Cogmind - Beta 16 --- EXPLORER MODE // 2026.02.06 @ 11:32:46 Player: NeoBioHazard Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (44) 220 Value Destroyed (1112) 1112 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (6315) 6315 TOTAL SCORE: 14567 Bonus ------- Follower Combat Kills 33 Win 3000 Win Speed 3282 Cogmind --------- Core Integrity 1389/1600 Matter 280/300 Energy 218/220 System Corruption 6% Temperature Cool (4) Movement Flying (32) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION (10) -- Field Propulsion Array Q-thruster Q-thruster Impulse Thruster Array > --- UTILITY (12) ----- Advanced Sensor Array Advanced Signal Interpreter Advanced Signal Interpreter Improved Terrain Scanner Terrain Scan Processor Advanced Terrain Scan Processor Improved Salvage Targeting Computer Advanced Transmission Jammer Layered Light Armor Plating Advanced Hacking Suite > --- WEAPON (2) ------- Heavy Pick > --- INVENTORY (5) ---- Quantum Reactor Field Propulsion Drive Advanced Power Amplifier Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Nuclear Pulse Array Impulse Thruster Field Propulsion Array Q-thruster Q-thruster Q-thruster Impulse Thruster Array > --- UTILITY ---------- Enhanced Optical Array Advanced Sensor Array Advanced Sensor Array Advanced Signal Interpreter Advanced Signal Interpreter Improved Terrain Scanner Terrain Scan Processor Advanced Terrain Scan Processor Improved Salvage Targeting Computer Advanced Transmission Jammer Layered Light Armor Plating Advanced Hacking Suite > --- WEAPON ----------- Great Maul Great Axe > --- INVENTORY -------- Quantum Reactor Field Propulsion Drive Advanced Power Amplifier Long-range Missile Launcher Heavy Pick [Rating: 153] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion VTOL Module Leg Aluminum Leg Flight Unit VTOL Module Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Medium Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Great Axe Ballistic Gun Light Assault Rifle Impact Weapon Great Maul Slashing Weapon Great Axe Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 19 | . 1 . 2 2 2 2 2 2 2 2 2 Power 1 | . . . . . . . . . 1 . . Propulsion 8 | . . . . 2 . . 1 1 . 2 2 Utility 10 | . 1 . 2 . 2 2 1 1 1 . . Weapon . | . . . . . . . . . . . . Parts Attached 73 | 6 9 . 6 3 14 5 6 7 3 5 9 Power 10 | 1 1 . 2 1 1 . 2 . . 2 . Engine 5 | 1 1 . 2 1 . . . . . . . Core 3 | . . . . . 1 . 2 . . . . Reactor 2 | . . . . . . . . . . 2 . Propulsion 24 | 1 3 . 2 1 4 1 2 2 2 2 4 Treads . | . . . . . . . . . . . . Leg 2 | 1 1 . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 22 | . 2 . 2 1 4 1 2 2 2 2 4 Utility 32 | 2 4 . 2 . 7 4 2 5 1 1 4 Device 10 | . 2 . 1 . 2 1 . 3 . . 1 Storage 1 | 1 . . . . . . . . . . . Processor 17 | 1 2 . 1 . 4 1 1 2 1 1 3 Hackware 3 | . . . . . 1 1 1 . . . . Protection 1 | . . . . . . 1 . . . . . Artifact . | . . . . . . . . . . . . Weapon 7 | 2 1 . . 1 2 . . . . . 1 Energy Gun . | . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 2 | 2 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 3 | . 1 . . 1 1 . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . 1 . Parts Lost 17 | . . . 5 1 . . . . 4 1 6 Power 3 | . . . 3 . . . . . . . . Propulsion 7 | . . . 2 . . . . . 1 1 3 Utility 6 | . . . . 1 . . . . 3 . 