Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.02 @ 20:11:04 Player: Komeiji O. Result: Destroyed by C-57 Dissector with Dual-blade Saw Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (174) 870 Value Destroyed (5521) 5521 Prototype IDs (16) 320 Alien Tech Used (2) 400 Bonus (3359) 3359 TOTAL SCORE: 17970 Bonus ------- High Alert Combat Kills 159 Follower Combat Kills 212 Used Core Reset Matrix 3000 Friendly Fire -12 Cogmind --------- Core Integrity 0/1600 Matter 247/300 Energy 98/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (13) ----- Graphene Brace Graphene Brace > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Armored Medium Treads Core Cannon Gamma Bomb Array Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Impulse Thruster Field Propulsion Array Electron Diverter Cooled Impulse Thruster Improved Q-thruster Improved Q-thruster > --- UTILITY ---------- Advanced Cryofiber Web Machine Analyzer Advanced Melee Analysis Suite Improved Target Analyzer Core Analyzer Graphene Brace Graphene Brace Graphene Brace Improved Thermal Shield Hacking Suite System Shield System Restoration Module > --- WEAPON ----------- Improved Arc Projector Core Cannon > --- INVENTORY -------- Enhanced Quantum Rifle Gamma Bomb Array [Rating: 173] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Fission Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Gravmag Array Flight Unit Improved Flight Unit Utility System Shield Device Improved Sensor Array Storage Small Storage Unit Processor Machine Analyzer Hackware System Shield Protection Light Armor Plating Weapon KE Penetrator Energy Gun Heavy Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun KE Penetrator Ballistic Cannon Mass Driver Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Ext Fac Res Tes Res Qua Acc Slots Evolved 18 | . . 2 2 2 2 2 . . . 2 2 . 2 . 2 Power 1 | . . . . . . . . . . 1 . . . . . Propulsion 5 | . . 1 1 1 1 . . . . . . . . . 1 Utility 11 | . . 1 1 1 1 1 . . . 1 2 . 2 . 1 Weapon 1 | . . . . . . 1 . . . . . . . . . Parts Attached 391 | 5 13 42 18 30 58 9 7 58 22 11 40 10 13 33 22 Power 55 | 1 3 9 3 1 6 . . 7 1 3 6 1 2 4 8 Engine 20 | 1 3 9 1 1 1 . . 3 . . . . . . 1 Core 17 | . . . 2 . 5 . . 4 1 3 . . . . 2 Reactor 18 | . . . . . . . . . . . 6 1 2 4 5 Propulsion 93 | 2 2 17 4 9 12 1 . 12 7 . 9 1 5 11 1 Treads 13 | 2 2 9 . . . . . . . . . . . . . Leg 11 | . . 4 1 . . . . 6 . . . . . . . Wheel 5 | . . . 3 . 2 . . . . . . . . . . Hover 13 | . . . . . 3 . . 6 4 . . . . . . Flight 51 | . . 4 . 9 7 1 . . 3 . 9 1 5 11 1 Utility 86 | . 6 4 4 7 12 3 1 16 . 3 6 5 4 9 6 Device 48 | . 2 . 2 3 6 1 . 10 . 2 4 3 4 7 4 Storage 14 | . 4 1 . 1 3 2 . 2 . . 1 . . . . Processor 13 | . . 1 1 1 2 . 1 2 . 1 1 . . 2 1 Hackware 5 | . . . . 2 1 . . 1 . . . 1 . . . Protection 6 | . . 2 1 . . . . 1 . . . 1 . . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 157 | 2 2 12 7 13 28 5 6 23 14 5 19 3 2 9 7 Energy Gun 32 | 1 1 1 2 3 9 . . 5 . . 2 1 1 3 3 Energy Cannon 31 | . . 5 . . 3 1 . 3 4 . 10 . . 3 2 Ballistic Gun 24 | 1 1 5 4 1 4 3 . 3 . 2 . . . . . Ballistic Cannon 10 | . . . . . . . . 1 3 2 4 . . . . Launcher 40 | . . . . 6 6 . 5 9 6 . . 2 1 3 2 Special Weapon 1 | . . 1 . . . . . . . . . . . . . Impact Weapon 7 | . . . . . . 1 1 2 . . 3 . . . . Slashing Weapon 12 | . . . 1 3 6 . . . 1 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . 3 3 . 1 . . 3 . . 1 . . 4 . Corrupted Parts 2 | . . 2 . . . . . . . . . . . . . System Corruption 4 | . . 4 . . . . . . . . . . . . . Parts Lost 118 | . 5 15 . 2 22 . 1 20 3 . 8 8 4 9 21 Power 16 | . 1 2 . . 3 . . 2 . . 1 2 1 1 3 Propulsion 43 | . 2 6 . 1 9 . . 6 . . 5 4 2 2 6 Utility 34 | . 1 1 . 1 2 . 1 6 1 . 2 2 . 6 11 Weapon 25 | . 1 6 . . 8 . . 6 2 . . . 1 . 1 Highest Loss Streak 11 | . 3 4 . 2 4 . 1 10 3 . 4 7 2 5 11 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 93 94 81 98 84 83 82 86 87 74 76 80 41 57 60 Engine 4 | . 