Cogmind - Beta 16.1 --- EXPLORER MODE // 2026.03.01 @ 18:18:51 Player: NeoBioHazard Result: Destroyed by Combat Programmer with EMDS Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (94) 470 Value Destroyed (3369) 3369 Prototype IDs (56) 1120 Alien Tech Used (3) 600 Bonus (11411) 11411 TOTAL SCORE: 25870 Bonus ------- Follower Combat Kills 111 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Sigix 2000 Met MAIN.C 5000 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Core (100) Ox1 Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (12) ----- Spectral Analyzer Hacking Suite > --- WEAPON (2) ------- Vibroblade > --- INVENTORY (5) ---- Advanced Sensor Array Advanced Recoil Stabilizer Makeshift Axe Peak State ------------ > --- POWER ------------ Fusion Reactor Light Quantum Reactor > --- PROPULSION ------- Q-thruster Q-thruster Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Power Amplifier Advanced Cooling System Triangulator Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Makeshift Terrain Scan Processor Advanced Melee Analysis Suite Advanced Target Analyzer Advanced Recoil Stabilizer Hacking Suite Advanced Recalibrator > --- WEAPON ----------- Vibroblade Enhanced Force Lance > --- INVENTORY -------- Micro Antimatter Reactor Makeshift Axe [Rating: 177] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Flight Unit Field Propulsion Drive Utility Medium Storage Unit Device Advanced Terrain Scanner Storage Medium Storage Unit Processor Makeshift Terrain Scan Processor Hackware Improved System Shield Protection Hardened Light Armor Plating Weapon Heavy Mace Energy Gun Beam Rifle Ballistic Gun Assault Rifle Launcher Heavy Rocket Launcher Special Weapon Flamer Impact Weapon Heavy Mace Slashing Weapon Makeshift Axe Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Sub Rec Fac Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Slots Evolved 19 | . 1 . . 6 2 . . 2 . . . . 2 . . . . 2 . 2 2 . Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 8 | . . . . 2 . . . 2 . . . . 1 . . . . 1 . . 2 . Utility 10 | . 1 . . 4 2 . . . . . . . 1 . . . . . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 129 | 8 9 4 2 19 11 8 1 15 3 2 . . 10 2 1 4 . 10 5 3 10 2 Power 17 | 1 1 . 1 2 1 1 . 3 . . . . 3 . . 1 . 1 . 1 . 1 Engine 6 | 1 1 . 1 1 1 . . . . . . . 1 . . . . . . . . . Core 5 | . . . . 1 . 1 . 3 . . . . . . . . . . . . . . Reactor 6 | . . . . . . . . . . . . . 2 . . 1 . 1 . 1 . 1 Propulsion 40 | 2 2 . . 4 4 2 1 6 2 1 . . 3 1 . . . 5 4 . 2 1 Treads . | . . . . . . . . . . . . . . . . . . . . . . . Leg 12 | 2 2 . . 4 4 . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 28 | . . . . . . 2 1 6 2 1 . . 3 1 . . . 5 4 . 2 1 Utility 50 | 2 1 1 . 10 6 2 . 5 . 1 . . 4 1 1 3 . 3 . 2 8 . Device 23 | . . . . 3 3 1 . 4 . . . . 2 1 1 . . 1 . 1 6 . Storage 3 | . 1 . . 1 . . . . . . . . . . . 1 . . . . . . Processor 11 | 1 . . . 1 1 1 . 1 . 1 . . 2 . . . . 2 . . 1 . Hackware 5 | . . . . . 2 . . . . . . . . . . 1 . . . 1 1 . Protection 8 | 1 . 1 . 5 . . . . . . . . . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 22 | 3 5 3 1 3 . 3 . 1 1 . . . . . . . . 1 1 . . . Energy Gun 8 | 2 3 1 . . . 2 . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 3 | 1 2 . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . 1 1 1 . 1 . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . 1 . . . 1 1 . . . . . . . . 1 . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . . . . . . . . . 1 . . 4 1 1 . . 2 . Parts Lost 54 | . . 2 . 3 12 . 3 4 1 . . . 2 1 . . . . 2 3 . 21 Power 6 | . . . . . 2 . . . . . . . . . . . . . 1 . . 3 Propulsion 19 | . . . . . 5 . 2 3 1 . . . 2 . . . . . . . . 6 Utility 25 | . . 1 . 3 3 . 1 1 . . . . . 1 . . . . 1 3 . 11 Weapon 4 | . . 1 . . 2 . . . . . . . . . . . . . . . . 1 Highest Loss Streak 21 | . . 1 . 1 6 . 2 1 1 . . . 1 1 . . . . 1 2 . 21 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Backups 5 | 1 2 7 8 8 9 5 3 4 4 5 5 5 4 3 3 3 4 3 4 4 4 4 Power . | . . . . . . . . . . 1 1 1 . . . . . . . . . . Propulsion 1 | . . 4 4 . 1 . . 1 1 1 1 1 1 1 1 1 1 . 1 1 . . Utility 1 | . . . 1 . 1 . 2 2 1 1 1 1 1 1 1 1 1 1 1 1 2 2 Weapon 2 | . 1 2 3 6 7 4 1 1 1 2 2 2 1 1 1 1 1 1 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 9 | . . . . . . 2 . . . . . . 3 . . . . 2 1 . . 1 Power . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . . . . 2 . . . . . . . . . Utility 3 | . . . . . . . . . . . . . . . . . . 1 1 . . 1 Weapon 4 | . . . . . . 2 . . . . . . 1 . . . . 1 . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 97 88 87 88 89 69 71 86 88 97 100 100 93 87 85 89 89 86 85 78 82 69 Engine 4 | . 9 12 12 5 5 . . . . . . . . . . . . . . . . . Core 1 | . . . . 1 . . 6 5 5 5 5 5 1 . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . 