Cogmind - Beta 14 X2 @@@ ROGUE MODE // 2024.07.31 @ 20:14:32 Player: KN-OKO Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (251) 1255 Value Destroyed (10581) 10581 Prototype IDs (62) 1240 Alien Tech Used (5) 1000 Bonus (7388) 7388 TOTAL SCORE: 29364 Bonus ------- High Alert Combat Kills 1406 Follower Combat Kills 377 Registered with UFD 300 Used Core Reset Matrix 3000 Win 3000 Friendly Fire -695 Cogmind --------- Core Integrity 1511/1600 Matter 232/300 Energy 344/350 System Corruption 0% Temperature Cool (12) Movement Flying (23) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Quantum Reactor > --- PROPULSION (8) --- Field Propulsion Drive Field Propulsion Array Q-thruster Improved Diametric Drive Improved Diametric Drive Impulse Thruster Array > --- UTILITY (11) ----- Advanced Heat Sink Experimental Armor Integrity Analyzer Layered Medium Armor Plating Layered Medium Armor Plating Hacking Suite Improved Hacking Suite Advanced System Shield A0-MCA's Component Scanner > --- WEAPON (4) ------- Matter Neutralizer Core Cannon > --- INVENTORY (5) ---- Field Propulsion Drive Field Propulsion Drive Subatomic Replicator Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Field Propulsion Drive Field Propulsion Array Q-thruster Improved Diametric Drive Improved Diametric Drive Impulse Thruster Array > --- UTILITY ---------- Advanced Heat Sink Experimental Armor Integrity Analyzer Layered Medium Armor Plating Layered Medium Armor Plating Hacking Suite Improved Hacking Suite Advanced System Shield A0-MCA's Component Scanner > --- WEAPON ----------- Matter Neutralizer Core Cannon > --- INVENTORY -------- Field Propulsion Drive Field Propulsion Drive Subatomic Replicator [Rating: 156] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Ion Engine Power Core Enhanced Nuclear Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Diametric Drive Utility High-capacity Storage Unit Device Microactuators Storage High-capacity Storage Unit Processor Advanced Melee Analysis Suite Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Scythe Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Launcher Grenade Launcher Special Weapon Junk Cannon Impact Weapon Power Maul Slashing Weapon Scythe Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Was Fac Res Res Qua Sec Acc Com Slots Evolved 18 | . . 2 2 2 . . . 4 2 . . 2 2 . . 2 . Power 1 | . . . . . . . . . . . . 1 . . . . . Propulsion 6 | . . 2 . . . . . . . . . . 2 . . 2 . Utility 9 | . . . . 2 . . . 4 2 . . 1 . . . . . Weapon 2 | . . . 2 . . . . . . . . . . . . . . Parts Attached 285 | 7 11 25 32 35 6 6 10 11 5 2 21 41 47 13 7 3 3 Power 32 | 1 1 1 4 3 . . . 1 . . 2 9 8 . 1 1 . Engine 10 | 1 1 1 4 2 . . . . . . . 1 . . . . . Core 3 | . . . . 1 . . . . . . 2 . . . . . . Reactor 19 | . . . . . . . . 1 . . . 8 8 . 1 1 . Propulsion 96 | 2 5 8 9 16 4 2 6 1 1 1 4 8 23 3 1 1 1 Treads 35 | . . 2 2 9 2 1 4 1 1 . 2 5 6 . . . . Leg 21 | 2 4 3 5 . . . . . . . . . 7 . . . . Wheel 31 | . 1 3 2 7 2 1 2 . . 1 2 3 7 . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 9 | . . . . . . . . . . . . . 3 3 1 1 1 Utility 87 | 2 . 4 3 13 1 2 2 9 2 . 12 15 11 6 4 1 . Device 30 | 1 . . 1 2 . . 1 1 . . 9 7 6 1 1 . . Storage 7 | 1 . 1 . 1 . . . . . . . 2 1 1 . . . Processor 13 | . . . . 2 . . 1 4 1 . 1 2 1 1 . . . Hackware 3 | . . . . . . . . . . . . . 1 1 . 1 . Protection 34 | . . 3 2 8 1 2 . 4 1 . 2 4 2 2 3 . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 70 | 2 5 12 16 3 1 2 2 . 2 1 3 9 5 4 1 . 2 Energy Gun 6 | . . 1 4 . . . . . . . . 1 . . . . . Energy Cannon 7 | . . 2 . . . . . . . . . . . 3 . . 2 Ballistic Gun 15 | 2 4 5 4 . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 13 | . 1 4 . 1 . 1 . . . 1 . 3 1 . 1 . . Special Weapon 1 | . . . . . . . 1 . . . . . . . . . . Impact Weapon 9 | . . . 6 1 . . 1 . 1 . . . . . . . . Slashing Weapon 16 | . . . 2 1 1 1 . . 1 . 3 4 2 1 . . . Piercing Weapon 3 | . . . . . . . . . . . . 1 2 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . 3 2 1 . . 1 . . . . . . 5 . . . Parts Lost 113 | . 3 8 6 7 1 . . 3 . . 11 25 44 1 3 1 . Power 14 | . . . . 3 . . . . . . 1 5 4 . 1 . . Propulsion 38 | . 2 4 3 4 . . . . . . 2 4 19 . . . . Utility 39 | . . 2 1 . . . . 2 . . 6 10 15 1 2 . . Weapon 22 | . 1 2 2 . 1 . . 1 . . 2 6 6 . . 1 . Highest Loss Streak 26 | . 2 3 4 2 1 . . 1 . . 3 6 26 1 3 1 . To Critical Strikes 4 | . . 