Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.05 @ 15:52:39 Player: ToadDude Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (37) 185 Value Destroyed (948) 948 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2973 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 77/160 System Corruption 0% Temperature Critical (967) Movement Walking (260) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Small Storage Unit Improved Targeting Computer Core Analyzer > --- WEAPON (3) ------- Particle Gun Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY (8) ---- Light Ion Engine Light Nuclear Core Light Treads Light Treads Improved Heat Sink Weight Redist. System Light Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Terrain Scanner Improved Targeting Computer Core Analyzer > --- WEAPON ----------- Particle Gun Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Light Treads Light Treads Aluminum Leg Improved Heat Sink Weight Redist. System [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Terrain Scanner Storage Small Storage Unit Processor Visual Processing Unit Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 2 | . . . 1 1 Weapon 1 | . . . . 1 Parts Attached 40 | 6 7 . 13 14 Power 4 | 1 . . 2 1 Engine 3 | 1 . . 2 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 19 | 2 4 . 7 6 Treads . | . . . . . Leg 19 | 2 4 . 7 6 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 2 . 2 2 Device 2 | . 1 . 1 . Storage 2 | 1 . . 1 . Processor 3 | . 1 . . 2 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 10 | 2 1 . 2 5 Energy Gun 3 | . . . 1 2 Energy Cannon 3 | . . . . 3 Ballistic Gun 4 | 2 1 . 1 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 16 | . . . 9 7 Power 2 | . . . 2 . Propulsion 9 | . . . 4 5 Utility 1 | . . . . 1 Weapon 4 | . . . 3 1 Highest Loss Streak 4 | . . . 4 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 88 | . 92 100 91 72 Engine 9 | . 14 14 10 . Core 1 | . . . . 5 Leg 26 | . 28 28 25 24 Device 7 | . 5 . 11 8 Storage 11 | . 14 14 11 9 Processor 10 | . 2 14 11 11 Energy Gun 3 | . . . 5 5 Energy Cannon 1 | . . . . 6 Ballistic Gun 16 | . 28 28 15 2 Naked Turns . | . . . . . Heaviest Build 22 | 11 12 11 15 22 Greatest Support 30 | 20 20 20 30 30 Greatest Overweight (x) 2 | 2 . . 1 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 Most Carried 8 | 8 8 8 8 8 Average Carried 7 | 4 7 8 7 7 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 6 8 8 8 8 Class Distribution -------------------- 77% | Scavenger-Mutant 16% | Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 790 | 141 311 10 221 107 Remotely . | . . . . . Salvage Created 1237 | . 320 . 462 455 Parts 86 | . 33 . 24 29 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 32 | . 11 . 12 9 Melee 2 | . . . . 2 Guns 28 | . 11 . 12 5 Cannons 2 | . . . . 2 Classes Destroyed 7 | . 3 . 1 3 Builder 1 | . . . . 1 Hauler 1 | . . . . 1 Recycler 1 | . . . . 1 Watcher 2 | . 1 . 1 . Swarmer 11 | . 5 . 2 4 Grunt 20 | . 6 . 9 5 Sentry 1 | . . . 1 . Best Kill Streak 6 | . 6 . 3 4 Combat Bots Only 5 | . 5 . 3 4 Max Kills in Single Turn 2 | . 1 . 1 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 2716 | . 490 . 1079 1147 Core 924 | . 107 . 247 570 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 94 | . . . 94 . Core Remaining (%) 65 | 100 . 57 38 . Volleys Fired 135 | . 33 . 72 30 Largest 3 | . 2 . 2 3 Hottest 201 | . 40 . 60 201 Shots Fired 246 | . 66 . 121 59 Gun 217 | . 66 . 121 30 Cannon 29 | . . . . 29 Launcher . | . . . . . Special . | . . . . . Kinetic 155 | . 66 . 87 2 Thermal 91 | . . . 34 57 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 15 | . 6 . 15 10 Robot Miss Streak 5 | . 