Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.19 @ 19:58:36

Player: HorseLips

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (23)      115
Value Destroyed (390)      390
Prototype IDs (33)         660
Alien Tech Used (0)        0
Bonus (381)                381
              TOTAL SCORE: 2346

 Bonus
-------
Follower Combat Kills      81
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     290/300
Energy                     58/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Walking (540) Ox6
Location                   -9/Mines

 Parts 
-------
>                     --- POWER (1) --------
                          (None)
>                     --- PROPULSION (2) ---
             Improved Aluminum Leg
>                     --- UTILITY (2) ------
                      Huge Storage Unit
                      Targeting Computer
>                     --- WEAPON (2) -------
                      Spread Laser
                      Spread Laser
>                     --- INVENTORY (25) ---
                      Ion Engine
                Light Ion Engine
                      Hover Unit
                      Flying Fortress v7
                      Heat Sink
                      Heat Sink
        High-capacity Storage Unit
               Medium Battery (150)
               Medium Battery (150)
               Medium Matter Pod (100)
  Faulty Experimental Sensor Array
                      Decoy Drone Bay
                      Spread Laser
                      Spread Laser
                      Spread Laser
                      Spread Laser
                      Spread Laser
                      Assault Rifle
                Light Assault Rifle
                      Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
       Improved Aluminum Leg
       Improved Aluminum Leg
>               --- UTILITY ----------
                Huge Storage Unit
                Targeting Computer
>               --- WEAPON -----------
                Spread Laser
                Spread Laser
>               --- INVENTORY --------
                Ion Engine
                Ion Engine
          Light Ion Engine
                Hover Unit
                Flying Fortress v7
                Heat Sink
                Heat Sink
  High-capacity Storage Unit
         Medium Battery
         Medium Battery
         Medium Matter Pod
   Experimental Sensor Array
                Spread Laser
                Spread Laser
                Spread Laser
                Spread Laser
                Spread Laser
                Assault Rifle
          Light Assault Rifle
                Grenade Launcher
                Datajack
[Rating: 19]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Huge Storage Unit
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
Weapon                     Assault Rifle
  Energy Gun               Spread Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             26   | 9   5   1   4   7   
  Power                    4    | 1   1   1   .   1   
    Engine                 3    | 1   1   .   .   1   
    Core                   1    | .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               7    | 5   .   .   2   .   
    Treads                 2    | 2   .   .   .   .   
    Leg                    4    | 2   .   .   2   .   
    Wheel                  1    | 1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | 1   3   .   .   .   
    Device                 .    | .   .   .   .   .   
    Storage                2    | 1   1   .   .   .   
    Processor              2    | .   2   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   11   | 2   1   .   2   6   
    Energy Gun             7    | 1   1   .   1   4   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 6    | .   1   .   .   5   
  Power                    2    | .   .   .   .   2   
  Propulsion               1    | .   .   .   .   1   
  Utility                  .    | .   .   .   .   .   
  Weapon                   3    | .   1   .   .   2   
  Highest Loss Streak      2    | .   1   .   .   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     95   | .   94  100 99  85  
  Engine                   5    | .   14  13  .   .   
  Core                     4    | .   .   .   14  .   
  Treads                   15   | .   28  28  10  .   
  Leg                      12   | .   .   .   17  28  
  Storage                  14   | .   14  14  14  14  
  Processor                13   | .   9   14  14  14  
  Energy Gun               11   | .   13  14  4   17  
  Ballistic Gun            9    | .   14  14  10  .   
  Launcher                 2    | .   .   .   .   10  
  Special Melee Weapon     3    | .   .   .   12  .   
Peak Build Rating          19   | 6   11  14  18  19  
  Average Rating           13   | 3   8   11  15  16  
  On Entrance              9    | .   6   11  14  18  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             91   | 14  90  90  90  91  
  Greatest Support         40   | 40  40  40  40  26  
  Greatest Overweight (x)  6    | 3   2   2   6   3   
  Average Overweight (x)   2    | .   .   2   2   3   
Largest Inventory Capacity 25   | 8   25  25  25  25  
  Average Capacity         23   | 7   18  25  25  25  
  Most Carried             25   | 7   22  25  25  25  
  Average Carried          21   | 5   13  23  24  23  
  Final Capacity           25   | 8   25  25  25  25  
  Final Carried            25   | 6   22  25  24  24  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           661  | 190 202 84  40  145 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            562  | .   370 136 .   56  
  Parts                    38   | .   24  11  .   3   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  31   | .   10  5   .   16  
  Guns                     19   | .   10  5   .   4   
  AOE                      12   | .   .   .   .   12  
Classes Destroyed          7    | .   6   .   .   1   
  Worker                   3    | .   1   2   .   .   
  Builder                  1    | .   1   .   .   .   
  Operator                 1    | .   1   .   .   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  11   | .   6   3   .   2   
  Grunt                    6    | .   4   2   .   .   
  Assembled                14   | .   .   .   .   14  
Best Kill Streak           12   | .   5   2   .   12  
  Combat Bots Only         12   | .   3   2   .   12  
Max Kills in Single Turn   3    | .   2   1   .   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Hostile Shots Fired        135  | .   55  16  .   64  
  Missed                   40   | .   15  5   .   20  
Damage Taken               1273 | .   403 148 .   722 
  Core                     252  | .   107 25  .   120 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              62   | .   35  12  .   15  
  Largest                  2    | .   2   2   .   2   
  Hottest                  130  | .   85  85  .   130 
Shots Fired                112  | .   64  24  .   24  
  Gun                      107  | .   64  24  .   19  
  Cannon                   .    | .   .   .   .   .   
  Launcher                 5    | .   .   .   .   5   
  Special                  .    | .   .   .   .   .   
  Kinetic                  47   | .   35  12  .   .   
  Thermal                  32   | .   1   12  .   19  
  Explosive                5    | .   .   .   .   5   
  Electromagnetic          28   | .   28  .   .   .   
  Robot Hit Streak         9    | .   9   5   .   6   
  Robot Miss Streak        9    | .   8   6   .   9   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        6    | .   3   1   .   2   
    Max Gunslinging Chain  1    | .   1   1   .   1   
Shots Hit Robots           81   | .   40  18  2   21  
