   1   2   
Max Kills in Single Turn   2    | .   2   1   2   1   .   2   1   1   1   .   .   .   .   1   1   1   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   1   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -5   -5   -4   -3   -2   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Zio  Pro  Fac  Fac  Res  Res  Acc  
Hostile Shots Fired        960   | .    94   28   172  43   .    15   58   98   1    .    .    5    .    17   4    160  265  
  Missed                   324   | .    35   7    34   9    .    6    18   29   1    .    .    3    .    6    4    60   112  
Damage Taken               11225 | .    622  284  1779 493  .    64   635  908  .    .    .    31   .    567  .    2285 3557 
  Core                     3318  | .    90   35   254  37   .    6    105  221  .    .    .    17   .    162  .    784  1607 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   60    | .    .    .    15   .    .    .    .    .    .    .    .    .    .    34   .    11   .    
Core Remaining (%)         75    | 100  .    50   .    .    .    25   80   68   .    .    .    98   100  85   100  45   .    
Volleys Fired              385   | .    86   13   106  26   .    14   49   37   .    .    .    .    1    26   1    .    26   
  Largest                  2     | .    2    2    2    2    .    2    2    2    .    .    .    .    1    1    1    .    2    
  Hottest                  105   | .    40   40   95   93   .    88   100  75   .    .    .    .    25   25   25   .    105  
Shots Fired                658   | .    173  27   179  45   .    20   97   58   .    .    .    .    1    27   1    .    30   
  Gun                      579   | .    173  27   179  21   .    14   48   58   .    .    .    .    1    27   1    .    30   
  Cannon                   76    | .    .    .    .    21   .    6    49   .    .    .    .    .    .    .    .    .    .    
  Launcher                 3     | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  451   | .    173  27   111  21   .    14   48   3    .    .    .    .    1    27   1    .    25   
  Thermal                  150   | .    .    .    44   21   .    6    49   29   .    .    .    .    .    .    .    .    1    
  Explosive                3     | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          54    | .    .    .    24   .    .    .    .    26   .    .    .    .    .    .    .    .    4    
  Robot Hit Streak         16    | .    8    13   16   9    .    10   8    15   .    .    .    .    .    3    1    .    4    
  Robot Miss Streak        6     | .    5    1    5    3    .    2    4    5    .    .    .    .    2    6    .    .    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           449   | .    91   22   126  29   .    14   62   52   1    .    .    .    .    22   3    8    19   
  Core Hits                196   | .    42   6    52   14   .    10   29   22   .    .    .    .    .    8    2    3    8    
  Critical Kills           4     | .    1    .    1    .    .    1    .    1    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 10    | .    .    2    .    .    .    .    3    3    1    .    .    .    .    .    .    .    1    
  Critical Strikes         23    | .    1    2    3    .    .    1    3    5    1    .    .    .    .    1    .    2    4    
    Burn                   3     | .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Destroy                5     | .    1    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Corrupt                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Smash                  9     | .    .    .    .    .    .    1    3    4    1    .    .    .    .    .    .    .    .    
    Sever                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Impale                 4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    
Melee Attacks              138   | .    .    .    4    1    .    3    8    25   13   .    .    1    1    48   8    22   4    
  Impact                   54    | .    .    .    4    1    .    3    8    25   13   .    .    .    .    .    .    .    .    
  Slashing                 46    | .    .    .    .    .    .    .    .    .    .    .    .    1    1    44   .    .    .    
  Piercing                 34    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    22   4    
  Sneak Attacks            10    | .    .    .    1    .    .    1    .    .    1    .    .    .    .    3    .    1    3    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9266  | .    1281 270  2222 511  .    226  1357 1240 110  .    .    .    .    742  149  435  723  
  Guns                     5462  | .    1196 270  1950 133  .    90   545  658  .    .    .    .    .    174  15   .    431  
  Cannons                  1052  | .    .    .    .    264  .    82   706  .    .    .    .    .    .    .    .    .    .    
  Explosions               527   | .    85   .    103  114  .    .    .    101  .    .    .    .    .    124  .    .    .    
  Melee                    2200  | .    .    .    167  .    .    54   106  481  110  .    .    .    .    423  134  435  290  
  Ramming                  25    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    21   .    .    2    
  Kinetic                  3860  | .    1196 270  996  133  .    90   545  46   .    .    .    .    .    174  15   .    395  
  Thermal                  2498  | .    .    .    819  264  .    82   706  503  .    .    .    .    .    124  .    .    .    
