Cogmind - Beta 16 *** ADVENTURER MODE // 2026.02.02 @ 11:43:07 Player: Voldy Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (31) 155 Value Destroyed (563) 563 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1658 Bonus ------- None Cogmind --------- Core Integrity 328/400 Matter 300/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ High-capacity Storage Unit Visual Processing Unit Signal Interpreter Transport Network Coupler > --- WEAPON (2) ------- Small Laser Small Laser > --- INVENTORY (20) --- Light Ion Engine Light Ion Engine Improved Treads Improved Treads Heat Sink Heat Sink Heat Sink Medium Storage Unit Large Storage Unit Small Battery (100) Medium Battery (150) Small Matter Pod (50) Medium Matter Pod (100) Visual Processing Unit Terrain Scanner Targeting Computer Tractor Beam Assault Rifle Light Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Signal Interpreter Transport Network Coupler > --- WEAPON ----------- Medium Laser Small Laser > --- INVENTORY -------- Ion Engine Light Ion Engine Light Treads Improved Treads Heat Sink Medium Storage Unit Large Storage Unit Small Battery Small Matter Pod Medium Matter Pod Visual Processing Unit Terrain Scanner Targeting Computer Tractor Beam Small Laser Assault Rifle Light Assault Rifle Light Assault Rifle [Rating: 13] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Storage High-capacity Storage Unit Processor Transport Network Coupler Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 19 | 5 9 5 Power 3 | 1 1 1 Engine 3 | 1 1 1 Core . | . . . Reactor . | . . . Propulsion 5 | 2 2 1 Treads 5 | 2 2 1 Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 6 | . 4 2 Device . | . . . Storage 2 | . 2 . Processor 4 | . 2 2 Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 5 | 2 2 1 Energy Gun 3 | . 2 1 Energy Cannon . | . . . Ballistic Gun 2 | 2 . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 1 | . . 1 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 1 | . . 1 Highest Loss Streak 1 | . . 1 To Critical Strikes . | . . . Average Backups 13 | 2 12 18 Power 1 | . 1 2 Propulsion 1 | . 1 1 Utility 7 | . 6 10 Weapon 3 | . 3 3 Tool/Special . | . . . Unused Backups 18 | . 7 11 Power 2 | . 1 1 Propulsion 1 | . 1 . Utility 11 | . 2 9 Weapon 4 | . 3 1 Tool/Special . | . . . Average Slot Usage (%) 94 | . 94 98 Engine 13 | . 13 10 Treads 25 | . 26 21 Storage 13 | . 13 11 Processor 17 | . 13 32 Energy Gun 17 | . 16 22 Ballistic Gun 6 | . 7 . Peak Build Rating 13 | 5 10 13 Average Rating 8 | 3 8 11 On Entrance 5 | . 5 10 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 48 | 5 46 48 Greatest Support 46 | 40 46 43 Greatest Overweight (x) 14 | . 14 1 Average Overweight (x) . | . . 1 Largest Inventory Capacity 20 | 5 20 20 Average Capacity 18 | 5 18 20 Most Carried 20 | 4 19 20 Average Carried 13 | 2 12 18 Final Capacity 20 | 5 20 20 Final Carried 20 | 3 19 20 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 692 | 188 459 45 Remotely . | . . . Salvage Created 843 | 8 642 193 Parts 52 | . 43 9 Haulers Intercepted 1 | . 1 . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 22 | . 16 6 Guns 22 | . 16 6 Classes Destroyed 8 | 1 6 1 Builder 2 | . 2 . Tunneler 1 | 1 . . Hauler 1 | . 1 . Recycler 2 | . 2 . Watcher 3 | . 3 . Swarmer 12 | . 9 3 Grunt 9 | . 7 2 Sentry 1 | . . 1 Best Kill Streak 3 | 1 3 3 Combat Bots Only 3 | . 3 3 Max Kills in Single Turn 2 | 1 2 1 Gunslinging 1 | . 1 . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 109 | . 74 35 Missed 28 | . 23 5 Hits 81 | . 51 30 Projectile 81 | . 51 30 Critical Strikes 2 | . 1 1 Damage Taken 667 | . 442 225 Core 165 | . 93 72 Absorbed by Shields . | . . . Ignored by Resistances 207 | . 