Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.23 @ 19:37:01 Player: tangiers Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (153) 765 Value Destroyed (4604) 4604 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (2622) 2622 TOTAL SCORE: 11351 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1994 Follower Combat Kills 128 Cogmind --------- Core Integrity 0/700 Matter 259/300 Energy 59/100 System Corruption 13% Temperature Cool (18) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Experimental Sensor Array > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved Heat Sink Advanced Signal Interpreter Improved Utility Shielding Improved Field Recycling Unit (68) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit Experimental Sensor Array Advanced Signal Interpreter Improved Field Recycling Unit > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle Rocket Array > --- INVENTORY -------- Light Angular Momentum Engine Light Treads Light Treads Advanced Signal Interpreter Advanced Signal Interpreter Armor Integrity Analyzer Improved Utility Shielding Improved Utility Shielding Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Flak Gun Flak Gun Plasma Cutter Impact Mace [Rating: 50] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Gauss Rifle Energy Gun Heavy EM Pulse Gun Ballistic Gun Gauss Rifle Launcher Rocket Array Special Weapon Mining Laser Impact Weapon Impact Mace Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 4 | . . . 2 . . . 2 . Weapon 2 | . . . . . . . . 2 Parts Attached 181 | 4 21 1 30 1 2 5 23 94 Power 12 | . . . 5 1 . . . 6 Engine 12 | . . . 5 1 . . . 6 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 27 | 2 6 . 8 . . 2 . 9 Treads 22 | 1 4 . 7 . . 2 . 8 Leg . | . . . . . . . . . Wheel 3 | 1 2 . . . . . . . Hover . | . . . . . . . . . Flight 2 | . . . 1 . . . . 1 Utility 87 | 1 6 . 7 . 2 3 19 49 Device 39 | 1 . . . . . 1 9 28 Storage 9 | . 6 . 1 . 2 . . . Processor 2 | . . . . . . . 1 1 Hackware 2 | . . . . . . . 1 1 Protection 35 | . . . 6 . . 2 8 19 Artifact . | . . . . . . . . . Weapon 55 | 1 9 1 10 . . . 4 30 Energy Gun 6 | 1 . . 5 . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 39 | . 6 . 5 . . . 4 24 Ballistic Cannon . | . . . . . . . . . Launcher 4 | . . . . . . . . 4 Special Weapon 4 | . 3 1 . . . . . . Impact Weapon 2 | . . . . . . . . 2 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . . 4 . . 1 . 3 Parts Lost 22 | . . . 2 . . . 1 19 Power 3 | . . . 1 . . . . 2 Propulsion 4 | . . . . . . . . 4 Utility 6 | . . . 1 . . . 1 4 Weapon 9 | . . . . . . . . 9 Highest Loss Streak 16 | . . . 2 . . . 1 16 Average Slot Usage (%) 99 | . 100 100 99 100 100 100 99 98 Engine 9 | . 14 14 10 11 11 11 9 6 Treads 19 | . 23 28 21 22 22 22 18 14 Device 5 | . 3 . . . . . 5 11 Storage 19 | . 24 28 22 22 22 22 18 15 Processor 2 | . . . . . . . 2 7 Protection 15 | . . . 22 22 22 22 24 9 Energy Gun 1 | . 3 . 6 . . . . . Ballistic Gun 22 | . 22 18 15 22 22 22 17 29 Naked Turns . | . . . . . . . . . Heaviest Build 79 | 14 43 43 56 56 56 56 66 79 Greatest Support 51 | 20 40 40 40 40 40 40 40 51 Greatest Overweight (x) 14 | 1 2 1 2 1 1 1 1 14 Average Overweight (x) . | . . 1 1 1 1 1 1 1 Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 16 Average Capacity 15 | 6 12 16 16 16 16 16 16 15 Most Carried 16 | 6 16 16 16 16 16 16 16 16 Average Carried 15 | 5 11 16 15 15 16 15 15 15 Final Capacity 16 | 6 16 16 16 16 16 16 16 4 Final Carried 16 | 6 16 16 16 16 16 16 16 4 Class Distribution -------------------- 67% | Mutant 11% | Skirmisher 10% | Tank 4% | Scavenger-Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Matter Collected 3946 | 287 426 . 625 22 20 15 517 2034 Remotely 496 | . . . . . . . 10 486 Salvage Created 5529 | 148 421 . 1004 55 . . 644 3257 Parts 327 | 20 24 . 70 3 . . 46 164 Haulers Intercepted 12 | . 