  Explosive                199   | .    85   .    .    114  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          484   | .    .    .    238  .    .    .    .    210  .    .    .    .    .    .    .    .    36   
  Impact                   918   | .    .    .    167  .    .    54   106  481  110  .    .    .    .    .    .    .    .    
  Slashing                 423   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    423  .    .    .    
  Piercing                 859   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    134  435  290  
Highest Corruption         20    | .    2    2    3    3    3    3    .    2    .    .    .    .    .    20   .    17   13   
  Average Corruption       3     | .    1    2    2    3    3    3    .    1    .    .    .    .    .    18   .    3    6    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  117   | .    14   9    22   14   10   11   .    3    .    .    .    .    .    20   .    7    7    
    Message Errors         26    | .    2    2    5    4    3    3    .    .    .    .    .    .    .    4    .    2    1    
    Matter Fused           29    | .    4    4    4    4    3    2    .    1    .    .    .    .    .    3    .    2    2    
    Heat Flow Errors       9     | .    .    1    3    1    .    2    .    .    .    .    .    .    .    2    .    .    .    
    Energy Discharges      15    | .    2    .    1    2    1    2    .    .    .    .    .    .    .    5    .    1    1    
    Parts Rejected         2     | .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Parts Fused            1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      19    | .    3    1    3    2    2    1    .    1    .    .    .    .    .    4    .    1    1    
    Data Loss (major)      8     | .    .    .    3    1    1    1    .    .    .    .    .    .    .    1    .    .    1    
    Misfires               3     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Alerts                 4     | .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            730   | .    .    .    123  3    .    .    106  135  110  .    .    .    .    51   6    30   166  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               27    | .    .    .    16   3    .    .    .    .    .    .    .    .    .    8    .    .    .    
  Melee                    703   | .    .    .    107  .    .    .    106  135  110  .    .    .    .    43   6    30   166  
Knockbacks                 7     | .    .    .    1    .    .    .    .    5    1    .    .    .    .    .    .    .    .    
  Impact                   7     | .    .    .    1    .    .    .    .    5    1    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      116   | .    .    .    13   81   .    .    .    .    .    .    .    .    .    21   .    .    1    
  Shots                    4     | .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   3     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Targets Rammed             3     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        306   | .    20   97   262  256  .    206  306  72   .    .    .    .    .    242  .    .    118  
  Average Temperature      58    | .    4    25   69   50   .    63   91   15   .    .    .    .    .    81   .    .    34   
  Received Heat Transfer   2100  | .    261  180  726  60   .    .    306  351  .    .    .    .    .    .    .    45   171  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           9     | .    .    .    3    .    .    .    3    2    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          5     | .    .    .    1    .    .    .    2    2    .    .    .    .    .    .    .    .    .    
  Parts Fried              14    | .    .    .    5    .    .    .    3    5    1    .    .    .    .    .    .    .    .    
  Impact Corruptions       21    | .    .    .    7    .    .    .    4    6    4    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             8     | .    .    .    5    1    .    .    1    1    .    .    .    .    .    .    .    .    .    
  Heat Transferred         4507  | .    .    .    1556 555  .    148  1147 1001 .    .    .    .    .    100  .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Res Res Acc 
Peak Influence             487  | .   487 189 301 240 .   162 258 175 125 .   .   .   17  273 128 224 195 
  Initial                  131  | .   .   131 20  92  .   .   63  51  85  .   .   .   .   7   80  54  8   
  Average                  120  | .   270 109 153 114 .   22  91  86  98  .   .   .   3   112 65  114 35  
Maximum Alert Level        2    | .   2   .   1   1   .   .   1   .   .   .   .   .   .   1   .   1   .   
  Low Security (%)         80   | 100 16  100 68  89  .   100 90  100 100 .   .   .   100 90  100 77  100 
  Level 1                  19   | .   79  .   31  10  .   .   9   .   .   .   .   .   .   9   .   22  .   
