Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.01 @ 19:54:46 Player: kaj Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (91) 455 Value Destroyed (3443) 3443 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-28) -28 TOTAL SCORE: 8270 Bonus ------- High Alert Combat Kills 11 Friendly Fire -39 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Advanced Visual Processing Unit Improved Signal Interpreter > --- WEAPON (2) ------- Powered Hammer > --- INVENTORY (5) ---- Light Nuclear Core Compact Matter Pod (150) Hacking Suite Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Leg Gravmag System Improved Gravmag System Nuclear Pulse Thruster > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Targeting Computer Hardened Medium Armor Plating Improved Light Armor Plating Focal Shield Improved Hacking Suite > --- WEAPON ----------- Heavy Machine Gun Antimatter Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Micro Nuclear Core Hover Unit Large Matter Pod Compact Matter Pod Hacking Suite Gauss Rifle Advanced Assault Cannon Advanced Assault Cannon Gauss Cannon Heavy Rocket Launcher Powered Hammer [Rating: 74] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aerolev Unit Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Targeting Computer Hackware Improved Hacking Suite Protection Hardened Light Armor Plating Weapon Scythe Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac Slots Evolved 10 | . . . . . 4 2 2 . 2 Power . | . . . . . . . . . . Propulsion 4 | . . . . . . 2 2 . . Utility 6 | . . . . . 4 . . . 2 Weapon . | . . . . . . . . . . Parts Attached 106 | 2 1 2 1 5 40 24 11 8 12 Power 16 | . . . . 1 9 4 . . 2 Engine 4 | . . . . . 3 . . . 1 Core 12 | . . . . 1 6 4 . . 1 Reactor . | . . . . . . . . . . Propulsion 34 | 2 . . . 2 10 8 5 4 3 Treads 3 | 1 . . . 1 1 . . . . Leg 8 | . . . . . 4 . 2 2 . Wheel 10 | 1 . . . 1 5 1 . . 2 Hover 11 | . . . . . . 7 3 . 1 Flight 2 | . . . . . . . . 2 . Utility 32 | . 1 . 1 1 14 6 2 3 4 Device 15 | . . . . . 9 4 1 . 1 Storage 4 | . 1 . 1 . . 1 . . 1 Processor 6 | . . . . . 5 1 . . . Hackware 1 | . . . . . . . . . 1 Protection 6 | . . . . 1 . . 1 3 1 Artifact . | . . . . . . . . . . Weapon 24 | . . 2 . 1 7 6 4 1 3 Energy Gun 3 | . . 1 . . 2 . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 6 | . . . . 1 1 2 . 1 1 Ballistic Cannon 6 | . . . . . . 3 1 . 2 Launcher 6 | . . 1 . . 2 1 2 . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . Slashing Weapon 2 | . . . . . 2 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 1 3 1 . . Corrupted Parts 3 | . . . . . 3 . . . . System Corruption 25 | . . . . . 25 . . . . Parts Lost 62 | . . . . 5 19 5 10 1 22 Power 9 | . . . . 1 5 1 . . 2 Propulsion 25 | . . . . 2 6 3 5 . 9 Utility 15 | . . . . 1 3 1 4 1 5 Weapon 13 | . . . . 1 5 . 1 . 6 Highest Loss Streak 18 | . . . . 2 6 3 8 1 18 To Critical Strikes . | . . . . . . . . . . Average Backups 11 | 6 5 7 7 10 12 13 14 12 7 Power 1 | 1 1 2 2 1 1 1 1 2 1 Propulsion 1 | 4 2 2 2 1 2 2 . . . Utility 4 | . . 2 2 3 5 4 7 5 2 Weapon 3 | 1 . 1 1 2 3 4 6 5 3 Tool/Special . | . . . . . . . . . . Unused Backups 27 | . 4 . 1 1 5 13 . . 3 Power 7 | . 1 . . 1 3 1 . . 1 Propulsion 1 | . . . . . . 1 . . . Utility 10 | . 1 . 1 . 2 4 . . 2 Weapon 9 | . 2 . . . . 7 . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 90 | . 85 85 85 95 92 99 91 79 61 Engine 4 | . 14 14 14 11 2 . . . . Core 4 | . . . . 2 6 7 6 6 2 Treads 4 | . 14 14 14 12 3 . . . . Leg 4 | . . . . . 8 1 5 9 7 Wheel 5 | . 