Cogmind - Beta 16 --- EXPLORER MODE // 2025.11.08 @ 20:58:31 Player: NeoBioHazard Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (70) 350 Value Destroyed (3051) 3051 Prototype IDs (44) 880 Alien Tech Used (4) 800 Bonus (2728) 2728 TOTAL SCORE: 18109 Bonus ------- Follower Combat Kills 694 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 134 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (15) ----- Enhanced Optical Array Improved System Guard > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Impulse Thruster Array Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Generic] Experimental Target Analyzer Advanced Actuator Array Advanced Transmission Jammer Advanced Transmission Jammer Advanced ECM Suite Improved Reaction Control System Improved Phase Shifter Powered Armor Advanced Point Defense System System Shield Improved System Guard > --- WEAPON ----------- Enhanced Force Lance Vortex Lance > --- INVENTORY -------- Quantum Reactor Impulse Thruster Array Heavy Rocket Launcher Dual-blade Saw [Rating: 177] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Reactor Quantum Reactor Propulsion Titanium Leg Leg Titanium Leg Flight Unit VTOL Module Utility Improved Signal Interpreter Device Structural Scanner Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Layered Light Armor Plating Artifact Phase Redirector Weapon Powered Hammer Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Heavy Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Chainsword Piercing Weapon Vortex Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Slots Evolved 19 | . 1 . . . 4 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 2 . 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . . . 2 . . . . . . . . . . 1 . . . . 1 . . . . . . . 2 Utility 13 | . 1 . . . 2 2 . . . . 2 . . . . 1 . . . . 1 . . . . 2 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 119 | 8 2 . . . 7 8 1 1 1 2 30 1 . . . . . . . 1 9 . . 5 3 13 8 7 12 Power 11 | 1 . . . . . 1 . 1 1 . 4 . . . . . . . . . . . . . 1 . 1 1 . Engine 6 | 1 . . . . . 1 . 1 1 . 2 . . . . . . . . . . . . . . . . . . Core 3 | . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Propulsion 32 | 2 . . . . 2 3 . . . . 9 . . . . . . . . . 4 . . 1 . 4 4 1 2 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 11 | 2 . . . . 2 3 . . . . 4 . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 21 | . . . . . . . . . . . 5 . . . . . . . . . 4 . . 1 . 4 4 1 2 Utility 60 | 2 2 . . . 4 2 . . . 2 15 . . . . . . . . 1 4 . . 3 2 7 3 4 9 Device 34 | 1 . . . . 1 1 . . . 2 10 . . . . . . . . . 3 . . 2 . 5 1 1 7 Storage 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Processor 14 | . . . . . 2 1 . . . . 3 . . . . . . . . 1 . . . 1 2 1 . 2 1 Hackware 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . Protection 7 | . 2 . . . 1 . . . . . 2 . . . . . . . . . 1 . . . . . . . 1 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon 16 | 3 . . . . 1 2 1 . . . 2 1 . . . . . . . . 1 . . 1 . 2 . 1 1 Energy Gun 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . 1 . . . 1 . . . . . . . . . 1 . . . . . . . 1 Piercing Weapon 5 | . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 2 . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . . . 1 . . . . 2 3 . . . . . . . . . . . . 5 . 1 . 4 . Parts Lost 45 | . . . . . . . . . . 7 . . . . 1 . . . . 1 . . . 1 1 4 5 4 21 Power 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 Propulsion 10 | . . . . . . . . . . 3 . . . . . . . . . 1 . . . . . 1 1 . 4 Utility 28 | . . . . . . . . . . 3 . . . . 1 . . . . . . . . 1 1 3 3 4 12 Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Highest Loss Streak 20 | . . . . . . . . . . 7 . . . . 1 . . . . 1 . . . 1 1 2 3 4 20 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Average Backups 7 | 2 7 10 10 10 9 10 10 10 9 9 4 5 5 5 5 4 4 4 5 5 5 5 5 4 5 5 4 3 3 Power 1 | . 1 1 1 1 1 1 1 1 1 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . 1 Propulsion . | . . . . . . . . . . . . 1 1 1 1 . . . . . . 1 1 . 1 1 . . . Utility 4 | 1 4 6 6 6 5 6 7 7 7 6 1 2 2 2 2 2 2 2 2 2 1 1 1 1 1 1 1 . . Weapon 1 | . 1 3 3 3 3 2 2 2 1 1 . 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 17 | . . 1 . 1 1 2 . . 1 5 4 . . . . . . . . . . . . . . . . 1 1 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Utility 12 | . . 1 . 1 . 1 . . 1 5 3 . . . . . . . . . . . . . . . . . . Weapon 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 100 100 100 100 98 95 100 100 100 98 71 100 100 100 98 88 88 88 88 91 84 90 90 89 82 88 78 70 74 Engine 5 | . 12 12 12 12 8 7 7 7 7 6 3 . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . 2 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 . . . Leg 16 | . 25 25 25 25 31 28 28 28 28 27 13 . . . . . . . . . . . . . . . . . . Flight 7 | . . . . . . . . . . . 10 25 25 25 25 27 27 27 27 27 21 20 20 20 20 19 12 12 14 Device 20 | . 12 12 12 12 15 19 21 21 21 21 18 31 31 31 31 27 27 27 27 27 27 35 35 31 21 23 22 20 23 Storage 5 | . 12 12 12 12 8 7 7 7 7 7 . . . . . . . . . . . . . . . . . . . Processor 12 | . . . . . 7 12 14 14 14 14 12 18 18 18 18 16 16 16 16 19 20 20 20 22 26 30 24 18 18 Protection 5 | . 12 12 12 12 8 7 7 7 7 6 2 6 6 6 4 . . . . . . . . . . . . . 2 Energy Gun 6 | . 25 25 25 25 12 1 . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . 3 11 11 7 7 7 5 5 6 6 6 5 5 4 5 5 5 5 5 2 . . . . . Slashing Weapon 2 | . . . . . . . 2 7 7 7 . 6 6 6 6 5 5 5 5 5 5 5 5 5 5 . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . 2 5 7 8 8 6 Peak Build Rating 177 | 7 9 9 9 9 32 49 49 51 53 55 70 70 70 70 70 66 66 66 66 70 103 100 100 117 119 137 151 150 177 Average Rating 57 | 4 8 9 9 8 28 45 49 49 52 51 47 69 70 70 68 66 66 66 66 68 93 100 100 108 110 129 141 133 154 On Entrance 62 | . 