135 72 Regen/Repaired (Parts) 178 | . 81 97 Core Remaining (%) 81 | 100 62 . Volleys Fired 88 | . 72 16 Largest 2 | . 2 2 Hottest 90 | . 90 90 Shots Fired 146 | . 114 32 Gun 146 | . 114 32 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 59 | . 59 . Thermal 87 | . 55 32 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 14 | . 14 11 Robot Miss Streak 2 | . 2 2 Penetration Max . | . . . Secondary Targets 3 | . 1 2 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 114 | . 89 25 Core Hits 45 | . 35 10 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 7 | . 7 . Burn 7 | . 7 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1178 | 2 881 295 Guns 1144 | . 849 295 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 34 | 2 32 . Kinetic 377 | . 377 . Thermal 767 | . 472 295 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 6 | . 6 . Targets Rammed 9 | 1 8 . Kicked . | . . . Crushed 3 | 1 2 . Highest Temperature 218 | . 218 168 Average Temperature 62 | . 60 69 Received Heat Transfer 252 | . 180 72 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 5 | . 4 1 Heat Transferred 2538 | . 1817 721 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 90 | . 90 70 Initial 21 | . 2 21 Average 13 | . 12 21 Influence Increases 659 | 5 493 161 Destroy 0b10 Robot/C 440 | . 320 120 Destroy 0b10 Robot/NC 45 | 5 40 . Destroy Leader 88 | . 58 30 Successful Hack 56 | . 45 11 Lose Combat Pursuer 30 | . 30 . Influence Decreases 639 | . 438 201 Entered New Map 42 | . 3 39 Time Decay 597 | . 435 162 Squads Dispatched 2 | . 2 . Investigation 2 | . 2 . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 5 | . 4 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 35 | . 29 6 Peak Tracking Total 4 | . 4 3 Tactical Retreats 1 | . 1 . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 9 | . 9 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 12 | . 8 4 Terminals 7 | . 5 2 Fabricators . | . . . Repair Stations 2 | . 1 1 Recycling Units 2 | . 2 . Scanalyzers 1 | . . 1 Garrison Access . | . . . Total Hacks 40 | . 24 16 Successful 26 | . 15 11 Failed 13 | . 9 4 Catastrophic . | . . . Database Lockouts 1 | . . 1 Manual 5 | . 5 . Terminals 18 | . 14 4 Fabricators . | . . . Repair Stations 8 | . 4 4 Recycling Units 6 | . 6 . Scanalyzers 8 | . . 8 Garrison Access . | . . . Terminal Hacks 8 | . 7 1 Record 1 | . 1 . Prototype ID Bank 1 | . 1 . Level Access Points 2 | . 1 1 Recycling Unit Index 1 | . 1 . Unreport Threat 1 | . 1 . Dispatch Records 1 | . 1 . Transport Status 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 8 | . 4 4 Scan Component 4 | . 2 2 Repair 4 | . 2 2 Recycling Unit Hacks 4 | . 4 . Report Inventory 2 | . 2 . Retrieve Components 2 | . 2 . Scanalyzer 6 | . . 6 Insert Component 2 | . . 2 Analyze 1 | . . 1 Retrieve Study 3 | . . 3 Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 12 | . 8 4 Full Trace Events 2 | . 2 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 1 | . . 1 Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired 3 | . . 3 Parts Repaired 4 | . 2 2 Time 110 | . 52 58 Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 12 | . 12 . Parts Scanalyzed 1 | . . 1 Part Schematics Acquired 1 | . . 1 Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 1633 | . 1164 469 Optics 469 | . . 469 T.N.C. 1633 | . 1164 469 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 2524 | 55 2000 469 Spaces Moved 885 | 34 710 141 Core 19 | 12 7 . Treads 866 | 22 703 141 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 240 Average Speed 227 | 121 229 240 Slowest Speed 750 | 160 750 240 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 36 | 4 84 20 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1257 | 47 971 239 Wait 186 | . 