Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.31 @ 02:53:20 Player: slowdive Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (7) 35 Value Destroyed (179) 179 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2054 Bonus ------- None Cogmind --------- Core Integrity 514/550 Matter 208/300 Energy 89/100 System Corruption 0% Temperature Cool (9) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Medium Treads Medium Treads Medium Treads > --- UTILITY (5) ------ High-capacity Storage Unit Weapon Cycler > --- WEAPON (2) ------- Small Laser > --- INVENTORY (20) --- Sensor Array Small Laser Small Laser Heavy Assault Rifle Hammer Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Weapon Cycler > --- WEAPON ----------- Small Laser > --- INVENTORY -------- Sensor Array Small Laser Small Laser Heavy Assault Rifle Hammer [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Weapon Shielding Weapon Small Laser Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 3 | . . 1 . 2 Weapon . | . . . . . Parts Attached 26 | 2 2 1 2 19 Power 2 | . . . . 2 Engine 2 | . . . . 2 Core . | . . . . . Reactor . | . . . . . Propulsion 7 | 2 . . 1 4 Treads 6 | 2 . . . 4 Leg . | . . . . . Wheel 1 | . . . 1 . Hover . | . . . . . Flight . | . . . . . Utility 11 | . 2 1 . 8 Device 6 | . 1 . . 5 Storage 3 | . 1 . . 2 Processor 1 | . . . . 1 Hackware . | . . . . . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 6 | . . . 1 5 Energy Gun 5 | . . . . 5 Energy Cannon . | . . . . . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 8 | . . . 6 2 Power 2 | . . . 1 1 Propulsion 3 | . . . 3 . Utility 1 | . . . . 1 Weapon 2 | . . . 2 . Highest Loss Streak 6 | . . . 6 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 72 | . 99 88 88 46 Engine 8 | . 14 11 11 2 Treads 19 | . 28 22 22 11 Device 11 | . 13 11 11 9 Storage 10 | . 14 11 11 7 Processor 1 | . . . . 4 Protection 1 | . . 11 11 . Energy Gun 11 | . 14 11 . 10 Ballistic Gun 6 | . 14 11 11 . Naked Turns 4 | . . . . 4 Heaviest Build 52 | 13 49 50 52 47 Greatest Support 84 | 40 40 40 40 84 Greatest Overweight (x) 15 | . 1 1 13 15 Average Overweight (x) 1 | . . 1 1 2 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 15 | 8 12 20 20 17 Most Carried 11 | 6 11 10 10 10 Average Carried 7 | 6 8 10 9 6 Final Capacity 20 | 8 20 20 20 20 Final Carried 11 | 6 11 10 9 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 378 | 200 70 . . 108 Remotely . | . . . . . Salvage Created 203 | . 84 . 11 108 Parts 12 | . 5 . 5 2 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 6 | . 2 . 3 1 Guns 3 | . 2 . . 1 AOE 3 | . . . 3 . Classes Destroyed 4 | . 1 . 1 2 Recycler 1 | . . . . 1 Swarmer 3 | . . . 3 . Grunt 2 | . 2 . . . Sentry 1 | . . . . 1 Best Kill Streak 3 | . 1 . 3 1 Combat Bots Only 3 | . 1 . 3 1 Max Kills in Single Turn 3 | . 1 . 3 1 Gunslinging . | . . . . . Exploded 3 | . . . 3 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 1099 | . 162 . 690 247 Core 203 | . 32 . 135 36 Absorbed by Shields . | . . . . . Redirected to Shielding 45 | . . . 45 . Core Remaining (%) 84 | 100 87 . 66 . Volleys Fired 26 | . 10 . 2 14 Largest 2 | . 2 . 1 2 Hottest 80 | . 60 . 30 80 Shots Fired 47 | . 20 . 2 25 Gun 45 | . 20 . . 25 Cannon . | . . . . . Launcher 2 | . . . 2 . Special . | . . . . . Kinetic 10 | . 10 . . . Thermal 35 | . 10 . . 25 Explosive 2 | . . . 2 . Electromagnetic . | . . . . . Robot Hit Streak 7 | . 6 . 1 7 Robot Miss Streak 2 | . 2 . 1 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 32 | . 13 . 1 18 Core Hits 15 | . 4 . 6 5 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 1 | . 1 . . . Destroy 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 543 | . 145 . 196 202 Guns 347 | . 145 . . 202 Cannons . | . . . . . Explosions 196 | . . . 196 . Melee . | . . . . . Ramming . | . . . . . Kinetic 63 | . 63 . . . Thermal 321 | . 82 . 37 202 Explosive 159 | . . . 159 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 3 | . . . 3 . Projectiles . | . . . . . Explosions 3 | . . . 