3 5 5 5 5 8 8 7 7 4 Leg 12 | . 25 25 25 27 22 5 5 . . . . . . . . . . . . . . . Flight 11 | . . . . . . 1 11 25 22 30 33 33 29 22 25 25 25 22 21 20 22 17 Device 13 | . . . . 8 14 12 10 21 27 27 27 27 25 27 25 27 24 20 18 17 21 18 Storage 4 | . 12 12 12 5 6 5 . . . . . . . . . . . . . . . . Processor 13 | . 12 2 . 1 10 12 18 20 22 22 22 22 23 22 20 20 20 19 22 20 19 16 Hackware 2 | . . . . . 7 12 12 3 . . . . . . . 2 5 4 3 2 2 3 Protection 6 | . 12 11 12 18 11 5 . . . . . . . . . . . . . . . . Energy Gun 3 | . 13 14 . . . 11 . . . . . . . . . . . . . . . . Ballistic Gun 1 | . 10 . . . . . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . 6 21 10 3 . 6 5 5 5 5 5 5 5 5 5 5 4 . . . . Slashing Weapon 2 | . . . . 3 5 . . 3 5 5 5 5 5 5 5 5 5 4 4 4 3 3 Peak Build Rating 177 | 7 13 17 18 68 57 46 40 82 75 75 73 73 99 107 107 109 110 132 148 152 177 177 Average Rating 62 | 5 8 15 17 51 48 33 38 71 74 73 73 73 94 101 104 107 109 128 145 148 174 142 On Entrance 72 | . 7 13 17 18 39 26 40 35 74 73 73 73 73 93 104 107 109 110 132 135 139 177 Avg Prop Armor Cover (%) 6 | . . . . . . 8 12 7 4 3 11 11 10 3 3 3 . . . . . 6 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 108 | 12 24 39 39 108 44 29 10 17 17 17 17 17 25 26 26 26 25 38 41 45 50 50 Greatest Support 80 | 20 26 26 26 74 74 13 8 36 21 25 17 17 27 42 42 49 49 57 64 64 80 80 Greatest Overweight (x) 6 | 2 1 1 1 1 3 6 2 1 1 . . . . . . . . . . . . 4 Average Overweight (x) . | . . . 1 . . 1 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 7 | 5 10 10 10 10 10 9 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 10 | 2 10 10 10 10 10 10 3 5 5 5 5 5 5 5 3 5 5 5 5 5 5 5 Average Carried 6 | . 2 9 9 8 9 4 3 4 4 5 5 5 4 3 3 3 4 4 4 5 4 4 Final Capacity 10 | 5 10 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 10 | 2 7 10 9 10 10 3 3 4 5 5 5 5 5 3 3 5 5 5 5 5 5 3 Class Distribution -------------------- 45% | Hacker-Mutant 34% | Hacker-Ninja 5% | Hacker-Sprinter 5% | Hacker-Skirmisher 4% | Derelict-Ninja 3% | Hacker-Assassin Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Subcaves Hacker-Mutant | -9/Recycling Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Skirmisher | -6/Lower Caves Hacker-Assassin | -6/Lower Caves Hacker-Ninja | -5/Factory Hacker-Ninja | -5/Upper Caves Hacker-Ninja | -5/Upper Caves Derelict-Ninja | -5/Warlord Derelict-Ninja | -4/Proximity Caves Hacker-Ninja | -4/Factory Hacker-Ninja | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Derelict-Ninja | -4/Zhirov Hacker-Ninja | -3/Proximity Caves Hacker-Ninja | -3/Research Hacker-Ninja | -3/Quarantine Hacker-Ninja | -2/Research Hacker-Ninja | -1/Access Hacker-Ninja | -1/Command Resources | -11 -10 -10 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Sub Rec Fac Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Matter Collected 1765 | 161 273 118 20 225 98 119 23 160 30 13 . . 102 30 8 . 4 181 60 20 110 10 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3753 | . 368 337 275 478 437 84 163 395 129 74 . . 94 133 . . . 167 78 142 310 89 Parts 176 | . 24 15 5 14 23 1 9 13 7 7 . . 2 6 . . . 12 7 6 21 4 Haulers Intercepted 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Sub Rec Fac Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Combat Hostiles Destroyed 64 | . 6 10 2 9 6 1 4 10 2 3 . . . 3 . . . 1 . 3 4 . Melee 42 | . . 3 2 7 4 . 3 7 2 3 . . . 3 . . . 1 . 3 4 . Guns 11 | . 6 5 . . . . . . . . . . . . . . . . . . . . AOE 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Classes Destroyed 16 | . 4 1 3 1 3 1 1 . . . . . . . . . . 1 1 . . . Worker 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . Builder 4 | . . . 1 . 3 . . . . . . . . . . . . . . . . . Tunneler 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . Hauler 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Recycler 3 | . . . 1 1 . . . 1 . . . . . . . . . . . . . . Mechanic 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Operator 3 | . . . . . . . . . . . . . . . . . . 2 . 1 . . Watcher 12 | . 3 . . 2 . . . 1 . . . . 2 . . . . 1 1 . . 2 Swarmer 31 | . 2 2 . 3 . 1 3 10 2 3 . . . 2 . . . . . 3 . . Grunt 8 | . 4 . . 2 2 . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 7 | . . . 2 2 2 . . . . . . . . 1 . . . . . . . . Hunter 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Programmer 9 | . . . . 2 2 . . . . . . . . . . . . 1 . . 4 . Subdweller 8 | . . 8 . . . . . . . . . . . . . . . . . . . . Packrat 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Samaritan 3 | . . . . . . 1 . . 2 . . . . . . . . . . . . . Best Kill Streak 7 | . 3 2 1 3 3 1 3 7 2 3 . . 1 3 . . . 1 1 3 2 2 Combat Bots Only 7 | . 2 2 1 3 3 1 3 7 2 3 . . . 3 . . . 1 . 3 2 . Max Kills in Single Turn 1 | . 1 1 1 1 1 1 1 1 1 1 . . 1 1 . . . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Melee 1 | . . 