2 Weapon 1 | . . . . . . . . . . . 1 Highest Loss Streak 4 | . . . 3 1 . . . . 4 1 4 To Critical Strikes . | . . . . . . . . . . . . Average Backups 4 | 2 4 4 4 2 4 4 3 3 4 3 4 Power 1 | . 1 2 1 1 1 1 1 1 1 . 1 Propulsion . | . . 1 1 . 1 1 . . 1 . . Utility . | . . . . . . . 1 . . . 1 Weapon 1 | . 1 1 1 1 . 1 1 2 2 2 1 Tool/Special . | . . . . . . . . . . . . Unused Backups 10 | . 3 . . . 1 2 . . 1 . 3 Power 4 | . . . . . 1 1 . . 1 . 1 Propulsion . | . . . . . . . . . . . . Utility 3 | . 2 . . . . . . . . . 1 Weapon 3 | . 1 . . . . 1 . . . . 1 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 86 | . 87 87 74 78 92 95 99 94 80 78 81 Engine 5 | . 12 12 9 8 1 . . . . . . Core 2 | . . . . . 5 6 5 5 4 . . Reactor 1 | . . . . . . . . . . 7 7 Leg 2 | . 9 . . . . . . . . . . Flight 22 | . 15 25 19 22 27 25 26 24 20 23 24 Device 14 | . 15 25 19 23 11 12 11 13 13 12 12 Storage 1 | . 4 . . . . . . . . . . Processor 19 | . 11 12 15 16 25 25 27 30 24 16 20 Hackware 3 | . . . . . 7 12 11 6 4 4 3 Protection 1 | . . . . . . 2 5 5 4 4 3 Ballistic Gun 2 | . 10 . . . . . . . . . . Impact Weapon 6 | . 7 12 10 7 7 6 5 5 4 4 2 Slashing Weapon 2 | . . . . . 5 6 5 5 4 4 2 Peak Build Rating 153 | 6 10 10 13 13 44 55 76 100 112 130 153 Average Rating 46 | 5 8 10 10 12 38 51 64 91 98 118 142 On Entrance 43 | . 6 10 10 11 10 44 55 76 100 91 114 Avg Prop Armor Cover (%) 4 | . . . . . 5 . . . . 4 4 Naked Turns . | . . . . . . . . . . . . Heaviest Build 41 | 16 17 7 10 8 15 19 28 29 29 41 36 Greatest Support 59 | 10 20 8 8 12 20 22 31 39 43 58 59 Greatest Overweight (x) 4 | 1 4 . 1 . . . 1 . . . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 10 10 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 9 7 5 5 5 5 5 5 5 5 5 5 Most Carried 10 | 4 10 4 5 3 5 5 5 5 5 4 5 Average Carried 4 | 2 4 4 4 2 4 4 3 4 4 3 4 Final Capacity 10 | 10 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 4 4 4 4 2 5 5 5 5 5 4 4 Class Distribution -------------------- 35% | Hacker-Mutant 32% | Hacker-Scout 22% | Hacker-Ninja 3% | Hacker-Sprinter 3% | Scavenger-Scout Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Scavenger-Scout | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Ninja | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 957 | 284 138 . 69 31 145 50 30 106 14 35 55 Remotely . | . . . . . . . . . . . . Salvage Created 1307 | 126 178 81 374 . 241 76 . 151 40 . 40 Parts 61 | 8 16 1 14 . 13 2 . 2 2 . 3 Haulers Intercepted 2 | . . . 2 . . . . . . . . Recyclers Shooed 1 | 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 19 | . 3 2 10 . 4 . . . . . . Melee 12 | . 1 1 7 . 3 . . . . . . Guns 2 | . 2 . . . . . . . . . . Classes Destroyed 9 | 2 3 . 3 . 1 . . . . . . Tunneler 3 | 2 1 . . . . . . . . . . Hauler 2 | . . . 2 . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . Operator 5 | . . . 1 . 1 1 . 1 . . 1 Watcher 14 | . 3 . 1 . 4 2 . 3 1 . . Swarmer 10 | . 1 . 6 . 3 . . . . . . Grunt 6 | . 2 2 2 . . . . . . . . Sentry 2 | . . . 2 . . . . . . . . Programmer 1 | . . . . . 1 . . . . . . Best Kill Streak 3 | 2 2 2 3 . 3 1 . 2 1 . 1 Combat Bots Only 3 | . 2 2 3 . 3 . . . . . . Max Kills in Single Turn 1 | 1 1 1 1 . 1 1 . 1 1 . 1 Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . 1 1 1 . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 275 | . 