Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.04 @ 01:37:35 Player: DreamAR Result: Destroyed by EQ-013 with Quantum Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (394) 1970 Value Destroyed (19252) 19252 Prototype IDs (312) 6240 Alien Tech Used (0) 0 Bonus (20344) 20344 TOTAL SCORE: 56906 Bonus ------- High Alert Combat Kills 3999 Follower Combat Kills 931 Entered DSFs 500 Aligned with FarCom 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1840 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Met Warlord at Command 2000 Friendly Fire -1026 Cogmind --------- Core Integrity 0/1600 Matter 217/300 Energy 90/100 System Corruption 65% Temperature Cool (9) Movement Core (100) Ox1 Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (14) ----- Scrap Engine Advanced Cooling System Experimental Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Experimental Core Analyzer Graphene Brace > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Experimental Optical Array Advanced Transmission Jammer Centrium Greatsword Peak State ------------ > --- POWER ------------ Multi-Antimatter Reactor > --- PROPULSION ------- Treaded Siege-Biometal Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Power Amplifier Advanced Cooling System Wardrone Bay > --- WEAPON ----------- Hpw. Ballistic Hardcell Construct/C Accelerated Hardcell Construct/G Accelerated Graviton Construct/C > --- INVENTORY -------- Advanced Heat Sink Graphene Brace Improved Remote Force Field Molecular Deconstructor [Rating: 218] Favorites ----------- Power Constructs Engine Ion Engine Reactor Constructs Propulsion Constructs Treads Constructs Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Constructs Energy Gun Constructs Ballistic Gun XL Autogun Array Ballistic Cannon Constructs Launcher Scatter Rocket Array Special Weapon Improved Remote Datajack Impact Weapon Shock Maul Slashing Weapon Centrium Greatsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res DSF Res Acc Com Slots Evolved 18 | . . . . . 4 . . 4 . . . . 2 2 . . . . 2 . 2 2 . Power 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . Propulsion 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . Utility 12 | . . . . . 2 . . 2 . . . . 2 1 . . . . 2 . 1 2 . Weapon 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Parts Attached 327 | 8 22 10 3 7 16 58 3 18 1 8 2 4 28 2 9 4 6 9 2 5 47 39 16 Power 14 | 1 1 1 . 3 2 6 . . . . . . . . . . . . . . . . . Engine 14 | 1 1 1 . 3 2 6 . . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 33 | 3 8 3 . . 3 16 . . . . . . . . . . . . . . . . . Treads 20 | 1 4 . . . 2 13 . . . . . . . . . . . . . . . . . Leg 10 | 2 4 3 . . 1 . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . Utility 185 | 2 5 4 . . 8 8 1 18 1 4 2 4 12 2 2 3 2 7 2 3 47 38 10 Device 153 | 1 2 3 . . 6 4 1 15 1 3 2 4 11 1 1 2 2 7 2 3 39 35 8 Storage 10 | 1 3 1 . . . 1 . 1 . . . . . . . . . . . . 3 . . Processor 16 | . . . . . 1 1 . 2 . 1 . . 1 . 1 1 . . . . 5 1 2 Hackware 3 | . . . . . . . . . . . . . . 1 . . . . . . . 2 . Protection 3 | . . . . . 1 2 . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 95 | 2 8 2 3 4 3 28 2 . . 4 . . 16 . 7 1 4 2 . 2 . 1 6 Energy Gun 31 | 2 8 2 3 2 1 13 . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 12 | . . . . . 2 10 . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Launcher 30 | . . . . 2 . 3 2 . . 3 . . 9 . 4 . 2 . . 1 . . 4 Special Weapon 7 | . . . . . . . . . . . . . 3 . . 1 1 1 . 1 . . . Impact Weapon 7 | . . . . . . 2 . . . 1 . . 2 . 2 . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . . . . . . . 1 . . . . 1 2 Piercing Weapon 4 | . . . . . . . . . . . . . 2 . 1 . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 33 | . . 1 . . 1 10 . 1 . 1 1 . 1 . . . . 2 . . 11 2 2 Corrupted Parts 2 | . . . . . . . . . . . . . 1 . . . 1 . . . . . . System Corruption 15 | . . . . . . . . . . . . . 3 . . . 12 . . . . . . Parts Lost 66 | . . 2 . 1 . 1 . 2 . 2 . . 11 . . . . 2 . 2 10 11 22 Power 5 | . . 1 . 1 . . . . . . . . 1 . . . . . . . . . 2 Propulsion 7 | . . . . . . . . . . . . . 1 . . . . . . . 1 1 4 Utility 29 | . . . . . . 1 . 1 . . . . 2 . . . . 2 . 1 7 7 8 Weapon 25 | . . 1 . . . . . 1 . 2 . . 7 . . . . . . 1 2 3 8 Highest Loss Streak 14 | . . 2 . 1 . 1 . 2 . 1 . . 2 . . . . 2 . 2 6 4 14 To Critical Strikes 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Average Slot Usage (%) 76 | . 93 99 100 97 71 97 82 72 73 70 70 73 71 57 65 71 67 68 71 67 70 75 69 Engine 4 | . 13 14 14 11 9 9 7 5 6 3 . 4 3 3 . . . . . . . . . Core 1 | . . . . . . . 1 . . 2 6 1 1 2 5 5 5 1 4 1 . . . Reactor 1 | . . . . . . . . . . . . . . . . . . 3 . 2 3 3 4 Treads 4 | . 1 . . . 10 17 11 1 6 6 6 6 5 5 5 5 5 3 . . 2 2 1 Leg 4 | . 24 28 28 28 8 . . 4 . . . . . . . . . 1 4 4 1 1 2 Device 20 | . 10 13 14 14 26 17 10 14 13 12 13 13 19 14 14 19 29 30 33 35 29 28 27 Storage 6 | . 14 14 14 14 9 9 9 5 6 6 6 6 5 5 5 5 5 5 4 4 3 4 3 Processor 10 | . . . . . . 7 9 11 13 13 13 13 13 15 15 16 6 5 4 4 13 18 18 Energy Gun 9 | . 27 28 28 18 . 16 10 9 13 11 7 6 7 4 5 5 5 5 9 5 5 6 2 Energy Cannon 2 | . . . . . . . 1 3 . . 5 6 6 1 . . . . . 3 3 3 . Ballistic Gun 4 | . . . . . 9 16 18 6 6 4 . . . . . . . 5 9 2 5 3 1 Ballistic Cannon 2 | . . . . . . . . 4 6 6 9 13 1 . . . 4 3 . . 1 2 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 170 | 15 32 32 32 32 49 49 42 71 64 64 57 57 76 55 67 60 77 100 68 101 166 170 116 Greatest Support 214 | 20 40 20 20 20 49 55 45 84 65 53 53 53 65 26 69 69 69 69 69 69 214 178 145 Greatest Overweight (x) 10 | 2 10 1 1 1 2 1 2 1 1 1 1 1 2 2 2 . 1 1 . 1 2 1 1 Average Overweight (x) . | . . . 1 1 . . . . . . . 1 . 2 . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 12 14 15 15 15 15 15 14 15 15 15 15 15 15 15 15 15 15 15 15 12 15 14 Most Carried 15 | 6 12 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 15 15 15 15 Average Carried 13 | 4 9 10 14 15 13 14 12 13 14 14 14 15 13 12 14 13 14 14 13 13 11 12 10 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 12 14 15 15 15 15 13 15 15 15 15 15 12 15 14 15 15 15 14 15 15 13 5 Scrap Engine Consumption 713 | . . . . . . . 40 115 . 5 7 2 50 7 . 5 63 14 . 65 222 75 43 Constructs Created 27 | . . . . . . . 6 1 . . 2 . 3 . . . 1 3 . 2 2 3 4 Constructs Modified 178 | . . . . . . . 4 35 1 3 2 2 14 4 1 1 1 17 . 