Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.12 @ 04:17:27

Player: Savant

Result: Escaped singularity!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (40)       8000
Robots Destroyed (751)     3755
Value Destroyed (40553)    40553
Prototype IDs (301)        6020
Alien Tech Used (21)       4200
Bonus (60287)              60287
              TOTAL SCORE: 127315

 Bonus
-------
High Alert Combat Kills    9787
Follower Combat Kills      1043
Entered Garrisons          600
Met Data Miner             300
Met Imprinter              300
Acquired ECA               300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      928
Used Core Reset Matrix     3000
Met Warlord at Research    2000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Warlord at Command     2000
Met Architect              300
Destroyed A8               300
Destroyed A6               400
Destroyed Architect        15000
Win                        3000
Friendly Fire              -771

 Cogmind 
---------
Core Integrity             444/1600
Matter                     360/425
Energy                     1142/1200
System Corruption          0%
Temperature                Cool (16)
Movement                   Treading (143)
Location                   Near Former Tau Ceti IV

 Parts 
-------
>              --- POWER (3) --------
      Improved Quantum Reactor
               Vortex Chain Reactor
>              --- PROPULSION (6) ---
  Experimental Biometal Heavy Treads
  Experimental Biometal Heavy Treads
      Advanced Heavy Siege Treads
>              --- UTILITY (14) -----
               Desublimator
               Huge Storage Unit
  Experimental Targeting Computer
  Experimental Core Analyzer
      Improved Armor Integrity Analyzer
               Quantum Capacitor
  Experimental Weapon Shielding
         Heavy Regenerative Plating
               Graphene Brace
               AEGIS Remote Shield
               Microwarp Drive
>              --- WEAPON (3) -------
      Enhanced Nova Cannon
               Sigix Shearcannon
>              --- INVENTORY (27) ---
               Zero-point Reactor
       Armored Heavy Treads
  Experimental Biometal Heavy Treads
      Advanced Energy Well (500)
  Experimental Energy Well (600)
    Long-range Terrain Scanner
      Advanced Terrain Scan Processor
               Particle Accelerator
      Advanced Particle Accelerator
  Experimental Weapon Cycler
      Improved Weapon Shielding
               Centrium Heavy Armor Plating
      Improved Powered Armor
        Medium Regenerative Plating
    Long-range Tractor Beam
       Compact HERF Cannon
               Z-bomb Delivery System
               Sigix Broadsword

 Peak State 
------------
>              --- POWER ------------
      Improved Quantum Reactor
               Vortex Chain Reactor
>              --- PROPULSION -------
  Experimental Biometal Heavy Treads
  Experimental Biometal Heavy Treads
      Advanced Heavy Siege Treads
>              --- UTILITY ----------
               Desublimator
               Huge Storage Unit
  Experimental Targeting Computer
  Experimental Core Analyzer
      Improved Armor Integrity Analyzer
               Quantum Capacitor
      Improved Powered Armor
         Heavy Regenerative Plating
               Graphene Brace
               AEGIS Remote Shield
               Microwarp Drive
>              --- WEAPON -----------
      Enhanced Nova Cannon
               Sigix Broadsword
>              --- INVENTORY --------
      Improved Quantum Reactor
               Zero-point Reactor
       Armored Heavy Treads
  Experimental Biometal Heavy Treads
      Advanced Energy Well
  Experimental Energy Well
    Long-range Terrain Scanner
      Advanced Terrain Scan Processor
      Improved Armor Integrity Analyzer
               Particle Accelerator
      Advanced Particle Accelerator
  Experimental Weapon Cycler
      Improved Weapon Shielding
               Centrium Heavy Armor Plating
    Long-range Tractor Beam
               Stealth Drone Bay
               Transdimensional Reconstructor
       Compact HERF Cannon
               Sigix Shearcannon
               Z-bomb Delivery System
[Rating: 265]

 Favorites 
-----------
Power                      Improved Quantum Reactor
  Engine                   Light Angular Momentum Engine
  Power Core               Neutrino Core
  Reactor                  Improved Quantum Reactor
Propulsion                 Armored Medium Treads
  Treads                   Armored Medium Treads
  Leg                      Biometal Leg
  Wheel                    Armored Wheel
  Hover Unit               Gravmag System
Utility                    Huge Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Huge Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Advanced Hacking Suite
  Protection               Improved Light Armor Plating
  Artifact                 Phase Armor
Weapon                     HERF Cannon
  Energy Gun               Precision Shock Rifle
  Energy Cannon            HERF Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Compact Mass Driver
  Launcher                 Heavy Shock Bomb Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Powered Hammer
  Slashing Weapon          Sigix Broadsword
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 
Slots Evolved              18   | .   .   .   2   .   .   .   2   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   .   2   .   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Utility                  12   | .   .   .   1   .   .   .   1   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   1   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             1531 | 7   21  11  52  3   2   17  29  25  32  8   61  17  16  6   15  26  60  127 8   8   2   34  259 24  12  27  12  98  9   12  10  17  60  80  12  46  90  23  79  74  
  Power                    83   | 1   3   .   2   .   .   2   2   1   .   1   1   .   .   .   .   1   4   9   1   .   .   3   14  .   4   3   .   .   2   .   2   .   2   8   1   4   6   .   5   1   
    Engine                 29   | 1   3   .   2   .   .   1   2   .   .   .   .   .   .   .   .   1   3   5   1   .   .   2   3   .   3   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Core                   21   | .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   4   .   .   .   .   11  .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Reactor                33   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   1   .   2   .   1   8   1   4   6   .   5   1   
  Propulsion               131  | 2   4   3   9   .   .   5   7   1   6   .   4   .   .   .   .   .   11  18  2   1   .   1   20  1   .   3   .   5   .   2   .   5   4   7   1   2   2   1   4   .   
    Treads                 82   | 2   1   2   4   .   .   2   3   1   3   .   3   .   .   .   .   .   8   7   1   1   .   1   14  .   .   3   .   3   .   1   .   5   3   4   1   2   2   1   4   .   
    Leg                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  43   | .   3   1   5   .   .   3   3   .   2   .   1   .   .   .   .   .   2   9   1   .   .   .   5   1   .   .   .   2   .   1   .   .   1   3   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  765  | 1   3   .   9   .   .   1   6   3   9   3   15  9   5   3   9   15  16  64  2   1   1   23  134 19  7   12  9   70  4   7   3   11  46  51  6   23  55  15  46  49  
    Device                 514  | .   1   .   4   .   .   .   .   1   8   .   7   4   2   1   5   9   7   43  2   1   1   17  96  19  6   9   9   58  3   5   1   8   30  39  4   15  33  12  22  32  
    Storage                16   | 1   2   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   4   .   .   .   .   1   .   .   .   .   .   2   .   .   1   .   1   .   
    Processor              24   | .   .   .   1   .   .   .   1   .   .   .   1   1   .   .   .   .   1   1   .   .   .   .   3   .   .   .   .   2   1   .   .   .   2   .   1   1   2   1   5   .   
    Hackware               24   | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   2   .   2   .   .   .   .   4   .   .   .   .   4   .   .   1   .   1   3   1   1   .   1   2   .   
    Protection             168  | .   .   .   2   .   .   1   4   2   1   3   5   4   3   2   4   4   8   18  .   .   .   5   27  .   1   3   .   5   .   2   1   3   13  7   .   4   13  .   11  12  
    Artifact               19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   1   5   5   
  Weapon                   552  | 3   11  8   32  3   2   9   14  20  17  4   41  8   11  3   6   10  29  36  3   6   1   7   91  4   1   9   3   23  3   3   5   1   8   14  4   17  27  7   24  24  
    Energy Gun             70   | 1   6   2   7   1   1   3   7   2   1   .   4   1   2   1   1   4   2   .   .   4   1   2   5   .   .   1   .   .   2   1   1   .   1   3   .   .   .   .   1   2   
    Energy Cannon          257  | .   .   .   .   .   .   .   .   1   3   1   22  4   7   1   3   5   15  23  1   2   .   3   51  3   .   3   2   19  1   2   4   1   4   6   2   9   22  4   17  16  
    Ballistic Gun          69   | 2   1   3   13  .   1   2   3   8   5   1   7   1   1   .   2   1   4   .   .   .   .   1   9   .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   
    Ballistic Cannon       14   | .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   2   1   .   .   .   
    Launcher               56   | .   1   2   .   .   .   3   .   3   2   .   2   2   1   .   .   .   5   4   1   .   .   1   18  1   .   .   1   1   .   .   .   .   1   .   .   .   .   1   4   2   
    Special Weapon         25   | .   .   .   .   .   .   .   .   1   .   2   1   .   .   1   .   .   .   4   .   .   .   .   .   .   .   4   .   1   .   .   .   .   .   3   1   5   .   2   .   .   
    Impact Weapon          45   | .   .   .   11  1   .   1   3   5   3   .   3   .   .   .   .   .   1   4   1   .   .   .   8   .   1   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        12   | .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   2   4   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   4    | .   .   .   1   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  44   | .   .   .   1   .   .   .   4   .   1   .   4   .   .   2   .   .   1   .   .   1   .   1   4   .   1   5   .   1   .   .   3   .   .   4   .   4   6   .   .   1   
  Corrupted Parts          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   6   6   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 97   | .   .   2   4   .   .   5   .   3   1   .   1   .   .   .   .   .   17  19  1   .   .   2   18  1   .   .   .   8   .   .   .   .   3   6   .   1   .   .   3   2   
  Power                    14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   4   .   .   .   1   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Propulsion               18   | .   .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   4   7   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  38   | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   7   5   .   .   .   .   7   .   .   .   .   5   .   .   .   .   2   5   .   1   .   .   3   1   
  Weapon                   27   | .   .   2   4   .   .   2   .   2   .   .   .   .   .   .   .   .   2   3   1   .   .   1   6   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   
  Highest Loss Streak      5    | .   .   1   1   .   .   5   .   2   1   .   1   .   .   .   .   .   5   5   1   .   .   1   3   1   .   .   .   5   .   .   .   .   3   3   .   1   .   .   1   1   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   99  99  99  100 100 99  99  99  100 99  97  92  92  91  92  92  85  88  87  86  86  87  94  93  99  94  87  84  84  90  76  89  91  87  81  79  74  75  72  68  
  Engine                   3    | .   14  14  11  11  11  9   8   7   .   .   .   .   .   .   .   5   4   8   13  13  13  6   1   5   4   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   1   .   1   7   4   4   7   7   7   7   6   1   3   .   .   .   .   6   5   5   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   2   .   .   .   .   5   1   .   .   1   5   5   5   5   5   5   3   8   11  11  12  11  9   7   
  Treads                   12   | .   25  19  11  11  11  9   18  18  15  15  15  15  15  15  15  13  12  10  1   8   13  13  13  11  11  11  11  10  10  10  10  10  12  14  12  12  12  11  10  11  
  Wheel                    8    | .   2   8   21  22  22  23  18  18  14  15  12  7   7   7   7   6   5   10  13  10  6   6   5   10  11  11  11  10  10  10  10  10  9   4   .   .   .   .   .   .   
  Device                   15   | .   8   14  10  11  11  11  9   9   16  15  14  14  14  7   14  12  11  16  20  20  20  18  14  17  22  21  22  16  25  24  21  22  20  17  22  13  10  10  14  17  
  Storage                  6    | .   19  14  11  11  11  11  9   9   7   7   7   7   7   7   7   6   6   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   4   4   4   4   3   3   3   
  Processor                7    | .   .   .   .   .   .   .   8   .   .   .   .   7   7   7   7   6   6   6   6   6   6   6   9   11  11  11  11  10  5   10  10  10  9   9   8   11  8   15  12  11  
  Hackware                 6    | .   .   .   .   .   .   .   .   9   7   7   14  7   .   .   .   12  8   6   6   6   6   6   10  5   5   3   .   8   5   5   5   5   8   12  8   11  11  10  2   .   
  Protection               6    | .   .   .   11  11  11  11  9   9   13  15  7   7   15  22  15  6   7   2   .   .   .   2   6   5   4   3   5   4   10  5   7   7   5   1   .   1   1   3   8   8   
  Energy Gun               2    | .   12  2   3   10  .   10  12  1   .   .   .   6   6   1   4   3   .   .   .   5   .   2   .   .   .   .   .   .   1   5   .   5   2   1   .   .   .   .   .   .   
  Energy Cannon            6    | .   .   .   .   .   .   .   .   1   3   6   8   6   7   13  7   7   7   6   5   .   5   3   7   10  6   9   15  14  8   9   2   10  9   5   7   4   4   2   2   2   
  Ballistic Gun            2    | .   14  25  16  10  .   10  3   12  6   .   4   .   .   .   2   1   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Peak Build Rating          265  | 6   13  12  26  26  25  28  35  42  54  52  65  68  68  63  68  80  100 89  90  90  90  95  110 99  99  127 120 139 139 137 133 140 158 180 200 228 250 248 260 265 
  Average Rating           108  | 4   9   11  24  24  24  27  32  34  50  50  57  63  63  60  65  75  79  81  88  87  89  92  97  98  98  109 116 133 129 134 113 137 150 167 198 211 231 243 246 250 
  On Entrance              93   | .   6   12  12  26  24  25  28  32  42  47  52  59  59  60  59  68  73  71  84  80  90  89  91  95  99  98  124 116 111 134 131 133 139 150 178 200 225 228 244 255 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             236  | 13  32  31  96  96  96  100 105 112 121 122 125 116 122 122 121 131 143 141 127 121 121 148 168 168 150 181 178 183 172 170 164 164 180 180 189 211 221 197 236 236 
  Greatest Support         250  | 40  40  40  24  24  24  36  24  24  24  24  28  28  28  28  28  28  145 68  40  40  28  28  108 22  22  22  22  44  44  44  44  44  60  215 235 235 225 245 250 250 
  Greatest Overweight (x)  13   | .   2   2   7   3   3   4   8   4   5   5   5   4   4   4   4   4   9   11  4   4   4   5   10  13  6   8   8   8   3   3   3   3   4   5   .   .   1   .   1   .   
  Average Overweight (x)   3    | .   .   1   2   3   3   3   4   3   4   4   4   3   4   4   4   3   3   4   2   2   4   4   4   7   6   6   7   3   3   3   2   3   3   1   .   .   .   .   .   .   
Largest Inventory Capacity 27   | 8   15  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  27  27  27  27  
  Average Capacity         24   | 6   14  15  24  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  27  27  27  
  Most Carried             27   | 4   15  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  24  25  25  25  25  25  25  25  25  25  25  25  25  27  27  27  27  
  Average Carried          24   | 2   12  14  23  24  25  24  24  23  24  24  24  24  24  24  24  24  21  24  24  24  25  24  24  23  24  24  24  24  20  24  23  24  24  24  24  24  25  26  26  26  
  Final Capacity           27   | 8   15  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  27  27  27  27  
  Final Carried            27   | 4   15  15  25  25  25  25  24  25  24  25  24  24  25  25  25  25  25  25  25  25  25  25  25  24  25  25  24  23  25  25  25  25  25  24  25  24  27  26  27  22  

