Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.20 @ 11:31:22 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (100) 500 Value Destroyed (1851) 1851 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (2537) 2537 TOTAL SCORE: 8408 Bonus ------- Follower Combat Kills 252 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -15 Cogmind --------- Core Integrity 411/700 Matter 70/300 Energy 89/100 System Corruption 5% Temperature Cool (0) Movement Treading (200) Ox2 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Light Treads Assembled Alloy Leg > --- UTILITY (6) ------ Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit GOLEM Unit > --- WEAPON (2) ------- Heavy Rocket Launcher CR-A16's Pointy Stick > --- INVENTORY (28) --- Nuclear Core Advanced Sensor Array Armor Integrity Analyzer Zionite Weapon Casing Zionite Light Carapace Improved Light Armor Plating Makeshift Armor Plating Makeshift Kinetic Plating Reflective Plating Insulated Plating Improved Shield Generator Hacking Drone Bay (1/1) GOLEM Unit Shock Rifle Advanced Beam Rifle EM Pulse Cannon EM Pulse Cannon Heavy Particle Cannon Ion Cannon Ion Cannon Ion Cannon Ion Cannon Ion Cannon Ion Cannon Ion Cannon Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Light Treads Light Treads Improved Medium Treads Assembled Alloy Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit GOLEM Unit > --- WEAPON ----------- Heavy Rocket Launcher CR-A16's Pointy Stick > --- INVENTORY -------- Nuclear Core Advanced Sensor Array Armor Integrity Analyzer Zionite Weapon Casing Zionite Light Carapace Improved Light Armor Plating Makeshift Armor Plating Makeshift Kinetic Plating Reflective Plating Insulated Plating Improved Shield Generator Hacking Drone Bay GOLEM Unit Shock Rifle Advanced Beam Rifle EM Pulse Cannon EM Pulse Cannon Heavy Particle Cannon Ion Cannon Ion Cannon Ion Cannon Ion Cannon Ion Cannon Ion Cannon Ion Cannon [Rating: 56] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Assembled Alloy Leg Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon EM Pulse Cannon Energy Gun Advanced Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Heavy Rocket Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . . . 1 1 . . . . Utility 4 | . . . 2 1 1 . . . . Weapon . | . . . . . . . . . . Parts Attached 113 | 6 2 6 7 44 10 2 8 5 23 Power 5 | 1 . 1 1 1 1 . . . . Engine 5 | 1 . 1 1 1 1 . . . . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 24 | 2 . 1 1 12 3 . 3 . 2 Treads 24 | 2 . 1 1 12 3 . 3 . 2 Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 52 | 1 1 4 3 18 5 2 3 3 12 Device 17 | . . 1 2 4 1 2 1 2 4 Storage 10 | 1 . 1 1 6 1 . . . . Processor 1 | . . . . . . . . . 1 Hackware . | . . . . . . . . . . Protection 24 | . 1 2 . 8 3 . 2 1 7 Artifact . | . . . . . . . . . . Weapon 32 | 2 1 . 2 13 1 . 2 2 9 Energy Gun 6 | 1 . . . 4 1 . . . . Energy Cannon 12 | . . . . 4 . . 2 2 4 Ballistic Gun 9 | 1 1 . 2 5 . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . . . . . . . . 2 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . 3 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . 1 1 2 . . . 1 2 Parts Lost 8 | . . 1 . 2 . . . . 5 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . . . . . . . . 2 Utility 4 | . . 1 . 1 . . . . 2 Weapon 1 | . . . . 1 . . . . . Highest Loss Streak 3 | . . 1 . 2 . . . . 3 Average Slot Usage (%) 96 | . 88 99 85 98 99 92 92 100 97 Engine 8 | . 14 14 11 9 6 7 7 7 6 Treads 28 | . 28 28 22 26 29 30 30 30 30 Device 8 | . . . 5 8 15 15 12 7 6 Storage 21 | . 14 13 13 22 23 23 23 23 23 Protection 10 | . 3 13 11 12 6 . 2 15 9 Energy Gun 3 | . 10 . . 3 14 15 11 . . Energy Cannon 7 | . . . . 5 . . 3 15 9 Ballistic Gun 5 | . 17 28 22 8 . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 132 | 10 13 13 30 120 118 117 129 129 132 Greatest Support 92 | 40 40 40 40 60 80 80 90 90 92 Greatest Overweight (x) 2 | 2 . . . 1 2 1 1 1 1 Average Overweight (x) . | . . . . . 1 1 1 1 1 Largest Inventory Capacity 28 | 6 6 6 10 28 28 28 28 28 28 Average Capacity 22 | 5 6 5 6 20 28 28 28 28 28 Most Carried 28 | 4 6 6 10 28 28 28 28 28 28 Average Carried 22 | 2 5 5 6 19 27 26 26 27 27 Final Capacity 28 | 6 6 6 10 28 28 28 28 28 28 Final Carried 28 | 4 6 6 10 28 28 27 26 28 26 Class Distribution -------------------- 74% | Hauler-Mutant 15% | Scavenger-Mutant 10% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Matter Collected 1980 | 269 264 29 160 827 91 . 105 30 205 Remotely . | . . . . . . . . . . Salvage Created 3440 | 64 329 58 184 1579 253 . 88 . 885 Parts 150 | 2 18 1 10 82 13 . 4 . 20 Haulers Intercepted 7 | . . . 1 4 2 . . . . Recyclers Shooed 1 | . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . 3 1 2 . Prevented 4 | . . . . . . . 4 . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 76 | . 6 1 1 24 1 . 2 . 41 Melee 6 | . . . . . . . . . 6 Guns 28 | . 6 1 1 19 1 . . . . Cannons 9 | . . . . 4 . . 1 . 4 AOE 30 | . . . . . . . . . 30 Classes Destroyed 14 | 1 2 1 1 4 . . 1 . 4 Worker 2 | . . . . 2 . . . . . Hauler 7 | . . . 1 4 2 . . . . Recycler 7 | 1 2 . 1 2 1 . . . . Watcher 3 | . . . . 3 . . . . . Swarmer 8 | . 4 . . 4 . . . . . Grunt 11 | . 2 . . 8 . . 1 . . Brawler 1 | . . . . 1 . . . . . Sentry 12 | . . 1 1 9 1 . . . . Hunter 2 | . . . . 2 . . . . . Behemoth 1 | . . . . . . . 1 . . Z-Technician 5 | . . . . . . . . . 5 Z-Light 2 | . . . . . . . . . 2 Assembled 32 | . . . . . . . . . 32 Golem 6 | . . . . . . . . . 6 Best Kill Streak 30 | 1 5 1 3 5 1 . 1 . 30 Combat Bots Only 30 | . 3 1 1 5 1 . 1 . 30 Max Kills in Single Turn 9 | 1 1 1 1 1 1 . 1 . 9 Gunslinging . | . . . . . . . . . . Exploded 9 | . . . . . . . . . 9 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Damage Taken 4555 | . 249 95 133 1339 184 240 500 . 1815 Core 486 | . 32 . 15 150 21 54 50 . 164 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 88 | 100 . 87 96 72 . . . . . Volleys Fired 184 | 3 13 6 11 102 12 . 9 . 28 Largest 2 | 2 2 2 2 2 2 . 2 . 2 Hottest 135 | 60 60 40 46 126 122 . 126 . 135 Shots Fired 353 | 6 26 12 22 204 24 . 18 . 41 Gun 244 | 6 26 12 22 154 24 . . . . Cannon 94 | . . . . 50 . . 18 . 26 Launcher 15 | . . . . . . . . . 15 Special . | . . . . . . . . . . Kinetic 185 | 3 18 12 22 130 . . . . . Thermal 113 | 3 8 . . 68 24 . . . 10 Explosive 15 | . . . . . . . . . 15 Electromagnetic 40 | . . . . 6 . . 18 . 16 Robot Hit Streak 22 | 3 7 5 12 22 6 . 17 . 13 Robot Miss Streak 3 | 1 1 1 1 3 3 . 1 . 2 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . 2 . . 3 . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . Shots Hit Robots 302 | 4 20 10 18 153 16 . 16 . 65 Core Hits 212 | 2 14 2 7 53 7 . 4 . 123 Critical Hits 2 | . . . . . . . . . 2 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . . 1 Melee Attacks 57 | . . . . . . . . . 57 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 57 | . . . . . . . . . 57 Sneak Attacks 6 | . . . . . . . . . 6 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9705 | 56 251 105 270 2711 348 . 273 . 5691 Guns 2808 | 56 247 105 262 1798 340 . . . . Cannons 1468 | . . . . 840 . . 273 . 355 Explosions 3428 | . . . . . . . . . 3428 Melee 1908 | . . . . . . . . . 1908 Ramming 93 | . 4 . 8 73 8 . . . . Kinetic 2085 | 24 176 105 262 1518 . . . . . Thermal 1584 | 32 71 . . 1019 340 . . . 122 Explosive 3428 | . . . . . . . . . 3428 Electromagnetic 607 | . . . . 101 . . 273 . 233 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 1908 | . . . . . . . . . 1908 Highest Corruption 5 | . . . . . . . . . 