8 41 34 10 Class Distribution -------------------- 46% | Construct 20% | Scavenger-Construct 11% | Mutant 6% | Scavenger-Skirmisher 6% | Skirmisher 4% | Scavenger-Mutant 3% | Commander-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -8/Storage Construct | -8/Recycling Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Zion Construct | -5/Proximity Caves Construct | -5/Factory Mutant | -4/Factory Construct | -4/Upper Caves Construct | -4/Upper Caves Construct | -4/Warlord Construct | -3/Proximity Caves Construct | -3/Research Scavenger-Construct | -3/DSF Scavenger-Construct | -2/Research Scavenger-Construct | -1/Access Scavenger-Mutant | -1/Command Resources | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ----------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res DSF Res Acc Com Matter Collected 9204 | 116 369 110 . 135 1131 1093 241 896 35 317 20 40 1039 121 125 187 433 349 . 197 617 1103 530 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 20718 | 48 509 610 . 280 1575 1676 291 1854 122 548 . 112 2891 15 32 66 484 863 . 582 1932 5448 780 Parts 928 | 7 26 18 . 12 60 75 16 81 5 24 . 7 112 5 2 2 4 49 . 26 98 291 8 Haulers Intercepted 11 | . 1 . . . 3 5 . 2 . . . . . . . . . . . . . . . Recyclers Shooed 12 | . . 3 . 1 . 2 . 1 . . . . 4 . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 58 | . . . . . . . . . 5 16 . 7 . . 2 . . 28 . . . . . Prevented 15 | . . . . . . . . . . . . . . . . 1 . 14 . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res DSF Res Acc Com Combat Hostiles Destroyed 293 | . 5 9 . 3 22 26 4 27 2 14 . 4 47 . 4 1 12 16 . 8 24 60 5 Melee 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 Guns 148 | . 5 7 . . 22 23 3 19 2 7 . 1 10 . . . 1 8 . 3 14 21 2 Cannons 66 | . . . . . . . 1 5 . . . 3 7 . . . 1 6 . . 6 35 2 AOE 53 | . . . . 3 . 3 . 2 . 7 . . 20 . 4 . 10 . . 4 . . . Classes Destroyed 25 | 1 5 1 . 1 3 4 . 1 . 1 . . . . . . 3 . . 1 2 1 1 Worker 23 | . . . . 2 1 1 . 3 . . . . 10 . . . . . . . . 5 1 Builder 17 | . 1 . . 1 2 . 1 2 . . . . 7 . . . . . . . . 3 . Tunneler 5 | 2 . 1 . 1 . . . . . . . . 1 . . . . . . . . . . Hauler 11 | . 1 . . . 3 5 . 2 . . . . . . . . . . . . . . . Recycler 28 | . 2 4 . 2 4 4 1 2 . . . . 5 . . . . . . . . 3 1 Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Mechanic 3 | . . . . . 1 . . 1 . . . . 1 . . . . . . . . . . Operator 3 | . . . . . . 2 . . . . . . . 1 . . . . . . . . . Drone 3 | . . . . . . 1 . . . . . . . . . . . 2 . . . . . Watcher 15 | . 3 . . . 4 . . 2 . . . . 2 . . . . . . . . 4 . Swarmer 39 | . . 3 . . 7 6 . 9 . 1 . 4 . . . . . 3 . . 2 4 . Saboteur 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Grunt 101 | . 5 6 . 3 11 8 2 7 1 4 . . 23 . . . 8 2 . 3 5 13 . Brawler 9 | . . . . . . 1 . . . 3 . . 2 . . . . . . . . 3 . Duelist 13 | . . . . . . 3 . 1 . 3 . . 3 . . 1 . . . . . 2 . Sentry 28 | . . . . . 3 8 2 5 1 1 . . 3 . . . . 1 . . . 4 . Demolisher 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . Specialist 6 | . . . . . . . . . . . . . . . . . 1 3 . 2 . . . Hunter 26 | . . . . . 1 . . 2 . . . . 7 . 2 . 2 4 . 2 . 6 . Programmer 45 | . . . . . . . . 3 . 1 . . 9 . 2 . . 1 . . . 28 1 Heavy 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Enhanced Q-Series 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Striker 8 | . . . . . . . . . . . . . . . . . . . . . 8 . . Executioner 7 | . . . . . . . . . . . . . . . . . 1 . . . 6 . . Wasp 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Mutant 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 11 | 1 4 4 . 5 11 4 1 4 1 9 . 4 11 1 2 1 10 5 . 7 4 10 2 Combat Bots Only 10 | . 3 3 . 3 5 3 1 4 1 9 . 4 5 . 2 1 10 5 . 7 4 8 2 Max Kills in Single Turn 8 | 1 1 1 . 3 1 2 1 2 1 4 . 1 4 1 2 1 8 1 . 4 2 2 1 Gunslinging 1 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . Exploded 6 | . . . . 2 . 2 . 1 . 4 . . 4 . 2 . 6 . . 4 . . . Melee 1 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res DSF Res Acc Com Damage Taken 29783 | . 233 561 . 57 277 726 59 2490 57 1297 . 220 3813 18 409 86 377 1860 . 1140 4048 3979 8076 Core 3084 | . 38 108 . 10 20 49 . 295 6 71 . 48 248 . 20 . 66 200 . 98 195 226 1386 Absorbed by Shields 6237 | . . . . . 94 185 3 450 . . . . 270 . . . . 375 . 152 1019 2236 1453 Reduced by Siege Mode 5 | . . . . . . . . . . . . . 5 . . . . . . . . . . Regen/Repaired (Parts) 10240 | . 44 . . . . 48 27 1830 63 137 179 327 1550 522 . 57 67 893 . 529 1243 1769 955 Core Remaining (%) 75 | 100 . . . 37 . . 87 . . . . 50 75 . . . . 75 . 92 86 . . Volleys Fired 827 | 4 26 48 . 11 63 78 6 94 5 14 1 6 94 1 3 1 11 54 . 18 74 147 68 Largest 4 | 2 2 2 . 2 1 4 4 4 4 4 1 4 4 1 3 1 3 3 . 4 4 4 4 Hottest 309 | 100 112 121 . 112 60 206 170 182 172 174 32 259 284 82 182 82 201 217 . 259 309 291 295 Shots Fired 2355 | 8 52 96 . 22 63 287 20 350 20 51 1 18 276 1 9 1 19 151 . 60 216 508 126 Gun 1617 | 8 52 96 . 18 63 284 17 235 15 33 . 3 127 . 3 1 4 100 . 51 188 254 65 Cannon 661 | . . . . . . . 2 115 5 14 1 15 119 1 . . 4 45 . . 28 254 58 Launcher 43 | . . . . 4 . 3 1 . . 4 . . 17 . 6 . 4 . . 1 . . 3 Special 34 | . . . . . . . . . . . . . 13 . . . 7 6 . 8 . . . Kinetic 867 | . . . . . 63 139 12 155 10 26 . 6 72 . . . 4 72 . 8 36 189 75 Thermal 1100 | 8 52 96 . 18 . 145 7 166 10 21 1 12 117 1 3 1 4 49 . 43 108 193 45 Explosive 52 | . . . . 4 . 3 1 . . 4 . . 27 . 6 . 4 . . 1 . . 2 Electromagnetic 312 | . . . . . . . . 29 . . . . 57 . . . . 24 . . 72 126 4 Robot Hit Streak 78 | 1 16 6 . 4 19 22 6 18 7 14 . 4 17 12 4 1 6 11 . 7 22 59 78 Robot Miss Streak 8 | 2 3 3 . 2 7 6 1 4 2 3 . 3 5 . 5 . 5 4 . 5 8 3 1 Penetration Max 2 | . . . . . . . . 1 . . . . 1 . . . 1 . . . 1 2 . Secondary Targets 13 | . . 1 . . . 4 . 2 . . . . . . . . . . . . 3 3 . Max Gunslinging Chain 2 | . . 1 . . . 1 . 2 . . . . . . . . . . . . 1 1 . Shots Hit Robots 1568 | 3 36 60 . 12 62 171 11 203 15 37 . 8 195 1 4 5 13 93 . 38 141 347 113 Core Hits 1014 | 2 21 22 . 11 52 62 9 93 8 52 . 4 165 1 21 1 75 31 . 42 103 189 50 Critical Kills 14 | . . . . . . . . 2 . . . . 1 . . . . 1 . . 3 7 . Critical Parts Destroyed 15 | . . . . . . . . . . . . . 6 . . 2 . . . . . 7 . Critical Strikes 75 | 2 6 7 . . . 10 . 9 . 1 . . 11 . . 2 . 1 . . 5 17 4 Burn 32 | 2 6 7 . . . 10 . 6 . . . . 1 . . . . . . . . . . Meltdown 6 | . . . . . . . . . . . . . 1 . . . . . . . 3 2 . Destroy 17 | . . . . . . . . 2 . . . . 1 . . . . 