Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.15 @ 21:53:13 Player: Utheran Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (56) 280 Value Destroyed (1540) 1540 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 3488 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 0/400 Matter 256/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Treading (170) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Armored Treads Armored Treads Armored Treads > --- UTILITY (3) ------ Heat Sink Large Storage Unit Light Armor Plating > --- WEAPON (2) ------- Minigun Minigun > --- INVENTORY (15) --- Improved Ion Engine Advanced ECM Suite Pulse Rifle Minigun Minigun Heavy Rocket Launcher RU-N14's Throwing Claymores (10) RU-N14's Throwing Claymores (10) RU-N14's Throwing Claymores (10) RU-N14's Throwing Claymores (8) Mining Claw Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Heat Sink Large Storage Unit Light Armor Plating > --- WEAPON ----------- Minigun RU-N14's Throwing Claymores > --- INVENTORY -------- Armored Treads Advanced ECM Suite Light Armor Plating Light Armor Plating Pulse Rifle Minigun Minigun Minigun Heavy Rocket Launcher RU-N14's Throwing Claymores RU-N14's Throwing Claymores Mining Claw [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Armored Treads Treads Armored Treads Wheel Compact Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon Minigun Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Launcher Heavy Rocket Launcher Special Weapon RU-N14's Throwing Claymores Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 54 | 6 7 21 4 6 10 Power 6 | 1 1 2 1 . 1 Engine 6 | 1 1 2 1 . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 2 1 7 . . 1 Treads 4 | . . 3 . . 1 Leg . | . . . . . . Wheel 7 | 2 1 4 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 3 5 1 1 2 Device 2 | . . 2 . . . Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 9 | . 2 3 1 1 2 Artifact . | . . . . . . Weapon 24 | 2 2 7 2 5 6 Energy Gun 4 | 1 . 2 . 1 . Energy Cannon 4 | . 1 3 . . . Ballistic Gun 11 | 1 1 1 2 3 3 Ballistic Cannon . | . . . . . . Launcher 2 | . . . . . 2 Special Weapon 2 | . . . . 1 1 Impact Weapon . | . . . . . . Slashing Weapon 1 | . . 1 . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 3 . 1 . Parts Lost 14 | . 3 6 2 . 3 Power 4 | . 1 2 1 . . Propulsion 3 | . . 2 . . 1 Utility 5 | . . 2 1 . 2 Weapon 2 | . 2 . . . . Highest Loss Streak 3 | . 3 3 1 . 1 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 94 | . 87 98 87 100 93 Engine 10 | . 13 10 4 11 11 Treads 23 | . . 14 33 33 31 Wheel 8 | . 28 17 . . . Device 8 | . . 7 11 11 11 Storage 11 | . 14 11 11 11 11 Protection 8 | . 2 14 5 11 6 Energy Gun 4 | . 7 8 1 5 . Energy Cannon 3 | . 6 12 . . . Ballistic Gun 14 | . 14 . 19 16 21 Naked Turns . | . . . . . . Heaviest Build 42 | 11 30 38 36 42 39 Greatest Support 60 | 32 32 60 60 60 60 Greatest Overweight (x) 1 | . 1 1 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 7 14 15 15 15 15 Most Carried 15 | 5 10 15 15 15 13 Average Carried 9 | 1 5 12 14 13 12 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 2 10 15 13 13 11 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Mat Min Zio Pro Matter Collected 1103 | 260 91 195 124 50 383 Remotely . | . . . . . . Salvage Created 1815 | . 373 701 166 . 575 Parts 99 | . 24 43 14 . 18 Haulers Intercepted 5 | . 2 3 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 14 | . . . . . 14 Prevented 4 | . . . . . 4 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Combat Hostiles Destroyed 45 | . 7 14 8 . 16 Melee 1 | . . 1 . . . Guns 22 | . 3 5 8 . 6 Cannons 13 | . 4 8 . . 1 AOE 9 | . . . . . 9 Classes Destroyed 9 | . 5 1 . . 3 Builder 3 | . 1 2 . . . Hauler 5 | . 2 3 . . . Mechanic 1 | . . . . . 1 Drone 2 | . . . . . 2 Watcher 2 | . 1 1 . . . Swarmer 15 | . 3 4 7 . 1 Grunt 22 | . 4 7 . . 11 Brawler 1 | . . . . . 1 Sentry 5 | . . 3 1 . 1 Best Kill Streak 6 | . 3 5 4 . 6 Combat Bots Only 6 | . 3 4 4 . 6 Max Kills in Single Turn 3 | . 2 2 1 . 3 Gunslinging . | . . . . . . Exploded 3 | . . . . . 