 Class Distribution 
--------------------
 36% | Mutant
 11% | Hacker-Mutant
 11% | Alien-Mutant
  7% | Scavenger-Mutant
  6% | Skirmisher
  5% | Commander-Mutant
  4% | Hacker-Gunner
  4% | Hacker-Skirmisher
  4% | Assassin
  4% | Tank

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -9/Materials
            Mutant | -9/Mines
            Mutant | -9/Exiles
            Mutant | -8/Mines
            Mutant | -8/Materials
            Mutant | -8/Garrison
            Mutant | -7/Factory
  Commander-Mutant | -7/Garrison
  Commander-Mutant | -7/Factory
            Mutant | -7/Lower Caves
            Mutant | -7/Lower Caves
            Mutant | -7/Zion
            Mutant | -6/Proximity Caves
     Hacker-Mutant | -6/Factory
  Scavenger-Mutant | -6/Garrison
  Scavenger-Mutant | -6/Factory
          Assassin | -6/Lower Caves
          Assassin | -6/Lower Caves
          Assassin | -6/Data Miner
          Assassin | -5/Proximity Caves
     Hacker-Mutant | -5/Factory
            Mutant | -5/Upper Caves
  Scavenger-Mutant | -5/Upper Caves
            Mutant | -5/Warlord
        Skirmisher | -4/Proximity Caves
 Hacker-Skirmisher | -4/Factory
            Mutant | -4/Upper Caves
        Skirmisher | -4/Upper Caves
            Mutant | -4/Zhirov
        Skirmisher | -3/Proximity Caves
 Hacker-Skirmisher | -3/Research
     Hacker-Gunner | -3/Testing
     Hacker-Gunner | -2/Research
     Hacker-Mutant | -2/Quarantine
      Alien-Mutant | -2/Section 7
      Alien-Mutant | -1/Access
      Alien-Mutant | -1/Command
      Alien-Mutant | -1/Access_0

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Matter Collected           23182 | 221  411  425  762  20   29   293  321  930  725  .    956  190  166  90   150  224  1062 1669 146  126  .    475  3638 389  77   489  94   1432 179  196  100  264  795  1387 397  782  1279 230  958  1105 
  Remotely                 2358  | .    .    .    .    .    .    .    .    .    269  .    236  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   .    49   338  740  .    135  .    .    .    563  
Salvage Created            40674 | .    449  50   1298 .    .    357  899  758  814  .    1151 413  322  .    338  524  2413 2767 206  .    .    426  7248 283  .    142  312  3224 .    105  320  185  1987 2174 105  1856 4038 1217 3215 1078 
  Parts                    1762  | .    44   2    58   .    .    27   45   41   46   .    58   14   10   .    17   30   83   131  5    .    .    11   290  14   .    6    15   126  .    3    4    5    100  81   3    95   177  41   128  52   
Haulers Intercepted        13    | .    1    .    3    .    .    .    2    .    .    .    2    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Recyclers Shooed           14    | .    .    .    2    .    .    .    .    .    .    .    1    .    .    .    .    .    .    3    .    .    .    .    7    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      68    | .    .    .    .    .    .    .    .    .    .    .    .    2    12   3    4    .    .    .    1    .    .    6    .    13   .    .    8    .    .    13   2    4    .    .    .    .    .    .    .    .    
  Prevented                59    | .    .    .    .    .    .    .    .    .    .    .    .    11   14   .    13   .    .    .    4    .    .    8    .    5    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 
Combat Hostiles Destroyed  622  | .   8   9   20  .   .   17  12  19  16  .   18  8   6   .   6   6   40  47  3   .   .   7   98  9   .   8   10  42  .   1   .   2   25  44  1   25  46  16  35  18  
  Melee                    13   | .   .   .   4   .   .   .   3   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Guns                     87   | .   8   1   11  .   .   9   8   8   4   .   3   3   2   .   1   1   6   1   .   .   .   3   9   .   .   .   .   .   .   .   .   .   4   4   .   .   1   .   .   .   
  Cannons                  233  | .   .   .   .   .   .   .   .   1   7   .   12  .   1   .   3   4   16  14  1   .   .   .   26  5   .   1   2   25  .   1   .   2   16  24  .   14  22  8   23  5   
  AOE                      141  | .   .   8   1   .   .   8   .   9   2   .   2   4   3   .   .   .   5   25  1   .   .   1   27  4   .   7   5   4   .   .   .   .   3   13  .   3   .   2   .   4   
Classes Destroyed          27   | .   8   2   4   .   .   2   .   .   2   .   .   2   .   .   1   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Worker                   23   | .   2   .   .   .   .   1   1   .   3   .   2   .   .   .   .   .   .   8   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   1   .   
  Builder                  33   | .   2   .   1   .   .   .   .   .   2   .   1   .   .   .   .   .   .   8   .   .   .   .   5   .   .   .   .   5   .   .   .   .   4   4   .   .   1   .   .   .   
  Tunneler                 4    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   13   | .   1   .   3   .   .   .   2   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycler                 16   | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   6   .   .   .   .   1   .   .   .   .   1   .   .   1   1   .   .   .   
  Minesweeper              6    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Mechanic                 7    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   
  Operator                 6    | .   1   .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Drone                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  39   | .   3   .   3   .   .   .   1   .   2   .   2   .   .   .   .   4   .   5   .   .   .   .   5   .   .   .   .   5   .   .   .   .   3   1   .   1   2   .   2   .   
  Swarmer                  103  | .   5   .   .   .   .   10  .   11  2   .   5   4   3   .   .   .   6   2   .   .   .   .   17  7   .   2   5   8   .   .   .   .   4   .   .   4   5   .   3   .   
  Saboteur                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Grunt                    215  | .   3   .   14  .   .   5   5   6   9   .   10  2   .   .   2   2   18  19  3   .   .   4   43  .   .   .   3   11  .   1   .   1   3   24  .   8   9   7   3   .   
  Brawler                  19   | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   3   3   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   1   .   .   1   2   2   .   
  Duelist                  28   | .   .   .   1   .   .   .   .   .   1   .   .   .   2   .   .   1   1   8   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   6   .   .   .   2   1   .   
  Protector                9    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Sentry                   41   | .   .   .   5   .   .   .   5   1   1   .   1   1   1   .   .   1   5   2   .   .   .   1   3   1   .   .   .   4   .   .   .   1   2   1   1   .   3   .   1   .   
  Demolisher               2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   
  Hunter                   62   | .   .   .   .   .   .   1   1   1   .   .   1   1   .   .   2   1   2   6   .   .   .   1   10  1   .   2   .   4   .   .   .   .   5   4   .   4   6   4   5   .   
  Programmer               87   | .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   1   1   2   .   .   .   1   12  .   .   3   .   13  .   .   .   .   11  7   .   9   11  1   11  .   
  Heavy                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Behemoth                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  S7 Guard                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  M Guard                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Enhanced Grunt           12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  
  Enhanced Sentry          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Enhanced Hunter          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Striker                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                8    | .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           11   | .   5   8   3   .   .   4   4   4   6   .   6   6   3   .   3   3   5   11  3   .   .   4   9   4   .   8   5   5   .   2   .   1   6   6   1   9   5   4   7   5   
  Combat Bots Only         9    | .   5   8   3   .   .   4   4   4   5   .   6   6   3   .   2   3   5   8   3   .   .   4   9   4   .   8   5   5   .   1   .   1   6   5   1   8   5   4   7   5   
Max Kills in Single Turn   8    | .   2   4   2   .   .   4   1   4   2   .   2   3   1   .   1   1   2   8   1   .   .   1   4   4   .   4   2   2   .   1   .   1   2   3   1   5   1   2   1   2   
  Gunslinging              1    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   4   1   .   .   4   .   4   1   .   1   2   1   .   .   .   2   3   1   .   .   1   4   4   .   4   2   2   .   .   .   .   2   3   .   3   .   2   .   2   
  Melee                    1    | .   .   .   1   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  A8 (-1/Access_0)
  A6 (-1/Access_0)
  Architect (-1/Access_0)

