Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.24 @ 14:58:38

Player: gorb

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (38)      190
Value Destroyed (984)      984
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2094

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     222/300
Energy                     67/100
System Corruption          7%
Temperature                Warm (198)
Movement                   Treading (225) Ox1
Location                   -9/Materials

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (2) ---
       Advanced Treads
       Advanced Treads
>               --- UTILITY (2) ------
  High-capacity Storage Unit
>               --- WEAPON (3) -------
         Medium Laser
                Particle Cannon
>               --- INVENTORY (20) ---
                Ion Engine
          Light Ion Engine
       Improved Ion Engine
       Improved Ion Engine
          Light Treads
          Light Treads
          Light Treads
       Improved Aluminum Leg
         Medium Matter Pod (0)
                Signal Interpreter
          Light Armor Plating
          Light Armor Plating
                Shield Generator
       Improved Medium Laser
          Light Assault Rifle
          Light Assault Rifle
       Improved Light Cannon
                Welding Torch
          Heavy Hammer

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
                Deuterium Engine
>               --- PROPULSION -------
       Advanced Treads
       Advanced Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Insulated Plating
>               --- WEAPON -----------
                Particle Cannon
       Improved Light Cannon
                Maul
>               --- INVENTORY --------
                Ion Engine
          Light Ion Engine
       Improved Ion Engine
       Improved Ion Engine
          Light Treads
          Light Treads
          Light Treads
         Medium Matter Pod
                Signal Interpreter
          Light Armor Plating
          Light Armor Plating
                Shield Generator
         Medium Laser
       Improved Medium Laser
          Light Assault Rifle
          Light Assault Rifle
                Shotgun
       Improved Light Cannon
                Welding Torch
          Heavy Hammer
[Rating: 24]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Visual Processing Unit
  Protection               Medium Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Small Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Special Weapon           Mining Laser
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
Parts Attached             58   | 7   17  34  
  Power                    14   | 2   1   11  
    Engine                 14   | 2   1   11  
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               16   | 2   8   6   
    Treads                 6    | .   .   6   
    Leg                    4    | .   4   .   
    Wheel                  3    | 2   1   .   
    Hover                  1    | .   1   .   
    Flight                 2    | .   2   .   
  Utility                  7    | 1   2   4   
    Device                 1    | 1   .   .   
    Storage                2    | .   1   1   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             3    | .   .   3   
    Artifact               .    | .   .   .   
  Weapon                   21   | 2   6   13  
    Energy Gun             6    | 1   .   5   
    Energy Cannon          2    | .   .   2   
    Ballistic Gun          6    | 1   3   2   
    Ballistic Cannon       4    | .   2   2   
    Launcher               .    | .   .   .   
    Special Weapon         1    | .   .   1   
    Impact Weapon          2    | .   1   1   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
  Corrupted Parts          1    | .   .   1   
    System Corruption      4    | .   .   4   
Parts Lost                 16   | .   7   9   
  Power                    6    | .   2   4   
  Propulsion               3    | .   3   .   
  Utility                  3    | .   1   2   
  Weapon                   4    | .   1   3   
  Highest Loss Streak      4    | .   3   4   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     93   | .   90  95  
  Engine                   14   | .   8   19  
  Treads                   9    | .   .   17  
  Leg                      5    | .   6   4   
  Wheel                    3    | .   7   .   
  Hover                    2    | .   5   .   
  Flight                   2    | .   5   .   
  Device                   2    | .   5   .   
  Storage                  12   | .   13  12  
  Processor                4    | .   8   .   
  Protection               3    | .   .   7   
  Energy Gun               4    | .   5   4   
  Energy Cannon            2    | .   .   3   
  Ballistic Gun            5    | .   8   3   
  Ballistic Cannon         9    | .   5   11  
  Impact Weapon            9    | .   8   9   
Naked Turns                .    | .   .   .   
Heaviest Build             72   | 8   51  72  
  Greatest Support         44   | 20  26  44  
  Greatest Overweight (x)  11   | .   11  2   
  Average Overweight (x)   1    | .   2   1   
Largest Inventory Capacity 20   | 5   20  20  
  Average Capacity         19   | 5   19  20  
  Most Carried             20   | 5   20  20  
  Average Carried          16   | 1   15  18  
  Final Capacity           20   | 5   20  20  
  Final Carried            20   | 4   20  19  

