Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.19 @ 14:53:14 Player: Xight Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (88) 440 Value Destroyed (2535) 2535 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (519) 519 TOTAL SCORE: 7534 Bonus ------- High Alert Combat Kills 19 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 98/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Treads Compact Battery (200) Compact Battery (200) Particle Charger Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Armored Treads Medium Treads Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Compact Battery Compact Battery Compact Battery Makeshift ECM Suite Improved Power Shielding Improved Power Shielding Improved Power Shielding > --- WEAPON ----------- EM Pulse Cannon Bore Cannon Precision Rocket Launcher > --- INVENTORY -------- Cooled Deuterium Engine Medium Treads Improved Titanium Leg Particle Charger Heavy Plasma Cannon High-powered Shotgun Gauss Cannon Gauss Cannon Proton Missile Launcher [Rating: 56] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Signal Interpreter Protection Improved Power Shielding Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Dat Pro Slots Evolved 8 | . . 2 2 2 . 2 . . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . Utility 6 | . . 2 1 1 . 2 . . . . Weapon 1 | . . . 1 . . . . . . . Parts Attached 117 | 8 18 34 11 4 8 2 12 10 . 10 Power 14 | 1 5 3 2 1 . . 1 . . 1 Engine 13 | 1 5 3 2 1 . . . . . 1 Core 1 | . . . . . . . 1 . . . Reactor . | . . . . . . . . . . . Propulsion 33 | 2 4 12 2 2 . . 5 3 . 3 Treads 10 | . . 3 . . . . 4 3 . . Leg 23 | 2 4 9 2 2 . . 1 . . 3 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 28 | 3 1 4 4 1 5 . 3 4 . 3 Device 15 | 2 . 2 4 1 1 . 1 1 . 3 Storage 6 | 1 1 . . . . . 2 2 . . Processor 2 | . . 2 . . . . . . . . Hackware . | . . . . . . . . . . . Protection 5 | . . . . . 4 . . 1 . . Artifact . | . . . . . . . . . . . Weapon 42 | 2 8 15 3 . 3 2 3 3 . 3 Energy Gun 6 | . . 4 2 . . . . . . . Energy Cannon 3 | . . . 1 . . . 1 . . 1 Ballistic Gun 16 | 2 6 4 . . 3 . . . . 1 Ballistic Cannon 5 | . . . . . . 2 1 1 . 1 Launcher 5 | . . 3 . . . . 1 1 . . Special Weapon 7 | . 2 4 . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . 1 . . . Corrupted Parts 1 | . . . . . . . . 1 . . System Corruption 10 | . . . . . . . . 10 . . Parts Lost 53 | . 1 10 9 . 2 . 8 6 . 17 Power 7 | . 1 2 2 . . . . . . 2 Propulsion 12 | . . 3 . . . . 2 2 . 5 Utility 13 | . . 2 3 . . . 3 1 . 4 Weapon 21 | . . 3 4 . 2 . 3 3 . 6 Highest Loss Streak 9 | . 1 6 4 . 2 . 6 5 . 9 To Critical Strikes 1 | . . . . . . . . 1 . . Average Slot Usage (%) 92 | . 99 97 86 28 69 80 66 94 100 74 Engine 9 | . 13 10 8 5 7 6 . . . 2 Core 1 | . . . . . . . 5 6 6 2 Treads 3 | . . 7 . . . . 7 14 20 7 Leg 18 | . 28 13 17 15 15 13 11 3 . 7 Device 14 | . 14 20 17 7 11 13 1 7 13 12 Storage 11 | . 14 11 8 . . . 3 19 13 10 Processor 5 | . . 11 17 . . . . . . . Protection 4 | . . . . . 16 26 20 22 26 16 Energy Gun 1 | . . 1 4 . . . . . . . Energy Cannon 1 | . . . 2 . . . 3 3 . 2 Ballistic Gun 12 | . 23 16 . . 18 6 . . . 2 Ballistic Cannon 1 | . . . . . . 13 5 6 6 3 Launcher 2 | . . . 8 . . . 3 5 6 2 Special Weapon 2 | . 4 3 . . . . . 1 6 . Peak Build Rating 56 | 9 10 15 29 13 37 41 50 56 50 50 Average Rating 19 | 7 9 13 18 12 28 39 36 50 50 37 On Entrance 24 | . 9 10 9 1 13 31 41 50 50 50 Naked Turns 79 | . . . 54 . . . . . . 