1 . 1 . . . . . . . . 1 . . 1 . Average Slot Usage (%) 88 | . 96 90 95 99 99 100 89 82 88 83 84 81 86 51 58 50 63 Engine 2 | . 13 11 9 5 . . . . . . . . . . . . . Core 2 | . . . . 1 7 7 7 3 . . 2 1 . . . . . Reactor 1 | . . . . . . . . 1 5 5 2 5 7 4 3 2 4 Treads 10 | . . 14 5 14 15 15 15 11 10 5 7 5 7 . . . . Leg 2 | . 21 8 20 . . . . . . . . . . . . . . Wheel 9 | . 5 14 9 14 15 15 8 5 5 10 7 5 9 . . . . Flight 1 | . . . . . . . . . . . . . . 16 17 17 22 Device 7 | . 14 3 6 6 7 7 2 6 5 5 12 13 8 2 5 4 4 Storage 6 | . 14 11 9 7 7 7 7 5 5 5 5 6 4 2 3 . . Processor 11 | . . . . 6 7 7 11 17 20 21 21 20 22 11 8 8 8 Protection 5 | . . 7 2 7 7 7 4 9 14 12 3 4 1 3 6 8 8 Ballistic Gun 2 | . 26 12 20 . . . . . . . . . . . . . . Impact Weapon 6 | . . . 4 14 15 15 12 . 5 5 3 . . . . . . Slashing Weapon 11 | . . . 3 14 14 14 15 11 15 10 15 12 12 3 4 1 . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 126 | 14 15 58 61 67 65 63 70 80 70 74 74 107 126 36 45 37 57 Greatest Support 145 | 20 20 40 45 40 32 40 32 58 28 44 44 145 103 43 45 53 60 Greatest Overweight (x) 7 | . 2 3 5 6 2 1 3 2 2 1 2 4 7 . 1 . . Average Overweight (x) 1 | . . 1 1 2 1 1 1 1 2 1 1 1 1 . . . . Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 5 Average Capacity 18 | 7 8 19 20 20 20 20 20 20 20 20 20 20 18 5 5 5 5 Most Carried 20 | 6 8 19 20 20 20 20 20 19 16 15 15 20 20 5 5 4 5 Average Carried 16 | 4 6 14 18 19 19 20 19 17 12 13 12 15 14 4 4 3 3 Final Capacity 20 | 8 8 20 20 20 20 20 20 20 20 20 20 20 5 5 5 5 5 Final Carried 20 | 6 6 17 20 20 20 20 20 17 13 15 15 16 5 5 4 4 3 Class Distribution -------------------- 56% | Gladiator 20% | Scavenger-Gladiator 8% | Mutant 4% | Scavenger-Gunner 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gladiator | -7/Factory Gladiator | -7/Storage Gladiator | -7/Recycling Gladiator | -7/Scraptown Gladiator | -5/Factory Gladiator | -4/Factory Gladiator | -4/Waste Gladiator | -4/Factory Scavenger-Gladiator | -3/Research Scavenger-Gladiator | -2/Research Sprinter | -2/Quarantine Hacker-Sprinter | -2/Section 7 Hacker-Sprinter | -1/Access Hacker-Sprinter | -1/Command Resources | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Was Fac Res Res Qua Sec Acc Com Matter Collected 4261 | 314 20 582 897 430 60 250 80 123 50 . 338 498 258 26 335 . . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 12876 | 62 46 750 1010 1668 392 757 . 611 137 . 1811 2474 2836 26 296 . . Parts 544 | 6 6 54 48 56 12 31 . 23 1 . 62 130 100 1 14 . . Haulers Intercepted 5 | . . 1 1 2 . . . . 1 . . . . . . . . Recyclers Shooed 5 | . . 2 . 1 . . . . . . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Was Fac Res Res Qua Sec Acc Com Combat Hostiles Destroyed 180 | . 3 24 21 31 3 3 . 7 . . 24 28 29 . 7 . . Melee 95 | . . . 3 14 3 3 . 2 . . 18 24 21 . 7 . . Guns 29 | . 3 9 17 . . . . . . . . . . . . . . Cannons 5 | . . 2 . . . . . 3 . . . . . . . . . AOE 24 | . . 13 . 5 . . . . . . . 3 3 . . . . Classes Destroyed 17 | 1 1 6 1 4 . . . . . . . 2 1 1 . . . Worker 18 | . . 2 2 2 . . . 3 . . 5 3 1 . . . . Builder 8 | . . 2 . . . 3 . 1 . . . 1 1 . . . . Tunneler 8 | 3 . . . 2 . . . . 1 . . 1 1 . . . . Hauler 5 | . . 1 1 2 . . . . 1 . . . . . . . . Recycler 20 | . . . . 4 2 5 . 1 . . 3 2 3 . . . . Operator 1 | . . . . . . . . . . . . . . 1 . . . Watcher 8 | . . . . 1 1 . . . . . 3 1 2 . . . . Swarmer 34 | . 3 6 . 6 . . . . . . 9 4 . . 6 . . Saboteur 1 | . . . . . . . . . . . . . 1 . . . . Grunt 70 | . . 13 15 17 . . . 1 . . 9 1 14 . . . . Duelist 3 | . . 1 . . . . . . . . 1 . 1 . . . . Protector 1 | . . . . 1 . . . . . . . . . . . . . Sentry 29 | . . 4 5 5 2 3 . 1 . . 1 4 3 . 1 . . Specialist 4 | . . . . . . . . . . . . 4 . . . . . Hunter 13 | . . . 1 1 1 . . 2 . . . 8 . . . . . Programmer 24 | . . . . 1 . . . 3 . . 4 6 10 . . . . Heavy 1 | . . . . . . . . . . . . 1 . . . . . Thug 3 | . . . . . . . . . . . . 3 . . . . . Best Kill Streak 10 | 2 3 8 7 10 2 3 . 3 1 . 7 9 9 1 4 . . Combat Bots Only 8 | . 3 5 7 7 1 1 . 2 . . 5 6 8 . 4 . . Max Kills in Single Turn 6 | 1 1 3 2 3 1 1 . 1 1 . 2 6 2 1 1 . . Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . . 3 . 2 . . . . . . . 2 2 . . . . Melee 2 | . . . 1 1 1 1 . 1 . . 2 1 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Was Fac Res Res Qua Sec Acc Com Hostile Shots Fired 1813 | . 52 87 107 212 42 36 . 92 . 1 162 444 363 63 71 56 25 Missed 627 | . 