Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.05 @ 03:14:43 Player: ChCbias Result: Destroyed by P-70 Sage via exploding Nuclear Reactor Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (186) 930 Value Destroyed (6825) 6825 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (429) 429 TOTAL SCORE: 12044 Bonus ------- High Alert Combat Kills 429 Cogmind --------- Core Integrity 0/1000 Matter 126/300 Energy 72/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Targeting Computer Variable Charge Gun Heavy Plasma Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Medium Treads Carbon-fiber Leg Wheel Armored Wheel Antigrav System > --- UTILITY ---------- Power Amplifier Large Storage Unit Advanced ECM Suite Improved Medium Armor Plating > --- WEAPON ----------- Gauss Cannon Antimatter Cannon Antimatter Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Antigrav System Antigrav System Combat Gravmag System Advanced Targeting Computer Improved Medium Armor Plating Improved Medium Armor Plating Tesla Rifle Variable Charge Gun Variable Charge Gun Heavy Plasma Cannon Heavy Plasma Cannon Power Sword [Rating: 66] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Armored Wheel Treads Advanced Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Antigrav System Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Improved Proton Missile Launcher Slashing Weapon Power Sword Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . 1 . Propulsion 3 | . . . 1 . 1 1 Utility 4 | . . 1 . 2 . 1 Weapon 2 | . . 1 1 . . . Parts Attached 120 | 6 8 7 17 28 19 35 Power 15 | 1 . 3 1 2 3 5 Engine 10 | 1 . 3 1 1 1 3 Core 5 | . . . . 1 2 2 Reactor . | . . . . . . . Propulsion 34 | 2 3 . 2 9 5 13 Treads 9 | 1 . . 1 6 . 1 Leg 2 | . . . . . 1 1 Wheel 16 | 1 3 . 1 3 3 5 Hover 7 | . . . . . 1 6 Flight . | . . . . . . . Utility 33 | 1 3 1 8 8 4 8 Device 10 | . 1 . 4 1 2 2 Storage 4 | 1 1 . . . . 2 Processor 3 | . 1 . . 2 . . Hackware 3 | . . . 1 2 . . Protection 13 | . . 1 3 3 2 4 Artifact . | . . . . . . . Weapon 38 | 2 2 3 6 9 7 9 Energy Gun 14 | . . 1 3 6 1 3 Energy Cannon 3 | . . . . 1 1 1 Ballistic Gun 10 | 2 2 1 2 . 3 . Ballistic Cannon 6 | . . . . 2 . 4 Launcher 2 | . . . . . 2 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon 1 | . . . 1 . . . Special Melee Weapon 1 | . . 1 . . . . Unidentified Prototypes 4 | . . 2 . . . 2 Parts Lost 78 | . 1 1 6 21 22 27 Power 10 | . . . . 2 4 4 Propulsion 28 | . 1 . 1 9 6 11 Utility 17 | . . 1 2 3 7 4 Weapon 23 | . . . 3 7 5 8 Highest Loss Streak 20 | . 1 1 2 3 18 20 To Critical Strikes . | . . . . . . . Average Backups 12 | 3 8 13 14 14 12 10 Power . | . 1 1 . . . . Propulsion 2 | 2 3 4 3 2 . 2 Utility 4 | . 1 2 3 5 6 3 Weapon 4 | . 1 3 6 4 4 4 Tool/Special . | . . . . . . . Unused Backups 29 | . . 6 6 8 2 7 Power 3 | . . 2 1 . . . Propulsion 4 | . . 2 2 . . . Utility 7 | . . . 2 2 1 2 Weapon 15 | . . 2 1 6 1 5 Tool/Special . | . . . . . . . Average Slot Usage (%) 89 | . 99 98 98 97 82 50 Engine 6 | . 14 11 8 6 2 2 Core 1 | . . . . . 6 2 Treads 7 | . 12 . 5 11 9 2 Wheel 12 | . 15 22 20 9 5 6 Device 6 | . 6 5 8 4 8 6 Storage 7 | . 14 11 9 7 5 3 Processor 8 | . 7 11 . 14 9 . Hackware 2 | . . . . 4 2 . Protection 4 | . . 4 8 4 3 3 Energy Gun 12 | . . . 19 16 15 1 Ballistic Gun 9 | . 28 32 13 4 3 . Ballistic Cannon 2 | . . . . 4 . 8 Peak Build Rating 66 | 6 15 21 34 48 55 66 Average Rating 36 | 5 8 19 30 43 47 39 On Entrance 17 | . 6 15 21 34 39 6 Avg Prop Armor Cover (%) 6 | 3 11 . 6 6 6 7 Naked Turns 26 | . . . . . . 