3 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 36 | . . . 36 . Shots 2 | . . . 2 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 36 | . 36 . . 18 Average Temperature 18 | . 19 . . 12 Received Heat Transfer 189 | . 90 . . 99 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . . 2 Heat Transferred 700 | . 200 . 50 450 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 170 | . 65 27 170 72 Initial 42 | . . 27 10 42 Average 37 | . 25 27 145 36 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 1 . . 3 Investigation 2 | . 1 . . 1 Extermination . | . . . . . Reinforcement 2 | . . . . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 19 | . 4 . 8 7 Peak Tracking Total 5 | . 2 . 5 5 Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 3 | . . . 3 . Max in Single Turn 3 | . . . 3 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 4 | . 3 . . 1 Terminals 4 | . 3 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 11 | . 8 . . 3 Successful 3 | . 2 . . 1 Failed 8 | . 6 . . 2 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 4 | . 3 . . 1 Terminals 11 | . 8 . . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . 1 . . 1 Record 1 | . . . . 1 Prototype ID Bank 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . 1 . . . Terminals 1 | . 1 . . . Assimilate 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 3 . . 1 Full Trace Events 2 | . 1 . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 1282 | 3 534 46 73 626 Spaces Moved 463 | 1 271 19 28 144 Core 34 | . . . 1 33 Treads 426 | 1 271 19 24 111 Legs . | . . . . . Wheels 3 | . . . 3 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 160 160 240 130 50 Average Speed 224 | 160 181 240 245 301 Slowest Speed 800 | 160 240 240 700 800 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 13 | 2 42 3 10 10 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 22 | . . . 22 . Melee . | . . . . . Projectile . | . . . . . AOE 22 | . . . 22 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 660 | 2 297 20 35 306 Wait 129 | . 1 1 4 123 Move 459 | . 270 18 27 144 Hop . | . . . . . Pick Up 15 | . 9 . . 6 Fast Attach 11 | . 1 . . 10 Attach 11 | . . 1 1 9 Detach . | . . . . . Swap 4 | 2 1 . 1 . Drop 5 | . 5 . . . Fire 26 | . 10 . 2 14 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Discovered new exit (range 7) 325 | -10/Materials | Build established: Mutant 438 | -10/Materials | Discovered new exit (range 8) 538 | -10/Materials | Entered another Materials area 538 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 539 | -9/Materials | Discovered new exit (range 15) 584 | -9/Materials | Entered Mines 627 | -9/Mines | Assembled infested the area 632 | -9/Mines | Assisted by a Guerilla fighting off Assembled 645 | -9/Mines | Discovered new exit (range 7) 657 | -9/Mines | Entered Materials 657 | -8/Materials | Evolved 2 slots: Utility x2 664 | -8/Materials | Released all parts (7) 687 | -8/Materials | Lost 6 parts (1p3n2w) 1075 | -8/Materials | Released all parts (7) 1283 | -8/Materials | Self-destructed Last Messages --------------- 01075_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01078_ Acquired Med. Treads. 01079_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M003. 01081_ Acquired Med. Treads. 01091_ Acquired Weapon Cycler. 01095_ R-06 Scavenger collects Sml. Laser. 01100_ R-06 Scavenger collects Lgt. Treads. 01103_ R-06 Scavenger collects Weapon Shielding. 01103_ Acquired Sml. Laser. 01175_ Acquired Hcp. Storage Unit. 01179_ Connecting with Terminal... 01179_ Current location identified: Materials >>Query(Repair Station) Self-contained repair facility capable of restoring the integrity of damaged components. Serious internal issues such as prototype malfunction and component deterioration are beyond the scope of repair. Advanced repair stations can complete complex tasks more quickly. 01179_ ALERT: Suspicious activity at Terminal M006. Dispatching Investigation squad. 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