Cogmind - Beta 11 *** ADVENTURER MODE // 2023.02.02 @ 14:24:26 Player: 3.14 Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (64) 320 Value Destroyed (2500) 2500 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5580 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 48/100 System Corruption 15% Temperature Warm (183) Movement Core (1450) Ox28 Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Huge Storage Unit Targeting Computer High-powered Tractor Beam > --- WEAPON (4) ------- Gatling Laser > --- INVENTORY (25) --- Light Treads Light Treads Improved Aluminum Leg Visual Processing Unit Terrain Scanner Core Analyzer Heavy Missile Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Heavy Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Huge Storage Unit Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Spread Laser Advanced Beam Cannon Heavy Assault Rifle Advanced Assault Cannon > --- INVENTORY -------- Light Treads Light Treads Improved Aluminum Leg Visual Processing Unit Terrain Scanner Core Analyzer High-powered Tractor Beam Shotgun Proton Missile Launcher Heavy Missile Launcher Plasma Cutter [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Targeting Computer Device High-powered Tractor Beam Storage Large Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Proton Missile Launcher Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 2 | . . . 1 . . 1 Propulsion 1 | . . . 1 . . . Utility 1 | . . . . . 1 . Weapon 2 | . . . . . 1 1 Parts Attached 62 | 6 2 7 6 5 5 31 Power 14 | 1 . 1 1 2 2 7 Engine 7 | 1 . 1 1 2 . 2 Core 7 | . . . . . 2 5 Reactor . | . . . . . . . Propulsion 17 | 2 . 2 3 2 1 7 Treads 9 | . . 2 . . . 7 Leg 6 | . . . 3 2 1 . Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | 1 2 . . . 1 3 Device 2 | . . . . . 1 1 Storage 3 | 1 1 . . . . 1 Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 24 | 2 . 4 2 1 1 14 Energy Gun 8 | 1 . 1 1 . . 5 Energy Cannon 2 | . . . . . 1 1 Ballistic Gun 9 | 1 . 2 1 . . 5 Ballistic Cannon 2 | . . . . 1 . 1 Launcher 3 | . . 1 . . . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . . . 3 Corrupted Parts 1 | . . . . . . 1 System Corruption 1 | . . . . . . 1 Parts Lost 20 | . . 3 . . . 17 Power 6 | . . 1 . . . 5 Propulsion 6 | . . 2 . . . 4 Utility 1 | . . . . . . 1 Weapon 7 | . . . . . . 7 Highest Loss Streak 6 | . . 2 . . . 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 93 94 93 100 100 86 Engine 5 | . 14 13 20 22 2 . Core 10 | . . . . . 15 14 Treads 11 | . . 16 8 . . 18 Leg 11 | . . . 20 33 27 3 Wheel 1 | . 28 7 . . . . Device 3 | . . . . . 9 4 Storage 8 | . 14 14 11 11 9 7 Processor 8 | . 8 14 11 11 9 7 Energy Gun 4 | . 14 11 10 6 . 3 Energy Cannon 4 | . . . . . 9 4 Ballistic Gun 10 | . 14 14 11 11 9 10 Ballistic Cannon 5 | . . . . 4 9 6 Naked Turns . | . . . . . . . Heaviest Build 122 | 11 26 27 34 37 47 122 Greatest Support 62 | 32 32 40 40 30 30 62 Greatest Overweight (x) 2 | . . 1 1 1 1 2 Average Overweight (x) . | . . . . 1 1 . Largest Inventory Capacity 25 | 8 15 15 15 15 15 25 Average Capacity 18 | 6 12 15 15 15 15 21 Most Carried 15 | 5 9 10 14 13 15 15 Average Carried 10 | 2 4 8 10 11 12 9 Final Capacity 25 | 8 15 15 15 15 15 25 Final Carried 14 | 3 9 7 11 10 14 8 Class Distribution -------------------- 30% | Mutant 26% | Scavenger-Gunner 26% | Gunner 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Matter Collected 1733 | 220 27 189 62 81 194 960 Remotely 512 | . . . . . . 512 Salvage Created 2356 | . 27 269 187 44 590 1239 Parts 146 | . 4 20 10 5 34 73 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . . . . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 53 | . . 9 4 3 10 27 Guns 27 | . . 8 4 3 1 11 Cannons 21 | . . . . . 8 13 AOE 5 | . . 1 . . 1 3 Classes Destroyed 12 | . 1 3 1 . 3 4 Worker 2 | . . . . . 1 1 Builder 2 | . . 1 . . . 1 Tunneler 1 | . . . . . 1 . Operator 1 | . . . . . . 1 Watcher 5 | . 1 . . . 1 3 Swarmer 9 | . . 3 . 3 . 3 Grunt 24 | . . 6 3 . 6 9 Brawler 1 | . . . . . . 1 Duelist 2 | . . . . . . 2 Sentry 10 | . . . 1 . 3 6 Hunter 1 | . . . . . 1 . Programmer 6 | . . . . . . 6 Best Kill Streak 5 | . 1 5 3 3 3 5 Combat Bots Only 4 | . . 4 3 3 3 4 Max Kills in Single Turn 2 | . 1 2 1 1 2 2 Gunslinging . | . . . . . . . Exploded 1 | . . 