  Level 2                  .    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          46   | .   4   .   2   1   .   .   4   10  1   .   .   .   .   9   3   8   4   
  Investigation            27   | .   1   .   .   1   .   .   3   4   1   .   .   .   .   6   3   5   3   
  Extermination            6    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   2   1   
  Reinforcement            11   | .   3   .   2   .   .   .   1   2   .   .   .   .   .   2   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Res Res Acc 
Distress Signals           19   | .   4   .   3   .   .   .   2   .   .   .   .   .   .   6   3   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              258  | .   47  4   42  10  .   6   27  18  4   .   .   6   1   23  7   27  36  
  Peak Tracking Total      15   | .   4   2   5   4   .   3   4   3   4   .   .   8   1   8   5   12  15  
  Tactical Retreats        36   | .   5   .   1   1   .   .   2   1   .   .   .   .   .   10  4   5   7   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Res Res Acc 
Traps Triggered            8    | .   1   .   2   .   .   .   1   .   .   .   .   .   .   2   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Res Res Acc 
Machines Disabled          8    | .   1   .   2   .   .   1   .   .   .   .   .   .   .   4   .   .   .   
  Max in Single Turn       4    | .   1   .   1   .   .   1   .   .   .   .   .   .   .   4   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   3   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Res Res Acc 
Machines Accessed          86   | .   7   .   10  1   1   .   7   7   5   .   .   .   .   25  11  9   3   
  Terminals                59   | .   6   .   6   1   .   .   4   4   3   .   .   .   .   16  8   8   3   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   
  Repair Stations          3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Recycling Units          7    | .   1   .   2   .   .   .   1   1   .   .   .   .   .   1   1   .   .   
  Scanalyzers              6    | .   .   .   1   .   .   .   1   1   1   .   .   .   .   1   1   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   1   1   1   .   .   .   .   3   .   .   .   
Total Hacks                306  | .   25  .   36  6   1   .   37  19  13  .   .   .   .   84  42  37  6   
  Successful               177  | .   13  .   23  2   1   .   24  10  9   .   .   .   .   59  22  14  .   
  Failed                   129  | .   12  .   13  4   .   .   13  9   4   .   .   .   .   25  20  23  6   
    Catastrophic           17   | .   2   .   2   .   .   .   1   3   .   .   .   .   .   4   .   4   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   113  | .   17  .   20  .   1   .   7   5   8   .   .   .   .   27  13  15  .   
  Terminals                219  | .   23  .   21  6   .   .   14  8   10  .   .   .   .   64  32  35  6   
  Fabricators              12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  1   .   .   
  Repair Stations          7    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   2   .   2   .   
  Recycling Units          19   | .   2   .   6   .   .   .   3   3   .   .   .   .   .   1   4   .   .   
  Scanalyzers              39   | .   .   .   6   .   .   .   17  6   2   .   .   .   .   3   5   .   .   
  Garrison Access          9    | .   .   .   .   .   .   .   3   2   1   .   .   .   .   3   .   .   .   
Terminal Hacks             79   | .   5   .   6   2   1   .   3   .   3   .   .   .   .   37  13  9   .   
  Record                   11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   4   .   
  Part Schematic           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Robot Analysis           4    | .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Prototype ID Bank        9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   4   .   .   
  Level Access Points      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Terminal Index           7    | .   1   .   1   .   .   .   1   .   1   .   .   .   .   1   1   1   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recycling Unit Index     2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              4    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   1   .   .   
  Locate Traps             7    | .   1   .   1   .   .   .   .   .   1   .   .   .   .   2   2   .   .   
  Disarm Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Extermination Status     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recall Investigation     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Registered Components    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Zone Layout              8    | .   .   .   2   1   .   .   1   .   .   .   .   .   .   3   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   1   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Repair Station Hacks       6    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   2   .   
  Scan Component           3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Repair                   3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
Recycling Unit Hacks       10   | .   2   .   2   .   .   .   2   2   .   .   .   .   .   1   1   .   .   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Report Inventory         6    | .   1   .   2   .   .   .   1   1   .   .   .   .   .   1   .   .   .   
  Retrieve Components      3    | .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 34   | .   .   .   6   .   .   .   15  6   2   .   .   .   .   2   3   .   .   
  Insert Component         16   | .   .   .   3   .   .   .   7   3   1   .   .   .   .   1   1   .   .   
  Analyze                  18   | .   .   .   3   .   .   .   8   3   1   .   .   .   .   1   2   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   3   .   .   .   
  Seal Access              5    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   3   .   .   .   