18 24 27 71 14 9 . 22 . . 48 162 113 43 35 24 17 Damage Taken 22533 | . 446 1009 1251 1858 251 240 . 1419 . 79 1985 5793 6187 501 806 624 84 Core 2217 | . 84 93 130 216 . 13 . 80 . . 215 378 781 71 88 48 20 Absorbed by Shields 81 | . . . . . . . . . . . . 81 . . . . . Redirected to Shielding 102 | . . . . . . . . . . . . . 102 . . . . Ignored by Resistances 865 | . . . . . . . . . . . 286 216 363 . . . . Regen/Repaired (Parts) 1144 | . . . . 98 . . . 9 . . 616 32 . 86 273 30 . Core Remaining (%) 75 | 100 66 76 76 . . . 67 92 . . 81 70 . . 28 . 94 Volleys Fired 200 | 11 10 59 49 7 . 19 . 7 . 8 . 16 6 6 . . 2 Largest 4 | 2 2 2 4 1 . 1 . 1 . 1 . 1 1 1 . . 1 Hottest 300 | 40 40 113 140 30 . 30 . . . 36 . 80 46 120 . . 300 Shots Fired 391 | 22 17 97 185 7 . 19 . 7 . 8 . 16 6 5 . . 2 Gun 279 | 22 14 58 185 . . . . . . . . . . . . . . Cannon 33 | . . 26 . . . . . . . . . . . 5 . . 2 Launcher 72 | . 3 13 . 7 . 19 . . . 8 . 16 6 . . . . Special 7 | . . . . . . . . 7 . . . . . . . . . Kinetic 238 | 22 14 52 150 . . . . . . . . . . . . . . Thermal 56 | . . 26 23 . . . . . . . . . . 5 . . 2 Explosive 50 | . 3 13 . 7 . 19 . . . 8 . . . . . . . Electromagnetic 40 | . . 6 12 . . . . . . . . 16 6 . . . . Impact 7 | . . . . . . . . 7 . . . . . . . . . Robot Hit Streak 9 | 4 5 9 8 6 . . . 3 . 4 . 5 2 . . . . Robot Miss Streak 10 | 2 1 4 10 1 . . . 1 . 1 . 6 2 . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . . 3 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . Shots Hit Robots 654 | 13 9 58 126 83 15 21 . 34 2 5 97 77 101 2 10 1 . Core Hits 334 | 5 5 42 56 40 6 10 . 10 . 1 34 65 53 1 6 . . Critical Kills 2 | . . . . . 1 . . . . . 1 . . . . . . Critical Parts Destroyed 29 | 1 . 1 3 13 . . . 2 . . 9 . . . . . . Critical Strikes 92 | 1 . 1 6 22 5 1 . 7 . . 21 7 18 . 2 1 . Burn 2 | . . . 2 . . . . . . . . . . . . . . Destroy 4 | 1 . 1 2 . . . . . . . . . . . . . . Smash 27 | . . . 1 13 1 . . 2 . . 10 . . . . . . Sever 59 | . . . 1 9 4 1 . 5 . . 11 7 18 . 2 1 . Melee Attacks 603 | . . . 20 116 16 41 . 35 2 . 123 96 129 9 14 2 . Impact 110 | . . . 11 57 4 8 . . 2 . 28 . . . . . . Slashing 468 | . . . 9 59 12 33 . 35 . . 95 79 121 9 14 2 . Piercing 25 | . . . . . . . . . . . . 17 8 . . . . Sneak Attacks 54 | . . . 3 13 3 11 . 3 2 . 9 4 6 . . . . Combat Hostiles 5 | . . . . 1 . 2 . . . . . 2 . . . . . Follow-up Attacks 103 | . . . 5 19 4 4 . 5 . . 30 12 24 . . . . Damage Inflicted 32052 | 128 94 2231 2415 4671 658 1113 . 1507 219 714 3925 6369 6858 227 833 90 . Guns 2545 | 128 94 715 1608 . . . . . . . . . . . . . . Cannons 285 | . . 285 . . . . . . . . . . . . . . . Explosions 7132 | . . 1231 . 1024 . . . . . 714 . 2770 1393 . . . . Melee 21609 | . . . 807 3647 658 1113 . 1026 219 . 3925 3599 5465 227 833 90 . Ramming 11 | . . . . . . . . 11 . . . . . . . . . Kinetic 2242 | 128 94 650 1370 . . . . . . . . . . . . . . Thermal 1745 | . . 688 148 . . . . . . . . 434 475 . . . . Explosive 2566 | . . 828 . 1024 . . . . . 714 . . . . . . . Electromagnetic 2092 | . . 65 90 . . . . . . . . 1019 918 . . . . Impact 5118 | . . . 564 2173 238 108 . 470 219 . 1346 . . . . . . Slashing 16175 | . . . 243 1474 420 1005 . 1026 . . 2579 3013 5265 227 833 90 . Piercing 786 | . . . . . . . . . . . . 586 200 . . . . Entropic 1317 | . . . . . . . . . . . . 1317 . . . . . Highest Corruption 26 | . 1 1 2 . . . . 15 . 15 19 6 25 26 . . . Average Corruption 8 | . 1 1 2 . . . . 5 . 8 15 3 7 25 . . . Corruption Purged 5 | . . . . . . . . . . . 5 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 132 | . . 7 2 . . . . 5 . 4 49 16 29 20 . . . Message Errors 33 | . . . 1 . . . . 1 . 1 15 4 6 5 . . . Matter Fused 32 | . . 2 . . . . . 1 . 1 9 6 8 5 . . . Heat Flow Errors 12 | . . 2 . . . . . . . 1 4 3 2 . . . . Energy Discharges 21 | . . 1 . . . . . . . . 10 2 7 1 . . . Parts Rejected 5 | . . . . . . . . 1 . . 2 . . 2 . . . Data Loss (minor) 15 | . . . . . . . . 2 . . 3 1 5 4 . . . Data Loss (major) 7 | . . 1 . . . . . . . 1 4 . . 1 . . . Misfires 1 | . . 1 . . . . . . . . . . . . . . . Alerts 1 | . . . 1 . . . . . . . . . . . . . . Misdirections 4 | . . . . . . . . . . . 2 . 1 1 . . . Weapon Failures 1 | . . . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 4184 | . . 149 130 1199 47 177 . 441 129 16 722 415 512 100 147 . . Projectiles 335 | . . . . . . . . 335 . . . . . . . . . Explosions 350 | . . 