1 . . . 12 1 Blast 5 | . . . . . . . . 1 . 1 . . . . . . . . . . . . 3 Corrupt 5 | . . . . . . . . . . . . . . . . . . . . . 2 3 . Smash 7 | . . . . . . . . . . . . . 5 . . 2 . . . . . . . Sever 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . Melee Attacks 44 | . . . . . . 3 . . . . . . 18 . . 4 . . . . . 9 10 Impact 21 | . . . . . . 3 . . . . . . 16 . . 2 . . . . . . . Slashing 19 | . . . . . . . . . . . . . . . . . . . . . . 9 10 Piercing 4 | . . . . . . . . . . . . . 2 . . 2 . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . . . . . 2 . . 2 . . . . . . . Damage Inflicted 56147 | 49 501 875 . 415 3134 3332 263 4952 304 1865 . 256 11587 28 875 200 2826 2400 . 1743 4557 12440 3545 Guns 26514 | 49 501 875 . 144 3134 3115 182 3007 238 619 . 28 2343 . . 23 72 1520 . 874 3665 4737 1388 Cannons 14869 | . . . . . . . 40 1275 66 240 . 228 2340 25 . . 112 880 . . 892 7358 1413 Explosions 12856 | . . . . 271 . 217 41 670 . 1006 . . 5841 . 875 . 2642 . . 869 . 159 265 Melee 1424 | . . . . . . . . . . . . . 627 . . 177 . . . . . 141 479 Ramming 74 | . . . . . . . . . . . . . 26 3 . . . . . . . 45 . Kinetic 16872 | . . . . . 3134 1295 124 1691 146 415 . 64 1419 . . . 112 1038 . 119 947 4549 1819 Thermal 21119 | 49 501 875 . 144 . 1820 98 2722 158 444 . 192 2673 25 . 23 72 894 . 755 2607 6142 925 Explosive 11374 | . . . . 271 . 217 41 34 . 1006 . . 5169 . 875 . 2642 . . 869 . . 250 Electromagnetic 4874 | . . . . . . . . 505 . . . . 1263 . . . . 468 . . 1003 1563 72 Impact 722 | . . . . . . . . . . . . . 597 . . 125 . . . . . . . Slashing 1030 | . . . . . . . . . . . . . 410 . . . . . . . . 141 479 Piercing 82 | . . . . . . . . . . . . . 30 . . 52 . . . . . . . Highest Corruption 65 | . . . . . 7 12 12 . . 1 1 . 24 . 2 2 14 4 . . . 30 65 Average Corruption 11 | . . . . . 6 9 12 . . 1 1 . 9 . 2 2 3 2 . . . 18 44 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 48 | . . . . . . . . . . . . . . . . . . . . . 48 . . Effects 421 | . . . . . 9 72 43 . . 7 1 . 55 . 14 9 2 10 . . . 137 62 Message Errors 99 | . . . . . 3 24 13 . . 4 1 . 10 . 5 1 . 2 . . . 27 9 Matter Fused 104 | . . . . . 3 12 10 . . . . . 16 . 2 4 1 4 . . . 35 17 Heat Flow Errors 42 | . . . . . 1 7 2 . . 1 . . 10 . 2 1 . 2 . . . 12 4 Energy Discharges 41 | . . . . . . 6 6 . . 2 . . 8 . 2 2 . . . . . 11 4 Parts Rejected 12 | . . . . . . 1 . . . . . . 2 . . . . . . . . 7 2 Parts Fused 7 | . . . . . . . 1 . . . . . 2 . 2 . . . . . . 1 1 Data Loss (minor) 43 | . . . . . 2 11 6 . . . . . 5 . . 1 . . . . . 13 5 Data Loss (major) 13 | . . . . . . 2 1 . . . . . . . 1 . 1 1 . . . 5 2 Misfires 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . Alerts 6 | . . . . . . 2 1 . . . . . . . . . . 1 . . . 2 . Misdirections 10 | . . . . . . 1 2 . . . . . . . . . . . . . . 1 6 Weapon Failures 42 | . . . . . . 5 . . . . . . 2 . . . . . . . . 23 12 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1389 | . . . . 20 . 27 . 175 . . . 34 708 . 22 125 20 . . . 3 255 . Projectiles 403 | . . . . . . . . 33 . . . 34 78 . . . . . . . 3 255 . Explosions 538 | . . . . 20 . 27 . 142 . . . . 307 . 22 . 20 . . . . . . Melee 448 | . . . . . . . . . . . . . 323 . . 125 . . . . . . . Knockbacks 52 | . . . . . . . . 6 . 1 . . 17 . . . . 6 . . . 16 6 Impact 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . Kinetic 46 | . . . . . . . . 6 . 1 . . 11 . . . . 6 . . . 16 6 Secondary 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . Self-Inflicted Damage 821 | . . . . 24 . . 49 237 . 193 . . 146 . 55 . 84 . . . . . 33 Shots 29 | . . . . 1 . . 1 3 . 8 . . 6 . 2 . 5 . . . . . 3 Rammed 4 | . . . . . . . . . . . . . 1 1 . . . . . . . 2 . Targets Rammed 5 | . . . . . . . . . . . . . 1 1 . . . . . . . 3 . Kicked 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 534 | 78 243 309 . 36 259 408 252 534 324 372 12 389 380 . 256 78 . 270 . 298 425 309 206 Average Temperature 94 | 30 68 107 . 13 68 101 70 130 145 176 12 222 77 . 130 33 . 38 . 119 87 63 81 Received Heat Transfer 2703 | . 135 279 . 21 84 294 7 369 . 222 . 12 412 . . . 9 171 . 60 20 268 340 Effects 17 | . . 1 . . . 2 . 9 . 1 . 2 2 . . . . . . . . . . Shutdowns 5 | . . . . . . . . 2 . 1 . 1 1 . . . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Interference 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Short Circuit 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . Damage (minor) 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . Damage (major) 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Damage (core) 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Siege Activations 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . Total Turns 346 | . . . . . . . . . . . . . 346 . . . . . . . . . . Longest Duration 333 | . . . . . . . . . . . . . 333 . . . . . . . . . . Robots Corrupted 8 | . . . . . . . . . . . . . 3 . . . . 1 . . 1 3 . Combat Hostiles 7 | . . . . . . . . . . . . . 3 . . . . 1 . . 1 2 . Parts Fried 23 | . . . . . . . . . . . . . 7 . . . . 4 . . . 12 . Impact Corruptions 10 | . . . . . . . . . . . . . 7 . . 2 . . . . . 1 . Robots Melted 11 | . . 2 . . . . . 1 . . . . 2 . . . . . . . 3 3 . Combat Hostiles 10 | . . 2 . . . . . 1 . . . . 2 . . . . . . . 3 2 . Parts Melted 92 | 1 8 5 . . . 14 . 11 . . . 1 7 . . . . 3 . . 11 31 . Heat Transferred 31046 | 296 1850 2738 . 370 . 4047 177 5439 400 1050 . 222 2979 . . . 111 1221 . 259 2332 6963 592 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Missiles Intercepted 13 | . . . . . . . . . . . . . . . . . . . . . 4 . 9 Alert | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res DSF Res Acc Com Peak Influence 1696 | 10 223 110 . 132 437 778 266 893 . . . . 1696 858 . . . . 521 611 624 1516 1047 Initial 969 | . 6 . . . 51 148 256 28 . . . . . 802 . . . . 516 390 343 291 969 Average 431 | 2 38 57 . 113 239 475 113 400 . . . . 534 845 . . . . 520 543 466 760 710 Maximum Alert Level 5 | . 1 . . . 2 3 1 3 . . . . 5 3 . . . . 2 2 2 4 3 Low Security (%) 32 | 100 93 100 . 100 36 17 62 25 . . . . 51 . . . . . . . 3 4 43 Level 1 20 | . 6 . . . 46 26 37 40 . . . . 6 . . . . . . 14 13 19 . Level 2 27 | . . . . . 17 40 . 12 . . . . 1 . . . . . 100 85 83 27 . Level 3 13 | . . . . . . 15 . 21 . . . . 18 100 . . . . . . . 19 56 Level 4 5 | . . . . . . . . . . . . . 13 . . . . . . . . 28 . Level 5 . | . . . . . . . . . . . . . 