Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.02 @ 13:16:14 Player: cingulata Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (64) 320 Value Destroyed (1584) 1584 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5164 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 550/550 Matter 204/300 Energy 50/125 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit Advanced Visual Processing Unit Seismic Detector Core Shielding > --- WEAPON (2) ------- Improved Light Cannon EMP Blaster > --- INVENTORY (15) --- Improved Ion Engine Subdweller Monowheel Flight Unit Flight Unit Flight Unit Flight Unit Improved Sensor Array Modified TNC Flail Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Hardened Light Armor Plating > --- WEAPON ----------- Improved EM Shotgun Advanced Beam Rifle > --- INVENTORY -------- Light Ion Engine Aluminum Leg Subdweller Monowheel Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit Seismic Detector Weapon Shielding Light Assault Rifle Light Assault Rifle Rocket Launcher Mining Laser Enhanced Flamer [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Weapon Shielding Weapon Light Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Special Weapon Mining Laser Impact Weapon Flail Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 2 | . . . 1 . . . 1 Utility 2 | . . . 1 . . . 1 Weapon . | . . . . . . . . Parts Attached 56 | 7 9 6 22 10 . 1 1 Power 8 | 1 2 2 2 1 . . . Engine 7 | 1 1 2 2 1 . . . Core 1 | . 1 . . . . . . Reactor . | . . . . . . . . Propulsion 16 | 2 4 1 3 5 . . 1 Treads . | . . . . . . . . Leg 14 | 2 4 1 2 4 . . 1 Wheel 2 | . . . 1 1 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 10 | 2 2 . 5 1 . . . Device 3 | 1 . . 2 . . . . Storage 2 | 1 1 . . . . . . Processor 2 | . . . 2 . . . . Hackware . | . . . . . . . . Protection 3 | . 1 . 1 1 . . . Artifact . | . . . . . . . . Weapon 22 | 2 1 3 12 3 . 1 . Energy Gun 4 | . 1 . 3 . . . . Energy Cannon 2 | . . . 1 1 . . . Ballistic Gun 8 | 2 . 3 3 . . . . Ballistic Cannon 2 | . . . 2 . . . . Launcher 3 | . . . 1 1 . 1 . Special Weapon 2 | . . . 2 . . . . Impact Weapon 1 | . . . . 1 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 9 | . 1 . 2 4 . 2 . Power . | . . . . . . . . Propulsion 4 | . . . 2 1 . 1 . Utility 2 | . . . . 2 . . . Weapon 3 | . 1 . . 1 . 1 . Highest Loss Streak 4 | . 1 . 1 4 . 2 . To Critical Strikes . | . . . . . . . . Average Backups 13 | 3 12 14 14 14 14 11 9 Power 1 | . 1 1 1 1 1 1 1 Propulsion 6 | . 7 8 5 5 6 5 5 Utility 2 | . 2 2 2 2 2 3 2 Weapon 2 | 1 1 2 5 4 4 1 1 Tool/Special . | . . . . . . . . Unused Backups 13 | . 3 2 1 . 2 . 5 Power 1 | . . 1 . . . . . Propulsion 7 | . 2 . 1 . . . 4 Utility 3 | . . 1 . . 1 . 1 Weapon 2 | . 1 . . . 1 . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 97 | . 99 99 96 98 77 99 99 Engine 9 | . 4 13 11 11 11 11 9 Core 2 | . 9 . . . . . . Leg 26 | . 28 28 26 21 22 30 35 Wheel 3 | . . . 3 10 11 1 . Device 9 | . 9 12 6 9 11 7 9 Storage 12 | . 14 14 11 11 11 11 9 Processor 6 | . . . 11 11 11 11 9 Protection 3 | . 4 1 4 . . 3 8 Energy Gun 2 | . 3 . 4 4 . 1 . Energy Cannon 1 | . . . . 4 . . . Ballistic Gun 13 | . 23 27 13 . . . . Ballistic Cannon 3 | . . . 1 10 . 11 1 Launcher 1 | . . . . . . 9 9 Peak Build Rating 18 | 6 10 10 18 17 17 17 18 Average Rating 12 | 4 9 8 13 16 12 15 17 On Entrance 11 | . 6 10 8 17 17 17 15 Naked Turns . | . . . . . . . . Heaviest Build 39 | 13 30 29 39 36 31 32 33 Greatest Support 45 | 20 20 20 30 30 12 30 45 Greatest Overweight (x) 3 | 1 1 1 1 3 2 1 1 Average Overweight (x) 1 | . . 1 . 1 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 Most Carried 15 | 4 15 15 15 15 15 13 11 Average Carried 13 | 3 12 14 14 14 14 11 9 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 4 15 15 15 15 13 11 9 Class Distribution -------------------- 58% | Scavenger-Mutant 41% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Matter Collected 1941 | 286 337 154 645 436 . 