14 14 14 13 5 1 . . 1 Hover 9 | . . . . . . 26 26 13 6 Device 7 | . . . . . 15 12 10 . 2 Storage 9 | . 14 14 14 14 9 7 6 6 3 Processor 15 | . . . . . 24 24 20 20 13 Protection 2 | . . . . 12 . . 1 7 4 Energy Gun 5 | . 14 12 14 14 6 . . . . Ballistic Gun 5 | . 14 14 14 8 . 6 1 1 2 Ballistic Cannon 2 | . . . . . . 5 4 4 2 Slashing Weapon 3 | . . . . . 9 2 . . . Peak Build Rating 74 | 6 7 7 8 11 32 48 60 62 74 Average Rating 29 | 5 6 6 7 9 26 44 52 47 38 On Entrance 21 | 6 6 6 7 7 8 29 47 35 59 Naked Turns . | . . . . . . . . . . Heaviest Build 59 | 11 26 28 26 33 35 42 40 49 59 Greatest Support 56 | 10 10 10 10 10 30 35 46 56 56 Greatest Overweight (x) 10 | 1 2 2 2 3 10 3 1 2 2 Average Overweight (x) 1 | 1 1 2 2 2 1 . . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 13 15 15 15 15 15 15 15 10 Most Carried 15 | 6 7 9 10 13 15 15 15 14 13 Average Carried 12 | 4 5 8 9 12 13 13 14 12 7 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 Final Carried 15 | 3 7 9 9 10 15 15 14 13 3 Class Distribution -------------------- 45% | Mutant 17% | Skirmisher 11% | Scavenger-Mutant 9% | Assassin 9% | Gladiator 3% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gladiator | -8/Materials Skirmisher | -7/Factory Assassin | -6/Factory Mutant | -6/Extension Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac Matter Collected 3202 | 200 40 107 224 148 756 766 397 413 151 Remotely . | . . . . . . . . . . Salvage Created 3108 | . 80 144 . 134 1313 458 241 292 446 Parts 147 | . 3 6 . 8 71 25 15 3 16 Haulers Intercepted 1 | . . . . . 1 . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac Combat Hostiles Destroyed 67 | . 2 5 . 4 25 14 7 . 10 Melee 11 | . . . . . 10 . . . 1 Guns 20 | . 2 1 . 3 8 5 1 . . Cannons 12 | . . . . . . 8 1 . 3 AOE 21 | . . 4 . 1 7 1 4 . 4 Classes Destroyed 12 | . 1 . . . 6 3 1 1 . Worker 12 | . . . . . 6 1 1 2 2 Builder 2 | . . . . . . . 2 . . Tunneler 2 | . . . . . . 1 . 1 . Hauler 1 | . . . . . 1 . . . . Recycler 2 | . . . . . . . . 2 . Operator 2 | . . . . . 1 . . . 1 Watcher 3 | . . . . . 1 1 1 . . Swarmer 6 | . . . . . . 2 4 . . Grunt 39 | . 2 5 . 4 19 3 . . 6 Sentry 11 | . . . . . 4 4 1 . 2 Hunter 6 | . . . . . 2 2 . . 2 Programmer 5 | . . . . . . 3 2 . . Best Kill Streak 8 | . 2 5 . 2 8 4 4 2 6 Combat Bots Only 6 | . 2 5 . 2 6 4 4 . 6 Max Kills in Single Turn 3 | . 1 2 . 1 3 2 2 1 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . 2 . 1 2 1 2 . 1 Melee 1 | . . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac Hostile Shots Fired 799 | . 6 19 . 43 174 167 82 51 257 Missed 269 | . 3 7 . 9 53 64 30 22 81 Hits 530 | . 3 12 . 34 121 103 52 29 176 Projectile 530 | . 3 12 . 34 121 103 52 29 176 AOE 10 | . . . . 10 . . . . . Critical Strikes 19 | . . 1 . . 6 2 2 . 8 Actively Blocked 1 | . . . . . . . 1 . . Part Disruptions 1 | . . . . . 1 . . . . Damage Taken 8673 | . 76 222 . 630 1990 1203 995 495 3062 Core 2063 | . . 12 . 124 540 188 174 11 1014 Absorbed by Shields 46 | . . . . . . 46 . . . Redirected to Shielding 215 | . . . . . . . 110 105 . Ignored by Resistances 192 | . . . . . . . . . 192 Core Remaining (%) 59 | 100 . . . 45 1 73 . 78 . Volleys Fired 176 | . 5 15 . 15 50 42 15 16 18 Largest 2 | . 2 2 . 2 2 2 2 2 2 Hottest 117 | . 60 60 . 60 117 80 56 63 80 Shots Fired 296 | . 10 22 . 28 74 84 18 29 31 Gun 158 | . 10 14 . 26 53 24 6 13 12 Cannon 98 | . . . . . . 60 8 16 14 Launcher 40 | . . 8 . 2 21 . 4 . 5 Special . | . . . . . . . . . . Kinetic 192 | . 5 7 . 13 14 84 14 29 26 Thermal 64 | . 