 Class Distribution 
--------------------
 70% | Mutant
 21% | Scavenger-Mutant
  8% | Scavenger-Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           1192 | 253 228 711 
  Remotely                 .    | .   .   .   
Salvage Created            983  | 36  193 754 
  Parts                    88   | 4   16  68  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  29   | 1   8   20  
  Guns                     11   | 1   7   3   
  Cannons                  17   | .   1   16  
Classes Destroyed          7    | 1   2   4   
  Worker                   2    | .   .   2   
  Builder                  2    | .   .   2   
  Watcher                  5    | .   1   4   
  Swarmer                  9    | .   5   4   
  Grunt                    12   | 1   3   8   
  Brawler                  1    | .   .   1   
  Sentry                   7    | .   .   7   
Best Kill Streak           6    | 1   3   6   
  Combat Bots Only         4    | 1   3   4   
Max Kills in Single Turn   2    | 1   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               2669 | 20   569  2080 
  Core                     547  | 10   122  415  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         71   | 96   47   .    
Volleys Fired              166  | 3    74   89   
  Largest                  3    | 2    2    3    
  Hottest                  118  | 60   60   118  
Shots Fired                270  | 6    100  164  
  Gun                      141  | 6    77   58   
  Cannon                   129  | .    23   106  
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  162  | 3    65   94   
  Thermal                  94   | 3    35   56   
  Explosive                .    | .    .    .    
  Electromagnetic          14   | .    .    14   
  Robot Hit Streak         10   | 1    5    10   
  Robot Miss Streak        9    | 3    8    9    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           129  | 2    47   80   
  Core Hits                52   | 2    16   34   
  Critical Kills           1    | .    1    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         6    | .    1    5    
    Burn                   3    | .    .    3    
    Destroy                1    | .    1    .    
    Blast                  2    | .    .    2    
Melee Attacks              1    | .    1    .    
  Impact                   1    | .    1    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2262 | 20   512  1730 
  Guns                     632  | 20   323  289  
  Cannons                  1496 | .    189  1307 
  Explosions               134  | .    .    134  
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  1381 | .    337  1044 
  Thermal                  794  | 20   175  599  
  Explosive                .    | .    .    .    
  Electromagnetic          87   | .    .    87   
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         7    | .    .    7    
  Average Corruption       6    | .    .    6    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  52   | .    .    52   
    Message Errors         10   | .    .    10   
    Matter Fused           12   | .    .    12   
    Heat Flow Errors       7    | .    .    7    
    Energy Discharges      8    | .    .    8    
    Parts Rejected         1    | .    .    1    
    Data Loss (minor)      5    | .    .    5    
    Data Loss (major)      4    | .    .    4    
    Misfires               1    | .    .    1    
    Alerts                 1    | .    .    1    
    Weapon Failures        3    | .    .    3    
Overload Shots             .    | .    .    .    
Overflow Damage            77   | .    .    77   
  Projectiles              10   | .    .    10   
  Explosions               67   | .    .    67   
  Melee                    .    | .    .    .    
Knockbacks                 10   | .    5    5    
  Impact                   .    | .    .    .    
  Kinetic                  10   | .    5    5    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      57   | .    .    57   
  Shots                    1    | .    .    1    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        529  | 40   13   529  
  Average Temperature      138  | 21   2    147  
  Received Heat Transfer   903  | 12   111  780  
  Effects                  14   | .    .    14   
    Shutdowns              7    | .    .    7    
    Energy Bleed           2    | .    .    2    
    Interference           1    | .    .    1    
    Matter Decay           1    | .    .    1    
    Damage (minor)         2    | .    .    2    
    Damage (core)          1    | .    .    1    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              1    | .    .    1    
  Combat Hostiles          1    | .    .    1    
  Parts Melted             3    | .    .    3    
  Heat Transferred         1734 | 50   400  1284 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             228  | 20  163 228 
  Initial                  13   | .   13  13  
  Average                  62   | 4   32  90  
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         93   | 100 100 86  
  Level 1                  6    | .   .   13  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   2   2   
  Investigation            3    | .   1   2   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           6    | .   3   3   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              57   | 1   25  31  
  Peak Tracking Total      4    | 1   4   4   
  Tactical Retreats        2    | .   1   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          3    | .   .   3   
  Max in Single Turn       2    | .   .   2   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          7    | .   4   3   
  Terminals                6    | .   4   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              1    | .   .   1   
