Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.05 @ 14:41:44 Player: Zyalin Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (432) 2160 Value Destroyed (19137) 19137 Prototype IDs (77) 1540 Alien Tech Used (9) 1800 Bonus (11003) 11003 TOTAL SCORE: 46540 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2637 Follower Combat Kills 4036 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 188 Used Core Reset Matrix 3000 Friendly Fire -1558 Cogmind --------- Core Integrity 0/1600 Matter 188/300 Energy 13/100 System Corruption 13% Temperature Cool (2) Movement Treading (165) Ox1 Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Biometal Medium Treads Zionite Composite Leg II Enhanced Biometal Leg Centrium Leg > --- UTILITY (13) ----- High-capacity Storage Unit Improved Targeting Computer Advanced Melee Analysis Suite Advanced Core Analyzer Advanced Core Analyzer Precision Matter Filter > --- WEAPON (5) ------- Enhanced Gamma Bomb Array > --- INVENTORY (12) --- High-powered Transdimensional Reconstructor Matter Drive Tactical Quantum Warhead Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Biometal Leg Centrium Leg Centrium Leg Zionite Supercomposite Leg Zionite Supercomposite Leg > --- UTILITY ---------- Experimental Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Experimental Target Analyzer Experimental Power Shielding Damper Plating Zionite Shade Armor Advanced Force Field > --- WEAPON ----------- Core Cannon Tactical Quantum Warhead Sigix Broadsword > --- INVENTORY -------- Quantum Reactor Light Quantum Reactor Improved Heavy Siege Treads Zionite Composite Leg II Centrium Leg Advanced Coolant Injector Large Storage Unit Large Storage Unit Improved Energy Well Matter Compressor Matter Compressor Improved Melee Analysis Suite Precision Matter Filter Advanced Particle Charger Improved Weapon Cycler Advanced Transmission Jammer Zionite Weapon Casing Zionite Shade Armor Experimental Thermal Shield High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Core Reset Matrix Subatomic Replicator Matter Drive Gamma Rifle Advanced Plasma Rifle Enhanced Quantum Rifle HERF Cannon KE Penetrator Railgun Enhanced Gamma Bomb Array Heavy Rocket Launcher [Rating: 228] Favorites ----------- Power Reinforced Fission Core Engine Reinforced Ion Engine Power Core Reinforced Fission Core Reactor Vortex Chain Reactor Propulsion Armored Leg Treads Armored Medium Treads Leg Armored Leg Wheel Armored Wheel Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Heavy Armor Plating Artifact Matter Drive Weapon Gauss Rifle Energy Gun Heavy Beamcaster Energy Cannon HERF Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Improved Proton Missile Launcher Special Weapon Improved Remote Datajack Slashing Weapon Sigix Broadsword Piercing Weapon Heavy Pick Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Slots Evolved 18 | . . . . . 4 2 . . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 3 | . . . . . 1 . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Utility 11 | . . . . . 2 2 . . . . . . 2 . . . . 1 . . . . . . . . . 2 . 1 1 . Weapon 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Parts Attached 635 | 5 10 1 . 6 24 23 24 52 22 7 3 12 42 18 15 14 25 42 2 2 8 11 28 7 4 5 4 37 63 32 24 63 Power 31 | 1 1 1 . 1 3 1 2 6 . . . . 3 1 1 1 1 . . . . . 3 . . . 1 1 . . . 3 Engine 16 | 1 1 1 . 1 2 . 1 4 . . . . 3 . 1 . . . . . . . 1 . . . . . . . . . Core 6 | . . . . . 1 1 . 1 . . . . . . . 1 1 . . . . . 1 . . . . . . . . . Reactor 9 | . . . . . . . 1 1 . . . . . 1 . . . . . . . . 1 . . . 1 1 . . . 3 Propulsion 93 | 2 . . . 2 7 5 4 7 . . . 2 8 1 3 . 6 6 . . 1 . 9 . . 1 . 2 3 4 6 14 Treads 33 | 2 . . . 2 1 3 3 4 . . . 1 1 . . . . 4 . . 1 . 4 . . 1 . . . . . 6 Leg 59 | . . . . . 6 2 1 2 . . . 1 7 1 3 . 6 2 . . . . 5 . . . . 2 3 4 6 8 Wheel 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 284 | . 6 . . 1 4 11 7 14 13 2 . 4 15 9 4 8 8 26 2 . 4 5 9 4 2 4 2 26 47 13 14 20 Device 146 | . 2 . . . 3 7 3 5 11 1 . 1 5 5 2 4 6 11 2 . 1 4 5 4 2 2 2 15 25 7 5 6 Storage 28 | . 2 . . 1 . 1 3 1 . . . . 1 1 . . . 4 . . . 1 1 . . . . 3 1 . 5 3 Processor 17 | . . . . . 1 2 . 2 . . . . 3 . . . . 2 . . . . 1 . . . . . . . 1 5 Hackware 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Protection 88 | . 2 . . . . 1 1 5 2 1 . 3 6 3 2 4 2 9 . . 3 . 2 . . 2 . 7 19 6 3 5 Artifact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 Weapon 227 | 2 3 . . 2 10 6 11 25 9 5 3 6 16 7 7 5 10 10 . 2 3 6 7 3 2 . 1 8 13 15 4 26 Energy Gun 70 | . 1 . . . 4 . . 6 4 3 1 1 3 2 2 2 3 4 . . 1 1 2 2 1 . 1 4 4 4 2 12 Energy Cannon 26 | . . . . . 3 1 2 5 . . . . . 1 . . . . . . . 1 . . 1 . . 1 3 2 . 6 Ballistic Gun 53 | 2 . . . . 1 . 3 8 3 . 1 2 4 1 4 2 2 4 . 1 2 1 3 . . . . 2 . 3 1 3 Ballistic Cannon 21 | . 2 . . 1 1 3 5 . 1 . 1 . 6 . . . . . . . . . 1 . . . . . . . . . Launcher 33 | . . . . 1 1 2 1 2 1 2 . 3 3 1 . . 2 . . . . 2 1 . . . . 1 . 4 1 5 Special Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 13 | . . . . . . . . 3 . . . . . 2 . . . . . . . . . 1 . . . . 6 1 . . Piercing Weapon 10 | . . . . . . . . 1 . . . . . . 1 1 3 1 . 1 . 1 . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 47 | . . . . . 1 . . 2 1 . . 2 2 1 . 1 . 3 . . 1 . 2 . . 3 . 7 6 8 3 4 Parts Lost 115 | . 1 . . 3 4 1 14 15 1 1 . 4 10 3 3 . . 2 . . 1 6 2 1 . . . . 1 6 1 35 Power 11 | . . . . 1 . . 2 2 . . . . 2 1 1 . . . . . . . . . . . . . . . . 2 Propulsion 17 | . . . . 2 1 . 3 1 . . . 1 1 . . . . . . . . . . . . . . . . . . 8 Utility 33 | . . . . . 1 . 4 3 . 1 . 1 2 . . . . 2 . . 1 1 1 . . . . . 1 3 . 12 Weapon 54 | . 1 . . . 2 1 5 9 1 . . 2 5 2 2 . . . . . . 5 1 1 . . . . . 3 1 13 Highest Loss Streak 23 | . 1 . . 1 2 1 5 5 1 1 . 2 3 3 3 . . 1 . . 1 5 2 1 . . . . 1 2 1 23 Average Slot Usage (%) 90 | . 96 100 100 99 96 99 65 84 83 83 62 83 96 97 94 92 92 95 100 100 92 92 93 93 94 93 94 91 86 87 87 63 Engine 3 | . 14 14 14 13 6 4 . 4 7 7 7 7 6 3 4 1 . . . . . . 1 5 5 5 5 2 . . . . Core 1 | . . . . . 2 2 4 . . . . . . . . 4 6 5 5 5 5 5 5 . . . . . . . . . Reactor 1 | . . . . . . . 1 2 . . . . . 2 1 . . . . . . . 1 5 5 5 5 4 4 4 4 2 Treads 8 | . 28 28 28 27 5 6 6 10 15 15 15 14 1 . . . . 12 23 23 22 23 21 . . 1 5 1 . . . 3 Leg 12 | . . . . . 21 16 3 3 . . . . 17 20 20 20 20 10 . . . . 4 26 26 24 21 20 23 20 20 12 Device 9 | . 12 14 14 12 13 7 10 7 6 7 7 7 11 12 7 6 5 10 11 11 8 14 14 5 5 5 5 9 8 12 11 11 Storage 16 | . 8 14 14 15 18 15 10 10 15 15 15 15 19 20 20 20 20 17 17 17 17 17 15 21 21 21 21 21 21 21 16 10 Processor 8 | . . . . . 2 15 7 10 7 . . . 8 13 13 13 13 11 11 11 11 11 10 10 10 10 10 9 9 8 8 6 Protection 6 | . 4 . . . . 7 3 5 6 14 15 14 10 5 5 5 5 6 11 11 13 7 4 5 5 4 5 4 3 4 12 4 Energy Gun 5 | . 9 . . . 6 . . 4 5 6 . 6 3 3 7 7 10 6 5 5 2 . 4 9 10 10 10 6 4 7 7 6 Energy Cannon 2 | . . . . . 6 10 8 8 3 . . . . 5 1 . . . . . . 1 . . . . . . 3 1 . 1 Ballistic Gun 4 | . 18 . . . 3 5 3 5 7 7 . 5 2 5 8 5 6 7 11 10 6 1 2 5 5 5 5 5 . 1 3 . Ballistic Cannon 3 | . . 28 28 20 8 5 2 . 5 7 . 7 10 . . . . . . . . . 3 . . . . . . . . . Naked Turns 43 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 Heaviest Build 259 | 6 42 42 42 59 67 78 100 90 90 91 91 98 114 88 96 95 110 114 110 110 110 122 135 137 137 136 137 174 212 195 238 259 Greatest Support 170 | 40 40 40 40 40 44 66 70 90 90 90 90 100 59 46 55 55 55 108 108 108 109 109 136 108 108 108 92 117 126 153 160 170 Greatest Overweight (x) 4 | 1 1 1 1 1 3 2 4 3 . 