7 9 9 9 9 30 49 49 51 53 1 70 70 70 70 64 66 66 66 66 65 100 100 100 112 119 132 136 136 Avg Prop Armor Cover (%) 10 | . . . . . . 11 11 11 . . 3 . . . . . . . . . . . . . . . 20 . . Naked Turns 18 | . . . . . . . . . . 7 11 . . . . . . . . . . . . . . . . . . Heaviest Build 62 | 20 23 23 23 23 26 32 32 36 36 31 25 29 25 25 25 23 23 23 23 23 44 28 28 33 28 42 40 44 62 Greatest Support 81 | 20 20 20 20 20 52 69 37 69 69 81 65 26 26 26 26 30 30 30 30 30 49 40 40 41 41 50 54 54 69 Greatest Overweight (x) 8 | 1 1 1 1 1 1 . . . . . 1 1 . . . . . . . . . . . . . 1 8 . . Average Overweight (x) . | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 7 | 9 10 10 10 10 10 10 10 10 10 9 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 10 | 6 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 4 4 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 7 | 2 7 10 10 9 9 9 10 10 9 9 4 4 5 5 5 4 4 4 5 5 5 5 5 4 5 4 4 4 4 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 10 | 5 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 4 4 5 5 5 5 5 5 5 5 5 3 5 3 Class Distribution -------------------- 30% | Hacker-Gladiator 25% | Hacker-Mutant 19% | Hacker-Ninja 11% | Scavenger-Scout 7% | Hacker-Assassin Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -10/Exiles Hacker-Mutant | -9/Mines Hacker-Skirmisher | -8/Materials Hacker-Gladiator | -7/Factory Hacker-Gladiator | -7/Lower Caves Hacker-Gladiator | -7/Lower Caves Hacker-Gladiator | -7/Zion Hacker-Gladiator | -6/Proximity Caves Hacker-Assassin | -6/Factory Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Data Miner Scavenger-Scout | -5/Proximity Caves Scavenger-Scout | -5/Factory Scavenger-Scout | -5/Upper Caves Scavenger-Scout | -5/Upper Caves Scavenger-Scout | -5/Zhirov Scavenger-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Ninja | -4/Upper Caves Hacker-Ninja | -4/Upper Caves Hacker-Ninja | -4/Warlord Hacker-Ninja | -3/Proximity Caves Hacker-Ninja | -3/Research Hacker-Ninja | -2/Research Hacker-Ninja | -2/Quarantine Hacker-Ninja | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Matter Collected 2037 | 183 227 10 . . 70 100 10 10 10 10 333 135 74 . . 54 . 174 . 10 30 8 53 . 81 158 67 50 180 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 2603 | . 302 . . . 222 202 115 59 . . 320 98 37 . . . . 60 . 23 . 24 . 28 48 214 152 76 623 Parts 121 | . 19 . . . 7 3 1 3 . . 5 3 6 . . . . 1 . 3 . . . . 3 16 10 2 39 Haulers Intercepted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Combat Hostiles Destroyed 51 | . 7 . . . 4 2 2 1 . . 6 5 1 . . . . 3 . 1 . . . 1 1 4 2 . 11 Melee 30 | . . . . . . 1 2 1 . . 5 . 1 . . . . . . 1 . . . 1 1 4 2 . 11 Guns 10 | . 7 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . AOE 8 | . . . . . . . . . . . . 5 . . . . . 3 . . . . . . . . . . . Classes Destroyed 17 | . 5 . . . 2 2 . 1 . . . 1 . . . . . . . . . . . 1 . 1 2 . 2 Worker 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Builder 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Tunneler 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Hauler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Recycler 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Operator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Watcher 8 | . 3 . . . 1 . . . . . 1 . . . . . . . . . . . . . . 1 . 2 . Swarmer 21 | . 4 . . . . . . . . . 4 . . . . . . 1 . 1 . . . . . 4 . . 7 Cutter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Grunt 11 | . 3 . . . 1 . 1 . . . . 4 . . . . . 1 . . . . . . . . 1 . . Brawler 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Duelist 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Sentry 3 | . . . . . 1 . 1 . . . . . . . . . . 1 . . . . . . . . . . . Hunter 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Programmer 10 | . . . . . . 2 . . . . 2 . 1 . . . . . . . . . . . 1 . . . 4 Decomposer 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Mutant 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 6 | . 3 . . . 1 4 2 1 . . 2 3 1 . . . . 3 . 1 . . . 1 1 5 1 2 6 Combat Bots Only 6 | . 2 . . . 1 1 2 1 . . 2 3 1 . . . . 3 . 1 . . . 1 1 4 1 . 6 Max Kills in Single Turn 1 | . 1 . . . 1 1 1 1 . . 1 1 1 . . . . 1 . 1 . 1 . 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . Melee 1 | . . . . . . 1 1 1 . . 1 . 1 . . . . . . 1 . . . 1 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Hostile Shots Fired 1175 | . 22 . . . 50 21 85 10 2 163 107 2 4 . 9 . . 10 . 29 2 2 . 14 9 102 103 20 409 Missed 499 | . 7 . . . 11 6 33 2 2 78 42 2 3 . 5 . . 8 . 17 . 1 . 11 2 55 45 13 156 Hits 676 | . 15 . . . 39 15 52 8 . 85 65 . 1 . 4 . . 2 . 12 2 1 . 3 7 47 58 7 253 Melee 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . 1 . . Projectile 673 | . 15 . . . 39 15 52 8 . 84 65 . 1 . 4 . . 2 . 12 2 1 . 2 7 47 57 7 253 Critical Strikes 25 | . . . . . . 2 1 . . 2 2 . . . . . . . . . . . . . . 2 2 1 13 Part Disruptions 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Damage Taken 8191 | . 97 . . . 390 138 291 58 . 1067 571 . 10 . 66 . . 30 . 136 27 10 . 53 102 610 832 506 3197 Core 2844 | . . . . . 26 9 12 . . 340 207 . . . 36 . . 16 . 24 . . . 11 28 127 279 127 1602 Absorbed by Shields 36 | . . . . . . . . . . . . . . . . . . . . . . . . . . 36 . . . Ignored by Resistances 4606 | . 64 . . . 238 82 201 37 . 637 339 . 6 . 38 . . 18 . 83 17 6 . 29 60 372 435 60 1884 Regen/Repaired (Parts) 29 | . . . . . . 7 . . . . . . . . . . . . . . . . . 22 . . . . . Core Remaining (%) 84 | 100 . . . 100 95 . . . . 48 . . . . 71 . . . . 96 . . . . 96 90 . 63 . Volleys Fired 62 | . 29 . . . 11 . . . . . . 10 . . . . . 11 . . . . . . . . . . 1 Largest 2 | . 2 . . . 2 . . . . . . 1 . . . . . 1 . . . . . . . . . . 1 Hottest 100 | . 100 . . . 100 . . . . . . 39 . . . . . 39 . . . . . . . . . . 39 Shots Fired 103 | . 58 . . . 22 . . . . . . 