1 1 1 1 . 1 1 1 1 . . . 1 . . . 1 . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Sub Rec Fac Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Hostile Shots Fired 924 | . 38 64 6 119 314 1 30 52 6 9 7 6 20 16 . . 20 28 18 19 22 129 Missed 342 | . 11 17 2 40 122 1 8 21 3 2 7 2 11 5 . . 10 17 10 7 9 37 Hits 582 | . 27 47 4 79 192 . 22 31 3 7 . 4 9 11 . . 10 11 8 12 13 92 Projectile 582 | . 27 47 4 79 192 . 22 31 3 7 . 4 9 11 . . 10 11 8 12 13 92 AOE 12 | . . 4 . 2 2 . . . . . . . . . . . . . . . . 4 Critical Strikes 23 | . . 1 . 3 1 . 1 1 . . . 1 3 . . . . . . 1 1 10 Part Disruptions 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Damage Taken 8159 | . 224 1035 118 941 1464 24 216 370 28 85 . 43 107 143 . . 79 127 114 324 193 2524 Core 2443 | . 39 183 10 84 244 . 54 97 11 9 . 14 16 29 . . 33 . . 14 30 1576 Absorbed by Shields 60 | . . . . 60 . . . . . . . . . . . . . . . . . . Ignored by Resistances 4414 | . 140 441 71 387 947 14 136 223 17 50 . 26 62 84 . . 45 75 68 98 112 1418 Regen/Repaired (Parts) 11 | . . . . . . . . . . . 11 . . . . . . . . . . . Core Remaining (%) 79 | 100 . . 7 88 . . 64 . . . . 86 . . . . 93 . 100 99 . . Volleys Fired 69 | . 39 26 . . . 4 . . . . . . . . . . . . . . . . Largest 2 | . 2 2 . . . 2 . . . . . . . . . . . . . . . . Hottest 112 | . 60 112 . . . 90 . . . . . . . . . . . . . . . . Shots Fired 135 | . 77 50 . . . 8 . . . . . . . . . . . . . . . . Gun 135 | . 77 50 . . . 8 . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 39 | . 39 . . . . . . . . . . . . . . . . . . . . . Thermal 88 | . 38 50 . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 8 | . . . . . . 8 . . . . . . . . . . . . . . . . Robot Hit Streak 25 | . 22 25 . . . 24 . . . . . . . . . . . . . . . . Robot Miss Streak 1 | . 1 1 . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 302 | . 62 58 6 44 30 8 9 24 4 4 . . 4 4 . . . 5 4 5 17 14 Core Hits 98 | . 19 12 2 10 10 7 4 6 2 3 . . 1 4 . . . 3 1 4 4 6 Critical Kills 3 | . 1 . . . . . 2 . . . . . . . . . . . . . . . Critical Parts Destroyed 13 | . . . 1 6 3 . 1 2 . . . . . . . . . . . . . . Critical Strikes 28 | . 1 3 1 7 5 . 3 3 . . . . . . . . . 1 . . 2 2 Burn 3 | . . 3 . . . . . . . . . . . . . . . . . . . . Destroy 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Smash 15 | . . . 1 6 3 . 3 2 . . . . . . . . . . . . . . Sever 5 | . . . . 1 2 . . 1 . . . . . . . . . 1 . . . . Impale 4 | . . . . . . . . . . . . . . . . . . . . . 2 2 Melee Attacks 375 | . . 38 8 66 47 . 10 50 4 4 1 . 22 4 . . 2 22 18 22 37 20 Impact 151 | . . 38 8 37 19 . 10 32 2 . . . 2 . . . . 3 . . . . Slashing 195 | . . . . 29 28 . . 18 2 4 1 . 20 4 . . 2 19 15 21 24 8 Piercing 29 | . . . . . . . . . . . . . . . . . . . 3 1 13 12 Sneak Attacks 19 | . . . 4 1 6 . 1 1 2 . . . . . . . . . 1 . 2 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 25 | . . . 1 10 1 . . 5 . . . . 1 . . . . . . . 4 3 Damage Inflicted 10540 | . 758 1078 373 1577 1321 171 508 1064 301 145 . . 216 173 . . . 314 315 333 1065 828 Guns 1541 | . 758 642 . . . 141 . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . Explosions 30 | . . . . . . 30 . . . . . . . . . . . . . . . . Melee 8969 | . . 436 373 1577 1321 . 508 1064 301 145 . . 216 173 . . . 314 315 333 1065 828 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 468 | . 468 . . . . . . . . . . . . . . . . . . . . . Thermal 962 | . 290 642 . . . 30 . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 141 | . . . . . . 141 . . . . . . . . . . . . . . . . Impact 3662 | . . 436 373 928 414 . 508 731 212 . . . 60 . . . . . . . . . Slashing 4636 | . . . . 649 907 . . 333 89 145 . . 156 173 . . . 314 315 333 837 385 Piercing 671 | . . . . . . . . . . . . . . . . . . . . . 228 443 Highest Corruption 17 | . . . . 2 2 2 2 . . . . . 1 1 1 1 1 . 1 1 2 17 Average Corruption 1 | . . . . 2 1 2 2 . . . . . 1 1 1 1 1 . 1 1 1 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Effects 44 | . . . . 8 8 12 3 . . . . . . 2 3 . 1 . . 2 1 4 Message Errors 9 | . . . . 2 3 1 . . . . . . . . 1 . . . . 1 . 1 Matter Fused 13 | . . . . 2 2 5 1 . . . . . . . 2 . . . . . . 1 Heat Flow Errors 3 | . . . . 1 . 2 . . . . . . . . . . . . . . . . Energy Discharges 9 | . . . . . 2 1 1 . . . . . . 1 . . . . . 1 1 2 Parts Fused 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Data Loss (minor) 4 | . . . . . . 2 1 . . . . . . 1 . . . . . . . . Data Loss (major) 3 | . . . . 1 1 1 . . . . . . . . . . . . . . . . Alerts 2 | . . . . 1 . . . . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1992 | . . 53 221 382 217 . 102 234 154 15 . . 5 . . . . 50 147 47 289 76 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . Melee 1992 | . . 53 221 382 217 . 102 234 154 15 . . 5 . . . . 