1 1 3 3 1 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 3 Average Overweight (x) . | . . 1 1 1 1 1 . . . . . 1 1 1 1 1 1 . 1 . . . . 1 1 1 1 1 1 1 1 . Largest Inventory Capacity 36 | 4 12 12 12 18 18 18 18 16 16 16 16 16 22 22 22 22 22 24 24 24 24 24 30 30 30 30 30 30 36 36 36 36 Average Capacity 22 | 4 8 12 12 12 18 18 11 13 16 16 16 16 21 22 22 22 22 22 24 24 24 24 24 30 30 30 30 30 34 36 31 22 Most Carried 36 | 2 12 12 12 14 18 18 18 16 16 16 16 16 22 22 22 22 22 24 23 24 24 22 29 30 30 30 30 30 36 36 36 36 Average Carried 21 | 1 7 11 12 10 16 17 9 12 15 15 16 15 20 21 21 21 21 21 23 23 23 20 22 29 29 29 29 29 33 34 30 21 Final Capacity 36 | 4 12 12 12 18 18 18 12 16 16 16 16 16 22 22 22 22 22 24 24 24 24 24 30 30 30 30 30 30 36 36 36 12 Final Carried 36 | 2 11 12 12 14 18 18 9 16 16 16 16 14 22 22 22 22 22 23 23 24 22 20 29 30 30 30 30 30 36 35 36 4 Class Distribution -------------------- 18% | Messiah-Mutant 15% | Messiah-Tank 13% | Messiah-Skirmisher 12% | Mutant 7% | Gunner 6% | Hauler-Mutant 5% | Scavenger-Gunner 5% | Messiah-Gunner 4% | Scavenger-Mutant 3% | Derelict-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Waste Gunner | -7/Factory Gunner | -7/Lower Caves Tank | -7/Lower Caves Mutant | -7/Data Miner Tank | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Messiah-Skirmisher | -5/Proximity Caves Messiah-Gunner | -5/Factory Messiah-Skirmisher | -5/Upper Caves Messiah-Skirmisher | -5/Upper Caves Messiah-Mutant | -5/Warlord Messiah-Mutant | -4/Proximity Caves Messiah-Mutant | -4/Factory Messiah-Skirmisher | -4/Upper Caves Messiah-Skirmisher | -4/Upper Caves Messiah-Skirmisher | -4/Zhirov Messiah-Skirmisher | -3/Proximity Caves Messiah-Tank | -3/Research Messiah-Mutant | -3/Quarantine Messiah-Mutant | -2/Research Messiah-Tank | -1/Access Messiah-Tank | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Matter Collected 16127 | 108 212 352 140 235 501 220 937 1330 641 197 . 484 1563 711 584 336 1470 1418 73 33 76 248 576 116 100 . 175 662 859 474 374 922 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 20815 | . 399 255 . 119 1239 531 1179 1960 330 262 . 213 1389 576 411 . 609 1718 61 . 94 723 694 251 138 . 381 1271 2584 1084 1372 972 Parts 962 | . 22 20 . 9 74 20 12 100 10 8 . 9 76 10 14 . 22 85 4 . 5 24 19 8 6 . 7 44 163 56 94 41 Haulers Intercepted 13 | . 2 . . . 3 1 . 1 . . . . 1 . . . . 1 . . . . 1 . . . . 3 . . . . Recyclers Shooed 15 | . 1 . . . 1 . . 2 . . . . 2 . . . . 5 . . . . 1 . . . . . 1 . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 142 | . . . . . . . . . 9 7 . 8 . 4 3 . 22 . 14 . 42 8 . 15 5 . 5 . . . . . Prevented 44 | . . . . . . . . . . . . . . . 7 . 14 . . 4 1 15 . 3 . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Combat Hostiles Destroyed 318 | . 9 8 . 8 22 15 5 35 7 9 . 10 22 4 3 . 8 19 1 . 2 9 14 3 2 . 3 11 35 17 16 21 Melee 45 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . 12 6 13 10 Guns 123 | . 8 . . . 8 . 2 14 4 3 . 3 5 . 2 . 4 18 1 . 2 2 3 3 2 . 3 10 16 5 1 4 Cannons 65 | . . 8 . 4 7 6 3 4 2 1 . 1 15 1 . . . . . . . 1 5 . . . . . 6 . . 1 AOE 71 | . 1 . . 4 7 9 . 12 1 5 . 6 2 2 . . 2 1 . . . 3 6 . . . . . . 5 . 5 Classes Destroyed 24 | . 4 2 . 3 3 . 1 3 1 . . . 1 1 . . . 2 . . . . 1 . . . . . . 1 . 1 Worker 28 | . 2 2 . . 1 1 . 8 . . . . 4 . . . . 3 . . . . 2 . . . . . . 2 1 2 Builder 24 | . . 1 . . 1 . . 5 . . . . 2 . . . . 3 . . . . . . . . . . 6 1 5 . Tunneler 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Hauler 13 | . 2 . . . 3 1 . 1 . . . . 1 . . . . 1 . . . . 1 . . . . 3 . . . . Recycler 19 | . . 2 . . 4 1 . 4 . . . . 3 . . . . 1 . . . . 1 . . . . 1 1 . . 1 Mechanic 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Operator 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Watcher 9 | . . . . . 2 . . 3 . . . . 1 . . . . . . . . . . . . . . . . 1 1 1 Swarmer 59 | . 3 8 . . 7 5 . 3 . 4 . 3 . . . . 1 5 . . 1 . 7 . . . . . 4 4 . 4 Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Grunt 105 | . 6 . . 3 10 7 . 18 5 2 . 2 11 . . . 2 5 1 . 1 6 1 2 . . 3 3 7 2 2 6 Brawler 9 | . . . . . . . . 1 1 2 . . 2 . . . 1 1 . . . . . . . . . . . 1 . . Duelist 6 | . . . . 1 . . . . . . . 1 1 . . . . . . . . 2 . . . . . . . 1 . . Sentry 30 | . . . . . 4 3 . 9 . 1 . 1 1 . . . . 1 . . . 1 3 1 . . . 2 . 1 2 . Demolisher 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 32 | . . . . . 1 . . 1 . . . 2 1 3 2 . 2 . . . . . 2 . 2 . . . 5 3 2 6 Programmer 64 | . . . . . . . . 4 . . . . 6 1 1 . 2 7 . . . . 1 . . . . 6 19 4 10 3 Behemoth 2 | . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . Compactor 5 | . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Z-Light 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Packrat 7 | . . . . . . . . . . . . . . 4 3 . . . . . . . . . . . . . . . . . Samaritan 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Assembled 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 13 | . 5 4 . 2 9 6 1 13 2 7 . 5 5 2 2 . 3 13 1 . 2 7 7 1 2 . 3 3 6 6 3 8 Combat Bots Only 8 | . 3 3 . 2 8 6 1 4 2 7 . 5 3 2 2 . 3 5 1 . 2 7 6 1 2 . 3 3 4 4 3 6 Max Kills in Single Turn 6 | . 2 1 . 2 5 3 1 3 1 4 . 3 2 1 1 . 2 5 1 . 2 1 3 1 1 . 1 2 1 6 1 5 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 1 . . 2 4 3 . 2 1 4 . 3 1 1 . . 2 1 . . . 1 3 . . . . . . 4 . 4 Melee 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Damage Taken 37161 | . 412 217 . 324 1005 666 1577 3380 493 487 . 1238 2901 476 438 . 689 990 115 . 923 1288 895 224 375 . 393 609 1986 2710 1327 11023 Core 3696 | . 25 32 . 26 257 62 100 357 16 . . 94 367 44 22 . 62 97 37 . 103 118 65 22 33 . 26 42 62 150 20 1457 Absorbed by Shields 6292 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 486 1703 1551 1164 1388 Reduced by Siege Mode 356 | . . . . . . . 31 . . . . . . . . . . . . . . . . . . . . . . . . 325 Core Remaining (%) 65 | 100 . . . 66 53 . . . . . . 10 . . . . 41 . . . . 64 . . . . 87 . 85 80 . . Volleys Fired 905 | . 33 22 . 20 59 24 59 92 20 12 . 27 106 23 15 . 26 50 3 . 3 24 38 11 10 . 13 47 88 20 13 47 Largest 4 | . 2 2 . 2 3 3 3 3 3 3 . 3 3 2 3 . 3 3 3 . 3 3 3 3 3 . 3 3 3 4 3 4 Hottest 388 | . 60 70 . 70 164 164 184 173 158 151 . 162 175 88 183 . 174 190 142 . 142 195 206 204 204 . 204 211 270 270 221 388 Shots Fired 2011 | . 66 44 . 30 153 47 136 177 56 22 . 50 238 31 34 . 59 145 11 1 9 44 72 31 30 . 39 139 188 50 22 87 Gun 1271 | . 66 . . . 75 9 39 102 33 12 . 25 100 7 28 . 50 144 11 1 9 24 34 31 30 . 39 136 147 43 19 57 Cannon 622 | . . 44 . 20 76 26 96 46 22 5 . 15 135 20 6 . . . . . . 7 34 . . . . 3 41 3 . 23 Launcher 117 | . . . . 10 2 12 1 29 1 5 . 10 3 4 . . 9 . . . . 13 4 . . . . . . 4 3 7 Special 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Kinetic 908 | . 45 44 . 20 69 18 55 48 32 10 . 28 178 7 8 . 17 83 6 1 6 14 37 15 10 . 13 64 28 8 10 34 Thermal 800 | . . . . . 82 17 80 85 23 7 . 12 49 . 7 . 16 61 5 . 3 10 15 16 20 . 26 72 119 35 9 31 Explosive 86 | . . . . 10 2 12 1 29 1 5 . 10 . 4 . . . . . . . . 4 . . . . . . 1 . 7 Electromagnetic 216 | . 21 . . . . . . 15 . . . . 11 20 19 . 26 . . . . 20 16 . . . . 3 41 6 3 15 Robot Hit Streak 48 | . 10 9 . 4 11 12 16 17 25 28 . 13 13 7 7 . 20 15 11 12 15 14 16 8 8 . 7 48 32 11 10 12 Robot Miss Streak 11 | . 4 5 . 2 3 3 2 4 4 1 . 2 11 2 2 . 4 3 . . 1 2 3 4 2 . 2 2 4 2 2 2 Penetration Max 1 | . . . . . 1 . . . 1 1 . . . . . . . 1 . . 1 1 . 1 . . 