11 . . . . . 11 . . . . . . . . . . 1 Gun 80 | . 58 . . . 22 . . . . . . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 23 | . . . . . . . . . . . . 11 . . . . . 11 . . . . . . . . . . 1 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 80 | . 58 . . . 22 . . . . . . . . . . . . . . . . . . . . . . . . Explosive 23 | . . . . . . . . . . . . 11 . . . . . 11 . . . . . . . . . . 1 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 13 | . 13 . . . 8 . . . . . . 13 . . . . . . . . . . . . . . . . . Robot Miss Streak 3 | . 3 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 197 | . 35 . . . 24 18 10 7 . 10 28 5 2 . . . . 1 . 1 . 1 . 4 5 9 8 4 25 Core Hits 87 | . 16 . . . 8 2 2 2 . 4 4 15 . . . . . 10 . . . . . 1 . 3 3 2 15 Critical Kills 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 9 | . . . . . 1 2 2 . . . 3 . 1 . . . . . . . . . . . . . . . . Critical Strikes 33 | . 6 . . . 4 3 5 . . 2 3 . 1 . . . . . . . . . . . 1 1 2 1 4 Burn 9 | . 6 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Smash 11 | . . . . . 1 3 3 . . . 3 . 1 . . . . . . . . . . . . . . . . Sever 5 | . . . . . . . 2 . . 2 . . . . . . . . . . . . . . 1 . . . . Impale 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 3 Sunder 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 471 | . . . . . 9 27 13 9 . 11 83 3 2 . . 5 . 6 . 14 21 1 2 6 5 91 48 45 70 Impact 152 | . . . . . 9 27 7 2 . 2 79 1 2 . . 3 . 5 . 12 3 . . . . . . . . Slashing 63 | . . . . . . . 6 7 . 9 2 2 . . . 2 . 1 . 2 18 1 2 2 1 4 . . 4 Piercing 171 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . 58 31 28 52 Entropic 85 | . . . . . . . . . . . . . . . . . . . . . . . . 4 4 29 17 17 14 Sneak Attacks 14 | . . . . . . 4 . . . . 3 . . . . . . . . . . 1 . 1 . 2 1 . 2 Combat Hostiles 4 | . . . . . . . . . . . 2 . . . . . . . . . . . . 1 . . 1 . . Follow-up Attacks 17 | . . . . . . 2 1 2 . 2 . . . . . . . . . . . . . . 1 1 1 1 6 Damage Inflicted 10309 | . 460 . . . 487 968 376 252 . 351 1319 906 112 . . . . 550 . 61 . 92 . 368 418 702 584 288 2015 Guns 699 | . 460 . . . 239 . . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 1521 | . . . . . . . . . . . . 906 . . . . . 478 . . . . . . . . . . 137 Melee 8089 | . . . . . 248 968 376 252 . 351 1319 . 112 . . . . 72 . 61 . 92 . 368 418 702 584 288 1878 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 699 | . 460 . . . 239 . . . . . . . . . . . . . . . . . . . . . . . . Explosive 1521 | . . . . . . . . . . . . 906 . . . . . 478 . . . . . . . . . . 137 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 3168 | . . . . . 248 968 215 83 . 90 1319 . 112 . . . . 72 . 61 . . . . . . . . . Slashing 736 | . . . . . . . 161 169 . 261 . . . . . . . . . . . 92 . . 53 . . . . Piercing 2520 | . . . . . . . . . . . . . . . . . . . . . . . . . . 437 491 217 1375 Entropic 1665 | . . . . . . . . . . . . . . . . . . . . . . . . 368 365 265 93 71 503 Highest Corruption 5 | . . . . . . . . . . 3 3 3 3 3 3 . . . . . . . . . . 5 . 2 2 Average Corruption 3 | . . . . . . . . . . 1 2 3 3 3 3 . . . . . . . . . . 4 . 2 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 56 | . . . . . . . . . . . 26 7 1 1 2 . . . . . . . . . . 18 . 1 . Message Errors 17 | . . . . . . . . . . . 9 1 . 1 1 . . . . . . . . . . 4 . 1 . Matter Fused 14 | . . . . . . . . . . . 8 2 . . . . . . . . . . . . . 4 . . . Heat Flow Errors 7 | . . . . . . . . . . . 1 1 1 . . . . . . . . . . . . 4 . . . Energy Discharges 7 | . . . . . . . . . . . 3 1 . . . . . . . . . . . . . 3 . . . Data Loss (minor) 8 | . . . . . . . . . . . 5 . . . 1 . . . . . . . . . . 2 . . . Misfires 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Alerts 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1739 | . . . . . 65 303 91 . . . 399 19 72 . . . . 65 . 47 . 86 . 33 78 190 66 25 200 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 26 | . . . . . . . . . . . . 19 . . . . . . . . . . . . . . . . 7 Melee 1713 | . . . . . 65 303 91 . . . 399 . 72 . . . . 65 . 47 . 86 . 33 78 190 66 25 193 Knockbacks 14 | . . . . . . 4 . . . . 9 . 1 . . . . . . . . . . . . . . . . Impact 14 | . . . . . . 4 . . . . 9 . 1 . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 40 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 Shots 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 223 | . 204 . . . 171 . . 1 . 206 147 89 156 . 2 . . . . . 24 . . . . 223 . . . Average Temperature 71 | . 72 . . . 65 . . 1 . 93 73 34 80 . 2 . . . . . 12 . . . . 101 . . . Received Heat Transfer 1148 | . 42 . . . 135 . 150 89 . 489 114 . . . 18 . . . . . 9 9 . . . 39 54 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . 2 1 . . . . 3 . . . . . . . . . . . . . . . . . . Combat Hostiles 3 | . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . Parts Fried 14 | . . . . . 3 4 2 . . . 5 . . . . . . . . . . . . . . . . . . Impact Corruptions 42 | . . . . . 3 13 3 . . . 18 . 2 . . . . 2 . 1 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 9 | . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 2664 | . 1739 . . . 925 . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Maximum Alert Level 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Low Security (%) 98 | 100 100 100 . 100 100 100 . . . . 99 . . . . 100 . . . . 100 . . . . 85 100 100 100 Level 1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 272 | . 60 . . . 32 45 . . . . 203 . . . . 4 . . . . 8 . . . . 272 145 38 161 Initial 157 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . 157 61 38 2 Average 27 | . 6 . . . 4 2 . . . . 44 . . . . 1 . . . . 1 . . . . 145 63 8 45 Influence Increases 3675 | . 331 . . . 174 116 55 . 22 94 777 110 30 . 15 6 . 80 . 20 36 45 . 20 45 753 413 87 446 Destroy 0b10 Robot/C 1340 | . 140 . . . 100 40 40 . 20 80 240 100 20 . . . . 60 . 20 . . . 