149 . . . . . . . 16 . 157 28 . . . . Melee 3499 | . . . 130 1199 47 177 . 106 129 . 722 258 484 100 147 . . Knockbacks 22 | . . . 1 9 . . . 1 1 . 10 . . . . . . Impact 20 | . . . 1 8 . . . 1 1 . 9 . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary 2 | . . . . 1 . . . . . . 1 . . . . . . Self-Inflicted Damage 778 | . 5 135 . 51 . 24 . . . 42 . 355 166 . . . . Shots 29 | . 1 3 . 2 . 1 . . . 2 . 16 4 . . . . Rammed 1 | . . . . . . . . 1 . . . . . . . . . Targets Rammed 3 | . . . . . . . . 3 . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . . . 2 . . . . . . . . . Highest Temperature 452 | . 4 328 452 24 . . . 1 . 218 263 343 229 . 6 . 232 Average Temperature 114 | . 4 103 145 13 . . . 1 . 120 111 98 65 . 6 . 108 Received Heat Transfer 4083 | . 186 177 666 465 36 66 . 90 . . 412 1058 792 54 81 . . Effects 5 | . . . 2 . . . . . . . 2 1 . . . . . Shutdowns 1 | . . . 1 . . . . . . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . . . . . Interference 3 | . . . . . . . . . . . 2 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 35 | . . . 1 14 1 . . 2 2 . 9 1 5 . . . . Combat Hostiles 26 | . . . 1 12 . . . 1 . . 6 1 5 . . . . Parts Fried 53 | . . . 3 15 5 . . 4 3 . 15 3 5 . . . . Impact Corruptions 76 | . . . 5 36 1 2 . 8 5 . 19 . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . 2 . . . . . 1 . . . . . . . . . Heat Transferred 2160 | . . 768 592 . . . . . . . . 300 500 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . . . . . . . . 3 4 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Was Fac Res Res Qua Sec Acc Com Peak Influence 984 | 15 254 759 435 831 417 323 . 122 65 92 390 578 984 679 421 321 304 Initial 477 | . 9 102 294 185 377 144 . . 53 22 64 162 333 477 285 252 204 Average 311 | 4 123 539 317 390 344 89 . 41 58 70 241 364 566 426 292 282 259 Maximum Alert Level 3 | . 1 3 2 3 2 1 . . . . 1 2 3 2 2 1 1 Low Security (%) 31 | 100 87 11 7 21 . 81 . 100 100 100 31 6 . . 11 . . Level 1 37 | . 12 5 68 39 91 18 . . . . 68 48 18 56 83 100 100 Level 2 23 | . . 68 24 23 8 . . . . . . 45 48 43 4 . . Level 3 6 | . . 14 . 15 . . . . . . . . 32 . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 46 | . 3 5 5 5 1 . . . . . 3 11 9 4 . . . Investigation 15 | . 1 2 3 2 . . . . . . 1 2 3 1 . . . Extermination 8 | . . . . 1 . . . . . . 2 3 2 . . . . Reinforcement 18 | . 2 3 2 1 1 . . . . . . 6 1 2 . . . Assault 4 | . . . . 1 . . . . . . . . 2 1 . . . Garrison 1 | . . . . . . . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . 3 . . . . . . . . . . 1 . . . . Haulers Reinforced 2 | . . . . 1 . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Was Fac Res Res Qua Sec Acc Com Distress Signals 18 | . . 3 3 1 1 . . 4 . . . 1 1 . 2 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 365 | . 18 34 30 43 4 1 . 18 . 4 28 41 68 31 26 12 7 Peak Tracking Total 19 | . 8 5 6 7 2 1 . 6 . 4 5 6 19 16 14 7 7 Tactical Retreats 38 | . 2 4 . 6 . . . 1 . . 2 6 9 5 2 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Was Fac Res Res Qua Sec Acc Com Traps Triggered 24 | . 7 . 2 2 1 . . . 1 . 1 5 3 1 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . 1 . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . 1 1 1 1 1 1 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Was Fac Res Res Qua Sec Acc Com Machines Disabled 21 | . 1 10 1 1 . . . . . . . 1 1 5 . . 1 Max in Single Turn 9 | . 1 9 1 1 . . . . . . . 1 1 1 . . 1 Garrison Access 4 | . . . . 2 . . . . . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Was Fac Res Res Qua Sec Acc Com Machines Accessed 76 | . . 3 4 11 5 12 7 1 4 . 6 2 5 8 3 4 1 Terminals 44 | . . 2 4 4 4 5 . 1 2 . 3 1 2 8 3 4 1 Fabricators 5 | . . . . 3 . . . . 1 . . . 1 . . . . Repair Stations 3 | . . . . 2 . . . . . . 1 . . . . . . Recycling Units 9 | . . 1 . . . 5 . . 1 . 1 . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . 2 1 . . . . . 1 1 1 . . . . Total Hacks 191 | . . 7 8 19 15 32 30 1 9 . 17 4 13 21 6 7 2 Successful 102 | . . 1 3 10 5 26 30 . 2 . 4 1 4 8 3 4 1 Failed 89 | . . 6 5 9 10 6 . 1 7 . 13 3 9 13 3 3 1 Catastrophic 22 | . . 2 4 2 3 . . 1 1 . 2 1 2 3 . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 74 | . . 2 6 12 6 12 . 1 3 . 8 . 4 14 3 2 1 Terminals 103 | . . 5 8 9 13 10 . 1 6 . 8 2 5 21 6 7 2 Fabricators 10 | . . . . 5 . . . . 2 . . . 3 . . . . Repair Stations 6 | . . . . 2 . . . . . . 4 . . . . . . Recycling Units 12 | . . 