50 147 47 289 76 Knockbacks 14 | . . 2 2 3 1 . 2 3 . . . . 1 . . . . . . . . . Impact 14 | . . 2 2 3 1 . 2 3 . . . . 1 . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 254 | . 213 18 . 206 10 254 . 36 . . . . . . . . . . . . . . Average Temperature 64 | . 62 6 . 70 4 109 . 19 . . . . . . . . . . . . . . Received Heat Transfer 1598 | . 183 174 27 185 654 9 12 18 . 9 . . . 57 . . . 18 9 . . 243 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 16 | . . 2 2 3 3 . 1 3 1 . . . 1 . . . . . . . . . Combat Hostiles 10 | . . 2 . 2 2 . 1 3 . . . . . . . . . . . . . . Parts Fried 29 | . . 1 4 1 8 1 1 9 3 . . . 1 . . . . . . . . . Impact Corruptions 44 | . . 5 7 9 8 . 3 8 3 . . . 1 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . 2 . . . 1 . . . . . . . . . . . . . . . . Heat Transferred 2500 | . 650 1850 . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Sub Rec Fac Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Maximum Alert Level 1 | . . . . . . . . . . . . . . . . . . 1 . 1 . . Low Security (%) 99 | 100 100 . 100 100 100 . . 100 . . . . 100 . . . . 91 100 92 100 100 Level 1 . | . . . . . . . . . . . . . . . . . . 8 . 7 . . Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 286 | . 50 . 52 55 70 . . 122 . . . . 164 . . . . 212 104 286 118 28 Initial 164 | . . . 35 . 9 . . 7 . . . . 164 . . . . . 85 . 118 8 Average 17 | . 4 . 5 3 7 . . 35 . . . . 54 . . . . 43 26 34 31 7 Influence Increases 3374 | . 223 115 173 294 245 42 100 379 70 175 15 30 308 90 30 . . 400 98 369 161 57 Destroy 0b10 Robot/C 1220 | . 120 40 100 180 120 40 80 200 40 60 . . . 60 . . . 20 20 60 80 . Destroy 0b10 Robot/NC 175 | . 25 . 40 15 30 . . 10 . . . . 10 . . . . 15 5 5 10 10 Destroy Leader 258 | . 40 . . 64 50 . 20 32 . 10 . . 4 . . . . 2 2 10 20 4 Allied During Kill 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Successful Hack 144 | . 38 . 5 12 . . . . . . . . 22 . . . . 5 36 15 4 7 Disable Machine 24 | . . . . 4 4 . . 4 . . . . . . . . . 4 . . 8 . Anti-Garrison Action 150 | . . . . . . . . . . . . . . . . . . . . 150 . . Destroy Structure 231 | . . . 28 19 11 . . 28 . . . . 32 . . . . 24 20 39 24 6 Advance Influence 150 | . . . . . . . . . . . . . 150 . . . . . . . . . Partial Spotted 300 | . . . . . . . . 45 . . . . 45 . . . . 135 15 15 15 30 Lose Combat Pursuer 720 | . . 75 . . 30 . . 60 30 105 15 30 45 30 30 . . 195 . 75 . . Influence Decreases 3374 | . 223 15 273 269 270 42 85 394 25 105 115 15 310 83 50 15 . 196 302 108 404 75 Entered New Map 568 | . . . 65 . 16 . . 8 . 17 115 15 16 16 13 15 . . 119 . 143 10 Time Decay 2560 | . 215 15 168 256 238 42 75 356 15 88 . . 249 57 37 . . 174 172 89 261 53 Lost Part 133 | . . . . 1 16 . 10 30 10 . . . 16 10 . . . . 9 19 . 12 Lost Ally 32 | . . . 20 12 . . . . . . . . . . . . . . . . . . Purge Threat 81 | . 8 . 20 . . . . . . . . . 29 . . . . 22 2 . . . Squads Dispatched 19 | . . . . 3 2 . . 3 . 1 . . 2 . . . . 1 2 1 2 2 Investigation 4 | . . . . 1 . . . . . . . . 1 . . . . . 1 1 . . Extermination 11 | . . . . 2 2 . . 2 . . . . 1 . . . . 1 1 . 1 1 Reinforcement 2 | . . . . . . . . 1 . . . . . . . . . . . . . 1 Assault 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Sub Rec Fac Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Distress Signals 9 | . 2 . . . . . . 1 . . . . . . . . . 1 1 3 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 197 | . 13 18 4 13 14 3 6 16 7 4 7 6 12 9 2 . 5 23 9 11 5 10 Peak Tracking Total 10 | . 4 6 2 4 6 3 3 5 9 10 6 5 6 4 2 . 5 9 7 5 4 6 Tactical Retreats 21 | . . 1 . . 2 . . 2 1 3 1 1 1 1 1 . . 4 . 2 . 1 ECM-based Alert Blocks 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Traps | -11 -10 -10 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Sub Rec Fac Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Traps Triggered 13 | . 2 3 . . 4 . . 2 . . . . . . . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Sub Rec Fac Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Machines Disabled 10 | . . 1 . 1 1 . . 1 . . . . . . . . 2 1 . 1 2 . Max in Single Turn 1 | . . 1 . . 1 . . 1 . . . . . . . . 1 1 . 1 1 . Garrison Access 5 | . . . . 1 . . . . . . . . 1 . . . . 1 . 2 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Sub Rec Fac Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Machines Accessed 72 | . 8 2 5 4 3 1 . 1 1 . 10 . 4 1 . 9 1 6 9 2 3 2 Terminals 42 | . 8 . 5 3 2 . . 1 . . . . 3 . . . . 5 9 1 3 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . 1 1 . . . . . . . 1 . . . . 1 . 1 . . Total Hacks 211 | . 28 14 20 10 7 5 . 2 1 . 18 . 12 1 . 48 1 18 17 4 3 2 Successful 154 | . 21 14 15 4 1 5 . . 1 . 18 . 4 1 . 48 1 7 8 1 3 2 Failed 57 | . 7 . 5 6 6 . . 2 . . . . 8 . . . . 11 9 3 . . Catastrophic 13 | . . . . 2 2 . . . . . . . . . . . . 