3 . 5 3 Penetration Max . | . . . . . Secondary Targets 2 | . 1 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 160 | . 42 . 87 31 Core Hits 83 | . 17 . 32 34 Critical Kills 1 | . 1 . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . 1 . . 1 Burn 1 | . . . . 1 Destroy 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1995 | . 435 . 889 671 Guns 1604 | . 435 . 863 306 Cannons 286 | . . . . 286 Explosions . | . . . . . Melee . | . . . . . Ramming 105 | . . . 26 79 Kinetic 1019 | . 435 . 584 . Thermal 871 | . . . 279 592 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . 1 . Average Corruption 1 | . . . 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 4 | . . . 4 . Message Errors 3 | . . . 3 . Data Loss (minor) 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 55 | . . . 9 46 Kicked 55 | . . . 9 46 Crushed . | . . . . . Highest Temperature 997 | . 12 . 98 997 Average Temperature 149 | . 6 . 38 256 Received Heat Transfer 927 | . 138 . 375 414 Effects 15 | . . . . 15 Shutdowns 3 | . . . . 3 Energy Bleed 3 | . . . . 3 Short Circuit 2 | . . . . 2 Damage (minor) 3 | . . . . 3 Damage (core) 4 | . . . . 4 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles . | . . . . . Parts Melted 4 | . . . 1 3 Heat Transferred 1920 | . . . 625 1295 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 305 | . 305 118 234 243 Initial 118 | . . 118 45 87 Average 109 | . 169 118 93 112 Maximum Alert Level 1 | . 1 . 1 1 Low Security (%) 91 | 100 63 100 94 94 Level 1 8 | . 36 . 5 5 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 4 . 5 . Investigation 4 | . 2 . 2 . Extermination . | . . . . . Reinforcement 5 | . 2 . 3 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 4 | . . . 2 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 70 | . 16 . 38 16 Peak Tracking Total 10 | . 6 . 10 6 Tactical Retreats 5 | . 1 . 3 1 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 3 | . 2 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 3 | . . . 3 . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 6 | . 1 . 3 2 Terminals 4 | . . . 2 2 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 18 | . 3 . 11 4 Successful 10 | . 1 . 7 2 Failed 8 | . 2 . 4 2 Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 3 | . . . 3 . Terminals 8 | . . . 4 4 Fabricators . | . . . . . Repair Stations 7 | . . . 7 . Recycling Units 3 | . 3 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . . . 2 2 Record 1 | . . . . 1 Part Schematic 1 | . . . 1 . Emergency Access Points 1 | . . . . 1 Reprogram Traps 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . . . 5 . Scan Component 3 | . . . 3 . Repair 2 | . . . 2 . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 1 . 3 1 Full Trace Events 3 | . 1 . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . 2 . Time 52 | . . . 52 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 2328 | 69 322 366 1100 471 Spaces Moved 1347 | 46 175 305 614 207 Core 4 | 4 . . . . Treads . | . . . . . Legs 1343 | 42 175 305 614 207 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 120 | 117 120 120 120 121 Slowest Speed 260 | 150 120 120 190 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 4 30 61 37 18 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 3 | . . 3 . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1822 | 59 230 305 859 369 Wait 216 | . 5 1 147 63 Move 1343 | 45 174 304 613 207 Hop . | . . . . . Pick Up 20 | 8 4 . 3 5 Fast Attach 19 | 4 1 . 6 8 Attach 12 | 2 1 . 4 5 Detach 1 | . . . . 1 Swap 9 | . 5 . 3 1 Drop 12 | . 7 . 2 3 Fire 135 | . 33 . 72 30 Melee . | . . . . . Ram . | . . . . . Kick 55 | . . . 