20 20 80 120 . 240 Destroy 0b10 Robot/NC 130 | . 25 . . . 5 15 . . . . 40 . . . . . . 5 . . . . . . . 15 5 10 10 Destroy Leader 308 | . 56 . . . 32 20 . . . 10 82 10 10 . . . . . . . . . . . 10 12 20 4 42 Allied During Kill 27 | . . . . . 2 . . . 2 4 4 . . . . . . . . . . . . . . . 13 . 2 Successful Hack 39 | . 17 . . . 16 . . . . . . . . . . . . . . . . . . . . 3 . 3 . Select Force Hacks 150 | . 60 . . . . . . . . . 90 . . . . . . . . . . . . . . . . . . Disable Machine 124 | . . . . . . 4 . . . . 88 . . . . . . . . . . . . . . 8 . 16 8 Destroy Structure 537 | . 3 . . . 4 7 . . . . 113 . . . . 6 . . . . 36 . . . . 110 105 54 99 Advance Influence 150 | . . . . . . . . . . . . . . . . . . . . . . . . . . 150 . . . Partial Spotted 135 | . . . . . . . . . . . 45 . . . . . . . . . . . . . . 60 15 . 15 Lose Combat Pursuer 735 | . 30 . . . 15 30 15 . . . 75 . . . 15 . . 15 . . . 45 . . 15 315 135 . 30 Influence Decreases 3675 | . 331 . . . 174 116 55 . 22 94 772 95 50 . 15 2 4 75 5 10 46 45 . . 50 623 467 172 452 Entered New Map 194 | . . . . . . . . . . . . 3 8 . . . 3 . 5 . 6 . . . 20 8 84 53 4 Time Decay 2897 | . 331 . . . 134 116 55 . 22 74 711 92 42 . 15 2 1 75 . . 40 45 . . 30 495 230 119 268 Lost Part 260 | . . . . . . . . . . . . . . . . . . . . 10 . . . . . 40 50 . 160 Lost Ally 324 | . . . . . 40 . . . . 20 61 . . . . . . . . . . . . . . 80 103 . 20 Squads Dispatched 27 | . 2 . . . 2 3 . . . . 6 . . . 1 . . . . . 1 . . . . 4 3 3 2 Investigation 8 | . 2 . . . . 1 . . . . 3 . . . . . . . . . . . . . . 1 1 . . Extermination 13 | . . . . . . 2 . . . . 3 . . . . . . . . . 1 . . . . 2 1 2 2 Reinforcement 5 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 1 1 . Assault 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Distress Signals 12 | . . . . . 2 . . . . 1 1 . . . . . . . . . . . . . 1 2 3 . 2 Communications Jammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Distress Signals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Times Spotted 222 | . 13 . . . 10 4 3 4 1 12 20 5 1 . 11 . . 4 . 10 1 3 . 10 3 42 29 8 28 Peak Tracking Total 11 | . 4 . . . 3 1 3 3 1 9 4 3 1 . 9 . . 2 . 9 1 3 . 9 3 10 11 5 10 Tactical Retreats 32 | . 2 . . . 1 2 1 . . . 4 . . . 1 . . 1 . . . 2 . . 1 11 4 . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Traps Triggered 9 | . 2 . . . 1 . . . . . . . . . . . . . . . 1 . . . . 3 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Machines Disabled 32 | . . . . . . 1 . 1 . . 22 . . . . . . . . . . . . . . 2 . 4 2 Max in Single Turn 1 | . . . . . . 1 . 1 . . 1 . . . . . . . . . . . . . . 1 . 1 1 Garrison Access 5 | . . . . . 1 1 . . . . . . . . . . . . . . 1 . . . . 1 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Machines Accessed 51 | . 8 . 1 . 4 4 2 . 1 . 4 1 . 4 . . 1 1 8 . 1 . . 5 . 2 1 3 . Terminals 16 | . 6 . . . 3 1 . . . . 1 . . . . . . 1 . . . . . . . 1 . 3 . Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 2 . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 1 . . . . . . . . . . . . . . 1 . . . . 1 1 . . Total Hacks 165 | . 29 . 1 . 9 8 6 . 2 . 6 1 . 32 . . 1 1 47 . 3 . . 9 . 4 2 4 . Successful 149 | . 26 . 1 . 7 4 6 . 2 . 4 1 . 32 . . 1 1 47 . 1 . . 9 . 2 1 4 . Failed 16 | . 3 . . . 2 4 . . . . 2 . . . . . . . . . 2 . . . . 2 1 . . Catastrophic 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 109 | . 22 . . . 8 6 . . . . 27 . . . . . . . . . 3 . . 2 . 10 6 20 5 Terminals 44 | . 27 . . . 8 2 . . . . 1 . . . . . . 1 . . . . . . . 1 . 4 . Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 2 . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . . 1 1 . . . . . . . . . . . . . . 3 . . . . 3 2 . . Terminal Hacks 119 | . 12 . 1 . . 1 6 . 2 . 1 1 . 32 . . 1 1 47 . . . . 9 . 1 . 4 . Record 63 | . . . 1 . . . 5 . . . . . . 11 . . . 1 35 . . . . 7 . . . 3 . Part Schematic 18 | . . . . . . . . . 2 . . . . 12 . . . . 4 . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . Robot Analysis 7 | . 3 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 10 | . 3 . . . . . . . . . . . . 3 . . . . 4 . . . . . . . . . . Open Door 6 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . 2 . . . 1 . Open DSF 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . 1 1 . . . . . . . . . . . . . . 1 . . . . 1 1 . . Seal Access 5 | . . . . . 1 1 . . . . . . . . . . . . . . 1 . . . . 1 1 . . Unauthorized Hacks 24 | . 14 . . . 6 1 . . . . 3 . . . . . . . . . . . . . . . . . . Terminals 18 | . 12 . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . Botnet 9 | . 6 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Skim 9 | . 6 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Patch 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 2 . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Tunnel 5 | . 2 . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 17 | . 6 . . . 3 2 . . . . 1 . . . . . . 1 . . 1 . . . . 2 . 1 . Full Trace Events 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . . . . . . . . . 2 . 9 . . 12 . . . . 4 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Total Allies 23 | . . 3 . . . . . . 4 . 5 . . . . . . . . . . . . . . 4 6 . 1 Largest Group 5 | . . 3 3 3 3 . . . 4 4 3 . . . . . . . . . . . . . . 3 5 . 1 Highest-Rated Group 418 | . . 40 40 40 40 . . . 158 158 210 . . . . . . . . . . . . . . 269 418 . 269 Highest-Rated Ally 269 | . . 16 16 16 16 . . . 41 41 85 . . . . . . . . . . . . . . 269 115 . 269 Zionite Dispatches 7 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . 2 2 . 1 Heavy 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Light 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . Fire 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Total Orders 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . ROAM 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 105 | . . . . . 