3 4 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 73 | . 19 . 16 7 5 . . 2 . . . . 6 . . . 1 10 7 . . . Terminals 114 | . 28 . 20 9 5 . . 2 . . . . 9 . . . . 17 17 2 3 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . 1 2 . . . . . . . 3 . . . . 1 . 2 . . Terminal Hacks 144 | . 18 14 13 2 1 5 . . 1 . 18 . 2 1 . 48 1 6 8 1 3 2 Record 68 | . . 13 . . . 5 . . . . 11 . . . . 36 1 . 2 . . . Part Schematic 4 | . . . . . . . . . . . . . . . . 4 . . . . . . Robot Analysis 11 | . 3 . 4 . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 16 | . 4 . . . . . . . . . 5 . . . . 4 . 1 2 . . . Open Door 10 | . . . . . . . . . 1 . 2 . . 1 . . . 1 1 . 3 1 Level Access Points 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access Points 5 | . 1 . 1 . 1 . . . . . . . 1 . . . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Garrison Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Unreport Threat 10 | . 3 . 2 . . . . . . . . . 1 . . . . 2 2 . . . Locate Traps 7 | . 2 . 2 1 . . . . . . . . . . . . . 1 . 1 . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Security Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 3 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . . . . . . . . 1 . . . . 1 . . . . Seal Access 3 | . . . . 1 . . . . . . . . 1 . . . . 1 . . . . Unauthorized Hacks 7 | . 3 . 2 1 . . . . . . . . 1 . . . . . . . . . Terminals 7 | . 3 . 2 1 . . . . . . . . 1 . . . . . . . . . Botnet 6 | . 2 . 2 1 . . . . . . . . 1 . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . . . . . . . . . . 2 . 1 . . Used 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . Hacking Detections 34 | . 6 . 5 3 3 . . 1 . . . . 4 . . . . 3 6 2 1 . Full Trace Events 4 | . . . . 1 . . . . . . . . 1 . . . . . 1 1 . . Feedback Events 2 | . . . . . . . . . . . . . 1 . . . . . 1 . . . Corruption 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . . . . . . . . . 4 . . 2 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Sub Rec Fac Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . 4 . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Sub Rec Fac Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Total Allies 13 | . . . 4 . . 2 . . . . . . . . . . . . . . . 7 Largest Group 7 | . . . 4 1 . 2 . . . . . . . . . . . . . . . 7 Highest-Rated Group 100 | . . . 60 34 . 62 . . . . . . . . . . . . . . . 100 Highest-Rated Ally 34 | . . . 34 34 . 31 . . . . . . . . . . . . . . . 15 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 16 | . . . 7 1 . 5 . . . . . . . . . . . . . . . 3 Total Damage 765 | . . . 616 13 . 98 . . . . . . . . . . . . . . . 38 Kills 5 | . . . 4 . . 1 . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Sub Rec Fac Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Active Infowar (turns) 7707 | . . . . 305 940 114 147 702 1631 145 324 130 443 274 569 60 128 346 379 366 542 162 Optics 1561 | . . . . . . . . . . . . . . . . . . 112 379 366 542 162 Sensors 6111 | . . . . . 654 114 102 350 1631 145 324 130 443 259 7 60 128 346 379 366 542 131 Terrain 6659 | . . . . . 300 114 147 702 1631 145 324 130 443 274 569 60 128 346 379 365 473 129 Triangulation 6060 | . . . . . . . . 576 1631 145 324 130 443 274 569 60 126 346 379 366 542 149 Jamming 1134 | . . . . 305 829 . . . . . . . . . . . . . . . . . ECM 461 | . . . . . . . . . . . . . . . . . . . . . 366 95 Robot Analysis Total 10 | . 3 . 3 . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 11 | . . 2 . . . . . . 1 1 . 2 . 3 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Sub Rec Fac Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Turns Passed 13392 | 66 1322 1651 938 1344 944 779 147 702 1631 145 324 130 443 274 569 60 128 346 379 366 542 162 Spaces Moved 11285 | 45 551 817 474 700 615 373 93 927 785 219 928 249 632 648 501 163 357 723 453 338 399 295 Core 13 | 8 . . . . 2 1 . . . . . . . . . . . . . . . 2 Treads . | . . . . . . . . . . . . . . . . . . . . . . . Legs 3533 | 37 551 817 474 700 613 341 . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 7739 | . . . . . . 31 93 927 785 219 928 249 632 648 501 163 357 723 453 338 399 293 Fastest Speed 24 | 50 120 120 190 120 120 122 112 24 29 26 34 34 33 32 32 30 30 26 28 31 28 28 Average Speed 74 | 117 165 172 190 157 120 192 123 34 36 27 34 34 35 33 32 31 30 27 30 31 28 33 Slowest Speed 525 | 150 190 190 190 190 200 525 205 112 119 29 34 34 37 35 32 32 30 28 31 31 28 280 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 23 | . . . . . . . . 2 . . 5 . . 2 2 . . 11 1 . . . Potential Cave-ins 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Cave-ins Triggered 3 | . . 1 . 1 . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 47 | 3 97 53 94 25 24 63 10 26 83 40 93 45 16 87 73 62 50 27 83 19 10 20 Regions Visited 22 Branch Regions 14 Pre-discovered Areas 5 | . . . . . . 