115 71 Move 884 | 34 709 141 Hop . | . . . Pick Up 54 | 8 40 6 Fast Attach . | . . . Attach 26 | 5 16 5 Detach 1 | . 1 . Swap 1 | . 1 . Drop 9 | . 9 . Fire 88 | . 72 16 Melee . | . . . Ram . | . . . Kick . | . . . Crush 8 | . 8 . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: Mat x3) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 825 | -10/Materials | Discovered new exit (range 14) 1045 | -10/Materials | Identified exit to Materials 1102 | -10/Materials | Repaired Sml. Battery 1129 | -10/Materials | Repaired Lgt. Treads 2056 | -10/Materials | Entered another Materials area 2056 | -9/Materials | Evolved 2 slots: Utility x2 2118 | -9/Materials | Central database locked down 2171 | -9/Materials | Identified exit to Materials 2366 | -9/Materials | Repaired Imp. Treads 2394 | -9/Materials | Repaired Lgt. Ion Engine 2525 | -9/Materials | Self-destructed Last Messages --------------- >>Scan(Lgt. Ion Engine) Scanning Lgt. Ion Engine... Ready to Repair: Lgt. Ion Engine Rating: 1 Time: 26 >>Repair Repairing Lgt. Ion Engine... ETC: 26 02394_ Repair station completes Lgt. Ion Engine repairs. 02394_ Acquired Lgt. Ion Engine. 02421_ W-16 Scout distress signal alerts nearby ally. 02461_ Med. Laser destroyed. 02468_ G-47 Trooper destroyed. 02468_ Switching to secondary target: G-34 Mercenary. 02474_ G-34 Mercenary destroyed. 02484_ Acquired Heat Sink. 02485_ Acquired 25 matter. 02497_ Acquired Med. Battery. 02501_ R-06 Scavenger collects Aluminum Leg. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????##+##???? | | ???????????????????????????????########### #???? | | ???????????????# ############### # #???? | | ???????? r@ + + #???? | | ????????????????#####r########## %# #???? | | ???????????????????????????????# # #???? | | ???????????????????????????????# !! # #???? | | ???????????????????????????????# ! # #???? | | ???????????????????????????????# ! +% #???? | | ???????????????????????????????# # #???? | | ???????????????????????????????########### #???? | | ??????????????????????????????????######## #???? | | ??????????????????????????????????# # #???? | | ??????????????????????????????????# """ # #???? | | ??????????????????????????????????# R" # #???? | | ??????????????????????????????????# """ # #???? | | ??????????????????????????????????# # #???? | | ??????????????????????????????????# """ # #???? | | ??????????????????????????????????# """ + #??## | | ??????????????????????????????????# """ # #??# | | ??????????????????????????????????# # #??# | | ??????????????????????????????????######## #??# | | ????????????????????a????????????????????# #??# | | ?????????????????????????????????????????# #??# | | ?????????????????????????????????????????# #??# | | ???????????????????????????##???????????## ##?# | | ?????????a?????????????????# ##?????# #?# | | ??????????????a??????????? ### #?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 250 Matter Stores 344 Matter Capacity 400 Sight Range 18 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Visual Processing Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Sml. Battery | 46% | -10/Materials Lgt. Treads | 47% | -10/Materials Imp. Treads | 57% | -9/Materials Lgt. Ion Engine | 22% | -9/Materials Studied --------- Assault Rifle | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrapReflectiveSegregator Manual? 0 Play Time 00:15:58 Cumulative 10.0 hours Start 2026.02.02 @ 10:10:49 End 2026.02.02 @ 11:43:07 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 23 Rogue 15 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ef32db18-d26c-460f-a970-f3367986616e