Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.10 @ 13:33:47 Player: lazy_engineer Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (51) 255 Value Destroyed (1508) 1508 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (1472) 1472 TOTAL SCORE: 8675 Bonus ------- Follower Combat Kills 672 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 98/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -5/DSF Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Scrap Engine Improved Signal Interpreter Improved Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Cryofiber Web Improved Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Airjet Airjet Airjet Nuclear Pulse Array > --- UTILITY ---------- Medium Storage Unit Gravity Neutralizer Experimental Sensor Array Improved Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor Improved Shield Generator > --- WEAPON ----------- Enhanced Autogun Axe > --- INVENTORY -------- Scrap Engine Power Amplifier Improved Cryofiber Web Advanced Weight Redist. System Hacking Suite Heavy Machine Gun Improved Datajack Plasma Cutter [Rating: 69] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Airjet Treads Light Treads Wheel Wheel Hover Unit Airjet Flight Unit Nuclear Pulse Array Utility Medium Storage Unit Device Experimental Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Weapon Heavy Assault Rifle Energy Gun AWS/Thermal Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Power Maul Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac DSF Slots Evolved 10 | . . . 2 . . . 2 . . 4 2 . Power 2 | . . . . . . . 1 . . 1 . . Propulsion 3 | . . . 1 . . . 1 . . . 1 . Utility 5 | . . . 1 . . . . . . 3 1 . Weapon . | . . . . . . . . . . . . . Parts Attached 76 | 6 4 6 7 15 . . 2 16 2 7 4 7 Power 10 | 1 . 2 1 1 . . . 3 . . . 2 Engine 7 | 1 . 1 1 1 . . . 3 . . . . Core 3 | . . 1 . . . . . . . . . 2 Reactor . | . . . . . . . . . . . . . Propulsion 25 | 2 1 3 3 9 . . 1 3 . 1 1 1 Treads 9 | 1 1 1 2 3 . . . . . . . 1 Leg . | . . . . . . . . . . . . . Wheel 4 | 1 . 2 1 . . . . . . . . . Hover 11 | . . . . 6 . . 1 3 . 1 . . Flight 1 | . . . . . . . . . . . 1 . Utility 20 | 1 2 . 1 2 . . . 4 . 6 3 1 Device 14 | . . . . 2 . . . 3 . 5 3 1 Storage 2 | 1 1 . . . . . . . . . . . Processor 4 | . 1 . 1 . . . . 1 . 1 . . Hackware . | . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 21 | 2 1 1 2 3 . . 1 6 2 . . 3 Energy Gun 2 | 1 . . . . . . 1 . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 10 | 1 1 1 2 2 . . . 1 1 . . 1 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 1 | . . . . 1 . . . . . . . . Special Weapon 3 | . . . . . . . . 3 . . . . Impact Weapon 2 | . . . . . . . . . . . . 2 Slashing Weapon 2 | . . . . . . . . 2 . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 . . . Unidentified Prototypes 4 | . . . . 1 . . . 3 . . . . Parts Lost 28 | . . 3 . 5 . . . . . 1 . 19 Power 6 | . . 1 . 1 . . . . . . . 4 Propulsion 9 | . . 1 . 2 . . . . . 1 . 5 Utility 5 | . . . . . . . . . . . . 5 Weapon 8 | . . 1 . 2 . . . . . . . 5 Highest Loss Streak 11 | . . 2 . 5 . . . . . 1 . 11 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 88 95 100 98 100 100 81 96 100 93 84 40 Engine 11 | . 14 9 11 10 11 11 9 14 18 13 11 2 Treads 9 | . 25 18 20 12 . . . . . . . 1 Wheel 2 | . 2 9 12 . . . . . . . . . Hover 18 | . . . . 20 33 33 36 36 36 26 17 2 Device 7 | . . . . 10 11 11 9 9 9 20 23 8 Storage 10 | . 14 14 11 11 11 11 9 9 9 6 5 1 Processor 11 | . 3 14 22 11 11 11 9 9 9 12 11 11 Ballistic Gun 16 | . 