 Combat                           | -11   -10   -10   -9    -9    -9    -8    -8    -8    -7    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    -1    
--------                   Run    | Yrd   Mat   Min   Mat   Min   Exi   Min   Mat   Gar   Fac   Gar   Fac   Low   Low   Zio   Pro   Fac   Gar   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Tes   Res   Qua   Sec   Acc   Com   Ac0   
Hostile Shots Fired        4085   | .     41    17    91    .     .     64    57    80    109   .     139   41    49    .     17    51    284   230   19    2     .     39    554   28    .     9     15    369   .     4     .     6     159   316   .     158   313   57    347   420   
  Missed                   1201   | .     12    3     30    .     .     16    18    22    39    .     51    20    14    .     7     24    72    59    7     1     .     23    164   7     .     2     7     110   .     2     .     3     58    97    .     49    70    18    76    120   
  Intercepted              2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
Damage Taken               44822  | .     256   405   911   .     .     680   588   896   820   .     969   309   446   .     170   313   3725  3613  128   18    .     299   6595  308   .     243   108   3479  .     18    .     44    1203  3139  .     1565  3424  488   4499  5163  
  Core                     4601   | .     42    26    105   .     .     63    115   74    66    .     144   61    80    .     .     21    316   345   31    18    .     35    446   51    .     63    .     154   .     .     .     14    68    211   .     207   731   59    348   707   
  Absorbed by Shields      20543  | .     .     .     .     .     .     .     .     .     250   .     213   .     .     .     .     87    398   83    69    .     .     72    840   24    .     36    48    1996  .     20    .     44    987   1868  .     1528  2908  418   3837  4817  
  Reduced by Siege Mode    595    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     151   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    124   .     218   89    
  Redirected to Core       505    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     149   356   .     .     .     
  Redirected to Shielding  168    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    .     .     .     21    .     .     .     134   
  Ignored by Resistances   142    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     142   .     
  Regen/Repaired (Parts)   9428   | .     72    .     182   .     .     .     74    .     .     .     .     .     .     168   .     .     .     .     .     .     .     .     329   .     .     627   .     744   .     .     .     .     488   206   .     402   1014  235   3498  1389  
Core Remaining (%)         56     | 100   .     72    .     .     .     58    .     65    .     .     .     .     .     .     49    .     .     .     .     .     .     9     .     .     .     .     44    .     .     .     .     85    .     78    .     .     33    .     .     27    
Volleys Fired              2649   | .     48    5     53    .     .     26    31    97    69    34    75    14    28    .     41    25    140   181   4     3     .     53    308   22    .     14    25    202   1     18    11    19    92    189   15    102   226   41    229   208   
  Largest                  3      | .     2     2     2     .     .     2     2     2     2     1     2     2     2     .     2     2     2     1     1     1     .     2     2     2     .     2     2     3     1     3     1     3     3     3     1     1     3     1     1     1     
  Hottest                  292    | .     60    73    90    .     .     79    100   115   147   90    159   125   159   .     125   159   226   113   88    90    .     148   211   186   .     176   176   284   98    290   98    284   292   292   120   120   210   120   180   180   
Shots Fired                3499   | .     95    10    106   .     .     47    62    182   118   34    115   23    38    .     58    44    200   179   6     5     .     58    413   37    2     17    34    311   2     21    11    33    189   218   15    100   238   41    229   208   
  Gun                      841    | .     94    5     106   .     .     42    62    170   61    .     26    9     9     .     17    12    52    2     .     3     .     34    51    .     .     .     .     .     .     2     .     7     24    15    .     .     12    .     .     26    
  Cannon                   2434   | .     .     .     .     .     .     .     .     9     52    19    86    9     26    .     41    32    135   161   4     2     .     20    302   35    2     6     29    305   2     19    11    26    163   196   13    86    226   39    205   173   
  Launcher                 164    | .     1     5     .     .     .     5     .     3     5     .     3     5     3     .     .     .     13    11    2     .     .     4     60    2     .     .     4     3     .     .     .     .     2     .     .     .     .     .     24    9     
  Special                  60     | .     .     .     .     .     .     .     .     .     .     15    .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     11    1     3     .     .     .     .     .     7     2     14    .     2     .     .     
  Kinetic                  582    | .     49    3     77    .     .     21    10    163   80    .     20    1     1     .     8     1     52    3     .     .     .     4     28    .     .     .     .     .     .     .     .     .     15    34    .     .     12    .     .     .     
  Thermal                  1519   | .     .     .     .     .     .     14    1     9     33    19    39    1     17    .     32    12    84    91    .     2     .     20    143   13    .     .     11    165   2     21    11    33    172   174   12    43    107   1     130   107   
  Explosive                69     | .     1     5     .     .     .     5     .     3     .     .     1     .     .     .     .     .     1     12    .     .     .     .     7     2     .     3     5     3     .     .     .     .     2     7     .     1     .     2     .     9     
  Electromagnetic          1229   | .     45    2     29    .     .     7     51    7     5     .     55    21    20    .     18    31    63    73    6     3     .     34    235   22    2     6     18    140   .     .     .     .     .     .     1     43    119   38    85    50    
  Slashing                 30     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    16    
  Entropic                 29     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     26    
  Robot Hit Streak         69     | .     7     9     10    .     .     16    10    69    6     9     13    12    15    .     6     14    25    8     2     .     .     5     14    4     .     6     6     14    .     4     11    18    33    28    5     12    35    39    46    9     
  Robot Miss Streak        6      | .     6     .     2     .     .     2     3     3     3     1     2     4     1     .     3     2     2     4     .     .     .     3     5     3     1     2     2     5     1     2     1     1     4     3     .     2     4     2     2     6     
  Penetration Max          2      | .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     1     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     1     
  Secondary Targets        6      | .     1     .     .     .     .     1     1     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1      | .     1     .     .     .     .     1     1     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Capacitor                1122   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     20    158   4     5     .     47    .     .     .     .     .     .     .     .     .     .     .     148   13    82    217   39    190   199   
Shots Hit Robots           2167   | .     51    8     96    .     4     33    57    154   71    13    68    13    14    .     21    28    158   82    2     .     .     18    226   16    .     13    11    157   .     4     9     18    101   150   3     68    162   36    177   125   
  Core Hits                1240   | .     24    13    39    .     .     27    25    59    30    .     33    13    11    .     11    15    66    116   5     .     .     12    170   10    .     13    7     65    .     2     4     6     57    94    1     33    59    26    96    98    
  Critical Kills           18     | .     .     .     2     .     .     .     2     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     3     4     .     .     1     .     1     .     
  Critical Parts Destroyed 28     | .     1     .     7     .     .     .     4     2     4     .     1     .     .     .     .     .     3     1     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
  Critical Strikes         74     | .     1     .     10    .     .     3     6     2     8     .     2     .     .     .     .     2     9     2     .     .     .     .     10    .     .     .     1     .     .     1     1     .     3     6     .     1     3     .     3     .     
    Burn                   4      | .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
    Meltdown               12     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     3     2     .     .     1     .     1     .     
    Destroy                10     | .     1     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     2     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     2     .     .     1     .     .     .     
    Blast                  7      | .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
    Corrupt                16     | .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     .     2     1     1     .     .     .     .     5     .     .     .     1     .     .     .     .     .     .     .     .     1     1     .     2     .     
    Smash                  25     | .     .     .     9     .     .     .     6     .     4     .     1     .     .     .     .     .     1     1     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Melee Attacks              259    | .     5     1     40    .     4     1     16    15    22    .     9     .     .     .     .     .     14    28    .     2     .     16    13    .     4     1     .     5     .     .     .     .     .     .     .     8     34    12    8     1     
  Impact                   181    | .     .     .     39    .     .     1     14    15    20    .     9     .     .     .     .     .     14    28    .     2     .     16    13    .     4     1     .     5     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 69     | .     5     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     34    12    8     1     
  Piercing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            34     | .     1     .     6     .     4     .     5     1     4     .     .     .     .     .     .     .     1     4     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     1     .     
    Combat Hostiles        3      | .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           107981 | .     847   585   2103  .     .     1111  1464  2309  2478  .     2473  800   515   .     632   950   6101  8957  283   .     .     804   14238 878   .     1496  1273  6559  .     124   344   556   5216  10750 33    3429  7066  2432  10191 10984 
  Guns                     11643  | .     734   57    1068  .     .     444   763   1482  585   .     501   136   120   .     248   240   910   22    .     .     .     440   1017  .     .     .     .     .     .     22    .     203   901   328   .     .     349   .     .     1073  
  Cannons                  61617  | .     .     .     .     .     .     .     .     103   931   .     1705  116   157   .     384   608   3516  2687  75    .     .     50    6404  550   .     128   467   6196  .     102   344   353   3891  5581  33    2703  6228  1416  9893  6996  
  Explosions               29200  | .     50    528   131   .     .     616   69    529   463   .     171   548   238   .     .     102   1222  5661  208   .     .     314   6167  328   .     1266  753   363   .     .     .     .     424   4618  .     552   .     953   11    2915  
  Melee                    4825   | .     60    .     904   .     .     51    632   195   499   .     92    .     .     .     .     .     422   425   .     .     .     .     650   .     .     .     .     .     .     .     .     .     .     .     .     119   489   .     287   .     
  Ramming                  41     | .     3     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     31    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     
  Kinetic                  7784   | .     296   35    804   .     .     174   128   1391  1110  .     413   24    .     .     102   36    1112  22    .     .     .     94    620   .     .     .     .     .     .     .     .     .     321   753   .     .     349   .     .     .     
  Thermal                  36068  | .     .     .     131   .     .     210   69    103   406   .     572   96    113   .     174   314   2334  1433  .     .     .     50    3175  100   .     .     .     2441  .     124   344   556   4471  5690  .     1225  2703  56    5778  3400  
  Explosive                19436  | .     50    528   .     .     .     616   .     529   .     .     22    .     .     .     .     .     483   4740  .     .     .     .     1007  328   .     1266  753   325   .     .     .     .     424   3945  .     552   .     953   .     2915  
  Electromagnetic          33533  | .     438   22    264   .     .     60    635   91    463   .     1370  680   402   .     356   600   1719  2175  283   .     .     660   8786  450   .     128   467   3793  .     .     .     .     .     .     33    1478  3525  1360  2002  1293  
  Impact                   3870   | .     .     .     904   .     .     51    632   195   499   .     92    .     .     .     .     .     422   425   .     .     .     .     650   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 6037   | .     60    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     162   .     .     .     .     .     .     .     102   53    .     .     .     .     .     .     223   .     171   489   63    2411  2303  
  Piercing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Entropic                 1212   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     139   .     .     .     .     .     1073  
Highest Corruption         27     | .     .     .     1     1     1     1     5     5     5     .     5     .     .     .     .     1     8     19    19    19    19    27    22    24    24    24    1     18    18    3     3     3     5     13    .     4     4     .     .     .     
  Average Corruption       9      | .     .     .     1     1     1     1     5     5     3     .     3     .     .     .     .     1     2     13    19    19    19    22    16    22    24    8     1     10    5     3     3     3     3     8     .     3     3     .     .     .     
  Corruption Purged        29     | .     .     .     .     .     .     .     .     .     5     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    .     .     .     .     .     .     .     4     .     .     .     
  Corruption Blocked       .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  1223   | .     .     .     7     6     .     5     14    32    3     .     24    .     .     .     .     .     35    153   26    54    5     83    285   56    55    5     10    166   34    23    6     22    23    53    .     36    2     .     .     .     
    Message Errors         289    | .     .     .     2     .     .     3     2     10    .     .     4     .     .     .     .     .     10    34    6     16    2     27    63    15    20    1     1     35    11    4     2     6     2     7     .     6     .     .     .     .     
    Matter Fused           305    | .     .     .     2     2     .     1     4     7     .     .     9     .     .     .     .     .     7     42    6     11    2     15    67    14    11    .     3     42    12    9     2     7     6     15    .     9     .     .     .     .     
    Heat Flow Errors       142    | .     .     .     1     1     .     1     1     3     1     .     3     .     .     .     .     .     3     19    3     7     .     4     39    6     6     .     1     21    1     5     .     3     3     5     .     5     .     .     .     .     
    Energy Discharges      148    | .     .     .     .     1     .     .     1     2     1     .     4     .     .     .     .     .     4     22    4     7     1     8     35    9     3     1     .     23    3     3     1     3     3     5     .     3     1     .     .     .     
    Parts Rejected         9      | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     2     1     .     .     1     3     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
    Parts Fused            16     | .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     4     .     .     .     3     2     1     2     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     
    Data Loss (minor)      154    | .     .     .     1     2     .     .     3     1     1     .     1     .     .     .     .     .     7     14    3     7     .     11    29    6     9     3     5     23    4     1     1     3     4     8     .     6     1     .     .     .     
    Data Loss (major)      50     | .     .     .     1     .     .     .     .     1     .     .     1     .     .     .     .     .     2     6     .     2     .     4     15    .     2     .     .     5     1     .     .     .     2     4     .     4     .     .     .     .     
    Misfires               46     | .     .     .     .     .     .     .     2     1     .     .     .     .     .     .     .     .     .     4     2     3     .     3     15    2     2     .     .     5     1     .     .     .     1     5     .     .     .     .     .     .     
    Alerts                 23     | .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     1     .     1     .     .     4     5     1     .     .     .     5     1     .     .     .     .     1     .     1     .     .     .     .     
    Misdirections          5      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
    Weapon Failures        36     | .     .     .     .     .     .     .     1     2     .     .     1     .     .     .     .     .     1     6     .     1     .     2     9     2     .     .     .     4     .     1     .     .     2     2     .     2     .     .     .     .     
Overload Shots             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            5382   | .     36    10    441   .     .     .     289   48    275   .     124   40    26    .     49    20    265   681   .     .     .     .     615   66    .     98    70    207   .     17    34    31    180   498   .     269   360   2     294   337   
  Projectiles              2161   | .     .     .     .     .     .     .     .     6     15    .     63    .     20    .     49    15    91    206   .     .     .     .     302   36    .     26    12    207   .     17    34    31    156   299   .     186   216   2     138   34    
  Explosions               1109   | .     .     10    24    .     .     .     .     2     .     .     4     40    6     .     .     5     40    245   .     .     .     .     43    30    .     72    58    .     .     .     .     .     24    199   .     4     .     .     .     303   
  Melee                    2112   | .     36    .     417   .     .     .     289   40    260   .     57    .     .     .     .     .     134   230   .     .     .     .     270   .     .     .     .     .     .     .     .     .     .     .     .     79    144   .     156   .     
Knockbacks                 24     | .     .     .     2     .     .     .     .     1     4     .     .     .     .     .     .     .     2     4     .     .     .     .     2     .     .     .     .     .     .     .     .     .     1     8     .     .     .     .     .     .     
  Impact                   10     | .     .     .     2     .     .     .     .     1     1     .     .     .     .     .     .     .     1     3     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  12     | .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     7     .     .     .     .     .     .     
  Secondary                2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
Self-Inflicted Damage      1776   | .     .     110   36    .     .     30    .     35    .     .     .     74    48    .     .     54    176   357   55    .     .     29    226   .     .     .     .     29    .     .     .     .     .     347   .     .     .     .     .     170   
  Shots                    43     | .     .     3     1     .     .     2     .     1     .     .     .     4     1     .     .     1     6     6     2     .     .     3     7     .     .     .     .     1     .     .     .     .     .     4     .     .     .     .     .     1     
  Rammed                   5      | .     2     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
Targets Rammed             5      | .     2     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Kicked                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        435    | .     .     .     65    152   .     166   247   230   226   8     235   6     18    .     3     198   402   435   181   231   .     346   392   326   242   81    90    396   187   168   .     214   267   361   140   200   224   178   178   158   
  Average Temperature      91     | .     .     .     29    89    .     103   134   49    30    2     42    6     9     .     3     82    85    116   65    91    .     122   78    124   114   43    38    77    103   86    .     71    58    93    63    65    104   88    123   106   
  Received Heat Transfer   5940   | .     36    .     369   .     .     189   243   378   297   .     247   27    48    .     27    63    1020  402   22    9     .     55    1365  .     .     9     16    262   .     5     .     8     33    420   .     81    93    52    140   24    
  Effects                  26     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     10    .     .     .     .     10    2     .     .     .     .     .     .     .     .     .     1     .     2     .     .     .     .     
    Shutdowns              6      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
    Energy Bleed           3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           15     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     6     .     .     .     .     4     2     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     
    Matter Decay           1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Short Circuit          1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          23     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     12    3     2     2     
  Total Turns              316    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     34    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     44    119   14    63    42    
  Longest Duration         35     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     34    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     29    26    12    35    26    
Robots Corrupted           148    | .     .     .     6     .     .     .     2     .     4     .     .     1     .     .     2     1     10    9     1     .     .     3     39    .     .     .     3     13    .     .     .     .     .     .     .     8     21    6     10    9     
  Combat Hostiles          134    | .     .     .     4     .     .     .     1     .     3     .     .     1     .     .     2     1     10    6     1     .     .     3     33    .     .     .     3     12    .     .     .     .     .     .     .     8     21    6     10    9     