7 . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Squads Dispatched 73 | . 1 . . . 3 6 . 15 . 1 . . 20 2 . . . . . 2 3 17 3 Investigation 12 | . . . . . . 3 . 4 . . . . 2 . . . . . . . 1 1 1 Extermination 17 | . . . . . . . . 3 . . . . 5 1 . . . . . . . 7 1 Reinforcement 21 | . 1 . . . 3 1 . 2 . . . . 7 . . . . . . 2 2 2 1 Assault 18 | . . . . . . 2 . 4 . 1 . . 6 1 . . . . . . . 4 . Garrison 5 | . . . . . . . . 2 . . . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . . . 2 . . . . 4 . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res DSF Res Acc Com Distress Signals 27 | . 2 1 . . 5 4 . . . . . . . . . . . 1 . . 6 2 6 Communications Jammed 6 | . . . . . . . . . . . . . . . . . . . . . . 6 . Distress Signals 6 | . . . . . . . . . . . . . . . . . . . . . . 6 . Times Spotted 486 | . 12 9 . 3 34 42 4 48 2 18 . 5 64 1 4 3 33 19 . 11 67 77 30 Peak Tracking Total 17 | . 4 3 . 3 6 5 2 4 1 10 . 4 5 2 2 3 17 3 . 4 15 9 9 Tactical Retreats 21 | . 1 . . . . 1 . 1 . . . 1 4 . . 1 2 1 . 2 3 4 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res DSF Res Acc Com Traps Triggered 14 | . 4 . . . 4 1 . 1 . . . . 2 . . . . . . 2 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Triggered 14 | . . . . . . . . . . . . . . . . . 14 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ---------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res DSF Res Acc Com Machines Disabled 47 | . . 1 . 1 2 5 . 12 . . . . 21 . . . . . . . 1 3 1 Max in Single Turn 5 | . . 1 . 1 1 1 . 3 . . . . 5 . . . . . . . 1 1 1 Garrison Access 6 | . . . . . . 1 . 2 . . . . . . . . . . . . 3 . . Machines Repaired 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res DSF Res Acc Com Machines Accessed 82 | . 8 1 3 . 4 15 6 20 . . . . 5 . 1 1 3 . 1 . 2 9 3 Terminals 42 | . 6 . . . 2 11 2 8 . . . . 1 . . . . . 1 . 1 7 3 Fabricators 5 | . . . . . . . . 4 . . . . 1 . . . . . . . . . . Repair Stations 7 | . 1 . . . 1 1 . 3 . . . . 1 . . . . . . . . . . Recycling Units 11 | . 1 . . . . 2 4 1 . . . . 2 . . . . . . . . 1 . Scanalyzers 4 | . . . . . 1 . . 2 . . . . . . . . . . . . . 1 . Garrison Access 4 | . . . . . . 1 . 2 . . . . . . . . . . . . 1 . . Total Hacks 177 | . 21 1 3 . 13 35 7 42 . . . . 11 . 1 1 9 . 1 . 4 19 9 Successful 94 | . 10 1 3 . 8 20 3 21 . . . . 4 . 1 1 9 . 1 . 2 7 3 Failed 83 | . 11 . . . 5 15 4 21 . . . . 7 . . . . . . . 2 12 6 Catastrophic 24 | . 1 . . . 2 3 2 8 . . . . 2 . . . . . . . . 5 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 81 | . 15 . 1 . 5 16 3 18 . . . . 1 . . . . 1 . . 3 12 6 Terminals 99 | . 17 . . . 8 23 3 18 . . . . 1 . . . . . 1 . 2 17 9 Fabricators 12 | . . . . . . . . 10 . . . . 2 . . . . . . . . . . Repair Stations 13 | . 2 . . . 2 2 . 5 . . . . 2 . . . . . . . . . . Recycling Units 22 | . 2 . . . . 8 4 1 . . . . 6 . . . . . . . . 1 . Scanalyzers 10 | . . . . . 3 . . 6 . . . . . . . . . . . . . 1 . Garrison Access 6 | . . . . . . 2 . 2 . . . . . . . . . . . . 2 . . Terminal Hacks 38 | . 4 1 3 . 2 5 . 5 . . . . . . 1 1 9 . 1 . 1 3 2 Record 17 | . . . 2 . . . . 4 . . . . . . . . 8 . . . 1 2 . Robot Analysis 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . Prototype ID Bank 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . Open Door 10 | . . 1 . . . 4 . . . . . . . . 1 1 1 . . . . 1 1 Open DSF 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Alert Level 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 3 | . . . . . . . . 2 . . . . 1 . . . . . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Build 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Repair Station Hacks 9 | . 2 . . . 1 2 . 3 . . . . 1 . . . . . . . . . . Scan Component 6 | . 1 . . . 1 1 . 2 . . . . 1 . . . . . . . . . . Repair 3 | . 1 . . . . 1 . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks 13 | . 2 . . . . 5 3 1 . . . . 2 . . . . . . . . . . Report Inventory 4 | . 1 . . . . 3 . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Retrieve Components 8 | . 1 . . . . 2 3 1 . . . . 1 . . . . . . . . . . Scanalyzer 7 | . . . . . 3 . . 4 . . . . . . . . . . . . . . . Insert Component 4 | . . . . . 2 . . 2 . . . . . . . . . . . . . . . Analyze 3 | . . . . . 1 . . 2 . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 24 | . 2 . . . 2 8 . 6 . . . . . . . . . . . . 1 4 1 Terminals 20 | . 2 . . . 2 7 . 3 . . . . . . . . . . . . 1 4 1 Assimilate 4 | . . . . . 1 1 . . . . . . . . . . . . . . . 1 1 Botnet 14 | . 2 . . . 1 5 . 3 . . . . . . . . . . . . . 3 . Operators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Sabotage 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Fabricators 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Fabnet 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . 2 . . . . . . . . . . . . . . . Reprogram 3 | . . . . . . 1 . 2 . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 59 | . 8 . . . 4 11 3 16 . . . . 3 . . . . . 1 . 2 9 2 Full Trace Events 6 | . 1 . . . . 2 . 1 . . . . 1 . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . Robots Built 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time 67 | . . . . . . . . 67 . . . . . . . . . . . . . . . Total Robot Build Rating 12 | . . . . . . . . 12 . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . 1 . . 1 . . 14 . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . 1 . . . . 1 . 1 . . . . . . . . . . . . . . . Time 89 | . 26 . . . . 50 . 13 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 51 | . 10 . . . . 19 9 3 . . . . 10 . . . . . . . . . . Parts Scanalyzed 3 | . . . . . 1 . . 2 . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------ Run | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res DSF Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 9 | . . . . . . . . . . . . 1 2 . . . 6 . . . . . . Non-combat 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Combat 8 | . . . . . . . . . . . . 1 2 . . . 5 . . . . . . Robot Hacks Applied 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . parse_system 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . Relay Couplers Released 19 | . . . . . . 4 . 4 . . . . . . . . . . . . 4 7 . Machine Destruction 12 | . . . . . . 4 . 4 . . . . . . . . . . . . 4 . . Programmers 7 | . . . . . . . . . . . . . . . . . . . . . . 7 . Fabnet Peak Effective % 3 | . . . . . . . . . . . . 