Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.02 @ 20:35:01 Player: Bace Troncons Result: Smashed by cave-in Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (61) 305 Value Destroyed (1186) 1186 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (2) 2 TOTAL SCORE: 2933 Bonus ------- High Alert Combat Kills 2 Cogmind --------- Core Integrity 0/400 Matter 280/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Mines Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit Sensor Array Core Shielding Hacking Suite > --- WEAPON (2) ------- Assault Cannon Heavy Mace > --- INVENTORY (15) --- Improved Ion Engine Light Nuclear Core Light Treads VTOL Module Advanced Visual Processing Unit Signal Interpreter Improved Terrain Scan Processor ECM Suite Improved Utility Shielding Light Armor Plating Light Assault Rifle Improved Assault Rifle Improved Assault Rifle Rocket Launcher Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Structural Scanner Core Shielding Hacking Suite > --- WEAPON ----------- Improved Assault Rifle Assault Cannon > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core VTOL Module Advanced Visual Processing Unit Sensor Array Signal Interpreter Improved Terrain Scan Processor ECM Suite Improved Utility Shielding Light Armor Plating Light Assault Rifle Improved Assault Rifle Rocket Launcher Datajack Heavy Mace [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Hover Unit Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Hackware Hacking Suite Protection Core Shielding Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 47 | 6 9 2 28 2 Power 6 | 1 1 1 3 . Engine 6 | 1 1 1 3 . Core . | . . . . . Reactor . | . . . . . Propulsion 11 | 2 5 . 4 . Treads 4 | 2 . . 2 . Leg 2 | . 2 . . . Wheel 4 | . 2 . 2 . Hover 1 | . 1 . . . Flight . | . . . . . Utility 12 | 1 2 . 8 1 Device 4 | . 1 . 2 1 Storage 2 | 1 1 . . . Processor . | . . . . . Hackware 1 | . . . 1 . Protection 5 | . . . 5 . Artifact . | . . . . . Weapon 18 | 2 1 1 13 1 Energy Gun 1 | 1 . . . . Energy Cannon . | . . . . . Ballistic Gun 11 | 1 1 1 8 . Ballistic Cannon 2 | . . . 2 . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon 2 | . . . 1 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes . | . . . . . Parts Lost 10 | . 2 . 8 . Power 2 | . . . 2 . Propulsion 3 | . 2 . 1 . Utility 1 | . . . 1 . Weapon 4 | . . . 4 . Highest Loss Streak 6 | . 1 . 6 . To Critical Strikes 1 | . 1 . . . Average Slot Usage (%) 95 | . 87 100 97 100 Engine 12 | . 14 14 10 11 Treads 4 | . 11 . . 22 Leg 1 | . 6 . . . Wheel 17 | . 7 28 20 . Device 12 | . 4 14 15 11 Storage 12 | . 14 14 11 11 Hackware 3 | . . . 6 11 Protection 5 | . . . 10 11 Energy Gun 1 | . 5 . . . Ballistic Gun 20 | . 22 28 17 10 Naked Turns . | . . . . . Heaviest Build 37 | 12 28 28 37 37 Greatest Support 40 | 40 40 24 40 40 Greatest Overweight (x) 9 | . 8 1 9 . Average Overweight (x) . | . . 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 Most Carried 15 | 3 10 10 15 15 Average Carried 10 | 1 7 8 13 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 3 8 10 15 15 Class Distribution -------------------- 78% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 1325 | 231 258 129 707 . Remotely . | . . . . . Salvage Created 1826 | . 429 112 1285 . Parts 142 | . 35 10 97 . Haulers Intercepted 4 | . 1 . 3 . Recyclers Shooed 2 | . . . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 41 | . 11 6 24 . Guns 33 | . 11 6 16 . Cannons 4 | . . . 4 . AOE 4 | . . . 4 . Classes Destroyed 10 | . 6 . 4 . Worker 2 | . . . 2 . Builder 2 | . 1 . 1 . Hauler 4 | . 1 . 3 . Recycler 3 | . . . 3 . Operator 2 | . 1 . 1 . Watcher 7 | . 2 . 5 . Swarmer 20 | . 6 6 8 . Grunt 16 | . 5 . 11 . Duelist 1 | . . . 1 . Sentry 4 | . . . 4 . Best Kill Streak 8 | . 7 3 8 . Combat Bots Only 6 | . 5 3 6 . Max Kills in Single Turn 5 | . 1 2 5 . Gunslinging 1 | . . 1 . . Exploded 4 | . . . 4 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 194 | . 67 21 106 . Missed 45 | . 19 6 20 . Damage Taken 1955 | . 472 119 1145 219 Core 506 | . 75 20 317 94 Absorbed by Shields . | . . . . . Redirected to Shielding 27 | . . . 4 23 Regen/Repaired (Parts) 2 | . . . 2 . Core Remaining (%) 81 | 100 . 62 . . Volleys Fired 154 | . 