1 1 . . 1 . Secondary Targets 17 | . 1 . . . . . . . . . . . . . . . 1 2 1 . . . . . 1 . 1 3 5 1 1 . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . 1 1 1 . . . . . 1 . 1 1 1 1 1 . Shots Hit Robots 1603 | . 48 22 . 15 94 23 113 162 49 16 . 38 149 20 32 . 45 105 11 1 8 35 52 20 18 . 27 118 175 51 60 96 Core Hits 924 | . 20 13 . 18 51 36 17 149 16 17 . 22 109 15 14 . 22 79 4 . 4 20 34 9 7 . 12 38 69 36 29 64 Critical Hits 83 | . . . . . 4 3 16 . 1 . . 2 1 . 1 . . 6 . . 1 . 1 . . . 2 1 6 9 15 14 Critical Kills 30 | . . . . . 1 1 3 . 1 . . 1 1 . 1 . . 4 . . 1 . . . . . . . 3 3 6 4 Critical Parts Destroyed 37 | . . . . . 3 1 3 . . . . 1 . . . . . 2 . . . . 1 . . . 2 1 3 6 8 6 Melee Attacks 365 | . . . . . . . . 19 . . . . . 14 5 . 12 2 . 8 . 14 10 6 . . . . 104 20 89 62 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 314 | . . . . . . . . 15 . . . . . 14 4 . . . . . . . . 6 . . . . 104 20 89 62 Piercing 51 | . . . . . . . . 4 . . . . . . 1 . 12 2 . 8 . 14 10 . . . . . . . . . Sneak Attacks 19 | . . . . . . . . . . . . . . 2 1 . . . . . . . . . . . . . 8 . 8 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 62186 | . 824 385 . 667 2309 1545 2567 5639 1478 1031 . 1892 3896 1057 724 . 1660 3714 254 18 217 1475 2457 629 375 . 794 3256 8339 3131 5532 6321 Guns 22509 | . 566 . . . 887 64 567 1647 723 215 . 400 1070 40 401 . 734 2818 254 18 179 536 533 629 375 . 794 3137 3443 1011 506 962 Cannons 11732 | . . 385 . 174 945 368 1902 674 559 112 . 273 2344 445 147 . . . . . . 151 1106 . . . . 41 1007 98 . 1001 Explosions 14486 | . 258 . . 493 465 1113 98 2972 196 704 . 1219 410 299 . . 671 886 . . . 788 818 . . . . . 52 893 322 1829 Melee 13144 | . . . . . . . . 310 . . . . . 273 176 . 255 . . . . . . . . . . . 3837 1078 4704 2511 Ramming 315 | . . . . . 12 . . 36 . . . . 72 . . . . 10 . . 38 . . . . . . 78 . 51 . 18 Kinetic 15955 | . 348 385 . 174 822 226 970 942 708 195 . 494 2924 40 137 . 301 1740 140 18 134 328 1161 358 55 . 224 1482 580 184 271 614 Thermal 16527 | . 258 . . . 1010 354 1499 1163 574 132 . 179 612 60 83 . 432 1257 114 . 45 405 312 271 320 . 570 1655 2915 827 291 1189 Explosive 10556 | . . . . 493 465 965 98 2972 196 704 . 1219 . 239 . . . 82 . . . . 818 . . . . . . 476 . 1829 Electromagnetic 5689 | . 218 . . . . . . 216 . . . . 288 445 328 . 672 625 . . . 742 166 . . . . 41 1007 515 266 160 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 12762 | . . . . . . . . 183 . . . . . 273 176 . . . . . . . . . . . . . 3837 1078 4704 2511 Piercing 382 | . . . . . . . . 127 . . . . . . . . 255 . . . . . . . . . . . . . . . Highest Corruption 21 | . . . . . 2 . 13 17 17 21 21 21 9 9 10 10 3 6 7 7 8 . . . . . . 2 6 12 9 18 Average Corruption 8 | . . . . . 1 . 11 15 17 20 21 21 5 9 9 10 2 4 6 7 7 . . . . . . 1 3 7 5 9 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 762 | . . . . . 8 . 31 165 57 29 6 42 60 50 38 2 15 38 16 15 2 . . . . . . 8 48 22 34 76 Message Errors 162 | . . . . . 1 . 6 31 11 4 2 10 14 5 6 1 9 3 7 2 . . . . . . . 1 15 9 7 18 Matter Fused 131 | . . . . . . . 5 24 10 6 1 6 11 10 14 . 2 9 . 3 . . . . . . . . 8 3 6 13 Heat Flow Errors 54 | . . . . . 2 . . 13 4 3 1 1 6 3 1 1 1 2 . 2 1 . . . . . . 1 5 3 1 3 Energy Discharges 84 | . . . . . 2 . 5 16 7 3 2 2 5 7 . . 1 6 3 4 1 . . . . . . 2 6 1 5 6 Parts Rejected 9 | . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . 1 5 Data Loss (minor) 63 | . . . . . 1 . . 16 1 1 . 4 4 10 7 . 1 2 2 1 . . . . . . . 2 5 . 2 4 Data Loss (major) 36 | . . . . . . . . 5 6 1 . 1 1 7 2 . . 3 . 1 . . . . . . . . 1 2 3 3 Misfires 21 | . . . . . . . . 7 . 1 . . 1 2 1 . . 2 2 1 . . . . . . . . . 1 1 2 Alerts 2 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Misdirections 39 | . . . . . . . 1 19 4 4 . 4 . . 2 . . . . . . . . . . . . . . 1 . 4 Targeting Errors 136 | . . . . . 1 . 14 27 11 3 . 8 16 5 4 . 1 11 2 1 . . . . . . . . 5 2 7 18 Weapon Failures 25 | . . . . . 1 . . 4 1 3 . 6 2 1 1 . . . . . . . . . . . . 2 3 . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2468 | . . . . 51 26 6 . 143 29 14 . 41 117 58 122 . 48 14 . . . . 48 . . . . 15 577 97 766 296 Projectiles 223 | . . . . . 25 . . 1 29 . . . 40 . 29 . . . . . . . 23 . . . . . 76 . . . Explosions 495 | . . . . 51 1 6 . 140 . 14 . 41 38 . . . 16 14 . . . . 25 . . . . . . 15 . 134 Melee 1750 | . . . . . . . . 2 . . . . 39 58 93 . 32 . . . . . . . . . . 15 501 82 766 162 Knockbacks 71 | . . 3 . 2 7 . . . 3 2 . 1 48 . . . . . . . . . 4 . . . . 1 . . . . Impact 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Kinetic 66 | . . 3 . 2 7 . . . 3 2 . 1 44 . . . . . . . . . 4 . . . . . . . . . Secondary 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 898 | . 32 . . 50 4 . 46 182 37 11 . 6 207 . . . 30 54 . . . 21 . . . . . . . 17 . 201 Shots 27 | . 1 . . 2 . . 1 5 1 1 . 1 4 . . . 1 3 . . . 1 . . . . . . . 2 . 4 Rammed 11 | . . . . . 2 . . 2 . . . . 2 . . . . . . . 1 . 1 . . . . . . . . 3 Targets Rammed 23 | . . . . . 3 . . 3 . . . . 4 . . . . 1 . . 1 . 1 . . . . 4 . 3 . 3 Kicked 11 | . . . . . 1 . . . . . . . 2 . . . . 1 . . . . . . . . . 4 . 3 . . Crushed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 480 | . 48 . . 7 476 396 480 351 271 223 181 114 252 186 254 125 276 360 72 233 163 375 332 228 294 . 300 156 173 320 197 306 Average Temperature 98 | . 23 . . 7 125 120 193 83 82 70 105 43 67 89 72 73 93 85 33 103 75 105 95 77 164 . 114 36 39 119 89 113 Received Heat Transfer 4284 | . 90 . . 50 378 153 . 789 165 141 . 186 732 . . . 110 144 9 . 54 189 96 69 . . 147 126 128 293 92 143 Effects 20 | . . . . . 4 . 11 . . . . . . . . . 2 1 . . . . . . . . 1 . . . . 1 Shutdowns 4 | . . . . . 2 . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . Energy Bleed 7 | . . . . . 2 . 2 . . . . . . . . . 2 . . . . . . . . . . . . . . 1 Interference 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . . Matter Decay 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Damage (major) 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Turns 41 | . . . . . . . 28 . . . . . . . . . . . . . . . . . . . . . . . . 13 Longest Duration 28 | . . . . . . . 28 . . . . . . . . . . . . . . . . . . . . . . . . 13 Robots Corrupted 12 | . . . . . . . . 1 . . . . . 1 1 . 2 . . . . 3 . . . . . . 1 1 2 . Combat Hostiles 12 | . . . . . . . . 1 . . . . . 1 1 . 2 . . . . 3 . . . . . . 1 1 2 . Parts Fried 37 | . 1 . . . . . . 2 . . . . 2 3 3 . 4 2 . . . 6 1 . . . . . 4 5 4 . Impact Corruptions 5 | . . . . . . . . 1 . . . . 3 . . . . . . . . . . . . . . 1 . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Melted 42 | . . . . . 3 3 . 8 1 . . . . . . . 1 1 . . . . . . 2 . . 12 4 7 . . Heat Transferred 24223 | . 300 . . . 1924 470 2701 2234 1033 274 . 361 992 . 185 . 544 1754 129 . 74 483 481 407 481 . 851 2684 3730 1079 309 743 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 12 | . 4 . . . . . . . . . . . . 1 . . 2 2 . . . 1 . . . . . . 1 . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Peak Influence 1966 | . 187 262 . 101 428 420 147 693 . . . . 297 . . . . 1223 . . . . 511 . . . . 145 624 1133 1035 1966 Average Influence 355 | . 52 62 . 45 148 229 65 358 . . . . 144 . . . . 377 . . . . 245 . . . . 64 257 752 797 1101 Maximum Alert Level 5 | . . 1 . . 2 2 . 2 . . . . 1 . . . . 4 . . . . 2 . . . . . 2 4 3 5 Low Security (%) 26 | 100 100 96 . 100 75 52 100 44 . . . . 70 . . . . 45 . . . . 35 . . . . 