Unauthorized Hacks         37   | .   6   .   7   .   .   .   3   2   3   .   .   .   .   9   4   3   .   
  Terminals                32   | .   6   .   5   .   .   .   2   2   3   .   .   .   .   7   4   3   .   
    Assimilate             2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
    Botnet                 23   | .   4   .   4   .   .   .   1   1   3   .   .   .   .   5   3   2   .   
    Operators              7    | .   2   .   1   .   .   .   1   .   .   .   .   .   .   1   1   1   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Report                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Liberate               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Monitor                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Watchers               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         71   | .   5   .   8   1   .   .   7   6   3   .   .   .   .   19  10  9   3   
  Full Trace Events        31   | .   2   .   2   1   .   .   4   4   1   .   .   .   .   6   3   5   3   
  Feedback Events          6    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   2   
    Corruption             5    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   17   | .   .   .   3   .   .   .   6   3   1   .   .   .   .   4   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   197  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   197 .   .   .   
  Total Part Build Rating  34   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   34  .   .   .   
Parts Repaired             3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Time                     70   | .   .   .   38  .   .   .   .   .   .   .   .   .   .   19  .   13  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          40   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   40  .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     11   | .   6   .   .   .   .   .   2   3   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           16   | .   .   .   3   .   .   .   7   3   1   .   .   .   .   1   1   .   .   
  Part Schematics Acquired 14   | .   .   .   3   .   .   .   6   3   1   .   .   .   .   1   .   .   .   
  Parts Damaged            2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -4  -3  -2  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Non-combat               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  no_distress              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -4  -3  -2  -1  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Res Res Acc 
Total Allies               5    | .   .   3   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Largest Group            3    | .   .   3   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Highest-Rated Group      74   | .   .   74  31  .   .   .   .   26  .   .   .   .   .   26  .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   .   26  .   .   .   .   .   26  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               10   | .   .   5   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             165  | .   .   103 62  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    4    | .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Res Res Acc 
Robot Analysis Total       4    | .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
Derelict Logs Recovered    6    | .   .   .   .   2   .   .   .   .   .   .   2   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -5   -5   -4   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Zio  Pro  Fac  Fac  Res  Res  Acc  
Turns Passed               12102 | 80   1378 510  2054 776  401  785  1245 1185 297  3    186  83   40   1335 598  606  540  
Spaces Moved               11012 | 48   583  290  780  315  211  404  637  583  715  12   550  310  108  2821 1070 890  685  
  Core                     118   | 5    .    .    6    1    .    .    .    .    .    .    .    .    .    1    .    39   66   
  Treads                   2906  | 43   583  290  774  151  .    .    478  583  .    .    .    .    .    .    .    4    .    
  Legs                     937   | .    .    .    .    163  211  404  159  .    .    .    .    .    .    .    .    .    .    
  Wheels                   55    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    55   
  Hover                    542   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    533  
  Flight                   6454  | .    .    .    .    .    .    .    .    .    715  12   550  310  108  2820 1070 838  31   
  Fastest Speed            22    | 50   160  160  160  190  190  120  120  160  26   26   26   26   26   22   32   29   36   
  Average Speed            83    | 148  179  160  209  214  190  176  150  163  26   26   26   26   26   29   32   34   51   
  Slowest Speed            550   | 160  240  160  550  400  190  190  160  240  26   26   26   26   28   250  32   200  150  
  Overloaded Moves         169   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    157  .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   1    3    1    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       42    | 5    84   58   73   74   61   74   53   21   18   4    70   52   5    53   27   23   17   
  Regions Visited          17
    Branch Regions         7
  Pre-discovered Areas     3     | .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    
  Known Exits Taken        6     | .    .    .    1    .    .    1    1    .    .    .    .    .    .    1    1    1    .    
  Unknown Exits Taken      11    | 1    1    1    .    1    1    .    .    1    1    1    1    1    1    .    .    .    .    
Scrap Searched             7     | .    .    .    .    2    .    1    .    .    .    .    3    1    .    .    .    .    .    
Spaces Dug                 76    | .    .    .    .    .    .    2    6    7    12   .    .    1    1    32   5    9    1    
Terrain Destroyed          196   | .    15   .    5    32   .    2    11   12   12   .    .    1    1    90   5    9    1    
  Melee                    75    | .    .    .    .    .    .    2    5    7    12   .    .    1    1    32   5    9    1    
  Projectile               6     | .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    
  AOE                      114   | .    15   .    5    32   .    .    .    5    .    .    .    .    .    57   .    .    .    