26 Heaviest Build 75 | 12 31 40 53 58 69 75 Greatest Support 66 | 20 28 24 36 66 48 38 Greatest Overweight (x) 6 | . 1 1 2 4 4 6 Average Overweight (x) 1 | . . 1 1 1 . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 14 12 Most Carried 15 | 6 14 15 15 15 15 15 Average Carried 13 | 4 8 13 14 14 13 10 Final Capacity 15 | 8 15 15 15 15 5 5 Final Carried 15 | 6 14 15 15 12 5 3 Class Distribution -------------------- 35% | Gunner 24% | Tank 14% | Mutant 9% | Hacker-Gunner 6% | Skirmisher 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Tank | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 4044 | 257 115 622 821 1124 309 796 Remotely . | . . . . . . . Salvage Created 7931 | . 247 1109 2186 2290 1201 898 Parts 397 | . 19 72 111 121 37 37 Haulers Intercepted 6 | . 1 3 2 . . . Recyclers Shooed 4 | . . 1 . . 1 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 140 | . 7 20 36 45 17 15 Melee 5 | . . . . 2 . 3 Guns 98 | . 7 20 36 27 8 . Cannons 25 | . . . . 11 2 12 AOE 8 | . . . . 2 6 . Classes Destroyed 16 | . 3 6 3 2 . 2 Worker 12 | . . 3 1 7 . 1 Builder 6 | . . . . 5 . 1 Tunneler 1 | . . . . . . 1 Hauler 6 | . 1 3 2 . . . Recycler 10 | . . . 3 3 2 2 Operator 9 | . . 2 2 5 . . Watcher 2 | . . 1 1 . . . Swarmer 18 | . 3 . 3 9 3 . Grunt 84 | . 4 16 19 25 11 9 Brawler 2 | . . 1 . . . 1 Duelist 5 | . . 1 1 1 1 1 Sentry 13 | . . 2 8 3 . . Specialist 4 | . . . 4 . . . Hunter 1 | . . . 1 . . . Programmer 12 | . . . . 7 2 3 Heavy 1 | . . . . . . 1 Best Kill Streak 9 | . 3 7 9 8 7 4 Combat Bots Only 7 | . 3 6 7 5 7 4 Max Kills in Single Turn 2 | . 1 1 2 2 2 1 Gunslinging 1 | . . . 1 1 . . Exploded 2 | . . . . 1 2 . Melee 1 | . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 1035 | . 48 44 121 278 220 324 Missed 314 | . 17 15 31 97 64 90 Hits 721 | . 31 29 90 181 156 234 Melee 34 | . . 1 . 9 5 19 Projectile 687 | . 31 28 90 172 151 215 AOE 2 | . . . . . . 2 Critical Strikes 42 | . 1 . 2 8 12 19 Part Disruptions 3 | . . . . 1 . 2 Damage Taken 12995 | . 346 345 1474 3086 3059 4685 Core 2390 | . 95 78 228 349 583 1057 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 58 | . . . 58 . . . Core Remaining (%) 63 | 100 62 80 58 50 31 . Volleys Fired 338 | . 38 53 81 91 36 39 Largest 4 | . 2 3 4 4 4 4 Hottest 304 | . 40 69 211 239 304 182 Shots Fired 1096 | . 76 160 314 331 109 106 Gun 905 | . 76 160 314 249 91 15 Cannon 186 | . . . . 82 13 91 Launcher 5 | . . . . . 5 . Special . | . . . . . . . Kinetic 647 | . 76 160 157 136 27 91 Thermal 411 | . . . 157 164 75 15 Explosive . | . . . . . . . Electromagnetic 38 | . . . . 31 7 . Robot Hit Streak 19 | . 4 13 19 14 13 19 Robot Miss Streak 8 | . 3 4 5 6 2 8 Penetration Max 1 | . . . . 1 . . Secondary Targets 10 | . . 4 4 1 1 . Max Gunslinging Chain 1 | . . 1 1 1 1 . Shots Hit Robots 706 | . 42 95 203 214 73 79 Core Hits 321 | . 19 41 84 101 39 37 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 34 | . . . 10 14 3 7 Burn 18 | . . . 10 4 3 1 Blast 12 | . . . . 8 . 4 Corrupt 2 | . . . . 2 . . Sever 2 | . . . . . . 2 Melee Attacks 80 | . . . 8 36 12 24 Impact . | . . . . . . . Slashing 20 | . . . . . . 20 Piercing 38 | . . . 2 20 12 4 Sneak Attacks 22 | . . . 6 14 . 2 Combat Hostiles . | . . . . . . . Follow-up Attacks 1 | . . . . . . 1 Damage Inflicted 15311 | . 337 1433 3373 4876 2472 2820 Guns 9590 | . 337 1433 3281 3082 1299 158 Cannons 3456 | . . . . 1387 245 1824 Explosions 1134 | . . . . 206 928 . Melee 1077 | . . . 92 147 . 838 Ramming 54 | . . . . 54 . . Kinetic 7478 | . 337 1433 1526 1998 360 1824 Thermal 5706 | . . . 1755 2372 1421 158 Explosive . | . . . . . . . Electromagnetic 996 | . . . . 