24 . . . 1 13 28 . . . . . . . . . . . . . . . 38 . 1 Total Damage 4023 | . . . . . 196 . . . 249 451 1906 . . . . . . . . . . . . . . . 1053 . 168 Kills 24 | . . . . . 1 . . . 1 4 13 . . . . . . . . . . . . . . . 4 . 1 Allies Corrupted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Active Infowar (turns) 11442 | 2 1369 286 246 1101 506 968 773 449 73 465 1150 235 133 22 82 56 99 245 39 257 246 168 113 455 116 664 335 339 450 Optics 5204 | . . . . . . . . . . . 1150 235 133 22 82 56 99 245 39 257 246 168 113 455 116 664 335 339 450 Sensors 8306 | . . . . . 492 968 773 449 73 465 1121 235 133 22 82 56 99 245 39 257 246 168 113 455 116 664 290 339 406 Structural 6216 | 2 1369 286 246 1101 506 968 773 449 73 443 . . . . . . . . . . . . . . . . . . . Traps 2199 | . . . . . . . . . . . 302 235 133 22 82 56 99 245 39 257 246 168 113 202 . . . . . Seismic 176 | . . . . . . . . . . . 176 . . . . . . . . . . . . . . . . . . Decoding 1792 | . . . . . . . . . . . . . . . . . . . . . . . . . 23 664 335 339 431 Cloaking 157 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 157 . . Jamming 112 | . . . . . . . . . . . . . . . . . . . . . 8 . . . . 2 . . 102 ECM 8 | . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . . 5 Robot Analysis Total 7 | . 3 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Derelict Logs Recovered 19 | . . . . 1 . . 1 1 2 3 . . 2 . 2 . 1 3 . 2 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 58 | . . . . . . . . . . . . . . . . . . . . . . . . . . 29 8 9 12 Traps 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . 10 3 2 2 Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Items 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . 14 4 4 6 Machines 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 4 Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Guards 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . . Zionite Intel Received 12 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . 1 . 5 1 Branch Access 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Emergency Access 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Guard Positions 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Component Stockpiles 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Prototype Schematics 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Turns Passed 13024 | 77 1369 286 246 1101 506 1056 773 449 1266 507 1334 235 133 22 82 56 99 245 39 257 246 168 113 455 116 664 335 339 450 Spaces Moved 15135 | 46 651 147 128 568 284 490 532 332 980 326 1380 623 429 78 278 183 374 681 154 879 434 516 248 989 336 1431 469 531 638 Core 68 | 6 . . . . . . . . . 15 21 . . . . . . . . . . . . . . . 8 . 18 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 4952 | 40 651 147 128 568 284 490 532 332 980 311 489 . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 10115 | . . . . . . . . . . . 870 623 429 78 278 183 374 681 154 879 434 516 248 989 336 1431 461 531 620 Fastest Speed 25 | 50 120 190 190 190 122 122 130 127 127 50 27 28 28 28 28 25 25 25 25 25 25 32 32 29 29 27 31 39 33 Average Speed 67 | 127 189 190 190 190 125 128 130 129 127 123 56 29 28 28 28 25 25 25 25 25 30 32 32 30 29 28 45 39 33 Slowest Speed 450 | 190 190 190 190 190 190 130 130 130 127 130 120 108 28 28 28 25 25 25 25 27 32 32 32 34 29 105 450 39 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 4 . 2 Potential Cave-ins 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 11 5 Cave-ins Triggered 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Exploration Rate (%) 56 | 5 94 41 50 99 33 16 65 58 87 60 47 76 63 73 69 6 59 89 63 86 8 71 53 93 70 47 28 59 19 Regions Visited 29 Branch Regions 20 Pre-discovered Areas 21 | . 3 . 1 1 . . 1 . 1 . 3 . . 1 . . . . 3 1 . . . . . 4 . 2 . Known Exits Taken 29 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 35 | . . 2 . 1 . . 8 2 3 4 . 3 1 . 1 . 2 2 . 3 . . 1 . 2 . . . . Spaces Dug 230 | . . . . . 4 7 1 . . 1 49 2 . . . 3 . 4 . 11 18 . 2 2 . 57 24 19 26 Terrain Destroyed 342 | . . . . . 4 7 1 . . 1 49 93 . . . 3 . 18 . 11 18 . 2 2 . 57 24 19 33 Melee 230 | . . . . . 4 7 1 . . 1 49 2 . . . 3 . 4 . 11 18 . 2 2 . 57 24 19 26 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 112 | . . . . . . . . . . . . 91 . . . . . 14 . . . . . . . . . . 7 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Total 17094 | 61 726 156 131 591 395 875 594 340 1002 414 1789 660 437 77 281 186 378 733 153 893 517 516 277 1132 349 1550 523 602 756 Wait 1275 | . 36 8 4 22 79 342 51 . 19 78 269 20 7 . 4 . 5 34 . 2 43 . 28 125 6 23 12 26 32 Move 15089 | 45 650 146 127 567 283 489 531 331 979 325 1379 622 428 77 277 182 373 680 153 878 433 515 247 988 335 1425 462 528 634 Hop 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . 2 Pick Up 40 | 7 6 1 . 1 3 3 . . 1 . 8 1 . . . . . 1 . . 1 . . 1 . 1 2 2 1 Fast Attach 82 | 6 2 . . . 2 3 . . . 2 23 . . . . . . . . 1 5 . . 4 2 8 6 8 10 Attach 12 | 1 1 . . . 2 . . . . . 2 . . . . 1 . . . . . . . . . . 2 . 3 Detach 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Swap 47 | 1 1 . . . 4 6 1 1 1 . 7 4 . . . . . 2 . . 6 . . 3 1 5 . 3 1 Drop 74 | 1 1 1 . 1 2 8 . 1 2 . 20 1 . . . . . . . . 6 . . 5 1 7 6 5 6 Fire 62 | . 29 . . . 11 . . . . . . 10 . . . . . 11 . . . . . . . . . . 1 Melee 379 | . . . . . 9 24 11 7 . 9 81 2 2 . . 3 . 5 . 12 18 1 2 6 4 68 31 28 56 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 26 | . . . . . . . . . . . . . . . . . . . . . 5 . . . . 11 . 