8 11 75 9 19 15 . 14 36 13 75 Missed 135 | . 2 5 32 5 12 10 . 7 18 8 36 Hits 140 | . 6 6 43 4 7 5 . 7 18 5 39 Projectile 140 | . 6 6 43 4 7 5 . 7 18 5 39 Critical Strikes 9 | . . . 3 . . . . . 2 . 4 Part Disruptions 1 | . . . . . . . . 1 . . . Damage Taken 2151 | . 42 50 330 41 62 15 . 87 598 76 850 Core 623 | . 12 40 132 22 18 3 . . 170 15 211 Absorbed by Shields 4 | . . . . . . . . 4 . . . Ignored by Resistances 924 | . 28 31 216 24 40 14 . 54 141 46 330 Core Remaining (%) 91 | 100 . 79 67 96 97 99 100 100 86 98 86 Volleys Fired 18 | 6 12 . . . . . . . . . . Largest 2 | 2 2 . . . . . . . . . . Hottest 40 | 40 40 . . . . . . . . . . Shots Fired 36 | 12 24 . . . . . . . . . . Gun 36 | 12 24 . . . . . . . . . . Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 36 | 12 24 . . . . . . . . . . Thermal . | . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 12 | 9 12 . . . . . . . . . . Robot Miss Streak 1 | . 1 . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 99 | 9 20 6 31 . 14 6 . 5 4 . 4 Core Hits 36 | 5 12 1 9 . 5 . . 1 1 . 2 Critical Kills 4 | . . 1 2 . . . . . 1 . . Critical Parts Destroyed 8 | . . 1 4 . . 2 . 1 . . . Critical Strikes 15 | . . 2 7 . . 3 . 1 1 . 1 Smash 13 | . . 2 7 . . 2 . 1 1 . . Sever 2 | . . . . . . 1 . . . . 1 Melee Attacks 179 | . 6 10 45 4 33 8 9 23 12 1 28 Impact 128 | . 6 10 45 4 24 2 6 17 11 . 3 Slashing 43 | . . . . . 9 6 3 6 1 1 17 Piercing 8 | . . . . . . . . . . . 8 Sneak Attacks 6 | . . . 4 . . . . 1 . . 1 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . 1 1 . . . . . Damage Inflicted 3341 | 94 271 206 1027 . 587 368 . 362 222 . 204 Guns 294 | 94 200 . . . . . . . . . . Cannons . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 3047 | . 71 206 1027 . 587 368 . 362 222 . 204 Ramming . | . . . . . . . . . . . . Kinetic 294 | 94 200 . . . . . . . . . . Thermal . | . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact 2407 | . 71 206 1027 . 377 142 . 362 222 . . Slashing 640 | . . . . . 210 226 . . . . 204 Piercing . | . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . . . 9 . 6 Average Corruption 4 | . . . . . . . . . 9 . 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 1 | . . . . . . . . . 1 . . Matter Fused 1 | . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 835 | . . 42 237 . 136 215 . 160 45 . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 835 | . . 42 237 . 136 215 . 160 45 . . Knockbacks 8 | . . . 2 . 3 . . 2 1 . . Impact 8 | . . . 2 . 3 . . 2 1 . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 73 | . 6 . 9 . . . . 4 1 73 24 Average Temperature 11 | . 6 . 7 . . . . 4 1 24 8 Received Heat Transfer 342 | . 33 45 189 36 . . . 12 9 . 18 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 12 | . . 1 4 . 4 . . 3 . . . Combat Hostiles 5 | . . 1 3 . 1 . . . . . . Parts Fried 15 | . . . 4 . 7 . . 4 . . . Impact Corruptions 34 | . . 2 11 . 7 5 . 7 2 . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Res Acc Maximum Alert Level . | . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 70 | 5 36 35 63 18 70 8 4 49 60 28 49 Initial 25 | . . 8 . 18 . 3 . . 18 25 . Average 8 | . 4 7 23 6 8 1 . 11 10 10 2 Influence Increases 1391 | 15 193 53 425 3 229 20 10 169 115 36 123 Destroy 0b10 Robot/C 400 | . 60 40 220 . 