305 691 . Impact . | . . . . . . . Slashing 679 | . . . . . . 679 Piercing 398 | . . . 92 147 . 159 Highest Corruption 9 | . 2 5 2 9 4 9 Average Corruption 3 | . 1 4 1 6 2 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 84 | . . 12 12 45 4 11 Message Errors 19 | . . 3 1 11 2 2 Matter Fused 16 | . . 1 . 12 1 2 Heat Flow Errors 14 | . . . 3 7 . 4 Energy Discharges 12 | . . 3 3 4 . 2 Parts Rejected 5 | . . . . 3 1 1 Parts Fused 2 | . . 1 . 1 . . Data Loss (minor) 8 | . . 1 2 5 . . Data Loss (major) 3 | . . . 2 1 . . Misfires 3 | . . 2 . 1 . . Weapon Failures 2 | . . 1 1 . . . Overload Shots . | . . . . . . . Overflow Damage 232 | . . . . 93 31 108 Projectiles 91 | . . . . 27 . 64 Explosions 97 | . . . . 66 31 . Melee 44 | . . . . . . 44 Knockbacks 37 | . . . . 26 . 11 Impact 1 | . . . . 1 . . Kinetic 31 | . . . . 20 . 11 Secondary 5 | . . . . 5 . . Self-Inflicted Damage 370 | . . . . 134 236 . Shots 9 | . . . . 3 6 . Rammed 9 | . . . . 9 . . Targets Rammed 12 | . . . . 12 . . Kicked . | . . . . . . . Crushed 3 | . . . . 3 . . Highest Temperature 641 | . 27 39 545 589 641 492 Average Temperature 130 | . 9 7 108 141 174 203 Received Heat Transfer 3785 | . 141 171 540 783 1106 1044 Effects 47 | . . . 7 20 10 10 Shutdowns 12 | . . . 1 4 3 4 Energy Bleed 9 | . . . 1 2 2 4 Interference 5 | . . . 3 . 2 . Matter Decay 4 | . . . . 3 1 . Short Circuit 1 | . . . . . . 1 Damage (minor) 6 | . . . 2 2 2 . Damage (major) 10 | . . . . 9 . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Robots Corrupted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Fried 4 | . . . . . 4 . Impact Corruptions 1 | . . . . 1 . . Robots Melted 2 | . . . . 1 1 . Combat Hostiles 2 | . . . . 1 1 . Parts Melted 20 | . . . 5 9 6 . Heat Transferred 11987 | . . . 4440 4553 2624 370 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . . 1 3 . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Maximum Alert Level 3 | . . 2 2 3 2 1 Low Security (%) 44 | 100 100 46 7 45 12 99 Level 1 37 | . . 51 83 14 77 . Level 2 9 | . . 2 9 15 9 . Level 3 9 | . . . . 24 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 992 | . 130 408 497 992 468 212 Initial 468 | . . 31 161 156 468 187 Average 265 | . 39 199 309 366 283 74 Influence Increases 4962 | . 237 731 1102 1717 661 514 Destroy 0b10 Robot/C 2800 | . 140 400 720 900 340 300 Destroy 0b10 Robot/NC 230 | . 5 45 45 100 10 25 Destroy Leader 666 | . 32 118 206 180 60 70 Trap Triggered on 0b10 40 | . . . 20 20 . . Successful Hack 143 | . . 30 45 68 . . Disable Machine 330 | . . 45 . 195 30 60 Destroy Structure 183 | . . 3 6 104 26 44 Partial Spotted 15 | . . . 15 . . . Lose Combat Pursuer 555 | . 60 90 45 150 195 15 Influence Decreases 4944 | . 163 421 1142 1104 1235 879 Entered New Map 1139 | . . 43 223 188 489 196 Time Decay 2763 | . 153 368 559 706 526 451 Lost Part 742 | . 10 10 60 210 220 232 Purge Threat 300 | . . . 300 . . . Squads Dispatched 50 | . 2 8 9 17 9 5 Investigation 20 | . 2 6 5 4 3 . Extermination 11 | . . . . 6 3 2 Reinforcement 16 | . . 2 4 6 1 3 Assault 1 | . . . . 1 . . Garrison 2 | . . . . . 2 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . 1 1 . Haulers Reinforced 1 | . . . . 1 . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 13 | . . 1 6 4 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 260 | . 23 31 56 89 34 27 Peak Tracking Total 13 | . 4 6 7 9 13 6 Tactical Retreats 23 | . 4 4 3 4 7 1 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 15 | . 2 1 5 5 1 1 Indirectly . | . . . . . . . Trap Hack Attempts 134 | . . 