5 7 . 13 39 . . . . Explosive 35 | . . 8 . 2 16 . 4 . 5 Electromagnetic 5 | . . . . . 5 . . . . Robot Hit Streak 20 | . 3 4 . 6 20 8 6 13 8 Robot Miss Streak 7 | . 1 1 . 2 2 7 3 3 1 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . . . . 2 . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . Shots Hit Robots 255 | . 6 7 . 12 90 56 21 28 35 Core Hits 167 | . 5 7 . 11 58 46 15 3 22 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 5 | . . . . . . . 2 . 3 Critical Strikes 12 | . . . . . 2 2 3 . 5 Burn 1 | . . . . . 1 . . . . Blast 5 | . . . . . . 2 1 . 2 Smash 5 | . . . . . . . 2 . 3 Sever 1 | . . . . . 1 . . . . Melee Attacks 88 | . . . . . 50 2 14 5 17 Impact 36 | . . . . . . . 14 5 17 Slashing 52 | . . . . . 50 2 . . . Piercing . | . . . . . . . . . . Sneak Attacks 16 | . . . . . 5 . 3 5 3 Combat Hostiles 1 | . . . . . . . . . 1 Follow-up Attacks 3 | . . . . . 3 . . . . Damage Inflicted 10668 | . 74 325 . 337 3631 1596 1291 1247 2167 Guns 1987 | . 71 64 . 143 759 355 123 265 207 Cannons 2059 | . . . . . . 969 237 521 332 Explosions 3449 | . . 261 . 194 1493 272 346 . 883 Melee 3170 | . . . . . 1379 . 585 461 745 Ramming 3 | . 3 . . . . . . . . Kinetic 3328 | . 24 53 . 78 164 1324 360 786 539 Thermal 990 | . 47 11 . 65 595 272 . . . Explosive 2959 | . . 261 . 194 1275 . 346 . 883 Electromagnetic 218 | . . . . . 218 . . . . Impact 1791 | . . . . . . . 585 461 745 Slashing 1379 | . . . . . 1379 . . . . Piercing . | . . . . . . . . . . Highest Corruption 27 | . . . . . 27 . 1 1 3 Average Corruption 11 | . . . . . 17 . 1 1 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 43 | . . . . . 36 . 1 3 3 Message Errors 16 | . . . . . 13 . . 2 1 Matter Fused 8 | . . . . . 7 . . 1 . Heat Flow Errors 4 | . . . . . 1 . 1 . 2 Energy Discharges 4 | . . . . . 4 . . . . Parts Rejected 1 | . . . . . 1 . . . . Data Loss (minor) 3 | . . . . . 3 . . . . Data Loss (major) 1 | . . . . . 1 . . . . Alerts 1 | . . . . . 1 . . . . Misdirections 5 | . . . . . 5 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 1182 | . . . . 8 131 216 314 306 207 Projectiles 79 | . . . . . . 28 16 25 10 Explosions 237 | . . . . 8 2 188 39 . . Melee 866 | . . . . . 129 . 259 281 197 Knockbacks 18 | . . . . . . 9 3 2 4 Impact 5 | . . . . . . . 2 1 2 Kinetic 13 | . . . . . . 9 1 1 2 Secondary . | . . . . . . . . . . Self-Inflicted Damage 520 | . 1 66 . . 93 220 140 . . Shots 13 | . . 2 . . 5 3 3 . . Rammed 1 | . 1 . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 239 | . 21 22 . 163 153 120 237 52 239 Average Temperature 42 | . 14 10 . 76 26 39 80 23 42 Received Heat Transfer 2177 | . 21 102 . 192 981 161 147 114 459 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 7 | . . . . . . . 2 2 3 Combat Hostiles 3 | . . . . . . . 1 . 2 Parts Fried 17 | . . . . . . . 3 7 7 Impact Corruptions 27 | . . . . . . . 8 9 10 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . Heat Transferred 1610 | . 100 25 . 150 1185 150 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac Maximum Alert Level 2 | . . . . . 2 1 . . . Low Security (%) 71 | 100 100 100 . 100 43 51 100 100 100 Level 1 28 | . . . . . 53 48 . . . Level 2 . | . . . . . 2 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 434 | . 60 131 . 37 434 288 134 65 155 Initial 191 | . . 7 . . . 191 114 55 2 Average 121 | . 23 91 . 5 199 186 63 19 34 Influence Increases 2661 | . 80 151 . 99 978 539 321 33 460 Destroy 0b10 Robot/C 1340 | . 40 100 . 80 500 280 140 . 200 Destroy 0b10 Robot/NC 120 | . . . . . 