24 24 22 21 22 22 . 4 8 6 5 2 Slashing Weapon 2 | . . . . . . . . 8 9 6 5 1 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 36 | 10 15 20 22 27 22 22 24 35 35 32 36 36 Greatest Support 63 | 10 40 40 20 63 24 24 32 44 31 44 36 36 Greatest Overweight (x) 7 | . 1 1 2 2 . . . 1 1 . . 7 Average Overweight (x) . | . . . 1 . . . . . 1 . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 10 10 10 10 10 10 6 Most Carried 10 | 5 7 10 10 10 10 10 10 10 10 10 10 9 Average Carried 8 | 2 5 8 8 9 9 10 9 9 9 8 8 4 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 3 7 8 10 10 10 10 9 10 10 10 8 2 Class Distribution -------------------- 60% | Mutant 18% | Scout 12% | Scavenger-Mutant 5% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scout | -8/Mines Scout | -8/Materials Scout | -8/Storage Scavenger-Mutant | -8/Recycling Scavenger-Scout | -6/Factory Scavenger-Scout | -5/Factory Mutant | -5/DSF Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac DSF Matter Collected 1317 | 200 58 154 98 435 . 46 . 176 40 61 . 49 Remotely . | . . . . . . . . . . . . . Salvage Created 1778 | . 91 258 313 374 . 83 . 245 . 61 . 353 Parts 127 | . 10 14 19 29 . 15 . 18 . 6 . 16 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac DSF Combat Hostiles Destroyed 48 | . 5 6 8 13 . 4 . 4 . 1 . 7 Melee 9 | . . . . . . . . 4 . 1 . 4 Guns 37 | . 5 6 8 13 . 4 . . . . . 1 Classes Destroyed 11 | . 1 1 1 3 . 1 . 2 . . . 2 Tunneler 1 | . . . . . . 1 . . . . . . Operator 1 | . . . . . . . . 1 . . . . Watcher 1 | . . . . . . . . 1 . . . . Swarmer 20 | . 5 . 1 7 . 4 . . . . . 3 Grunt 15 | . . 6 6 . . . . 1 . . . 2 Brawler 2 | . . . . 1 . . . 1 . . . . Protector 2 | . . . . 1 . . . 1 . . . . Sentry 5 | . . . 1 2 . . . 1 . 1 . . Demolisher 2 | . . . . 2 . . . . . . . . Specialist 1 | . . . . . . . . . . . . 1 Heavy 1 | . . . . . . . . . . . . 1 Best Kill Streak 5 | . 3 4 3 4 . 4 . 2 . 1 . 5 Combat Bots Only 5 | . 3 4 3 4 . 4 . 2 . 1 . 5 Max Kills in Single Turn 2 | . 2 1 1 1 . 1 . 1 . 1 . 1 Gunslinging 1 | . 1 . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee 1 | . . . . . . . . 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac DSF Hostile Shots Fired 416 | . 30 48 34 63 . 16 . 14 2 27 . 182 Missed 111 | . 7 15 7 13 . 2 . 6 . 11 . 50 Damage Taken 5045 | . 182 490 313 809 . 106 . 112 25 147 . 2861 Core 1498 | . 67 118 46 187 . 21 . 11 12 26 . 1010 Absorbed by Shields 244 | . . . . 136 . . . 20 7 . . 81 Core Remaining (%) 70 | 100 . 26 . . . 36 . . 95 96 . . Volleys Fired 116 | . 9 25 21 40 . 8 . 3 . 1 . 9 Largest 2 | . 2 2 2 2 . 2 . 1 . 1 . 1 Hottest 100 | . 60 40 56 63 . 46 . 100 . 25 . 30 Shots Fired 212 | . 18 50 42 73 . 16 . 3 . 1 . 9 Gun 208 | . 18 50 42 72 . 16 . . . 1 . 9 Cannon . | . . . . . . . . . . . . . Launcher 1 | . . . . 1 . . . . . . . . Special 3 | . . . . . . . . 3 . . . . Kinetic 204 | . 14 50 42 72 . 16 . . . 1 . 9 Thermal 7 | . 4 . . . . . . 3 . . . . Explosive 1 | . . . . 1 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 12 | . 3 12 7 8 . 2 . . . 2 . 6 Robot Miss Streak 6 | . 3 1 3 6 . 2 . . . . . 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 6 | . 2 1 . 1 . 2 . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . 1 . . . . . . Shots Hit Robots 174 | . 9 41 30 44 . 7 . 8 4 3 . 28 Core Hits 78 | . 6 20 10 22 . 5 . 6 . 2 . 7 Critical Kills 1 | . . . 1 . . . . . . . . . Critical Parts Destroyed 6 | . . . 2 . . . . . . . . 4 Critical Strikes 11 | . . . 3 1 . . . 2 . 1 . 4 Destroy 4 | . . . 3 1 . . . . . . . . Smash 4 | . . . . . . . . . . . . 