80 . . . . . . Destroy 0b10 Robot/NC 125 | 15 20 . 20 . 25 15 . 20 5 . 5 Destroy Leader 152 | . 26 10 76 . 28 4 . 6 2 . . Allied During Kill 2 | . . . 2 . . . . . . . . Successful Hack 170 | . 39 . 20 1 52 . . 12 10 18 18 Select Force Hacks 30 | . 30 . . . . . . . . . . Disable Machine 16 | . . . 4 . 4 . . 4 . . 4 Destroy Structure 106 | . 3 3 8 2 10 1 10 22 8 3 36 Partial Spotted 90 | . . . 15 . 15 . . 30 15 15 . Lose Combat Pursuer 300 | . 15 . 60 . 15 . . 75 75 . 60 Influence Decreases 1342 | 15 163 83 362 66 219 30 10 120 104 96 74 Entered New Map 140 | . . 22 . 45 . 7 . . 31 35 . Time Decay 1061 | 15 163 61 292 20 219 23 10 120 32 61 45 Lost Part 103 | . . . 50 1 . . . . 23 . 29 Lost Ally 20 | . . . 20 . . . . . . . . Purge Threat 18 | . . . . . . . . . 18 . . Squads Dispatched 17 | . 1 . 1 2 1 2 1 5 . 1 3 Investigation 3 | . 1 . . . . 1 . . . . 1 Extermination 8 | . . . . . 1 1 1 2 . 1 2 Reinforcement 6 | . . . 1 2 . . . 3 . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 2 | . . . 1 . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 93 | . 9 2 17 8 10 6 . 12 11 7 11 Peak Tracking Total 8 | . 2 2 4 6 3 4 . 6 7 7 8 Tactical Retreats 13 | . 1 . 4 . 1 . . 3 2 . 2 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 6 | . 1 . . 2 . . . 1 . 1 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 4 | . . . 1 . 1 . . 1 . . 1 Max in Single Turn 1 | . . . 1 . 1 . . 1 . . 1 Garrison Access 3 | . . . . . 1 1 . 1 . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 36 | . 9 . 7 2 8 2 1 3 1 1 2 Terminals 31 | . 8 . 7 2 7 . 1 2 1 1 2 Fabricators 1 | . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 1 . 1 . . . Total Hacks 115 | . 36 . 29 5 19 3 2 12 3 1 5 Successful 82 | . 28 . 23 4 12 1 1 8 2 1 2 Failed 33 | . 8 . 6 1 7 2 1 4 1 . 3 Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 89 | . 31 . 26 5 16 . 2 6 . 1 2 Terminals 105 | . 35 . 29 5 17 . 2 8 3 1 5 Fabricators 2 | . . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 7 | . . . . . 2 1 . 4 . . . Terminal Hacks 41 | . 16 . 11 . 2 . . 7 2 1 2 Robot Analysis 9 | . 3 . 3 . 1 . . 2 . . . Prototype ID Bank 5 | . 1 . 2 . . . . 2 . . . Open Door 1 | . . . . . . . . . . . 1 Level Access Points 3 | . 1 . . . . . . . . 1 1 Branch Access Points 1 | . 1 . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . Terminal Index 4 | . 1 . 2 . 1 . . . . . . Unreport Threat 6 | . 3 . . . . . . 1 2 . . Locate Traps 10 | . 5 . 3 . . . . 2 . . . Zone Layout 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 1 . 1 . . . Seal Access 3 | . . . . . 1 1 . 1 . . . Unauthorized Hacks 38 | . 12 . 12 4 9 . 1 . . . . Terminals 37 | . 11 . 12 4 9 . 1 . . . . Botnet 19 | . 6 . 6 2 4 . 1 . . . . Operators 1 | . . . . 1 . . . . . . . Skim 17 | . 5 . 6 1 5 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 5 | . . . 1 . 1 1 . 1 . . 1 Used 3 | . . . 1 . 1 . . . . . 1 Hacking Detections 30 | . 6 . 6 2 8 1 1 2 1 1 2 Full Trace Events 2 | . . . . . . 1 . . . . 1 Feedback Events 1 | . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies 2 | . . 2 . . . . . . . . . Largest Group 2 | . . 2 2 . . . . . . . . Highest-Rated Group 48 | . . 48 48 . . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 12 | . . . 12 . . . . . . . . Total Damage 158 | . . . 158 . . . . . . . . Kills 1 | . . . 