45 15 20 25 15 Destroy Leader 358 | . 10 20 . 10 124 102 42 . 50 Trap Triggered on 0b10 10 | . . . . . 10 . . . . Successful Hack 53 | . . . . 5 20 . 21 7 . Disable Machine 150 | . . . . . 30 90 30 . . Destroy Structure 240 | . . 31 . 4 69 37 38 1 60 Lose Combat Pursuer 390 | . 30 . . . 180 15 30 . 135 Influence Decreases 2526 | . 60 80 91 99 558 725 442 139 332 Entered New Map 516 | . . 13 91 . . 229 120 58 5 Time Decay 1456 | . 60 67 . 62 401 446 222 81 117 Lost Part 554 | . . . . 37 157 50 100 . 210 Squads Dispatched 17 | . 1 . . . 6 5 1 . 4 Investigation 5 | . . . . . 3 . . . 2 Extermination 4 | . . . . . . 3 1 . . Reinforcement 8 | . 1 . . . 3 2 . . 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac Distress Signals 12 | . . . . 1 4 . 1 4 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 149 | . 5 5 . 19 50 20 18 5 27 Peak Tracking Total 16 | . 2 3 . 16 7 4 7 3 9 Tactical Retreats 14 | . 1 . . 1 5 1 2 . 4 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac Traps Triggered 11 | . 1 . . . 5 2 2 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 1 | . . . . . 1 . . . . Traps Extracted . | . . . . . . . . . . Installed 1 | . . . . . 1 . . . . Triggered 1 | . . . . . 1 . . . . Most Traps Carried 2 | . . 2 2 2 2 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac Machines Disabled 10 | . . . . . 2 6 2 . . Max in Single Turn 5 | . . . . . 1 5 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac Machines Accessed 19 | . . . 4 1 6 2 3 1 2 Terminals 14 | . . . . 1 5 2 3 1 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 35 | . . . 4 2 17 3 3 3 3 Successful 13 | . . . 4 1 3 . 3 1 1 Failed 22 | . . . . 1 14 3 . 2 2 Catastrophic 9 | . . . . . 7 1 . . 1 Database Lockouts . | . . . . . . . . . . Manual 16 | . . . . . 14 . 1 . 1 Terminals 29 | . . . . 2 15 3 3 3 3 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 13 | . . . 4 1 3 . 3 1 1 Record 4 | . . . 4 . . . . . . Robot Analysis 3 | . . . . . 3 . . . . Open Door 2 | . . . . . . . 1 1 . Open DSF 2 | . . . . . . . 1 . 1 Branch Access Points 1 | . . . . . . . 1 . . Investigation Status 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . . . . . 6 2 . 1 1 Full Trace Events 2 | . . . . . 1 . . . 1 Feedback Events 2 | . . . . . 1 . . . 1 Corruption 2 | . . . . . 1 . . . 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac Total Allies 2 | . . 1 . 1 . . . . . Largest Group 1 | . . 1 1 1 . . . . . Highest-Rated Group 31 | . . 31 31 31 . . . . . Highest-Rated Ally 31 | . . 31 31 31 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac Active Infowar (turns) 3412 | . . . . . 1260 1112 467 292 281 Optics 2824 | . . . . . 672 1112 467 292 281 Sensors 1393 | . . . . . 184 805 404 . . Terrain 789 | . . . . . 789 . . . . Robot Analysis Total 3 | . . . . . 3 . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac Turns Passed 4854 | 4 198 150 514 566 1270 1112 467 292 281 Spaces Moved 3288 | 1 160 85 465 356 701 847 363 152 158 Core 11 | . . . . . 1 . . . 10 Treads 6 | . . . . . 6 . . . . Legs 371 | . . . . . 290 . . 16 65 Wheels 1561 | 1 160 85 465 356 404 90 . . . Hover 1339 | . . . . . . 757 363 136 83 Flight . | . . . . . . . . . . Fastest Speed 38 | 95 95 110 110 110 110 38 42 120 50 Average Speed 110 | 95 106 110 110 123 123 97 100 144 90 Slowest Speed 550 | 95 110 110 110 125 550 230 132 196 260 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 3 | . . . . . 2 . 1 . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 2 22 17 92 66 53 29 20 28 8 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . . . . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched 1 | . . . . 1 . . . . . Spaces Dug 11 | . . . . . 8 2 1 . . Terrain Destroyed 302 | . . 40 . 6 121 43 63 1 28 Melee 4 | . . . . . 1 2 1 . . Projectile 11 | . . . . . 1 7 2 1 . AOE 287 | . . 40 . 6 119 34 60 . 28 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Ext Fac Total 4066 | 5 177 118 468 452 952 1054 421 185 234 Wait 240 | . 6 15 . 70 61 66 8 . 14 Move 3279 | . 159 84 464 355 700 846 362 151 158 Hop . | . . . . . . . . . . Pick Up 69 | . 4 2 1 4 19 31 4 2 2 Fast Attach 59 | . 1 . 1 1 32 11 5 5 3 Attach 41 | 2 . . . 3 8 9 5 3 11 Detach 3 | . . . . . . 2 1 . . Swap 41 | . . 2 . 4 16 10 2 1 6 Drop 74 | 3 1 . 2 . 21 35 5 2 5 Fire 176 | . 5 15 . 15 50 42 15 16 18 Melee 82 | . . . . . 44 2 14 5 17 Ram 1 | . 1 . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap 1 | . . . . . 1 . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory (discovered 4 exits: Low x2 / *Ext x2) -6/Extension -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 0) 5 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 6) 203 | -10/Materials | Entered Mines 273 | -10/Mines | Found a hidden stash of uninstalled traps 285 | -10/Mines | Escorted by a lone wolf Derelict 308 | -10/Mines | Build established: Mutant 331 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 332 | -10/Mines | Discovered new exit (range 5) 353 | -10/Mines | Entered Exiles 353 | -10/Exiles | Found Exiles lab abandoned 353 | -10/Exiles | Accompanied by 1 ally 371 | -10/Exiles | Discovered new exit (range 15) 853 | -10/Exiles | Discovered new exit (range 14) 867 | -10/Exiles | Entered Mines 870 | -9/Mines | Received a Mining Laser from a helpful Derelict 958 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1306 | -9/Mines | Discovered new exit (range 5) 1384 | -9/Mines | Assembled infested the area 1389 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1409 | -9/Mines | Core integrity fell below 50% 1433 | -9/Mines | Entered Materials 1433 | -8/Materials | Evolved 4 slots: Utility x4 1434 | -8/Materials | Identified exit to Factory 1966 | -8/Materials | Lost 6 parts (1p3n1u1w) 2115 | -8/Materials | System corruption reached 10% 2135 | -8/Materials | Core integrity fell below 50% 2142 | -8/Materials | Lost 3 parts (1p2w) 2540 | -8/Materials | Build established: Gladiator 2643 | -8/Materials | Core integrity fell below 20% 2688 | -8/Materials | Discovered exit to Factory (range 10) 2703 | -8/Materials | Entered Factory 2703 | -7/Factory | Evolved 2 slots: Propulsion x2 3301 | -7/Factory | Build established: Skirmisher 3307 | -7/Factory | Lost 3 parts (1p1n1u) 3775 | -7/Factory | Discovered new exit (range 18) 3800 | -7/Factory | Identified exit to Factory 3815 | -7/Factory | Entered another Factory area 3815 | -6/Factory | Evolved 2 slots: Propulsion x2 4078 | -6/Factory | Identified exit to Lower Caves 4078 | -6/Factory | Identified exit to Extension 4282 | -6/Factory | Entered Extension 4295 | -6/Extension | Lost 8 parts (3n4u1w) 4357 | -6/Extension | Warlord forces began an assault 4438 | -6/Extension | Spotted B-75 Beast 4479 | -6/Extension | Lost 3 allies 4495 | -6/Extension | Spotted B-75 Beast 4557 | -6/Extension | Lost 3 allies 4570 | -6/Extension | Discovered new exit (range 3) 4573 | -6/Extension | Identified exit to Factory 4574 | -6/Extension | Entered Factory 4574 | -5/Factory | Evolved 2 slots: Utility x2 4742 | -5/Factory | Core integrity fell below 50% 4763 | -5/Factory | Lost 18 parts (1p6n5u6w) 4777 | -5/Factory | Core integrity fell below 20% 4855 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04844_ Lgt. Ion Engine destroyed. 