83 . Remotely . | . . . . . . . . Salvage Created 2179 | 88 491 139 947 373 . 141 . Parts 128 | 8 36 11 48 17 . 8 . Haulers Intercepted 3 | . 1 . 2 . . . . Recyclers Shooed 5 | . 1 . 4 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 50 | . 12 5 18 12 . 3 . Guns 32 | . 11 5 15 1 . . . Cannons 8 | . . . 1 6 . 1 . AOE 10 | . 1 . 2 5 . 2 . Classes Destroyed 11 | 1 6 . 3 1 . . . Worker 1 | . . . 1 . . . . Builder 1 | . 1 . . . . . . Tunneler 3 | 3 . . . . . . . Hauler 3 | . 1 . 2 . . . . Recycler 4 | . . . 3 1 . . . Watcher 2 | . 1 . 1 . . . . Swarmer 19 | . 4 3 8 4 . . . Grunt 23 | . 7 2 5 6 . 3 . Duelist 2 | . . . . 2 . . . Sentry 5 | . . . 5 . . . . Subdweller 1 | . 1 . . . . . . Best Kill Streak 7 | 1 3 3 7 4 . 3 . Combat Bots Only 5 | . 3 3 5 4 . 3 . Max Kills in Single Turn 2 | 1 2 1 2 2 . 2 . Gunslinging 1 | . . . 1 . . . . Exploded 2 | . 1 . 1 2 . 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Hostile Shots Fired 276 | . 60 45 111 45 . 10 5 Missed 72 | . 21 13 25 9 . 2 2 Hits 204 | . 39 32 86 36 . 8 3 Melee 10 | . . . . 8 . . 2 Projectile 194 | . 39 32 86 28 . 8 1 Critical Strikes 10 | . 1 . 3 3 . 2 1 Actively Blocked 2 | . . . . 2 . . . Damage Taken 2723 | . 485 290 977 687 . 149 135 Core 547 | . 71 80 210 170 . 16 . Absorbed by Shields . | . . . . . . . . Redirected to Shielding 105 | . 36 22 9 35 . 3 . Regen/Repaired (Parts) 36 | . 36 . . . . . . Core Remaining (%) 46 | 100 . 39 . . . 1 . Volleys Fired 218 | 26 50 16 91 26 . 5 4 Largest 2 | 1 2 2 2 2 . 2 2 Hottest 120 | 20 60 40 120 89 . 78 66 Shots Fired 387 | 26 95 32 170 48 . 9 7 Gun 311 | 26 95 32 143 12 . 3 . Cannon 55 | . . . 16 30 . 5 4 Launcher 13 | . . . 3 6 . 1 3 Special 8 | . . . 8 . . . . Kinetic 306 | 26 82 32 128 29 . 5 4 Thermal 11 | . . . 11 . . . . Explosive 9 | . . . 3 6 . . . Electromagnetic 61 | . 13 . 28 13 . 4 3 Robot Hit Streak 29 | 5 29 9 17 9 . 6 11 Robot Miss Streak 4 | 1 3 4 3 2 . 2 1 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 1 1 3 . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . Shots Hit Robots 254 | 19 70 18 107 27 . 7 6 Core Hits 119 | 6 22 8 53 21 . 6 3 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 3 | . . . 2 1 . . . Destroy 1 | . . . 1 . . . . Blast 2 | . . . 1 1 . . . Melee Attacks 7 | . . . . 4 . . 3 Impact 7 | . . . . 4 . . 3 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4156 | 156 859 245 1586 915 . 191 204 Guns 2326 | 156 781 229 1006 118 . 36 . Cannons 821 | . . . 252 404 . 85 80 Explosions 890 | . 78 . 290 328 . 70 124 Melee . | . . . . . . . . Ramming 97 | . . 16 16 65 . . . Kinetic 2317 | 156 637 229 809 321 . 85 80 Thermal 382 | . 78 . 258 19 . 27 . Explosive 403 | . . . 94 309 . . . Electromagnetic 957 | . 144 . 409 201 . 79 124 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . 3 3 3 3 . Average Corruption 2 | . . . 2 3 3 3 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 29 | . . . 1 19 4 5 . Message Errors 5 | . . . . 4 1 . . Matter Fused 8 | . . . . 5 . 3 . Heat Flow Errors 3 | . . . . 2 1 . . Energy Discharges 5 | . . . 1 3 . 1 . Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 6 | . . . . 4 2 . . Data Loss (major) 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 19 | . 16 . . 3 . . . Projectiles . | . . . . . . . . Explosions 19 | . 16 . . 3 . . . Melee . | . . . . . . . . Knockbacks 15 | . . . 3 6 . 1 5 Impact 1 | . . . 1 . . . . Kinetic 11 | . . . 2 5 . 1 3 Secondary 3 | . . . . 1 . . 2 Self-Inflicted Damage 297 | . 73 . 53 112 . . 59 Shots 9 | . 2 . 2 2 . . 3 Rammed 12 | . . . . 12 . . . Targets Rammed 17 | . . 4 1 12 . . . Kicked 5 | . . 4 1 . . . . Crushed . | . . . . . . . . Highest Temperature 276 | . 36 26 276 229 220 75 3 Average Temperature 56 | . 8 14 72 54 116 44 3 Received Heat Transfer 777 | . 174 57 255 156 . 108 27 Effects 1 | . . . 1 . . . . Energy Bleed 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . 1 . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . 1 . . . . Heat Transferred 784 | . 100 . 584 50 . 50 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 7 | . 2 . 2 1 . 2 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Maximum Alert Level 1 | . . . 1 . . . . Low Security (%) 95 | 100 100 100 77 100 . 100 100 Level 1 4 | . . . 22 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 269 | 5 91 65 269 156 . 71 15 Initial 85 | . . . . 85 . . 3 Average 43 | . 18 8 122 57 . 37 . Influence Increases 1677 | 15 304 135 744 364 . 91 24 Destroy 0b10 Robot/C 980 | . 220 100 360 240 . 60 . Destroy 0b10 Robot/NC 70 | 15 15 . 35 5 . . . Destroy Leader 220 | . 54 20 96 40 . 10 . Successful Hack 22 | . 10 . 6 . . . 6 Disable Machine 105 | . . . 75 . . 15 15 Destroy Structure 160 | . 5 . 82 64 . 6 3 Lose Combat Pursuer 120 | . . 15 90 15 . . . Influence Decreases 1662 | 15 304 135 523 535 50 80 20 Entered New Map 194 | . . . . 136 50 . 8 Time Decay 1237 | 15 294 135 362 359 . 60 12 Lost Part 90 | . 10 . 20 40 . 20 . Purge Threat 141 | . . . 141 . . . . Squads Dispatched 5 | . 3 . 1 . . . 1 Investigation 2 | . 2 . . . . . . Extermination . | . . . . . . . . Reinforcement 3 | . 1 . 1 . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Distress Signals 4 | . 3 . . . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 83 | . 20 6 40 12 . 2 3 Peak Tracking Total 5 | . 3 3 5 4 . 2 3 Tactical Retreats 5 | . . 1 3 1 . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Traps Triggered 5 | . 2 . 3 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Disabled 7 | . . . 5 . . 1 1 Max in Single Turn 4 | . . . 4 . . 1 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Accessed 11 | . 5 . 3 . 1 . 2 Terminals 8 | . 4 . 2 . . . 2 Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 26 | . 13 . 7 . 1 . 5 Successful 14 | . 7 . 4 . 1 . 2 Failed 11 | . 5 . 3 . . . 3 Catastrophic 2 | . . . 2 . . . . Database Lockouts 1 | . 1 . . . . . . Manual 12 | . 6 . 3 . 1 . 2 Terminals 22 | . 11 . 6 . . . 5 Fabricators . | . . . . . . . . Repair Stations 2 | . 2 . . . . . . Recycling Units 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . 5 . 2 . 1 . 2 Record 1 | . 1 . . . . . . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 2 | . 1 . . . . . 1 Branch Access Points 1 | . . . 1 . . . . Terminal Index 2 | . 1 . . . . . 1 Unreport Threat 1 | . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . Proto ID Catalog 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . Scan Component 1 | . 1 . . . . . . Repair 1 | . 1 . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . Terminals 1 | . . . 1 . . . . Botnet 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 3 . 2 . . . 2 Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . 1 . . . . . . Time 26 | . 26 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . . . 3 . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Total Allies 3 | . . 3 . . . . . Largest Group 3 | . . 3 . . . . . Highest-Rated Group 40 | . . 40 . . . . . Highest-Rated Ally 16 | . . 16 . . . . . Total Orders 1 | . . 1 . . . . . ROAM 1 | . . 1 . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Active Infowar (turns) 4444 | 20 878 818 819 1082 274 136 417 Optics 2521 | . . . 612 1082 274 136 417 Sensors 55 | . . . 55 . . . . Seismic 4047 | 20 878 818 561 983 272 98 417 Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Turns Passed 5309 | 187 1310 904 986 1095 274 136 417 Spaces Moved 2636 | 104 585 425 457 675 250 62 78 Core 7 | 7 . . . . . . . Treads . | . . . . . . . . Legs 1570 | 97 585 425 256 67 . 62 78 Wheels 1059 | . . . 201 608 250 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 120 120 105 190 120 Average Speed 146 | 116 172 190 127 127 105 190 120 Slowest Speed 330 | 120 190 190 190 330 120 190 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 50 | 7 71 85 55 89 70 20 5 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . . . 2 . . . Known Exits Taken 2 | . . . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug 11 | . . . 5 3 . . 3 Terrain Destroyed 175 | . 3 . 83 80 . 6 3 Melee 6 | . . . . 3 . . 3 Projectile 6 | . . . 5 1 . . . AOE 163 | . 3 . 78 76 . 6 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Total 3682 | 146 794 488 686 844 264 72 388 Wait 611 | 5 120 26 64 95 2 . 299 Move 2629 | 103 584 424 456 674 249 61 78 Hop . | . . . . . . . . Pick Up 44 | 5 15 3 10 7 3 1 . Fast Attach 14 | 5 2 2 3 2 . . . Attach 17 | 1 1 . 3 4 2 4 2 Detach 3 | . . . . . 2 1 . Swap 82 | 1 13 7 42 16 1 . 2 Drop 40 | . 9 6 16 4 5 . . Fire 218 | 26 50 16 91 26 . 5 4 Melee 7 | . . . . 4 . . 3 Ram 12 | . . . . 12 . . . Kick 5 | . . 4 1 . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 188 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 384 | -10/Materials | Central database locked down 430 | -10/Materials | Discovered new exit (range 7) 953 | -10/Materials | Repaired Weapon Shielding 981 | -10/Materials | Discovered new exit (range 10) 1088 | -10/Materials | Derelicts attacked the area 1319 | -10/Materials | Build established: Scavenger-Mutant 1355 | -10/Materials | Discovered new exit (range 2) 1498 | -10/Materials | Entered Mines 1571 | -10/Mines | Learned 8 Materials zone layouts 1629 | -10/Mines | Core integrity fell below 50% 2170 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2220 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2297 | -10/Mines | Discovered new exit (range 11) 2332 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2402 | -10/Mines | Entered Materials 2402 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2403 | -9/Materials | Identified exit to Materials 2403 | -9/Materials | Identified exit to Mines 3167 | -9/Materials | Core integrity fell below 50% 3388 | -9/Materials | Entered Mines 3428 | -9/Mines | Lost 4 parts (1n2u1w) 3582 | -9/Mines | Discovered exit to Materials (range 8) 3606 | -9/Mines | Learned location of Zion (-6) 3625 | -9/Mines | Core integrity fell below 20% 4037 | -9/Mines | Discovered exit to Materials (range 7) 4248 | -9/Mines | Build established: Mutant 4459 | -9/Mines | Learned location of Storage (-7) 4478 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4478 | -9/Mines | Discovered new exit (range 5) 4483 | -9/Mines | Entered Exiles 4501 | -9/Exiles | Discovered new exit (range 19) 4511 | -9/Exiles | Met 8R-AWN 4531 | -9/Exiles | Met EX-HEX 4568 | -9/Exiles | Met EX-BIN 4584 | -9/Exiles | Aligned with FarCom system 4585 | -9/Exiles | Given EX-Vault access code 4609 | -9/Exiles | Opened EX-Vault 4617 | -9/Exiles | Found Latent Energy Streamer 4628 | -9/Exiles | Found Modified TNC 4649 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4659 | -9/Exiles | Exiles lab attacked by MAIN.C 4743 | -9/Exiles | Discovered new exit (range 12) 4757 | -9/Exiles | Left Exiles lab with Modified TNC 4757 | -9/Exiles | Entered Mines 4870 | -8/Mines | Discovered exit to Materials (range 12) 4893 | -8/Mines | Entered Materials 4893 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5196 | -8/Materials | Build established: Scavenger-Mutant 5310 | -8/Materials | Self-destructed Last Messages --------------- Downloading prototype IDs... Prc. Shock Rifle Rocket Array >>Index(Terminals) Found 12 terminals. Downloaded coordinate data. 05058_ K-01 Serf collects debris. 05274_ Critical hit (Burn: +37). 05278_ U-05 Engineer builds a Wall. 05279_ Connecting with Terminal... 05299_ G-47 Trooper knocked back. 05301_ Door malfunctions. 05301_ Terminal disabled. 05301_ G-47 Trooper knocked back. 05307_ U-05 Engineer lays Concrete. 05307_ L-31 Rogue knocked back. 05308_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 05308_ U-05 Engineer sends out distress signal. 05309_ G-47 Trooper misfires. 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