1 . . . . . 1 . . . 3 . . . . . . Known Exits Taken 22 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 22 | . . 5 . . . 9 . . 1 1 . . . 4 2 . . . . . . . Spaces Dug 107 | . . 5 2 11 11 . . 14 . . 1 . 16 . . . . 12 10 15 8 2 Terrain Destroyed 110 | . . 5 2 11 11 3 . 14 . . 1 . 16 . . . . 12 10 15 8 2 Melee 107 | . . 5 2 11 11 . . 14 . . 1 . 16 . . . . 12 10 15 8 2 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . AOE 3 | . . . . . . 3 . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Sub Rec Fac Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Total 15587 | 54 879 951 500 849 755 429 107 1253 2121 301 930 293 840 700 906 172 376 835 670 565 774 327 Wait 3681 | . 274 49 . 71 82 32 4 269 1328 74 7 45 165 48 407 . 12 79 192 204 327 12 Move 11223 | 44 550 816 473 699 614 372 92 922 784 218 919 248 631 643 496 162 356 704 450 337 398 295 Hop 17 | . . . . . . . . 2 . . 3 . . 2 2 . . 7 1 . . . Pick Up 30 | 2 4 5 . 5 . . . . 1 1 . . 3 . . 1 1 4 1 . 2 . Fast Attach 77 | 7 2 1 . 12 6 5 1 10 2 2 . . 3 1 1 4 2 4 4 3 7 . Attach 22 | . 2 1 . 5 1 4 . 1 . . . . 1 1 . . . 1 . . 3 2 Detach 15 | . . 1 . . 1 4 . 1 . 1 . . . 1 . 2 . . . . 4 . Swap 47 | 1 6 4 2 5 4 1 . 6 1 . . . 7 . . 1 . 6 1 . 1 1 Drop 60 | . 2 2 2 3 5 7 . 2 1 1 . . 10 . . 2 3 11 6 . 2 1 Fire 69 | . 39 26 . . . 4 . . . . . . . . . . . . . . . . Melee 322 | . . 38 7 49 42 . 10 40 4 4 1 . 20 4 . . 2 19 15 21 30 16 Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . Rewire 15 | . . . 15 . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 9 | . . 8 1 . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Subcaves (discovered 3 exits: Mat x2 / *Rec) -9/Recycling -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp / *Ext) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res / Arm / *Qua x2) -3/Quarantine -2/Research -1/Access -1/Command History --------- Turn | Location | Event 24 | -11/Scrapyard | Identified exit to Materials 24 | -11/Scrapyard | Discovered exit to Materials (range 15) 67 | -11/Scrapyard | Entered Materials 67 | -10/Materials | Evolved 1 slot: Utility x1 127 | -10/Materials | Identified exit to Mines 127 | -10/Materials | Discovered exit to Mines (range 14) 311 | -10/Materials | Identified exit to Materials 311 | -10/Materials | Discovered exit to Materials (range 8) 316 | -10/Materials | Build established: Hacker-Mutant 646 | -10/Materials | Identified exit to Subcaves 646 | -10/Materials | Discovered exit to Subcaves (range 8) 709 | -10/Materials | Discovered exit to Materials (range 10) 1122 | -10/Materials | Discovered exit to Materials (range 4) 1389 | -10/Materials | Entered Subcaves 1652 | -10/Subcaves | Core integrity fell below 50% 1925 | -10/Subcaves | Ambushed by Subdweller buried in earth 2140 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2406 | -10/Subcaves | Disturbed a concealed Subdweller 2549 | -10/Subcaves | Visited 4L-MR0's lab 2573 | -10/Subcaves | Found Tower Shield 2665 | -10/Subcaves | Identified exit to Materials 2838 | -10/Subcaves | Visited Clippyterm 2844 | -10/Subcaves | Identified exit to Recycling 2844 | -10/Subcaves | Learned Factory trap positions 2865 | -10/Subcaves | Learned Materials stockpile data 3017 | -10/Subcaves | Crushed by falling debris 3017 | -10/Subcaves | Core integrity fell below 20% 3040 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 3040 | -10/Subcaves | Entered Recycling 3371 | -9/Recycling | Lost 3 allies 3440 | -9/Recycling | Identified exit to Factory 3440 | -9/Recycling | Discovered exit to Factory (range 15) 3978 | -9/Recycling | Entered Factory 3978 | -7/Factory | Accompanied by 1 ally 3978 | -7/Factory | Evolved 6 slots: Propulsion x2, Utility x4 3979 | -7/Factory | Loaded intel: 89 trap records 4000 | -7/Factory | Attached Tower Shield, gained temporary slots: Power, Propulsion x2, Utility x2, Weapon x2 4781 | -7/Factory | Crushed by falling debris 5235 | -7/Factory | Identified exit to Factory 5235 | -7/Factory | Discovered exit to Factory (range 13) 5322 | -7/Factory | Entered another Factory area 5322 | -6/Factory | Evolved 2 slots: Utility x2 5353 | -6/Factory | Noticed a derelict Sapper rigging charges 5909 | -6/Factory | Lost 3 parts (1p1n1w) 6230 | -6/Factory | Identified exit to Lower Caves 6266 | -6/Factory | Entered Lower Caves 6294 | -6/Lower Caves | Lost 6 parts (1p3n1u1w) 6559 | -6/Lower Caves | Build established: Hacker-Skirmisher 6564 | -6/Lower Caves | A Commander dispatched an escort 6572 | -6/Lower Caves | Learned location of Extension (-5) 6572 | -6/Lower Caves | Learned 8 Factory zone layouts 6572 | -6/Lower Caves | Learned Research garrison access intel 6687 | -6/Lower Caves | Encountered a Warlord checkpoint 6956 | -6/Lower Caves | Identified exit to Lower Caves 