  Core Hits                83   | .   20  17  .   46  
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed 1    | .   1   .   .   .   
  Critical Strikes         1    | .   1   .   .   .   
    Destroy                1    | .   1   .   .   .   
Melee Attacks              3    | .   .   .   2   1   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            3    | .   .   .   2   1   
    Combat Hostiles        1    | .   .   .   .   1   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1649 | .   590 221 .   838 
  Guns                     1021 | .   590 221 .   210 
  Cannons                  .    | .   .   .   .   .   
  Explosions               628  | .   .   .   .   628 
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  398  | .   313 85  .   .   
  Thermal                  560  | .   14  136 .   410 
  Explosive                428  | .   .   .   .   428 
  Electromagnetic          263  | .   263 .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            2    | .   .   .   .   2   
  Projectiles              .    | .   .   .   .   .   
  Explosions               2    | .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      27   | .   .   .   .   27  
  Shots                    2    | .   .   .   .   2   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        160  | .   108 96  .   160 
  Average Temperature      44   | .   42  36  .   54  
  Received Heat Transfer   204  | .   132 72  .   .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         690  | .   15  170 .   505 
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             247  | .   247 136 .   79  
  Initial                  .    | .   .   .   .   .   
  Average                  33   | .   53  37  .   14  
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         99   | 100 96  100 .   100 
  Level 1                  .    | .   3   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              45   | .   16  10  .   19  
  Peak Tracking Total      10   | .   4   2   .   10  
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          1    | .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          3    | .   1   .   1   1   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                5    | .   3   .   1   1   
  Successful               5    | .   3   .   1   1   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   
  Terminals                3    | .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             5    | .   3   .   1   1   
  Record                   1    | .   1   .   .   .   
  Open Door                1    | .   .   .   .   1   
  Maintenance Status       1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              3    | .   .   .   2   1   
  Non-combat               1    | .   .   .   1   .   
  Combat                   2    | .   .   .   1   1   
Robot Hacks Applied        3    | .   .   .   2   1   
  parse_system             3    | .   .   .   2   1   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               3    | .   .   3   .   .   
  Largest Group            3    | .   .   3   1   1   
  Highest-Rated Group      40   | .   .   40  16  16  
  Highest-Rated Ally       16   | .   .   16  16  16  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               41   | .   .   35  .   6   
  Total Damage             278  | .   .   233 .   45  
  Kills                    6    | .   .   5   .   1   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Exi  Min  
Turns Passed               6735 | 114  1345 1540 2059 1677 
Spaces Moved               2167 | 67   528  469  624  479  
  Core                     22   | 22   .    .    .    .    
  Treads                   1236 | 1    528  469  238  .    
  Legs                     909  | 44   .    .    386  479  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  320  320  330  
  Average Speed            296  | 141  230  320  326  330  
  Slowest Speed            540  | 200  320  320  540  330  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       59   | 6    73   64   91   64   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             3    | .    .    2    .    1    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          33   | .    .    .    .    33   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      33   | .    .    .    .    33   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Total                      2363 | 82  595 487 649 550 
  Wait                     46   | .   .   .   .   46  
  Move                     2163 | 66  527 468 623 479 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  40   | 7   22  4   5   2   
  Fast Attach              7    | 5   1   .   1   .   
  Attach                   6    | 1   1   .   1   3   
  Detach                   2    | .   .   .   2   .   
  Swap                     13   | 3   3   1   2   4   
  Drop                     18   | .   6   2   10  .   
  Fire                     62   | .   35  12  .   15  
  Melee                    3    | .   .   .   2   1   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   3    | .   .   .   3   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
  115 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  381 | -10/Materials | Discovered new exit (range 16)
  596 | -10/Materials | Discovered new exit (range 16)
  650 | -10/Materials | Identified exit to Materials
 1371 | -10/Materials | Discovered new exit (range 16)
 1460 | -10/Materials | Entered Mines
 1600 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1880 | -10/Mines     | Core integrity fell below 50%
 2660 | -10/Mines     | Learned location of Storage (-9)
 2922 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 2929 | -10/Mines     | Found Prototype Device
 2978 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2981 | -10/Mines     | Discovered new exit (range 5)
 3000 | -10/Mines     | Entered Exiles
 3000 | -10/Exiles    | Accompanied by 1 ally
 3080 | -10/Exiles    | Discovered new exit (range 15)
 3205 | -10/Exiles    | Met 8R-AWN
 3285 | -10/Exiles    | Met EX-HEX
 3560 | -10/Exiles    | Met EX-BIN
 3622 | -10/Exiles    | Aligned with FarCom system
 3626 | -10/Exiles    | Given EX-Vault access code
 3722 | -10/Exiles    | Opened EX-Vault
 3793 | -10/Exiles    | Found Flying Fortress v7
 3863 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 3982 | -10/Exiles    | Met EX-DEC
 4115 | -10/Exiles    | Visited The Gauntlet
 5016 | -10/Exiles    | Discovered new exit (range 10)
 5059 | -10/Exiles    | Left Exiles lab with Flying Fortress v7
 5059 | -10/Exiles    | Entered Mines
 5059 | -9/Mines      | Accompanied by 1 ally
 5060 | -9/Mines      | Assembled infested the area
 5131 | -9/Mines      | Destroyed 12 combat bots
 5137 | -9/Mines      | Core integrity fell below 20%
 5525 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 5741 | -9/Mines      | Found the Drone Emporium
 5769 | -9/Mines      | Found Prototype Device
 6736 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
Found Sml. Storage Unit.
Found Imp. Hover Unit.
Found 46 Matter.
Acquired 46 matter.
Connecting with SHOP.Sys...
Current location identified: Mines
>>Open Door
Sealed Doors opened.
NA-0T3(g): "Well that was anticlimactic. Heard you outside and thought you
  were from the Merchants Guild. I haven't even officially opened my Drone
  Emporium yet but am totally ready to tell them where they can shove that
  C&D."
NA-0T3(g): "I'm a fan of the free market. Free drones for all! No strings
  attached!"
Acquired Prototype Device.
Acquired 16 matter.
Acquired 17 matter. <x3>
Acquired 9 matter.
Imp. Aluminum Leg destroyed.
Rocket Launcher destroyed.