  Parts Fried              381    | .     5     .     12    .     .     .     5     .     8     .     15    12    2     .     3     7     19    24    4     .     .     5     92    6     .     3     6     58    .     .     .     .     .     .     .     10    44    9     11    21    
  Impact Corruptions       51     | .     .     .     15    .     .     .     5     1     6     .     1     .     .     .     .     .     6     8     .     .     .     .     9     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              15     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     1     .     1     1     .     3     2     .     .     2     .     1     .     
  Combat Hostiles          11     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     2     2     .     .     2     .     1     .     
  Parts Melted             106    | .     .     .     .     .     .     .     .     1     2     .     4     .     .     .     .     .     10    4     .     .     .     .     9     .     .     .     .     18    .     3     1     2     24    10    .     .     13    .     5     .     
  Heat Transferred         26736  | .     .     .     300   .     .     666   100   111   407   .     518   37    137   .     185   385   2359  1271  .     .     .     37    2993  150   .     .     .     3050  .     187   500   679   3995  2585  .     851   1959  37    2602  635   
Parts Sabotaged            8      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     
Parts Stolen               .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      29     | .     .     .     2     .     .     .     2     .     .     .     .     2     1     .     .     1     1     1     .     .     .     .     10    .     .     .     .     1     .     .     .     .     .     4     .     .     .     .     4     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Peak Influence             1897 | .    196  79   331  129  .    254  315  985  666  1110 610  .    .    .    .    168  1396 1458 .    .    .    .    1897 .    .    .    .    1188 .    .    .    .    617  1681 955  732  819  802  663  .    
  Initial                  945  | .    .    35   .    129  .    .    40   146  516  444  582  .    .    .    .    .    33   732  .    .    .    .    18   .    .    .    .    .    .    .    .    .    30   336  945  231  24   491  512  .    
  Average                  512  | .    69   21   184  65   .    157  194  579  494  774  343  .    .    .    .    63   766  1109 .    .    .    .    719  .    .    .    .    340  .    .    .    .    273  1151 675  240  434  592  506  .    
Maximum Alert Level        5    | .    .    .    1    .    .    1    1    3    2    4    2    .    .    .    .    .    4    4    .    .    .    .    5    .    .    .    .    4    .    .    .    .    2    5    3    3    3    3    4    .    
  Low Security (%)         27   | 100  100  100  53   100  .    71   41   2    .    .    4    .    .    .    .    100  10   .    .    .    .    .    28   .    .    .    .    31   .    .    .    .    43   .    .    59   17   .    .    .    
  Level 1                  18   | .    .    .    46   .    .    28   58   28   8    .    66   .    .    .    .    .    21   .    .    .    .    .    7    .    .    .    .    33   .    .    .    .    16   6    .    23   23   .    .    .    
  Level 2                  20   | .    .    .    .    .    .    .    .    35   91   31   29   .    .    .    .    .    9    .    .    .    .    .    6    .    .    .    .    21   .    .    .    .    39   2    67   12   42   77   40   .    
  Level 3                  19   | .    .    .    .    .    .    .    .    33   .    66   .    .    .    .    .    .    24   52   .    .    .    .    33   .    .    .    .    12   .    .    .    .    .    29   32   4    17   22   23   .    
  Level 4                  13   | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    33   46   .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    59   .    .    .    .    35   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          159  | .    3    .    3    .    .    .    4    .    5    .    12   .    .    .    .    2    .    16   .    .    .    .    37   .    .    .    .    21   .    .    .    .    6    14   1    5    10   8    12   .    
  Investigation            27   | .    2    .    2    .    .    .    1    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    9    .    .    .    .    3    .    .    .    .    .    3    1    .    .    .    3    .    
  Extermination            43   | .    .    .    .    .    .    .    .    .    2    .    5    .    .    .    .    1    .    4    .    .    .    .    7    .    .    .    .    7    .    .    .    .    3    2    .    4    4    1    3    .    
  Reinforcement            36   | .    1    .    1    .    .    .    3    .    .    .    4    .    .    .    .    1    .    4    .    .    .    .    6    .    .    .    .    3    .    .    .    .    3    1    .    1    4    1    3    .    
  Assault                  41   | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    6    .    .    .    .    14   .    .    .    .    5    .    .    .    .    .    7    .    .    2    3    3    .    
  Garrison                 12   | .    .    .    .    .    .    .    .    .    2    .    2    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    .    1    .    .    .    3    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Construction Impeded       7    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Haulers Reinforced         5    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 
Distress Signals           51   | .   1   .   3   .   .   .   1   .   1   .   .   .   .   .   .   1   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   7   1   2   1   26  .   
Communications Jammed      223  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   69  .   .   80  1   31  .   .   .   .   9   29  .   .   .   2   2   .   
  Distress Signals         213  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   69  .   .   80  .   30  .   .   .   .   7   26  .   .   .   1   .   .   
Times Spotted              967  | .   19  10  35  .   .   17  19  18  23  .   39  7   6   1   6   14  46  82  4   1   .   7   166 5   .   21  8   74  .   1   .   2   25  66  3   40  67  20  79  36  
  Peak Tracking Total      15   | .   7   8   3   .   .   4   5   4   5   .   6   4   3   1   2   3   5   9   3   .   .   4   11  2   .   7   3   15  .   1   .   1   3   9   1   6   8   5   10  6   
  Tactical Retreats        51   | .   2   1   1   .   .   .   1   1   1   .   2   2   .   .   1   1   7   .   .   1   .   .   8   .   .   .   1   5   .   .   .   .   .   3   .   6   3   .   4   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 
Traps Triggered            31   | .   .   .   .   .   .   .   .   8   .   .   2   .   .   .   .   2   7   4   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   1   .   .   1   .   1   .   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
  Reused                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                15   | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                24   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   1   .   .   .   3   .   9   .   3   .   .   .   2   .   .   .   .   .   .   2   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 
Machines Disabled          104  | .   .   .   2   .   .   .   2   6   3   8   2   .   .   .   .   2   5   11  .   .   .   .   14  .   .   .   .   6   1   .   1   .   3   10  .   3   17  .   3   5   
  Max in Single Turn       4    | .   .   .   1   .   .   .   1   1   1   1   1   .   .   .   .   1   1   1   .   .   .   .   4   .   .   .   .   1   1   .   1   .   1   1   .   1   1   .   1   1   
  Garrison Access          11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   1   .   1   1   1   .   .   
  Garrison Relay           13   | .   .   .   .   .   .   .   .   4   .   5   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 
Machines Accessed          204  | .   9   .   13  .   1   1   8   3   7   2   18  .   .   .   1   5   1   16  .   1   4   .   31  .   .   5   .   21  1   1   4   1   3   10  3   11  9   4   10  .   
  Terminals                113  | .   6   .   10  .   .   1   4   3   4   2   12  .   .   .   1   2   1   7   .   1   .   .   15  .   .   .   .   10  .   .   .   1   .   7   2   7   7   2   8   .   
  Fabricators              20   | .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   1   .   6   .   .   .   .   5   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          17   | .   1   .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   3   .   .   .   .   1   1   .   1   .   .   2   .   
  Recycling Units          9    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              16   | .   .   .   1   .   .   .   2   .   1   .   2   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   1   .   2   1   1   .   .   
  Garrison Access          13   | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   1   .   1   1   1   .   .   
Total Hacks                646  | .   28  .   47  .   4   3   20  7   17  5   65  .   .   .   1   18  2   43  .   1   29  .   99  .   .   18  .   68  1   7   17  1   12  28  17  33  19  8   28  .   
  Successful               385  | .   15  .   28  .   4   2   13  3   8   1   38  .   .   .   1   10  1   22  .   1   29  .   52  .   .   18  .   30  1   7   17  1   10  16  7   22  10  4   14  .   
  Failed                   261  | .   13  .   19  .   .   1   7   4   9   4   27  .   .   .   .   8   1   21  .   .   .   .   47  .   .   .   .   38  .   .   .   .   2   12  10  11  9   4   14  .   
    Catastrophic           35   | .   3   .   3   .   .   .   .   2   1   2   5   .   .   .   .   1   .   1   .   .   .   .   5   .   .   .   .   7   .   .   .   .   .   1   1   1   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   245  | .   18  .   18  .   .   3   5   3   8   2   34  .   .   .   .   9   .   15  .   .   .   .   55  .   .   1   .   27  .   .   .   .   .   11  6   16  4   .   10  .   
  Terminals                342  | .   24  .   28  .   .   3   8   7   10  5   46  .   .   .   1   12  2   14  .   1   .   .   53  .   .   .   .   27  .   .   .   1   .   22  7   28  16  5   22  .   
  Fabricators              73   | .   .   .   .   .   .   .   .   .   3   .   8   .   .   .   .   3   .   21  .   .   .   .   16  .   .   .   .   12  .   .   .   .   .   .   10  .   .   .   .   .   
  Repair Stations          53   | .   2   .   5   .   .   .   2   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   13  .   .   .   .   12  .   .   .   .   7   1   .   2   .   .   6   .   
  Recycling Units          23   | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   9   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              54   | .   .   .   13  .   .   .   7   .   3   .   9   .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   2   .   .   .   .   5   4   .   2   1   2   .   .   
  Garrison Access          25   | .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   2   .   3   .   .   .   .   6   .   .   .   .   5   .   .   .   .   .   1   .   1   2   1   .   .   
Terminal Hacks             183  | .   8   .   5   .   4   2   2   3   3   1   17  .   .   .   1   3   1   3   .   1   29  .   13  .   .   18  .   6   1   7   17  1   .   8   2   12  7   1   7   .   
  Record                   39   | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   11  .   .   .   .   8   .   .   1   7   5   1   .   .   .   .   .   .   .   .   
  Part Schematic           21   | .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   12  .   .   .   .   .   .   1   .   .   4   .   .   .   .   .   .   .   .   .   
  Robot Schematic          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           7    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   
  Prototype ID Bank        22   | .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   1   .   .   9   .   .   .   .   4   .   .   1   .   1   .   .   .   .   
  Open Door                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     8    | .   .   .   1   .   .   .   1   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Emergency Access Points  3    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Machine Index            2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Terminal Index           6    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              7    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   1   .   
  Unreport Threat          17   | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   2   1   4   1   .   .   .   
  Locate Traps             13   | .   3   .   2   .   .   .   .   .   2   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recall Investigation     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Assault           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              14   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   3   .   2   1   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disengage Seal           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Fabricator Hacks           27   | .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   1   .   8   .   .   .   .   9   .   .   .   .   3   .   .   .   .   .   .   3   .   .   .   .   .   
  Network Status           8    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Load Schematic           10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   5   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Build                    9    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       33   | .   2   .   4   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   6   .   .   .   .   6   .   .   2   .   .   3   .   
  Scan Component           19   | .   1   .   2   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   4   .   .   .   .   3   .   .   1   .   .   2   .   
  Repair                   14   | .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   3   .   .   1   .   .   1   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 43   | .   .   .   12  .   .   .   6   .   .   .   9   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   1   .   .   .   .   4   4   .   1   .   2   .   .   
  Insert Component         25   | .   .   .   5   .   .   .   3   .   .   .   4   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   4   3   .   1   .   2   .   .   
  Analyze                  18   | .   .   .   7   .   .   .   3   .   .   .   5   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      10   | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   1   1   1   .   .   
  Unlock Access            3    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   1   1   1   .   .   
Unauthorized Hacks         86   | .   5   .   7   .   .   .   2   .   3   .   9   .   .   .   .   5   .   7   .   .   .   .   18  .   .   .   .   12  .   .   .   .   .   4   2   6   2   .   4   .   
  Terminals                51   | .   3   .   6   .   .   .   2   .   2   .   7   .   .   .   .   3   .   1   .   .   .   .   11  .   .   .   .   4   .   .   .   .   .   2   .   5   1   .   4   .   
    Track                  7    | .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   2   .   
    Assimilate             13   | .   .   .   3   .   .   .   .   .   .   .   2   .   .   .   .   1   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
    Botnet                 16   | .   1   .   2   .   .   .   1   .   1   .   2   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   1   .   1   1   .   2   .   
    Operators              9    | .   1   .   1   .   .   .   1   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
    Skim                   6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              17   | .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   2   .   6   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   
    Prioritize             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Liberate               5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                8    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
    Recompile              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
    Patch                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          12   | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
    Monitor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
    Researchers            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Jam                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacking Detections         156  | .   7   .   12  .   .   1   8   3   7   2   17  .   .   .   .   5   1   13  .   .   .   .   24  .   .   .   .   19  .   .   .   .   1   8   3   9   5   3   8   .   
  Full Trace Events        17   | .   .   .   2   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   7   .   .   .   .   2   .   .   .   .   .   1   1   .   .   .   1   .   
  Feedback Events          4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   
    Corruption             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware Fried         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   
  Feedback Blocked         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   34   | .   2   .   5   .   .   1   2   .   .   .   4   .   .   .   .   1   .   1   .   .   12  .   .   .   .   .   .   1   .   .   4   .   .   1   .   .   .   .   .   .   
  Parts Built              14   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   5   .   .   .   .   5   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
    Authchips              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   565  | .   .   .   .   .   .   .   .   .   .   .   28  .   .   .   .   .   .   287 .   .   .   .   165 .   .   .   .   53  .   .   .   .   .   .   32  .   .   .   .   .   
  Total Part Build Rating  92   | .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   34  .   .   .   .   36  .   .   .   .   6   .   .   .   .   .   .   8   .   .   .   .   .   
Parts Repaired             14   | .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   3   .   .   1   .   .   1   .   
  Time                     554  | .   26  .   70  .   .   .   38  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   81  .   .   .   .   118 .   .   .   .   168 .   .   33  .   .   20  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     27   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           14   | .   .   .   5   .   .   .   2   .   .   .   4   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired 13   | .   .   .   5   .   .   .   2   .   .   .   4   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Parts Damaged            2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              25   | .   .   .   .   .   4   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   2   .   .   .   .   .   .   2   7   .   .   .   .   
  Non-combat               12   | .   .   .   .   .   3   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   5   .   .   .   .   
  Combat                   13   | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   2   2   .   .   .   .   
Robot Hacks Applied        28   | .   .   .   .   .   4   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   2   .   .   .   .   .   .   2   9   .   .   .   .   
  parse_system             27   | .   .   .   .   .   4   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   2   .   .   .   .   .   .   2   9   .   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    65   | .   .   .   .   .   .   .   .   16  .   22  .   .   .   .   .   .   17  .   .   .   .   .   4   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      59   | .   .   .   .   .   .   .   .   16  .   22  .   .   .   .   .   .   17  .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmers              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             15   | .   .   .   1   .   .   .   .   .   .   6   2   .   .   .   .   .   4   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Total Allies               46   | .    .    3    2    1    .    .    .    .    .    6    12   .    .    .    .    1    6    4    .    .    .    1    3    .    .    .    .    5    .    .    .    .    .    1    .    1    .    .    .    .    
  Largest Group            15   | .    .    3    3    2    1    1    .    .    .    6    15   .    .    .    .    1    4    4    .    .    .    1    1    .    .    .    .    3    .    .    .    .    .    1    .    1    .    .    .    .    
  Highest-Rated Group      280  | .    .    40   42   41   10   10   .    .    .    113  280  .    .    .    .    10   167  167  .    .    .    96   47   .    .    .    .    144  .    .    .    .    .    149  .    26   .    .    .    .    
  Highest-Rated Ally       149  | .    .    16   18   31   10   10   .    .    .    32   32   .    .    .    .    10   46   46   .    .    .    96   47   .    .    .    .    49   .    .    .    .    .    149  .    26   .    .    .    .    
Warlord Squad Rendezvous   10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Dakka                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Infantry                 2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Muscle                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Geek                     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pyro                     3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Total Orders               170  | .    .    .    7    .    .    .    .    .    7    .    11   .    .    .    .    .    2    13   .    .    .    4    23   6    2    1    10   17   .    .    .    .    .    2    9    9    15   9    4    19   
  STAY                     22   | .    .    .    5    .    .    .    .    .    .    .    7    .    .    .    .    .    1    6    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    
  ROAM                     2    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   8    | .    .    .    2    .    .    .    .    .    .    .    2    .    .    .    .    .    1    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  EXPLORE                  57   | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    6    6    11   8    3    15   
  RETURN                   81   | .    .    .    .    .    .    .    .    .    3    .    2    .    .    .    .    .    .    2    .    .    .    3    21   6    2    1    9    17   .    .    .    .    .    1    2    2    4    1    1    4    
Ally Attacks               295  | .    .    12   18   .    .    .    .    .    .    .    134  .    .    .    .    .    27   49   .    .    .    7    6    .    .    .    .    21   .    .    .    .    .    21   .    .    .    .    .    .    
  Total Damage             5648 | .    .    137  188  .    .    .    .    .    .    .    1829 .    .    .    .    .    489  784  .    .    .    330  112  .    .    .    .    536  .    .    .    .    .    1243 .    .    .    .    .    .    
  Kills                    44   | .    .    1    6    .    .    .    .    .    .    .    16   .    .    .    .    .    2    4    .    .    .    1    .    .    .    .    .    5    .    .    .    .    .    9    .    .    .    .    .    .    
Allies Corrupted           4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 
Robot Analysis Total       7    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   
Derelict Logs Recovered    23   | .   .   2   .   1   .   .   .   .   .   .   .   2   2   .   2   .   .   .   2   2   .   2   .   2   2   .   1   .   2   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             194  | .   .   .   .   .   .   .   .   .   3   .   2   .   .   .   .   .   .   6   .   .   .   9   46  12  4   2   18  36  .   .   .   .   .   2   5   7   14  7   4   17  
  Drone Recoveries         186  | .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   4   .   .   .   9   45  12  4   2   18  34  .   .   .   .   .   2   5   7   14  7   4   15  