13 10 6 6 . 5 5 1 . . . . . . . Core 1 | . . . 2 . 4 . . 3 5 9 . . . . . Treads 6 | . 27 21 . . . . . . . . . . . . . Leg 1 | . . . 1 . . . . 6 4 . . . . . . Wheel 1 | . . . 17 . . . . . . . . . . . . Hover 4 | . . . . . 2 11 11 16 16 . . . . . . Flight 9 | . . 8 . 37 23 11 11 . . 15 17 19 5 12 14 Device 9 | . 8 1 3 6 4 17 12 11 23 20 18 18 12 16 19 Storage 8 | . 14 17 9 7 8 5 5 2 . . 2 2 . . . Processor 9 | . . 9 16 7 6 5 9 12 11 12 17 10 8 8 12 Hackware 6 | . . . . 14 18 11 11 9 5 5 4 7 8 8 6 Protection 1 | . . 2 6 . . . . 1 . . . 2 . . . Energy Gun 3 | . 13 3 7 4 4 . . 2 . . 1 . 1 1 2 Energy Cannon 2 | . . 6 3 . . . . . 4 . 3 1 . 3 1 Ballistic Gun 5 | . 14 11 6 2 2 10 1 4 . . . . . . . Impact Weapon 1 | . . . . . . 1 1 4 2 . 2 4 2 . . Slashing Weapon 1 | . . . . 5 3 . . . 2 4 . . . . . Peak Build Rating 173 | 5 8 22 41 44 55 71 66 93 96 108 133 131 92 146 173 Average Rating 54 | 4 7 14 37 39 47 63 61 78 91 99 115 106 59 106 106 On Entrance 58 | . 5 8 22 41 43 47 66 66 81 81 103 128 53 72 117 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 63 | 6 49 61 63 54 31 33 29 48 52 38 52 54 34 45 45 Greatest Support 68 | 40 40 60 68 56 29 27 27 42 61 39 54 54 39 46 48 Greatest Overweight (x) 18 | . 1 18 2 1 8 1 1 1 3 . 1 . 5 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 5 20 20 20 20 8 8 8 8 5 5 5 5 5 5 5 Average Capacity 11 | 5 14 20 20 8 7 7 8 6 5 5 5 5 5 5 5 Most Carried 20 | 3 13 20 20 20 8 8 8 8 5 5 5 5 5 5 5 Average Carried 9 | 2 8 15 19 8 7 7 7 5 4 4 4 4 2 4 4 Final Capacity 20 | 5 20 20 20 8 8 8 8 5 5 5 5 5 5 5 5 Final Carried 20 | 3 11 20 20 8 7 8 8 5 4 5 4 5 2 2 5 Class Distribution -------------------- 34% | Mutant 21% | Hacker-Mutant 19% | Scavenger-Mutant 15% | Hacker-Sprinter 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Waste Hacker-Mutant | -5/Factory Mutant | -5/Extension Mutant | -4/Factory Sprinter | -3/Research Hacker-Sprinter | -3/Testing Hacker-Mutant | -2/Research Hacker-Gunner | -2/Quarantine Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Ext Fac Res Tes Res Qua Acc Matter Collected 6182 | 179 213 770 519 140 862 182 522 952 585 11 629 102 11 157 348 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 7202 | . 395 1404 787 159 972 133 842 1157 406 83 473 . . 171 220 Parts 341 | . 28 91 38 6 69 6 2 39 11 5 19 . . 13 14 Haulers Intercepted 8 | . 1 3 2 . . 1 . . 1 . . . . . . Recyclers Shooed 9 | . . 3 . . . 1 . 2 1 . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Ext Fac Res Tes Res Qua Acc Combat Hostiles Destroyed 118 | . 10 35 17 5 12 . 5 18 6 1 6 . . 2 1 Melee 4 | . . . . 2 1 . . 1 . . . . . . . Guns 59 | . 7 23 16 . 5 . . 5 . 1 2 . . . . Cannons 19 | . . 11 1 . 1 . . . 2 . 2 . . 1 1 AOE 32 | . 3 1 . 3 5 . 5 10 4 . 1 . . . . Classes Destroyed 17 | . 7 2 2 . 2 1 1 1 1 . . . . . . Worker 14 | . 1 . . . 4 . . 2 . . 1 . . 2 4 Builder 12 | . 1 . . . 6 . . . 4 . . . . 1 . Tunneler 1 | . . . . . . 1 . . . . . . . . . Hauler 8 | . 1 3 2 . . 1 . . 1 . . . . . . Recycler 5 | . . 1 . . 1 . . 2 . . 1 . . . . Mechanic 1 | . . . . . . . . 1 . . . . . . . Operator 2 | . 1 . . . . . . . . 1 . . . . . Watcher 13 | . 2 2 . . 4 . . 2 2 . . . . . 1 Swarmer 37 | . 6 15 6 1 . . . 4 . . 4 . . 1 . Grunt 44 | . 4 13 7 4 2 . 1 7 4 . . . . 1 1 Brawler 2 | . . . 1 . 1 . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . Sentry 14 | . . 7 2 . . . . 1 1 1 2 . . . . Hunter 5 | . . . . . 3 . . 2 . . . . . . . Programmer 10 | . . . . . 6 . . 4 . . . . . . . Behemoth 1 | . . . . . . . . . 1 . . . . . . Compactor 4 | . . . . . . . 4 . . . . . . . . Best Kill Streak 6 | . 5 6 5 2 4 1 5 5 3 1 4 . . 2 5 Combat Bots Only 6 | . 3 6 5 2 3 . 5 4 3 1 4 . . 1 1 Max Kills in Single Turn 5 | . 5 2 2 1 2 1 1 2 2 1 1 . . 1 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . Exploded 2 | . 2 1 . 1 1 . 1 2 1 . 1 . . . . Melee 1 | . . . . 1 1 . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Ext Fac Res Tes Res Qua Acc Hostile Shots Fired 1546 | . 