Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 17:04:47 Player: double j Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (18) 90 Value Destroyed (752) 752 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1136) 1136 TOTAL SCORE: 7238 Bonus ------- Pacifist 200 Follower Combat Kills 528 Met Imprinter 300 Was Imprinted 300 Friendly Fire -192 Cogmind --------- Core Integrity 0/1150 Matter 290/300 Energy 43/100 System Corruption 2% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Melee Analysis Suite > --- WEAPON (3) ------- Quantum Rifle > --- INVENTORY (5) ---- Aluminum Leg Compact Battery (200) Force Field Assault Rifle Barrage Gun Peak State ------------ > --- POWER ------------ Light Ion Engine Reinforced Fission Core Reinforced Fission Core > --- PROPULSION ------- Light Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Visual Processing Unit Enhanced Optical Array Core Shielding Heavy Armor Plating System Shield > --- WEAPON ----------- Long-range Proton Cannon Phase Cannon Improved Proton Missile Launcher > --- INVENTORY -------- Particle Reactor Medium Treads Aluminum Leg Flexi-carbon Leg Antigrav System Advanced Cooling System Compact Battery Enhanced Optical Array Melee Analysis Suite Force Field Improved Corruption Screen Phasing AFG Quantum Rifle Light EM Pulse Cannon Assault Rifle Barrage Gun Makeshift Spear GAL Module [Rating: 72] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Reinforced Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device ECM Suite Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Core Shielding Weapon Particle Cannon Energy Gun Quantum Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Slots Evolved 12 | . . . 2 . . . 6 2 . . 2 Power 2 | . . . 1 . . . 1 . . . . Propulsion 2 | . . . . . . . 1 . . . 1 Utility 7 | . . . 1 . . . 3 2 . . 1 Weapon 1 | . . . . . . . 1 . . . . Parts Attached 45 | 5 3 1 3 2 1 3 6 8 6 . 7 Power 7 | 1 . . 1 . . 1 1 2 1 . . Engine 5 | 1 . . 1 . . 1 1 . 1 . . Core 2 | . . . . . . . . 2 . . . Reactor . | . . . . . . . . . . . . Propulsion 11 | 2 . . . . 1 2 1 5 . . . Treads 8 | 2 . . . . 1 2 . 3 . . . Leg 3 | . . . . . . . 1 2 . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 15 | 1 3 . 1 . . . 3 1 3 . 3 Device 5 | . 2 . 1 . . . 1 . 1 . . Storage 2 | 1 1 . . . . . . . . . . Processor 4 | . . . . . . . 1 1 . . 2 Hackware 1 | . . . . . . . . . . . 1 Protection 3 | . . . . . . . 1 . 2 . . Artifact . | . . . . . . . . . . . . Weapon 12 | 1 . 1 1 2 . . 1 . 2 . 4 Energy Gun 2 | . . . . . . . . . . . 2 Energy Cannon 5 | . . . 1 1 . . . . 2 . 1 Ballistic Gun 1 | 1 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 2 | . . . . 1 . . 1 . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 2 | . . 1 . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . Corrupted Parts 1 | . . . . . . . . . . . 1 System Corruption 2 | . . . . . . . . . . . 2 Parts Lost 19 | . . . . . . 2 . . 5 . 12 Power 2 | . . . . . . . . . 1 . 1 Propulsion 4 | . . . . . . 1 . . . . 3 Utility 7 | . . . . . . 1 . . 2 . 4 Weapon 6 | . . . . . . . . . 2 . 4 Highest Loss Streak 11 | . . . . . . 1 . . 4 . 11 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 92 | . 80 86 100 100 100 87 80 81 87 88 48 Engine 16 | . 14 14 22 22 22 22 20 10 4 5 2 Core 2 | . . . . . . . . 5 11 11 5 Treads 20 | . 28 28 22 22 22 21 13 8 17 17 8 Device 15 | . 9 14 22 22 22 11 8 11 7 5 2 Storage 9 | . 14 14 11 11 11 11 6 5 5 5 3 Processor 2 | . . . . . . . 5 9 11 11 7 Protection 2 | . . . . . . . 5 5 9 11 5 Energy Cannon 9 | . . . 8 11 11 11 6 5 9 11 6 Ballistic Gun 1 | . 14 14 2 . . . . . . . . Launcher 8 | . . . . 3 11 11 12 11 5 5 2 Naked Turns 8 | . . . . . . . . . . . 8 Heaviest Build 130 | 12 48 50 59 61 61 68 89 121 130 128 128 Greatest Support 78 | 40 40 40 40 40 40 48 48 78 78 78 78 Greatest Overweight (x) 16 | . 