5 Average Corruption 5 | . . . . . . . . . 5 Corruption Purged . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 186 | . . . . 8 . . . . 178 Projectiles 7 | . . . . . . . . . 7 Explosions 97 | . . . . . . . . . 97 Melee 82 | . . . . 8 . . . . 74 Knockbacks 1 | . . . 1 . . . . . . Impact 1 | . . . 1 . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed 10 | . 2 . 2 5 1 . . . . Targets Rammed 11 | . 2 . 2 6 1 . . . . Kicked . | . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . Highest Temperature 361 | . 47 15 11 45 102 . 240 . 361 Average Temperature 64 | . 21 6 2 14 38 . 94 . 101 Received Heat Transfer 960 | . 57 27 57 396 48 . 84 . 291 Siege Activations . | . . . . . . . . . . Robots Corrupted 3 | . . . . 1 . . 1 . 1 Combat Hostiles 3 | . . . . 1 . . 1 . 1 Parts Fried 1 | . . . . 1 . . . . . Impact Corruptions 1 | . . . . 1 . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 8 | . . 2 . 4 2 . . . . Heat Transferred 2601 | 75 150 . . 1702 629 . . . 45 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Peak Influence 326 | 5 194 124 261 326 179 . . . . Initial 109 | . 3 75 48 109 77 . . . . Average 143 | . 87 120 139 164 119 . . . . Maximum Alert Level 1 | . . . 1 1 . . . . . Low Security (%) 78 | 100 100 100 80 67 100 . . . . Level 1 21 | . . . 19 32 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 5 | . . . . 5 . . . . . Investigation 2 | . . . . 2 . . . . . Extermination . | . . . . . . . . . . Reinforcement 3 | . . . . 3 . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Distress Signals 8 | . 2 . 1 5 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 132 | . 7 2 9 49 5 4 6 . 50 Peak Tracking Total 37 | . 4 2 3 6 2 4 2 . 37 Tactical Retreats 6 | . 1 . . 4 . . . . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Traps Triggered 4 | . . . . 2 2 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . . . . . . 2 1 . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Machines Disabled 3 | . . . . 1 . . . . 2 Max in Single Turn 1 | . . . . 1 . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Machines Accessed 11 | . 1 1 1 5 1 . 1 1 . Terminals 7 | . 1 . 1 3 1 . 1 . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . 2 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 56 | . 6 1 3 32 3 . 5 6 . Successful 34 | . 3 1 1 20 1 . 2 6 . Failed 22 | . 3 . 2 12 2 . 3 . . Catastrophic 2 | . . . . . . . 2 . . Database Lockouts . | . . . . . . . . . . Manual 24 | . 4 . 3 5 3 . 5 4 . Terminals 31 | . 6 . 3 14 3 . 5 . . Fabricators . | . . . . . . . . . . Repair Stations 18 | . . . . 18 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 17 | . 2 1 1 5 1 . 1 6 . Part Schematic 7 | . . . 1 . . . . 6 . Robot Analysis 2 | . 1 . . . . . 1 . . Prototype ID Bank 2 | . . . . 2 . . . . . Open Door 1 | . . 1 . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . Unreport Threat 2 | . . . . 2 . . . . . Locate Traps 1 | . 1 . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 15 | . . . . 15 . . . . . Scan Component 8 | . . . . 8 . . . . . Repair 7 | . . . . 7 . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 2 | . 1 . . . . . 1 . . Terminals 2 | . 1 . . . . . 1 . . Track 1 | . . . . . . . 1 . . Botnet 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 1 . 1 5 1 . 1 . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 7 | . . . 1 . . . . 6 . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 7 | . . . . 7 . . . . . Time 213 | . . . . 213 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Total Allies 2 | . . 2 . . . . . . . Largest Group 2 | . . 2 2 1 . . . . . Highest-Rated Group 41 | . . 41 41 31 . . . . . Highest-Rated Ally 31 | . . 31 31 31 . . . . . Total Orders 9 | . . . . 1 . 2 6 . . EXPLORE 5 | . . . . . . 