1 . . 1 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Damage Taken 4442 | . . 589 293 32 449 3079 Core 1091 | . . 206 80 5 100 700 Absorbed by Shields . | . . . . . . . Core Remaining (%) 69 | 100 . 17 . 78 81 . Volleys Fired 147 | 1 3 31 17 5 17 73 Largest 4 | 2 2 2 2 2 3 4 Hottest 204 | 60 60 70 60 79 140 204 Shots Fired 372 | 2 6 62 34 10 51 207 Gun 232 | 2 6 58 34 9 17 106 Cannon 132 | . . . . 1 34 97 Launcher 8 | . . 4 . . . 4 Special . | . . . . . . . Kinetic 228 | 1 3 40 17 6 34 127 Thermal 109 | 1 3 18 17 4 . 66 Explosive 4 | . . 4 . . . . Electromagnetic 31 | . . . . . 17 14 Robot Hit Streak 25 | . 4 18 9 4 12 25 Robot Miss Streak 5 | . 1 2 1 2 5 3 Penetration Max . | . . . . . . . Secondary Targets 4 | . . 2 2 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 261 | . 4 49 29 5 28 146 Core Hits 143 | . 1 25 11 3 15 88 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 4 | . . . . 1 1 2 Burn 2 | . . . . 1 . 1 Destroy 1 | . . . . . . 1 Blast 1 | . . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5747 | 26 52 661 282 79 1001 3646 Guns 2442 | 26 52 448 282 79 131 1424 Cannons 2433 | . . . . . 669 1764 Explosions 815 | . . 213 . . 190 412 Melee . | . . . . . . . Ramming 57 | . . . . . 11 46 Kinetic 2547 | 15 30 307 130 35 363 1667 Thermal 2019 | 11 22 141 152 44 190 1459 Explosive 213 | . . 213 . . . . Electromagnetic 911 | . . . . . 437 474 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 15 | . . . . . . 15 Average Corruption 10 | . . . . . . 10 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 80 | . . . . . . 80 Message Errors 16 | . . . . . . 16 Matter Fused 11 | . . . . . . 11 Heat Flow Errors 17 | . . . . . . 17 Energy Discharges 14 | . . . . . . 14 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 8 | . . . . . . 8 Data Loss (major) 1 | . . . . . . 1 Misfires 3 | . . . . . . 3 Alerts 4 | . . . . . . 4 Weapon Failures 5 | . . . . . . 5 Overload Shots . | . . . . . . . Overflow Damage 94 | . . . . . 21 73 Projectiles 39 | . . . . . 6 33 Explosions 55 | . . . . . 15 40 Melee . | . . . . . . . Knockbacks 6 | . . . . . 2 4 Impact . | . . . . . . . Kinetic 6 | . . . . . 2 4 Secondary . | . . . . . . . Self-Inflicted Damage 145 | . . . . . . 145 Shots 5 | . . . . . . 5 Rammed 4 | . . . . . . 4 Targets Rammed 7 | . . . . . 1 6 Kicked 2 | . . . . . 1 1 Crushed 1 | . . . . . . 1 Highest Temperature 647 | . . 137 165 96 349 647 Average Temperature 144 | . . 48 80 44 122 170 Received Heat Transfer 1431 | . . 372 189 . 207 663 Effects 44 | . . . . . . 44 Shutdowns 16 | . . . . . . 16 Energy Bleed 6 | . . . . . . 6 Interference 7 | . . . . . . 7 Matter Decay 3 | . . . . . . 3 Short Circuit 3 | . . . . . . 3 Damage (minor) 1 | . . . . . . 1 Damage (major) 5 | . . . . . . 5 Damage (core) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . . . . 3 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . . . . 1 2 3 Heat Transferred 3518 | 25 50 325 350 185 200 2383 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . . 2 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Peak Influence 286 | . 22 286 214 152 279 217 Initial 100 | . . 7 94 70 . 100 Average 118 | . 11 226 155 102 160 99 Maximum Alert Level 1 | . . 1 1 . 1 1 Low Security (%) 84 | 100 100 26 88 100 74 89 Level 1 15 | . . 73 11 . 25 10 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . . . . 1 1 11 Investigation 1 | . . . . 1 . . Extermination 4 | . . . . . . 4 Reinforcement 2 | . . . . . 1 1 Assault . | . . . . . . . Garrison 6 | . . . . . . 6 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 73 | . 2 10 6 6 17 32 Peak Tracking Total 4 | . 3 3 4 2 3 4 Tactical Retreats 2 | . . 1 . . 1 . Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Traps Triggered 3 | . . . . . . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Machines Disabled 7 | . . . . 1 1 5 Max in Single Turn 2 | . . . . 1 1 2 Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Machines Accessed 3 | . . . 1 1 . 1 Terminals 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 4 | . . . 1 1 . 2 Successful 3 | . . . 1 1 . 1 Failed 1 | . . . . . . 1 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . . 2 Terminal Hacks 2 | . . . 1 1 . . Open Door 1 | . . . . 