3 3 1 1 1 1 . . . . . . Autooverrided 4 | . . . . . . . . . . . . 1 2 . . . 1 . . . . . . Robots Rewired 12 | . . . . . . . 10 . . 2 . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res DSF Res Acc Com Total Allies 38 | . . . . . . 1 10 7 . 2 . 1 2 12 . . 1 . . . . 1 1 Largest Group 10 | . . . . . . 1 10 8 . 2 2 3 1 6 . . . . . . . 1 2 Highest-Rated Group 268 | . . . . . . 21 165 177 . 49 49 61 30 268 . . . . . . . 45 71 Highest-Rated Ally 46 | . . . . . . 21 34 37 . 29 29 29 30 46 . . . . . . . 45 45 Total Orders 24 | . . . . . . 1 2 2 . . . . 1 . . . . . . . 1 16 1 STAY 4 | . . . . . . . . . . . . . . . . . . . . . . 3 1 FOLLOW 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . EXPLORE 16 | . . . . . . 1 2 2 . . . . . . . . . . . . 1 10 . RETURN 2 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . Ally Attacks 111 | . . . . . . 11 6 50 . 7 . 5 8 15 . . 1 . . . 8 . . Total Damage 3346 | . . . . . . 269 50 1227 . 40 . 71 161 506 . . 40 . . . 982 . . Kills 25 | . . . . . . 5 1 12 . 1 . . 1 2 . . . . . . 3 . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Allies Melted 3 | . . . . . . . . . . . . . . . . . . . . . 2 . 1 Intel | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res DSF Res Acc Com Robot Analysis Total 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . . . . . . 2 1 1 2 . . 1 2 . . . . . . . Drone Launches 50 | . . . . . . 22 2 4 . . . . 1 . . . . . . . 3 18 . Drone Recoveries 22 | . . . . . . 8 2 2 . . . . 1 . . . . . . . . 9 . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res DSF Res Acc Com Turns Passed 32961 | 89 1794 1039 663 120 1704 2195 1067 3264 1313 1418 1317 1334 2420 351 967 772 1186 1479 52 472 3876 3233 836 Spaces Moved 19197 | 49 950 456 346 40 810 1061 376 2570 889 984 980 878 930 161 749 603 773 737 50 285 2660 1365 495 Core 33 | 12 21 . . . . . . . . . . . . . . . . . . . . . . Treads 12928 | 12 53 . . . 531 1061 325 667 889 984 980 878 930 161 749 603 773 493 . . 1732 871 236 Legs 6236 | 25 876 456 346 40 279 . 51 1903 . . . . . . . . . 244 50 285 928 494 259 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 190 160 160 123 99 99 99 99 146 149 212 118 118 118 100 100 100 85 121 100 Average Speed 145 | 119 169 189 190 190 177 162 199 109 145 133 133 148 165 212 118 118 147 165 100 129 132 174 116 Slowest Speed 550 | 160 550 190 190 190 260 245 280 193 146 146 146 196 243 212 212 118 165 264 100 183 222 272 172 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 62 | 4 95 87 69 8 41 96 95 65 93 93 86 88 25 4 84 60 91 80 2 90 73 50 24 Regions Visited 23 Branch Regions 14 Pre-discovered Areas 5 | . . 1 . . . . . . 1 . 2 . . . . 1 . . . . . . . Known Exits Taken 12 | . . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 . . . . . . . . . . . . . 1 1 . Scrap Searched 16 | . . 1 . . . . . . 1 5 2 3 . . 1 2 . 1 . . . . . Spaces Dug 35 | . . . . . . 2 . . . . . . 3 . . . . 2 . . . 14 14 Terrain Destroyed 1090 | . . . . 33 66 36 9 108 . 128 . 5 349 . 155 . 65 24 . 8 20 63 21 Melee 15 | . . . . . . 2 . . . . . . 2 . . . . . . . . 8 3 Projectile 209 | . . . . . 66 3 . 11 . 5 . 5 27 . . . 2 24 . . 19 36 11 AOE 865 | . . . . 33 . 31 9 97 . 123 . . 320 . 155 . 63 . . 8 . 19 7 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res DSF Res Acc Com Total 22489 | 68 1083 534 352 63 1093 1359 689 2818 896 1050 990 893 1572 170 815 658 806 872 52 336 2862 1848 610 Wait 1494 | 1 47 3 . . 138 89 201 79 . 12 . . 484 . 46 37 . 63 . 14 13 257 10 Move 19174 | 48 949 455 345 39 809 1060 375 2569 888 983 979 877 929 160 748 602 772 736 49 284 2659 1364 495 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 216 | 7 21 10 1 2 32 19 5 34 1 4 3 2 6 3 4 7 4 3 . 1 26 17 4 Fast Attach 107 | 6 8 2 . 1 5 27 1 3 . 2 2 2 3 1 1 1 . 1 . 2 31 8 . Attach 91 | 1 3 3 . . 4 10 2 4 . 4 . . 19 1 4 . 1 3 2 2 6 12 10 Detach 36 | . . . . . . . 3 . . 3 . . 10 2 2 1 1 2 1 3 4 . 4 Swap 130 | 1 11 5 3 6 7 21 . 11 1 2 . 2 6 . 4 3 5 5 . 1 11 19 6 Drop 247 | . 18 8 3 4 35 45 16 22 1 6 5 4 4 1 3 4 12 5 . 1 38 10 2 Fire 827 | 4 26 48 . 11 63 78 6 94 5 14 1 6 94 1 3 1 11 54 . 18 74 147 68 Melee 40 | . . . . . . 3 . . . . . . 16 . . 2 . . . . . 9 10 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Crush 4 | . . . . . . . . . . . . . 1 1 . . . . . . . 2 . Escape Stasis 10 | . . . . . . . . . . . . . . . . . . . . 10 . . . Rewire 102 | . . . . . . . 80 2 . 19 . . . . . . . . . . . . 1 Trap 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Miscellaneous 9 | . . . . . . 7 . . . . . . . . . . . . . . . 2 . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / Upp / Ext) -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: Arm / DSF) -3/DSF -2/Research (discovered 3 exits: *Acc / [*Qua x2]) -1/Access -1/Command (discovered 2 exits: *Sur x2) History --------- Turn | Location | Event 20 | -11/Junkyard | Discovered new exit (range 15) 90 | -11/Junkyard | Entered Materials 254 | -10/Materials | Discovered new exit (range 10) 316 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 14) 454 | -10/Materials | Repaired Aluminum Leg 926 | -10/Materials | Discovered new exit (range 16) 1293 | -10/Materials | Discovered new exit (range 4) 1884 | -10/Materials | Entered Mines 1885 | -10/Mines | Learned location of Storage (-8) 1904 | -10/Mines | Met a Derelict bent on vengeance 2098 | -10/Mines | Discovered new exit (range 8) 2100 | -10/Mines | Learned location of 1 exit from Materials 2299 | -10/Mines | Core integrity fell below 50% 2712 | -10/Mines | Found the Drone Emporium 2721 | -10/Mines | Found Prototype Device 2721 | -10/Mines | Identified Decoy Drone Bay 2915 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2915 | -10/Mines | Discovered new exit (range 5) 2923 | -10/Mines | Entered Exiles 2967 | -10/Exiles | Met 8R-AWN 3003 | -10/Exiles | Met EX-HEX 3070 | -10/Exiles | Met EX-DEC 3113 | -10/Exiles | Met EX-BIN 3129 | -10/Exiles | Build established: Scavenger-Mutant 3140 | -10/Exiles | Aligned with FarCom system 3142 | -10/Exiles | Given EX-Vault access code 3186 | -10/Exiles | Opened EX-Vault 3283 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3358 | -10/Exiles | Found XL Autogun Array 3561 | -10/Exiles | Discovered new exit (range 14) 3586 | -10/Exiles | Left Exiles lab with XL Autogun Array 3586 | -10/Exiles | Entered Mines 3589 | -9/Mines | Discovered new exit (range 13) 3706 | -9/Mines | Entered Materials 3706 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 3707 | -8/Materials | Identified exit to Factory 4009 | -8/Materials | Build established: Scavenger-Skirmisher 4553 | -8/Materials | Discovered new exit (range 15) 4715 | -8/Materials | Discovered exit to Factory (range 10) 5410 | -8/Materials | Entered Storage 5901 | -8/Storage | Used back door to open Recycling access 5901 | -8/Storage | Discovered new exit (range 5) 5983 | -8/Storage | Repaired Lgt. Angular Momentum Engine 6153 | -8/Storage | Build established: Skirmisher 6610 | -8/Storage | First assault squad dispatched 6678 | -8/Storage | System corruption reached 10% 7179 | -8/Storage | Discovered exit to Factory (range 53) 7409 | -8/Storage | Found Prototype Launcher 7409 | -8/Storage | Identified Scatter Rocket Array 7605 | -8/Storage | Entered Recycling 7605 | -8/Recycling | Accompanied by 5 allies 7806 | -8/Recycling | Found Scrap Engine 8286 | -8/Recycling | Build established: Construct 8648 | -8/Recycling | Discovered new exit (range 5) 8672 | -8/Recycling | Entered Factory 8672 | -6/Factory | Accompanied by 8 allies 8672 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 8694 | -6/Factory | Build established: Commander-Construct 8883 | -6/Factory | Garrison activated, responded to threat 9385 | -6/Factory | Fabricated B-48 Gladiator? 9791 | -6/Factory | Build established: Construct 9814 | -6/Factory | Discovered new exit (range 11) 10017 | -6/Factory | Identified exit to Factory 10307 | -6/Factory | Discovered exit to Factory (range 7) 10405 | -6/Factory | Garrison activated, responded to threat 10672 | -6/Factory | P-60 Hacker assimilated hostile Y-54 Guardian 10699 | -6/Factory | Found Scatter Rocket Array 10759 | -6/Factory | P-60 Hacker assimilated hostile W-25 Informer 11122 | -6/Factory | First assault squad dispatched 11154 | -6/Factory | Discovered exit to Factory (range 4) 11612 | -6/Factory | Identified exit to Lower Caves 11875 | -6/Factory | Repaired Lrg. Storage Unit 11936 | -6/Factory | Entered Lower Caves 12436 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13205 | -6/Lower Caves | Discovered new exit (range 11) 13247 | -6/Lower Caves | Identified exit to Lower Caves 13249 | -6/Lower Caves | Entered another Lower Caves area 13521 | -6/Lower Caves | Discovered exit to Factory (range 5) 14188 | -6/Lower Caves | Learned Factory stockpile data 14235 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 14295 | -6/Lower Caves | Discovered new exit (range 14) 14297 | -6/Lower Caves | Destroyed 9 combat bots 14649 | -6/Lower Caves | Identified exit to Zion 14667 | -6/Lower Caves | Entered Zion 14667 | -6/Zion | Accompanied by 2 allies 14700 | -6/Zion | Given the Hacking Drone Bay 14701 | -6/Zion | Found Prototype Device 14701 | -6/Zion | Identified Hacking Drone Bay 14732 | -6/Zion | Discovered new exit (range 13) 14744 | -6/Zion | Found CR-A16's Pointy Stick 14783 | -6/Zion | System corruption cleaned by Quarantine Array 14812 | -6/Zion | Learned location of 1 exit from Factory 14879 | -6/Zion | Learned location of Warlord (-4) 15045 | -6/Zion | Found Prototype Special Weapon 15253 | -6/Zion | Learned location of Armory (-3) 15525 | -6/Zion | Rebuked by Imprinter 15976 | -6/Zion | Identified exit to Proximity Caves 15984 | -6/Zion | Entered Proximity Caves 15984 | -5/Proximity Caves | Accompanied by 2 allies 16008 | -5/Proximity Caves | Learned 4 Factory zone layouts 16268 | -5/Proximity Caves | Spotted B-75 Beast 16690 | -5/Proximity Caves | Learned Factory non-interactive machine intel 16924 | -5/Proximity Caves | Discovered exit to Factory (range 12) 17318 | -5/Proximity Caves | Entered Factory 17318 | -5/Factory | Evolved 2 slots: Utility x2 17319 | -5/Factory | Identified exit to Extension 17320 | -5/Factory | Identified exit to Upper Caves 17323 | -5/Factory | Loaded intel: 213 non-interactive machine locations 18638 | -5/Factory | System corruption reached 10% 18653 | -5/Factory | Identified RU-N14's Throwing Claymores 19118 | -5/Factory | First assault squad dispatched 19570 | -5/Factory | Discovered new exit (range 16) 19735 | -5/Factory | Identified exit to Factory 19738 | -5/Factory | Entered another Factory area 19738 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 19833 | -4/Factory | Discovered new exit (range 8) 19856 | -4/Factory | Identified exit to Upper Caves 19982 | -4/Factory | Build established: Mutant 20037 | -4/Factory | First assault squad dispatched 20089 | -4/Factory | Entered Upper Caves 20389 | -4/Upper Caves | Build established: Construct 21021 | -4/Upper Caves | Encountered a Warlord checkpoint 21022 | -4/Upper Caves | Discovered new exit (range 5) 21029 | -4/Upper Caves | Identified exit to Upper Caves 21056 | -4/Upper Caves | Entered another Upper Caves area 21066 | -4/Upper Caves | Discovered new exit (range 13) 21079 | -4/Upper Caves | Identified exit to Research 21656 | -4/Upper Caves | Learned Research trap positions 21696 | -4/Upper Caves | Discovered new exit (range 15) 21712 | -4/Upper Caves | Identified exit to Warlord 21723 | -4/Upper Caves | Learned location of Quarantine (-2) 21828 | -4/Upper Caves | Entered Warlord 21865 | -4/Warlord | System corruption reached 10% 21871 | -4/Warlord | System corruption cleaned by Quarantine Array 22184 | -4/Warlord | Found Prototype Device 22412 | -4/Warlord | Visited the Vortex Lab 22422 | -4/Warlord | Warlord's base attacked by MAIN.C 22436 | -4/Warlord | Found Prototype Piercing Weapon 22439 | -4/Warlord | Found Prototype Piercing Weapon 22579 | -4/Warlord | Met Warlord 22772 | -4/Warlord | Warlord forces counterattacked 22800 | -4/Warlord | Spotted Striker 22840 | -4/Warlord | Spotted Striker 22840 | -4/Warlord | Spotted Striker 22842 | -4/Warlord | Spotted Striker 22923 | -4/Warlord | Spotted Executioner 22923 | -4/Warlord | Spotted Executioner 22925 | -4/Warlord | Spotted Executioner 22954 | -4/Warlord | Destroyed Executioner 22975 | -4/Warlord | Destroyed 10 combat bots 23000 | -4/Warlord | Discovered new exit (range 9) 23012 | -4/Warlord | Identified exit to Proximity Caves 23014 | -4/Warlord | Entered Proximity Caves 23021 | -3/Proximity Caves | Identified Vortex Lance (x2) 23212 | -3/Proximity Caves | Spotter reported a threat 23418 | -3/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 