 Map 
-----
+----------------------------------------------------+
| #??????????????#    [   # #?????##    ##  ##?????? |
| #??????????????#         ##?????#    ######??????? |
| ???????????????#   *     #??????##  ##???????????? |
| ???????????????#%  %    ##???????###?????????????? |
| ???????????????##########????????????????????##### |
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| ????????????????????????????????????????????#      |
| ???????????????????????????????????????????##      |
| ???????           #############???????????##       |
| ???????                       #???????????#        |
| ?????????????#   ##### ###### #???????????#        |
| ?????????????????????#u#????# #??????????##        |
| ?????????????????????# #????# #???########         |
| ???????????????????### #????# #####                |
| ??????????????????##   ##???#                 ##   |
| ??????????????????#     ##??## ####  ###     ##### |
| ??????????????????#  %   ##??# #??#  #?#     #???? |
| ??????????????????#  *    ##?# #??#  #?##   ##???? |
| ?????????????????##        ### ####  #??#  ##????? |
| ?????????????????#                   #??#  #?????? |
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| ???????????    ?????#         #?????????#   ?????? |
| ??????????????   ????#   @*  #??????????####?????? |
| ????????????????#*%###       #???????????????????? |
| ????????????????# !  dd      # ##????????????????? |
| ????????????????#    %          #????????????????? |
| ????????????????######      %  ##????????????????? |
| ?????????????????????##    ## k#?????????????????? |
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| ??????????????????????????????  ?????????????????? |
| ??????????????????????????????! #????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HardenedDerelictBrace
  Manual?         0
Play Time         00:26:35
  Cumulative      10.6 hours
  Start           2025.02.19 @ 19:28:26
  End             2025.02.19 @ 19:58:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           16
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          14
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3b31a244-f70c-4c38-af66-c2919084bc5b