25 Heaviest Build 87 | 14 19 25 36 12 30 36 85 87 86 86 Greatest Support 74 | 20 20 40 40 30 30 30 48 74 74 74 Greatest Overweight (x) 25 | 2 . 5 1 . . 1 3 25 1 20 Average Overweight (x) . | . . . . . . 1 . 1 1 . Largest Inventory Capacity 20 | 8 10 10 10 5 5 5 20 20 20 20 Average Capacity 11 | 7 9 10 9 5 5 5 8 20 20 19 Most Carried 10 | 6 10 10 10 4 3 5 9 9 8 8 Average Carried 8 | 4 9 9 6 1 2 2 3 8 8 5 Final Capacity 20 | 8 10 10 5 5 5 5 20 20 20 5 Final Carried 10 | 6 10 5 5 1 3 5 9 8 8 4 Class Distribution -------------------- 41% | Scavenger-Mutant 31% | Mutant 10% | Scavenger-Skirmisher 8% | Scavenger-Tank 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Mutant | -7/Factory Tank | -7/DSF Tank | -6/Factory Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Data Miner Derelict-Tank | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Dat Pro Matter Collected 2710 | 209 604 660 16 . 1 . 563 367 . 290 Remotely . | . . . . . . . . . . . Salvage Created 2953 | 86 725 1041 136 . . . 274 346 . 345 Parts 153 | 14 49 55 8 . . . 8 12 . 7 Haulers Intercepted 1 | . 1 . . . . . . . . . Recyclers Shooed 6 | . 1 4 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . 7 13 . 5 Prevented 5 | . . . . . . . . 5 . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Dat Pro Combat Hostiles Destroyed 61 | . 13 20 4 . . . 9 9 . 6 Guns 28 | . 13 14 1 . . . . . . . Cannons 8 | . . . . . . . 2 3 . 3 AOE 23 | . . 6 3 . . . 7 6 . 1 Classes Destroyed 13 | 1 6 2 . . . . 2 2 . . Worker 12 | . 6 6 . . . . . . . . Tunneler 5 | 4 1 . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . Recycler 4 | . 1 3 . . . . . . . . Mechanic 1 | . . 1 . . . . . . . . Watcher 4 | . 2 2 . . . . . . . . Swarmer 15 | . 5 3 . . . . 3 2 . 2 Grunt 34 | . 8 15 4 . . . 3 3 . 1 Brawler 1 | . . . . . . . . 1 . . Duelist 1 | . . . . . . . 1 . . . Sentry 5 | . . 2 . . . . 1 1 . 1 Hunter 4 | . . . . . . . . 2 . 2 Packrat 1 | . . . . . . . . . . 1 Mutant 1 | . . . . . . . 1 . . . Best Kill Streak 13 | 2 4 13 2 . . . 4 7 . 2 Combat Bots Only 7 | . 4 3 2 . . . 4 7 . 2 Max Kills in Single Turn 3 | 1 2 2 2 . . . 2 3 . 2 Gunslinging 1 | . 1 . . . . . . . . . Exploded 2 | . . 2 2 . . . 2 2 . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Dat Pro Hostile Shots Fired 699 | . 77 157 110 . 43 18 81 67 . 146 Missed 210 | . 21 47 45 . 13 5 15 22 . 42 Damage Taken 7972 | . 513 1415 1013 . 723 96 1156 1100 . 1956 Core 1631 | . 42 314 277 . 145 43 202 167 . 441 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 274 | . . . . . 59 3 77 20 . 115 Regen/Repaired (Parts) 83 | . . . 83 . . . . . . . Core Remaining (%) 66 | 100 83 21 49 . 79 . . . . . Volleys Fired 273 | 13 82 107 14 . . . 12 11 . 34 Largest 3 | 2 2 2 3 . . . 3 3 . 3 Hottest 163 | 40 100 100 149 . . . 163 163 . 163 Shots Fired 489 | 26 154 168 26 . . . 31 28 . 56 Gun 340 | 26 141 148 14 . . . . . . 11 Cannon 81 | . . . 4 . . . 19 17 . 41 Launcher 46 | . . 11 8 . . . 12 11 . 4 Special 22 | . 13 9 . . . . . . . . Kinetic 332 | 26 141 118 . . . . 7 12 . 28 Thermal 78 | . 13 27 14 . . . . . . 24 Explosive 36 | . . 11 8 . . . 12 5 . . Electromagnetic 43 | . . 12 4 . . . 12 11 . 4 Robot Hit Streak 22 | 6 6 22 5 . . . 12 13 . 6 Robot Miss Streak 5 | 4 5 3 2 . . . 1 3 . 4 Penetration Max . | . . . . . . . . . . . Secondary Targets 5 | . 2 3 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . Shots Hit Robots 275 | 17 75 110 9 . . . 20 12 . 