3 115 16 . . Triggered . | . . . . . . . Disarmed 5 | . . 1 4 . . . Reprogrammed 10 | . . . 7 3 . . Reused 4 | . . . 2 2 . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 4 | . . . 2 2 . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 22 | . . 3 . 13 2 4 Max in Single Turn 6 | . . 1 . 6 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 46 | . 3 9 12 11 6 5 Terminals 25 | . 3 6 9 4 2 1 Fabricators 5 | . . . . 4 . 1 Repair Stations 2 | . . . 1 . 1 . Recycling Units 8 | . . 1 1 1 3 2 Scanalyzers 6 | . . 2 1 2 . 1 Garrison Access . | . . . . . . . Total Hacks 139 | . 11 35 40 35 13 5 Successful 74 | . 6 23 23 20 1 1 Failed 63 | . 5 11 16 15 12 4 Catastrophic 13 | . 1 1 1 2 5 3 Database Lockouts 2 | . . 1 1 . . . Manual 52 | . 8 19 15 10 . . Terminals 85 | . 11 24 28 16 5 1 Fabricators 11 | . . . . 10 . 1 Repair Stations 7 | . . . 5 . 2 . Recycling Units 13 | . . 2 1 2 6 2 Scanalyzers 23 | . . 9 6 7 . 1 Garrison Access . | . . . . . . . Terminal Hacks 31 | . 3 9 12 5 1 1 Record 1 | . . . . . . 1 Part Schematic 1 | . . 1 . . . . Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 3 | . 2 1 . . . . Branch Access Points 1 | . . 1 . . . . Emergency Access Points 1 | . . 1 . . . . Terminal Index 3 | . . 1 1 1 . . Scanalyzer Index 1 | . . 1 . . . . Alert Level 4 | . . . 3 1 . . Unreport Threat 2 | . . . 2 . . . Locate Traps 7 | . 1 1 2 2 1 . Dispatch Records 2 | . . 1 1 . . . Transport Status 1 | . . . 1 . . . Recall Investigation 1 | . . . . 1 . . Zone Layout 2 | . . 1 1 . . . Fabricator Hacks 6 | . . . . 6 . . Network Status 1 | . . . . 1 . . Load Schematic 2 | . . . . 2 . . Build 3 | . . . . 3 . . Repair Station Hacks 4 | . . . 4 . . . Scan Component 2 | . . . 2 . . . Repair 2 | . . . 2 . . . Recycling Unit Hacks 5 | . . 2 1 2 . . Process 1 | . . 1 . . . . Report Inventory 2 | . . . 1 1 . . Retrieve Matter 2 | . . 1 . 1 . . Scanalyzer 16 | . . 9 3 4 . . Insert Component 7 | . . 4 2 1 . . Analyze 9 | . . 5 1 3 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 12 | . 3 3 3 3 . . Terminals 11 | . 3 3 3 2 . . Botnet 11 | . 3 3 3 2 . . Fabricators 1 | . . . . 1 . . Report 1 | . . . . 1 . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 3 | . . . 1 2 . . Used . | . . . . . . . Hacking Detections 44 | . 3 9 10 11 6 5 Full Trace Events 22 | . 3 7 6 4 2 . Feedback Events 2 | . . 1 1 . . . Corruption 2 | . . 1 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 7 | . . 5 1 1 . . Parts Built 5 | . . . . 5 . . Authchips . | . . . . . . . Time 171 | . . . . 171 . . Total Part Build Rating 19 | . . . . 19 . . Part Studies Acquired . | . . . . . . . Parts Repaired 2 | . . . 2 . . . Time 101 | . . . 101 . . . Parts Recycled . | . . . . . . . Recycled Matter 273 | . . 273 . . . . Retrieved Matter 618 | . . 463 . 155 . . Retrieved Components . | . . . . . . . Parts Scanalyzed 6 | . . 4 2 . . . Part Schematics Acquired 6 | . . 4 1 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 11 | . . . 3 8 . . Non-combat 10 | . . . 2 8 . . Combat 1 | . . . 1 . . . Robot Hacks Applied 14 | . . . 4 10 . . parse_system 4 | . . . 2 2 . . no_distress 7 | . . . 2 5 . . find_chute 1 | . . . . 1 . . find_fabricator 1 | . . . . 1 . . check_alert 1 | . . . . 1 . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Active Infowar (turns) 1603 | . 612 955 4 . 31 1 Sensors 757 | . 272 485 . . . . IFF 31 | . . . . . 31 . T.N.C. 1299 | . 340 955 4 . . . ECM 1 | . . . . . . 1 Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 9540 | 92 629 955 1652 3554 1474 1184 Spaces Moved 5740 | 43 390 633 879 2066 778 951 Core 419 | 1 . . . . 