49 8 97 . Largest 2 | . 2 2 2 . Hottest 74 | . 60 40 74 . Shots Fired 272 | . 98 16 158 . Gun 260 | . 98 16 146 . Cannon 9 | . . . 9 . Launcher 3 | . . . 3 . Special . | . . . . . Kinetic 246 | . 75 16 155 . Thermal . | . . . . . Explosive 3 | . . . 3 . Electromagnetic 23 | . 23 . . . Robot Hit Streak 16 | . 5 6 16 . Robot Miss Streak 5 | . 3 1 5 . Penetration Max . | . . . . . Secondary Targets 5 | . 2 3 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 187 | . 53 12 122 . Core Hits 85 | . 21 6 58 . Critical Kills . | . . . . . Critical Parts Destroyed 2 | . 1 1 . . Critical Strikes 3 | . 1 1 1 . Destroy 2 | . 1 1 . . Blast 1 | . . . 1 . Melee Attacks 7 | . . . 5 2 Impact 4 | . . . 2 2 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 2 | . . . 2 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2732 | . 683 134 1915 . Guns 2311 | . 621 134 1556 . Cannons 154 | . . . 154 . Explosions 267 | . 62 . 205 . Melee . | . . . . . Ramming . | . . . . . Kinetic 2283 | . 439 134 1710 . Thermal 62 | . 62 . . . Explosive 205 | . . . 205 . Electromagnetic 182 | . 182 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 2 2 . . Average Corruption 2 | . 2 2 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 19 | . 7 12 . . Message Errors 3 | . 1 2 . . Matter Fused 6 | . 1 5 . . Heat Flow Errors 3 | . . 3 . . Energy Discharges 2 | . . 2 . . Data Loss (minor) 3 | . 3 . . . Alerts 2 | . 2 . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 36 | . 36 . . . Shots 1 | . 1 . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 260 | . 30 260 5 . Average Temperature 41 | . 11 105 3 . Received Heat Transfer 471 | . 141 . 330 . Effects 1 | . . 1 . . Energy Bleed 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 150 | . 150 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Peak Influence 426 | . 242 161 426 134 Initial 133 | . . 6 . 133 Average 100 | . 83 35 139 133 Maximum Alert Level 2 | . 1 . 2 . Low Security (%) 82 | 100 94 100 65 100 Level 1 16 | . 5 . 31 . Level 2 1 | . . . 3 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 3 . 4 . Investigation 5 | . 2 . 3 . Extermination . | . . . . . Reinforcement 2 | . 1 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 64 | . 19 6 39 . Peak Tracking Total 5 | . 5 3 5 . Tactical Retreats 3 | . 2 . 1 . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered 5 | . 3 . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled 2 | . 1 . 1 . Max in Single Turn 1 | . 1 . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 18 | . 9 . 9 . Terminals 14 | . 7 . 7 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 2 | . 2 . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 49 | . 23 . 26 . Successful 24 | . 12 . 12 . Failed 25 | . 11 . 14 . Catastrophic 2 | . 1 . 1 . Database Lockouts . | . . . . . Manual 4 | . 1 . 3 . Terminals 39 | . 18 . 21 . Fabricators . | . . . . . Repair Stations 3 | . . . 3 . Recycling Units 5 | . 5 . . . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Terminal Hacks 22 | . 12 . 10 . Record 2 | . 1 . 1 . Robot Analysis 2 | . 1 . 1 . Prototype ID Bank 4 | . 3 . 1 . Branch Access Points 3 | . 1 . 2 . Terminal Index 2 | . 1 . 1 . Unreport Threat 1 | . . . 1 . Locate Traps 1 | . 1 . . . Dispatch Records 1 | . 1 . . . Security Status 2 | . . . 2 . Hauler Manifests 1 | . 1 . . . Registered Components 1 | . 1 . . . Zone Layout 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 18 | . 9 . 9 . Full Trace Events 3 | . 1 . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 53 | . . . 53 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked 2 | . . . 2 . Non-combat 1 | . . . 1 . Combat 1 | . . . 1 . Robot Hacks Applied 2 | . . . 2 . parse_system 2 | . . . 2 . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Robot Analysis Total 2 | . 1 . 1 . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 3571 | 89 976 689 1680 137 Spaces Moved 2259 | 49 519 619 995 77 Core 17 | 5 6 . 6 . Treads 344 | 44 191 . 32 77 Legs 110 | . 110 . . . Wheels 1785 | . 209 619 957 . Hover 3 | . 3 . . . Flight . | . . . . . Fastest Speed 50 | 50 105 105 95 160 Average Speed 119 | 148 152 105 106 160 Slowest Speed 500 | 160 450 105 500 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 52 | 3 76 99 73 12 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched 2 | . . 