04844_ Destroyed Targeting Computer. 04844_ H-66 Slayer system corrupted by crushing effect. 04844_ Slug penetrates Wall. 04845_ H-66 Slayer system terminally corrupted. 04845_ Phase Shifter fried. 04845_ Lgt. Fission Core fried. 04846_ H-66 Slayer retrieves Drone. 04847_ H-66 Slayer suffers critical hit (Smash). 04847_ Destroyed Hvy. Assault Rifle. 04847_ H-66 Slayer system corrupted by crushing effect. 04847_ Gauss Rifle fried. 04847_ Lgt. Fission Core fried. 04847_ H-66 Slayer destroyed. 04848_ R-10 Processor collects Corrupted Carbon-fiber Leg. 04850_ Penetrated by Slug. 04850_ Hover Unit destroyed. 04850_ R-10 Processor collects Corrupted Flexi-carbon Leg. 04853_ Slug penetrates Wall. 04853_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | #???????????????????? ?????????????????????????? | | #???????????????????? ?????????????????????????? | | #???????????????????? ?????????????????????????? | | #???????????????????? ##???##??????????????????? | | #???????????????????# # #??????????????????? | | #???????????????????# # """ #??????????????????? | | #???????????????????# # """ #??????????????????? | | #???????????????????# # """ #??????????????????? | | #???????????????????# # #??????????????????? | | ##############??????# # """ #??????????????????? | | # #??????# # """ #??????????????????? | | #"" #??????# # """ #??????????????????? | | #"" #??????# # R #??????????????????? | | #"T ######## ##g#############?????????? | | #"" + h %h@%g ; ! #????? | | #"" ########R## ##### #????? | | # #????? # #????????""" * #????? | | # """"""""" #???""""" + #???????????? #????? | | # #? ""T"" ###?????????????????????? | | +% """"""""" ## #???????????????????????? | | # ## = #???????????????????????? | | # ## !#???????????????????????? | | ########################???????????????????????? | | ##??????????????????????????????????????? | | T#??????????????????????????????????????? | | #??????????????????????????????????????? | | ##??????????????????????????????????????? | | #???????????????????????????????????????? | | #### #???????????????????????????????????????? | | ???? #???????????????????????????????????????? | | ???? ??????????????????????????????????????? | | ????? ????????????????????????????????????? | | ????? ???????????????????????????????????? | | ????? """"????????????????????????????????????? | | ?????? ""??????????????????????????????????????? | | ?????? ????????????????????????????????????????? | | ??????? ?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 19 Energy Capacity 315 Matter Stores 319 Matter Capacity 450 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 375 Resistance: KI 20 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 64 Targeting Accuracy 5 Melee Accuracy 10 Recoil Reduction 1 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeliveryTransdimensionalWeb Manual? 0 Play Time 00:53:02 Cumulative 184.3 hours Start 2025.05.31 @ 16:02:22 End 2025.06.01 @ 19:54:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 287 Rogue 287 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 53 Achievement% 45 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters SATURATION(75) Filters LOW_CONTRAST(23,23,23) Steam 1 RUN: 7527aabd-298b-497a-a001-991a7c34b37a