Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.09.26 @ 20:48:27 Player: f3-rnm Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (89) 445 Value Destroyed (2869) 2869 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (192) 192 TOTAL SCORE: 6466 Bonus ------- High Alert Combat Kills 192 Cogmind --------- Core Integrity 606/700 Matter 208/300 Energy 69/150 System Corruption 7% Temperature Cool (9) Movement Treading (240) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- Light Treads Titanium Leg > --- UTILITY (5) ------ Improved Cooling System Large Storage Unit > --- WEAPON (2) ------- Heavy EM Shotgun Improved EM Pulse Cannon > --- INVENTORY (15) --- Improved Deuterium Engine Micro Nuclear Core Improved Heat Sink Matter Filter Improved Particle Charger Improved Weapon Shielding Improved Light Armor Plating EM Pulse Cannon Powered Cannon Enhanced Autogun Missile Launcher Makeshift Hammer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Advanced Treads Titanium Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Light Armor Plating Improved Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Nuclear Core Micro Nuclear Core Improved Heat Sink Improved Particle Charger Improved Weapon Shielding Improved Light Armor Plating Heavy EM Shotgun Heavy EM Shotgun EM Pulse Cannon Improved EM Pulse Cannon Heavy Ion Cannon Powered Cannon Missile Launcher Makeshift Hammer [Rating: 46] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Makeshift Armor Plating Weapon Improved Light Cannon Energy Gun Heavy EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Impact Weapon Makeshift Hammer Build | -11 -10 -10 -8 -7 -7 -7 ------- Run | Jun Mat Sub Mat Fac Low Low Slots Evolved 6 | . . . 4 2 . . Power 1 | . . . . 1 . . Propulsion 2 | . . . 2 . . . Utility 3 | . . . 2 1 . . Weapon . | . . . . . . . Parts Attached 87 | 6 4 11 42 15 5 4 Power 14 | 1 1 3 6 1 1 1 Engine 10 | 1 1 3 4 . 1 . Core 4 | . . . 2 1 . 1 Reactor . | . . . . . . . Propulsion 23 | 2 . 4 12 4 1 . Treads 21 | 2 . 4 12 2 1 . Leg 2 | . . . . 2 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 24 | 1 1 2 13 5 2 . Device 8 | . . . 5 1 2 . Storage 2 | 1 1 . . . . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 13 | . . 2 7 4 . . Artifact . | . . . . . . . Weapon 26 | 2 2 2 11 5 1 3 Energy Gun 4 | . . . 2 . . 2 Energy Cannon 3 | . . . 2 . . 1 Ballistic Gun 9 | 2 . . 3 3 1 . Ballistic Cannon 7 | . 2 2 3 . . . Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . 2 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 3 . . . Parts Lost 37 | . . 5 16 10 . 6 Power 5 | . . 1 2 1 . 1 Propulsion 16 | . . 2 8 4 . 2 Utility 13 | . . 1 6 4 . 2 Weapon 3 | . . 1 . 1 . 1 Highest Loss Streak 6 | . . 2 4 6 . 6 To Critical Strikes 1 | . . . . 1 . . Average Slot Usage (%) 90 | . 85 97 90 64 99 94 Engine 8 | . 14 11 4 3 6 4 Core 1 | . . . 4 2 7 8 Treads 26 | . 28 27 32 9 22 22 Device 4 | . . . 14 1 14 14 Storage 11 | . 14 14 9 7 7 7 Protection 10 | . . 14 8 13 15 12 Ballistic Gun 6 | . 12 . 11 10 15 13 Ballistic Cannon 15 | . 15 27 6 . . . Naked Turns . | . . . . . . . Heaviest Build 58 | 12 36 37 44 44 58 58 Greatest Support 83 | 40 40 40 83 63 62 62 Greatest Overweight (x) 2 | . . . 1 2 1 . Average Overweight (x) . | . . . . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 Most Carried 15 | 3 15 15 15 15 15 15 Average Carried 13 | 1 9 14 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 2 15 15 15 15 15 13 Class Distribution -------------------- 71% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -10 -8 -7 -7 -7 ----------- Run | Jun Mat Sub Mat Fac Low Low Matter Collected 3251 | 228 183 739 1530 358 213 . Remotely . | . . . . . . . Salvage Created 2900 | 12 288 295 1687 523 . 