  Garrison Access          .    | .   .   .   
Total Hacks                30   | .   17  13  
  Successful               18   | .   11  7   
  Failed                   12   | .   6   6   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   1    | .   .   1   
  Terminals                23   | .   17  6   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              7    | .   .   7   
  Garrison Access          .    | .   .   .   
Terminal Hacks             15   | .   11  4   
  Record                   4    | .   2   2   
  Emergency Access Points  1    | .   1   .   
  Alert Level              5    | .   4   1   
  Unreport Threat          1    | .   .   1   
  Locate Traps             1    | .   1   .   
  Maintenance Status       1    | .   1   .   
  Transport Status         1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 3    | .   .   3   
  Insert Component         2    | .   .   2   
  Analyze                  1    | .   .   1   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   4   3   
  Full Trace Events        6    | .   3   3   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   1    | .   .   1   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           2    | .   .   2   
  Part Schematics Acquired 1    | .   .   1   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Scr  Mat  Mat  
Turns Passed               4152 | 96   1870 2186 
Spaces Moved               1592 | 104  692  796  
  Core                     41   | 41   .    .    
  Treads                   638  | .    .    638  
  Legs                     381  | .    223  158  
  Wheels                   375  | 63   312  .    
  Hover                    132  | .    132  .    
  Flight                   25   | .    25   .    
  Fastest Speed            50   | 50   80   190  
  Average Speed            224  | 68   237  234  
  Slowest Speed            925  | 80   925  260  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       41   | 8    71   44   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          43   | .    2    41   
  Melee                    .    | .    .    .    
  Projectile               7    | .    2    5    
  AOE                      36   | .    .    36   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      1921 | 123 828 970 
  Wait                     9    | .   8   1   
  Move                     1590 | 103 691 796 
  Hop                      .    | .   .   .   
  Pick Up                  61   | 10  28  23  
  Fast Attach              3    | .   1   2   
  Attach                   38   | 6   12  20  
  Detach                   11   | .   3   8   
  Swap                     17   | 1   4   12  
  Drop                     25   | .   6   19  
  Fire                     166  | 3   74  89  
  Melee                    1    | .   1   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 3 exits: [*Mat x2] / [*Min])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   66 | -11/Scrapyard | Discovered new exit (range 8)
   97 | -11/Scrapyard | Entered Materials
  196 | -10/Materials | Discovered new exit (range 13)
  307 | -10/Materials | Build established: Mutant
  517 | -10/Materials | Lost 3 parts (1p1n1w)
  935 | -10/Materials | Discovered new exit (range 7)
 1272 | -10/Materials | Core integrity fell below 50%
 1360 | -10/Materials | Discovered new exit (range 8)
 1887 | -10/Materials | Discovered new exit (range 17)
 1967 | -10/Materials | Entered another Materials area
 1967 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
 2145 | -9/Materials  | Discovered new exit (range 6)
 2646 | -9/Materials  | Discovered new exit (range 16)
 2713 | -9/Materials  | Build established: Scavenger-Mutant
 3244 | -9/Materials  | Build established: Scavenger-Gunner
 3497 | -9/Materials  | Discovered new exit (range 16)
 3872 | -9/Materials  | Build established: Mutant
 3957 | -9/Materials  | Core integrity fell below 50%
 4032 | -9/Materials  | Core integrity fell below 20%
 4153 | -9/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
System corrupted: Component data lost.
System corrupted: Matter fused (-10).
Purification Channel disabled.
Deuterium Engine destroyed.
Acquired 19 matter.
Imp. Light Cannon destroyed.
[Achievement: Crack Shot]
Destroyed Heat Sink.
Deuterium Engine destroyed.
System corrupted: IFF burst signal emitted.
Insulated Plating destroyed.
G-34 Mercenary overheating. <x2>
Melted Ion Engine.
[Achievement: It's Just You]
G-34 Mercenary critical meltdown.
System corrupted: Maul rejected.
[Achievement: First Step to Greatness]
The achievement interface (ESC then open Records) offers an effective way
  to explore all of your earned achievements as well as seek out new goals
  for future runs.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          23
Energy Capacity            450
Matter Stores              300
Matter Capacity            400
Sight Range                18
Terrain Scan Density       10
Armor Coverage             225
Resistance: EM             15
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
 Imp. Aluminum Leg | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
Everything Is Under Control
First Step to Greatness
It's Just You
One Hack Too Far
Risk Taker
Safety First
Storm Trooper
Uninvited Guest
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              DroneFocalInitializer
  Manual?         0
Play Time         01:09:59
  Cumulative      2.2 hours
  Start           2022.07.24 @ 10:50:39
  End             2022.07.24 @ 14:58:38
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          3
Achievement%      3
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Smallcaps
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1141b2c4-db64-4c99-9666-c96703db5a7c