73 238 86 36 196 . 1 180 35 16 92 98 49 148 298 Missed 585 | . 20 64 22 13 63 . . 54 13 9 38 48 21 83 137 Damage Taken 17501 | . 674 2029 845 411 2185 . 77 2688 476 129 1349 1103 794 1563 3178 Core 4523 | . 112 314 84 51 561 . 26 351 80 70 215 374 314 371 1600 Absorbed by Shields 194 | . . . . . . . . 38 . . . . . . 156 Redirected to Shielding 103 | . . . . . . . . . . . . 103 . . . Regen/Repaired (Parts) 191 | . . . . . 191 . . . . . . . . . . Core Remaining (%) 63 | 100 55 21 84 92 34 . . . 54 93 . 54 . 48 . Volleys Fired 507 | . 43 118 60 10 72 11 17 80 27 4 31 6 4 9 15 Largest 3 | . 2 2 2 2 2 2 2 2 3 2 3 1 1 2 2 Hottest 365 | . 60 120 88 78 120 66 78 108 177 90 188 80 94 365 185 Shots Fired 853 | . 86 219 113 13 111 22 34 110 46 7 50 6 4 12 20 Gun 615 | . 86 165 109 3 97 22 . 84 . 3 19 5 4 4 14 Cannon 135 | . . 53 4 . 1 . . 6 26 4 31 . . 5 5 Launcher 102 | . . . . 10 13 . 34 20 20 . . 1 . 3 1 Special 1 | . . 1 . . . . . . . . . . . . . Kinetic 394 | . 43 137 60 3 27 22 . 55 19 7 21 . . . . Thermal 164 | . . 18 53 . 43 . . 20 . . 10 . 4 7 9 Explosive 68 | . . . . 7 3 . 33 13 12 . . . . . . Electromagnetic 227 | . 43 64 . 3 38 . 1 22 15 . 19 6 . 5 11 Robot Hit Streak 29 | . 5 10 12 14 11 3 26 29 23 4 13 1 1 2 5 Robot Miss Streak 9 | . 3 5 4 1 4 1 2 4 4 2 3 3 1 9 6 Penetration Max 1 | . . . . . . . . 1 . . . . . . . Secondary Targets 6 | . 2 1 2 . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . 1 . . . . . . . Shots Hit Robots 551 | . 51 134 81 12 74 6 27 77 34 5 32 1 1 4 12 Core Hits 289 | . 22 58 32 8 37 1 13 47 30 3 12 . . 15 11 Critical Kills 4 | . . . . . . . . 3 . . . . . 1 . Critical Parts Destroyed 3 | . . . . . . 1 . 1 . . . . . 1 . Critical Strikes 22 | . 1 1 2 . 7 1 . 6 1 . 1 . . 2 . Burn 8 | . . . 2 . 4 . . 2 . . . . . . . Destroy 4 | . . . . . . 1 . 1 . . . . . 2 . Blast 1 | . . . . . . . . . 1 . . . . . . Corrupt 4 | . 1 1 . . 1 . . . . . 1 . . . . Smash 3 | . . . . . . . . 3 . . . . . . . Sever 2 | . . . . . 2 . . . . . . . . . . Melee Attacks 151 | . . . 3 15 54 5 . 23 2 11 32 6 . . . Impact 62 | . . . . . . 5 . 23 2 . 26 6 . . . Slashing 89 | . . . 3 15 54 . . . . 11 6 . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 15 | . . . . . 8 1 . 3 2 . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 20984 | . 832 2291 1426 774 3144 292 3774 3487 2231 170 1241 9 30 902 381 Guns 6501 | . 547 1376 1372 53 1127 92 . 1271 . 40 385 . 30 60 148 Cannons 2889 | . . 771 53 . 33 . . 164 623 62 614 . . 400 169 Explosions 9426 | . 279 120 . 594 1083 . 3774 1543 1351 . 167 9 . 442 64 Melee 2134 | . . . . 127 901 200 . 509 254 68 75 . . . . Ramming 10 | . 6 . 1 . . . . . 3 . . . . . . Kinetic 4367 | . 210 1165 688 53 315 92 . 934 387 102 421 . . . . Thermal 3747 | . 279 282 737 . 696 . . 639 . . 394 . 30 460 230 Explosive 6511 | . . . . 411 470 . 3774 900 956 . . . . . . Electromagnetic 4215 | . 337 844 . 183 762 . . 505 631 . 351 9 . 442 151 Impact 1038 | . . . . . . 200 . 509 254 . 75 . . . . Slashing 1096 | . . . . 127 901 . . . . 68 . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 8 | . . 4 2 . 8 . . 2 2 . . 6 . 1 4 Average Corruption 2 | . . 3 2 . 4 . . 1 2 . . 2 . 1 3 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 88 | . . 22 . . 24 . . 22 14 . . 2 . 1 3 Message Errors 18 | . . 5 . . 4 . . 5 3 . . . . . 1 Matter Fused 22 | . . 3 . . 7 . . 7 4 . . . . . 1 Heat Flow Errors 14 | . . 5 . . 3 . . 2 3 . . . . . 1 Energy Discharges 14 | . . 5 . . 1 . . 4 2 . . 1 . 1 . Parts Rejected 2 | . . 1 . . 1 . . . . . . . . . . Data Loss (minor) 5 | . . 2 . . 1 . . 2 . . . . . . . Data Loss (major) 3 | . . . . . 1 . . 1 1 . . . . . . Misfires 5 | . . . . . 4 . . 1 . . . . . . . Alerts 2 | . . . . . 1 . . . . . . 1 . . . Weapon Failures 3 | . . 1 . . 1 . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1435 | . 45 31 . 16 363 156 5 320 265 38 35 . . 