95 Parts 177 | 3 25 19 107 19 . 4 Haulers Intercepted 2 | . 1 . 1 . . . Recyclers Shooed 5 | . 3 . 1 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 11 | . . 8 . . . 3 Prevented 1 | . . . . . . 1 Kills | -11 -10 -10 -8 -7 -7 -7 ------- Run | Jun Mat Sub Mat Fac Low Low Combat Hostiles Destroyed 78 | . 11 13 44 8 . 2 Melee 1 | . . . . 1 . . Guns 36 | . 6 . 24 4 . 2 Cannons 35 | . 5 13 17 . . . AOE 4 | . . . 3 1 . . Classes Destroyed 12 | 1 4 2 4 1 . . Worker 2 | 1 . . . 1 . . Hauler 2 | . 1 . 1 . . . Recycler 4 | . . . 3 1 . . Mechanic 1 | . . . 1 . . . Watcher 2 | . 1 . 1 . . . Swarmer 22 | . 6 2 13 . . 1 Grunt 31 | . 5 2 20 4 . . Brawler 3 | . . . 2 1 . . Duelist 3 | . . . 2 . . 1 Sentry 9 | . . 1 7 1 . . Programmer 2 | . . . . 2 . . Subdweller 8 | . . 8 . . . . Best Kill Streak 10 | 1 3 2 10 2 . 1 Combat Bots Only 10 | . 3 2 10 1 . 1 Max Kills in Single Turn 3 | 1 1 1 3 1 . 1 Gunslinging . | . . . . . . . Exploded 2 | . . . 2 1 . . Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -------- Run | Jun Mat Sub Mat Fac Low Low Damage Taken 6346 | . 400 1051 2681 1085 . 1129 Core 562 | . 89 59 320 37 . 57 Absorbed by Shields 251 | . . . 132 . . 119 Regen/Repaired (Parts) 136 | . . . 136 . . . Core Remaining (%) 60 | 100 . 40 41 . . . Volleys Fired 298 | 1 57 50 147 32 . 11 Largest 2 | 2 2 2 2 2 . 2 Hottest 119 | 40 78 78 119 50 . 100 Shots Fired 595 | 2 114 100 296 61 . 22 Gun 360 | 2 88 . 187 61 . 22 Cannon 232 | . 26 100 106 . . . Launcher 3 | . . . 3 . . . Special . | . . . . . . . Kinetic 585 | 2 114 100 291 61 . 17 Thermal 2 | . . . 2 . . . Explosive 3 | . . . 3 . . . Electromagnetic 5 | . . . . . . 5 Robot Hit Streak 32 | 2 32 18 12 9 . 7 Robot Miss Streak 4 | . 4 3 4 2 . 2 Penetration Max . | . . . . . . . Secondary Targets 8 | . . . 6 1 . 1 Max Gunslinging Chain 1 | . . . 1 1 . 1 Shots Hit Robots 382 | 2 69 55 183 59 . 14 Core Hits 151 | 2 24 22 82 13 . 8 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 3 | . . . 3 . . . Critical Strikes 9 | . . 3 6 . . . Destroy 4 | . . . 4 . . . Blast 5 | . . 3 2 . . . Melee Attacks 20 | . . . . 20 . . Impact 20 | . . . . 20 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 3 | . . . . 3 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7976 | 18 751 1056 4191 1499 . 461 Guns 3855 | 18 460 . 2194 881 . 302 Cannons 2689 | . 291 1056 1342 . . . Explosions 814 | . . . 655 . . 159 Melee 604 | . . . . 604 . . Ramming 14 | . . . . 14 . . Kinetic 6432 | 18 751 1056 3511 881 . 215 Thermal 441 | . . . 282 . . 159 Explosive 398 | . . . 398 . . . Electromagnetic 87 | . . . . . . 87 Impact 604 | . . . . 604 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . 5 7 7 7 Average Corruption 5 | . . . 5 4 7 7 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 62 | . . . 23 22 14 3 Message Errors 12 | . . . 7 1 4 . Matter Fused 13 | . . . 4 5 2 2 Heat Flow Errors 4 | . . . . 2 2 . Energy Discharges 6 | . . . 2 3 . 1 Parts Rejected 2 | . . . 1 1 . . Data Loss (minor) 14 | . . . 2 7 5 . Data Loss (major) 4 | . . . 2 2 . . Misfires 4 | . . . 3 1 . . Alerts 2 | . . . 1 . 1 . Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 317 | . 2 . 116 199 . . Projectiles 8 | . 2 . 6 . . . Explosions 110 | . . . 110 . . . Melee 199 | . . . . 199 . . Knockbacks 38 | . 