4 Sever 3 | . . . . . . . . 2 . 1 . . Melee Attacks 48 | . . . . . . . . 12 4 2 . 30 Impact 19 | . . . . . . . . . . . . 19 Slashing 27 | . . . . . . . . 12 2 2 . 11 Piercing . | . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . 3 . . . Combat Hostiles 3 | . . . . . . . . . 3 . . . Follow-up Attacks 4 | . . . . . . . . . . . . 4 Damage Inflicted 3272 | . 94 350 545 784 . 109 . 289 90 79 . 932 Guns 2027 | . 94 350 545 769 . 109 . . . 20 . 140 Cannons . | . . . . . . . . . . . . . Explosions 15 | . . . . 15 . . . . . . . . Melee 1230 | . . . . . . . . 289 90 59 . 792 Ramming . | . . . . . . . . . . . . . Kinetic 1994 | . 61 350 545 769 . 109 . . . 20 . 140 Thermal 33 | . 33 . . . . . . . . . . . Explosive 15 | . . . . 15 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact 549 | . . . . . . . . . . . . 549 Slashing 681 | . . . . . . . . 289 90 59 . 243 Piercing . | . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . . 4 . . Average Corruption 4 | . . . . . . . . . . 4 . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 2 | . . . . . . . . . . 2 . . Message Errors 2 | . . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 208 | . . . . . . . . . . . . 208 Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 208 | . . . . . . . . . . . . 208 Knockbacks 5 | . . . . . . . . . . . . 5 Impact 4 | . . . . . . . . . . . . 4 Kinetic . | . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . 1 Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 49 | . 40 49 18 2 . . . 16 . 5 . . Average Temperature 17 | . 25 19 9 2 . . . 10 . 5 . . Received Heat Transfer 1392 | . . 282 135 12 . . . 44 7 54 . 858 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . 2 Impact Corruptions 6 | . . . . . . . . . . . . 6 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 75 | . 75 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac DSF Peak Influence 476 | . 166 209 260 274 . 95 37 476 218 57 25 95 Initial 185 | . . 64 29 51 . . 37 15 185 57 25 17 Average 105 | . 66 109 87 127 . 9 37 180 168 39 25 40 Maximum Alert Level 2 | . . 1 1 1 . . . 2 1 . . . Low Security (%) 82 | 100 100 94 97 76 . 100 100 66 34 100 100 100 Level 1 16 | . . 5 2 23 . . . 22 65 . . . Level 2 1 | . . . . . . . . 11 . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 10 | . 1 . 3 1 . . . 3 . 1 . 1 Investigation 4 | . 1 . 3 . . . . . . . . . Extermination 1 | . . . . . . . . . . 1 . . Reinforcement 2 | . . . . . . . . 1 . . . 1 Assault 3 | . . . . 1 . . . 2 . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac DSF Distress Signals 3 | . . . . . . . . 3 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 94 | . 9 10 15 15 . 4 . 24 1 3 . 13 Peak Tracking Total 6 | . 4 2 4 4 . 4 . 6 1 4 . 6 Tactical Retreats 10 | . . 1 1 1 . . . 5 . . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac DSF Traps Triggered 6 | . . 1 3 . . . . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac DSF Machines Disabled 1 | . . . . . . . . 1 . . . . Max in Single Turn 1 | . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac DSF Machines Accessed 22 | . 2 1 6 . 1 . . 6 5 . 1 . Terminals 17 | . 1 . 5 . . . . 6 4 . 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . 1 . 1 . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 50 | . 8 1 13 . 1 . . 10 16 . 1 . Successful 19 | . 3 1 3 . 1 . . 6 4 . 1 . Failed 31 | . 5 . 10 . . . . 4 12 . . . Catastrophic 8 | . 1 . 4 . . . . 1 2 . . . Database Lockouts . | . . . . . . . . . . . . . Manual 37 | . 6 . 12 . 