32 Core Hits 159 | 5 36 59 15 . . . 15 16 . 13 Critical Kills 4 | 1 1 . . . . . . . . 2 Critical Parts Destroyed 1 | . . . . . . . 1 . . . Critical Strikes 8 | 1 1 . 2 . . . 1 1 . 2 Burn 2 | . . . 2 . . . . . . . Meltdown 2 | . . . . . . . . . . 2 Destroy 3 | 1 1 . . . . . 1 . . . Blast 1 | . . . . . . . . 1 . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7320 | 186 843 2330 607 . . . 1398 1023 . 933 Guns 2529 | 186 839 1282 85 . . . . . . 137 Cannons 1025 | . . . . . . . 193 201 . 631 Explosions 3757 | . . 1048 517 . . . 1205 822 . 165 Melee . | . . . . . . . . . . . Ramming 9 | . 4 . 5 . . . . . . . Kinetic 2510 | 186 839 976 . . . . 38 148 . 323 Thermal 893 | . . 246 85 . . . 73 44 . 445 Explosive 3152 | . . 974 517 . . . 1132 529 . . Electromagnetic 756 | . . 134 . . . . 155 302 . 165 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 13 | . 3 . . . . . 3 13 13 13 Average Corruption 4 | . 2 . . . . . 1 6 13 13 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 158 | . 79 . . . . . 4 31 18 26 Message Errors 47 | . 19 . . . . . . 11 9 8 Matter Fused 35 | . 14 . . . . . 1 8 4 8 Heat Flow Errors 18 | . 12 . . . . . 2 1 1 2 Energy Discharges 20 | . 13 . . . . . . 5 1 1 Parts Rejected 2 | . 1 . . . . . . . . 1 Parts Fused 3 | . 3 . . . . . . . . . Data Loss (minor) 13 | . 6 . . . . . 1 3 3 . Data Loss (major) 5 | . 3 . . . . . . . . 2 Misfires 7 | . 5 . . . . . . . . 2 Alerts 5 | . 2 . . . . . . 3 . . Weapon Failures 3 | . 1 . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 205 | . . 40 5 . . . 27 77 . 56 Projectiles 68 | . . . . . . . . 12 . 56 Explosions 137 | . . 40 5 . . . 27 65 . . Melee . | . . . . . . . . . . . Knockbacks 2 | . . . . . . . . . . 2 Impact . | . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 398 | . 4 58 35 . . . 61 240 . . Shots 16 | . . 3 2 . . . 2 9 . . Rammed . | . . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . Kicked 1 | . . . 1 . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 439 | . 274 215 439 . . . 232 271 80 233 Average Temperature 81 | . 68 38 236 . . . 82 83 53 101 Received Heat Transfer 2254 | . 105 666 432 . 99 30 382 162 . 378 Effects 7 | . 4 . 3 . . . . . . . Shutdowns 1 | . . . 1 . . . . . . . Energy Bleed 2 | . 1 . 1 . . . . . . . Interference 3 | . 3 . . . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . 2 Parts Melted 4 | . . 1 . . . . . . . 3 Heat Transferred 1714 | . . 594 370 . . . . 50 . 700 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . 1 . . . . 1 1 . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Dat Pro Peak Influence 447 | 20 280 447 188 18 37 33 . . . . Initial 188 | . 13 118 188 13 12 18 . . . . Average 72 | 10 84 87 47 13 14 18 . . . . Maximum Alert Level 2 | . 1 2 . . . . . . . . Low Security (%) 87 | 100 79 88 100 100 100 100 . . . . Level 1 11 | . 20 8 . . . . . . . . Level 2 . | . . 2 . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 14 | . 2 6 4 . 1 . . 1 . . Investigation 5 | . 1 3 1 . . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 8 | . 1 3 3 . 1 . . . . . Assault 1 | . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . 1 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Dat Pro Distress Signals 2 | . 1 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 122 | . 23 32 20 . 4 1 14 11 . 17 Peak Tracking Total 11 | . 4 6 7 . 4 1 5 11 . 8 Tactical Retreats 21 | . 4 2 6 . 2 . 2 2 . 