3 8 22 5 . . Impact 5 | . . . . 5 . . Kinetic 32 | . 3 8 21 . . . Secondary 1 | . . . 1 . . . Self-Inflicted Damage 147 | . . . 86 . . 61 Shots 3 | . . . 2 . . 1 Rammed 2 | . . . . 2 . . Targets Rammed 8 | . . . . 8 . . Kicked 6 | . . . . 6 . . Crushed . | . . . . . . . Highest Temperature 407 | . 126 . 407 246 198 . Average Temperature 121 | . 38 . 160 78 96 . Received Heat Transfer 1875 | . 138 246 1101 303 . 87 Effects 3 | . . . 3 . . . Energy Bleed 1 | . . . 1 . . . Matter Decay 1 | . . . 1 . . . Short Circuit 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 6 | . . . . 6 . . Impact Corruptions 7 | . . . . 7 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . 2 . . . . Heat Transferred 312 | . . . 187 . . 125 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 ------- Run | Jun Mat Sub Mat Fac Low Low Peak Influence 737 | 5 135 . 737 375 . . Initial 335 | . 3 . . 335 . . Average 262 | . 56 . 382 275 . . Maximum Alert Level 3 | . . . 3 1 . . Low Security (%) 49 | 100 100 . 32 19 . . Level 1 27 | . . . 19 80 . . Level 2 22 | . . . 46 . . . Level 3 1 | . . . 2 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . 2 . 10 2 . 1 Investigation 3 | . 1 . 1 1 . . Extermination 1 | . . . . 1 . . Reinforcement 4 | . 1 . 3 . . . Assault 2 | . . . 1 . . 1 Garrison 5 | . . . 5 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 --------- Run | Jun Mat Sub Mat Fac Low Low Distress Signals 12 | . 2 . 10 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 128 | . 18 18 69 12 . 11 Peak Tracking Total 8 | . 4 2 8 3 . 8 Tactical Retreats 11 | . 2 5 3 1 . . Traps | -11 -10 -10 -8 -7 -7 -7 ------- Run | Jun Mat Sub Mat Fac Low Low Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . 1 . 1 Machines | -11 -10 -10 -8 -7 -7 -7 ---------- Run | Jun Mat Sub Mat Fac Low Low Machines Disabled 5 | . . 1 3 . . 1 Max in Single Turn 2 | . . 1 2 . . 1 Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 --------- Run | Jun Mat Sub Mat Fac Low Low Machines Accessed 12 | . 3 2 4 3 . . Terminals 6 | . 3 . 2 1 . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 2 | . . . . 2 . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 30 | . 9 5 10 6 . . Successful 16 | . 4 5 4 3 . . Failed 13 | . 4 . 6 3 . . Catastrophic 3 | . . . . 3 . . Database Lockouts 1 | . 1 . . . . . Manual 8 | . 3 . 5 . . . Terminals 15 | . 9 . 5 1 . . Fabricators . | . . . . . . . Repair Stations 3 | . . . 3 . . . Recycling Units 5 | . . . . 5 . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 2 . . . Terminal Hacks 11 | . 4 5 1 1 . . Record 4 | . . 4 . . . . Robot Analysis 1 | . 1 . . . . . Branch Access Points 1 | . . . . 1 . . Terminal Index 1 | . . . 1 . . . Dispatch Records 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Derelict Proto ID Bank 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks 2 | . . . . 2 . . Process 1 | . . . . 1 . . Report Inventory 1 | . . . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 3 . 2 3 . . Full Trace Events 3 | . 1 . 1 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 32 | . . . 32 . . . Parts Recycled . | . . . . . . . Recycled Matter 151 | . . . . 151 . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 ------------ Run | Jun Mat Sub Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -------- Run | Jun Mat Sub Mat Fac Low Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 ------- Run | Jun Mat Sub Mat Fac Low Low Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 ------------- Run | Jun Mat Sub Mat Fac Low Low Turns Passed 8203 | 102 1060 3542 1934 895 583 87 Spaces Moved 4163 | 61 437 2087 872 307 364 35 Core 10 | 10 . . . . . . Treads 4071 | 51 437 2087 872 225 364 35 Legs 82 | . . . . 