2 . . . 5 . . 1 . 2 . 2 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 13 | . . . . 3 2 . . . . . 3 2 3 . . . . Terminal Hacks 67 | . . . 3 2 3 19 30 . . . . . 1 4 1 3 1 Record 49 | . . . . . . 17 29 . . . . . . 3 . . . Open Door 3 | . . . . . . . . . . . . . . . . 3 . Level Access Points 1 | . . . . . . . . . . . . . . . . . 1 Branch Access Points 4 | . . . 1 1 1 . . . . . . . 1 . . . . Alert Level 3 | . . . 1 1 1 . . . . . . . . . . . . Unreport Threat 5 | . . . 1 . 1 1 . . . . . . . 1 1 . . Zone Layout 1 | . . . . . . 1 . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . . . 1 . . . . . . . . . . Fabricator Hacks 3 | . . . . 2 . . . . . . . . 1 . . . . Network Status 2 | . . . . 1 . . . . . . . . 1 . . . . Build 1 | . . . . 1 . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . 2 . . . . . . Scan Component 1 | . . . . . . . . . . . 1 . . . . . . Repair 1 | . . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks 2 | . . 1 . . . . . . 1 . . . . . . . . Report Inventory 2 | . . 1 . . . . . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . . . . . . . 1 1 . . . . Seal Access 3 | . . . . 1 . . . . . . . 1 1 . . . . Unauthorized Hacks 25 | . . . . 5 2 7 . . 1 . 2 . 1 4 2 1 . Terminals 16 | . . . . 2 2 2 . . 1 . 2 . . 4 2 1 . Assimilate 2 | . . . . . . . . . . . . . . 2 . . . Botnet 14 | . . . . 2 2 2 . . 1 . 2 . . 2 2 1 . Fabricators 1 | . . . . 1 . . . . . . . . . . . . . Fabnet 1 | . . . . 1 . . . . . . . . . . . . . Repair Stations 3 | . . . . 2 . . . . . . . . 1 . . . . Patch 2 | . . . . 2 . . . . . . . . . . . . . Recycling Units 5 | . . . . . . 5 . . . . . . . . . . . Tunnel 5 | . . . . . . 5 . . . . . . . . . . . Scrapoids 1 | . . . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 54 | . . 3 4 7 6 4 . 1 3 . 6 2 5 8 3 1 1 Full Trace Events 8 | . . 2 3 . . . . . . . 1 . 1 1 . . . Feedback Events 2 | . . 1 . . . . . . . . . . 1 . . . . Corruption 2 | . . 1 . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built 2 | . . . . 2 . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 95 | . . . . 95 . . . . . . . . . . . . . Total Part Build Rating 10 | . . . . 10 . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . 1 . . . . . . Time 86 | . . . . . . . . . . . 86 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Was Fac Res Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . 2 . . . 3 . . . . . . . . . Machine Destruction 2 | . . . . 2 . . . . . . . . . . . . . Programmers 3 | . . . . . . . . 3 . . . . . . . . . Fabnet Peak Effective % 1 | . . . . . . . . 1 . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Was Fac Res Res Qua Sec Acc Com Total Allies 10 | . . . . . . . . . . . . 3 5 2 . . . Largest Group 5 | . . . . . . . . . . . . 3 5 2 . . . Highest-Rated Group 320 | . . . . . . . . . . . . 138 320 36 . . . Highest-Rated Ally 64 | . . . . . . . . . . . . 46 64 26 . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 91 | . . . . . . . . . . . . 12 79 . . . . Total Damage 2009 | . . . . . . . . . . . . 209 1800 . . . . Kills 8 | . . . . . . . . . . . . 1 7 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Was Fac Res Res Qua Sec Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Was Fac Res Res Qua Sec Acc Com Turns Passed 13855 | 122 285 869 1021 1684 310 1641 2393 598 172 155 1142 1358 1278 402 174 176 75 Spaces Moved 10250 | 61 218 424 439 999 211 1322 1873 305 124 120 666 738 781 951 323 501 194 Core 49 | 3 1 . . . . . . . . . . . 45 . . . . Treads 283 | . . 65 . 3 . 2 . 6 . . . 207 . . . . . Legs 355 | 58 118 . 166 . . . . . . . . . 13 . . . . Wheels 7488 | . 99 359 273 996 211 1320 1873 299 124 120 666 531 617 . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 2075 | . . . . . . . . . . . . . 106 951 323 501 194 Fastest Speed 23 | 50 95 90 110 110 115 115 115 130 130 112 112 112 29 27 27 25 23 Average Speed 105 | 116 109 134 142 125 127 115 126 132 130 112 120 142 109 27 27 27 23 Slowest Speed 240 | 120 190 240 190 240 130 240 145 240 130 112 130 180 205 29 102 34 25 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 27 | . . . . . . . . . . . . . 1 18 . 5 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . 1 1 . . Exploration Rate (%) 37 | 4 50 37 44 27 30 99 94 9 6 76 22 21 24 82 20 15 9 Regions Visited 17 Branch Regions 6 Pre-discovered Areas 5 | . . . . . . 5 . . . . . . . . . . . Known Exits Taken 3 | . . . . 