Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.01 @ 17:49:42 Player: Akl Result: Destroyed by C-17 Slicer with Concussive RPG Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (39) 195 Value Destroyed (1409) 1409 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (540) 540 TOTAL SCORE: 4884 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 532 Cogmind --------- Core Integrity 0/700 Matter 19/300 Energy 84/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Visual Processing Unit Signal Interpreter Terrain Scan Processor Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Weight Redist. System Signal Interpreter Improved Targeting Computer Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Compact Wheel Aerolev Unit Improved Airjet > --- UTILITY ---------- Medium Storage Unit Structural Scanner Visual Processing Unit Signal Interpreter Improved Targeting Computer > --- WEAPON ----------- Gauss Cannon Spear > --- INVENTORY -------- Advanced Weight Redist. System Signal Interpreter Signal Interpreter Terrain Scan Processor Improved Targeting Computer Heavy Assault Rifle Flak Cannon Flak Cannon Mining Claw [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Hover Unit Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Drone Bay Storage Medium Storage Unit Processor Visual Processing Unit Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Proton Missile Launcher Special Weapon Welding Torch Slashing Weapon Mining Claw Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . 1 . 1 . Utility 3 | . . 1 . 1 1 Weapon . | . . . . . . Parts Attached 58 | 6 3 2 12 4 31 Power 9 | 1 1 . . 1 6 Engine 3 | 1 1 . . . 1 Core 6 | . . . . 1 5 Reactor . | . . . . . . Propulsion 18 | 2 . 1 4 1 10 Treads 2 | 1 . . 1 . . Leg 5 | . . . . . 5 Wheel 4 | 1 . 1 . . 2 Hover 6 | . . . 3 1 2 Flight 1 | . . . . . 1 Utility 13 | 1 . 1 5 1 5 Device 7 | . . . 4 1 2 Storage 2 | 1 . 1 . . . Processor 4 | . . . 1 . 3 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 18 | 2 2 . 3 1 10 Energy Gun 3 | 1 1 . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 8 | 1 . . 2 1 4 Ballistic Cannon 3 | . . . . . 3 Launcher 1 | . . . . . 1 Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 23 | . . . 2 . 21 Power 6 | . . . . . 6 Propulsion 10 | . . . 1 . 9 Utility 2 | . . . . . 2 Weapon 5 | . . . 1 . 4 Highest Loss Streak 9 | . . . 2 . 9 To Critical Strikes . | . . . . . . Average Backups 8 | 1 5 7 9 8 9 Power . | . 1 1 1 1 . Propulsion . | . 1 . . . . Utility 3 | . 1 3 3 4 4 Weapon 3 | . 2 3 3 3 4 Tool/Special . | . . . . . . Unused Backups 7 | . . . . . 7 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . . . 4 Weapon 3 | . . . . . 3 Tool/Special . | . . . . . . Average Slot Usage (%) 89 | . 85 77 95 99 87 Engine 6 | . 14 11 11 3 3 Core 4 | . . . . 5 8 Treads 3 | . 14 11 5 . . Leg 3 | . . . . . 7 Wheel 7 | . 14 22 4 . 6 Hover 11 | . . . 22 36 7 Device 12 | . . . 18 17 13 Storage 9 | . 14 11 11 9 6 Processor 8 | . . . . 9 15 Energy Gun 3 | . 11 11 5 . . Ballistic Gun 11 | . 14 11 13 15 9 Ballistic Cannon 1 | . . . . . 2 Peak Build Rating 35 | 6 6 8 22 25 35 Average Rating 19 | 4 6 7 19 23 23 On Entrance 10 | . 6 6 7 19 25 Avg Prop Armor Cover (%) 11 | 15 13 12 9 . 10 Naked Turns . | . . . . . . Heaviest Build 33 | 12 12 17 31 28 33 Greatest Support 28 | 10 10 20 21 28 28 Greatest Overweight (x) 10 | 1 1 . 4 . 10 Average Overweight (x) . | . 1 . 1 . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 9 | 6 8 9 10 10 9 Most Carried 10 | 3 8 8 10 9 10 Average Carried 8 | 2 5 7 9 8 9 Final Capacity 10 | 8 8 10 10 10 5 Final Carried 10 | 3 8 8 10 9 3 Class Distribution -------------------- 30% | Mutant 28% | Scavenger-Mutant 28% | Commander-Mutant 12% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Commander-Mutant | -9/Storage Commander-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Matter Collected 1158 | 170 131 . 218 83 556 Remotely . | . . . . . . Salvage Created 1472 | . 214 . 181 102 975 Parts 77 | . 15 . 11 5 46 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . 1 . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Combat Hostiles Destroyed 34 | . 7 . 4 2 21 Melee 2 | . . . . . 2 Guns 22 | . 7 . 4 2 9 Cannons 9 | . . . . . 9 AOE 1 | . . . . . 1 Classes Destroyed 8 | . 2 . 2 . 4 Worker 2 | . . . 1 . 1 Builder 2 | . . . . . 2 Recycler 1 | . . . . . 1 Swarmer 8 | . 3 . 1 . 4 Grunt 20 | . 4 . 2 2 12 Sentry 3 | . . . 1 . 2 Hunter 1 | . . . . . 1 Programmer 2 | . . . . . 2 Best Kill Streak 4 | . 3 . 3 1 4 Combat Bots Only 4 | . 3 . 2 1 4 Max Kills in Single Turn 1 | . 1 . 1 1 1 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Hostile Shots Fired 549 | . 43 8 41 6 451 Missed 198 | . 10 2 12 4 170 Hits 351 | . 33 6 29 2 281 Projectile 351 | . 33 6 29 2 281 AOE 1 | . . . . . 1 Critical Strikes 6 | . . . . . 6 Damage Taken 3586 | . 343 80 377 33 2753 Core 850 | . 77 12 61 . 700 Absorbed by Shields . | . . . . . . Core Remaining (%) 87 | 100 69 . 81 100 . Volleys Fired 148 | . 29 1 25 8 85 Largest 2 | . 2 2 2 2 2 Hottest 74 | . 60 60 63 46 74 Shots Fired 250 | . 55 2 46 16 131 Gun 198 | . 52 2 46 16 82 Cannon 46 | . . . . . 46 Launcher 3 | . . . . . 3 Special 3 | . 3 . . . . Kinetic 208 | . 26 1 37 16 128 Thermal 39 | . 29 1 9 . . Explosive . | . . . . . . Electromagnetic 3 | . . . . . 3 Robot Hit Streak 17 | . 10 1 7 6 17 Robot Miss Streak 7 | . 2 1 4 3 7 Penetration Max 1 | . . . . . 1 Secondary Targets 2 | . 1 . . 1 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 175 | . 39 1 25 11 99 Core Hits 82 | . 15 . 11 5 51 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . . . . 3 Blast 3 | . . . . . 3 Melee Attacks 7 | . . . 3 1 3 Impact . | . . . . . . Slashing 4 | . . . 3 1 . Piercing 3 | . . . . . 3 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3087 | . 369 14 328 171 2205 Guns 1882 | . 369 12 323 163 1015 Cannons 912 | . . . . . 912 Explosions 205 | . . . . . 205 Melee 65 | . . . . . 65 Ramming 23 | . . 2 5 8 8 Kinetic 2512 | . 152 . 270 163 1927 Thermal 282 | . 217 12 53 . . Explosive . | . . . . . . Electromagnetic 205 | . . . . . 205 Impact . | . . . . . . Slashing . | . . . . . . Piercing 65 | . . . . . 65 Highest Corruption 6 | . 2 . . . 6 Average Corruption 3 | . 2 . . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 16 | . 2 . . . 14 Message Errors 2 | . . . . . 2 Matter Fused 1 | . . . . . 1 Heat Flow Errors 2 | . 1 . . . 1 Energy Discharges 3 | . 1 . . . 2 Parts Rejected 2 | . . . . . 2 Data Loss (minor) 4 | . . . . . 4 Data Loss (major) 1 | . . . . . 1 Misfires 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 6 | . . . . . 6 Impact . | . . . . . . Kinetic 6 | . . . . . 6 Secondary . | . . . . . . Self-Inflicted Damage 11 | . . 1 2 4 4 Shots . | . . . . . . Rammed 5 | . . 1 2 1 1 Targets Rammed 5 | . . 1 2 1 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 228 | . 228 14 37 . 202 Average Temperature 44 | . 72 10 9 . 38 Received Heat Transfer 1146 | . 129 36 123 18 840 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 650 | . 500 25 125 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Maximum Alert Level 2 | . . . 2 1 . Low Security (%) 86 | 100 100 100 48 77 100 Level 1 5 | . . . 19 22 . Level 2 7 | . . . 32 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 491 | . 101 36 491 210 169 Initial 200 | . . 21 10 200 74 Average 107 | . 58 21 214 185 74 Influence Increases 1868 | . 201 45 733 104 785 Destroy 0b10 Robot/C 1080 | . 140 . 380 60 500 Destroy 0b10 Robot/NC 30 | . . . 5 . 25 Destroy Leader 260 | . 30 . 110 10 110 Allied During Kill 238 | . . . 190 20 28 Successful Hack 82 | . 16 . 2 13 51 Disable Machine 60 | . . . 30 . 30 Destroy Structure 13 | . . . 1 1 11 Lose Combat Pursuer 105 | . 15 45 15 . 30 Influence Decreases 1718 | . 150 70 284 415 799 Entered New Map 411 | . . 30 16 275 90 Time Decay 906 | . 150 40 206 60 450 Lost Part 199 | . . . . . 199 Lost Ally 202 | . . . 62 80 60 Squads Dispatched 15 | . 1 3 2 1 8 Investigation 9 | . 1 1 2 1 4 Extermination 1 | . . . . . 1 Reinforcement 4 | . . 2 . . 2 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Distress Signals 7 | . 