3 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Dat Pro Traps Triggered 4 | . 1 2 . . 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . . 1 . 1 Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Dat Pro Machines Disabled 8 | . 1 2 3 . . . 1 1 . . Max in Single Turn 2 | . 1 2 2 . . . 1 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Dat Pro Machines Accessed 19 | . 10 4 2 1 . 1 1 . . . Terminals 13 | . 7 3 1 1 . 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . 1 . 1 . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 56 | . 33 13 7 1 . 1 1 . . . Successful 30 | . 18 6 4 1 . . 1 . . . Failed 26 | . 15 7 3 . . 1 . . . . Catastrophic 7 | . 5 1 . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 38 | . 23 11 3 . . 1 . . . . Terminals 35 | . 19 11 3 1 . 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 8 | . 4 . 4 . . . . . . . Recycling Units 10 | . 10 . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 10 | . 6 1 1 1 . . 1 . . . Part Schematic 1 | . 1 . . . . . . . . . Open Door 1 | . . . . . . . 1 . . . Open DSF 1 | . . . . 1 . . . . . . Level Access Points 1 | . 1 . . . . . . . . . Fabricator Index 1 | . . 1 . . . . . . . . Unreport Threat 2 | . 1 . 1 . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 3 | . . . 3 . . . . . . . Scan Component 2 | . . . 2 . . . . . . . Repair 1 | . . . 1 . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . . . Report Inventory 2 | . 2 . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . Analyze 1 | . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 12 | . 9 3 . . . . . . . . Terminals 7 | . 4 3 . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . Botnet 6 | . 3 3 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . Mechanics 1 | . 1 . . . . . . . . . Recycling Units 4 | . 4 . . . . . . . . . Monitor 1 | . 1 . . . . . . . . . Reject 1 | . 1 . . . . . . . . . Recyclers 1 | . 1 . . . . . . . . . Mask 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 16 | . 9 4 2 . . 1 . . . . Full Trace Events 3 | . 1 1 1 . . . . . . . Feedback Events 1 | . 1 . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . 1 1 . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . Time 26 | . . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter 76 | . 76 . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Dat Pro Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Dat Pro Turns Passed 17684 | 209 7170 2696 3651 35 125 378 952 1315 461 692 Spaces Moved 3832 | 91 1233 354 574 13 85 172 604 446 32 228 Core 184 | 8 . 18 105 . . . . 1 . 52 Treads 734 | . . 108 . . . . 91 445 32 58 Legs 2914 | 83 1233 228 469 13 85 172 513 . . 118 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 50 125 125 195 125 240 240 50 Average Speed 153 | 117 120 181 122 125 125 195 147 247 240 183 Slowest Speed 1300 | 150 120 300 190 125 125 195 400 1300 240 1050 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 38 | 4 92 24 39 1 52 5 78 66 37 28 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . 1 1 . 1 . . . . . . Unknown Exits Taken 6 | 1 . . 1 . . 1 1 1 1 . Scrap Searched 7 | . . . . . . . 2 3 . 2 Spaces Dug 20 | . 11 9 . . . . . . . . Terrain Destroyed 395 | . 12 85 62 . . . 141 79 . 16 Melee . | . . . . . . . . . . . Projectile 45 | . 12 9 . . . . 2 6 . 16 AOE 350 | . . 76 62 . . . 139 73 . . Terrain Rammed 1 | . 1 . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Dat Pro Total 15135 | 166 6763 2233 3495 32 100 215 637 631 417 446 Wait 10833 | 50 5407 1726 2882 16 6 38 . 