1 4 . . RETURN 4 | . . . . 1 . 1 2 . . Ally Attacks 65 | . . 9 26 18 . 2 10 . . Total Damage 880 | . . 191 379 310 . . . . . Kills 9 | . . 1 6 2 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Robot Analysis Total 2 | . 1 . . . . . 1 . . Derelict Logs Recovered 3 | . . . . . . 1 1 1 . Drone Launches 19 | . . . 1 5 . 3 10 . . Drone Recoveries 3 | . . . . 2 . 1 . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Turns Passed 6957 | 81 221 323 323 1903 330 344 627 1636 1169 Spaces Moved 3262 | 41 101 177 156 722 155 187 322 902 499 Core 8 | 8 . . . . . . . . . Treads 3254 | 33 101 177 156 722 155 187 322 902 499 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 180 180 180 180 176 Average Speed 175 | 145 160 160 160 175 180 180 180 180 177 Slowest Speed 200 | 160 160 160 160 180 200 180 180 180 180 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 45 | 4 26 39 19 66 5 53 82 85 72 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken 1 | . . . . . 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 1 1 . Scrap Searched 5 | . . . . . . . 1 4 . Spaces Dug 3 | . . . . . . . . . 3 Terrain Destroyed 54 | . . . . 3 . . . . 51 Melee 3 | . . . . . . . . . 3 Projectile 4 | . . . . 3 . . . . 1 AOE 47 | . . . . . . . . . 47 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Total 4037 | 53 137 209 208 1163 184 196 350 914 623 Wait 262 | . 12 8 24 206 . 3 8 . 1 Move 3253 | 40 100 176 155 721 154 186 321 901 499 Hop . | . . . . . . . . . . Pick Up 83 | 4 5 6 4 45 4 2 1 5 7 Fast Attach 27 | 6 1 2 3 9 6 . . . . Attach 27 | . 1 4 1 12 2 1 2 . 4 Detach 4 | . . 1 1 2 . . . . . Swap 59 | . . . 3 23 2 1 6 5 19 Drop 70 | . 3 6 4 37 3 3 3 3 8 Fire 184 | 3 13 6 11 102 12 . 9 . 28 Melee 57 | . . . . . . . . . 57 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 11 | . 2 . 2 6 1 . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: [*Fac] / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Entered Mines 309 | -10/Mines | Build established: Mutant 527 | -10/Mines | Found the Drone Emporium 540 | -10/Mines | Found Prototype Device 555 | -10/Mines | Identified Bomb Drone Bay 611 | -10/Mines | Discovered new exit (range 7) 626 | -10/Mines | Entered Materials 626 | -9/Materials | Accompanied by 2 allies 626 | -9/Materials | Evolved 2 slots: Utility x2 631 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 909 | -9/Materials | Discovered new exit (range 12) 949 | -9/Materials | Entered another Materials area 949 | -8/Materials | Accompanied by 1 ally 949 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1027 | -8/Materials | Build established: Scavenger-Mutant 1132 | -8/Materials | Repaired Hvy. Assault Rifle 1168 | -8/Materials | Repaired Lgt. Armor Plating 1196 | -8/Materials | Repaired Lgt. Treads 1577 | -8/Materials | Repaired Imp. Assault Rifle 1604 | -8/Materials | Repaired Lgt. Treads 1645 | -8/Materials | Repaired Lgt. Treads 1673 | -8/Materials | Repaired Lgt. Treads 1971 | -8/Materials | Discovered new exit (range 10) 2123 | -8/Materials | Build established: Hauler-Mutant 2404 | -8/Materials | Discovered new exit (range 15) 2852 | -8/Materials | Entered Factory 2852 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2971 | -7/Factory | Discovered new exit (range 3) 2993 | -7/Factory | Identified exit to Storage 2993 | -7/Factory | Identified exit to Lower Caves 3182 | -7/Factory | Entered Lower Caves 3297 | -7/Lower Caves | Learned 4 Factory zone layouts 3441 | -7/Lower Caves | Discovered new exit (range 39) 3526 | -7/Lower Caves | Entered another Lower Caves area 3532 | -7/Lower Caves | Discovered new exit (range 25) 3665 | -7/Lower Caves | Learned 4 Factory zone layouts 3882 | -7/Lower Caves | Spotted B-75 Beast 4040 | -7/Lower Caves | Destroyed B-75 Beast 