1 . . 6 12 . . . Terminals 40 | . 4 . 12 . . . . 10 13 . 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 8 | . 4 . 1 . . . . . 3 . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 16 | . 2 1 1 . 1 . . 6 4 . 1 . Record 1 | . . . . . . . . 1 . . . . Open Door 4 | . . 1 . . . . . 3 . . . . Open DSF 1 | . . . . . . . . . . . 1 . Branch Access Points 1 | . 1 . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . 1 . . . Recall Investigation 1 | . 1 . . . . . . . . . . . Hauler Manifests 3 | . . . 1 . . . . 1 1 . . . Zone Layout 3 | . . . . . . . . 1 2 . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 3 | . 1 . 2 . . . . . . . . . Terminals 1 | . . . 1 . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . Reject 2 | . 1 . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 16 | . 2 . 5 . . . . 4 5 . . . Full Trace Events 3 | . 2 . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac DSF Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac DSF Total Allies 15 | . . 2 . 1 . . . 12 . . . . Largest Group 12 | . . 2 . 1 . . . 12 5 2 . . Highest-Rated Group 235 | . . 38 . 31 . . . 235 93 45 . . Highest-Rated Ally 31 | . . 31 . 31 . . . 31 29 29 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 146 | . . 8 . 14 . . . 116 6 2 . . Total Damage 2007 | . . 87 . 185 . . . 1615 82 38 . . Kills 23 | . . 3 . 3 . . . 16 1 . . . Allies Corrupted 2 | . . . . 1 . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac DSF Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac DSF Turns Passed 5454 | 50 334 733 546 1343 113 316 271 661 517 270 30 270 Spaces Moved 4384 | 40 212 594 359 1115 207 478 64 442 458 265 44 106 Core 37 | 7 . . . . . . . . . . . 30 Treads 516 | . 142 96 19 244 . . . . . . . 15 Legs . | . . . . . . . . . . . . . Wheels 947 | 33 70 498 340 6 . . . . . . . . Hover 2870 | . . . . 865 207 478 64 442 458 265 44 47 Flight 14 | . . . . . . . . . . . . 14 Fastest Speed 40 | 50 80 95 80 52 52 52 48 48 108 48 52 40 Average Speed 87 | 74 137 105 102 95 52 52 48 60 108 48 52 140 Slowest Speed 400 | 80 160 160 160 240 52 52 48 108 108 52 52 400 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 50 | 3 42 99 42 99 60 90 6 45 92 7 2 73 Regions Visited 12 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 10 | . 1 . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . . . Scrap Searched 3 | . . 1 . 2 . . . . . . . . Spaces Dug 1 | . . . . . . . . 1 . . . . Terrain Destroyed 16 | . . . . 15 . . . 1 . . . . Melee 1 | . . . . . . . . 1 . . . . Projectile 6 | . . . . 6 . . . . . . . . AOE 9 | . . . . 9 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac DSF Total 5705 | 59 239 658 498 1321 212 529 304 787 476 403 51 168 Wait 972 | 5 6 30 91 136 3 42 236 280 8 119 . 16 Move 4372 | 39 211 593 358 1114 206 477 63 441 457 264 43 106 Hop . | . . . . . . . . . . . . . Pick Up 72 | 9 7 4 12 11 1 1 1 12 2 6 2 4 Fast Attach 7 | . . . 1 . . . . 5 . . . 1 Attach 42 | 6 3 3 4 9 . . 2 2 . 4 3 6 Detach 2 | . . . . . . . 1 . . 1 . . Swap 27 | . 1 3 2 6 . . . 9 2 3 1 . Drop 42 | . 2 . 9 5 2 1 1 14 3 3 2 . Fire 116 | . 9 25 21 40 . 8 . 3 . 1 . 9 Melee 44 | . . . . . . . . 12 4 2 . 26 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 9 | . . . . . . . . 