82 . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 155 155 Average Speed 165 | 141 160 160 162 235 155 155 Slowest Speed 320 | 160 160 160 240 320 240 155 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 41 | 5 65 85 68 8 52 8 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . 1 1 1 . . Unknown Exits Taken 3 | 1 1 . . . 1 . Scrap Searched 23 | . . 14 . . 9 . Spaces Dug . | . . . . . . . Terrain Destroyed 34 | . 1 . 31 . . 2 Melee . | . . . . . . . Projectile 10 | . 1 . 9 . . . AOE 24 | . . . 22 . . 2 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 --------- Run | Jun Mat Sub Mat Fac Low Low Total 4986 | 75 704 2194 1169 410 382 52 Wait 278 | . 185 20 55 17 . 1 Move 4157 | 60 436 2086 871 306 363 35 Hop . | . . . . . . . Pick Up 83 | 8 15 15 28 9 7 1 Fast Attach 26 | . 3 1 15 6 1 . Attach 40 | 6 . 7 16 6 2 3 Detach 1 | . 1 . . . . . Swap 21 | . 1 3 11 3 2 1 Drop 54 | . 6 12 26 3 7 . Fire 298 | 1 57 50 147 32 . 11 Melee 20 | . . . . 20 . . Ram . | . . . . . . . Kick 6 | . . . . 6 . . Crush 2 | . . . . 2 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / Rec) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 14) 103 | -11/Junkyard | Entered Materials 115 | -10/Materials | Central database locked down 208 | -10/Materials | Discovered new exit (range 10) 210 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 16) 467 | -10/Materials | Discovered new exit (range 5) 619 | -10/Materials | Discovered new exit (range 13) 1139 | -10/Materials | Discovered new exit (range 12) 1163 | -10/Materials | Entered Subcaves 1378 | -10/Subcaves | Learned 4 Materials zone layouts 1404 | -10/Subcaves | Visited 4L-MR0's lab 1428 | -10/Subcaves | Found Powered Cannon 1497 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 1991 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 2013 | -10/Subcaves | Ambushed by Subdweller buried in earth 2547 | -10/Subcaves | Core integrity fell below 50% 2920 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 2945 | -10/Subcaves | Shifting Twisted Machinery released Mak. Armor Plating 3141 | -10/Subcaves | Disturbed a concealed Subdweller 3860 | -10/Subcaves | Visited Clippyterm 3865 | -10/Subcaves | Identified exit to Recycling 3865 | -10/Subcaves | Identified exit to Materials 3865 | -10/Subcaves | Learned Factory trap positions 4705 | -10/Subcaves | Entered Materials 4705 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4706 | -8/Materials | Identified exit to Factory 5227 | -8/Materials | Garrison activated, responded to threat 5511 | -8/Materials | Build established: Scavenger-Mutant 5532 | -8/Materials | Garrison activated, responded to threat 5668 | -8/Materials | Garrison activated, responded to threat 5779 | -8/Materials | Destroyed 10 combat bots 5779 | -8/Materials | Lost 4 parts (2n2u) 5836 | -8/Materials | Lost 3 parts (1p1n1u) 5949 | -8/Materials | Repaired Imp. Treads 5977 | -8/Materials | Core integrity fell below 50% 6305 | -8/Materials | First assault squad dispatched 6446 | -8/Materials | Lost 3 parts (3n) 6613 | -8/Materials | Discovered exit to Factory (range 9) 6639 | -8/Materials | Entered Factory 6639 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6640 | -7/Factory | Loaded intel: 103 trap records 6853 | -7/Factory | Lost 3 parts (2n1u) 7115 | -7/Factory | Build established: Mutant 7295 | -7/Factory | Lost 6 parts (2n3u1w) 7298 | -7/Factory | Identified exit to Storage 7298 | -7/Factory | Identified exit to Lower Caves 7534 | -7/Factory | Entered Lower Caves 7749 | -7/Lower Caves | Build established: Scavenger-Mutant 8068 | -7/Lower Caves | Discovered new exit (range 11) 8117 | -7/Lower Caves | Entered another Lower Caves area 8172 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8204 | -7/Lower Caves | Self-destructed Last Messages --------------- 08190_ Acquired Imp. Deuterium Engine. 08192_ System corrupted: Matter fused (-6). 08192_ Penetrated by Slug. 08192_ Imp. Medium Armor Plating destroyed. 08194_ Slug penetrates L-41 Fighter. 08196_ Lgt. Treads destroyed. 08197_ L-41 Fighter destroyed. 08197_ Switching to secondary target: Y-64 Sentinel. 08199_ Imp. Shield Generator destroyed. 08199_ Penetrated by Slug. 08200_ C-30 ARC bursts open, deploying its payload. 08200_ B-48 Gladiator unfolds itself. 08200_ L-41 Fighter unfolds itself. 08200_ G-47 Trooper unfolds itself. 08200_ I-36 Angel unfolds itself. 08200_ Chain reaction triggered in Imp. Deuterium Engine. 08201_ Hvy. EM Shotgun destroyed. 08201_ Adv. Treads destroyed. 08202_ Penetrated by Slug. 08202_ Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????####???###????????????? | | ????????????????????####??# #??# ##???????????? | | ????????????????????# ### #?# #???????????? | | ????????????????????## ## #???????????? | | ?????????????????????# #????????????? | | ?????????????????????# #?????????????? | | ?????????????????????# ##????????????? | | ?????????????????????# #####????????? | | ????????????????????## ????????? | | ????????????????????# ????????? | | ????????????????????#### ##??????????? | | ???????????????????????## ###???????????? | | ????????????????????????## ##?????????????? | | ?????????????????????????# #####??????????? | | ?????????????????????????# i #??????????? | | ?????????????????????????# #??????????? | | ?????????????????????????# g % #??????????? | | ?????????????????????????#l g## ##??????????? | | ?????????????????????????# ### #???????????? | | ???????????????????????###b #??????????? | | ??????????????????????## ######## ?????????? | | ??????????????????????# ; """""#? ????????? | | ??????????????????????# @l; g"#?? ?????????? | | ??????????????????????# b%%Y ## "#???? ?????????? | | ????????????????????? =! #?????????????????? | | ??????????????????? # "???????????????? | | ??????????????????# # "#??????????????? | | ??????????????????# #?# ###??????????????? | | ?????????????????# ## ?? ???????????????? | | ?????????????????# #?# #???## ??????????????? | | ???????????????? #?? ?????# ?????????????? | | ??????????????? ??? ??????? ???????????? | | ?????????????? ???? ???????? ????????????? | | ?????????????? ????# ?????????????????????? | | ????????????????###??????# ?????????????????????? | | ??????????????????????????###????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 26 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 525 Evasion (%) 50 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BurstMediumBeam Manual? 0 Play Time 00:44:34 Cumulative 83.5 hours Start 2023.09.25 @ 20:48:40 End 2023.09.26 @ 20:48:27 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 84 Rogue 48 Adventurer 36 Explorer 0 Win Type - Total 7 Types 2/0/5/0/0/0/0/0/0 Lore% 47 Gallery% 69 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f297fbc8-f0c4-45db-a6db-45ecb3eab98b