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Turns Passed               68540 | 77   1611 959  2313 782  309  853  1105 1315 1399 1050 3159 1595 1636 1383 1900 977  2067 3606 599  1239 125  1864 7546 1307 1111 1658 1885 4641 1554 1084 299  1401 1675 1546 1220 1679 2388 714  4330 579  
Spaces Moved               35930 | 42   892  668  1357 567  223  510  579  586  686  621  1715 1043 964  852  1064 516  866  1875 442  850  77   875  2925 586  612  794  911  2250 1047 682  171  869  713  696  709  841  1154 364  2487 249  
  Core                     3     | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   7517  | 39   761  227  9    .    .    .    .    .    1    .    .    .    .    .    .    .    310  2    .    .    .    .    309  .    .    .    .    .    .    .    .    .    .    353  709  841  1039 361  2410 146  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   28112 | .    131  441  1348 567  223  510  579  586  685  621  1715 1043 964  852  1064 516  556  1873 442  850  77   875  2616 586  612  794  911  2250 1047 682  171  869  713  343  .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   105  120  105  135  135  120  150  135  150  150  145  145  160  160  160  145  150  125  125  125  160  160  160  190  175  160  190  140  146  146  129  146  129  129  160  155  150  151  143  143  
  Average Speed            156   | 152  152  133  134  135  135  143  150  149  151  156  157  145  160  160  160  159  172  154  128  135  160  160  177  198  175  188  192  156  146  146  145  146  147  154  160  158  156  152  146  143  
  Slowest Speed            560   | 160  160  160  240  135  135  150  210  150  560  165  165  160  160  160  160  160  240  560  155  160  160  175  330  285  175  205  205  205  146  146  146  146  163  190  163  160  238  155  232  143  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    
  Spacefolds               4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    1    .    
  Microwarps               19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    5    8    
Exploration Rate (%)       69    | 4    98   96   93   100  64   95   43   88   22   94   37   97   92   84   90   14   61   53   66   89   68   80   66   72   76   87   89   54   90   80   60   87   17   85   41   85   78   24   81   45   
  Regions Visited          40
    Branch Regions         25
  Pre-discovered Areas     19    | .    2    1    1    .    1    .    .    .    .    .    .    2    2    1    1    .    .    .    1    .    1    1    .    .    1    .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        31    | .    .    .    1    .    .    1    1    .    1    .    1    1    1    1    1    1    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      6     | 1    1    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             39    | .    .    1    .    2    .    2    .    .    .    .    .    4    2    3    2    .    .    .    3    4    .    3    .    2    2    .    1    .    2    4    .    2    .    .    .    .    .    .    .    .    
Spaces Dug                 767   | .    12   .    7    .    .    13   .    33   19   3    34   .    15   .    24   4    29   106  .    4    .    29   107  5    4    1    11   83   .    15   .    12   70   16   12   19   41   11   22   6    
Terrain Destroyed          1865  | .    12   44   16   .    .    58   11   34   32   4    45   5    20   .    28   5    56   215  .    4    .    31   258  33   4    59   86   176  1    17   .    15   105  193  12   33   44   43   28   138  
  Melee                    122   | .    3    .    7    .    .    .    .    8    7    .    7    .    .    .    .    .    .    20   .    2    .    14   3    .    4    1    .    5    .    .    .    .    .    .    .    6    18   11   6    .    
  Projectile               719   | .    .    .    .    .    .    .    .    4    25   4    28   .    16   .    28   5    23   62   .    2    .    17   78   10   .    .    11   100  1    17   .    15   65   55   12   16   26   .    6    93   
  AOE                      1024  | .    9    44   9    .    .    58   11   22   .    .    10   5    4    .    .    .    33   133  .    .    .    .    177  23   .    58   75   71   .    .    .    .    40   138  .    11   .    32   16   45   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Total                      45503 | 52   1034 720  1661 583  228  580  731  825  897  682  2032 1089 1012 872  1197 616  1231 2499 470  929  78   1290 4770 683  643  949  1002 3051 1071 748  213  969  1167 1100 798  1160 1707 503  3153 508  
  Wait                     3983  | .    40   26   107  10   .    16   39   9    76   1    126  7    3    8    67   36   43   196  8    59   .    287  1106 48   5    68   55   412  5    28   1    59   251  43   38   122  215  35   322  6    
  Move                     35614 | 41   891  667  1356 566  222  509  579  585  686  619  1714 1042 963  851  1063 515  864  1874 441  849  76   874  2924 585  611  793  910  2249 1046 681  170  868  712  695  708  840  1046 361  2415 153  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  557   | 3    16   6    30   2    .    6    15   12   7    6    11   1    1    2    1    3    25   47   4    4    .    12   68   2    5    17   .    31   8    2    6    .    25   39   10   16   39   13   36   26   
  Fast Attach              215   | 7    3    .    4    .    .    1    4    2    .    2    5    .    .    2    .    2    9    12   1    1    .    3    36   2    2    8    .    22   1    5    7    3    8    12   2    9    15   5    17   3    
  Attach                   306   | .    1    2    8    .    .    5    4    4    6    .    6    1    .    1    .    1    20   33   1    2    .    6    33   1    4    6    1    12   6    1    2    .    9    17   5    7    28   10   28   35   
  Detach                   99    | 1    2    .    3    .    .    1    1    .    1    .    3    1    .    .    .    .    3    9    .    .    .    1    10   .    .    4    .    3    .    2    3    .    .    9    4    2    5    3    18   10   
  Swap                     1036  | .    17   9    41   3    2    11   21   20   26   6    50   16   16   3    15   23   31   82   6    5    2    25   190  21   7    16   11   65   2    6    2    14   43   51   5    31   59   8    37   38   
  Drop                     595   | .    9    4    19   2    .    4    21   10   4    12   17   1    1    5    1    3    18   36   5    4    .    13   74   2    5    22   .    50   2    5    11   6    27   44   11   22   40   15   42   28   
  Fire                     2649  | .    48   5    53   .    .    26   31   97   69   34   75   14   28   .    41   25   140  181  4    3    .    53   308  22   .    14   25   202  1    18   11   19   92   189  15   102  226  41   229  208  
  Melee                    259   | .    5    1    40   .    4    1    16   15   22   .    9    .    .    .    .    .    14   28   .    2    .    16   13   .    4    1    .    5    .    .    .    .    .    .    .    8    34   12   8    1    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    5     | .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Escape Stasis            114   | .    .    .    .    .    .    .    .    64   .    .    .    .    .    .    .    8    42   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   48    | .    .    .    .    .    .    .    .    .    .    2    15   .    .    .    .    .    21   .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    
  Trap                     15    | .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            8     | .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac / *Sto / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: *Low x2 / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: Fac / *Low x2)
-7/Lower Caves (discovered 2 exits: *Low / *Zio)
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Fac / *Ext x2 / Gar)
-6/Garrison (discovered 2 exits: *Fac x2)
-6/Factory (discovered 6 exits: *Fac x2 / *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Fac x2 / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 3 exits: Res / *Upp x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 5 exits: Res x3 / Arm / *Tes)
-3/Testing
-2/Research (discovered 2 exits: *Qua x2)
-2/Quarantine (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access
-1/Command (discovered 3 exits: Sur x2 / [*Ac0])
-1/Access_0
Near Former Tau Ceti IV