Terrain Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Walls Destroyed          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -5   -5   -4   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Zio  Pro  Fac  Fac  Res  Res  Acc  
Total                      12984 | 54   739  311  1007 369  212  451  815  706  800  11   592  310  116  3221 1309 1139 822  
  Wait                     1094  | .    50   7    65   12   .    24   75   35   53   .    36   .    2    264  210  196  65   
  Move                     10962 | 47   582  289  779  314  210  403  636  582  714  11   549  309  107  2797 1067 883  683  
  Hop                      16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   1    3    1    
  Pick Up                  36    | 1    4    1    8    .    1    .    6    5    .    .    1    .    2    2    2    2    1    
  Fast Attach              105   | 6    3    .    14   6    .    1    11   4    4    .    .    .    1    16   7    7    25   
  Attach                   44    | .    .    .    9    1    .    1    2    5    7    .    1    .    .    3    2    3    10   
  Detach                   30    | .    1    .    2    1    1    1    2    3    4    .    .    .    .    4    4    2    5    
  Swap                     49    | .    7    .    9    5    .    3    13   6    1    .    2    .    1    2    .    .    .    
  Drop                     67    | .    6    1    10   3    .    1    13   4    4    .    3    .    1    11   7    3    .    
  Fire                     385   | .    86   13   106  26   .    14   49   37   .    .    .    .    1    26   1    .    26   
  Melee                    138   | .    .    .    4    1    .    3    8    25   13   .    .    1    1    48   8    22   4    
  Ram                      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            54    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    36   .    18   .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-6/Factory
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac / Upp)
-4/Factory (discovered 8 exits: *Res x4 / *Upp x2 / Ext x2)
-3/Research (discovered 3 exits: *Res x3)
-2/Research (discovered 3 exits: *Acc x3)
-1/Access

 History 
---------
  Turn | Location           | Event
    36 | -11/Scrapyard      | Discovered new exit (range 15)
    81 | -11/Scrapyard      | Entered Materials
   242 | -10/Materials      | Discovered new exit (range 14)
   313 | -10/Materials      | Build established: Mutant
  1398 | -10/Materials      | Discovered new exit (range 3)
  1442 | -10/Materials      | Discovered new exit (range 12)
  1459 | -10/Materials      | Entered Mines
  1473 | -10/Mines          | Met a Derelict bent on vengeance
  1539 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  1952 | -10/Mines          | Discovered new exit (range 8)
  1969 | -10/Mines          | Entered Materials
  1969 | -9/Materials       | Accompanied by 1 ally
  1969 | -9/Materials       | Evolved 2 slots: Utility x2
  1974 | -9/Materials       | Led the pair of lost Derelicts to an unsafe place
  2196 | -9/Materials       | Discovered new exit (range 8)
  2262 | -9/Materials       | Lost 3 parts (2n1w)
  2564 | -9/Materials       | Build established: Scavenger-Mutant
  2902 | -9/Materials       | Discovered new exit (range 14)
  3256 | -9/Materials       | Identified exit to Mines
  3384 | -9/Materials       | Discovered new exit (range 10)
  3565 | -9/Materials       | Repaired Imp. Terrain Scanner
  3620 | -9/Materials       | Core integrity fell below 50%
  3647 | -9/Materials       | Lost 5 parts (1p2n1u1w)
  4023 | -9/Materials       | Entered Mines
  4396 | -9/Mines           | Learned 2 Materials zone layouts
  4455 | -9/Mines           | Discovered new exit (range 10)
  4472 | -9/Mines           | Lost 3 parts (1p1n1u)
  4643 | -9/Mines           | Identified exit to Materials
  4740 | -9/Mines           | Discovered new exit (range 10)
  4791 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  4799 | -9/Mines           | Entered Exiles
  4847 | -9/Exiles          | Met 8R-AWN
  4878 | -9/Exiles          | Met EX-HEX
  4937 | -9/Exiles          | Met EX-BIN
  4958 | -9/Exiles          | Aligned with FarCom system