1 1 1 1 1 3 1 4 1 1 16 Average Overweight (x) . | . . 1 1 1 1 1 1 1 1 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 11 20 20 20 20 20 20 20 20 20 14 Most Carried 20 | 4 6 8 7 8 12 14 11 13 20 17 19 Average Carried 10 | 1 4 5 5 7 9 12 8 10 15 17 13 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 5 Final Carried 17 | 3 5 7 7 8 12 12 9 11 17 17 5 Class Distribution -------------------- 73% | Mutant 26% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Tank | -6/Factory Tank | -5/Factory Tank | -5/Upper Caves Tank | -5/Upper Caves Tank | -4/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Matter Collected 788 | 216 34 22 . 56 10 125 . . 304 . 21 Remotely . | . . . . . . . . . . . . Salvage Created 831 | . . . . 148 . 82 83 . 273 140 105 Parts 38 | . . . . 5 . 2 5 . 9 7 10 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . 9 . . 3 3 . Prevented 19 | . . . . . . 4 . . 12 3 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Combat Hostiles Destroyed 16 | . . . . 2 . 3 1 . 5 2 3 Melee 1 | . . . . . . . . . . . 1 Cannons 4 | . . . . 2 . . . . 2 . . AOE 10 | . . . . . . 3 . . 3 2 2 Classes Destroyed 9 | . . . . 3 . 2 1 . 2 . 1 Builder 1 | . . . . . . . 1 . . . . Recycler 1 | . . . . 1 . . . . . . . Swarmer 2 | . . . . . . 1 . . 1 . . Cutter 3 | . . . . . . . . . . . 3 Grunt 4 | . . . . 1 . 1 1 . 1 . . Brawler 1 | . . . . 1 . . . . . . . Duelist 2 | . . . . . . . . . 2 . . Sentry 1 | . . . . . . . . . 1 . . Hunter 3 | . . . . . . 1 . . . 2 . Best Kill Streak 4 | . . . . 1 . 1 2 . 4 2 2 Combat Bots Only 4 | . . . . 1 . 1 1 . 4 2 2 Max Kills in Single Turn 2 | . . . . 1 . 1 1 . 1 2 2 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . . 1 . . 1 2 2 Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Hostile Shots Fired 210 | . . . . 11 . 50 44 . 41 9 55 Missed 71 | . . . . 5 . 18 27 . 6 3 12 Damage Taken 3548 | . . . . 67 . 478 173 . 717 109 2004 Core 1325 | . . . . 12 . 51 46 . 60 . 1156 Absorbed by Shields 134 | . . . . . . . . . 134 . . Redirected to Shielding 92 | . . . . . . . 12 . 45 . 35 Regen/Repaired (Parts) 32 | . . . . . 32 . . . . . . Core Remaining (%) 94 | 100 . 100 . . . 84 94 . . 94 . Volleys Fired 61 | . . . . 14 . 13 8 . 19 2 5 Largest 2 | . . . . 1 . 2 1 . 2 2 2 Hottest 128 | . . . . 68 . 101 68 . 128 128 128 Shots Fired 78 | . . . . 14 . 20 8 . 24 4 8 Gun 1 | . . . . . . . . . . . 1 Cannon 44 | . . . . 14 . 9 2 . 12 2 5 Launcher 33 | . . . . . . 11 6 . 12 2 2 Special . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal 35 | . . . . 5 . 9 2 . 12 2 5 Explosive 12 | . . . . . . 11 . . 1 . . Electromagnetic 31 | . . . . 9 . . 6 . 11 2 3 Robot Hit Streak 7 | . . . . 7 . 3 2 . 4 1 1 Robot Miss Streak 3 | . . . . 2 . 2 2 . 1 1 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 45 | . . . . 10 . 10 4 . 14 2 5 Core Hits 50 | . . . . 3 . 16 5 . 12 4 10 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . Melee Attacks 4 | . . . . . . . . . . . 4 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 4 | . . . . . . . . . . . 4 Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 2863 | . 2 16 . 249 . 814 420 . 903 122 337 Guns . | . . . . . . . . . . . . Cannons 641 | . . . . 208 . 123 41 . 238 . 31 Explosions 2098 | . . . . 30 . 691 379 . 665 122 211 Melee 58 | . . . . . . . . . . . 58 Ramming 66 | . 2 16 . 11 . . . . . . 37 Kinetic . | . . . . . . . . . . . . Thermal 668 | . . . . 91 . 123 111 . 238 . 105 Explosive 908 | . . . . . . 691 . . 217 . . Electromagnetic 1163 | . . . . 147 . . 309 . 448 122 137 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 58 | . . . . . . . . . . . 58 Highest Corruption 2 | . . . . . . . . . . . 2 Average Corruption 2 | . . . . . . . . . . . 