100 46 . . . Level 1 13 | . . 3 . . 13 33 . 5 . . . . 29 . . . . 21 . . . . 45 . . . . . 35 12 . . Level 2 21 | . . . . . 11 14 . 50 . . . . . . . . . 11 . . . . 18 . . . . . 18 15 29 32 Level 3 26 | . . . . . . . . . . . . . . . . . . 12 . . . . . . . . . . . 68 70 23 Level 4 5 | . . . . . . . . . . . . . . . . . . 9 . . . . . . . . . . . 3 . 21 Level 5 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 77 | . 3 . . 1 1 3 . 13 . . . . 7 . . . . 5 . . . . 5 . . . . 2 10 8 7 12 Investigation 9 | . 2 . . 1 1 . . 1 . . . . . . . . . 1 . . . . . . . . . . 1 2 . . Extermination 31 | . . . . . . 1 . 3 . . . . 4 . . . . 2 . . . . 2 . . . . 2 7 1 4 5 Reinforcement 21 | . 1 . . . . 2 . 6 . . . . 3 . . . . . . . . . 3 . . . . . 2 1 1 2 Assault 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 5 Garrison 6 | . . . . . . . . 3 . . . . . . . . . 2 . . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . 1 . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . Haulers Reinforced 5 | . . . . . . . . 2 . . . . 1 . . . . . . . . . 1 . . . . . . . 1 . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Distress Signals 11 | . 1 . . . 1 . . 3 . . . . . . . . . . . . 2 . . . . . . . . 2 1 1 Communications Jammed 207 | . . . . . . . . . . . . . 23 . . . . . . . . . 2 . . . . . 5 60 87 30 Distress Signals 207 | . . . . . . . . . . . . . 23 . . . . . . . . . 2 . . . . . 5 60 87 30 Times Spotted 558 | . 15 9 . 14 38 14 6 57 8 10 . 10 34 4 3 . 20 30 8 . 15 9 23 9 2 . 3 15 59 43 31 69 Peak Tracking Total 14 | . 5 3 . 3 7 5 2 6 3 6 . 3 5 4 2 . 5 6 4 . 14 4 6 4 2 . 3 4 5 11 4 10 Tactical Retreats 36 | . . . . . 4 . . 4 1 . . . 7 . . . 1 1 . . . . 1 . . . . 2 3 2 1 9 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Traps Triggered 16 | . . . . . 4 2 . 5 . . . . . . . . . . . . . . . . . . . . 1 2 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 16 | . . . . . . . . . . . . . . . . . . . . 2 6 . . . 1 . 7 . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Machines Disabled 73 | . 1 1 . 1 2 5 . 2 . . . . 10 . 1 . 1 28 . . . . 3 . . . . . 10 2 2 4 Max in Single Turn 8 | . 1 1 . 1 1 4 . 1 . . . . 5 . 1 . 1 8 . . . . 1 . . . . . 1 1 . 1 Garrison Access 8 | . . . . . . . . 2 . . . . 1 . . . . 2 . . . . . . . . . 1 . 2 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Machines Accessed 50 | . 4 1 1 1 3 1 . 10 2 . 4 . 3 . . 1 1 6 . . 1 . . . . 4 . 3 2 2 . . Terminals 15 | . 4 1 . . 3 1 . 5 . . . . 1 . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . 2 . . . . . . . . . 2 . . . . . . . . . . . . . . Repair Stations 5 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . 1 1 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Garrison Access 9 | . . . . . . . . 2 . . . . 1 . . . . 3 . . . . . . . . . 1 . 2 . . Total Hacks 126 | . 9 2 1 1 7 3 . 20 2 . 24 . 6 . . 6 1 11 . . 1 . . . . 17 . 7 4 4 . . Successful 92 | . 5 1 1 1 5 3 . 11 2 . 24 . 2 . . 6 1 6 . . 1 . . . . 17 . 4 2 . . . Failed 34 | . 4 1 . . 2 . . 9 . . . . 4 . . . . 5 . . . . . . . . . 3 2 4 . . Catastrophic 4 | . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 116 | . 7 2 . . 3 2 . 3 . . . . . . 1 . . 30 . . 1 . 9 . . . . 3 27 9 13 6 Terminals 37 | . 9 2 . . 7 3 . 12 . . . . 4 . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . 2 . . . . . . . . . 2 . . . . . . . . . . . . . . Repair Stations 11 | . . . . . . . . 2 . . . . 1 . . . . 2 . . . . . . . . . 3 3 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . . . Garrison Access 17 | . . . . . . . . 4 . . . . 1 . . . . 7 . . . . . . . . . 1 . 4 . . Terminal Hacks 66 | . 2 1 1 1 3 2 . 4 2 . 24 . 1 . . 6 1 . . . 1 . . . . 17 . . . . . . Record 19 | . . . 1 . . . . 1 . . 11 . . . . . 1 . . . . . . . . 5 . . . . . . Part Schematic 15 | . . . . . . . . . . . 5 . . . . 6 . . . . . . . . . 4 . . . . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 12 | . . 1 . . 2 1 . 1 . . 3 . . . . . . . . . . . . . . 4 . . . . . . Open Door 4 | . . . . 1 . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . 2 . . . . . . . . . 2 . . . . . . . . . . . . . . Network Status 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Build 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Station Hacks 7 | . . . . . . . . 2 . . . . . . . . . 2 . . . . . . . . . 2 1 . . . Scan Component 4 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 1 . . . Repair 3 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access Hacks 5 | . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . Seal Access 5 | . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . Unauthorized Hacks 31 | . 7 . . . 5 2 . 4 . . . . . . . . . 7 . . . . . . . . . . 2 4 . . Terminals 7 | . 3 . . . 2 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Track 4 | . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Search 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Jam 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 22 | . 2 1 . . 2 1 . 6 . . . . 2 . . . . 3 . . . . . . . . . 2 1 2 . . Full Trace Events 4 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . . . . . . . 5 . . . . . . 4 . . . . . . . . . . 3 . . . Robots Built 6 | . . . . . . . . 3 . . . . . . . . . 3 . . . . . . . . . . . . . . Matter 504 | . . . . . . . . 186 . . . . . . . . . 318 . . . . . . . . . . . . . . Time 117 | . . . . . . . . 33 . . . . . . . . . 84 . . . . . . . . . . . . . . Total Robot Build Rating 24 | . . . . . . . . 6 . . . . . . . . . 18 . . . . . . . . . . . . . . Part Schematics Acquired 76 | . . . . . . . . . . . 5 . . . . 6 . 26 . . . . . . . 4 . . 35 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 . . . . Time 160 | . . . . . . . . 56 . . . . . . . . . 50 . . . . . . . . . 54 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . parse_system 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Relay Couplers Released 12 | . . . . . . . . 4 . . . . 4 . . . . . . . . . . . . . . . . 4 . . Machine Destruction 5 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 4 . . Programmers 7 | . . . . . . . . 3 . . . . 4 . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Total Allies 94 | . . 3 . . . . . 3 . . . 1 . . . 9 . 7 . . . . 5 . . . . 1 . 1 6 58 Largest Group 35 | . . 3 3 3 . . . 3 . . . 1 . . . 9 9 4 1 1 1 . 3 1 . . . 1 . 1 3 35 Highest-Rated Group 1414 | . . 40 40 40 . . . 30 . . . 94 . . . 254 254 240 96 96 92 . 140 64 . . . 27 . 268 314 1414 Highest-Rated Ally 268 | . . 16 16 16 . . . 10 . . . 94 . . . 41 41 99 96 96 92 . 70 64 . . . 27 . 268 122 268 Zionite Dispatches 8 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . 1 . 1 3 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Light 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hacker 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Resource Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 6 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 2 . . 1 1 DROP 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . EXPLORE 4 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . 1 Ally Attacks 597 | . . . . 29 . . . 6 . . . 4 . . . . 50 35 8 . 3 . 26 4 . . . . . 4 43 385 Total Damage 24084 | . . . . 310 . . . 53 . . . 96 . . . . 1113 1902 380 . 80 . 864 650 . . . . . 588 3202 14846 Kills 111 | . . . . 3 . . . . . . . . . . . . 12 12 4 . 1 . 7 3 . . . . . 4 13 52 Allies Corrupted 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 1 1 Allies Melted 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 14 | . . 