2 . 4 . . . 3 3 Recyclers Shooed 8 | . 2 . . . . . 2 4 Parts Field Recycled 87 | . . . . . . . . 87 Retrieved Matter 964 | . . . . . . . . 964 Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 96 | . 7 . 22 1 . . 9 57 Guns 77 | . 7 . 20 1 . . 9 40 AOE 18 | . . . 1 . . . . 17 Classes Destroyed 16 | 3 3 . 3 . . . 1 6 Worker 17 | 1 1 . 3 . . . 6 6 Builder 4 | . . . . . . . . 4 Tunneler 4 | 4 . . . . . . . . Hauler 12 | . 2 . 4 . . . 3 3 Recycler 6 | 1 1 . . . . . . 4 Mechanic 5 | . . . . . . . . 5 Operator 3 | . . . 1 . . . 1 1 Watcher 6 | . . . 3 . . . 2 1 Swarmer 22 | . 3 . 9 . . . 4 6 Grunt 41 | . 4 . 10 1 . . 1 25 Brawler 2 | . . . . . . . . 2 Duelist 6 | . . . . . . . . 6 Protector 2 | . . . . . . . . 2 Sentry 8 | . . . 3 . . . 1 4 Hunter 7 | . . . . . . . 3 4 Programmer 8 | . . . . . . . . 8 Best Kill Streak 10 | 2 4 . 6 1 . . 8 10 Combat Bots Only 9 | . 3 . 6 1 . . 4 9 Max Kills in Single Turn 6 | 1 2 . 2 1 . . 2 6 Gunslinging 1 | . . . . . . . 1 1 Exploded 5 | . . . 1 . . . . 5 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Damage Taken 6388 | . 217 49 1103 30 . . 343 4646 Core 890 | . 21 . 141 . . . 28 700 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 87 | 100 . 91 . . . 64 94 . Volleys Fired 278 | 14 32 3 69 2 . . 34 124 Largest 4 | 2 2 1 2 2 . . 2 4 Hottest 129 | 60 100 100 90 46 . . 56 129 Shots Fired 742 | 28 55 3 138 4 . . 68 446 Gun 721 | 28 46 . 138 4 . . 68 437 Cannon . | . . . . . . . . . Launcher 9 | . . . . . . . . 9 Special 12 | . 9 3 . . . . . . Kinetic 654 | 19 36 . 90 4 . . 68 437 Thermal 12 | . 9 3 . . . . . . Explosive 9 | . . . . . . . . 9 Electromagnetic 67 | 9 10 . 48 . . . . . Robot Hit Streak 22 | 4 18 . 10 12 . . 14 22 Robot Miss Streak 5 | 5 5 . 4 . . . 4 5 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 15 | . 1 . 5 . . . 1 8 Max Gunslinging Chain 1 | . 1 . 1 . . . 1 1 Shots Hit Robots 495 | 14 33 . 87 4 . . 43 314 Core Hits 339 | 7 21 . 40 2 . . 28 241 Critical Hits 9 | . . . . . . . 2 7 Critical Kills 2 | . . . . . . . 1 1 Critical Parts Destroyed 7 | . . . . . . . 1 6 Melee Attacks 2 | . . . . . . . . 2 Impact 2 | . . . . . . . . 2 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12877 | 201 442 . 1840 76 . . 1018 9300 Guns 9288 | 201 407 . 1352 64 . . 1000 6264 Cannons . | . . . . . . . . . Explosions 3283 | . . . 414 . . . . 2869 Melee 34 | . . . . . . . . 34 Ramming 272 | . 35 . 74 12 . . 18 133 Kinetic 8663 | 104 303 . 928 64 . . 1000 6264 Thermal 414 | . . . 414 . . . . . Explosive 2869 | . . . . . . . . 2869 Electromagnetic 625 | 97 104 . 424 . . . . . Impact 34 | . . . . . . . . 34 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 13 | . . . 2 2 2 2 . 13 Average Corruption 3 | . . . 2 2 2 2 . 4 Corruption Purged 1 | . . . . . . . . 1 Effects 97 | . . . 10 1 7 3 . 76 Message Errors 18 | . . . 4 1 3 . . 10 Matter Fused 10 | . . . . . . . . 10 Heat Flow Errors 18 | . . . 2 . 2 2 . 12 Energy Discharges 14 | . . . 3 . 1 . . 10 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 11 | . . . . . 1 1 . 9 Data Loss (major) 1 | . . . . . . . . 1 Misfires 2 | . . . . . . . . 2 Targeting Errors 19 | . . . 1 . . . . 18 Weapon Failures 3 | . . . . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 181 | . . . 153 . . . . 28 Projectiles . | . . . . . . . . . Explosions 181 | . . . 153 . . . . 28 Melee . | . . . . . . . . . Knockbacks 2 | . . . 2 . . . . . Impact 2 | . . . 2 . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 336 | . . . 28 . . . . 308 Shots 15 | . . . 1 . . . . 14 Rammed 36 | . 7 . 8 1 . . 4 16 Targets Rammed 40 | . 7 . 10 1 . . 4 18 Kicked . | . . . . . . . . . Crushed 4 | . . . 2 . . . . 2 Highest Temperature 482 | . 60 22 320 9 203 223 192 482 Average Temperature 79 | . 18 11 104 9 91 95 43 91 Received Heat Transfer 1173 | . 87 30 210 15 . . 9 822 Effects 12 | . . . 1 . 