1 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Res Acc Active Infowar (turns) 3227 | . 527 157 505 72 742 168 180 258 118 122 378 Optics 2787 | . 469 157 505 72 742 168 180 258 58 . 178 Sensors 2082 | . . . 300 64 494 168 180 258 118 122 378 Terrain 3019 | . 473 157 351 72 742 168 180 258 118 122 378 Seismic 1102 | . 527 157 347 71 . . . . . . . Jamming 501 | . . . . . . . . 7 6 110 378 Robot Analysis Total 8 | . 3 . 2 . 1 . . 2 . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 3621 | 132 789 157 505 72 742 168 180 258 118 122 378 Spaces Moved 5170 | 64 496 237 638 141 939 470 324 666 202 297 696 Core 10 | 10 . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 266 | 54 212 . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 4894 | . 284 237 638 141 939 470 324 666 202 297 696 Fastest Speed 25 | 50 37 37 34 34 28 28 26 27 28 25 26 Average Speed 37 | 162 74 37 43 34 28 28 27 27 29 30 29 Slowest Speed 360 | 190 360 37 120 37 37 29 106 28 31 34 35 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 29 | . . 2 2 2 6 . 1 2 5 5 4 Potential Cave-ins 2 | . . . . . . . . . . . 2 Cave-ins Triggered 2 | . . . . . . . . . 1 . 1 Exploration Rate (%) 28 | 5 92 45 43 20 31 17 14 28 10 14 26 Regions Visited 11 Branch Regions 1 Pre-discovered Areas 5 | . 1 1 2 . 1 . . . . . . Known Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 64 | . 3 3 8 2 10 1 5 11 5 1 15 Terrain Destroyed 64 | . 3 3 8 2 10 1 5 11 5 1 15 Melee 64 | . 3 3 8 2 10 1 5 11 5 1 15 Projectile . | . . . . . . . . . . . . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Res Acc Total 6499 | 79 885 286 785 155 1346 489 399 706 235 321 813 Wait 1011 | . 346 42 90 9 356 . 60 . 19 9 80 Move 5103 | 63 495 232 633 136 927 469 321 661 192 286 688 Hop 26 | . . 2 2 2 5 . 1 2 4 5 3 Pick Up 29 | 4 5 . 2 1 6 3 2 2 2 1 1 Fast Attach 36 | 6 4 . 4 . 7 2 1 1 1 2 8 Attach 21 | . 3 . 5 3 2 1 2 2 . 2 1 Detach 13 | . 4 . 2 . 2 1 . 1 . 1 2 Swap 21 | . 2 . 1 . 5 2 3 5 2 1 . Drop 33 | . 8 . 1 . 6 4 3 5 4 . 2 Fire 18 | 6 12 . . . . . . . . . . Melee 162 | . 6 10 45 4 30 7 6 17 11 1 25 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 26 | . . . . . . . . 10 . 13 3 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / Sto) -6/Factory -5/Factory -4/Factory -3/Research -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 15) 133 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Evolved 1 slot: Utility x1 160 | -10/Materials | Identified exit to Mines 160 | -10/Materials | Discovered exit to Mines (range 16) 238 | -10/Materials | Discovered exit to Mines (range 10) 306 | -10/Materials | Build established: Hacker-Mutant 489 | -10/Materials | Identified exit to Materials 489 | -10/Materials | Discovered exit to Materials (range 15) 606 | -10/Materials | Discovered exit to Materials (range 10) 747 | -10/Materials | Learned location of 2 exits from Mines 789 | -10/Materials | Learned location of 2 exits from Materials 845 | -10/Materials | Learned location of 2 exits from Mines 856 | -10/Materials | Learned Storage stockpile data 876 | -10/Materials | Learned location of 2 exits from Materials 908 | -10/Materials | Learned Recycling recycling unit intel 922 | -10/Materials | Entered Mines 923 | -10/Mines | Identified exit to Subcaves 964 | -10/Mines | Learned