3 Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Damage Taken 2932 | . 506 658 200 . 1568 Core 531 | . 122 124 30 . 255 Absorbed by Shields . | . . . . . . Redirected to Shielding 50 | . . 32 18 . . Core Remaining (%) 75 | 100 51 . . . . Volleys Fired 122 | . 39 35 13 . 35 Largest 2 | . 2 2 2 . 2 Hottest 124 | . 80 124 50 . 64 Shots Fired 235 | . 71 68 26 . 70 Gun 171 | . 58 24 26 . 63 Cannon 57 | . 13 44 . . . Launcher 5 | . . . . . 5 Special 2 | . . . . . 2 Kinetic 130 | . 41 . 26 . 63 Thermal 64 | . 13 51 . . . Explosive 7 | . . . . . 7 Electromagnetic 34 | . 17 17 . . . Robot Hit Streak 10 | . 10 9 7 . 8 Robot Miss Streak 5 | . 5 2 1 . 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 160 | . 40 49 20 . 51 Core Hits 86 | . 17 23 9 . 37 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . 2 . . . Burn 1 | . . 1 . . . Corrupt 1 | . . 1 . . . Melee Attacks 8 | . . 8 . . . Impact . | . . . . . . Slashing 8 | . . 8 . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4403 | . 532 977 356 . 2538 Guns 1749 | . 344 258 356 . 791 Cannons 749 | . 123 626 . . . Explosions 1729 | . 65 . . . 1664 Melee 93 | . . 93 . . . Ramming . | . . . . . . Kinetic 1321 | . 174 . 356 . 791 Thermal 827 | . 188 639 . . . Explosive 1664 | . . . . . 1664 Electromagnetic 415 | . 170 245 . . . Impact . | . . . . . . Slashing 176 | . . 93 . . 83 Piercing . | . . . . . . Highest Corruption 4 | . 4 . . . . Average Corruption 1 | . 1 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . 3 . . . . Matter Fused 1 | . 1 . . . . Heat Flow Errors 1 | . 1 . . . . Data Loss (minor) 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 44 | . . 3 . . 41 Projectiles 3 | . . 3 . . . Explosions 41 | . . . . . 41 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 58 | . 56 . . . 2 Shots 2 | . 1 . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 362 | . 362 341 . . 71 Average Temperature 82 | . 89 98 . . 20 Received Heat Transfer 1140 | . 165 228 27 . 720 Effects 3 | . 1 2 . . . Interference 2 | . . 2 . . . Damage (minor) 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . 2 4 . . . Heat Transferred 1641 | . 309 1332 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Peak Influence 477 | . 172 477 308 . . Initial 133 | . . 38 133 . . Average 123 | . 55 270 227 . . Maximum Alert Level 2 | . . 2 1 . . Low Security (%) 69 | 100 100 27 30 . . Level 1 28 | . . 62 69 . . Level 2 2 | . . 9 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 2 2 . . 1 Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Distress Signals 4 | . . 4 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 64 | . 14 23 8 . 19 Peak Tracking Total 7 | . 4 7 4 . 5 Tactical Retreats 4 | . 1 3 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Traps Triggered 4 | . 3 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 3 | . . . . . 3 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Mat Min Zio Pro Machines Disabled 2 | . . 1 . . 1 Max in Single Turn 1 | . . 1 . . 1 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Machines Accessed 14 | . 7 6 . 1 . Terminals 11 | . 6 5 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 45 | . 18 24 . 3 . Successful 22 | . 8 11 . 3 . Failed 23 | . 10 13 . . . Catastrophic 2 | . . 2 . . . Database Lockouts . | . . . . . . Manual 1 | . 1 . . . . Terminals 39 | . 17 22 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 1 2 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 20 | . 7 10 . 3 . Record 2 | . . 2 . . . Part Schematic 3 | . . . . 3 . Prototype ID Bank 2 | . 1 1 . . . Branch Access Points 1 | . . 1 . . . Emergency Access Points 2 | . 2 . . . . Terminal Index 1 | . 1 . . . . Alert Level 1 | . . 1 . . . Locate Traps 2 | . 1 1 . . . Dispatch Records 1 | . 1 . . . . Maintenance Status 1 | . . 1 . . . Transport Status 1 | . . 1 . . . Registered Components 1 | . . 1 . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 1 1 . . . Report Inventory 2 | . 1 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 6 5 . . . Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 18 | . . . . 18 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 1 . 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Mat Min Zio Pro Turns Passed 4517 | 879 673 692 491 1100 682 Spaces Moved 2391 | 325 469 367 259 633 338 Core 14 | 14 . . . . . Treads 1406 | . . 176 259 633 338 Legs . | . . . . . . Wheels 971 | 311 469 191 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 86 170 170 170 Average Speed 140 | 97 101 131 170 170 170 Slowest Speed 170 | 100 105 170 170 170 170 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 56 | 43 81 34 52 77 54 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 3 | . . . . 2 1 Spaces Dug . | . . . . . . Terrain Destroyed 105 | . 7 . . . 98 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 104 | . 7 . . . 97 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Total 3315 | 885 601 494 290 659 386 Wait 665 | 547 73 33 9 2 1 Move 2386 | 324 468 366 258 632 338 Hop . | . . . . . . Pick Up 56 | 8 13 22 3 9 1 Fast Attach . | . . . . . . Attach 26 | 6 4 11 2 . 3 Detach . | . . . . . . Swap 28 | . 3 10 2 6 7 Drop 22 | . 1 9 3 9 . Fire 122 | . 39 35 13 . 35 Melee 8 | . . 8 . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 2 | . . . . 1 1 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 10 | -11/Junkyard | Discovered new exit (range 15) 880 | -11/Junkyard | Entered Materials 881 | -10/Materials | Build established: Mutant 1032 | -10/Materials | Discovered new exit (range 15) 1044 | -10/Materials | Discovered new exit (range 14) 1281 | -10/Materials | Lost 3 parts (1p2w) 1535 | -10/Materials | Discovered new exit (range 14) 1553 | -10/Materials | Entered another Materials area 1553 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1795 | -9/Materials | Lost 3 parts (1p2u) 2062 | -9/Materials | Identified exit to Mines 2245 | -9/Materials | Entered Mines 2318 | -9/Mines | Met a Derelict bent on vengeance 2333 | -9/Mines | Discovered new exit (range 15) 2338 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2382 | -9/Mines | Learned location of 1 exit from Proximity Caves 2571 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2643 | -9/Mines | Discovered new exit (range 5) 2736 | -9/Mines | Entered Zion 3146 | -7/Zion | Learned location of Warlord (-5) 3772 | -7/Zion | Found Prototype Special Weapon 3773 | -7/Zion | Identified RU-N14's Throwing Claymores 3779 | -7/Zion | Found RU-N14's Throwing Claymores 3782 | -7/Zion | Found RU-N14's Throwing Claymores 3785 | -7/Zion | Found RU-N14's Throwing Claymores 3821 | -7/Zion | Discovered new exit (range 9) 3836 | -7/Zion | Entered Proximity Caves 3837 | -6/Proximity Caves | Identified exit to Factory 3839 | -6/Proximity Caves | Spotter reported a threat 3839 | -6/Proximity Caves | Spotter reported a threat 3916 | -6/Proximity Caves | Learned Factory garrison access intel 3959 | -6/Proximity Caves | Learned Factory emergency access door positions 4087 | -6/Proximity Caves | Core integrity fell below 50% 4379 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4388 | -6/Proximity Caves | Core integrity fell below 20% 4518 | -6/Proximity Caves | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 04424_ G-50 Soldier unfolds itself. 04424_ M-28 Smith unfolds itself. 04426_ The unstable cave ceiling collapses. 04427_ M-28 Smith destroyed. 04427_ G-50 Soldier destroyed. 04431_ Critical hit (Burn: +37). 04432_ Adv. Heat Sink fries itself beyond repair. 04433_ Carbon-fiber Leg fries itself beyond repair. 04433_ The unstable cave ceiling collapses. 04433_ G-50 Soldier destroyed. 04437_ G-67 Veteran destroyed. 04441_ The unstable cave ceiling collapses. 04443_ Flexi-carbon Leg fries itself beyond repair. 04448_ Acquired Lgt. Angular Momentum Engine. 04449_ Acquired 36 matter. 04451_ Acquired 45 matter. 04454_ The unstable cave ceiling collapses. 04458_ Acquired 16 matter. 04515_ C-30 ARC bursts open, deploying its payload. 04515_ P-60 Hacker unfolds itself. 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