  4960 | -9/Exiles          | Given EX-Vault access code
  5003 | -9/Exiles          | Opened EX-Vault
  5017 | -9/Exiles          | Found Cloak of Protection
  5056 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  5114 | -9/Exiles          | Met EX-DEC
  5183 | -9/Exiles          | Discovered new exit (range 11)
  5200 | -9/Exiles          | Left Exiles lab with Cloak of Protection
  5200 | -9/Exiles          | Entered Mines
  5761 | -8/Mines           | Build established: Scavenger-Skirmisher
  5949 | -8/Mines           | Discovered exit to Materials (range 12)
  5985 | -8/Mines           | Entered Materials
  5985 | -8/Materials       | Evolved 2 slots: Propulsion x2
  5986 | -8/Materials       | Identified exit to Factory
  6488 | -8/Materials       | Discovered exit to Factory (range 11)
  7230 | -8/Materials       | Entered Factory
  7230 | -7/Factory         | Evolved 2 slots: Utility x2
  8185 | -7/Factory         | Build established: Scavenger-Assassin
  8311 | -7/Factory         | Garrison activated, responded to threat
  8354 | -7/Factory         | Discovered new exit (range 14)
  8415 | -7/Factory         | Entered another Factory area
  8415 | -6/Factory         | Evolved 2 slots: Utility x2
  8707 | -6/Factory         | Discovered new exit (range 16)
  8712 | -6/Factory         | Entered Lower Caves
  8713 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
  8715 | -6/Lower Caves     | Entered Zion
  8736 | -6/Zion            | Discovered new exit (range 11)
  8741 | -6/Zion            | Given A8's code to call for help
  8788 | -6/Zion            | Learned location of Warlord (-4)
  8823 | -6/Zion            | Build established: Hacker-Ninja
  8859 | -6/Zion            | Rebuked by Imprinter
  8901 | -6/Zion            | Entered Proximity Caves
  8981 | -5/Proximity Caves | Discovered new exit (range 9)
  8984 | -5/Proximity Caves | Entered Factory
  8984 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  8985 | -5/Factory         | Identified exit to Upper Caves
  9016 | -5/Factory         | Discovered new exit (range 5)
  9024 | -5/Factory         | Entered another Factory area
  9024 | -4/Factory         | Evolved 2 slots: Utility x2
  9045 | -4/Factory         | Spotted B-86 Titan
  9158 | -4/Factory         | Identified exit to Upper Caves
  9158 | -4/Factory         | Identified exit to Extension
  9252 | -4/Factory         | Found Prototype Processor
  9252 | -4/Factory         | Identified Exp. Targeting Computer
  9300 | -4/Factory         | Repaired Lgt. Nuclear Core
  9466 | -4/Factory         | Fabricated Q-thruster (x2)
  9562 | -4/Factory         | Fabricated Lgt. Quantum Reactor (x2)
  9793 | -4/Factory         | Identified exit to Research
  9897 | -4/Factory         | Crushed by falling debris
  9897 | -4/Factory         | System corruption reached 10%
  9929 | -4/Factory         | Lost 4 parts (1n2u1w)
 10359 | -4/Factory         | Entered Research
 10359 | -3/Research        | Evolved 2 slots: Utility x2
 10727 | -3/Research        | Hacking Suite fried by hacking feedback
 10942 | -3/Research        | Identified exit to Research
 10957 | -3/Research        | Entered another Research area
 10957 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 11022 | -2/Research        | Repaired Structural Scanner
 11095 | -2/Research        | Identified exit to Access
 11456 | -2/Research        | Lost 3 parts (2u1w)
 11505 | -2/Research        | System corruption reached 10%
 11560 | -2/Research        | Core integrity fell below 50%
 11563 | -2/Research        | Entered Access
 11563 | -1/Access          | Evolved 2 slots: Utility x2
 11581 | -1/Access          | Lost 15 parts (2p7n5u1w)
 11808 | -1/Access          | Core integrity fell below 50%
 11848 | -1/Access          | Lost 16 parts (2p8n4u2w)
 12065 | -1/Access          | Core integrity fell below 20%
 12070 | -1/Access          | System corruption reached 10%
 12103 | -1/Access          | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
System corrupted: Energy discharge (-79).
System corrupted: Substantial component data lost.
System corrupted: Matter fused (-7).
System corrupted: Gamma Rifle failed to cycle.