1 1 2 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 92 | . 10 13 24 4 41 Peak Tracking Total 7 | . 3 7 7 3 6 Tactical Retreats 8 | . 1 1 1 . 5 ECM-based Alert Blocks 3 | . . . . . 3 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Traps Triggered 4 | . 1 . 1 . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Machines Disabled 4 | . . . 2 . 2 Max in Single Turn 1 | . . . 1 . 1 Garrison Access 2 | . . . 1 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Machines Accessed 25 | . 5 1 6 5 8 Terminals 20 | . 5 1 5 4 5 Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . . 1 1 Garrison Access 2 | . . . 1 . 1 Total Hacks 66 | . 15 3 11 18 19 Successful 37 | . 7 2 6 13 9 Failed 28 | . 8 1 5 4 10 Catastrophic 4 | . 1 . 1 . 2 Database Lockouts 1 | . . . . 1 . Manual 33 | . 14 2 3 8 6 Terminals 55 | . 15 3 10 14 13 Fabricators 2 | . . . . . 2 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 7 | . . . . 4 3 Garrison Access 2 | . . . 1 . 1 Terminal Hacks 18 | . 3 1 5 7 2 Record 4 | . . . 2 2 . Prototype ID Bank 6 | . 1 1 1 1 2 Open Door 1 | . . . 1 . . Terminal Index 2 | . . . 1 1 . Scanalyzer Index 1 | . 1 . . . . Locate Traps 1 | . . . . 1 . Zone Layout 3 | . 1 . . 2 . Fabricator Hacks 2 | . . . . . 2 Load Schematic 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . . . 3 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Retrieve Study 1 | . . . . 1 . Garrison Access Hacks 2 | . . . 1 . 1 Seal Access 2 | . . . 1 . 1 Unauthorized Hacks 12 | . 4 1 . 3 4 Terminals 12 | . 4 1 . 3 4 Botnet 12 | . 4 1 . 3 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 16 | . 3 1 4 1 7 Full Trace Events 9 | . 1 1 3 1 3 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built 2 | . . . . . 2 Authchips . | . . . . . . Time 25 | . . . . . 25 Total Part Build Rating 2 | . . . . . 2 Part Studies Acquired 1 | . . . . 1 . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Total Allies 10 | . . . 10 . . Largest Group 10 | . . . 10 7 4 Highest-Rated Group 88 | . . . 88 64 40 Highest-Rated Ally 16 | . . . 16 16 16 Total Orders 21 | . . . 16 4 1 EXPLORE 21 | . . . 16 4 1 Ally Attacks 136 | . . . 77 22 37 Total Damage 1201 | . . . 719 181 301 Kills 21 | . . . 15 1 5 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Active Infowar (turns) 1335 | . . . 39 139 1157 Optics 1335 | . . . 39 139 1157 Structural 1023 | . . . . . 1023 ECM 740 | . . . . . 740 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches 19 | . . . 16 2 1 Drone Recoveries 11 | . . . 10 1 . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Turns Passed 2289 | 48 341 81 523 139 1157 Spaces Moved 1593 | 38 251 93 319 145 747 Core 53 | 4 . . . . 49 Treads . | . . . . . . Legs 47 | . . . . . 47 Wheels 915 | 34 251 93 105 . 432 Hover 578 | . . . 214 145 219 Flight . | . . . . . . Fastest Speed 48 | 50 95 80 80 48 48 Average Speed 100 | 87 95 80 113 48 109 Slowest Speed 550 | 95 95 80 305 48 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 3 49 16 70 27 24 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 1 | . . . . 1 . Terrain Destroyed 11 | . . . . 1 10 Melee 1 | . . . . 1 . Projectile 10 | . . . . . 10 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Total 2031 | 52 302 98 432 195 952 Wait 144 | . 12 . 53 35 44 Move 1589 | 37 250 93 318 144 747 Hop . | . . . . . . Pick Up 39 | 9 6 1 8 1 14 Fast Attach 27 | . . . 6 . 21 Attach 25 | 6 . 2 5 2 10 Detach 1 | . . 1 . . . Swap 12 | . 3 . 1 2 6 Drop 32 | . 2 . 8 1 21 Fire 148 | . 29 1 25 8 85 Melee 7 | . . . 3 1 3 Ram 4 | . . . 2 1 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 3 | . . . 3 . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Low x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 230 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 342 | -10/Materials | Discovered new exit (range 14) 342 | -10/Materials | Discovered new exit (range 6) 390 | -10/Materials | Entered another Materials area 390 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 467 | -9/Materials | Discovered new exit (range 6) 471 | -9/Materials | Entered Storage 619 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 634 | -9/Storage | Lost 3 allies 842 | -9/Storage | Discovered new exit (range 24) 908 | -9/Storage | Build established: Commander-Mutant 994 | -9/Storage | Entered Materials 994 | -8/Materials | Accompanied by 8 allies 994 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1000 | -8/Materials | Central database locked down 1077 | -8/Materials | Discovered new exit (range 11) 1133 | -8/Materials | Entered Factory 1133 | -7/Factory | Accompanied by 4 allies 1133 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1136 | -7/Factory | Lost 3 allies 1313 | -7/Factory | Fabricated Signal Interpreter (x2) 1475 | -7/Factory | Lost 3 parts (1p1n1w) 1579 | -7/Factory | Discovered new exit (range 11) 1588 | -7/Factory | Identified exit to Lower Caves 1810 | -7/Factory | Discovered exit to Lower Caves (range 11) 1914 | -7/Factory | Lost 5 parts (1p3n1u) 2200 | -7/Factory | Build established: Scavenger-Mutant 2222 | -7/Factory | Core integrity fell below 50% 2252 | -7/Factory | Garrison activated, responded to threat 2258 | -7/Factory | Core integrity fell below 20% 2270 | -7/Factory | Lost 9 parts (3p3n1u2w) 2290 | -7/Factory | Destroyed by C-17 Slicer with Concussive RPG Last Messages --------------- 02252_ K-01 Serf collects debris. 02255_ W-25 Informer knocked back. 02257_ K-01 Serf collects debris. 02260_ S-27 Virus knocked back. 02261_ K-01 Serf collects debris. 02263_ S-27 Virus destroyed. 02264_ K-01 Serf collects debris. 02266_ Dropped Flak Cannon. 02267_ Dropped Med. Storage Unit. 02268_ K-01 Serf collects debris. 02268_ Acquired 31 matter. 02271_ Acquired 5 matter. 02271_ K-01 Serf collects debris. 02273_ System corrupted: Component data lost. 02275_ K-01 Serf collects debris. 02288_ Hvy. Assault Rifle+ destroyed. 02290_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 02290_ C-17 Slicer destroyed. 02290_ C-17 Slicer knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????H?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????#############?????????? | | ???????????????????????????# #?????????? | | ??????????????????########## """"""""" #?????????? | | ????????????????"""G""" # #?????????? | | ?????????????# """c""" # """"""""" #?????????? | | ?????????????# c % ! @ # #?????????? | | ?????????????+ * """ + """"""""" #?????????? | | ?????????????# """ # #?????????? | | ?????????????# """ #########+###?????????? | | ??????????????? !! """ #???????????? | | ?????????????? !! #???????????? | | ??????????????? !! #???????????? | | ?????????????????"######## ##+##########????? | | ?????????????????????????# # #???? | | ?????????????????????????# # #???? | | ?????????????????????????# # #???? | | ?????????????????????????#### # #???? | | ?????????????????????????#### # #???? | | ?????????????????????????#### ##############???? | | ????????????????????####### # ?????????????? | | ??????????????????######### # ?????????????? | | ??????????????????# # ?????????????? | | ??????????????????+ + ?????????????? | | ???????????????"??# # ?????????????? | | # ??? # # ##### # ?????????????? | | ######+# ??? ##+### ##??# # ?????????????? | | # ??? # ?????## ## ###??? | | + ??? # ??????## ##############??? | | # ??? # ^ ###### !! ?? | | # # ?? # ###+####### ]/] ?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 25 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 85 ECM Strength 1 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- Signal Interpreter | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Signal Interpreter | x2 | -7/Factory Repaired ---------- Nothing Studied --------- Hvy. Assault Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GrenadeChainShielding Manual? 0 Play Time 00:35:58 Cumulative 18.1 hours Start 2026.08.01 @ 17:16:09 End 2026.08.01 @ 17:49:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 19 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 28d42876-b2b3-4848-9d2d-d5b0c4daf5e1