1 1 . . . . . . . 1 . . . . Unknown Exits Taken 12 | 1 1 1 1 . . 1 1 1 . . 1 1 . 1 1 1 . Scrap Searched 9 | . . . . . . . 9 . . . . . . . . . . Spaces Dug 172 | . 15 5 . 13 . 109 . . . . 3 8 10 5 . . 4 Terrain Destroyed 536 | . 23 97 . 25 . 225 . 1 . 50 3 67 36 5 . . 4 Melee 48 | . . . . 13 . 9 . . . . 3 8 10 5 . . . Projectile 5 | . . . . . . . . 1 . . . . . . . . 4 AOE 483 | . 23 97 . 12 . 216 . . . 50 . 59 26 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Was Fac Res Res Qua Sec Acc Com Total 12316 | 88 245 623 710 1323 239 1392 1912 444 132 131 869 970 1063 1056 378 525 216 Wait 872 | 4 1 91 112 162 6 10 1 88 . 1 95 71 102 76 27 24 1 Move 10181 | 60 217 423 438 998 210 1321 1872 304 124 119 665 737 778 916 322 490 187 Hop 25 | . . . . . . . . . . . . . 1 16 . 5 3 Pick Up 132 | 6 4 16 28 11 1 1 7 1 1 1 8 19 19 5 1 1 2 Fast Attach 101 | 7 8 9 8 8 . 1 5 . . . 9 13 10 14 6 2 1 Attach 101 | . 2 5 12 4 1 . . 6 5 . 9 21 29 2 2 1 2 Detach 30 | . . 4 6 1 . . 2 . . . 3 7 3 3 1 . . Swap 87 | . 1 11 12 23 5 5 5 5 . 2 3 7 8 . . . . Drop 128 | . 2 5 30 28 5 5 19 1 . . . 8 11 9 5 . . Fire 200 | 11 10 59 49 7 . 19 . 7 . 8 . 16 6 6 . . 2 Melee 428 | . . . 15 81 11 26 . 29 2 . 77 70 92 9 14 2 . Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 3 | . . . . . . . . 3 . . . . . . . . . Escape Stasis 22 | . . . . . . . . . . . . . 4 . . . 18 Rewire 5 | . . . . . . 4 1 . . . . . . . . . . Trap 1 | . . . . . . . . . . . . 1 . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 5 exits: [*Fac] / *Sto x2 / *Low x2) -7/Storage -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory -4/Factory -4/Waste -4/Factory -3/Research -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -2/Section 7 -1/Access -1/Command (discovered 2 exits: *Sur x2) To Fleet Rendezvous History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 123 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 16) 327 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 8) 408 | -10/Materials | Entered another Materials area 408 | -9/Materials | Evolved 2 slots: Propulsion x2 693 | -9/Materials | Lost 3 parts (1n1u1w) 830 | -9/Materials | Discovered new exit (range 3) 1254 | -9/Materials | Discovered new exit (range 11) 1277 | -9/Materials | Entered another Materials area 1277 | -8/Materials | Evolved 2 slots: Weapon x2 1523 | -8/Materials | Lost 4 parts (2n1u1w) 1803 | -8/Materials | Build established: Scavenger-Gunner 1965 | -8/Materials | Destroyed 7 combat bots 2284 | -8/Materials | Discovered new exit (range 14) 2298 | -8/Materials | Entered Factory 2298 | -7/Factory | Evolved 2 slots: Utility x2 2483 | -7/Factory | Fabricated Imp. Trap Scanner? 2619 | -7/Factory | Build established: Scavenger-Gladiator 2850 | -7/Factory | Discovered new exit (range 16) 3128 | -7/Factory | Discovered new exit (range 15) 3189 | -7/Factory | Identified exit to Storage 3189 | -7/Factory | Identified exit to Lower Caves 3615 | -7/Factory | Build established: Gladiator 3669 | -7/Factory | Destroyed 7 combat bots 3982 | -7/Factory | Entered Storage 4214 | -7/Storage | Identified exit to Recycling 4287 | -7/Storage | Used back door to open Recycling access 4292 | -7/Storage | Entered Recycling 4702 | -7/Recycling | Discovered new exit (range 16) 5903 | -7/Recycling | Scanned before Scraplab entrance 5920 | -7/Recycling | Entered Scraplab 5931 | -7/Recycling | Discovered new exit (range 2) 5933 | -7/Recycling | Entered Scraptown 6447 | -7/Scraptown | Visited Bundlers 6524 | -7/Scraptown | Visited Observation Area 6646 | -7/Scraptown | Discovered new exit (range 5) 6761 | -7/Scraptown | Visited Junk Repository 6853 | -7/Scraptown | Visited Symbiants 7064 | -7/Scraptown | Visited Awakened 7114 | -7/Scraptown | Visited Cyclists 7153 | -7/Scraptown | Visited SPCMW 7190 | -7/Scraptown | Visited UFD Registry 7190 | -7/Scraptown | Registered with UFD as "Matterwalker" 7219 | -7/Scraptown | Entered Cyclist Reading Room 7283 | -7/Scraptown | Visited Science Guys 7365 | -7/Scraptown | Visited DA-N13 Charitable Foundation 7370 | -7/Scraptown | Found DCF Scrap (27 items) 7485 | -7/Scraptown | Discovered new exit (range 5) 7516 | -7/Scraptown | Found Scrap Suit 7520 | -7/Scraptown | Found Scrap Suit 7682 | -7/Scraptown | Visited Scrap Suit Storage 7725 | -7/Scraptown | Visited Infowarlord's Domain 7748 | -7/Scraptown | Visited Cartography