2 . 2 . . . . . 1 . . . 2 . 1 1 . 1 1 . 1 . 2 . . . . . . . . Drone Launches 9 | . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . 3 . . . 2 Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 17 | . . . . . . . . . . . . . . . . . . 6 . . . . 1 . . . . . 8 1 1 . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Emergency Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Guard Positions 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Component Schematics 3 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Turns Passed 33743 | 64 930 1013 663 591 1104 907 395 2658 857 445 151 517 2141 1258 872 1633 1320 2221 472 573 1002 946 924 802 505 218 717 1214 2554 811 1402 1863 Spaces Moved 17694 | 40 482 520 367 290 503 470 114 1346 453 238 91 233 1039 742 487 1024 738 1151 242 282 508 470 447 488 309 137 439 562 1138 405 654 1285 Core 601 | 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 591 Treads 6905 | 30 482 520 367 290 102 67 92 1332 453 238 91 211 . . . . . 567 242 282 508 470 354 . . . . . . . . 207 Legs 10188 | . . . . . 401 403 22 14 . . . 22 1039 742 487 1024 738 584 . . . . 93 488 309 137 439 562 1138 405 654 487 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 180 180 180 153 156 160 160 160 160 160 160 150 150 150 153 150 150 190 170 167 167 150 150 150 150 150 144 146 142 152 50 Average Speed 156 | 137 160 180 180 180 165 169 177 160 160 170 161 181 157 150 150 153 151 161 190 189 176 174 160 150 150 150 150 147 146 146 156 107 Slowest Speed 250 | 160 180 180 180 180 220 190 250 220 160 180 180 210 210 150 180 153 156 190 190 190 190 192 184 150 150 150 150 150 146 152 162 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Exploration Rate (%) 52 | 4 63 84 86 79 55 9 71 40 62 46 68 51 16 70 68 88 71 51 44 48 70 57 17 55 54 61 62 12 93 16 20 41 Regions Visited 32 Branch Regions 21 Pre-discovered Areas 11 | . . . 1 1 . . . . . . 1 . . . . 1 . . . . . 1 . . . 3 . . 3 . . . Known Exits Taken 22 | . . . . 1 . . . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 . 1 . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . Scrap Searched 31 | . . 2 . 1 . . . . 2 2 . . . 4 2 3 2 . . 1 . 3 . 3 2 . 4 . . . . . Spaces Dug 217 | . . . . 27 11 . . 10 . . . . . 12 . . 3 1 . 6 . 14 8 6 . . . . 34 1 31 53 Terrain Destroyed 1097 | . 11 . . 106 23 50 7 172 12 72 . 70 96 49 . . 21 11 . 6 . 27 43 8 6 . 7 11 41 50 38 160 Melee 130 | . . . . . . . . 10 . . . . . 12 . . 3 1 . 6 . 14 8 6 . . . . 34 1 31 4 Projectile 94 | . . . . . 1 2 1 4 1 5 . 2 27 . . . . 4 . . . 1 3 2 6 . 7 11 3 1 1 12 AOE 873 | . 11 . . 106 22 48 6 158 11 67 . 68 69 37 . . 18 6 . . . 12 32 . . . . . 4 48 6 144 Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Total 21522 | 47 578 554 371 329 672 541 227 1644 539 258 96 278 1347 831 587 1094 872 1412 247 306 607 528 598 525 331 150 470 846 1691 544 841 1561 Wait 1186 | . 34 10 3 7 40 8 15 62 27 . . . 108 19 46 34 52 107 1 8 75 5 31 7 3 . 12 137 205 36 32 62 Move 17658 | 39 481 519 366 289 502 470 113 1345 446 237 90 232 1038 741 486 1023 737 1150 241 281 508 469 446 487 308 136 438 561 1137 404 653 1285 Hop 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Pick Up 289 | 3 12 1 1 6 22 6 9 34 5 . . 3 24 5 6 4 2 22 . 1 5 3 16 3 2 2 1 23 42 11 9 6 Fast Attach 226 | 4 4 . . . 11 4 13 26 9 1 3 3 11 6 6 12 5 14 . . 2 1 18 1 2 5 1 12 9 9 5 29 Attach 199 | 1 3 . . 4 8 7 10 14 5 1 . 5 14 5 4 1 2 7 . . 5 6 7 . . . 1 14 32 14 5 24 Detach 58 | . 1 . . . 1 2 2 5 1 1 . 1 5 2 2 2 2 1 . 3 . 1 5 . . . . 3 3 7 2 6 Swap 220 | . 3 1 . 2 5 12 1 13 8 5 . 4 17 7 5 1 18 22 2 2 1 4 3 6 2 1 2 11 26 10 14 12 Drop 366 | . 7 1 1 1 21 8 5 31 15 1 3 3 20 9 12 17 16 33 . 3 5 1 23 2 4 6 2 33 45 10 18 10 Fire 905 | . 33 22 . 20 59 24 59 92 20 12 . 27 106 23 15 . 26 50 3 . 3 24 38 11 10 . 13 47 88 20 13 47 Melee 365 | . . . . . . . . 19 . . . . . 14 5 . 12 2 . 8 . 14 10 6 . . . . 104 20 89 62 Ram 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Kick 14 | . . . . . 2 . . . . . . . 4 . . . . 1 . . . . . . . . . 4 . 3 . . Crush 6 | . . . . . 1 . . 3 . . . . . . . . . . . . . . 1 . . . . . . . . 1 Escape Stasis 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Rewire 8 | . . . . . . . . . . . . . . . . . . 2 . . 3 . . 2 . . . . . . 1 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . 1 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory -7/Waste -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Quarantine -2/Research (discovered 3 exits: *Acc / Tes x2) -1/Access -1/Command History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 501 | -10/Materials | Discovered new exit (range 12) 614 | -10/Materials | Discovered new exit (range 14) 995 | -10/Materials | Entered Mines 1086 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1197 | -10/Mines | Discovered new exit (range 7) 1271 | -10/Mines | Learned Materials emergency access door positions 1806 | -10/Mines | Learned Materials security intel 1839 | -10/Mines | Discovered new exit (range 7) 1915 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1992 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1992 | -10/Mines | Discovered new exit (range 5) 2008 | -10/Mines | Entered Exiles 2008 | -10/Exiles | Accompanied by 3 allies 2032 | -10/Exiles | Discovered new exit (range 15) 2053 | -10/Exiles | Met 8R-AWN 2079 | -10/Exiles | Met EX-HEX 2133 | -10/Exiles | Met EX-BIN 2248 | -10/Exiles | Met EX-DEC 2264 | -10/Exiles | Learned location of Zion (-6) 2337 | -10/Exiles | Visited The Gauntlet 2650 | -10/Exiles | Discovered new exit (range 12) 2671 | -10/Exiles | Entered Mines 2671 | -9/Mines | Accompanied by 3 allies 2672 | -9/Mines | Assembled infested the area 2677 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3129 | -9/Mines | Met a Derelict shopkeep closing up shop 3217 | -9/Mines | Discovered new exit (range 15) 3235 | -9/Mines | Identified exit to Materials 3262 | -9/Mines | Entered Materials 3262 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3354 | -8/Materials | Discovered new exit (range 15) 3537 | -8/Materials | Discovered new exit (range 3) 4258 | -8/Materials | Destroyed 8 combat bots 4350 | -8/Materials | Discovered new exit (range 10) 4366 | -8/Materials | Entered Factory 4366 | -7/Factory | Evolved 2 slots: Utility x2 4681 | -7/Factory | Build established: Scavenger-Skirmisher 5273 | -7/Factory | Sucked down chute 5273 | -7/Factory | Entered Waste 5288 | -7/Waste | EMP discharged 5291 | -7/Waste | Spotted C-40 Crusher 5303 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5306 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5309 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5312 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5315 | -7/Waste | Destroyed C-40 Crusher 5330 | -7/Waste | Spotted C-40 Crusher 5339 | -7/Waste | Destroyed C-40 Crusher 5341 | -7/Waste | Spotted C-40 Crusher 5343 | -7/Waste | Lost 5 parts (2n3w) 5358 | -7/Waste | Crushed by Compactor (1 part destroyed) 5361 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5364 | -7/Waste | Crushed by Compactor (1 part destroyed) 5378 | -7/Waste | Destroyed C-40 Crusher 5388 | -7/Waste | EMP discharged 5388 | -7/Waste | System corruption reached 10% 5412 | -7/Waste | Destroyed C-40 Crusher 5431 | -7/Waste | Found Damper Plating 5483 | -7/Waste | Spotted C-40 Crusher 5488 | -7/Waste | EMP discharged 5495 