161 . Projectiles 230 | . . 20 . . . . . . 38 . 12 . . 160 . Explosions 407 | . 45 11 . 16 124 . 5 169 13 . 23 . . 1 . Melee 798 | . . . . . 239 156 . 151 214 38 . . . . . Knockbacks 2 | . . . . . . . . 1 1 . . . . . . Impact 1 | . . . . . . . . 1 . . . . . . . Kinetic 1 | . . . . . . . . . 1 . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 638 | . 88 62 . 48 23 . 39 158 1 . 78 24 . 117 . Shots 21 | . 3 2 . 1 1 . 1 7 . . 1 2 . 3 . Rammed 3 | . 1 . 1 . . . . . 1 . . . . . . Targets Rammed 3 | . 1 . 1 . . . . . 1 . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 480 | . 167 365 436 64 480 . 4 416 196 36 199 193 6 159 196 Average Temperature 90 | . 42 75 157 33 105 . 4 101 79 16 87 46 3 82 66 Received Heat Transfer 2936 | . 288 591 387 216 180 . 18 658 138 . 190 69 27 54 120 Effects 23 | . . 3 4 . 8 . . 8 . . . . . . . Shutdowns 6 | . . . 3 . 2 . . 1 . . . . . . . Energy Bleed 5 | . . . . . 3 . . 2 . . . . . . . Interference 9 | . . 3 . . 3 . . 3 . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . . . . . Short Circuit 2 | . . . . . . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . 1 . 4 . . 1 . . 1 . Combat Hostiles 4 | . . . . . . . . 2 . . 1 . . 1 . Parts Fried 26 | . 3 4 . 1 3 1 . 8 4 . 1 . . 1 . Impact Corruptions 16 | . . . . . . 2 . 6 8 . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 15 | . . 1 2 . 5 . . 6 . . 1 . . . . Heat Transferred 5748 | . 450 570 1591 . 1492 . . 916 . . 396 . 37 74 222 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 12 | . 3 3 . . 4 . . 1 . . 1 . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Ext Fac Res Tes Res Qua Acc Peak Influence 870 | . 278 461 418 303 179 137 206 437 497 293 431 424 391 870 815 Initial 521 | . . 59 131 73 52 77 47 144 213 120 153 242 221 219 521 Average 230 | . 142 257 196 142 81 114 156 191 313 175 295 338 286 526 651 Maximum Alert Level 3 | . 1 2 2 1 . . 1 2 2 1 2 2 1 3 3 Low Security (%) 49 | 100 70 32 65 69 100 100 42 66 2 74 12 . . . . Level 1 37 | . 29 50 25 30 . . 57 30 80 25 78 88 100 38 . Level 2 11 | . . 16 9 . . . . 2 16 . 9 11 . 43 72 Level 3 1 | . . . . . . . . . . . . . . 18 27 Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 34 | . 2 3 . . 7 1 . 4 3 1 1 1 3 4 4 Investigation 5 | . 1 2 . . . . . . 1 . . . . . 1 Extermination 9 | . . . . . 5 . . 3 . . . . . . 1 Reinforcement 17 | . 1 1 . . 1 1 . 1 2 1 . 1 3 3 2 Assault 1 | . . . . . . . . . . . . . . 1 . Garrison 2 | . . . . . 1 . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . 1 1 Construction Impeded 3 | . . . . . 1 . . . 2 . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Ext Fac Res Tes Res Qua Acc Distress Signals 22 | . 2 2 2 . 1 . . 1 2 . 1 1 1 7 2 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 361 | . 16 54 23 8 19 . 8 36 20 6 20 18 15 67 51 Peak Tracking Total 25 | . 5 5 7 4 3 . 3 5 8 2 8 10 11 14 25 Tactical Retreats 51 | . 1 4 2 2 3 . . 9 . 1 5 2 4 11 7 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Ext Fac Res Tes Res Qua Acc Traps Triggered 13 | . 1 2 1 . 2 1 . 1 1 . 1 . . 2 1 Indirectly 2 | . . . . . . . . 1 . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 8 | . . 4 . . . . . 4 . . . . . . . Reused 2 | . . 1 . . . . . 1 . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 2 | . . 1 . . . . . 1 . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Ext Fac Res Tes Res Qua Acc Machines Disabled 32 | . . 4 . 1 3 . . 6 3 1 4 3 1 4 2 Max in Single Turn 3 | . . 1 . 1 2 . . 1 1 1 1 1 1 3 1 Garrison Access 2 | . . . 1 . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Ext Fac Res Tes Res Qua Acc Machines Accessed 78 | . 3 10 7 4 12 2 . 5 2 6 6 6 4 6 5 Terminals 54 | . 3 8 5 1 7 1 . 2 2 5 4 5 3 4 4 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 9 | . . 1 . 1 2 1 . 1 . . 1 . . 1 1 Recycling Units 6 | . . . 1 1 1 . . 1 . 1 . . 1 . . Scanalyzers 5 | . . 1 . . 1 . . 1 . . . 1 . 1 . Garrison Access 4 | . . . 1 1 1 . . . . . 