1 . . 10 Shutdowns 2 | . . . . . . . . 2 Energy Bleed 3 | . . . 1 . 1 . . 1 Interference 5 | . . . . . . . . 5 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Fried 1 | . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 350 | . . . 350 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Peak Influence 2298 | 30 155 17 271 173 . . 250 2298 Initial 105 | . 19 17 6 105 . . . 97 Average 298 | 19 51 17 123 156 . . 55 696 Maximum Alert Level 5 | . . . 1 . . . 1 5 Low Security (%) 71 | 100 100 100 78 100 . 100 84 41 Level 1 8 | . . . 21 . . . 15 3 Level 2 5 | . . . . . . . . 15 Level 3 3 | . . . . . . . . 10 Level 4 4 | . . . . . . . . 13 Level 5 2 | . . . . . . . . 5 High Security 3 | . . . . . . . . 9 Max Security . | . . . . . . . . . Squads Dispatched 39 | . 2 . 2 . . . 3 32 Investigation 6 | . 2 . . . . . 2 2 Extermination 6 | . . . . . . . . 6 Reinforcement 5 | . . . 2 . . . 1 2 Assault 18 | . . . . . . . . 18 Garrison 4 | . . . . . . . . 4 Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Distress Signals 9 | . 1 . 4 . . . 3 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 185 | . 17 2 42 3 . . 24 97 Peak Tracking Total 13 | . 5 2 9 2 . . 7 13 Tactical Retreats 5 | . . . 3 1 . . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Traps Triggered 7 | . 1 . 1 . . . 1 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Disabled 22 | . . . 4 . . . . 18 Max in Single Turn 5 | . . . 2 . . . . 5 Garrison Access 2 | . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Accessed 35 | . 9 . 6 . 4 . 8 8 Terminals 20 | . 7 . 6 . . . 5 2 Fabricators 2 | . . . . . . . . 2 Repair Stations 4 | . 1 . . . . . 1 2 Recycling Units 2 | . 1 . . . . . . 1 Scanalyzers 2 | . . . . . . . 2 . Garrison Access 1 | . . . . . . . . 1 Total Hacks 102 | . 33 . 20 . 4 . 28 17 Successful 64 | . 23 . 10 . 4 . 21 6 Failed 37 | . 9 . 10 . . . 7 11 Catastrophic 6 | . 1 . 2 . . . 1 2 Database Lockouts 1 | . 1 . . . . . . . Manual 61 | . 21 . 15 . 4 . 12 9 Terminals 68 | . 27 . 20 . . . 16 5 Fabricators 4 | . . . . . . . . 4 Repair Stations 13 | . 2 . . . . . 7 4 Recycling Units 6 | . 4 . . . . . . 2 Scanalyzers 5 | . . . . . . . 5 . Garrison Access 2 | . . . . . . . . 2 Terminal Hacks 30 | . 13 . 6 . 4 . 7 . Record 4 | . . . . . 4 . . . Part Schematic 1 | . . . 1 . . . . . Robot Analysis 3 | . 2 . 1 . . . . . Prototype ID Bank 3 | . . . 1 . . . 2 . Branch Access Points 2 | . 1 . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . . . Terminal Index 2 | . . . 1 . . . 1 . Unreport Threat 3 | . 2 . . . . . 1 . Locate Traps 4 | . 3 . 1 . . . . . Hauler Manifests 3 | . 2 . . . . . 1 . Zone Layout 4 | . 2 . . . . . 2 . Fabricator Hacks 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 10 | . 2 . . . . . 6 2 Scan Component 5 | . 1 . . . . . 3 1 Repair 5 | . 1 . . . . . 3 1 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 5 | . . . . . . . 5 . Insert Component 2 | . . . . . . . 2 . Analyze 3 | . . . . . . . 3 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 18 | . 8 . 4 . . . 3 3 Terminals 12 | . 5 . 4 . . . 3 . Track 8 | . 3 . 3 . . . 2 . Botnet 1 | . . . . . . . 1 . Disrupt 2 | . 1 . 1 . . . . . Operators 1 | . 1 . . . . . . . Fabricators 1 | . . . . . . . . 1 Download 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units 4 | . 3 . . . . . . 1 Reject 2 | . 1 . . . . . . 1 Recyclers 1 | . 1 . . . . . . . Tunnel 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Jam 1 | . . . . . . . . 1 Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 28 | . 8 . 6 . . . 8 6 Full Trace Events 2 | . . . . . . . 2 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . 1 . . . 2 1 Parts Built 2 | . . . . . . . . 2 Matter 168 | . . . . . . . . 168 Time 42 | . . . . . . . . 42 Total Part Build Rating 8 | . . . . . . . . 8 Parts Repaired 5 | . 1 . . . . . 3 1 Time 232 | . 