4091 | -7/Lower Caves | Discovered new exit (range 18) 4153 | -7/Lower Caves | Entered Zion 4213 | -7/Zion | Received a hallucinogenic algorithm 4243 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4281 | -7/Zion | Discovered new exit (range 15) 4441 | -7/Zion | Learned location of Data Miner (-6) 4459 | -7/Zion | Given the Hacking Drone Bay 4459 | -7/Zion | Found Prototype Device 4471 | -7/Zion | Identified Hacking Drone Bay 4587 | -7/Zion | Learned Factory garrison access intel 5072 | -7/Zion | Found CR-A16's Pointy Stick 5138 | -7/Zion | Given A8's code to call for help 5751 | -7/Zion | Opened final containment barrier to the Deep Caves 5784 | -7/Zion | Discovered new exit (range 3) 5784 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 5789 | -7/Zion | Entered Deep Caves 6033 | -7/Deep Caves | Attacked by Z-Imprinter 6074 | -7/Deep Caves | Destroyed Z-Imprinter 6106 | -7/Deep Caves | Found Prototype Protection 6111 | -7/Deep Caves | Identified Zio. Weapon Casing 6270 | -7/Deep Caves | Found Prototype Protection 6401 | -7/Deep Caves | Z-Facility disabled 6614 | -7/Deep Caves | Identified Zio. Heavy Carapace 6665 | -7/Deep Caves | Discovered new exit (range 6) 6724 | -7/Deep Caves | Spotted as-96062 6736 | -7/Deep Caves | Exposed GOLEM chamber 6737 | -7/Deep Caves | Destroyed as-96062 6842 | -7/Deep Caves | Found GOLEM Unit 6871 | -7/Deep Caves | Found GOLEM Unit 6910 | -7/Deep Caves | Triggered Deep Caves wall 6912 | -7/Deep Caves | Spotted AS-08442 6958 | -7/Deep Caves | Self-destructed Last Messages --------------- 06935_ Destroyed Asb. Hover Unit. 06935_ as-95749 destroyed. 06935_ as-57395 destroyed. 06937_ GOLEM Unit springs to life. 06938_ as-51622 GOLEM Unit beginning Prototype Leg integration. 06939_ as-10060 destroyed. 06941_ as-63263 destroyed. 06943_ Acquired 51 matter. 06945_ A GOLEM Unit tumbles out of the Wall Chamber. 06945_ as-27107 destroyed. 06945_ as-37834 destroyed. 06946_ GOLEM Unit springs to life. 06946_ Hvy. Ion Engine destroyed. 06947_ as-20126 GOLEM Unit beginning Prototype Leg integration. 06949_ GOLEM Unit springs to life. 06950_ as-51909 GOLEM Unit beginning Prototype Leg integration. 06954_ Adv. Treads destroyed. 06955_ GOLEM Unit beginning Asb. Alloy Leg integration. 06956_ Imp. Medium Treads destroyed. 06956_ System corrupted by crushing effect (+5). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ????????? ???????????????????????? | | ??????? A ?????????????????????? | | ????? % ??????????????????? | | ????? * ????????????????? | | ???? ??????????????? | | ????? a * g *????????????? | | ?????? ????????????? | | ?????? = ?????????? | | ??????? ??######## | | ???????? ??# | | ??????### =[ * #?# | | ??????#GGG * #?# ### | | ??????#GGG l g* #?# #?# | | ??????#"GG #?# #?## | | ??????# "" *b ### #??## | | ??????# !! a ## #???# | | ??????###=G @* = ## #???? | | ????????" ! ## #???? | | ????????" ! ## #?### | | ????????" * ! #?# | | ????????""" * * ###< | | ????????" ! * #### | | ????????"" ! b ## #?? | | ????????" ## #?? | | ????????"" ## #? | | ????????" # # #? # | | ????????" ##;# ## ## ##?# ## | | ????????""" ###### ## ####???###?### | | ?????????" ####? ?????????????? | | ?????????##########????#?????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 1200 Resistance: TH 15 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SegregatorOmegaElectrolaser Manual? 0 Play Time 00:40:19 Cumulative 594.3 hours Start 2020.09.20 @ 10:55:51 End 2020.09.20 @ 11:31:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 924 Rogue 924 Adventurer 0 Explorer 0 Win Type - Total 55 Types 35/1/7/9/3/0/0/0/0 Lore% 93 Gallery% 93 Achievement% 82 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fcade4de-7092-4ab7-ba76-90da8493b7ed