23428 | -3/Proximity Caves | Found Prototype Special Weapon 23704 | -3/Proximity Caves | Spotter reported a threat 23828 | -3/Proximity Caves | Spotter reported a threat 23978 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 24130 | -3/Proximity Caves | Caught by Unaware searching for contraband prototypes 24173 | -3/Proximity Caves | Caught by Unaware searching for contraband prototypes 24174 | -3/Proximity Caves | Identified Molecular Deconstructor 24280 | -3/Proximity Caves | Spotted B-86 Titan 24461 | -3/Proximity Caves | Discovered exit to Research (range 7) 24493 | -3/Proximity Caves | Entered Research 24493 | -3/Research | Evolved 2 slots: Utility x2 24494 | -3/Research | Identified exit to Armory 24495 | -3/Research | Loaded intel: 100 trap records 24499 | -3/Research | Identified exit to DSF 24545 | -3/Research | Entered DSF 24565 | -3/DSF | Additional patrols routed to DSF 24730 | -3/DSF | Destroyed 7 combat bots 24819 | -3/DSF | Sterilization system engaged 24839 | -3/DSF | Ambient heat levels rising (+10) 24854 | -3/DSF | Ambient heat levels rising (+10) 24869 | -3/DSF | Ambient heat levels rising (+10) 24884 | -3/DSF | Ambient heat levels rising (+10) 24899 | -3/DSF | Ambient heat levels rising (+10) 24907 | -3/DSF | Discovered new exit (range 5) 24914 | -3/DSF | Ambient heat levels rising (+10) 24929 | -3/DSF | Ambient heat levels rising (+10) 24944 | -3/DSF | Ambient heat levels rising (+10) 24959 | -3/DSF | Ambient heat levels rising (+10) 24960 | -3/DSF | Identified exit to Research 24974 | -3/DSF | Ambient heat levels rising (+10) 24989 | -3/DSF | Ambient heat levels rising (+10) 25004 | -3/DSF | Ambient heat levels rising (+10) 25017 | -3/DSF | Entered Research 25017 | -2/Research | Warlord forces began assault on 0b10 25017 | -2/Research | Evolved 2 slots: Power x1, Utility x1 25042 | -2/Research | Distinguished unit "Cat Herders" dispatched to help 25127 | -2/Research | Research machine network offline 25131 | -2/Research | Build established: Scavenger-Construct 25290 | -2/Research | Spotted Striker 25293 | -2/Research | Destroyed Striker 25501 | -2/Research | Borebot progress halted 25546 | -2/Research | Borebot progress halted 25604 | -2/Research | Spotted Striker 25607 | -2/Research | Spotted Striker 25619 | -2/Research | Destroyed Striker 25654 | -2/Research | Borebot progress halted 25729 | -2/Research | Found Prototype Device 25729 | -2/Research | Identified Exp. ECM Suite 25839 | -2/Research | Spotted B-90 Cyclops 25906 | -2/Research | Spotted Striker 25909 | -2/Research | Spotted Executioner 25910 | -2/Research | Spotted Striker 25915 | -2/Research | Spotted Executioner 25916 | -2/Research | Identified Wardrone Bay 25926 | -2/Research | Allies destroyed Executioner 25930 | -2/Research | Allies destroyed Executioner 25937 | -2/Research | Destroyed Striker 25977 | -2/Research | Lost 6 parts (1n5u) 25992 | -2/Research | Found Prototype Device 25992 | -2/Research | Identified Adv. Kinecellerator 26000 | -2/Research | Found Prototype Processor 26000 | -2/Research | Identified Exp. Core Analyzer 26017 | -2/Research | Spotted Executioner 26020 | -2/Research | Spotted Executioner 26039 | -2/Research | Destroyed Executioner 26059 | -2/Research | Found Exp. Targeting Computer 26061 | -2/Research | Found Exp. Core Analyzer 26067 | -2/Research | Found Adv. Kinecellerator 26081 | -2/Research | Spotted Executioner 26085 | -2/Research | Spotted Executioner 26099 | -2/Research | Destroyed Executioner 26135 | -2/Research | Lost 3 parts (1u2w) 26215 | -2/Research | Spotted Striker 26219 | -2/Research | Destroyed Striker 26221 | -2/Research | Spotted Executioner 26243 | -2/Research | Found Unknown Device 26243 | -2/Research | Identified Antimissile System 26354 | -2/Research | Spotted Executioner 26357 | -2/Research | Spotted Executioner 26370 | -2/Research | Destroyed Executioner 26377 | -2/Research | Destroyed Executioner 26399 | -2/Research | Found Exp. Core Analyzer 26404 | -2/Research | Found Adv. Kinecellerator 26430 | -2/Research | Discovered new exit (range 13) 26483 | -2/Research | Spotted Executioner 26489 | -2/Research | Spotted Striker 26522 | -2/Research | Destroyed Striker 26526 | -2/Research | Spotted Executioner 26533 | -2/Research | Destroyed Executioner 26867 | -2/Research | Discovered new exit (range 9) 26920 | -2/Research | Spotted Executioner 26921 | -2/Research | Spotted Executioner 26931 | -2/Research | Spotted Striker 26952 | -2/Research | Destroyed Executioner 26959 | -2/Research | P-80 Master assimilated allied 0F-QKT(l) 26966 | -2/Research | Destroyed Striker 26985 | -2/Research | Found Exp. Core Analyzer 26994 | -2/Research | Found Exp. Targeting Computer 27048 | -2/Research | Found Prototype Device 27048 | -2/Research | Identified Exp. Force Field 27069 | -2/Research | Spotted Striker 27085 | -2/Research | Destroyed Striker 27356 | -2/Research | Found Prototype Device 27356 | -2/Research | Identified Exp. Actuator Array 27627 | -2/Research | Discovered new exit (range 18) 28622 | -2/Research | Spotted Striker 28628 | -2/Research | Destroyed Striker 28893 | -2/Research | Entered Access 28893 | -1/Access | Evolved 2 slots: Utility x2 29452 | -1/Access | Garrison activated, responded to threat 29482 | -1/Access | System corruption reached 10% 29518 | -1/Access | Destroyed 7 combat bots 30893 | -1/Access | First assault squad dispatched 31013 | -1/Access | Destroyed 8 combat bots 31125 | -1/Access | Lost 4 parts (3u1w) 31289 | -1/Access | Spotted B-99 Colossus 31624 | -1/Access | Found Prototype Slashing Weapon 31948 | -1/Access | System corruption reached 30% 32080 | -1/Access | Identified Centrium Greatsword 32117 | -1/Access | Discovered new exit (range 7) 32126 | -1/Access | Entered Command 32126 | -1/Command | Accompanied by 1 ally 32215 | -1/Command | Disengaged cave seal 32215 | -1/Command | Derelicts emerged from the dark tunnel 32215 | -1/Command | Welcomed Warlord to Command 32314 | -1/Command | Spotted M Guard 32315 | -1/Command | Spotted M Guard 32315 | -1/Command | Spotted Combat Programmer 32317 | -1/Command | Spotted Combat Programmer 32322 | -1/Command | Warlord commented on Warlord statues 32398 | -1/Command | Lost 3 parts (2u1w) 32398 | -1/Command | All MAIN.C guards destroyed 32446 | -1/Command | Found