9 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -8/Recycling -6/Factory -5/Factory -5/DSF History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 51 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Discovered new exit (range 13) 190 | -10/Materials | Discovered new exit (range 16) 321 | -10/Materials | Build established: Mutant 341 | -10/Materials | Identified exit to Mines 385 | -10/Materials | Entered Mines 440 | -10/Mines | Core integrity fell below 50% 648 | -10/Mines | Discovered new exit (range 7) 661 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 804 | -10/Mines | Learned Materials stockpile data 836 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 854 | -10/Mines | Discovered new exit (range 6) 1118 | -10/Mines | Entered Materials 1118 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1232 | -9/Materials | Discovered new exit (range 11) 1240 | -9/Materials | Identified exit to Materials 1434 | -9/Materials | Discovered exit to Materials (range 8) 1633 | -9/Materials | Discovered new exit (range 7) 1663 | -9/Materials | Identified exit to Mines 1664 | -9/Materials | Entered Mines 1679 | -9/Mines | Met a Derelict bent on vengeance 1683 | -9/Mines | Learned 2 Materials zone layouts 1765 | -9/Mines | Met a Derelict testing a Signal Generator 1781 | -9/Mines | Learned location of 1 exit from Materials 1787 | -9/Mines | Discovered exit to Materials (range 9) 1894 | -9/Mines | Assembled infested the area 1899 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2159 | -9/Mines | Discovered exit to Materials (range 4) 2342 | -9/Mines | Core integrity fell below 50% 2380 | -9/Mines | Lost 5 parts (1p2n2w) 2713 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2715 | -9/Mines | Found Prototype Device 2716 | -9/Mines | Identified Exp. Sensor Array 3005 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3005 | -9/Mines | Discovered new exit (range 5) 3007 | -9/Mines | Identified exit to Exiles 3007 | -9/Mines | Entered Exiles 3020 | -9/Exiles | Met 8R-AWN 3029 | -9/Exiles | Met EX-HEX 3043 | -9/Exiles | Met EX-BIN 3050 | -9/Exiles | Aligned with FarCom system 3050 | -9/Exiles | Given EX-Vault access code 3064 | -9/Exiles | Opened EX-Vault 3069 | -9/Exiles | Found AWS/Thermal 3081 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3095 | -9/Exiles | Met EX-DEC 3115 | -9/Exiles | Discovered new exit (range 10) 3119 | -9/Exiles | Identified exit to Mines 3120 | -9/Exiles | Left Exiles lab with AWS/Thermal 3120 | -9/Exiles | Entered Mines 3410 | -8/Mines | Build established: Scout 3433 | -8/Mines | Discovered exit to Materials (range 6) 3436 | -8/Mines | Entered Materials 3436 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 3437 | -8/Materials | Identified exit to Storage 3437 | -8/Materials | Discovered exit to Storage (range 14) 3707 | -8/Materials | Entered Storage 4011 | -8/Storage | Met a pair of Derelict thieves 4102 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4191 | -8/Storage | Lost 7 allies 4361 | -8/Storage | Discovered new exit (range 3) 4365 | -8/Storage | Identified exit to Recycling 4368 | -8/Storage | Entered Recycling 4368 | -8/Recycling | Accompanied by 5 allies 4382 | -8/Recycling | Found Scrap Engine 4495 | -8/Recycling | Build established: Scavenger-Mutant 4865 | -8/Recycling | Discovered new exit (range 16) 4884 | -8/Recycling | Identified exit to Factory 4885 | -8/Recycling | Entered Factory 4885 | -6/Factory | Accompanied by 2 allies 4885 | -6/Factory | Evolved 4 slots: Power x1, Utility x3 5094 | -6/Factory | Spotted B-75 Beast 5105 | -6/Factory | Discovered new exit (range 8) 5147 | -6/Factory | Identified exit to Factory 5155 | -6/Factory | Entered another Factory area 5155 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5185 | -5/Factory | Identified exit to DSF 5185 | -5/Factory | Entered DSF 5197 | -5/DSF | Build established: Scavenger-Scout 5214 | -5/DSF | Additional patrols routed to DSF 5231 | -5/DSF | Lost 3 parts (2n1u) 5337 | -5/DSF | Lost 11 parts (3p2n3u3w) 5348 | -5/DSF | Core integrity fell below 50% 5400 | -5/DSF | Lost 3 parts (1n1u1w) 5429 | -5/DSF | Core integrity fell below 20% 5455 | -5/DSF | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05359_ G-50 Soldier system corrupted by crushing effect. 