 History 
---------
  Turn | Location           | Event
    32 | -11/Scrapyard      | Discovered new exit (range 16)
    78 | -11/Scrapyard      | Entered Materials
   308 | -10/Materials      | Build established: Mutant
   376 | -10/Materials      | Discovered new exit (range 6)
   679 | -10/Materials      | Discovered new exit (range 11)
   797 | -10/Materials      | Discovered new exit (range 16)
  1080 | -10/Materials      | Discovered new exit (range 15)
  1150 | -10/Materials      | Discovered new exit (range 3)
  1168 | -10/Materials      | Repaired Lgt. Treads?
  1689 | -10/Materials      | Entered Mines
  1697 | -10/Mines          | Assembled infested the area
  1745 | -10/Mines          | Destroyed 8 combat bots
  1755 | -10/Mines          | Discovered new exit (range 10)
  2001 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  2115 | -10/Mines          | Discovered new exit (range 10)
  2180 | -10/Mines          | Learned 4 Materials zone layouts
  2339 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  2342 | -10/Mines          | Found Prototype Device
  2570 | -10/Mines          | Found a hidden stash of uninstalled traps
  2648 | -10/Mines          | Entered Materials
  2648 | -9/Materials       | Accompanied by 2 allies
  2648 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2978 | -9/Materials       | Discovered new exit (range 8)
  3336 | -9/Materials       | Discovered new exit (range 16)
  3568 | -9/Materials       | Identified Exp. Sensor Array
  3600 | -9/Materials       | Discovered new exit (range 4)
  3607 | -9/Materials       | Identified exit to Mines
  3671 | -9/Materials       | Discovered new exit (range 16)
  3702 | -9/Materials       | Identified exit to Materials
  4025 | -9/Materials       | Repaired Arm. Wheel?
  4086 | -9/Materials       | Repaired Imp. Light Armor Plating?
  4310 | -9/Materials       | Discovered exit to Materials (range 13)
  4961 | -9/Materials       | Entered Mines
  4961 | -9/Mines           | Accompanied by 1 ally
  4973 | -9/Mines           | Met a Derelict bent on vengeance
  5156 | -9/Mines           | Discovered exit to Materials (range 11)
  5191 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  5192 | -9/Mines           | Discovered exit to Materials (range 5)
  5244 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  5441 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  5480 | -9/Mines           | Learned Materials stockpile data
  5545 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  5545 | -9/Mines           | Discovered new exit (range 5)
  5743 | -9/Mines           | Entered Exiles
  5743 | -9/Exiles          | Accompanied by 1 ally
  5777 | -9/Exiles          | Met 8R-AWN
  5800 | -9/Exiles          | Met EX-HEX
  5852 | -9/Exiles          | Met EX-DEC
  5909 | -9/Exiles          | Met EX-BIN
  5961 | -9/Exiles          | Learned location of Zion (-7)
  6034 | -9/Exiles          | Discovered new exit (range 14)
  6052 | -9/Exiles          | Entered Mines
  6052 | -8/Mines           | Accompanied by 1 ally
  6146 | -8/Mines           | Lost 5 parts (3n2w)
  6166 | -8/Mines           | Discovered exit to Materials (range 5)
  6253 | -8/Mines           | Found DCF Scrap (13 items)
  6601 | -8/Mines           | Discovered exit to Materials (range 5)
  6905 | -8/Mines           | Entered Materials
  6905 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  7642 | -8/Materials       | Discovered new exit (range 14)
  7687 | -8/Materials       | Identified exit to Storage
  7692 | -8/Materials       | Repaired Hrd. Medium Armor Plating?
  7847 | -8/Materials       | Met 7R-MNS
  8010 | -8/Materials       | Identified exit to Garrison
  8010 | -8/Materials       | Entered Garrison
  8114 | -8/Garrison        | Triggered checkpoint
  8335 | -8/Garrison        | Garrison Relay disabled
  8412 | -8/Garrison        | Triggered checkpoint
  8548 | -8/Garrison        | Triggered checkpoint
  8677 | -8/Garrison        | Garrison Relay disabled
  8715 | -8/Garrison        | Discovered new exit (range 13)
  8901 | -8/Garrison        | Triggered checkpoint
  9010 | -8/Garrison        | Garrison Relay disabled
  9044 | -8/Garrison        | Discovered new exit (range 13)
  9044 | -8/Garrison        | Discovered new exit (range 58)
  9044 | -8/Garrison        | Discovered new exit (range 73)
  9186 | -8/Garrison        | Triggered checkpoint
  9251 | -8/Garrison        | Garrison Relay disabled
  9292 | -8/Garrison        | Learned Factory security intel
  9325 | -8/Garrison        | Entered Factory
  9325 | -7/Factory         | Evolved 2 slots: Utility x2
 10316 | -7/Factory         | Discovered new exit (range 6)
 10525 | -7/Factory         | First assault squad dispatched
 10529 | -7/Factory         | Identified exit to Lower Caves
 10598 | -7/Factory         | Garrison activated, responded to threat
 10724 | -7/Factory         | Identified exit to Garrison
 10724 | -7/Factory         | Entered Garrison
 10724 | -7/Garrison        | Discovered recently destroyed garrison
 10821 | -7/Garrison        | Garrison Relay disabled
 10992 | -7/Garrison        | Discovered new exit (range 10)
 11032 | -7/Garrison        | Build established: Scavenger-Mutant
 11055 | -7/Garrison        | Garrison Relay disabled
 11287 | -7/Garrison        | Garrison Relay disabled
 11364 | -7/Garrison        | Found Quantum Capacitor
 11469 | -7/Garrison        | Garrison Relay disabled
 11526 | -7/Garrison        | Discovered new exit (range 15)
 11527 | -7/Garrison        | Build established: Commander-Mutant
 11576 | -7/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
 11729 | -7/Garrison        | Discovered new exit (range 11)
 11754 | -7/Garrison        | Garrison Relay disabled
 11774 | -7/Garrison        | Entered Factory
 11774 | -7/Factory         | Accompanied by 6 allies
 12706 | -7/Factory         | Fabricated Imp. EM Pulse Cannon (x2)
 13882 | -7/Factory         | Discovered new exit (range 14)
 14779 | -7/Factory         | Garrison activated, responded to threat
 14844 | -7/Factory         | Lost 6 allies
 14933 | -7/Factory         | Entered Lower Caves
 14940 | -7/Lower Caves     | Met a Warlord Commander
 14941 | -7/Lower Caves     | Learned location of Warlord (-5)
 14942 | -7/Lower Caves     | Warlord Commander delivered Encrypted Comm Array
 14945 | -7/Lower Caves     | Found Encrypted Comm Array
 15090 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 15172 | -7/Lower Caves     | Build established: Mutant
 15955 | -7/Lower Caves     | Encountered a Warlord checkpoint
 16292 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
 16310 | -7/Lower Caves     | Learned location of 1 exit from Factory
 16340 | -7/Lower Caves     | Discovered new exit (range 5)
 16356 | -7/Lower Caves     | Identified exit to Lower Caves
 16528 | -7/Lower Caves     | Entered another Lower Caves area
 16530 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 16562 | -7/Lower Caves     | Discovered new exit (range 11)
 16578 | -7/Lower Caves     | Identified exit to Factory
 16929 | -7/Lower Caves     | Core integrity fell below 50%
 17630 | -7/Lower Caves     | Encountered a Warlord checkpoint
 18104 | -7/Lower Caves     | Discovered new exit (range 10)
 18116 | -7/Lower Caves     | Identified exit to Zion
 18164 | -7/Lower Caves     | Entered Zion
 18268 | -7/Zion            | Discovered new exit (range 14)
 18436 | -7/Zion            | Learned location of Data Miner (-6)
 18738 | -7/Zion            | Found Prototype Device
 18738 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
 19199 | -7/Zion            | Found Prototype Special Weapon
 19200 | -7/Zion            | Identified RU-N14's Throwing Claymores
 19204 | -7/Zion            | Found RU-N14's Throwing Claymores
 19266 | -7/Zion            | Met Imprinter
 19545 | -7/Zion            | Identified exit to Proximity Caves
 19547 | -7/Zion            | Entered Proximity Caves
 21279 | -6/Proximity Caves | Learned Factory stockpile data
 21294 | -6/Proximity Caves | Discovered exit to Factory (range 7)
 21447 | -6/Proximity Caves | Entered Factory
 21447 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 21448 | -6/Factory         | Identified exit to Extension
 21629 | -6/Factory         | Discovered exit to Extension (range 14)
 21776 | -6/Factory         | Build established: Hacker-Mutant
 21979 | -6/Factory         | Identified exit to Garrison
 22359 | -6/Factory         | Discovered new exit (range 9)
 22368 | -6/Factory         | Identified exit to Factory
 22424 | -6/Factory         | Entered Garrison
 22440 | -6/Garrison        | Triggered checkpoint
 22633 | -6/Garrison        | Garrison Relay disabled
 22651 | -6/Garrison        | Found Fusion Bomb Launcher
 22732 | -6/Garrison        | Spotted B-75 Beast
 22762 | -6/Garrison        | Heavy support dispatched to Factory
 22763 | -6/Garrison        | Destroyed B-75 Beast
 22806 | -6/Garrison        | Rescued a captive Derelict
 22814 | -6/Garrison        | Rescued a captive Derelict
 22832 | -6/Garrison        | Triggered checkpoint
 22881 | -6/Garrison        | Spotted B-75 Beast
 22918 | -6/Garrison        | Heavy support dispatched to Factory
 22930 | -6/Garrison        | Destroyed B-75 Beast
 23058 | -6/Garrison        | Triggered checkpoint
 23079 | -6/Garrison        | Triggered checkpoint
 23110 | -6/Garrison        | Triggered checkpoint
 23152 | -6/Garrison        | Triggered checkpoint
 23181 | -6/Garrison        | Discovered new exit (range 13)
 23202 | -6/Garrison        | Garrison Relay disabled
 23340 | -6/Garrison        | Triggered checkpoint
 23343 | -6/Garrison        | Lost 4 parts (3u1w)
 23402 | -6/Garrison        | Triggered checkpoint
 23449 | -6/Garrison        | Lost 5 parts (2p2n1u)
 23507 | -6/Garrison        | Garrison Relay disabled
 23825 | -6/Garrison        | Build established: Scavenger-Mutant
 24038 | -6/Garrison        | Found Fusion Bomb Launcher
 24107 | -6/Garrison        | Heavy support dispatched to Factory
 24210 | -6/Garrison        | Identified exit to Factory
 24212 | -6/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
 24343 | -6/Garrison        | Discovered exit to Factory (range 9)
 24362 | -6/Garrison        | Triggered checkpoint
 24391 | -6/Garrison        | Garrison Relay disabled
 24491 | -6/Garrison        | Entered Factory
 24491 | -6/Factory         | Accompanied by 4 allies
 24841 | -6/Factory         | First assault squad dispatched
 24967 | -6/Factory         | Lost 4 allies
 25303 | -6/Factory         | Fabricated HERF Cannon?
 25570 | -6/Factory         | Lost 3 parts (1n1u1w)
 25807 | -6/Factory         | Build established: Mutant
 25862 | -6/Factory         | Core integrity fell below 50%
 26043 | -6/Factory         | System corruption reached 10%
 26167 | -6/Factory         | Fabricated Railgun?
 26435 | -6/Factory         | Destroyed 8 combat bots
 26440 | -6/Factory         | Lost 5 parts (1p1n2u1w)
 26873 | -6/Factory         | Joined by Warlord Pyro squad
 26925 | -6/Factory         | Allied Derelicts emerged from ambush trap array
 27236 | -6/Factory         | Build established: Hacker-Mutant
 27297 | -6/Factory         | Fabricated Adv. Hacking Suite (x1)
 27302 | -6/Factory         | Lost 3 allies
 27480 | -6/Factory         | Discovered exit to Factory (range 15)
 27556 | -6/Factory         | Joined by Warlord Infantry squad
 27687 | -6/Factory         | Identified exit to Lower Caves
 27714 | -6/Factory         | Core integrity fell below 20%
 27851 | -6/Factory         | Build established: Scavenger-Assassin
 27975 | -6/Factory         | Discovered exit to Factory (range 8)
 28097 | -6/Factory         | Entered Lower Caves
 28473 | -6/Lower Caves     | Build established: Assassin
 28677 | -6/Lower Caves     | Discovered new exit (range 13)
 28695 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 28695 | -6/Lower Caves     | Identified exit to Lower Caves
 28696 | -6/Lower Caves     | Entered another Lower Caves area
 28746 | -6/Lower Caves     | Discovered exit to Factory (range 6)
 29240 | -6/Lower Caves     | Discovered new exit (range 13)
 29268 | -6/Lower Caves     | Learned Factory stockpile data
 29493 | -6/Lower Caves     | Identified exit to Data Miner
 29728 | -6/Lower Caves     | Encountered a Warlord checkpoint
 29747 | -6/Lower Caves     | Learned Factory trap positions
 29935 | -6/Lower Caves     | Entered Data Miner
 29935 | -6/Data Miner      | Discovered new exit (range 6)
 29943 | -6/Data Miner      | Identified exit to Proximity Caves
 29966 | -6/Data Miner      | Met Data Miner
 29993 | -6/Data Miner      | Learned location of Section 7 (-2)
 29993 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 30019 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 30060 | -6/Data Miner      | Entered Proximity Caves
 30259 | -5/Proximity Caves | Escorted by Enhanced Grunt
 30907 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 31315 | -5/Proximity Caves | Build established: Mutant
 31642 | -5/Proximity Caves | Learned Factory terminal intel
 31661 | -5/Proximity Caves | Discovered exit to Factory (range 11)
 31924 | -5/Proximity Caves | Entered Factory
 31924 | -5/Factory         | Evolved 2 slots: Utility x2
 31925 | -5/Factory         | Identified exit to Upper Caves
 31926 | -5/Factory         | Loaded intel: 61 trap records
 31928 | -5/Factory         | Loaded intel: 26 terminal locations
 31985 | -5/Factory         | Build established: Scavenger-Mutant
 32196 | -5/Factory         | Joined by Warlord Pyro squad
 32433 | -5/Factory         | Build established: Mutant
 32974 | -5/Factory         | Joined by Warlord Muscle squad
 32995 | -5/Factory         | Build established: Hacker-Mutant
 33112 | -5/Factory         | Lost 3 allies
 33135 | -5/Factory         | Lost 3 parts (2u1w)
 33335 | -5/Factory         | System corruption reached 10%
 33347 | -5/Factory         | Joined by Warlord Pyro squad
 33476 | -5/Factory         | Discovered new exit (range 15)
 33678 | -5/Factory         | Lost 3 allies
 33971 | -5/Factory         | Joined by Warlord Muscle squad
 34241 | -5/Factory         | Joined by Warlord Dakka squad
 34309 | -5/Factory         | Lost 3 allies
 34468 | -5/Factory         | Joined by Warlord Infantry squad
 34539 | -5/Factory         | Garrison activated, responded to threat
 34797 | -5/Factory         | Discovered new exit (range 16)
 34847 | -5/Factory         | Fabricated Exp. Sensor Array?
 34924 | -5/Factory         | First assault squad dispatched
 34962 | -5/Factory         | Fabricated HERF Cannon?
 35082 | -5/Factory         | Identified exit to Factory
 35156 | -5/Factory         | Joined by Warlord Geek squad
 35189 | -5/Factory         | Learned Research stockpile data
 35243 | -5/Factory         | Learned location of 2 exits from Upper Caves
 35253 | -5/Factory         | Repaired Quantum Capacitor
 35269 | -5/Factory         | Repaired Arm. Wheel
 35288 | -5/Factory         | Learned Research scanalyzer intel
 35325 | -5/Factory         | Learned 4 Upper Caves zone layouts
 35353 | -5/Factory         | Learned 4 Upper Caves zone layouts
 35371 | -5/Factory         | Learned 2 Armory zone layouts
 35401 | -5/Factory         | Learned location of 3 exits from Research
 35489 | -5/Factory         | Learned location of 1 exit from Proximity Caves
 35535 | -5/Factory         | Joined by Warlord Geek squad
 35655 | -5/Factory         | Repaired Fusion Bomb Launcher?
 36342 | -5/Factory         | Fabricated HERF Cannon?
 36409 | -5/Factory         | Lost 3 parts (1p1u1w)
 37400 | -5/Factory         | Build established: Scavenger-Mutant
 37851 | -5/Factory         | Build established: Mutant
 38442 | -5/Factory         | Destroyed 9 combat bots
 39470 | -5/Factory         | Entered Upper Caves
 39471 | -5/Upper Caves     | Identified exit to Upper Caves
 39573 | -5/Upper Caves     | Encountered a Warlord checkpoint
 39642 | -5/Upper Caves     | Learned Factory non-interactive machine intel
 40071 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 40777 | -5/Upper Caves     | Entered another Upper Caves area
 40892 | -5/Upper Caves     | Learned location of Armory (-3)
 40900 | -5/Upper Caves     | Found DCF Scrap (15 items)
 41078 | -5/Upper Caves     | Build established: Scavenger-Mutant
 41287 | -5/Upper Caves     | Learned location of 1 exit from Factory
 41470 | -5/Upper Caves     | Discovered new exit (range 13)
 41817 | -5/Upper Caves     | Found Alien Artifact
 41817 | -5/Upper Caves     | Identified Core Expander
 41817 | -5/Upper Caves     | Installed Core Expander, added new Weapon slot
 41886 | -5/Upper Caves     | Identified exit to Warlord
 41888 | -5/Upper Caves     | Entered Warlord
 41957 | -5/Warlord         | System corruption cleaned by Quarantine Array
 42025 | -5/Warlord         | Received a Watcher feed algorithm from an ecstatic Tinkerer
 42366 | -5/Warlord         | Build established: Mutant
 42817 | -5/Warlord         | Found Prototype Special Weapon
 42818 | -5/Warlord         | Identified RU-N14's Throwing Claymores v3
 42821 | -5/Warlord         | Found RU-N14's Throwing Claymores v3
 42827 | -5/Warlord         | Found RU-N14's Throwing Claymores v3
 42849 | -5/Warlord         | Core integrity fell below 50%
 42974 | -5/Warlord         | Warlord's base attacked by MAIN.C
 43007 | -5/Warlord         | Found Prototype Energy Gun
 43007 | -5/Warlord         | Identified Vortex Rifle
 43015 | -5/Warlord         | Found Vortex Rifle
 43105 | -5/Warlord         | Met Warlord
 43126 | -5/Warlord         | Opened Warlord's prototype stash
 43132 | -5/Warlord         | Found Prototype Reactor
 43132 | -5/Warlord         | Identified Vortex Chain Reactor