location of Storage (-7) 965 | -10/Mines | Met a Derelict bent on vengeance 1026 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 1079 | -10/Mines | Entered Materials 1079 | -9/Materials | Accompanied by 2 allies 1079 | -9/Materials | Evolved 2 slots: Utility x2 1080 | -9/Materials | Identified exit to Mines 1080 | -9/Materials | Identified exit to Materials 1085 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1238 | -9/Materials | Lost 3 parts (2p1n) 1537 | -9/Materials | Loaded intel: 17 interactive machine locations 1578 | -9/Materials | Learned location of Mines (-8) 1584 | -9/Materials | Entered another Materials area 1584 | -8/Materials | Evolved 2 slots: Propulsion x2 1647 | -8/Materials | Identified exit to Factory 1647 | -8/Materials | Discovered exit to Factory (range 14) 1656 | -8/Materials | Entered Factory 1656 | -7/Factory | Evolved 2 slots: Utility x2 1719 | -7/Factory | Identified exit to Factory 1719 | -7/Factory | Discovered exit to Factory (range 9) 1823 | -7/Factory | Identified exit to Storage 1823 | -7/Factory | Discovered exit to Storage (range 14) 2061 | -7/Factory | Discovered exit to Factory (range 17) 2095 | -7/Factory | Build established: Hacker-Scout 2142 | -7/Factory | Learned location of Extension (-6) 2192 | -7/Factory | Learned 4 Lower Caves zone layouts 2233 | -7/Factory | Loaded intel: 215 non-interactive machine locations 2287 | -7/Factory | Learned 2 Extension zone layouts 2321 | -7/Factory | Loaded intel: 4 scanalyzer locations 2366 | -7/Factory | Learned 4 Factory zone layouts 2398 | -7/Factory | Entered another Factory area 2398 | -6/Factory | Evolved 2 slots: Utility x2 2549 | -6/Factory | Identified exit to Factory 2549 | -6/Factory | Discovered exit to Factory (range 15) 2566 | -6/Factory | Entered another Factory area 2566 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2707 | -5/Factory | Identified exit to Factory 2707 | -5/Factory | Discovered exit to Factory (range 11) 2746 | -5/Factory | Entered another Factory area 2746 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2842 | -4/Factory | Spotted B-86 Titan 2992 | -4/Factory | Identified exit to Research 2992 | -4/Factory | Discovered exit to Research (range 19) 3004 | -4/Factory | Entered Research 3004 | -3/Research | Evolved 2 slots: Power x1, Utility x1 3062 | -3/Research | Crushed by falling debris 3093 | -3/Research | Lost 4 parts (1n3u) 3097 | -3/Research | Build established: Hacker-Ninja 3116 | -3/Research | Identified exit to Research 3116 | -3/Research | Discovered exit to Research (range 16) 3122 | -3/Research | Entered another Research area 3122 | -2/Research | Evolved 2 slots: Propulsion x2 3175 | -2/Research | Identified exit to Access 3189 | -2/Research | Found Prototype Processor 3189 | -2/Research | Identified Exp. Core Analyzer 3244 | -2/Research | Entered Access 3244 | -1/Access | Evolved 2 slots: Propulsion x2 3320 | -1/Access | Identified exit to Surface 3573 | -1/Access | Spotted B-99 Colossus 3573 | -1/Access | Spotted B-99 Colossus 3604 | -1/Access | Crushed by falling debris 3622 | *** | Escaped! Last Messages --------------- 03578_ Slug penetrates Wall. 03578_ Slug penetrates Anti-Orbital Battery. 03584_ Impulse Thruster destroyed. 03587_ Anti-Orbital Battery disabled. 