2 8 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub) -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: Res / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Res / Arm) -2/Research -2/Quarantine -1/Access (discovered 1 exit: Com) History --------- Turn | Location | Event 30 | -11/Scrapyard | Identified exit to Materials 30 | -11/Scrapyard | Discovered exit to Materials (range 15) 78 | -11/Scrapyard | Entered Materials 78 | -10/Materials | Evolved 1 slot: Utility x1 132 | -10/Materials | Identified exit to Mines 308 | -10/Materials | Build established: Hacker-Mutant 337 | -10/Materials | Identified exit to Materials 337 | -10/Materials | Discovered exit to Materials (range 10) 608 | -10/Materials | Discovered exit to Materials (range 4) 779 | -10/Materials | Discovered exit to Materials (range 15) 1075 | -10/Materials | Learned Storage machine intel 1106 | -10/Materials | Learned location of 1 exit from Recycling 1126 | -10/Materials | Identified exit to Subcaves 1135 | -10/Materials | Learned Storage security intel 1136 | -10/Materials | Learned 4 Subcaves zone layouts 1138 | -10/Materials | Learned location of Mines (-10) 1139 | -10/Materials | Learned Storage emergency access door positions 1150 | -10/Materials | Loaded intel: 2 recycling unit locations 1170 | -10/Materials | Learned Materials recycling unit intel 1447 | -10/Materials | Entered Mines 1537 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1712 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1714 | -10/Mines | Identified exit to Exiles 1714 | -10/Mines | Discovered exit to Exiles (range 5) 1733 | -10/Mines | Entered Exiles 1733 | -10/Exiles | Accompanied by 3 allies 1779 | -10/Exiles | Met 8R-AWN 1811 | -10/Exiles | Met EX-HEX 1887 | -10/Exiles | Met EX-DEC 1899 | -10/Exiles | Learned location of Zion (-7) 1956 | -10/Exiles | Identified exit to Mines 1956 | -10/Exiles | Discovered exit to Mines (range 10) 1979 | -10/Exiles | Entered Mines 1979 | -9/Mines | Accompanied by 3 allies 1979 | -9/Mines | Identified exit to Materials 1979 | -9/Mines | Discovered exit to Materials (range 10) 1992 | -9/Mines | Learned location of Storage (-8) 2061 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2066 | -9/Mines | Found Prototype Device 2261 | -9/Mines | Discovered exit to Materials (range 14) 2496 | -9/Mines | Found a hidden stash of uninstalled traps 2506 | -9/Mines | Learned 2 Materials zone layouts 2588 | -9/Mines | Found DCF Scrap (13 items) 3080 | -9/Mines | Entered Materials 3080 | -8/Materials | Accompanied by 3 allies 3080 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3082 | -8/Materials | Loaded intel: 2 recycling unit locations 3094 | -8/Materials | Identified Exp. Sensor Array 3216 | -8/Materials | Lost 3 allies 3418 | -8/Materials | Identified exit to Storage 3418 | -8/Materials | Discovered exit to Storage (range 15) 3550 | -8/Materials | Identified exit to Factory 3550 | -8/Materials | Discovered exit to Factory (range 15) 3586 | -8/Materials | Entered Factory 3586 | -7/Factory | Evolved 2 slots: Utility x2 4151 | -7/Factory | Build established: Hacker-Gladiator 4554 | -7/Factory | Identified exit to Lower Caves 4554 | -7/Factory | Discovered exit to Lower Caves (range 5) 4642 | -7/Factory | Entered Lower Caves 4854 | -7/Lower Caves | Encountered a Warlord checkpoint 4879 | -7/Lower Caves | Learned location of 1 exit from Factory 4890 | -7/Lower Caves | Entered an active Warlord outpost 4906 | -7/Lower Caves | Learned Extension emergency access door positions 4906 | -7/Lower Caves | Learned Research stockpile data 5047 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5303 | -7/Lower Caves | Identified exit to Lower Caves 5303 | -7/Lower Caves | Discovered exit to Lower Caves (range 7) 5415 | -7/Lower Caves | Entered another Lower Caves area 5436 | -7/Lower Caves | Identified exit to Factory 5436 | -7/Lower Caves | Discovered exit to Factory (range 15) 5508 | -7/Lower Caves | Learned Factory interactive machine intel 5795 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 5854 | -7/Lower Caves | Identified exit to Zion 5854 | -7/Lower Caves | Discovered exit to Zion (range 9) 5864 | -7/Lower Caves | Entered Zion 5915 | -7/Zion | Found Prototype Device 5946 | -7/Zion | Identified exit to Proximity Caves 5946 | -7/Zion | Discovered exit to Proximity Caves (range 16) 6063 | -7/Zion | Learned Factory repair station intel 6159 | -7/Zion | Identified exit to Deep Caves 6187 | -7/Zion | Learned 8 Factory zone layouts 6596 | -7/Zion | Met Imprinter 6618 | -7/Zion | Imprinted 6621 | -7/Zion | Declared Zion's savior 7130 | -7/Zion | Entered Proximity Caves 7130 | -6/Proximity Caves | Accompanied by 4 allies 7130 | -6/Proximity Caves | Learned location of 1 exit from Factory 7240 | -6/Proximity Caves | Learned Factory terminal intel 7401 | -6/Proximity Caves | Learned Factory terminal intel 7459 | -6/Proximity Caves | Unaware initiated a cargo recovery operation 7609 | -6/Proximity Caves | Spotted B-75 Beast 7627 | -6/Proximity Caves | Found Prototype Device 7627 | -6/Proximity Caves | Identified Exp. EM Disruption Field 7630 | -6/Proximity Caves | Released all parts (9) 7634 | -6/Proximity Caves | Discovered exit to Factory (range 8) 7635 | -6/Proximity Caves | Core integrity fell below 50% 7637 | -6/Proximity Caves | Entered Factory 7637 | -6/Factory | Evolved 2 slots: Utility x2 7638 | -6/Factory | Identified exit to Factory 7640 | -6/Factory | Loaded intel: 53 interactive machine locations 7641 | -6/Factory | Loaded intel: 26 terminal locations 7642 | -6/Factory | Loaded intel: 6 repair station locations 7661 | -6/Factory | Lost 7 parts (1p3n3u) 7670 | -6/Factory | Zion Heavy squad teleported in 8105 | -6/Factory | Zion Light squad teleported in 8144 | -6/Factory | Build established: Hacker-Assassin 8419 | -6/Factory | Found Prototype Protection 8419 | -6/Factory | Identified Zio. Weapon Casing 8446 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 8454 | -6/Factory | Retrieved Zion intel report: Emergency Access 8664 | -6/Factory | Retrieved Zion