2 . . Spaces Dug 4 | . . . 2 2 Terrain Destroyed 25 | . 4 . 19 2 Melee 4 | . . . 2 2 Projectile . | . . . . . AOE 21 | . 4 . 17 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 2861 | 62 615 643 1451 90 Wait 332 | 5 17 12 295 3 Move 2255 | 48 518 618 994 77 Hop . | . . . . . Pick Up 34 | 3 10 1 17 3 Fast Attach 20 | 6 5 1 8 . Attach 11 | . 3 . 8 . Detach 8 | . 5 1 2 . Swap 16 | . 1 1 12 2 Drop 24 | . 7 1 13 3 Fire 154 | . 49 8 97 . Melee 7 | . . . 5 2 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat x2] / *Min) -9/Mines History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Build established: Mutant 663 | -10/Materials | Discovered new exit (range 15) 1066 | -10/Materials | Entered Mines 1263 | -10/Mines | Discovered new exit (range 5) 1582 | -10/Mines | Learned location of Storage (-8) 1588 | -10/Mines | Discovered new exit (range 5) 1669 | -10/Mines | Learned Materials garrison access intel 1755 | -10/Mines | Entered Materials 1755 | -9/Materials | Evolved 2 slots: Utility x2 1798 | -9/Materials | Identified exit to Mines 2442 | -9/Materials | Repaired Corrupted Hacking Suite 2679 | -9/Materials | Discovered new exit (range 9) 2963 | -9/Materials | Core integrity fell below 50% 3047 | -9/Materials | Lost 6 parts (1p1n1u3w) 3210 | -9/Materials | Discovered new exit (range 16) 3310 | -9/Materials | Build established: Scavenger-Mutant 3435 | -9/Materials | Entered Mines 3436 | -9/Mines | Assembled infested the area 3512 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3573 | -9/Mines | Crushed by falling debris 3573 | -9/Mines | Smashed by cave-in Last Messages --------------- 03389_ Acquired Lgt. Treads. 03395_ Acquired 31 matter. 03400_ Connecting with Terminal... LOCATION=MINES GOAL=ESCAPE Something is scanning the area. 03436_ ALERT: Infestation in the mines, dispatching Demolisher response squad. 03512_ A derelict emerges from the shadows: "We've had our eye on this brand new outpost for a little while, just waiting for an opportunity to strike. Need some help?" 03517_ Dropped Grenade Launcher. 03522_ Acquired Rocket Launcher. 03534_ Dropped Structural Scanner. 03535_ Acquired Lgt. Treads. 03536_ Dropped ECM Suite. 03537_ Acquired ECM Suite. 03573_ The unstable cave ceiling collapses. 03573_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????########????????????? | | ????????????????????????##########???????????? | | ?????????????????### ######"%["###???????????? | | ?????????????????# k ;@ ![ [!##???????????? | | ?????????????????# """ ##!!![]!##???????????? | | ?????????????????# ""? ###!!=!###???????????? | | ????????????????? ??? ####++####???????????? | | ??????????????????????? # ] ###??????????? | | ?????????????????????? # ?###??????????? | | ?????????????????????#### ##### ##??????????? | | ?????????????????????### #### ##??????????? | | ?????????????????????## #### ###?????????? | | ?????????????????????## ## ###?????????? | | ?????????????????????## ###????????? | | ?????????????????????#### ## ##????????? | | ??????????????????####### ### ##????????? | | ??????????????????#######?#### ###????????? | | ??????????????????## ###########????????? | | ??????????????????## ###############?????????? | | ??????????????????## #######?????????????????? | | ??????????????????## ##??????????????????????? | | ??????????????????## ##??????????????????????? | | ??????????????????## ##??????????????????????? | | ??????????????????## ##??????????????????????? | | ????????????######## ##?????? #?????????????? | | ???????????######### ##????? ##?????????????? | | ???????????### ## ###? ###?????????????? | | ???????????## # ## ##??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Core Shielding 20 Utility Shielding 66 Evasion (%) 41 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProcessingBombStripper Manual? 0 Play Time 00:40:48 Cumulative 49.8 hours Start 2024.05.02 @ 19:42:28 End 2024.05.02 @ 20:35:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 76 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 33 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 89fef260-e7e5-4b27-a361-95faf33d15a5