1 . . . . Total Hacks 224 | . 8 32 20 8 45 9 . 29 7 22 11 12 6 9 6 Successful 108 | . 2 21 11 4 29 3 . 15 1 12 1 4 1 3 1 Failed 116 | . 6 11 9 4 16 6 . 14 6 10 10 8 5 6 5 Catastrophic 30 | . . 1 1 1 4 2 . 6 . 3 4 2 2 2 2 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 133 | . 8 21 15 1 26 3 . 14 . 18 7 6 2 7 5 Terminals 157 | . 8 25 16 1 26 4 . 14 7 21 8 11 4 7 5 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 27 | . . 2 . 3 11 5 . 3 . . 1 . . 1 1 Recycling Units 14 | . . . 1 3 3 . . 4 . 1 . . 2 . . Scanalyzers 19 | . . 5 . . 4 . . 8 . . . 1 . 1 . Garrison Access 7 | . . . 3 1 1 . . . . . 2 . . . . Terminal Hacks 37 | . 1 9 4 . 6 1 . 5 1 6 . 3 1 . . Record 4 | . . . . . 2 1 . . . 1 . . . . . Part Schematic 1 | . . . . . . . . 1 . . . . . . . Robot Schematic 1 | . . . . . 1 . . . . . . . . . . Open Door 2 | . . . . . . . . . 1 . . . 1 . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . 1 . . . . . Terminal Index 2 | . . . . . 1 . . 1 . . . . . . . Alert Level 5 | . . . 2 . 1 . . . . 2 . . . . . Unreport Threat 2 | . . 1 1 . . . . . . . . . . . . Locate Traps 3 | . . . . . . . . 2 . 1 . . . . . Reprogram Traps 2 | . . 1 . . . . . 1 . . . . . . . Dispatch Records 4 | . . 1 . . . . . . . 1 . 2 . . . Transport Status 3 | . . 3 . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . 1 . . . Hauler Manifests 4 | . 1 2 1 . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 16 | . . 2 . 1 10 1 . . . . . . . 1 1 Scan Component 8 | . . 1 . 1 5 1 . . . . . . . . . Repair 6 | . . 1 . . 5 . . . . . . . . . . Refit 2 | . . . . . . . . . . . . . . 1 1 Recycling Unit Hacks 10 | . . . 1 3 3 . . 2 . 1 . . . . . Process 3 | . . . . 1 1 . . 1 . . . . . . . Report Inventory 5 | . . . 1 1 1 . . 1 . 1 . . . . . Retrieve Matter 2 | . . . . 1 1 . . . . . . . . . . Scanalyzer 16 | . . 4 . . 4 . . 6 . . . 1 . 1 . Insert Component 10 | . . 2 . . 2 . . 4 . . . 1 . 1 . Analyze 6 | . . 2 . . 2 . . 2 . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . . . . Unauthorized Hacks 28 | . 1 6 5 . 6 1 . 2 . 5 1 . . 1 . Terminals 28 | . 1 6 5 . 6 1 . 2 . 5 1 . . 1 . Assimilate 5 | . . . . . 2 . . . . 1 1 . . 1 . Botnet 23 | . 1 6 5 . 4 1 . 2 . 4 . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 66 | . 3 7 5 3 10 2 . 3 2 6 6 6 3 6 4 Full Trace Events 2 | . . 1 . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . 2 . . 2 . . 2 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 5 | . . 1 . . 4 . . . . . . . . . . Time 261 | . . 64 . . 197 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter 234 | . . . . 13 120 . . 101 . . . . . . . Retrieved Matter 144 | . . . . 13 131 . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . 2 . . 2 . . 3 . . . . . . . Part Schematics Acquired 5 | . . 2 . . 2 . . 1 . . . . . . . Parts Damaged 1 | . . 1 . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Ext Fac Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . 6 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Ext Fac Res Tes Res Qua Acc Total Allies 17 | . . . . . 1 . 1 . 6 . . . . 1 8 Largest Group 8 | . . . . . 1 . 1 1 6 . . . . 1 8 Highest-Rated Group 218 | . . . . . 10 . 31 31 218 . . . . 26 115 Highest-Rated Ally 39 | . . . . . 10 . 31 31 39 . . . . 26 15 Total Orders 1 | . . . . . 1 . . . . . . . . . . EXPLORE 1 | . . . . . 1 . . . . . . . . . . Ally Attacks 116 | . . . . . . . 28 4 66 . . . . . 18 Total Damage 2042 | . . . . . . . 420 78 1292 . . . . . 252 Kills 8 | . . . . . . . 2 . 5 . . . . . 1 Allies Corrupted 1 | . . . . . . . . 1 . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Ext Fac Res Tes Res Qua Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches 2 | . . . . . 2 . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Ext Fac Res Tes Res Qua Acc Turns Passed 12061 | 83 613 2947 888 440 1685 347 206 1986 933 167 551 181 147 486 401 Spaces Moved 11789 | 47 237 1150 548 760 2054 278 236 1626 931 307 876 364 283 1141 951 Core 117 | 1 . 