intel report: Guard Positions 8668 | -6/Factory | Retrieved Zion intel report: Branch Access 8668 | -6/Factory | Identified exit to Lower Caves 8785 | -6/Factory | Discovered exit to Factory (range 8) 8861 | -6/Factory | Build established: Scavenger-Scout 8910 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 8971 | -6/Factory | Entered Lower Caves 9013 | -6/Lower Caves | Encountered a Warlord checkpoint 9180 | -6/Lower Caves | Identified exit to Lower Caves 9180 | -6/Lower Caves | Discovered exit to Lower Caves (range 11) 9206 | -6/Lower Caves | Entered another Lower Caves area 9222 | -6/Lower Caves | Discovered exit to Factory (range 8) 9239 | -6/Lower Caves | Learned Factory emergency access door positions 9239 | -6/Lower Caves | Learned Factory emergency access door positions 9334 | -6/Lower Caves | Identified exit to Data Miner 9334 | -6/Lower Caves | Discovered exit to Data Miner (range 16) 9339 | -6/Lower Caves | Entered Data Miner 9339 | -6/Data Miner | Identified exit to Proximity Caves 9339 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 9343 | -6/Data Miner | Met Data Miner 9350 | -6/Data Miner | Learned location of Section 7 (-2) 9350 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9355 | -6/Data Miner | Received God Mode back door access code from Data Miner 9361 | -6/Data Miner | Entered Proximity Caves 9363 | -5/Proximity Caves | Found DCF Scrap (11 items) 9401 | -5/Proximity Caves | Spotted B-75 Beast 9423 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 9434 | -5/Proximity Caves | Learned Factory stockpile data 9443 | -5/Proximity Caves | Entered Factory 9443 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9446 | -5/Factory | Loaded intel: 28 terminal locations 9496 | -5/Factory | Identified exit to Upper Caves 9496 | -5/Factory | Discovered exit to Upper Caves (range 13) 9499 | -5/Factory | Entered Upper Caves 9547 | -5/Upper Caves | Learned Factory terminal intel 9574 | -5/Upper Caves | Identified exit to Upper Caves 9574 | -5/Upper Caves | Discovered exit to Upper Caves (range 14) 9598 | -5/Upper Caves | Entered another Upper Caves area 9600 | -5/Upper Caves | Learned 12 Factory zone layouts 9644 | -5/Upper Caves | Spotted B-75 Beast 9764 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9810 | -5/Upper Caves | Learned Factory non-interactive machine intel 9839 | -5/Upper Caves | Identified exit to Zhirov 9839 | -5/Upper Caves | Discovered exit to Zhirov (range 6) 9843 | -5/Upper Caves | Entered Zhirov 9843 | -5/Zhirov | Identified exit to Proximity Caves 9843 | -5/Zhirov | Discovered exit to Proximity Caves (range 3) 9873 | -5/Zhirov | Learned location of Quarantine (-2) 9873 | -5/Zhirov | Learned location of Testing (-3) 9873 | -5/Zhirov | Learned location of Command (-1) 9882 | -5/Zhirov | Entered Proximity Caves 9907 | -4/Proximity Caves | Spotted B-86 Titan 9973 | -4/Proximity Caves | Learned 4 Research zone layouts 10122 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10136 | -4/Proximity Caves | Identified exit to Factory 10136 | -4/Proximity Caves | Discovered exit to Factory (range 14) 10139 | -4/Proximity Caves | Entered Factory 10139 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10140 | -4/Factory | Identified exit to Research 10141 | -4/Factory | Identified exit to Upper Caves 10143 | -4/Factory | Loaded intel: 210 non-interactive machine locations 10144 | -4/Factory | Loaded intel: 26 terminal locations 10385 | -4/Factory | Entered Upper Caves 10450 | -4/Upper Caves | Learned Research emergency access door positions 10516 | -4/Upper Caves | Identified exit to Upper Caves 10516 | -4/Upper Caves | Discovered exit to Upper Caves (range 12) 10553 | -4/Upper Caves | Entered another Upper Caves area 10554 | -4/Upper Caves | Identified exit to Warlord 10554 | -4/Upper Caves | Discovered exit to Research (range 9) 10575 | -4/Upper Caves | Build established: Hacker-Ninja 10666 | -4/Upper Caves | Entered Warlord 10825 | -4/Warlord | Rebuked by Warlord 10840 | -4/Warlord | Warlord's base attacked by MAIN.C 10849 | -4/Warlord | Opened Warlord's prototype stash 10858 | -4/Warlord | Found Prototype Processor 10858 | -4/Warlord | Identified Exp. Target Analyzer 10863 | -4/Warlord | Found Prototype Device 10863 | -4/Warlord | Identified Exp. Phase Shifter 10932 | -4/Warlord | Found Prototype Piercing Weapon 10932 | -4/Warlord | Identified Vortex Lance 10985 | -4/Warlord | Opened side exit 11119 | -4/Warlord | Identified exit to Proximity Caves 11119 | -4/Warlord | Discovered exit to Proximity Caves (range 9) 11121 | -4/Warlord | Entered Proximity Caves 11161 | -3/Proximity Caves | Spotted B-86 Titan 11179 | -3/Proximity Caves | Spotter reported a threat 11230 | -3/Proximity Caves | Discovered exit to Research (range 10) 11237 | -3/Proximity Caves | Entered Research 11237 | -3/Research | Evolved 2 slots: Utility x2 11238 | -3/Research | Identified exit to Armory 11291 | -3/Research | Spotted B-86 Titan 11323 | -3/Research | Zion Experimental squad teleported in 11502 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-3 11634 | -3/Research | Spotted B-86 Titan 11671 | -3/Research | Spotted B-86 Titan 11842 | -3/Research | Zion Fire squad teleported in 11899 | -3/Research | Identified exit to Research 11899 | -3/Research | Discovered exit to Research (range 8) 11901 | -3/Research | Entered another Research area 11901 | -2/Research | Evolved 2 slots: Utility x2 11928 | -2/Research | Zion Fire squad teleported in 11998 | -2/Research | Zion Light squad teleported in 12105 | -2/Research | Spotted B-90 Cyclops 12208 | -2/Research | Crushed by falling debris 12232 | -2/Research | Identified exit to Quarantine 12232 | -2/Research | Discovered exit to Quarantine (range 12) 12236 | -2/Research | Entered Quarantine 