Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.24 @ 19:48:22 // Winter2019/RPGLIKE Player: RoboCicero Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (33) 165 Value Destroyed (961) 961 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 3246 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/750 Matter 250/300 Energy 160/160 System Corruption 0% Temperature Cool (45) Movement Hovering (56) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (3) --- Improved Hover Unit Gravmag System Flight Unit > --- UTILITY (3) ------ Targeting Computer Targeting Computer Armor Integrity Analyzer > --- WEAPON (2) ------- Improved Light Cannon Flak Cannon > --- INVENTORY (4) ---- Improved Heat Sink Heavy Battle Rifle Mining Laser Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Hover Unit Gravmag System Flight Unit > --- UTILITY ---------- Improved Heat Sink Signal Interpreter Armor Integrity Analyzer > --- WEAPON ----------- Improved Light Cannon Flak Cannon > --- INVENTORY -------- Heavy Battle Rifle Mining Laser Self-destruct Interrupter [Rating: 24] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Flight Unit Utility Signal Interpreter Device Improved Heat Sink Processor Signal Interpreter Protection Backup Plating I Weapon Improved Light Cannon Energy Gun Medium Laser Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Slots Evolved 6 | 4 . 2 . . . Power 1 | 1 . . . . . Propulsion 2 | 1 . 1 . . . Utility 2 | 2 . . . . . Weapon 1 | . . 1 . . . Parts Attached 25 | 4 6 6 3 3 3 Power 6 | 1 3 1 1 . . Engine 3 | 1 2 . . . . Core 3 | . 1 1 1 . . Reactor . | . . . . . . Propulsion 6 | 2 1 1 . 2 . Treads . | . . . . . . Leg 3 | 2 1 . . . . Wheel . | . . . . . . Hover 2 | . . . . 2 . Flight 1 | . . 1 . . . Utility 6 | . 1 1 1 1 2 Device 1 | . . . 1 . . Storage . | . . . . . . Processor 4 | . 1 . . 1 2 Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 7 | 1 1 3 1 . 1 Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun . | . . . . . . Ballistic Cannon 4 | . . 3 . . 1 Launcher 1 | . 1 . . . . Special Weapon 1 | . . . 1 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . 1 . . . . Parts Lost . | . . . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak . | . . . . . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 82 | . 66 87 79 89 90 Engine 5 | . 20 8 . . . Core 8 | . 1 10 10 10 10 Leg 19 | . 25 22 20 17 . Hover 1 | . . . . 2 20 Flight 6 | . . . 10 10 10 Device 4 | . . . 3 10 8 Processor 13 | . 7 10 10 19 21 Protection 4 | . . 18 5 . . Ballistic Cannon 10 | . . 12 18 10 20 Launcher 2 | . 8 2 . . . Special Weapon 3 | . . . 1 10 . Naked Turns . | . . . . . . Heaviest Build 26 | 7 16 26 25 11 16 Greatest Support 25 | 20 20 25 25 25 21 Greatest Overweight (x) 1 | . . 1 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 4 | 1 1 3 3 4 4 Average Capacity 2 | . 1 2 3 3 4 Most Carried 4 | 1 1 2 2 4 4 Average Carried 2 | . . . 1 3 3 Final Capacity 4 | 1 1 3 3 4 4 Final Carried 4 | 1 1 1 2 3 4 Class Distribution -------------------- 62% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Mat Min Zio Pro Matter Collected 946 | 195 160 264 163 56 108 Remotely . | . . . . . . Salvage Created 618 | . 141 234 179 . 64 Parts 61 | . 18 26 12 . 5 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 5 | . . . . . 5 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Combat Hostiles Destroyed 27 | . 7 11 6 . 3 Guns 1 | . 1 . . . . Cannons 20 | . . 11 6 . 3 AOE 6 | . 6 . . . . Classes Destroyed 10 | . 5 3 1 . 1 Worker 1 | . 1 . . . . Hauler 1 | . . 1 . . . Operator 2 | . 1 1 . . . Drone 1 | . . . . . 1 Watcher 2 | . 2 . . . . Swarmer 6 | . 3 3 . . . Grunt 13 | . 4 3 5 . 1 Brawler 1 | . . . 1 . . Duelist 2 | . . 1 . . 1 Sentry 4 | . . 4 . . . Best Kill Streak 4 | . 3 4 4 . 2 Combat Bots Only 4 | . 3 4 4 . 2 Max Kills in Single Turn 2 | . 2 2 1 . 1 Gunslinging . | . . . . . . Exploded 2 | . 2 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Damage Taken 1579 | . 456 552 154 . 417 Core 1161 | . 363 346 112 . 340 Absorbed by Shields . | . . . . . . Redirected to Core 953 | . 291 277 90 . 295 Core Remaining (%) 76 | 100 52 . . . . Volleys Fired 104 | . 33 42 17 . 12 Largest 2 | . 1 2 2 . 2 Hottest 139 | . 50 83 139 . 83 Shots Fired 137 | . 33 46 34 . 24 Gun 23 | . 23 . . . . Cannon 98 | . . 46 28 . 24 Launcher 10 | . 10 . . . . Special 6 | . . . 6 . . Kinetic 98 | . . 46 28 . 24 Thermal 29 | . 23 . 6 . . Explosive 10 | . 10 . . . . Electromagnetic . | . . . . . . Robot Hit Streak 9 | . 4 9 5 . 8 Robot Miss Streak 5 | . 4 3 4 . 5 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 85 | . 