05359_ G-50 Soldier destroyed. 05359_ Power Maul destroyed. 05362_ Acquired 20 matter. 05362_ G-50 Soldier knocked back. 05365_ G-50 Soldier IFF system glitched. 05369_ Gravity Neutralizer destroyed. 05373_ Destroyed Adv. Heat Sink. 05373_ G-50 Soldier system corrupted by crushing effect. 05373_ G-50 Soldier knocked back. 05374_ G-50 Soldier system terminally corrupted. 05376_ Acquired 29 matter. 05377_ Acquired Rnf. Fission Core. 05405_ C-30 ARC bursts open, deploying its payload. 05405_ G-67 Veteran unfolds itself. 05405_ G-50 Soldier unfolds itself. 05415_ G-67 Veteran knocked back. 05418_ Power Maul destroyed. 05440_ Critical hit (Burn: +37). 05451_ Rnf. Fission Core destroyed. Map ----- +----------------------------------------------------+ | ????????????????????# % ""##"#?? | | ????????????????????# % """""#?? | | ???????????????????#### ###!!!#!!## ""####?# | | ???????????????????#"## ###!!!#!!### ###????? | | ????????????????????#//% ########## !##??#??# | | ????????????????????#// #??????#!! [!#?#??#? | | ????????????????????# |% #??????#!!!%!#??#??? | | ????????????????????#"%!! ###???#?####=[###????? | | ????????????????????#!!= !!##?????# #???#?? | | ????????????????????#!![ =!!#??##??# ###???? | | ????????????????????#!!%*%!!#??????# #?????? | | ??????##????##########%= %#######??### ###?#??? | | ??????#!! ??#!!!#!!!###%[%##?[[[#!?!## ]]##???? | | ??????#!! ##!!!#!!!## =A##[[[#!!!## ]]#????? | | ??????# % !!% ^ #????? | | ??????# " !% ^ #????? | | ??????# "%" g g ! ^^ % #????? | | ??????# ##===#!!!## % A##!!!# ## #????? | | ????????????#=??#!!!###gg ###!!!# ## #????? | | ????????????????####### ###?#####?#######????? | | ????????????????????#!! ==#????????????????#?? | | ????????????????????#!! ==#?????????#????????? | | ????????????????????#!! ==#??????????#??#???#? | | ????????????????????### ###????????????#?????? | | ????????????????????# **#?????????????????#? | | ????????????????????# @ **#??????????????????? | | ????????????????????# **#??????????????????? | | ????????????????????### ###??????????#???????? | | ??????????????????????# #????????????????????? | | ?????????????????????? ????????????????????? | | ?????????????????????? ???????????????????? | | ?????????????????????? !!! #??????????????????? | | ?????????????????????? !!! #??????????????????? | | ??????????????????????#######??????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 27 Energy Capacity 320 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 110 Additional Mass Support 12 Evasion (%) 62 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Knowing Is Half The Battle \\IAMDERELICT Challenges ------------ None Game ------ Seed TitaniumLinearBox Manual? 0 Play Time 00:58:54 Cumulative 37.2 hours Start 2024.05.10 @ 12:31:28 End 2024.05.10 @ 13:33:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 77 Rogue 77 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 29 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6c359819-0f87-4375-9a85-1bab4f673c9c