1 . . Emergency Access Points 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . . . . . 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Programmers 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Turns Passed 4271 | 57 120 257 342 479 712 2304 Spaces Moved 1891 | 49 101 108 183 235 336 879 Core 19 | 19 . . . . . . Treads 876 | . . 85 58 . . 733 Legs 842 | . . . 125 235 336 146 Wheels 154 | 30 101 23 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 100 120 190 190 161 Average Speed 193 | 80 100 150 149 190 190 226 Slowest Speed 330 | 100 100 160 190 190 190 330 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 3 24 33 23 46 31 22 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 161 | . . 38 . 1 39 83 Melee . | . . . . . . . Projectile 15 | . . . . 1 6 8 AOE 146 | . . 38 . . 33 75 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Total 2210 | 64 114 146 225 259 372 1030 Wait . | . . . . . . . Move 1885 | 48 100 107 182 234 335 879 Hop . | . . . . . . . Pick Up 74 | 9 8 1 13 7 10 26 Fast Attach 1 | . . . . . . 1 Attach 46 | 6 2 3 6 . 4 25 Detach 1 | . . . . . . 1 Swap 15 | . . 4 . 5 1 5 Drop 34 | . 1 . 7 8 4 14 Fire 147 | 1 3 31 17 5 17 73 Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . . . . . 1 1 Crush 5 | . . . . . . 5 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 122 | -10/Materials | Discovered new exit (range 16) 178 | -10/Materials | Entered Mines 193 | -10/Mines | Met a Derelict bent on vengeance 257 | -10/Mines | Core integrity fell below 50% 297 | -10/Mines | Core integrity fell below 20% 300 | -10/Mines | Discovered new exit (range 6) 301 | -10/Mines | Build established: Mutant 418 | -10/Mines | Discovered new exit (range 6) 435 | -10/Mines | Entered Materials 435 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 706 | -9/Materials | Discovered new exit (range 7) 777 | -9/Materials | Entered Mines 831 | -9/Mines | Discovered new exit (range 11) 873 | -9/Mines | Build established: Scavenger-Mutant 1029 | -9/Mines | Met a Derelict shopkeep closing up shop 1117 | -9/Mines | Discovered new exit (range 5) 1256 | -9/Mines | Entered Materials 1256 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1564 | -8/Materials | Build established: Scavenger-Gunner 1945 | -8/Materials | Discovered new exit (range 10) 1968 | -8/Materials | Entered Factory 1968 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2273 | -7/Factory | Core integrity fell below 50% 2311 | -7/Factory | Lost 5 parts (1p2n1u1w) 2705 | -7/Factory | Build established: Gunner 2840 | -7/Factory | System corruption reached 10% 2875 | -7/Factory | Garrison activated, responded to threat 3395 | -7/Factory | Build established: Mutant 3655 | -7/Factory | Garrison activated, responded to threat 3917 | -7/Factory | Build established: Gunner 4039 | -7/Factory | Core integrity fell below 20% 4102 | -7/Factory | Garrison activated, responded to threat 4272 | -7/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 04257_ System corrupted: Component data lost. 04257_ U-05 Engineer lays Concrete. 04257_ Lgt. Treads severed. 04258_ K-01 Serf collects debris. 04258_ Adv. Treads destroyed. 04258_ K-01 Serf collects debris. 04259_ Acquired 7 matter. 04259_ Adv. Beam Cannon destroyed. 04260_ Shock Rifle destroyed. 04260_ Hvy. Assault Rifle destroyed. 04262_ K-01 Serf collects debris. 04262_ Shotgun severed. 04263_ Acquired 4 matter. 04264_ R-06 Scavenger collects Aluminum Leg. 04264_ Mic. Nuclear Core destroyed. 04265_ Acquired 5 matter. 04265_ K-01 Serf collects debris. 04267_ R-06 Scavenger collects Lgt. Treads. 04267_ L-41 Fighter destroyed. 04268_ K-01 Serf collects debris. 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" "?# #?????# #??# # | | ??????????? ?# #?????# #??# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 33 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SupersonicAerolevClaw Manual? 0 Play Time 00:36:01 Cumulative 7.6 hours Start 2023.02.02 @ 13:45:42 End 2023.02.02 @ 14:24:26 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 15 Rogue 9 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 15 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 9434d334-18f5-4d6b-ab4c-80fbe3156b01