Club 7814 | -7/Scraptown | Visited Science Testing Area 7846 | -7/Scraptown | Visited A0-MCA Data Center 7854 | -7/Scraptown | Given a B rating by A0-MCA 7857 | -7/Scraptown | Found A0-MCA's Component Scanner 7897 | -7/Scraptown | Visited Scrapoid Pod Storage 7918 | -7/Scraptown | Visited Junk Cannon Lab 7929 | -7/Scraptown | Found Prototype Special Weapon 7929 | -7/Scraptown | Identified Junk Cannon 8326 | -7/Scraptown | Entered Factory 8326 | -5/Factory | Evolved 4 slots: Utility x4 8866 | -5/Factory | Discovered new exit (range 11) 8904 | -5/Factory | System corruption reached 10% 8923 | -5/Factory | Spotted B-75 Beast 8924 | -5/Factory | Entered another Factory area 8924 | -4/Factory | Evolved 2 slots: Utility x2 9096 | -4/Factory | Sucked down chute 9096 | -4/Factory | Entered Waste 9111 | -4/Waste | EMP discharged 9120 | -4/Waste | Spotted C-40 Crusher 9120 | -4/Waste | Spotted C-40 Crusher 9120 | -4/Waste | Spotted C-40 Crusher 9179 | -4/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 9185 | -4/Waste | Spotted C-40 Crusher 9196 | -4/Waste | Spotted C-40 Crusher 9203 | -4/Waste | Spotted C-40 Crusher 9211 | -4/Waste | EMP discharged 9211 | -4/Waste | System corruption reached 10% 9236 | -4/Waste | Discovered new exit (range 12) 9251 | -4/Waste | Entered Factory 9459 | -4/Factory | Repaired Broken Imp. Heavy Treads 9943 | -4/Factory | Lost 3 parts (1n1u1w) 10384 | -4/Factory | Discovered new exit (range 5) 10393 | -4/Factory | Entered Research 10393 | -3/Research | Evolved 2 slots: Power x1, Utility x1 10467 | -3/Research | Lost 3 parts (1n2w) 10721 | -3/Research | Found Nanosword 10848 | -3/Research | Allied Derelicts emerged from ambush trap array 10911 | -3/Research | Build established: Scavenger-Gladiator 10965 | -3/Research | Found Gamma Bomb Array 11059 | -3/Research | Lost 3 allies 11093 | -3/Research | Lost 6 parts (1p3u2w) 11173 | -3/Research | Lost 3 parts (2n1w) 11329 | -3/Research | Spotted B-86 Titan 11392 | -3/Research | Lost 6 parts (3p3u) 11560 | -3/Research | Lost 3 parts (1n2u) 11627 | -3/Research | Build established: Gladiator 11706 | -3/Research | Discovered new exit (range 8) 11751 | -3/Research | Entered another Research area 11751 | -2/Research | Evolved 2 slots: Propulsion x2 11986 | -2/Research | Lost 6 parts (3n3u) 12187 | -2/Research | Found Enh. Force Lance 12355 | -2/Research | Found Adv. Force Booster 12395 | -2/Research | Build established: Scavenger-Gladiator 12431 | -2/Research | Scrapoids reinforcements arrived? 12572 | -2/Research | P-80 Master assimilated allied 02R03-D 12605 | -2/Research | Lost 3 allies 12605 | -2/Research | System corruption reached 10% 12611 | -2/Research | Garrison activated, responded to threat 12633 | -2/Research | Lost 3 parts (1n2u) 12751 | -2/Research | First assault squad dispatched 12917 | -2/Research | Spotted B-90 Cyclops 12946 | -2/Research | Destroyed 8 combat bots 12976 | -2/Research | Core integrity fell below 50% 12998 | -2/Research | Lost 26 parts (4p9n8u5w) 13017 | -2/Research | Identified exit to Quarantine 13029 | -2/Research | Entered Quarantine 13033 | -2/Quarantine | Found Alien Artifact 13033 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 13033 | -2/Quarantine | Warped through subspace 13056 | -2/Quarantine | Found Exp. Armor Integrity Analyzer 13074 | -2/Quarantine | Found Alien Energy Cannon 13074 | -2/Quarantine | Identified Core Cannon 13134 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 13273 | -2/Quarantine | Build established: Sprinter 13279 | -2/Quarantine | First assault squad dispatched 13279 | -2/Quarantine | Found Alien Artifact 13279 | -2/Quarantine | Identified Subatomic Replicator 13332 | -2/Quarantine | Found Alien Slashing Weapon 13332 | -2/Quarantine | Identified Sigix Broadsword 13357 | -2/Quarantine | Found Alien Artifact 13357 | -2/Quarantine | Identified Core Reset Matrix 13357 | -2/Quarantine | Used Core Reset Matrix 13361 | -2/Quarantine | Detected hypermatrix surge 13361 | -2/Quarantine | Sensed 10 artifacts in vicinity 13381 | -2/Quarantine | Found Fusion Bomb Launcher 13411 | -2/Quarantine | Spotted Fortress 13430 | -2/Quarantine | Discovered new exit (range 5) 13431 | -2/Quarantine | Entered Section 7 13432 | -2/Section 7 | Sensed 21 artifacts in vicinity 13580 | -2/Section 7 | Spotted S7 Guard 13585 | -2/Section 7 | Spotted Alpha 7 13586 | -2/Section 7 | Spotted Alpha 7 13604 | -2/Section 7 | Warped through subspace 13604 | -2/Section 7 | Discovered new exit (range 2) 13605 | -2/Section 7 | Entered Access 13605 | -1/Access | Evolved 2 slots: Propulsion x2 13609 | -1/Access | Lost 3 parts (1p2u) 13718 | -1/Access | Spotted B-99 Colossus 13739 | -1/Access | Spotted B-99 Colossus 13779 | -1/Access | Discovered new exit (range 7) 13781 | -1/Access | Entered Command 13786 | -1/Command | Spotted B-99 Colossus 13801 | -1/Command | Identified exit to Surface 13856 | *** | Heading to fleet! Last Messages --------------- 13837_ Field strength at 95. 