2 . . 2 . . . . . . . 51 . 61 Treads 1187 | 46 237 904 . . . . . . . . . . . . . Legs 42 | . . 7 27 . . . . 8 . . . . . . . Wheels 595 | . . . 521 10 64 . . . . . . . . . . Hover 3350 | . . . . . 349 278 236 1618 869 . . . . . . Flight 6498 | . . 237 . 750 1639 . . . 62 307 876 364 232 1141 890 Fastest Speed 22 | 50 160 160 100 26 22 56 56 55 34 34 30 30 34 26 26 Average Speed 67 | 157 185 204 111 27 42 56 58 72 64 34 33 33 41 35 30 Slowest Speed 950 | 160 240 950 130 101 450 111 111 130 280 34 117 45 300 114 50 Overloaded Moves 10 | . . . . . 10 . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 41 | . . . . . 1 . . . 3 . 1 6 . 12 18 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 4 48 66 34 11 33 6 80 19 50 8 20 53 10 68 30 Regions Visited 15 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 2 | . . . . 1 1 . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 . . . . 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . . . . . . Spaces Dug 152 | . . . 1 12 33 8 . 13 . 9 27 3 . 46 . Terrain Destroyed 625 | . 13 6 1 47 80 9 157 90 115 10 34 3 . 60 . Melee 98 | . . . 1 12 33 3 . 13 . 9 24 3 . . . Projectile 46 | . . . . . . 4 . 7 10 1 5 . . 19 . AOE 479 | . 13 6 . 35 47 . 157 70 105 . 5 . . 41 . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Ext Fac Res Tes Res Qua Acc Total 14730 | 54 330 1532 737 944 2632 437 268 2262 1212 346 1042 404 311 1197 1022 Wait 1493 | . 24 180 70 109 372 128 1 444 98 5 27 6 . . 29 Move 11699 | 46 236 1149 547 759 2051 278 235 1625 925 306 873 351 282 1117 919 Hop 35 | . . . . . 1 . . . 2 . 1 6 . 11 14 Pick Up 124 | 3 11 28 15 6 17 3 3 12 4 1 10 5 2 2 2 Fast Attach 128 | 5 1 8 3 2 15 4 . 17 6 5 16 4 5 23 14 Attach 113 | . 7 12 3 10 13 2 4 12 6 5 15 3 8 7 6 Detach 69 | . 1 1 . 3 2 1 3 6 6 6 11 4 6 9 10 Swap 151 | . 5 22 12 18 30 3 3 29 10 1 9 3 . 4 2 Drop 142 | . 1 14 23 12 5 2 2 14 10 2 17 10 4 15 11 Fire 507 | . 43 118 60 10 72 11 17 80 27 4 31 6 4 9 15 Melee 151 | . . . 3 15 54 5 . 23 2 11 32 6 . . . Ram 2 | . . . 1 . . . . . 1 . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . 13 . . . . . . Rewire 102 | . . . . . . . . . 102 . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Waste -5/Factory -5/Extension -4/Factory -3/Research -3/Testing -2/Research -2/Quarantine -1/Access History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 256 | -10/Materials | Discovered new exit (range 13) 312 | -10/Materials | Build established: Mutant 438 | -10/Materials | Lost 3 parts (1p1u1w) 533 | -10/Materials | Discovered new exit (range 13) 697 | -10/Materials | Entered another Materials area 697 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1389 | -9/Materials | Build established: Scavenger-Mutant 1930 | -9/Materials | Lost 3 parts (2n1w) 2201 | -9/Materials | Build established: Mutant 2339 | -9/Materials | Discovered new exit (range 12) 2512 | -9/Materials | Discovered new exit (range 3) 2697 | -9/Materials | Core integrity fell below 50% 2766 | -9/Materials | Lost 4 parts (1n3w) 2986 | -9/Materials | Build established: Scavenger-Mutant 3501 | -9/Materials | Repaired Broken Imp. Flight Unit 3614 | -9/Materials | Discovered new exit (range 3) 3644 | -9/Materials | Entered another Materials area 3644 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3918 | -8/Materials | Build established: Mutant 4493 | -8/Materials | Discovered new exit (range 17) 4532 | -8/Materials | Entered Factory 4532 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4841 | -7/Factory | Build established: Hacker-Sprinter 4970 | -7/Factory | Discovered new exit (range 9) 4972 | -7/Factory | Identified exit to Factory 4972 | -7/Factory | Entered another Factory area 4972 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5279 | -6/Factory | Repaired Cesium-ion Thruster 5325 | -6/Factory | Repaired Xenon Bombardment Thruster 5349 | -6/Factory | Identified