6956 | -6/Lower Caves | Discovered exit to Lower Caves (range 8) 7045 | -6/Lower Caves | Entered another Lower Caves area 7045 | -6/Lower Caves | Accompanied by 2 allies 7046 | -6/Lower Caves | Commander's escort returned to base 7046 | -6/Lower Caves | Commander's escort returned to base 7167 | -6/Lower Caves | Identified exit to Factory 7167 | -6/Lower Caves | Discovered exit to Factory (range 14) 7192 | -6/Lower Caves | Entered Factory 7192 | -5/Factory | Evolved 2 slots: Propulsion x2 7193 | -5/Factory | Identified exit to Extension 7193 | -5/Factory | Identified exit to Factory 7291 | -5/Factory | Identified exit to Upper Caves 7291 | -5/Factory | Discovered exit to Upper Caves (range 9) 7456 | -5/Factory | Destroyed 7 combat bots 7517 | -5/Factory | Discovered exit to Factory (range 9) 7839 | -5/Factory | Build established: Hacker-Ninja 7894 | -5/Factory | Entered Upper Caves 8833 | -5/Upper Caves | Entered a destroyed Warlord outpost 8833 | -5/Upper Caves | Learned Factory security intel 9409 | -5/Upper Caves | Identified exit to Upper Caves 9409 | -5/Upper Caves | Discovered exit to Upper Caves (range 5) 9525 | -5/Upper Caves | Entered another Upper Caves area 9529 | -5/Upper Caves | Learned location of 1 exit from Factory 9531 | -5/Upper Caves | Discovered exit to Factory (range 9) 9582 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9668 | -5/Upper Caves | Identified exit to Warlord 9668 | -5/Upper Caves | Discovered exit to Warlord (range 7) 9670 | -5/Upper Caves | Entered Warlord 9804 | -5/Warlord | Met Warlord 9829 | -5/Warlord | Warlord's base attacked by MAIN.C 9943 | -5/Warlord | Build established: Derelict-Ninja 9974 | -5/Warlord | Opened side exit 9992 | -5/Warlord | Identified exit to Proximity Caves 9992 | -5/Warlord | Discovered exit to Proximity Caves (range 8) 9994 | -5/Warlord | Entered Proximity Caves 10020 | -4/Proximity Caves | Learned 4 Research zone layouts 10072 | -4/Proximity Caves | Spotter reported a threat 10116 | -4/Proximity Caves | Learned location of Armory (-3) 10121 | -4/Proximity Caves | Discovered exit to Factory (range 8) 10124 | -4/Proximity Caves | Entered Factory 10124 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10125 | -4/Factory | Identified exit to Upper Caves 10567 | -4/Factory | Entered Upper Caves 10582 | -4/Upper Caves | Build established: Hacker-Ninja 10609 | -4/Upper Caves | Encountered a Warlord checkpoint 10649 | -4/Upper Caves | Learned Research trap positions 10669 | -4/Upper Caves | Entered a destroyed Warlord outpost 10682 | -4/Upper Caves | Learned 4 Research zone layouts 10706 | -4/Upper Caves | Learned Research terminal intel 10826 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10835 | -4/Upper Caves | Identified exit to Upper Caves 10835 | -4/Upper Caves | Discovered exit to Upper Caves (range 8) 10839 | -4/Upper Caves | Ambushed by wild Derelicts 10841 | -4/Upper Caves | Entered another Upper Caves area 10842 | -4/Upper Caves | Learned 8 Research zone layouts 10876 | -4/Upper Caves | Identified exit to Research 10876 | -4/Upper Caves | Discovered exit to Research (range 12) 11115 | -4/Upper Caves | Build established: Hacker-Sprinter 11209 | -4/Upper Caves | Learned 4 Research zone layouts 11407 | -4/Upper Caves | Identified exit to Zhirov 11407 | -4/Upper Caves | Discovered exit to Zhirov (range 11) 11410 | -4/Upper Caves | Entered Zhirov 11410 | -4/Zhirov | Identified exit to Proximity Caves 11410 | -4/Zhirov | Discovered exit to Proximity Caves (range 3) 11417 | -4/Zhirov | Met Zhirov 11422 | -4/Zhirov | Learned location of Quarantine (-3) 11422 | -4/Zhirov | Learned location of Testing (-2) 11422 | -4/Zhirov | Learned location of Command (-1) 11430 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11438 | -4/Zhirov | Found Alien Artifact 11438 | -4/Zhirov | Identified Integrated Reactor 11438 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 11470 | -4/Zhirov | Entered Proximity Caves 11491 | -3/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 11494 | -3/Proximity Caves | Found Prototype Special Weapon 11509 | -3/Proximity Caves | Found Alien Artifact 11509 | -3/Proximity Caves | Identified Dimensional Node Initializer 11509 | -3/Proximity Caves | Initialized slip node 11523 | -3/Proximity Caves | Spotted B-86 Titan 11596 | -3/Proximity Caves | Discovered exit to Research (range 10) 11598 | -3/Proximity Caves | Entered Research 11598 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 11599 | -3/Research | Identified exit to Armory 11600 | -3/Research | Identified exit to Quarantine 11601 | -3/Research | Loaded intel: 73 trap records 11602 | -3/Research | Loaded intel: 22 terminal locations 11603 | -3/Research | Loaded intel: 3 garrison access locations 