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5498 | -7/Waste | Crushed by Compactor (1 part destroyed) 5504 | -7/Waste | Crushed by Compactor (1 part destroyed) 5513 | -7/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 5530 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5536 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5560 | -7/Waste | Crushed by Compactor (1 part destroyed) 5562 | -7/Waste | Destroyed C-40 Crusher 5565 | -7/Waste | Spotted C-40 Crusher 5566 | -7/Waste | Found Damper Plating 5588 | -7/Waste | EMP discharged 5588 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5591 | -7/Waste | Lost 5 parts (2p1n2u) 5654 | -7/Waste | Discovered new exit (range 10) 5668 | -7/Waste | Entered Factory 5920 | -7/Factory | Fabricated B-36 Bruiser (x3) 6140 | -7/Factory | Build established: Scavenger-Gunner 6152 | -7/Factory | Repaired Hvy. Treads 6169 | -7/Factory | Garrison activated, responded to threat 6222 | -7/Factory | Core integrity fell below 50% 6252 | -7/Factory | Lost 3 parts (1p2u) 6340 | -7/Factory | Discovered new exit (range 8) 6350 | -7/Factory | Identified exit to Factory 6577 | -7/Factory | Lost 5 parts (1p1u3w) 6881 | -7/Factory | Build established: Scavenger-Mutant 7051 | -7/Factory | Lost 4 parts (1n3w) 7568 | -7/Factory | Identified exit to Lower Caves 7578 | -7/Factory | Discovered exit to Factory (range 8) 7669 | -7/Factory | Build established: Gunner 8326 | -7/Factory | Entered Lower Caves 8432 | -7/Lower Caves | Spotted B-75 Beast 8448 | -7/Lower Caves | Destroyed B-75 Beast 8551 | -7/Lower Caves | Found Prototype Device 8551 | -7/Lower Caves | Identified Heart of Steel 9169 | -7/Lower Caves | Discovered new exit (range 10) 9183 | -7/Lower Caves | Entered another Lower Caves area 9220 | -7/Lower Caves | Discovered exit to Factory (range 15) 9231 | -7/Lower Caves | Destroyed 7 combat bots 9427 | -7/Lower Caves | Learned location of 1 exit from Factory 9466 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9495 | -7/Lower Caves | Build established: Tank 9565 | -7/Lower Caves | Discovered new exit (range 4) 9628 | -7/Lower Caves | Entered Data Miner 9630 | -7/Data Miner | Discovered new exit (range 7) 9660 | -7/Data Miner | Met Data Miner 9691 | -7/Data Miner | Learned location of Section 7 (-2) 9691 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9716 | -7/Data Miner | Received God Mode back door access code from Data Miner 9779 | -7/Data Miner | Entered Proximity Caves 10070 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10071 | -6/Proximity Caves | Escorted by Enhanced Grunt 10152 | -6/Proximity Caves | Core integrity fell below 20% 10197 | -6/Proximity Caves | Found Prototype Device 10197 | -6/Proximity Caves | Identified Exp. Thermal Shield 10219 | -6/Proximity Caves | Spotted B-75 Beast 10248 | -6/Proximity Caves | Destroyed B-75 Beast 10271 | -6/Proximity Caves | Discovered exit to Factory (range 9) 10296 | -6/Proximity Caves | Entered Factory 10296 | -6/Factory | Evolved 2 slots: Utility x2 10297 | -6/Factory | Identified exit to Factory 10731 | -6/Factory | Found Prototype Processor 10731 | -6/Factory | Identified Exp. Terrain Scan Processor 10754 | -6/Factory | Discovered new exit (range 5) 10761 | -6/Factory | Identified exit to Lower Caves 11169 | -6/Factory | Build established: Hauler-Mutant 11466 | -6/Factory | Lost 3 parts (3w) 12029 | -6/Factory | Build established: Scavenger-Skirmisher 12431 | -6/Factory | Build established: Scavenger-Gunner 12437 | -6/Factory | Entered Lower Caves 12804 | -6/Lower Caves | Build established: Hauler-Mutant 13145 | -6/Lower Caves | Lost 3 parts (1p2w) 13148 | -6/Lower Caves | Learned Factory trap positions 13634 | -6/Lower Caves | Build established: Hauler-Skirmisher 13645 | -6/Lower Caves | Discovered new exit (range 3) 13654 | -6/Lower Caves | Learned Factory garrison access intel 13694 | -6/Lower Caves | Identified exit to Lower Caves 13695 | -6/Lower Caves | Entered another Lower Caves area 13695 | -6/Lower Caves | Discovered exit to Factory (range 14) 13881 | -6/Lower Caves | Core integrity fell below 50% 13911 | -6/Lower Caves | Lost 3 parts (1p2w) 14074 | -6/Lower Caves | System corruption reached 10% 14366 | -6/Lower Caves | Build established: Scavenger-Mutant 14497 | -6/Lower Caves | Discovered new exit (range 5) 14527 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 14566 | -6/Lower Caves | Identified exit to Zion 14567 | -6/Lower Caves | Entered Zion 14604 | -6/Zion | Given A8's code to call for help 14616 | -6/Zion | System corruption cleaned by Quarantine Array 14721 | -6/Zion | Discovered new exit (range 7) 14769 | -6/Zion | Found Prototype Device 14769 | -6/Zion | Identified Bomb Factory No. 2 14846 | -6/Zion | Learned Factory emergency access door positions 14914 | -6/Zion | Learned location of Quarantine (-3) 14934 | -6/Zion | Build established: Derelict-Mutant 15415 | -6/Zion | Learned Factory terminal intel 15511 | -6/Zion | Gained Derelict followers 15748 | -6/Zion | Imprinted 15751 | -6/Zion | Declared Zion's savior 16188 | -6/Zion | Identified exit to Proximity Caves 16200 | -6/Zion | Entered Proximity Caves 16200 | -5/Proximity Caves | Accompanied by 9 allies 16467 | -5/Proximity Caves | Build established: Messiah-Skirmisher 16503 | -5/Proximity Caves | Learned 4 Factory zone layouts 17076 | -5/Proximity Caves | Found Alien Artifact 17360 | -5/Proximity Caves | Build established: Messiah-Mutant 17401 | -5/Proximity Caves | Discovered exit to Factory (range 13) 17520 | -5/Proximity Caves | Entered Factory 17520 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17522 | -5/Factory | Loaded intel: 76 trap records 17524 | -5/Factory | Loaded intel: 20 terminal locations 17525 | -5/Factory | Loaded intel: 4 garrison access locations 18071 | -5/Factory | Build established: Messiah-Skirmisher 18082 | -5/Factory | Repaired Imp. Heavy Armor Plating 18299 | -5/Factory | Retrieved Zion intel report: Active Terminals 18314 | -5/Factory | Retrieved Zion intel report: Component Schematics 18323 | -5/Factory | Retrieved Zion intel report: Emergency Access 18345 | -5/Factory | Retrieved Zion intel report: Guard Positions 18455 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 18463 | -5/Factory | Discovered new exit (range 5) 18469 | -5/Factory | Identified exit to Factory 18538 | -5/Factory | Incoming investigation squad redirected 18813 | -5/Factory | Fabricated B-60 Warrior? 