 43146 | -5/Warlord         | Found System Purifier
 43324 | -5/Warlord         | Warlord forces counterattacked
 43391 | -5/Warlord         | Spotted Striker
 43427 | -5/Warlord         | Spotted Striker
 43436 | -5/Warlord         | Destroyed 8 combat bots
 43440 | -5/Warlord         | Lost 16 allies
 43453 | -5/Warlord         | Build established: Tank
 43496 | -5/Warlord         | Spotted Striker
 43519 | -5/Warlord         | Discovered new exit (range 15)
 43527 | -5/Warlord         | Lost 5 allies
 43543 | -5/Warlord         | Identified exit to Proximity Caves
 43546 | -5/Warlord         | Entered Proximity Caves
 43861 | -4/Proximity Caves | Build established: Skirmisher
 44720 | -4/Proximity Caves | Learned Research interactive machine intel
 45431 | -4/Proximity Caves | Entered Factory
 45431 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 45432 | -4/Factory         | Identified exit to Research
 45433 | -4/Factory         | Loaded intel: 182 non-interactive machine locations
 45614 | -4/Factory         | Build established: Tank
 45919 | -4/Factory         | Repaired Lyr. Heavy Armor Plating?
 45994 | -4/Factory         | Repaired HERF Cannon?
 46419 | -4/Factory         | Found Prototype Processor
 46714 | -4/Factory         | Cargo convoy interrupted
 47114 | -4/Factory         | Adv. System Shield fried by hacking feedback
 47276 | -4/Factory         | Identified exit to Upper Caves
 47989 | -4/Factory         | System corruption reached 10%
 48068 | -4/Factory         | Build established: Hacker-Tank
 49269 | -4/Factory         | Build established: Hacker-Skirmisher
 49681 | -4/Factory         | First assault squad dispatched
 49710 | -4/Factory         | Garrison activated, responded to threat
 49958 | -4/Factory         | Build established: Tank
 49989 | -4/Factory         | Fabricated Adv. Hacking Suite (x1)
 50072 | -4/Factory         | Entered Upper Caves
 50101 | -4/Upper Caves     | Lost 5 parts (3u2w)
 50322 | -4/Upper Caves     | Build established: Mutant
 50917 | -4/Upper Caves     | Build established: Skirmisher
 51181 | -4/Upper Caves     | Learned Research stockpile data
 51262 | -4/Upper Caves     | Found Alien Artifact
 51274 | -4/Upper Caves     | Discovered new exit (range 9)
 51286 | -4/Upper Caves     | Identified exit to Upper Caves
 51395 | -4/Upper Caves     | Build established: Tank
 51509 | -4/Upper Caves     | Encountered a Warlord checkpoint
 51626 | -4/Upper Caves     | Entered another Upper Caves area
 51626 | -4/Upper Caves     | Discovered exit to Research (range 9)
 51756 | -4/Upper Caves     | Learned location of 1 exit from Factory
 51756 | -4/Upper Caves     | Learned Extension trap positions
 51756 | -4/Upper Caves     | Learned Factory security intel
 51756 | -4/Upper Caves     | Learned Armory terminal intel
 51920 | -4/Upper Caves     | Build established: Skirmisher
 52388 | -4/Upper Caves     | Encountered a Warlord checkpoint
 52672 | -4/Upper Caves     | Discovered new exit (range 9)
 52709 | -4/Upper Caves     | Identified exit to Zhirov
 52710 | -4/Upper Caves     | Entered Zhirov
 52713 | -4/Zhirov          | Discovered new exit (range 4)
 52720 | -4/Zhirov          | Identified exit to Proximity Caves
 52742 | -4/Zhirov          | Met Zhirov
 52768 | -4/Zhirov          | Learned location of Quarantine (-2)
 52768 | -4/Zhirov          | Learned location of Testing (-3)
 52768 | -4/Zhirov          | Learned location of Command (-1)
 52782 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 52805 | -4/Zhirov          | Found Alien Artifact
 52806 | -4/Zhirov          | Identified Integrated Dissipator
 52806 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 52824 | -4/Zhirov          | Found Alien Artifact
 53009 | -4/Zhirov          | Entered Proximity Caves
 54230 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 54321 | -3/Proximity Caves | Discovered exit to Research (range 9)
 54410 | -3/Proximity Caves | Entered Research
 54410 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 54411 | -3/Research        | Identified exit to Armory
 54411 | -3/Research        | Identified exit to Testing
 54412 | -3/Research        | Identified exit to Research
 54414 | -3/Research        | Loaded intel: 42 interactive machine locations
 54415 | -3/Research        | Loaded intel: 6 scanalyzer locations
 54480 | -3/Research        | Repaired Lyr. Medium Armor Plating?
 54556 | -3/Research        | Repaired Arm. Medium Treads?
 54597 | -3/Research        | Identified Exp. Signal Interpreter
 54724 | -3/Research        | Repaired Centrium Wheel
 54858 | -3/Research        | Build established: Hacker-Skirmisher
 55580 | -3/Research        | Lost 3 parts (1p2u)
 55704 | -3/Research        | Identified Dimensional Node Initializer
 55704 | -3/Research        | Identified Transdimensional Reconstructor
 56085 | -3/Research        | Entered Testing
 56167 | -3/Testing         | Adv. Hacking Suite fried by hacking feedback
 56225 | -3/Testing         | Lost 3 parts (3u)
 56268 | -3/Testing         | Spotted PY-93YUXWYWP2
 56333 | -3/Testing         | Rewired PY-93YUXWYWP2
 56335 | -3/Testing         | First assault squad dispatched
 56374 | -3/Testing         | Found Prototype Energy Cannon
 56410 | -3/Testing         | Discovered exit to Research (range 15)
 56431 | -3/Testing         | Identified Disintegrator
 56437 | -3/Testing         | Found Prototype Device
 56442 | -3/Testing         | Identified AEGIS Remote Shield
 56594 | -3/Testing         | Found Prototype Processor
 56597 | -3/Testing         | Identified Exp. Target Analyzer
 56721 | -3/Testing         | Found Prototype Device
 56750 | -3/Testing         | Found Prototype Hackware
 56808 | -3/Testing         | Build established: Hacker-Gunner
 56853 | -3/Testing         | Found Unknown Device
 56853 | -3/Testing         | Identified Launcher Loader
 56957 | -3/Testing         | System corruption reached 10%
 57142 | -3/Testing         | Identified Ghost Barrier
 57167 | -3/Testing         | Identified Exp. Shield Generator
 57631 | -3/Testing         | Entered Research
 57631 | -2/Research        | Warlord forces began assault on 0b10
 57631 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
 57656 | -2/Research        | Distinguished unit "Cat Herders" dispatched to help
 57656 | -2/Research        | Distinguished unit "Magnificent Bastards" dispatched to help
 57676 | -2/Research        | Fabricated Com. HERF Cannon?
 57693 | -2/Research        | Identified exit to Quarantine
 57741 | -2/Research        | Research machine network offline
 57833 | -2/Research        | Borebot progress halted
 57917 | -2/Research        | Lost 3 allies
 57972 | -2/Research        | Met up with Warlord
 58063 | -2/Research        | Spotted Striker
 58100 | -2/Research        | Lost 6 allies
 58846 | -2/Research        | Found Exp. Core Analyzer
 58851 | -2/Research        | Entered Quarantine
 59198 | -2/Quarantine      | Destroyed 8 combat bots
 59252 | -2/Quarantine      | Found Alien Artifact
 59252 | -2/Quarantine      | Identified Phase Armor
 59413 | -2/Quarantine      | Repaired Hvy. Antimatter Reactor?
 59465 | -2/Quarantine      | Found Alien Slashing Weapon
 59465 | -2/Quarantine      | Identified Sigix Broadsword
 59750 | -2/Quarantine      | Build established: Hacker-Mutant
 59804 | -2/Quarantine      | Found Prototype Device
 59824 | -2/Quarantine      | Identified Exp. Focal Shield
 60062 | -2/Quarantine      | Discovered new exit (range 5)
 60075 | -2/Quarantine      | Found Alien Artifact
 60075 | -2/Quarantine      | Identified Core Reset Matrix
 60075 | -2/Quarantine      | Used Core Reset Matrix
 60079 | -2/Quarantine      | Detected hypermatrix surge
 60079 | -2/Quarantine      | Sensed 6 artifacts in vicinity
 60090 | -2/Quarantine      | Discovered new exit (range 4)
 60094 | -2/Quarantine      | Identified exit to Access
 60190 | -2/Quarantine      | Found Subatomic Replicator
 60398 | -2/Quarantine      | Spotted Fortress
 60524 | -2/Quarantine      | Discovered new exit (range 5)
 60529 | -2/Quarantine      | Identified exit to Section 7
 60530 | -2/Quarantine      | Entered Section 7
 60531 | -2/Section 7       | Sensed 26 artifacts in vicinity
 60535 | -2/Section 7       | Spotted S7 Guard
 60548 | -2/Section 7       | Found Core Membrane
 60558 | -2/Section 7       | Destroyed S7 Guard
 60558 | -2/Section 7       | Installed Core Membrane, gained immunity to corruption
 60623 | -2/Section 7       | Found Corrupted Prototype Protection
 60874 | -2/Section 7       | Spotted S7 Guard
 60899 | -2/Section 7       | Found Integrated Thermoelectric Network
 60914 | -2/Section 7       | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential
 61088 | -2/Section 7       | Spotted S7 Guard
 61105 | -2/Section 7       | Destroyed S7 Guard
 61132 | -2/Section 7       | Found Core Regenerator
 61210 | -2/Section 7       | Found Spacefold Activator
 61232 | -2/Section 7       | Build established: Alien-Mutant
 61251 | -2/Section 7       | Discovered exit to Access (range 41)
 61278 | -2/Section 7       | Initialized slip node
 61295 | -2/Section 7       | Found Microwarp Drive
 61392 | -2/Section 7       | Identified Hvy. Regenerative Plating
 61632 | -2/Section 7       | Used Subatomic Replicator to create Supercharged Integrated Reactor
 61635 | -2/Section 7       | Installed Supercharged Integrated Reactor, increased core energy generation (+15)
 61831 | -2/Section 7       | Spotted Alpha 7
 61850 | -2/Section 7       | Spotted B-99 Colossus
 61925 | -2/Section 7       | Core integrity fell below 50%
 61943 | -2/Section 7       | Found Integrated Reactor
 61943 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 61946 | -2/Section 7       | Found Integrated Reactor
 61946 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 61949 | -2/Section 7       | Found Integrated Reactor
 61949 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 61975 | -2/Section 7       | Destroyed B-99 Colossus
 62000 | -2/Section 7       | Found Prototype Ballistic Gun
 62009 | -2/Section 7       | Found Prototype Ballistic Gun
 62066 | -2/Section 7       | Found LRC Matter Compressor
 62066 | -2/Section 7       | Installed LRC Matter Compressor, increased matter storage capacity (+125)
 62075 | -2/Section 7       | Found LRC Energy Well
 62075 | -2/Section 7       | Installed LRC Energy Well, increased energy storage capacity (+250)
 62078 | -2/Section 7       | Found LRC Storage
 62078 | -2/Section 7       | Installed LRC Storage, increased inventory capacity (+2)
 62182 | -2/Section 7       | Identified Multirail (x2)
 62280 | -2/Section 7       | First assault squad dispatched
 62338 | -2/Section 7       | Spotted Striker
 62338 | -2/Section 7       | Spotted Striker
 62343 | -2/Section 7       | Destroyed Striker
 62346 | -2/Section 7       | Destroyed Striker
 62360 | -2/Section 7       | Spotted Striker
 62360 | -2/Section 7       | Spotted Striker
 62366 | -2/Section 7       | Destroyed Striker
 62374 | -2/Section 7       | Destroyed Striker
 62385 | -2/Section 7       | Found Sigix Shearcannon
 62579 | -2/Section 7       | Found Transdimensional Reconstructor
 62581 | -2/Section 7       | Found Transdimensional Reconstructor
 62597 | -2/Section 7       | Found Terrabomb
 62615 | -2/Section 7       | Spotted Executioner
 62615 | -2/Section 7       | Spotted Executioner
 62630 | -2/Section 7       | Destroyed Executioner
 62637 | -2/Section 7       | Destroyed Executioner
 62663 | -2/Section 7       | Found Prototype Processor
 62663 | -2/Section 7       | Identified Exp. Targeting Computer
 62671 | -2/Section 7       | Found Exp. Core Analyzer
 62862 | -2/Section 7       | Warped through subspace to slip node
 62864 | -2/Section 7       | Found Integrity Redistributor
 62880 | -2/Section 7       | Incoming assault squad redirected
 62918 | -2/Section 7       | Entered Access
 62918 | -1/Access          | Evolved 2 slots: Utility x2
 62961 | -1/Access          | Garrison activated, responded to threat
 63015 | -1/Access          | Found Prototype Device
 63027 | -1/Access          | Identified Exp. Shock Absorption System
 63197 | -1/Access          | First assault squad dispatched
 63606 | -1/Access          | Discovered new exit (range 8)
 63627 | -1/Access          | Identified exit to Command
 63632 | -1/Access          | Entered Command
 63801 | -1/Command         | Identified exit to Surface
 63879 | -1/Command         | Adv. Hacking Suite fried by hacking feedback
 64097 | -1/Command         | Repaired Quantum Capacitor
 64172 | -1/Command         | Disengaged cave seal
 64183 | -1/Command         | Welcomed Warlord to Command
 64190 | -1/Command         | Phase Generator disabled
 64348 | -1/Command         | Spotted B-99 Colossus
 64382 | -1/Command         | First assault squad dispatched
 64389 | -1/Command         | Lost 10 allies
 64443 | -1/Command         | Disengaged cave seal
 64443 | -1/Command         | Derelicts emerged from the dark tunnel
 64630 | -1/Command         | Lost 3 allies
 64639 | -1/Command         | Spotted M Guard
 64639 | -1/Command         | Spotted M Guard
 64639 | -1/Command         | Spotted Combat Programmer
 64639 | -1/Command         | Spotted Combat Programmer
 64658 | -1/Command         | Destroyed Combat Programmer
 64667 | -1/Command         | Combat Programmer assimilated allied N7-Y13(g)
 64669 | -1/Command         | Spotted N7-Y13(g)
 64675 | -1/Command         | Destroyed Combat Programmer
 64676 | -1/Command         | Warlord commented on Warlord statues
 64690 | -1/Command         | Destroyed M Guard
 64694 | -1/Command         | All MAIN.C guards destroyed
 64756 | -1/Command         | Lost 8 allies
 64811 | -1/Command         | Used Integrity Redistributor, redistributed integrity from core (-285)
 65154 | -1/Command         | P-80 Master assimilated allied 6F-4OW(g)
 65201 | -1/Command         | Warlord destroyed during the assault
 65232 | -1/Command         | Lost 12 allies
 65257 | -1/Command         | Met MAIN.C
 65259 | -1/Command         | 0b10 Conduit disabled
 65300 | -1/Command         | Destroyed MAIN.C Shell
 65301 | -1/Command         | MAIN.C activated Command garrisons
 65317 | -1/Command         | Destroyed MAIN.C
 65337 | -1/Command         | Discovered exit to Surface (range 36)
 65337 | -1/Command         | Discovered exit to Surface (range 95)
 65337 | -1/Command         | Extracted map data and part IDs from MAIN.C's data core
 65343 | -1/Command         | Found Centrium Heavy Armor Plating
 65347 | -1/Command         | Found Centrium Heavy Armor Plating
 65348 | -1/Command         | Used Core Regenerator, restored core integrity (+400)
 65462 | -1/Command         | Spotted B-99 Colossus
 65478 | -1/Command         | Destroyed 7 combat bots
 65492 | -1/Command         | Destroyed B-99 Colossus
 66071 | -1/Command         | Found Adv. Particle Accelerator
 66074 | -1/Command         | Found Exp. Weapon Cycler
 66078 | -1/Command         | Found Z-bomb Delivery System
 66082 | -1/Command         | Found Zero-point Reactor
 66087 | -1/Command         | Found Vortex Chain Reactor
 66135 | -1/Command         | Found Quantum Capacitor
 66374 | -1/Command         | Found Imp. Powered Armor
 67949 | -1/Command         | Warped through subspace to slip node
 67949 | -1/Command         | Discovered new exit (range 5)
 67962 | -1/Command         | Entered Access_0
 67963 | -1/Access_0        | Sensed 4 artifacts in vicinity
 67964 | -1/Access_0        | Met Architect
 67965 | -1/Access_0        | Architect warped through subspace
 67982 | -1/Access_0        | Destroyed A8
 68011 | -1/Access_0        | Architect warped through subspace
 68065 | -1/Access_0        | Architect warped through subspace
 68070 | -1/Access_0        | Found Corrupted Prototype Device
 68071 | -1/Access_0        | Identified Desublimator
 68084 | -1/Access_0        | Found Integrated Mediator
 68084 | -1/Access_0        | Installed Integrated Mediator, increased core attachment efficiency
 68119 | -1/Access_0        | Architect warped through subspace
 68136 | -1/Access_0        | Subspace Access Node disabled
 68163 | -1/Access_0        | Architect warped through subspace
 68178 | -1/Access_0        | Subspace Access Node disabled
 68207 | -1/Access_0        | Architect warped through subspace
 68241 | -1/Access_0        | Architect warped through subspace
 68278 | -1/Access_0        | Architect warped through subspace
 68317 | -1/Access_0        | Architect warped through subspace
 68339 | -1/Access_0        | Architect warped through subspace
 68351 | -1/Access_0        | A6 warped into view
 68357 | -1/Access_0        | Destroyed A6
 68381 | -1/Access_0        | Architect warped through subspace
 68388 | -1/Access_0        | Found Corrupted Med. Regenerative Plating
 68414 | -1/Access_0        | Core integrity fell below 50%
 68427 | -1/Access_0        | Architect warped through subspace
 68447 | -1/Access_0        | Architect warped through subspace
 68478 | -1/Access_0        | Architect warped through subspace
 68488 | -1/Access_0        | Subspace Access Node disabled
 68495 | -1/Access_0        | Architect warped through subspace
 68518 | -1/Access_0        | Subspace Access Node disabled
 68535 | -1/Access_0        | Destroyed Architect
 68536 | -1/Access_0        | Architect triggered a singularity event
 68536 | -1/Access_0        | Extracted unknown sensor trigger ID from Architect's data core
 68536 | -1/Access_0        | Warped through subspace to slip node
 68536 | -1/Access_0        | Discovered exit to Surface (range 8)
 68541 | ***                | Escaped singularity!