9 46 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 8) 307 | -10/Materials | Build established: Mutant 392 | -10/Materials | Entered Mines 480 | -10/Mines | Learned 2 Materials zone layouts 569 | -10/Mines | Discovered new exit (range 8) 570 | -10/Mines | Learned location of Storage (-7) 612 | -10/Mines | Build established: Scavenger-Mutant 758 | -10/Mines | Entered Materials 758 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 759 | -9/Materials | Identified exit to Materials 1315 | -9/Materials | Repaired Aluminum Leg 1345 | -9/Materials | Repaired Aluminum Leg 1832 | -9/Materials | Core integrity fell below 50% 1858 | -9/Materials | Entered another Materials area 1858 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1873 | -8/Materials | Lost 4 parts (1p2n1w) 2037 | -8/Materials | Lost 4 parts (3n1w) 2239 | -8/Materials | Core integrity fell below 50% 2324 | -8/Materials | Core integrity fell below 20% 2330 | -8/Materials | Core destroyed Last Messages --------------- 02302_ U-05 Engineer builds a Door. 02307_ G-50 Soldier destroyed. 02307_ U-05 Engineer destroyed. 02312_ Critical hit (Burn: +37). 02316_ Power failure, Lgt. Nuclear Core shutdown. 02316_ Imp. Targeting Computer broken. 02316_ Overheating: Short circuit. 02316_ Particle Gun melted. 02316_ G-47 Trooper destroyed. 02320_ Overheating: Aluminum Leg damaged (-32). 02320_ Terrain Scanner destroyed. 02322_ Aluminum Leg broken. 02322_ Overheating: Short circuit. 02324_ Overheating: Core damaged (-71). 02325_ Power failure, Lgt. Nuclear Core shutdown. 02325_ Overheating: Adv. Beam Cannon damaged (-18). 02326_ G-47 Trooper destroyed. 02326_ U-05 Engineer builds a Door. 02329_ Overheating: Energy bleed (-21). 02330_ Overheating: Core damaged (-93). Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ???????????????????? ???????????????????? | | ?????????????????#? ?????????????????? | | ??????????????????? ??????????????? | | ???????#??????????? ????????????? | | ?????????????????? ??????????? | | ??????#??????###### "?????????? | | ???????? ????? # ""????????? | | ?????????????? # "????????? | | ??????????????? # ????????? | | ??????????????? # u ????????? | | ???????????????? # ?????????? | | ??#??????########/#u w t ??????????? | | ?????????# # #?????????????? | | ?????????# """=#% #?????????????? | | ?????????# """%@u[ #?????????????? | | ?????????# """*#%u a #????##???????? | | ????#?#??# # t ##?#??????????? | | ?????????# # *% #?????????????? | | ?????????#+###### ! #?????????????? | | ?????????? #????# |%= #?????????????? | | ????????????????# * #?????????????? | | ?????????#??????# #?????????????? | | ?????????# ###### #####?????????? | | ?????????# !!#?????????? | | ???????? # !#???? ????? | | ???????" / ^ !!#???#?????? | | ?????????# ^ * !!#?????????? | | ?????????### %= !!##????????? | | ???????????# ## !!^ = !!#????? ???? | | ???????????# ?# !^ #########??????? | | ??????????????# ^ ## ##?????? | | ?????????????## "" #? ???#? | | ??????????????# """ T" #??????? | | ??????????????# """ ""[ #? ????? | | ??????????????# """ * %#*= #??????? | | ???????????? ?# %= [ #??????? | | ?????????????## =#]% #??????? | | ???????????#??# #= #????#?? | | ?????????????## " #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 6 Item Schematics ----------------- Aluminum Leg | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Risk Taker Challenges ------------ None Game ------ Seed SmallCoreNanoactuators Manual? 0 Play Time 00:26:30 Cumulative 4.4 hours Start 2022.04.05 @ 02:05:47 End 2022.04.05 @ 15:52:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 8 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6682e242-7e53-4dd5-a21a-f3db3068eeb6