57 361 Treads 1036 | 33 87 . . 558 348 10 Legs 9 | . . . . . 9 . Wheels 4099 | 9 303 633 879 1508 314 453 Hover 177 | . . . . . 50 127 Flight . | . . . . . . . Fastest Speed 50 | 50 100 105 105 110 50 50 Average Speed 121 | 144 123 105 110 129 155 94 Slowest Speed 400 | 160 160 105 120 150 400 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 9 | . . . . 9 . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 3 49 43 74 52 22 17 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 15 | . . . . 11 4 . Terrain Destroyed 170 | . . . . 126 24 20 Melee 15 | . . . . 11 4 . Projectile 41 | . . . . 13 8 20 AOE 114 | . . . . 102 12 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 7442 | 70 477 807 1348 2676 946 1118 Wait 808 | 16 28 89 203 368 67 37 Move 5734 | 42 389 632 878 2065 777 951 Hop . | . . . . . . . Pick Up 93 | 6 8 9 14 26 11 19 Fast Attach 70 | 6 6 6 14 8 11 19 Attach 66 | . 1 2 8 22 15 18 Detach 7 | . 1 . 1 2 1 2 Swap 38 | . 1 2 14 17 1 3 Drop 64 | . 5 11 12 13 15 8 Fire 338 | . 38 53 81 91 36 39 Melee 78 | . . . 8 36 12 22 Ram . | . . . . . . . Kick . | . . . . . . . Crush 12 | . . . . 12 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 134 | . . 3 115 16 . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / [*Sto]) -6/Factory -5/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 593 | -10/Materials | Derelicts attacked the area 607 | -10/Materials | Discovered new exit (range 14) 613 | -10/Materials | Discovered new exit (range 8) 710 | -10/Materials | Discovered new exit (range 13) 722 | -10/Materials | Entered another Materials area 722 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 986 | -9/Materials | Identified exit to Mines 1033 | -9/Materials | Build established: Skirmisher 1218 | -9/Materials | Central database locked down 1369 | -9/Materials | Discovered new exit (range 15) 1621 | -9/Materials | Build established: Tank 1677 | -9/Materials | Entered another Materials area 1677 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1851 | -8/Materials | Destroyed 7 combat bots 2466 | -8/Materials | Repaired Lgt. Angular Momentum Engine 2518 | -8/Materials | Repaired Cld. Ion Engine 2756 | -8/Materials | Central database locked down 3261 | -8/Materials | Discovered new exit (range 16) 3329 | -8/Materials | Entered Factory 3329 | -7/Factory | Evolved 2 slots: Utility x2 3628 | -7/Factory | Build established: Gunner 3896 | -7/Factory | Discovered new exit (range 8) 4071 | -7/Factory | Discovered new exit (range 6) 5528 | -7/Factory | Lost 3 parts (1n1u1w) 5622 | -7/Factory | Noticed a derelict Sapper rigging charges 5774 | -7/Factory | Fabricated Adv. Treads (x2) 5803 | -7/Factory | Discovered new exit (range 16) 5986 | -7/Factory | Build established: Hacker-Gunner 6283 | -7/Factory | Fabricated Adv. Treads (x2) 6427 | -7/Factory | Fabricated Hvy. Wave Gun (x1) 6529 | -7/Factory | First assault squad dispatched 6883 | -7/Factory | Entered another Factory area 6883 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 7173 | -6/Factory | Build established: Gunner 8016 | -6/Factory | Build established: Scavenger-Gunner 8217 | -6/Factory | Garrison activated, responded to threat 8261 | -6/Factory | Destroyed 7 combat bots 8304 | -6/Factory | Lost 18 parts (3p4n6u5w) 8341 | -6/Factory | Discovered new exit (range 14) 8346 | -6/Factory | Core integrity fell below 50% 8357 | -6/Factory | Entered another Factory area 8357 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8520 | -5/Factory | Build established: Mutant 8863 | -5/Factory | Lost 5 parts (1p3n1w) 9222 | -5/Factory | Build established: Tank 9391 | -5/Factory | Spotted B-75 Beast 9480 | -5/Factory | Core integrity fell below 50% 9516 | -5/Factory | Core integrity fell below 20% 9541 | -5/Factory | Destroyed by P-70 Sage via exploding Nuclear Reactor Last Messages --------------- 09505_ P-70 Sage resets C-35 Carver, system corruption cleaned. 