Prototype Launcher 32493 | -1/Command | Met MAIN.C 32497 | -1/Command | Warlord shut down involuntarily 32498 | -1/Command | Identified Ragnarok Missile Launcher 32503 | -1/Command | 0b10 Conduit disabled 32534 | -1/Command | Build established: Scavenger-Mutant 32597 | -1/Command | Destroyed MAIN.C Shell 32600 | -1/Command | MAIN.C activated Command garrisons 32600 | -1/Command | Surrendered to MAIN.C 32600 | -1/Command | Loaded intel: 57 machine locations 32600 | -1/Command | Loaded intel: 103 trap records 32600 | -1/Command | Identified exit to Surface 32600 | -1/Command | Discovered exit to Surface (range 102) 32600 | -1/Command | Discovered exit to Surface (range 39) 32781 | -1/Command | MAIN.C activated Command garrisons 32819 | -1/Command | Unknown forces attacked Command 32839 | -1/Command | Spotted EQ-011 32844 | -1/Command | Spotted EQ-013 32863 | -1/Command | Spotted EQ-001 32868 | -1/Command | Found Prototype Launcher 32900 | -1/Command | Spotted EQ-003 32902 | -1/Command | Destroyed EQ-003 32908 | -1/Command | Spotted EQ-020 32908 | -1/Command | Identified Enh. Gamma Bomb Array 32908 | -1/Command | Spotted EQ-018 32908 | -1/Command | Spotted EQ-019 32911 | -1/Command | Spotted EQ-000 32914 | -1/Command | Spotted EQ-002 32919 | -1/Command | Spotted EQ-015 32927 | -1/Command | Destroyed EQ-019 32939 | -1/Command | Destroyed EQ-018 32941 | -1/Command | Core integrity fell below 50% 32947 | -1/Command | Discovered exit to Surface (range 30) 32947 | -1/Command | Discovered exit to Surface (range 106) 32947 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 32950 | -1/Command | Spotted EQ-028 32952 | -1/Command | Spotted EQ-031 32953 | -1/Command | Spotted EQ-021 32961 | -1/Command | Core integrity fell below 20% 32962 | -1/Command | Destroyed by EQ-013 with Quantum Rifle Last Messages --------------- 32958_ Slug penetrates Reinforced Barrier. 32959_ Multi-Antimatter Reactor destroyed. 32959_ Multi-Antimatter Reactor core remains intact and functional. 32959_ Penetrated by Slug. 32959_ Slug penetrates Reinforced Barrier. 32960_ EQ-021 knocked back. 32960_ Treaded Siege-Biometal Exoskeleton destroyed. 32960_ Arm. Scrap Engine damaged due to network destabilization (-7). 32960_ Slug penetrates EQ-013. 32960_ Penetrated by Slug. 32960_ Slug penetrates Reinforced Barrier. 32961_ Arm. Scrap Engine destroyed. 32961_ Scrap Engine core remains intact and functional. 32961_ Discarded Multi-Antimatter Reactor. 32961_ Scrap Engine damaged due to network destabilization (-5). 32961_ Penetrated by Slug. 32961_ Slug penetrates Reinforced Barrier. 32962_ Dropped Focal Shield. [Achievement: 50k Club] [Achievement: Overachiever] Map ----- +----------------------------------------------------+ | # # #???????????????????????????? | | # # ! #???????????????????????????? | | # + #???????????????????????????? | | ##### ## #???????????????????????????? | | ## #???????????????????????????? | | ###### ## #?########################### | | ?????# ## #?#??????????# #????????????# | | ?????# "# #?#?##########%############?# | | ?????# "# #?#?#"""""""%% % ### | | ?????# "##/#####?#?#"" % #?# | | ?????# T## #?????#?#""""" % *### | | ###### "## #?????#?#"""" " %% % ="* | | # "## #?????#?#" " % ==[ | | # "## #?????#?# % [ % !%= /=% | | # ### #?????#?#" " % %% [ =### | | # ###+#####?#?# %% %%%% % =%! #?# | | # ## #?#?# " % ! % % |! ### | | # ## #?#?# % % #?# | | # + #?#?#" %% % % % "#?# | | + ####### #?#?#"" Q% % """#?# | | # #?????# #?#?# Q QQ % """#?# | | # #?????# #?#?# Q !] % % #?# | | # #?????###+#+###### % %!!% % % #?# | | # #???????# %Q Q ! % " #?# | | # # # #???????# %Q %= " % #?# | | ## # ######??# Q % @ % " #?# | | # # ## ######%;##### % " #?# | | # < ## # #?#?# %" """" """#?# | | # # # % #?#?# %% " " #?# | | %###### #?#?#######################?# | | # % #?#?????????????????????????# | | #?########################### | | #???????????????????????????? | | # #######???????????????????????????? | | #######???????????????????????????? | | !! # !#???????????????????????????? | | !!! # #???????????????????????????? | | " ## ""#???????????????????????????? | | "" # ## ""#???????????????????????????? | | " ###+####### ""#???????????????????????????? | | + #?????# T#???????????????????????????? | | ## #?????# ""#???????????????????????????? | | " ## #?????# ""#???????????????????????????? | | " ## #?????# ""#???????????????????????????? | | ##+### ####### #???????????????????????????? | | # ## ! #???????????????????????????? | | + #???????????????????????????? | | ## #???????????????????????????? | | ## #???????????????????????????? | | #####+###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 118 Energy Generation 145 Energy Capacity 2092 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Jamming Range 16 Power Amplification 30 Additional Mass Support 12 Armor Coverage 150 Resistance: KI 25 Resistance: TH 30 Resistance: EX 50 Resistance: EM 25 Point Defense Rating 240 Phase Shifting 15 Evasion (%) 65 Targeting Accuracy 24 Melee Accuracy 12 Target Analysis 8 Core Analysis 12 Armor Integrity Analysis 40 Recoil Reduction 4 Kinecelleration 50 Offensive Hacking 10 Defensive Hacking 28 Item Schematics ----------------- Adv. Beam Rifle | -8/Materials | Scanalyzed Adv. Heat Sink | -6/Factory | Scanalyzed Hvy. Phase Cannon | -6/Zion | Archive Imp. System Shield | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Mni. Drone Bay | -6/Zion | Archive Remote Shield | -6/Zion | Archive Mak. Trap Scanner | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Adv. Coolant Injector | -6/Zion | Archive Hardcell Cannon | -6/Zion | Archive Imp. Thermal Generator | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -6/Zion | Archive M-14 Sweeper | -6/Zion | Archive X-82 Rainmaker | -6/Zion | Archive Fabricated ------------ B-48 Gladiator | x3 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 50k Club Corridor Of Doom Deconstruction More Power To You Origins Overachiever Preemptive Strike Challenges ------------ None Game ------ Seed EnhancedGammaCharge Manual? 0 Play Time 07:05:46 Cumulative 84.8 hours Start 2023.12.01 @ 01:40:03 End 2023.12.04 @ 01:37:35 Sessions 35 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 59 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3deb47a5-3279-4218-881e-0d4e2b26e9ef