System corrupted: Component data lost.
O-32 Director: "IFF HANDSHAKE FAILED. SECURING
  TERMINAL."
Gamma Rifle destroyed.
Adv. Power Amplifier destroyed.
Door malfunctions.
Hvy. Machine Gun destroyed.
Imp. Antigrav System destroyed.
Imp. Linear Gravjet destroyed.
Adv. Reaction Control System destroyed.
Mic. Antimatter Reactor destroyed.
Imp. Linear Gravjet destroyed.
Acquired Quantum Rifle.
Emergency Access malfunctions.
Lgt. Quantum Reactor destroyed.
Imp. Antigrav System destroyed.

 Map 
-----
+----------------------------------------------------+
|      #       ""  ?????????????########             |
|      /      """"?????????????????????#       !     |
|      #      """"?????????????????????#       !     |
|      #      """"?????????????????????#             |
|      #      """"???????????????????? +             |
|      # !!!  """"???????????????????  #             |
|      # !!!   ""???????????????????  ?#             |
|      # !!       ?????????????????? ??############# |
|      #           ???????????????????????????????   |
|      #            ?????????????????????????????    |
|      #            #???????????????????????????     |
|      ##############???????????????????????????     |
|      #????????????????????????????????????????     |
|      #?????????????????????????????????????????    |
|      #???????????????????????????????????????????  |
|      ########################????????????????????? |
|      #   """S"""  #         #????????????????????? |
|      #!  """ """  #         #????????????????????? |
|      #            #    "    #????????????????????? |
|      #       !    #   """   #????????????????????? |
|      #     "      #    """  #????????????????????? |
|      #   """"     #     "   #????????????????????? |
|      +  """"" p   #         #????????????????????? |
|      #   """""    #    s    #????????????????????? |
|      #   """"     /   s"    #????????????????????? |
|      #    "       #   """@  #????????????????????? |
|      #      p   ! #    """s #????????????????????? |
|      #    p       # ss  "   #????????????????????? |
|      ##############         #????????????????????? |
|      #????????????#         #????????????????????? |
|      ?????????????#         #????????????????????? |
|      ?????????????#         #????????????????????? |
|      ?????????????####+######????????????????????? |
|      ?????????????????? ?????????????????????????? |
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| ??   ??????????????????? ????????????g???????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          49
Energy Capacity            800
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       210
ECM Strength               2
Cloak Strength             5
Power Amplification        30
Base Temperature (-)       200
Evasion (%)                76
Targeting Accuracy         6
Target Analysis            8
Armor Integrity Analysis   30
Recoil Reduction           4
Offensive Hacking          34
Defensive Hacking          22

 Item Schematics 
-----------------
            Imp. Flight Unit | -9/Materials | Scanalyzed
             Imp. Ion Engine | -9/Materials | Scanalyzed
                   ECM Suite | -9/Materials | Scanalyzed
        Imp. Terrain Scanner | -8/Materials | Scanalyzed
               Hacking Suite | -8/Materials | Scanalyzed
           Lgt. Nuclear Core | -8/Materials | Scanalyzed
                        Maul | -8/Materials | Scanalyzed
             Rocket Launcher | -8/Materials | Scanalyzed
 Imp. Terrain Scan Processor | -8/Materials | Scanalyzed
                 VTOL Module | -7/Factory   | Scanalyzed
                     Minigun | -7/Factory   | Scanalyzed
            Cld. Pulse Rifle | -7/Factory   | Scanalyzed
                 Med. Treads | -6/Factory   | Scanalyzed
      Field Propulsion Drive | -4/Factory   | Hacked
                  Q-thruster | -4/Factory   | Hacked
        Lgt. Quantum Reactor | -4/Factory   | Hacked
 Adv. Terrain Scan Processor | -4/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
           Q-thruster | x2 | -4/Factory 
 Lgt. Quantum Reactor | x2 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Can't Catch Me
Dodgeball, But With Guns
Origins

 Challenges 
------------
None

 Game 
------
Seed              HelicalThunderCarapace
  Manual?         0
Play Time         03:02:11
  Cumulative      81.0 hours
  Start           2024.08.26 @ 17:41:19
  End             2024.08.26 @ 22:55:01
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          74
  Rogue           74
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          48
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          55x47
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 839df375-a8ef-4c90-8332-8577da489a44