14 36 15 . 20 Core Hits 68 | . 18 18 13 . 19 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . 1 2 . . . Burn 1 | . 1 . . . . Blast 2 | . . 2 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2049 | . 605 742 303 . 399 Guns 163 | . 163 . . . . Cannons 1444 | . . 742 303 . 399 Explosions 442 | . 442 . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1444 | . . 742 303 . 399 Thermal 163 | . 163 . . . . Explosive 442 | . 442 . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 22 | . 9 13 . . . Projectiles 13 | . . 13 . . . Explosions 9 | . 9 . . . . Melee . | . . . . . . Knockbacks 21 | . . 4 3 . 14 Impact . | . . . . . . Kinetic 21 | . . 4 3 . 14 Secondary . | . . . . . . Self-Inflicted Damage 53 | . 53 . . . . Shots 2 | . 2 . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 433 | . 433 246 229 . 56 Average Temperature 110 | . 182 82 96 . 23 Received Heat Transfer 615 | . 210 129 84 . 192 Effects 8 | . 8 . . . . Shutdowns 3 | . 3 . . . . Energy Bleed 2 | . 2 . . . . Interference 2 | . 2 . . . . Damage (minor) 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 555 | . 555 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Peak Influence 331 | . 217 331 240 . . Initial 90 | . . 50 90 . . Average 114 | . 77 169 110 . . Maximum Alert Level 1 | . 1 1 1 . . Low Security (%) 84 | 100 91 59 98 . . Level 1 15 | . 8 40 1 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched . | . . . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Distress Signals 3 | . 2 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 40 | . 11 16 6 . 7 Peak Tracking Total 5 | . 3 4 2 . 5 Tactical Retreats 2 | . . . . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Mat Min Zio Pro Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Machines Accessed 10 | . 5 4 . 1 . Terminals 7 | . 5 2 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 23 | . 8 9 . 6 . Successful 13 | . 3 4 . 6 . Failed 10 | . 5 5 . . . Catastrophic 2 | . . 2 . . . Database Lockouts . | . . . . . . Manual 9 | . 4 4 . 1 . Terminals 13 | . 8 5 . . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 3 1 . 6 . Part Schematic 6 | . . . . 6 . Branch Access Points 1 | . . 1 . . . Emergency Access Points 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Transport Status 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . 1 . . . Refit 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . 1 1 . . . Used 1 | . . 1 . . . Hacking Detections 7 | . 4 3 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 7 | . . 1 . 6 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Total Allies 5 | . . . 1 4 . Largest Group 4 | . . . 1 4 . Highest-Rated Group 151 | . . . 31 151 . Highest-Rated Ally 39 | . . . 31 39 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 2 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Mat Min Zio Pro Turns Passed 3193 | 60 634 584 642 1118 155 Spaces Moved 2563 | 51 459 341 473 1040 199 Core 10 | 10 . . . . . Treads . | . . . . . . Legs 2137 | 41 459 341 473 823 . Wheels . | . . . . . . Hover 416 | . . . . 217 199 Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 56 56 Average Speed 111 | 106 120 136 120 106 56 Slowest Speed 190 | 120 120 190 120 120 56 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 53 | 3 82 30 89 87 29 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 6 | . . . 1 4 1 Spaces Dug 4 | . . . 4 . . Terrain Destroyed 71 | . 63 3 5 . . Melee . | . . . . . . Projectile 8 | . . 3 5 . . AOE 63 | . 63 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Total 2747 | 55 509 415 502 1048 218 Wait 8 | . . 5 . 2 1 Move 2558 | 50 458 340 472 1039 199 Hop . | . . . . . . Pick Up 9 | 1 2 3 1 2 . Fast Attach 20 | 4 5 5 2 2 2 Attach 3 | . . 1 1 1 . Detach 3 | . . 1 1 . 1 Swap 2 | . 1 . . . 1 Drop 18 | . 6 6 3 2 1 Fire 104 | . 33 42 17 . 12 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 1 | . . . . . 1 Trap . | . . . . . . Miscellaneous 21 | . 4 12 5 . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 15 | -11/Junkyard | Discovered new exit (range 16) 22 | -11/Junkyard | Upgraded with Power slot (x1) 22 | -11/Junkyard | Upgraded with Propulsion slot (x1) 22 | -11/Junkyard | Upgraded with Utility slot (x2) 61 | -11/Junkyard | Entered Materials 142 | -10/Materials | Discovered new exit (range 13) 247 | -10/Materials | Discovered new exit (range 8) 302 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 14) 479 | -10/Materials | Discovered new exit (range 16) 595 | -10/Materials | Core integrity fell below 50% 650 | -10/Materials | Discovered new exit (range 6) 694 | -10/Materials | Identified exit to Materials 695 | -10/Materials | Entered another Materials area 697 | -9/Materials | Reached level 2 825 | -9/Materials | Core integrity fell below 50% 888 | -9/Materials | Reached level 3 965 | -9/Materials | Upgraded with Propulsion slot (x1) 965 | -9/Materials | Upgraded with Weapon slot (x1) 1005 | -9/Materials | Discovered new exit (range 16) 1034 | -9/Materials | Identified exit to Mines 1279 | -9/Materials | Entered Mines 1333 | -9/Mines | Learned Materials stockpile data 1419 | -9/Mines | Reached level 4 1667 | -9/Mines | Discovered new exit (range 5) 1671 | -9/Mines | Learned Materials interactive machine intel 1681 | -9/Mines | Identified exit to Materials 1797 | -9/Mines | Received a Mining Laser from a helpful Derelict 1911 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1916 | -9/Mines | Discovered exit to Materials (range 15) 1918 | -9/Mines | Identified exit to Zion 1921 | -9/Mines | Entered Zion 1921 | -7/Zion | Accompanied by 1 ally 1996 | -7/Zion | Build established: Scavenger-Mutant 2027 | -7/Zion | Learned location of Quarantine (-3) 2058 | -7/Zion | Learned location of Recycling (-7) 2069 | -7/Zion | Learned location of Armory (-4) 2301 | -7/Zion | Given A8's code to call for help 2311 | -7/Zion | Learned Factory terminal intel 2373 | -7/Zion | Learned Factory stockpile data 2537 | -7/Zion | Reached level 5 2537 | -7/Zion | Imprinted 2539 | -7/Zion | Declared Zion's savior 2980 | -7/Zion | Discovered new exit (range 11) 3037 | -7/Zion | Identified exit to Proximity Caves 3039 | -7/Zion | Entered Proximity Caves 3041 | -6/Proximity Caves | Spotter reported a threat 3042 | -6/Proximity Caves | Spotter reported a threat 3069 | -6/Proximity Caves | Core integrity fell below 20% 3185 | -6/Proximity Caves | Spotted B-75 Beast 3194 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- Critical hit (Burn: +37). L-41 Fighter knocked back. Upgraded: Core Integrity (+100) L-41 Fighter knocked back. G-50 Soldier knocked back. G-50 Soldier destroyed. G-50 Soldier knocked back. Critical hit (Burn: +37). L-41 Fighter destroyed. Acquired 33 matter. Acquired 31 matter. Acquired 5 matter. Acquired 6 matter. Searching scrap... Found Adv. Terrain Scan Processor. Found 20 Matter. Discarded Signal Interpreter. Attempting to rewire G-50 Soldier. G-50 Soldier is broken beyond repair. Acquired Targeting Computer. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ??????????????????? ????????????????????????????? | | ??????????????????? ????????????????????????????? | | ???????????????????? ????????????????????????????? | | ??????????????????#? ??###???????????????????????? | | ??????????????????# ?? #???????????????????????? | | ??????????????????# ??# #???????????????????????? | | #####?????????????# ?## ####????????????????????? | | ## ##?????????????# ;# %## ##???????????????????? | | ## #??????????????# @ #???????????????????? | | ## #???????????????# ##???????????????????? | | ## ##############??## ##????????????????????? | | # #### % ;###????????????????????? | | ############ #??????????????????? | | ##??????????##### ### BB #??????????????????? | | #???????????????####?# BB #??????????????????? | | #????????????????????# #??????????????????? | | ##????????????????????# #??????????????????? | | #?????????????????????# #??????????????????? | | #?????????????????????# #####??????????????????? | | ##?????????????????????# #??????????????????????? | | #??????????????????????# ??????????????????????? | | ????????????????????????###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 305 Evasion (%) 55 Targeting Accuracy 10 Armor Integrity Analysis 30 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Tourist Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Levels Raised 4 | . . 2 1 1 . XP Earned 10260 | 3000 995 2965 1250 800 1250 XP Spent 6705 | 2975 . 2650 . 1000 80 Upgrades 15 | 7 . 5 . 1 2 Power Slot 1 | 1 . . . . . Propulsion Slot 2 | 1 . 1 . . . Utility Slot 2 | 2 . . . . . Weapon Slot 1 | . . 1 . . . Core Integrity 3 | 1 . . . . 2 Mass Support 1 | . . 1 . . . Inventory Capacity 4 | 1 . 2 . 1 . Ranged Accuracy 1 | 1 . . . . . Protomatter Created 221 | . 76 110 35 . . Integrity Restored 411 | . 57 249 105 . . Core 411 | . 57 249 105 . . Protomatter Decayed 84 | . 57 27 . . . Game ------ Seed ForceMagneticMatter Manual? 0 Play Time 00:38:57 Cumulative 4.5 hours Start 2023.07.24 @ 19:08:08 End 2023.07.24 @ 19:48:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d38e1bd9-08c0-40d5-8906-5bc180d8a0b9