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 93 | . . . . . . 17 . . 6 . 70 Projectiles . | . . . . . . . . . . . . Explosions 93 | . . . . . . 17 . . 6 . 70 Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 192 | . . . . . . 39 . . 20 . 133 Shots 6 | . . . . . . 1 . . 2 . 3 Rammed 13 | . 1 2 . . . . . . . . 10 Targets Rammed 14 | . 1 2 . 1 . . . . . . 10 Kicked . | . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . Highest Temperature 357 | . . . . 340 . 162 72 . 357 36 45 Average Temperature 106 | . . . . 165 . 69 27 . 139 21 31 Received Heat Transfer 300 | . . . . 36 . 90 69 . 105 . . Effects 3 | . . . . . . . . . 3 . . Shutdowns 1 | . . . . . . . . . 1 . . Interference 2 | . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . Parts Fried 6 | . . . . 1 . . . . 1 2 2 Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . . Heat Transferred 977 | . . . . 161 . 222 174 . 333 . 87 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | . . . . 1 . . 2 . . 1 1 Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Peak Influence 148 | . 34 13 . 58 . . 148 72 . . 47 Initial 72 | . . 13 . . . . 38 72 . . 31 Average 38 | . 17 9 . 48 . . 113 72 . . 23 Maximum Alert Level . | . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . 100 100 . . 100 Level 1 . | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 5 | . 1 . 1 . . . 1 . . . 2 Investigation . | . . . . . . . . . . . . Extermination 1 | . . . . . . . 1 . . . . Reinforcement 4 | . 1 . 1 . . . . . . . 2 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Distress Signals 2 | . . . 2 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 38 | . 3 . . 2 . 13 3 1 8 2 6 Peak Tracking Total 5 | . 2 . . 2 . 4 2 . 5 2 4 Tactical Retreats 3 | . . . . . . 1 . . 1 . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Traps Triggered . | . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 3 | . . . . . . 2 . . 1 . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Machines Disabled 1 | . . . . . . . . . 1 . . Max in Single Turn 1 | . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Machines Accessed 4 | . 1 . 1 . 1 . 1 . . . . Terminals 2 | . 1 . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 14 | . 5 . 3 . 3 . 3 . . . . Successful 10 | . 2 . 2 . 3 . 3 . . . . Failed 4 | . 3 . 1 . . . . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 18 | . . . . . 12 . . 6 . . . Terminals 8 | . 5 . 3 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . 3 . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 7 | . 2 . 2 . 3 . . . . . . Record 2 | . . . 2 . . . . . . . . Part Schematic 3 | . . . . . 3 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . 3 . . . . Insert Component 3 | . . . . . . . 3 . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 2 | . 1 . 1 . . . . . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . 17 . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Total Allies 4 | . . . . . 4 . . . . . . Largest Group 4 | . . . . . 4 4 2 2 2 . . Highest-Rated Group 158 | . . . . . 158 158 76 73 73 . . Highest-Rated Ally 40 | . . . . . 40 40 39 37 37 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 74 | . . . . . . 42 12 . 20 . . Total Damage 1394 | . . . . . . 875 213 . 306 . . Kills 13 | . . . . . . 9 2 . 2 . . Allies Corrupted 1 | . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . 1 . . . Branch Access 1 | . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Turns Passed 7823 | 80 146 520 324 247 3236 973 328 274 1199 333 163 Spaces Moved 3174 | 73 78 214 122 88 1314 373 122 93 470 137 90 Core 99 | 44 . . . . . . . . . . 55 Treads 3053 | 29 78 214 122 88 1314 373 122 71 470 137 35 Legs 22 | . . . . . . . . 22 . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 240 240 240 240 240 240 240 240 50 Average Speed 235 | 93 177 240 240 240 242 250 240 278 240 240 133 Slowest Speed 850 | 160 240 240 240 240 250 400 240 400 240 240 850 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 31 | 5 22 57 19 22 91 56 5 2 64 30 3 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 4 | . . 2 . . 2 . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 . 1 1 . Scrap Searched 9 | . . 1 . . 3 3 . . 2 . . Spaces Dug 11 | . . . . . . . . . 11 . . Terrain Destroyed 89 | . . . . 3 . 62 4 . 13 4 3 Melee . | . . . . . . . . . . . . Projectile 7 | . . . . . . . . . 2 2 3 AOE 82 | . . . . 3 . 62 4 . 11 2 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Total 3444 | 85 86 219 155 109 1361 395 150 111 516 138 119 Wait 93 | . . . 26 3 43 2 8 . 11 . . Move 3163 | 72 77 213 121 87 1313 372 121 92 469 136 90 Hop . | . . . . . . . . . . . . Pick Up 48 | 8 3 3 3 1 4 3 4 6 10 . 3 Fast Attach 7 | . . . . . . . . . 1 . 6 Attach 34 | 5 3 1 3 1 . 2 6 7 5 . 1 Detach 9 | . 2 . 1 1 . . 1 3 1 . . Swap 4 | . . . . 1 1 1 . 1 . . . Drop 7 | . . . 1 . . 2 2 2 . . . Fire 61 | . . . . 14 . 13 8 . 19 2 5 Melee 4 | . . . . . . . . . . . 4 Ram 10 | . . . . . . . . . . . 10 Kick . | . . . . . . . . . . . . Crush 4 | . 1 2 . 1 . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 203 | -10/Materials | Discovered new exit (range 11) 227 | -10/Materials | Entered Mines 301 | -10/Mines | Build established: Mutant 326 | -10/Mines | Learned location of Zion (-7) 487 | -10/Mines | Learned location of Mines (-8) 530 | -10/Mines | Discovered new exit (range 9) 605 | -10/Mines | Discovered new exit (range 10) 693 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 747 | -10/Mines | Entered Materials 747 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1030 | -9/Materials | Discovered new exit (range 8) 1071 | -9/Materials | Entered Mines 1073 | -9/Mines | Met a Derelict bent on vengeance 1238 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1300 | -9/Mines | Discovered new exit (range 9) 1310 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1318 | -9/Mines | Entered Zion 1916 | -7/Zion | Learned location of Extension (-4) 1923 | -7/Zion | Found GAL Module 2416 | -7/Zion | Imprinted 2418 | -7/Zion | Declared Zion's savior 2939 | -7/Zion | Given A8's code to call for help 3711 | -7/Zion | Found Prototype Device 4072 | -7/Zion | Learned location of Data Miner (-6) 4522 | -7/Zion | Discovered new exit (range 11) 4554 | -7/Zion | Entered Proximity Caves 4554 | -6/Proximity Caves | Accompanied by 4 allies 5474 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5478 | -6/Proximity Caves | Discovered new exit (range 8) 5527 | -6/Proximity Caves | Entered Factory 5527 | -6/Factory | Accompanied by 2 allies 5527 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 5748 | -6/Factory | Identified Phasing AFG 5769 | -6/Factory | Discovered new exit (range 18) 5855 | -6/Factory | Entered another Factory area 5855 | -5/Factory | Accompanied by 2 allies 5855 | -5/Factory | Evolved 2 slots: Utility x2 5856 | -5/Factory | Build established: Tank 6112 | -5/Factory | Retrieved Zion intel report: Branch Access 6112 | -5/Factory | Identified exit to Upper Caves 6129 | -5/Factory | Entered Upper Caves 6129 | -5/Upper Caves | Accompanied by 2 allies 6134 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6191 | -5/Upper Caves | Lost 4 parts (1p1u2w) 6710 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7290 | -5/Upper Caves | Discovered new exit (range 14) 7328 | -5/Upper Caves | Entered another Upper Caves area 7608 | -5/Upper Caves | Discovered new exit (range 16) 7661 | -5/Upper Caves | Entered Factory 7661 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7802 | -4/Factory | Lost 11 parts (1p3n4u3w) 7803 | -4/Factory | Core integrity fell below 50% 7819 | -4/Factory | Core integrity fell below 20% 7824 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- U-05 Engineer lays Concrete. Slammed into H-71 Marshal. U-05 Engineer lays Concrete. Slammed into H-71 Marshal. Melee Analysis Suite broken. Destabilizing: Short circuit. Slammed into H-71 Marshal. U-05 Engineer lays Concrete. Slammed into H-71 Marshal. U-05 Engineer lays Concrete. Penetrated by Slug. Knocked back. Acquired 1 matter. Penetrated by Slug. U-05 Engineer lays Concrete. Acquired Quantum Rifle. U-05 Engineer lays Concrete. Slug penetrates Wall. Penetrated by Slug. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????????+ #????????????????????????????????? | | ??????????# ########+##??????????????????????? | | ??????????# # #??????????????????????? | | ??????????# # "" "" #??????????????????????? | | ??????????# # "" "" #??????????????????????? | | ??????????+ # """ """ #??????????????????????? | | ??????????# + """ """ #??????????????????????? | | ??????????# # """ """ #??????????????????????? | | ??????????# # +??????????????????????? | | ??????????# # #??????????????????????? | | ??????????############+####??????????????????????? | | ?????????????????????# #??????? ?????????????????? | | ??????????##########?# #??????? ?????????????????? | | ??????????# #?# #??????? ???????????????? | | ??????????# #?# #?????? ???????????????? | | ??????????# #?# ##????? ????????????????? | | ??????????# #?# ;#????? ?????????????????? | | ??????????# #?# ;###### ??????????????????? | | ??????????# ###+;;##;#;####???????????????? | | ??????????# ## #???????????????? | | ??????????# ## #???????????????? | | ??????????# #; #???????????????? | | ??????????####+###### #???????????????? | | ???????????# #### %=*% #???????????????? | | ???????????# ##;# =!] #???????????????? | | ???????????# % %&@!/! #???????????????? | | ???????????# ### %!u* #???????????????? | | ???????????# ## H% =] #???????????????? | | ???????????### #####; %u % #???????????????? | | ?????????????# #???# %* #???????????????? | | ?????????????# #???## = =% #???????????????? | | ?????????????# #???### #+######???????????????? | | ?????????????# ????#### ! ==/ #????????????????? | | ?????????????# ???????#=% #????????????????? | | ?????????????# ??????^ #????????????????? | | ?????????????# ????? #????????????????? | | ?????????????+ ??? ! #????????????????? | | ?????????????? ?? #????????????????? | | ?????????????? ^ #????????????????? | | ?????????????? ###; #????????????????? | | ?????????????# ??## = #????????????????? | | ?????????????+ ????### #"#????????????????? | | ?????????????# ???????# ###????????????????? | | ?????????????# ???????# #??????????????????? | | ????????????? ????????# #??????????????????? | | ???????????? ?????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 46 Energy Capacity 720 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 50 Melee Accuracy 5 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- Hvy. Plasma Cannon | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Power Sword | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Focal Shield | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Beamcaster | -7/Zion | Free Slug Cannon | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Robot Schematics ------------------ C-17 Slicer | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club I'm Back, Baby! Leap Before You Look Robot Respite Serviceable Loadout The One Tourist Challenges ------------ None Game ------ Seed TrackerScatterRailgun Manual? 0 Play Time 01:05:22 Cumulative 3.3 hours Start 2024.03.31 @ 15:58:52 End 2024.03.31 @ 17:04:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 7 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6511ca1c-2bb5-4f50-8e4c-22e41126f900