150 386 172 Move 3822 | 90 1232 353 573 12 84 171 603 445 31 228 Hop . | . . . . . . . . . . . Pick Up 40 | 5 9 3 8 . 2 4 8 1 . . Fast Attach 38 | 7 1 3 5 . 8 . 4 6 . 4 Attach 41 | . 2 14 3 4 . 2 6 4 . 6 Detach 10 | . . 3 2 . . . 1 2 . 2 Swap 39 | 1 15 17 4 . . . 2 . . . Drop 24 | . 14 7 3 . . . . . . . Fire 273 | 13 82 107 14 . . . 12 11 . 34 Melee . | . . . . . . . . . . . Ram 1 | . 1 . . . . . . . . . Kick 1 | . . . 1 . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 13 | . . . . . . . 1 12 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [Min]) -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 210 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 408 | -10/Materials | Discovered new exit (range 7) 2242 | -10/Materials | Discovered new exit (range 9) 2585 | -10/Materials | Discovered new exit (range 8) 3474 | -10/Materials | Discovered new exit (range 7) 4788 | -10/Materials | Build established: Scavenger-Mutant 6928 | -10/Materials | Discovered new exit (range 6) 6956 | -10/Materials | Identified exit to Materials 7380 | -10/Materials | Entered another Materials area 7380 | -9/Materials | Evolved 2 slots: Utility x2 8978 | -9/Materials | Discovered new exit (range 12) 9649 | -9/Materials | Lost 3 parts (1p1n1w) 9768 | -9/Materials | Core integrity fell below 50% 9897 | -9/Materials | Discovered new exit (range 15) 10043 | -9/Materials | Lost 6 parts (1p2n1u2w) 10075 | -9/Materials | Identified exit to Materials 10076 | -9/Materials | Entered another Materials area 10076 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 10149 | -8/Materials | Repaired Aluminum Leg 12053 | -8/Materials | Build established: Scavenger-Skirmisher 13603 | -8/Materials | Lost 4 parts (1u3w) 13673 | -8/Materials | Released all parts (5) 13702 | -8/Materials | Lost 4 parts (1p2u1w) 13713 | -8/Materials | Core integrity fell below 50% 13720 | -8/Materials | Discovered new exit (range 16) 13727 | -8/Materials | Entered Factory 13727 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13761 | -7/Factory | Identified exit to DSF 13762 | -7/Factory | Entered DSF 13810 | -7/DSF | Additional patrols routed to DSF 13867 | -7/DSF | Discovered new exit (range 16) 13887 | -7/DSF | Entered Factory 13887 | -6/Factory | Evolved 2 slots: Utility x2 14194 | -6/Factory | Build established: Tank 14197 | -6/Factory | Discovered new exit (range 16) 14265 | -6/Factory | Entered Lower Caves 14282 | -6/Lower Caves | Encountered a Warlord checkpoint 14336 | -6/Lower Caves | Lost 6 parts (1n3u2w) 14568 | -6/Lower Caves | Build established: Mutant 14927 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 14998 | -6/Lower Caves | Build established: Tank 15080 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 15202 | -6/Lower Caves | Discovered new exit (range 6) 15217 | -6/Lower Caves | Entered another Lower Caves area 15622 | -6/Lower Caves | Learned Factory garrison access intel 15658 | -6/Lower Caves | Build established: Scavenger-Tank 15726 | -6/Lower Caves | Learned Factory security intel 15951 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 16009 | -6/Lower Caves | System corruption reached 10% 16012 | -6/Lower Caves | Destroyed 7 combat bots 16020 | -6/Lower Caves | Lost 5 parts (2n3w) 16300 | -6/Lower Caves | Discovered new exit (range 15) 16532 | -6/Lower Caves | Entered Data Miner 16532 | -6/Data