03588_ Slug penetrates Wall. 03588_ Penetrated by Slug. 03588_ Slug penetrates Wall. 03588_ Penetrated by Slug. 03589_ Q-thruster destroyed. 03604_ The unstable cave ceiling collapses. 03604_ Crushed by falling debris. 03604_ Enh. Optical Array destroyed. 03604_ System corrupted by crushing effect (+1). 03619_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. Feedback: System corruption (+1%). 03619_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 03620_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | !! # ^ ######/### # """" #????##?#? | | # ##? ?# % # """" #??#????## | | # #? ? ?# # """" #?##????#? | | / ##?? # /# * """" ####??#??# | | # ##? # # " #?####??#? | | # #?? # # "#??#???#? | | # #?? # + ##?##?#?#? | | # #? # # ##?#?####? | | = # ## # " ] #######?## | | # ########## ""##"########"#?#?###?? | | ######+## ####### ##?#?##??# ###?##?#? | | ???#?# ##???## #?#####?## ##??##### | | ##??## #???#?# ####?#########?##### | | #??#?# ##????# ###????#####"####### | | ?###?#####+######### ?#??#?###?## # | | # ??? ?? #?# ########### ! # | | ?????? ? ??# ???#####??# =# | | ???? ?##""""""""""####?####?# # | | ?? #???"??""??""###?#???### ! # | | # ##?"???"???""#?#??###### # | | # #?#""""""""""###?##?#### # | | # ]][ #?# #?#??#?#??#! # | | # """ """ ]][ #?# ####?###?## # | | # """T""" ][! #?# #??#?#######+####### | | ##################?# "" ###???# | | ?????????? ??????#?# "@ #?##?## | | ???? ????? ???????## #?##### ########### | | ??????? ??????????## #?#?#?# ##?######## | | ?????????????#?????# ##?#??# # | | ????????????????#?## ####??# #? = | | ??????????????????# #??#?# # | | ??????????? ???#??##"" ##????# # / / | | ????????? ? ??#????#"" #????## + | | ???????????????????#"" #??#??# # ! | | ?????????? ????#???#T #?#???# + | | ??????????? ??#????#"" #?????# # """"" | | ??????????????????##"" #?????# # """"" = | | ???????????###????##"" ####### #??""""" ?? | | ?????????????? A gu R #??"""""?? | | ????????????? #??""""???? | | ???????? ????######################## #?###?????? | | ????????????????????#??#?##?????????# #????##???? | | ??????????????#?#?????#???#????#???## ##????????? | | ??????????????????#????????#?#??????# ##?????#??? | | ?????????????????????????#???????#??# #?#??????#? | | ????????????????????????? ?????? ?? #?#???#??#? | | ?????????????????#?????????????? ??? ##????????? | | ??????????????????? ??? ???? ???????####?????????? | | ???????????????#????? ???????#? ??????????#??##??? | | ????????????????????????? ?????????? ? ??#???#??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 35 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 285 Jamming Range 16 Corruption Containment 8 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 64 Targeting Accuracy 5 Melee Accuracy 8 Salvage Targeting 2 Offensive Hacking 44 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BraceDisruptorRefractor Manual? 0 Play Time 01:05:50 Cumulative 176.9 hours Start 2026.02.06 @ 10:25:48 End 2026.02.06 @ 11:32:46 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 322 Rogue 216 Adventurer 15 Explorer 91 Win Type 0 Total 14 Types 14/0/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 62 Achievement% 47 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5d706989-b45f-40aa-a0d5-b5b26e739ad9