12257 | -2/Quarantine | Lost 3 parts (1n2u) 12262 | -2/Quarantine | Found Alien Artifact 12262 | -2/Quarantine | Identified Terrabomb 12262 | -2/Quarantine | Used Terrabomb 12297 | -2/Quarantine | Spotted Alpha 7 12314 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 12364 | -2/Quarantine | Crushed by falling debris 12365 | -2/Quarantine | Crushed by falling debris 12395 | -2/Quarantine | Lost 4 parts (4u) 12469 | -2/Quarantine | Found Alien Artifact 12469 | -2/Quarantine | Identified Transdimensional Reconstructor 12469 | -2/Quarantine | Warped through subspace 12486 | -2/Quarantine | Found Alien Artifact 12486 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 12486 | -2/Quarantine | Warped through subspace 12510 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 12523 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 12531 | -2/Quarantine | Found Alien Artifact 12531 | -2/Quarantine | Identified Phase Redirector 12560 | -2/Quarantine | Identified exit to Access 12560 | -2/Quarantine | Discovered exit to Access (range 14) 12562 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 12565 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 12575 | -2/Quarantine | Entered Access 12575 | -1/Access | Evolved 2 slots: Propulsion x2 12601 | -1/Access | Found Powered Armor 12910 | -1/Access | Retrieved Zion intel report: Branch Access 12910 | -1/Access | Identified exit to Command 12911 | -1/Access | Zion Experimental squad teleported in 12986 | -1/Access | Spotted B-99 Colossus 12986 | -1/Access | Spotted B-99 Colossus 13009 | -1/Access | Core integrity fell below 50% 13019 | -1/Access | Core integrity fell below 20% 13021 | -1/Access | Crushed by falling debris 13025 | -1/Access | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 13018_ Slug penetrates B-99 Colossus. 13018_ Penetrated by Slug. 13018_ Slug penetrates Reinforced Barrier. 13018_ Penetrated by Slug. 13018_ Slug penetrates Reinforced Barrier. 13021_ The unstable cave ceiling collapses. 13021_ Crushed by falling debris. 13021_ System Shield destroyed. 13021_ System corrupted by crushing effect (+2). 13022_ Penetrated by Slug. 13022_ Slug penetrates Earth. 13022_ Penetrated by Slug. 13022_ Slug penetrates Reinforced Barrier. 13022_ Penetrated by Slug. 13022_ Slug penetrates Reinforced Barrier. 13022_ Penetrated by Slug. 13022_ Slug penetrates Earth. 13022_ Slug penetrates Wall. 13023_ P-80 Master resets B-99 Colossus, system corruption cleaned. 13024_ P-80 Master resets P-80 Master, system corruption cleaned. Map ----- +----------------------------------------------------+ | ###########"## ## " #?# "" | | #?????????#### ## """ #?# = | | #????????????# ## """ #?# | | " #????????????# "# " #?# | | #????????????# #" #?# | | #????????????# ## ##"######### | | *#????????????#"#######"############????????? | | #+##############???# #??###???????????????????? | | #???# #????????????????????????? | | #???# #????????????????????????? | | #???# "#????????????????????????? | | ########+### #???# "#????????????????????????? | | ??????? ?# #???# #????????????????????????? | | ??????? ?# #??## [ #????????????????????????? | | =????? # #####[%=%#????????????????????????? | | ?????? ! # "%!%""????????????????????????? | | ????? # "%! "?????????????????????????? | | ?????"" # %""????????????????????????? | | ????""" ######## #??>?????????????????????? | | ????""" #??????# ;#????????????????????????? | | ???"""" #??????# ;#????????????????????????? | | ???"""" #??????## p###??????????????????????? | | ????? #???????# ";##??????????????????????? | | ?????? #???????# % ; #??????????????????????? | | ?????#######???????# BB# #??????????????????????? | | ???????????????????# BB%@#??????????????????????? | | ???????????????????########??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 31 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Cloak Strength 2 Power Amplification 30 Additional Mass Support 12 Corruption Containment 12 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 100 Point Defense Rating 240 Phase Shifting 10 Evasion (%) 83 Melee Accuracy 12 Target Analysis 10 Armor Integrity Analysis 30 Energy Filtering 30 Offensive Hacking 34 Defensive Hacking 24 Item Schematics ----------------- Barrage Gun | -7/Zion | Free Phasing Sabre | -7/Zion | Free Scatter Rocket Array | -6/Factory | Z-intel Cld. Cesium-ion Thruster | -6/Factory | Z-intel Cold Fusion Reactor | -6/Factory | Z-intel Prc. Shock Rifle | -6/Factory | Z-intel Cld. Particle Cannon | -6/Factory | Z-intel Biomechanical Wings | -6/Factory | Z-intel Imp. Lightning Gun | -6/Factory | Z-intel Cld. Airjet | -6/Factory | Z-intel Com. Ion Cannon | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Adv. Actuator Array | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Antigrav Array | -6/Data Miner | Free Adv. Remote Datajack | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ B-48 Gladiator | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Y-72 Warden | -2/Quarantine | Z-intel X-87 Electro | -2/Quarantine | Z-intel K-01 Serf | -2/Quarantine | Z-intel Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Terrabomb Transdimensional Reconstructor High-powered Transdimensional Reconstructor Phase Redirector Achievements -------------- Decoder Ring Freeware Look Less Dangerous Next Time Network Effect Challenges ------------ None Game ------ Seed TractorFlakField Manual? 0 Play Time 02:43:49 Cumulative 158.2 hours Start 2025.11.08 @ 14:33:34 End 2025.11.08 @ 20:58:31 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 294 Rogue 216 Adventurer 15 Explorer 63 Win Type - Total 8 Types 8/0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 59 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9fd96fc0-838a-487b-b9d4-a2694864a2af