13837_ Field strength at 90. 13838_ Field strength at 85. 13839_ Field strength at 80. 13840_ Field strength at 75. 13841_ Field strength at 70. 13842_ Field strength at 65. 13843_ Field strength at 60. 13844_ Field strength at 55. 13845_ Field strength at 50. 13846_ Field strength at 45. 13847_ Field strength at 40. 13848_ Field strength at 35. 13849_ Field strength at 30. 13850_ Field strength at 25. 13851_ Field strength at 20. 13852_ Field strength at 15. 13853_ Field strength at 10. 13854_ Field strength at 5. 13855_ Stasis field depleted. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????? ??????????????? | | ?????????????????????????????????? ??????????????? | | ?????????????????????????????????? ??????????????? | | ?????????????????????????????????# ??????????????? | | ????????????????????????????????? ??????????????? | | ????????????????????????????????? ??????????????? | | ????????????????????????????????? ??????????????? | | ????????????????????????????????? #?????????????? | | ?????????????????????????????????# #?????????????? | | ?????????????????????????????????# ?????????????? | | ??????????????????????##########?# #?????????????? | | ??????????????????????? #?# #?????????????? | | ???????????????????????? #?# #?????????????? | | ?????????????????????????? ^ #?# #?????????????? | | ?????????? ??????"""""" #?# #?????????????? | | ?????????? ^ ^" " ### #?????????????? | | ?????????? ^ ^ "@ ;;; #?????????????? | | ?????????? ^ " "" " ### #?????????????? | | ?????????? ??????" " #?# #?????????????? | | ??????????????????????"""""" #?# #?????????????? | | ?????????????????????????? ^ #?# #?????????????? | | ????????????????????????? #?# #?????????????? | | ???????????????????????? #?# #?????????????? | | ???????????????????????#########?# #?????????????? | | ?????????????????????????????????# #?????????????? | | ?????????????????????????????????# #?????????????? | | ?????????????????????????????????# #?????????????? | | ?????????????????????????????????# #?????????????? | | ?????????????????????????????????# #?????????????? | | ???????????????????????????????### ###???????????? | | ???????????????????????????????# #???????????? | | ???????????????????????????????# #???????????? | | ???????????????????????????????# #???????????? | | ???????????????????????????????# #???????????? | | ???????????????????????????????# #???????????? | | ??????????????????????????????####+###???????????? | | ??????????????????????????????# #???????????? | | ??????????????????????????????# #???????????? | | ??????????????????????????????# #???????????? | | ??????????????????????????????# #???????????? | | ??????????????????????????????# #??????????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 45 Energy Capacity 770 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 600 Resistance: KI 30 Resistance: TH 25 Resistance: EM 25 Core Shielding 20 Utility Shielding 66 Melee Speed Boost 50 Evasion (%) 74 Melee Accuracy 24 Target Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 4 Force Boost 40 Offensive Hacking 22 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Trap Scanner | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- High-powered Transdimensional Reconstructor Core Cannon Subatomic Replicator Sigix Broadsword Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed HellfireArmorGravjet Manual? 0 Play Time 02:32:51 Cumulative 421.4 hours Start 2024.07.31 @ 13:56:49 End 2024.07.31 @ 20:14:32 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 292 Rogue 292 Adventurer 0 Explorer 0 Win Type 2 Total 38 Types 32/0/4/2/0/0/0/0/0 Lore% 63 Gallery% 82 Achievement% 71 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 45ac8da7-6249-4e1d-a395-1086dd765049