26 . . . . . 162 44 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . Part Schematics Acquired 2 | . . . . . . . 2 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . 5 Machine Destruction 2 | . . . . . . . . 2 Programmers 3 | . . . . . . . . 3 Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total Allies 3 | . . . . 3 . . . . Largest Group 3 | . . . . 3 3 3 3 . Highest-Rated Group 40 | . . . . 40 40 40 40 . Highest-Rated Ally 16 | . . . . 16 16 16 16 . Total Orders . | . . . . . . . . . Ally Attacks 25 | . . . . 2 . . 23 . Total Damage 342 | . . . . 17 . . 325 . Kills 4 | . . . . 1 . . 3 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total 3 | . 2 . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Turns Passed 11117 | 194 1585 61 1945 316 1052 199 2172 3593 Spaces Moved 4303 | 80 679 27 745 166 582 105 518 1401 Core 11 | . . . . . . . . 11 Treads 3978 | 68 377 27 745 166 582 105 518 1390 Legs 6 | 6 . . . . . . . . Wheels 308 | 6 302 . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 90 90 180 180 180 180 180 180 50 Average Speed 172 | 151 137 180 180 180 180 180 180 179 Slowest Speed 750 | 160 180 180 200 180 180 180 180 750 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 41 | 5 88 13 45 33 90 35 41 26 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . 1 . . . . . . . Known Exits Taken 3 | . 1 . 1 . . . 1 . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . . Scrap Searched 1 | . . . . . . 1 . . Spaces Dug 41 | . 8 3 . . . . . 30 Terrain Destroyed 279 | . 9 3 28 . . . 1 238 Melee . | . . . . . . . . . Projectile 27 | . 9 3 . . . . 1 14 AOE 252 | . . . 28 . . . . 224 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total 7368 | 127 1263 30 1225 179 588 116 1686 2154 Wait 2362 | 22 483 . 320 8 3 1 1085 440 Move 4295 | 79 678 26 744 165 581 104 517 1401 Hop . | . . . . . . . . . Pick Up 83 | 4 23 . 17 1 . 3 11 24 Fast Attach 35 | 1 2 . 10 . . . 4 18 Attach 35 | 2 2 . 6 1 . 3 4 17 Detach 8 | . . . 3 . . . . 5 Swap 111 | 1 17 1 14 . 2 2 15 59 Drop 119 | 4 19 . 32 1 2 3 12 46 Fire 278 | 14 32 3 69 2 . . 34 124 Melee 2 | . . . . . . . . 2 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 40 | . 7 . 10 1 . . 4 18 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat / *Min x2 / *Sto) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 195 | -11/Scrapyard | Entered Materials 332 | -10/Materials | Build established: Mutant 340 | -10/Materials | Identified exit to Mines 496 | -10/Materials | Discovered new exit (range 3) 553 | -10/Materials | Central database locked down 613 | -10/Materials | Discovered new exit (range 14) 1269 | -10/Materials | Repaired Lgt. Treads 1315 | -10/Materials | Discovered new exit (range 13) 1780 | -10/Materials | Entered Mines 1792 | -10/Mines | Assembled infested the area 1797 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1828 | -10/Mines | Discovered new exit (range 8) 1841 | -10/Mines | Entered Materials 1841 | -9/Materials | Evolved 2 slots: Utility x2 2579 | -9/Materials | Discovered new exit (range 11) 2699 | -9/Materials | Identified exit to Mines 2699 | -9/Materials | Identified exit to Storage 2787 | -9/Materials | Discovered new exit (range 16) 3786 | -9/Materials | Entered Mines 3833 | -9/Mines | Discovered new exit (range 12) 3878 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3993 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3998 | -9/Mines | Found Prototype Device 4013 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4013 | -9/Mines | Discovered new exit (range 5) 4102 | -9/Mines | Entered Exiles 4102 | -9/Exiles | Found Exiles lab abandoned 4102 | -9/Exiles | Accompanied by 3 allies 5137 | -9/Exiles | Discovered new exit (range 10) 5154 | -9/Exiles | Entered Mines 5154 | -8/Mines | Accompanied by 3 allies 5163 | -8/Mines | Discovered new exit (range 13) 