11728 | -3/Research | Build established: Hacker-Ninja 11873 | -3/Research | Identified exit to Research 11873 | -3/Research | Discovered exit to Research (range 17) 11944 | -3/Research | Entered Quarantine 12077 | -3/Quarantine | Found Alien Artifact 12082 | -3/Quarantine | Met incapacitated Sigix Warrior 12082 | -3/Quarantine | Lockdown squad dispatched 12083 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 12127 | -3/Quarantine | Spotted Lightning 12286 | -3/Quarantine | Adv. System Shield fried by hacking feedback 12323 | -3/Quarantine | Entered Research 12323 | -2/Research | Warlord forces began assault on 0b10 12323 | -2/Research | Evolved 2 slots: Utility x2 12433 | -2/Research | Research machine network offline 12577 | -2/Research | Crushed by falling debris 12673 | -2/Research | Identified exit to Access 12673 | -2/Research | Discovered exit to Access (range 18) 12689 | -2/Research | Entered Access 12689 | -1/Access | Evolved 2 slots: Propulsion x2 12689 | -1/Access | Identified Core Reset Matrix 12689 | -1/Access | Used Core Reset Matrix 12743 | -1/Access | Found Prototype Processor 12743 | -1/Access | Identified Spectral Analyzer 12829 | -1/Access | Garrison activated, responded to threat 12976 | -1/Access | Identified exit to Command 12976 | -1/Access | Discovered exit to Command (range 13) 13231 | -1/Access | Entered Command 13318 | -1/Command | Disengaged cave seal 13319 | -1/Command | Spotted M Guard 13319 | -1/Command | Spotted M Guard 13322 | -1/Command | Spotted Combat Programmer 13324 | -1/Command | Spotted Combat Programmer 13334 | -1/Command | Met MAIN.C 13337 | -1/Command | 0b10 Conduit disabled 13377 | -1/Command | System corruption reached 10% 13381 | -1/Command | Core integrity fell below 50% 13385 | -1/Command | Emitted hypermatrix ping 13389 | -1/Command | Core integrity fell below 20% 13390 | -1/Command | Assembled emerged from beneath the floor 13393 | -1/Command | Destroyed by Combat Programmer with EMDS Last Messages --------------- 13382_ Penetrated by EMDS Slug. 13385_ Emitted hypermatrix ping. 13385_ Penetrated by EMDS Slug. 13387_ Combat Programmer resets M Guard, system corruption cleaned. 13388_ Adv. Target Analyzer destroyed. 13388_ Penetrated by EMDS Slug. 13389_ EMDS Slug penetrates Reinforced Barrier. 13390_ Assembled emerge from beneath the floor. 13390_ MAIN.C suffers critical hit (Burn). 13390_ as-70404 knocked back. 13390_ as-70404 destroyed. 13390_ as-11749 destroyed. 13390_ as-80238 destroyed. 13390_ as-92909 destroyed. 13390_ as-14646 destroyed. 13390_ as-45664 destroyed. 13390_ as-76355 destroyed. 13391_ Penetrated by EMDS Slug. 13391_ Combat Programmer resets M Guard, system corruption cleaned. 13393_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????#######################??????????? | | ????????????????#""""""" """ #??????????? | | ????????????????#"" "" #??????????? | | ????????????????#""""" "" ############ | | ????????????????#""""""""""" + | | ????????????????#" " "" + | | ????????????????#" " + | | ????????????????# " Y ############ | | ????????????????# #??????????? | | ????????????????# " #??????????? | | ????????????????# " % ""#??????????? | | ????????????????#"" @ Y""""""#??????????? | | ????????????????#" p MMM """""""#??????????? | | ????????????????# p MMM """""""#??????????? | | ????????????????# MMM " " #??????????? | | ????????????????# " " #??????????? | | ????????????????" """" " #??????????? | | ????????????????" """" #??????????? | | ????????????????" " " " #??????????? | | ????????????????# " """ " #??????????? | | ????????????????# " """"""""#??????????? | | ????????????????# " " " " #??????????? | | ????????????????#######################??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 64 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 135 ECM Strength 2 Jamming Range 12 Power Amplification 30 Corruption Block 15 Armor Coverage 3250 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Melee Speed Boost 20 Evasion (%) 71 Targeting Accuracy 5 Melee Accuracy 14 Target Analysis 8 Offensive Hacking 32 Defensive Hacking 24 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Integrated Reactor Dimensional Node Initializer Core Reset Matrix Achievements -------------- Meet Your Maker Survival Of The Most Covered Challenges ------------ None Game ------ Seed RecoilHypervelocityDevice Manual? 0 Play Time 02:04:42 Cumulative 183.3 hours Start 2026.02.28 @ 21:40:27 End 2026.03.01 @ 18:18:51 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 333 Rogue 216 Adventurer 15 Explorer 102 Win Type - Total 15 Types 15/0/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 60 Achievement% 47 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 72405bfe-bc14-401e-95c3-09adb56d7406