18883 | -5/Factory | P-70 Sage assimilated allied Warrior 6c 18912 | -5/Factory | Build established: Messiah-Gunner 18918 | -5/Factory | Retrieved Zion intel report: Component Schematics 18919 | -5/Factory | Zion Light squad teleported in 18949 | -5/Factory | Terminal network hard line cut 19311 | -5/Factory | Heart of Steel transformed into Warbot 19320 | -5/Factory | Found Prototype Protection 19320 | -5/Factory | Identified Zio. Weapon Casing 19594 | -5/Factory | Discovered new exit (range 33) 19612 | -5/Factory | Garrison activated, responded to threat 19706 | -5/Factory | Build established: Messiah-Tank 19735 | -5/Factory | Discovered exit to Factory (range 12) 19737 | -5/Factory | Identified exit to Upper Caves 19741 | -5/Factory | Entered Upper Caves 19741 | -5/Upper Caves | Accompanied by 1 ally 20036 | -5/Upper Caves | Build established: Messiah-Skirmisher 20042 | -5/Upper Caves | Discovered new exit (range 14) 20192 | -5/Upper Caves | Learned Factory terminal intel 20209 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 20211 | -5/Upper Caves | Identified exit to Upper Caves 20213 | -5/Upper Caves | Entered another Upper Caves area 20213 | -5/Upper Caves | Accompanied by 1 ally 20217 | -5/Upper Caves | Discovered exit to Factory (range 10) 20368 | -5/Upper Caves | Learned Factory terminal intel 20661 | -5/Upper Caves | Discovered new exit (range 14) 20692 | -5/Upper Caves | Identified exit to Warlord 20786 | -5/Upper Caves | Entered Warlord 20786 | -5/Warlord | Accompanied by 1 ally 20843 | -5/Warlord | System corruption cleaned by Quarantine Array 21056 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 21092 | -5/Warlord | Build established: Messiah-Mutant 21281 | -5/Warlord | Warlord's base attacked by MAIN.C 21350 | -5/Warlord | Rebuked by Warlord 21367 | -5/Warlord | Opened Warlord's prototype stash 21374 | -5/Warlord | Found Prototype Processor 21379 | -5/Warlord | Found Prototype Hackware 21398 | -5/Warlord | Found Prototype Reactor 21631 | -5/Warlord | Warlord forces counterattacked 21666 | -5/Warlord | Build established: Messiah-Tank 21680 | -5/Warlord | Opened side exit 21760 | -5/Warlord | Discovered new exit (range 9) 21771 | -5/Warlord | Identified exit to Proximity Caves 21788 | -5/Warlord | Entered Proximity Caves 21983 | -4/Proximity Caves | Lost 5 parts (1u4w) 21985 | -4/Proximity Caves | Destroyed 7 combat bots 22137 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 22254 | -4/Proximity Caves | Build established: Messiah-Mutant 22441 | -4/Proximity Caves | Learned location of Testing (-2) 22606 | -4/Proximity Caves | Discovered exit to Factory (range 10) 22734 | -4/Proximity Caves | Entered Factory 22734 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 22735 | -4/Factory | Loaded intel: 20 terminal locations 22822 | -4/Factory | Zion Fire squad teleported in 23252 | -4/Factory | Discovered new exit (range 11) 23285 | -4/Factory | Identified exit to Upper Caves 23314 | -4/Factory | Retrieved Zion intel report: Trap Installations 23315 | -4/Factory | Zion Hacker squad teleported in 23466 | -4/Factory | Found Prototype Processor 23466 | -4/Factory | Identified Exp. Signal Interpreter 23658 | -4/Factory | Entered Upper Caves 23658 | -4/Upper Caves | Accompanied by 1 ally 23796 | -4/Upper Caves | Learned Research trap positions 23805 | -4/Upper Caves | Learned Research stockpile data 23907 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 23979 | -4/Upper Caves | Encountered a Warlord checkpoint 24244 | -4/Upper Caves | Build established: Messiah-Skirmisher 24331 | -4/Upper Caves | Discovered new exit (range 11) 24379 | -4/Upper Caves | Identified exit to Upper Caves 24460 | -4/Upper Caves | Entered another Upper Caves area 24827 | -4/Upper Caves | Discovered new exit (range 13) 24939 | -4/Upper Caves | Identified exit to Zhirov 24965 | -4/Upper Caves | Entered Zhirov 24965 | -4/Zhirov | Discovered new exit (range 3) 24992 | -4/Zhirov | Met Zhirov 25021 | -4/Zhirov | Learned location of Command (-1) 25045 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 25068 | -4/Zhirov | Found Alien Artifact 25068 | -4/Zhirov | Identified Integrated Dissipator 25068 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 25088 | -4/Zhirov | Found Alien Artifact 25182 | -4/Zhirov | Identified exit to Proximity Caves 25183 | -4/Zhirov | Entered Proximity Caves 25787 | -3/Proximity Caves | Discovered new exit (range 11) 25873 | -3/Proximity Caves | Identified exit to Research 25900 | -3/Proximity Caves | Entered Research 25900 | -3/Research | Evolved 2 slots: Utility x2 25901 | -3/Research | Loaded intel: 65 trap records 26075 | -3/Research | Discovered new exit (range 7) 26101 | -3/Research | Identified exit to Quarantine 26201 | -3/Research | Build established: Messiah-Tank 26354 | -3/Research | Identified Exp. Target Analyzer 26374 | -3/Research | Found Prototype Launcher 26374 | -3/Research | Identified Tactical Quantum Warhead 26394 | -3/Research | Identified Ghost Barrier 26397 | -3/Research | Found Tactical Quantum Warhead 26592 | -3/Research | Zion Thermal Resupply teleported in 26621 | -3/Research | Identified Vortex Chain Reactor 27056 | -3/Research | Repaired Tactical Quantum Warhead 27114 | -3/Research | Entered Quarantine 27220 | -3/Quarantine | Found Alien Energy Cannon 27220 | -3/Quarantine | Identified Core Cannon 27596 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 27701 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 27715 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 27725 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 27800 | -3/Quarantine | Found Alien Artifact 27800 | -3/Quarantine | Identified Matter Drive 27837 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 27989 | -3/Quarantine | Found Alien Artifact 27989 | -3/Quarantine | Identified Stasis Generator 28175 | -3/Quarantine | Build established: Messiah-Mutant 28186 | -3/Quarantine | Found Alien Artifact 28190 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 28237 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 28559 | -3/Quarantine | Found Alien Impact Weapon 28622 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 28625 | -3/Quarantine | Found Alien Artifact 28628 | -3/Quarantine | Terminal network hard line cut 28664 | -3/Quarantine | Identified Dimensional Node Initializer 28664 | -3/Quarantine | Initialized slip node 28672 | -3/Quarantine | Found Dimensional Node Initializer 28685 | -3/Quarantine | Found Alien Artifact 28688 | -3/Quarantine | Found Alien Artifact 28691 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor (x3) 28691 | -3/Quarantine | Warped through subspace to slip node 28696 | -3/Quarantine | Found Alien Artifact 28767 | -3/Quarantine | Cryocooling Duct disabled 28782 | -3/Quarantine | Ambient heat levels rising (+20) 28782 | -3/Quarantine | Non-combat units ordered to evacuate 28904 | -3/Quarantine | Found Alien Slashing Weapon 28904 | -3/Quarantine | Identified Sigix Broadsword 28927 | -3/Quarantine | Discovered new exit (range 3) 28928 | -3/Quarantine | Identified exit to Research 28948 | -3/Quarantine | Found Alien Artifact 29504 | -3/Quarantine | Found Dimensional Node Initializer 29504 | -3/Quarantine | Initialized slip node 29507 | -3/Quarantine | Found Dimensional Node Initializer 29507 | -3/Quarantine | Initialized slip node 29668 | -3/Quarantine | Entered Research 29668 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 29815 | -2/Research | Found Prototype Launcher 29815 | -2/Research | Identified Enh. Gamma Bomb Array 29854 | -2/Research | Identified Transdimensional Reconstructor (x2) 29854 | -2/Research | Warped through subspace 29908 | -2/Research | Incoming assault squad redirected 30151 | -2/Research | Build established: Messiah-Tank 30205 | -2/Research | Retrieved Zion intel report: Branch Access 30205 | -2/Research | Identified exit to Testing 30206 | -2/Research | Zion Experimental squad teleported in 30222 | -2/Research | Found Prototype Launcher 30222 | -2/Research | Identified Gui. Micro-nuke Launcher 30262 | -2/Research | Discovered new exit (range 4) 30267 | -2/Research | Identified exit to Access 30373 | -2/Research | System corruption reached 10% 30378 | -2/Research | Found Prototype Protection 30378 | -2/Research | Identified Zio. Shade