exit to Factory 5610 | -6/Factory | Lost 4 parts (2n1u1w) 5854 | -6/Factory | Lost 3 parts (1p1n1w) 5965 | -6/Factory | Repaired Cesium-ion Thruster 5993 | -6/Factory | Repaired Sml. Storage Unit 6095 | -6/Factory | Lost 4 parts (1p3n) 6165 | -6/Factory | Core integrity fell below 50% 6198 | -6/Factory | Lost 3 parts (2n1w) 6347 | -6/Factory | Lost 3 parts (1u2w) 6372 | -6/Factory | Build established: Hacker-Mutant 6473 | -6/Factory | Lost 3 parts (1p1n1w) 6621 | -6/Factory | Garrison activated, responded to threat 6657 | -6/Factory | Entered another Factory area 6657 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7004 | -5/Factory | Sucked down chute 7004 | -5/Factory | Entered Waste 7005 | -5/Waste | Met a frightened Derelict 7037 | -5/Waste | Spotted C-40 Crusher 7055 | -5/Waste | Destroyed C-40 Crusher 7058 | -5/Waste | Spotted C-40 Crusher 7058 | -5/Waste | Spotted C-40 Crusher 7061 | -5/Waste | Allies destroyed C-40 Crusher 7069 | -5/Waste | Allies destroyed C-40 Crusher 7083 | -5/Waste | Spotted C-40 Crusher 7088 | -5/Waste | Spotted C-40 Crusher 7095 | -5/Waste | Destroyed C-40 Crusher 7099 | -5/Waste | Destroyed C-40 Crusher 7108 | -5/Waste | Spotted C-40 Crusher 7119 | -5/Waste | Destroyed C-40 Crusher 7184 | -5/Waste | Discovered new exit (range 12) 7209 | -5/Waste | Identified exit to Factory 7210 | -5/Waste | Entered Factory 7210 | -5/Factory | Accompanied by 1 ally 8128 | -5/Factory | Lost 10 parts (1p2n4u3w) 8505 | -5/Factory | Build established: Scavenger-Mutant 9178 | -5/Factory | Discovered new exit (range 13) 9182 | -5/Factory | Build established: Mutant 9196 | -5/Factory | Entered Extension 10013 | -5/Extension | Spotted B-75 Beast 10026 | -5/Extension | Allies destroyed B-75 Beast 10046 | -5/Extension | Disrupted transfer network 10054 | -5/Extension | Spotted B-75 Beast 10060 | -5/Extension | Destroyed B-75 Beast 10083 | -5/Extension | Lost 5 allies 10128 | -5/Extension | Discovered new exit (range 3) 10129 | -5/Extension | Entered Factory 10129 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 10156 | -4/Factory | Lost 3 parts (1u2w) 10225 | -4/Factory | Discovered new exit (range 12) 10296 | -4/Factory | Entered Research 10296 | -3/Research | Evolved 2 slots: Utility x2 10496 | -3/Research | Garrison activated, responded to threat 10555 | -3/Research | Lost 4 parts (3n1u) 10769 | -3/Research | Lost 3 parts (1p2n) 10841 | -3/Research | Discovered new exit (range 11) 10847 | -3/Research | Entered Testing 10885 | -3/Testing | Build established: Sprinter 10909 | -3/Testing | Found Gamma Bomb Array 11024 | -3/Testing | Discovered new exit (range 10) 11028 | -3/Testing | Entered Research 11028 | -2/Research | Evolved 2 slots: Utility x2 11051 | -2/Research | Lost 7 parts (2p3n2u) 11172 | -2/Research | Discovered new exit (range 7) 11175 | -2/Research | Entered Quarantine 11260 | -2/Quarantine | Build established: Hacker-Mutant 11340 | -2/Quarantine | Found Alien Energy Cannon 11340 | -2/Quarantine | Identified Core Cannon 11385 | -2/Quarantine | Found Alien Artifact 11385 | -2/Quarantine | Identified Core Reset Matrix 11385 | -2/Quarantine | Used Core Reset Matrix 11389 | -2/Quarantine | Detected hypermatrix surge 11389 | -2/Quarantine | Sensed 6 artifacts in vicinity 11394 | -2/Quarantine | Found Unknown Launcher 11394 | -2/Quarantine | Identified Gamma Bomb Array 11425 | -2/Quarantine | Search patrols dispatched 11534 | -2/Quarantine | Found Unknown Device 11534 | -2/Quarantine | Identified Quantum Capacitor 11583 | -2/Quarantine | Lost 5 parts (1p1n3u) 11611 | -2/Quarantine | Core integrity fell below 50% 11641 | -2/Quarantine | Discovered new exit (range 9) 11661 | -2/Quarantine | Entered Access 11661 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 11755 | -1/Access | Spotted B-99 Colossus 11802 | -1/Access | Spotted B-99 Colossus 11802 | -1/Access | Spotted B-99 Colossus 11870 | -1/Access | Build established: Hacker-Sprinter 11953 | -1/Access | Lost 11 parts (1p3n6u1w) 11958 | -1/Access | Search patrols dispatched 11979 | -1/Access | Core integrity fell below 50% 11985 | -1/Access | Emitted hypermatrix ping 11990 | -1/Access | Assembled emerged from beneath the floor 11991 | -1/Access | Spotted B-99 Colossus 12009 | -1/Access | Lost 5 parts (2p1n2u) 12048 | -1/Access | Core integrity fell below 20% 12062 | -1/Access | Destroyed by C-57 Dissector with Dual-blade Saw Last Messages --------------- 12000_ Acquired Unknown Treads. 