5222 | -8/Mines | Identified Exp. Sensor Array 5353 | -8/Mines | Entered Materials 5353 | -8/Materials | Accompanied by 3 allies 5353 | -8/Materials | Evolved 2 slots: Utility x2 7258 | -8/Materials | Repaired Deuterium Engine 7339 | -8/Materials | Repaired Exp. Sensor Array 7385 | -8/Materials | Repaired Gauss Rifle 7505 | -8/Materials | Discovered new exit (range 8) 7523 | -8/Materials | Identified exit to Factory 7525 | -8/Materials | Entered Factory 7525 | -7/Factory | Evolved 2 slots: Weapon x2 7816 | -7/Factory | Build established: Tank 8034 | -7/Factory | Repaired Gauss Rifle? 8633 | -7/Factory | Fabricated Imp. Deuterium Engine (x2) 9007 | -7/Factory | Local fabrication network quarantined 9539 | -7/Factory | Found Prototype Launcher 9540 | -7/Factory | Identified Rocket Array 9564 | -7/Factory | First assault squad dispatched 9646 | -7/Factory | Garrison activated, responded to threat 9895 | -7/Factory | Build established: Skirmisher 10053 | -7/Factory | Garrison activated, responded to threat 10058 | -7/Factory | Discovered new exit (range 14) 10090 | -7/Factory | Identified exit to Factory 10760 | -7/Factory | High security lockdown imminent 10840 | -7/Factory | High security lockdown engaged 11015 | -7/Factory | Destroyed 9 combat bots 11057 | -7/Factory | System corruption reached 10% 11071 | -7/Factory | Core integrity fell below 50% 11112 | -7/Factory | Released all parts (4) 11113 | -7/Factory | Core integrity fell below 20% 11118 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 11093_ B-48 Gladiator unfolds itself. 11093_ G-47 Trooper unfolds itself. 11093_ L-41 Fighter unfolds itself. 11094_ M-28 Smith fits Backup Laser III on G-47 Trooper. 11096_ M-28 Smith fits Backup Propulsion III on G-47 Trooper. 11098_ Gauss Rifle destroyed. 11099_ Acquired Lgt. Treads. 11101_ Acquired 55 matter. 11103_ Slug penetrates L-41 Fighter. 11103_ L-41 Fighter suffers critical hit. 11103_ Destroyed Carbon-fiber Leg. 11104_ Gauss Rifle destroyed. 11110_ ALERT: Heavy assault forces dispatched. 11110_ Lgt. Treads destroyed. 11112_ Released Adv. Signal Interpreter. 11112_ Released Lrg. Storage Unit. 11112_ Released Impact Mace. 11112_ Acquired Exp. Sensor Array. 11113_ System corrupted: Energy discharge (-25). 11114_ The unstable cave ceiling collapses. 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""""""" # #?????? | | ???????????#!! /b """" " # #?????? | | ???????????#!!! l =@[ " "" " # #?????? | | ???????????# # [ = # #?????? | | ???????????######### #### """*""" # #?????# | | ?????????????????#[ =!## """G""" # #?????# | | ?????????????????# " ! ############ #?????# | | ?????????????????# T = #??????????# ####### | | ?????????????????# ]=! #??????????# + | | ?????????????????# #??????????# ####### | | ?????????????????# """ #??????????# #?????# | | ?????????????????# """" #??????????#######?????# | | ?????????????????#[ """"" #??????????????????????# | | ?????????????????# #??????????????????????# | | ?????????????????##########??????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 525 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 42 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Exp. Sensor Array | -8/Materials | Scanalyzed Imp. Utility Shielding | -8/Materials | Scanalyzed Imp. Armor Integrity Analyzer | -7/Factory | Downloaded Robot Schematics ------------------ None Fabricated ------------ Imp. Deuterium Engine | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoilGaussFirepult Manual? 0 Play Time 01:24:32 Cumulative 294.5 hours Start 2021.10.23 @ 17:48:05 End 2021.10.23 @ 19:37:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 218 Rogue 218 Adventurer 0 Explorer 0 Win Type - Total 6 Types 5/0/1/0/0/0/0/0/0 Lore% 52 Gallery% 75 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a1993381-8e73-4e1a-a2eb-11638ab6565a