Armor 30381 | -2/Research | Found Prototype Protection 30381 | -2/Research | Identified Zio. Weapon Casing 30384 | -2/Research | Found Zio. Weapon Casing 30387 | -2/Research | Found Zio. Shade Armor 30391 | -2/Research | Found Zio. Shade Armor 30395 | -2/Research | Found Zio. Shade Armor 30418 | -2/Research | First assault squad dispatched 30459 | -2/Research | Incoming assault squad redirected 30479 | -2/Research | Entered Access 30479 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 30896 | -1/Access | Retrieved Zion intel report: Branch Access 30896 | -1/Access | Identified exit to Command 30897 | -1/Access | Zion Hacker squad teleported in 31070 | -1/Access | Zion Heavy squad teleported in 31527 | -1/Access | First assault squad dispatched 31546 | -1/Access | Incoming assault squad redirected 31608 | -1/Access | Zion Resource Resupply teleported in 31718 | -1/Access | Terminal network hard line cut 31881 | -1/Access | Entered Command 32163 | -1/Command | First assault squad dispatched 32189 | -1/Command | System corruption reached 10% 32193 | -1/Command | Incoming assault squad redirected 32669 | -1/Command | Enhanced Grunt warped into view, answering call for help 32675 | -1/Command | Enhanced Grunt warped into view, answering call for help 32743 | -1/Command | Disengaged cave seal 32743 | -1/Command | Zionites emerged from the dark tunnel 32871 | -1/Command | Spotted Executioner 32871 | -1/Command | Spotted Executioner 32871 | -1/Command | Spotted Executioner 32871 | -1/Command | Spotted Executioner 32871 | -1/Command | Spotted Striker 32871 | -1/Command | Spotted Striker 32871 | -1/Command | Spotted Alpha 7 32871 | -1/Command | Spotted Alpha 7 32874 | -1/Command | Spotted B-99 Colossus 32874 | -1/Command | Spotted B-99 Colossus 32877 | -1/Command | Allies destroyed Executioner 32877 | -1/Command | Allies destroyed Executioner 32878 | -1/Command | Allies destroyed Executioner 32883 | -1/Command | Allies destroyed Alpha 7 32891 | -1/Command | Allies destroyed Striker 32894 | -1/Command | Allies destroyed Striker 32945 | -1/Command | Destroyed Executioner 32968 | -1/Command | Identified Core Reset Matrix 32968 | -1/Command | Identified Subatomic Replicator 32968 | -1/Command | Used Core Reset Matrix 32969 | -1/Command | Failed to warp due to unstable space 32970 | -1/Command | Released all parts (10) 32972 | -1/Command | Sensed 2 artifacts in vicinity 32973 | -1/Command | Core integrity fell below 50% 32998 | -1/Command | Lost 23 parts (1p6n9u7w) 33019 | -1/Command | Emitted hypermatrix ping 33024 | -1/Command | Assembled emerged from beneath the floor 33025 | -1/Command | Assembled emerged from beneath the floor 33068 | -1/Command | Assembled emerged from beneath the floor 33080 | -1/Command | Incoming assault squad redirected 33119 | -1/Command | Allies destroyed Alpha 7 33149 | -1/Command | Assembled emerged from beneath the floor 33282 | -1/Command | Terminal network hard line cut 33479 | -1/Command | Incoming assault squad redirected 33602 | -1/Command | Build established: Messiah-Gunner 33673 | -1/Command | High security lockdown imminent 33675 | -1/Command | Core integrity fell below 20% 33734 | -1/Command | Lost 8 parts (1p2n1u4w) 33744 | -1/Command | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 33703_ Slug penetrates Wall. 33703_ Acquired 18 matter. 33706_ Slug penetrates Wall. 33709_ K-01 Serf collects debris. 33709_ Slug penetrates Wall. 33710_ Acquired 38 matter. 33712_ Slug penetrates Wall. 33713_ Acquired Prototype Leg. 33713_ Identified Enh. Biometal Leg. 33716_ System corrupted: Component data lost. 33717_ Slug penetrates Wall. 33723_ ALERT: Machine network offline. 33725_ Acquired Enh. Gamma Bomb Array. 33728_ Acquired Hcp. Storage Unit. 33732_ Acquired Zio. Composite Leg II. 33736_ Acquired Centrium Leg. 33738_ ALERT: Performing unscheduled system reset. 33739_ Acquired Prototype Device. 33739_ Identified Prc. Matter Filter. 33742_ System corrupted: Matter fused (-10). Map ----- +----------------------------------------------------+ | ?????????# " #?????????????## | | ??????? ###### #?????????????#" | | ??????######?????# ####??????????## | | ?????????????????# " ##?????????## | | ?????????????????####""# #?????????#" | | ????????????????????# #???????#?# % | | ????????????????????###"########??# # #+##### | | ?????????????????????# #### #%= # | | ?????????????????????# " ####[= # # | | ????????????########## #### #% # | | ??????????# # " " "#?## # # # | | ????????? ^ = ! pp ;"##### # + | | ????????? ^ * !=! ] = ! # | | ????????? ^^ %!!% =%! " !!!# | | ????????? ^ =[ == * % ! + !!!" | | ????????? ![! ! !* = ! # !! # | | ?????????? ^ ^%! ^ %# #= ;;### ####### # # | | ??????????# !*#[# # = ! ;## #?????? #? # | | ???????????##?#?#####; ;## #?????? #? # | | ????????????????????#; ### #?????? #?? # | | ????????????????????## #?# #?????? #??? # | | ?????????????????????# ### ##????? #?????#? | | ?????????????????????# ## #??????#??????? | | ?????????????????????# !!*[ ## #?????????????? | | ?????????????????????# !!!! ## #?????????????? | | ?????????????????????#%!!@ ! ### ##?????????????? | | ??????????????########%*|!!!###?# #??????????????? | | ??????????????# ==%!!!#???# #??????????????? | | ??????????????# == !=[!!!#???# #??????????????? | | ??????????????# = # !]]##??# #??????????????? | | ?????????????k/ + ;#### #####??????????? | | ????????????# # # # #??????????? | | ??????????????# ?# # #??????????? | | ??????????????######??# # #??????????? | | ??????????????????????#;#;### " #??????????? | | ????????????????????? ? """ """#?????????? | | ????????????????????#####;### " "##?????????? | | ???????????????????????? ??# "#??????????? | | ???????????????????????? ??# " "#??????????? | | ???????????????????????? ??# """""#??????????? | | ??????????????????????? ??###########??????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ?????????????????????????? | | ???????????????????????#?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Coolant Potential 100 Energy Generation 55 Energy Capacity 1300 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Corruption Prevention 20 Armor Coverage 2400 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 90 Resistance: I 30 Resistance: S 30 Resistance: P 30 Power Shielding 90 Propulsion Shielding 33 Utility Shielding 90 Weapon Shielding 100 Point Defense Rating 80 Weapon Cycling 30 Evasion (%) 50 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 12 Core Analysis 10 Recoil Reduction 5 Matter Filtering 50 Particle Charging 25 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ B-36 Bruiser | x3 | -7/Factory | Preloaded B-60 Warrior | x3 | -5/Factory | Preloaded Alien Tech Used ----------------- Integrated Dissipator Core Cannon Matter Drive Stasis Generator Dimensional Node Initializer High-powered Transdimensional Reconstructor Sigix Broadsword Transdimensional Reconstructor Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed HardcellRecoilKinecellerator Manual? 0 Play Time 04:49:41 Cumulative 328.9 hours Start 2019.11.18 @ 12:03:32 End 2019.12.05 @ 14:41:44 Sessions 21 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 205 Rogue 205 Adventurer 0 Explorer 0 Win Type - Total 31 Types 25/0/4/2/0/0/0 Lore% 89 Gallery% 90 Achievement% 82 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: acbf9322-6832-40db-b5af-c5d8c17c4d5e