09505_ Acquired 2 matter. 09506_ Acquired 3 matter. 09506_ U-05 Engineer builds a Wall. 09509_ System corrupted: Matter fused (-9). 09511_ Backup Propulsion VII severed. 09511_ Backup Propulsion VII disintegrated. 09518_ C-35 Carver destroyed. 09519_ Knocked back. 09523_ Acquired 27 matter. The Variable Charge Gun is "overloadable", activating it again increases its power for an additional resource cost, and may have unintended consequences. See Stability stat context help for more info. 09534_ Nuclear Reactor explodes. 09534_ W-25 Informer destroyed. 09535_ Variable Charge Gun severed. 09541_ Nuclear Reactor explodes. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????###########?????????????????????????????????? | | ?????# #?????????????????????????????????? | | ?????# !!! #?????????????????????###########?? | | ?????#""" !!! #???#######???????????# #?? | | ?????#""" !!! ##### ###########?# #?? | | ?????#"S +? #?#!! ### | | ?????#""" ### #?#!! "" # | | ?????# "% ## ! #?#! " # | | ###??# [ ! ## [ #?# "" # | | #######+####### [ #?# """ # | | % % ### # | | " % k # | | ^ t [ #+########+## # | | #######+### @ ??# # # # | | #?##! # /######""" ! #""" # ### | | ## # "" + p /t ##""" #""" # | | # ## """ # # ##""" [#""" # | | ### """"" # # ## # + ! | | # # % + c ## ! ! # % # ! | | % ####+#### ################ % ! | | # "" """ ##?? ?# #??????????????# | | # ""F""" #??? # #??????????????# | | """"" #??? # #????????????### | | ############??? # #????????????# | | ##?????????????? ##########????????????# | | T#?????????????? #?????????????????????/ | | #?????????????? ! #?????????????????????# | | ############????? #?????????????????????# | | #????? #?????????????????????## ## | | #"""" #????? ???????????????????????# #? | | ==#"""" #????? ?????????????????????????# #? | | % #"""" #???????????????????????????????# #? | | ##"""" #???????????????????????????????# ?? | | ##"""" #???????????????????????????????# ?? | | ##"""" #######?????????????????????????# ?? | | =## # # ?????????????????????????????? | | /####"###+### # ?????????????????????????????? | | + """ ? #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 28 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Power Amplification 20 Armor Coverage 450 Evasion (%) 53 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Signal Interpreter | -9/Materials | Hacked Arm. Wheel | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Core Analyzer | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Treads | x2 | -7/Factory Adv. Treads | x2 | -7/Factory Hvy. Wave Gun | x1 | -7/Factory | Preloaded Repaired ---------- Lgt. Angular Momentum Engine | 70% | -8/Materials Cld. Ion Engine | 63% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Not Today, Chutes Part-time Excavator Significant Disruption Challenges ------------ None Game ------ Seed GravityExoskeletonBarrier Manual? 0 Play Time 02:27:37 Cumulative 23.2 hours Start 2026.07.04 @ 06:38:07 End 2026.07.05 @ 03:14:43 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 21 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a1e865cd-5ab7-4eb9-97cf-f2df5f58f751