Miner | Discovered new exit (range 7) 16993 | -6/Data Miner | Entered Proximity Caves 17018 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17064 | -5/Proximity Caves | Core integrity fell below 50% 17392 | -5/Proximity Caves | Lost 9 parts (1p1n3u4w) 17635 | -5/Proximity Caves | Lost 3 parts (1p2n) 17649 | -5/Proximity Caves | Core integrity fell below 20% 17660 | -5/Proximity Caves | Released all parts (5) 17685 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 17497_ System corrupted: Matter fused (-5). 17512_ System corrupted: Matter fused (-7). 17517_ Acquired 33 matter. 17529_ System corrupted: Matter fused (-9). 17556_ F%OWZOQN8O>M#1BUPWYS0UFLH|/JH&K#KAEDMROA 17583_ SNEFEN8HLVT5TGYOWPX81=B|WGYY6A8P V%Y 17600_ G-50 Soldier destroyed. 17600_ Cld. Deuterium Engine destroyed. 17602_ Flexi-carbon Leg destroyed. 17604_ Imp. Titanium Leg destroyed. 17609_ Hvy. Laser fries itself beyond repair. 17615_ I:W/GWTW KGVTKY42O8MM2IAX MZ BGA 17632_ System corrupted: Substantial component data lost. 17636_ Destroyed Lgt. Angular Momentum Engine. 17649_ Flexi-carbon Leg destroyed. 17656_ Hvy. Plasma Cannon destroyed. 17660_ Released Hcp. Storage Unit. 17660_ Released Imp. Power Shielding. 17660_ Released Adv. Weight Redist. System. 17660_ Released Mak. ECM Suite. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ????????????????????????# ##?????????????????????? | | ????????????????????????# #??????? ?????????????? | | ???????????????????????## ??????? #?????????????? | | ???????????????????????# ?????? #?????????????? | | ???????????????????????# ##????? #?????????????? | | ??????????????????????## @ ####? #####?????????? | | ??????????????????????# ## #?????????? | | ??????????????????????# ? ??????? | | ??????????????????????# ??????? | | ??????????????????????# s ss ?????? | | ??????????????????????## #### ?????? | | ???????????????????????## ##????? ?????? | | ????????????????????????# ##???? ??????? | | ???????????????????????## #??? #????????? | | ???????????????????????# s### #????????? | | ???????????????????????# s #????????? | | ??????????????????????## ### #????????? | | ?????????????????????## #?# #???????? | | ????????????????????## ##?## ????? | | ???????????????????## ##???# ### # ????? | | ??????????????????## ##????# #??? #?? ????? | | ?????????????????## ##?????# ##???????????????? | | ?????????????????# #??????####????????????????? | | ?????????##??????#" #??????????????????????????? | | ##???#### #??#####%*%##??????????????????????????? | | #??## "##### " #???????????????????????????? | | #???# ### #??????????????????????? | | ##### % #??????????????????????? | | ##### #??????????????????????? | | ##??# ## #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 18 Energy Capacity 760 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 225 Power Shielding 66 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- Sensor Array | -10/Materials | Hacked Visual Processing Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AluminumVariableBattery Manual? 0 Play Time 01:25:59 Cumulative 22.3 hours Start 2025.01.19 @ 12:40:54 End 2025.01.19 @ 14:53:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 18 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 15 Achievement% 19 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 42/SmallcapsGlow Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fe430842-4fd9-4c3d-8901-f188cc22d483