12016_ Acquired Unknown Protection. 12016_ Identified Lyr. Heavy Armor Plating. 12018_ Dropped Lyr. Heavy Armor Plating. 12019_ Acquired Unknown Device. 12019_ Identified Imp. Force Field. 12021_ System corrupted: Matter fused (-9). 12021_ Dropped Imp. Force Field. 12032_ Imp. Q-thruster destroyed. 12036_ Graphene Brace destroyed. 12048_ P-80 Master resets P-80 Master, system corruption cleaned. 12051_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 12051_ Imp. Target Analyzer destroyed. 12051_ System Shield destroyed. 12060_ W-44 Eye sends out distress signal. 12060_ Knocked back. 12061_ UV U22TQBLFU>XWQBZVKP|U,5O3OI 7IQ 12062_ The unstable cave ceiling collapses. 12062_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????""R""????????????????????????????? | | ?????????????????""""????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#+?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ????????????????????### ###?######???????????????? | | ????????????????????# #? #???????????????? | | ?????????????######## = #? #???????????????? | | ?????????????? t Y # ] #???????????????? | | ????????????????????# @# +???????????????? | | ????????????????????# c# #???????????????? | | ???????????????????## c# #???? ??????????? | | ???????????????????# c ##### #??????????? | | ???????????????????# #??????????? | | ???????????????????# #??????????? | | ???????????????????# #??????????? | | ??????????????????## # ###### #??????????? | | ??????????????????# #???? #??????????? | | ??????????????????# #????????????????? | | ??????????????????# """"""" #????????????????? | | ??????????????????# """"""" #????????????????? | | ??????????????????# #????????????????? | | ??????????????????# #????????????????? | | ?????????????????########++###"## ???????????? | | ??????????######## % ?????????? | | ??????????" # H ?????????? | | ???????? "" # ?????????? | | ????????""""" # ####+####### ?????????? | | ???# """""" # #????????????? ??????????? | | ???# "" # #??????????????? ??????????? | | ???# "" # #???????????????????????????? | | ???# # #???????????????????????????? | | ???# # #???????????????????????????? | | ???# # #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 180 Energy Generation 41 Energy Capacity 530 Matter Stores 333 Matter Capacity 700 Sight Range 20 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Cloak Strength 2 Power Amplification 60 Additional Mass Support 9 Base Temperature (-) 200 EM Shielding 3 Armor Coverage 225 Resistance: TH 25 Weapon Shielding 66 Evasion (%) 65 Targeting Accuracy 5 Melee Accuracy 16 Launcher Accuracy 40 Target Analysis 8 Core Analysis 6 Recoil Reduction 3 Force Boost 20 Offensive Hacking 10 Defensive Hacking 24 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Cannon Core Reset Matrix Achievements -------------- A New Friend Alien Roots Alien Tech Hey, That's Mine! Prolific Hacker Rockin' Loadout Challenges ------------ None Game ------ Seed FrostFusionRedirector Manual? 0 Play Time 06:09:05 Cumulative 56.7 hours Start 2024.10.02 @ 13:42:17 End 2024.10.02 @ 20:11:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 20 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 32 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 36/Terminus++ Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6292292e-b59c-47a5-b1d3-63e8b142fc86