 Last Messages 
---------------
68520_ Penetrated by Quantum Shear. <x5>
68529_ Quantum Shear penetrates Architect. <x*>
68531_ Penetrated by Quantum Shear. <x2>
68531_ Quantum Shear penetrates Architect. <x*>
68534_ Penetrated by Quantum Shear. <x2>
68535_ Quantum Shear penetrates Architect. <x4>
68535_ Architect: "If I can't win, no one wins!"
68535_ Architect destroyed.
68536_ A0_COM: Initiating irreversible singularity event. Goodbye.
68536_ Acquired data core, extracted unknown sensor trigger ID.
68536_ Warped through subspace, drawn to slip node.
68536_ EXIT=FOUND: SURFACE
68537_ A0_COM: 10.
68538_ A0_COM: 9.
68539_ A0_COM: 8.
68539_ Microwarped (distance 7).
68540_ A0_COM: 7.
68541_ A0_COM: 6.
[Achievement: Magneto]
[Achievement: Death Machine]

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????###??????????????????????? |
| ???????????????????????## ##?????????????????????? |
| ???????????????????????#   #?????????????????????? |
| ???????????????????????# @ #?????????????????????? |
| ???????????????????????#   #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????##   #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????# <  #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????##  #??????????????????????? |
| ???????????????????????####??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           138
Energy Generation          128
Energy Capacity            1200
Matter Stores              425
Matter Capacity            450
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       10
Jamming Range              16
Base Temperature (-)       150
Armor Coverage             3200
Resistance: KI             30
Resistance: EX             75
Core Shielding             20
Utility Shielding          66
Weapon Shielding           90
Point Defense Rating       160
Weapon Cycling             30
Evasion (%)                40
Targeting Accuracy         52
Launcher Accuracy          40
Core Analysis              8
Armor Integrity Analysis   40
Recoil Reduction           6
Particle Charging          50
Offensive Hacking          40
Defensive Hacking          20
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. EM Pulse Cannon | x2 | -7/Factory  | Preloaded
          HERF Cannon | x2 | -6/Factory  | Authchip
              Railgun | x2 | -6/Factory  | Preloaded
   Adv. Hacking Suite | x1 | -6/Factory  
    Exp. Sensor Array | x1 | -5/Factory  | Authchip
          HERF Cannon | x2 | -5/Factory  
          HERF Cannon | x2 | -5/Factory  
   Adv. Hacking Suite | x1 | -4/Factory  
     Com. HERF Cannon | x1 | -2/Research 

 Alien Tech Used 
-----------------
Core Expander
Integrated Dissipator
Phase Armor
Sigix Broadsword
Core Reset Matrix
Core Membrane
Integrated Thermoelectric Network
Dimensional Node Initializer
Subatomic Replicator
Supercharged Integrated Reactor
Microwarp Drive
Spacefold Activator
Integrated Reactor
LRC Matter Compressor
LRC Energy Well
LRC Storage
Transdimensional Reconstructor
Integrity Redistributor
Sigix Shearcannon
Core Regenerator
Integrated Mediator

 Achievements 
--------------
Death Machine
Magneto
Perfect Aim
Shocking Conclusion

 Challenges 
------------
None

 Game 
------
Seed              ThiefMiningAutogun
  Manual?         0
Play Time         13:44:32
  Cumulative      743.6 hours
  Start           2024.08.11 @ 00:09:58
  End             2024.08.12 @ 04:17:27
Sessions          13
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          148
  Rogue           148
  Adventurer      0
  Explorer        0
Win Type          6
  Total           43
  Types           22/4/6/1/2/1/4/2/1
Lore%             78
Gallery%          91
Achievement%      91
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/SmallcapsGlow
Map View          84x54
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cf61ade8-80d9-4725-b16f-2ab2be7e613b