Cogmind - Beta 11 X11 @@@ ROGUE MODE // 2022.03.05 @ 14:13:13 Player: leiavoia Result: Destroyed by Q465-b with Heavy Dispersion Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (22) 4400 Robots Destroyed (253) 1265 Value Destroyed (11154) 11154 Prototype IDs (37) 740 Alien Tech Used (3) 600 Bonus (712) 712 TOTAL SCORE: 22871 Bonus ------- High Alert Combat Kills 466 Follower Combat Kills 1038 Met Imprinter 300 Met Zhirov 300 Scanned by Researcher 500 Friendly Fire -1892 Cogmind --------- Core Integrity 0/1450 Matter 4/300 Energy 100/100 System Corruption 16% Temperature Cool (9) Movement Core (50) Location -2/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- High-capacity Matter Pod (0) Long-range Tractor Beam Heavy Dispersion Rifle Heavy Dispersion Rifle Light Antimatter Cannon Peak State ------------ > --- POWER ------------ Matter Drive > --- PROPULSION ------- Gravmag Array Improved Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter Combat Antigrav System Combat Antigrav System Cooled Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Energy Well Advanced Transmission Jammer Heavy Armor Plating Medium Regenerative Plating Medium Regenerative Plating Ghost Barrier > --- WEAPON ----------- Hardcell Cannon Perforator > --- INVENTORY -------- Particle Reactor Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Improved Antigrav System High-capacity Matter Pod Advanced Signal Interpreter Makeshift ECM Suite Hacking Suite System Shield Long-range Tractor Beam Warp Gun Heavy Dispersion Rifle Heavy Dispersion Rifle Heavy Dispersion Rifle Compact HERF Cannon Railgun Light Antimatter Cannon Lance GAL Module [Rating: 186] Favorites ----------- Power Neutrino Core Engine Improved Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Armored Wheel Treads Advanced Treads Leg Myomer Leg Wheel Armored Wheel Hover Unit Improved Antigrav System Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Centrium Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Quantum Rifle Energy Cannon Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Great Maul Piercing Weapon Lance Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Ext Res Tes Res Qua Slots Evolved 16 | . . 2 2 2 . . . . 2 2 . . . . . . 2 . 2 . 2 . Power 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 6 | . . 1 . 1 . . . . . 1 . . . . . . 1 . 1 . 1 . Utility 8 | . . 1 1 1 . . . . 2 1 . . . . . . . . 1 . 1 . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Parts Attached 461 | 1 4 12 29 9 4 16 3 14 21 3 3 5 9 9 8 39 74 43 16 69 33 37 Power 48 | . 1 1 2 1 . 1 . . 1 . . . . . . 6 7 11 . 6 4 7 Engine 9 | . 1 1 2 1 . 1 . . 1 . . . . . . 1 1 . . . . . Core 15 | . . . . . . . . . . . . . . . . 4 2 9 . . . . Reactor 24 | . . . . . . . . . . . . . . . . 1 4 2 . 6 4 7 Propulsion 122 | . 2 4 8 1 1 5 1 3 4 1 2 1 3 3 . 9 18 16 2 21 13 4 Treads 32 | . . 2 3 . 1 3 . 3 1 1 1 . 1 3 . 7 4 . . . 1 1 Leg 32 | . . . . . . . . . . . . . . . . 2 7 16 2 5 . . Wheel 26 | . 2 2 5 1 . 2 1 . 3 . 1 1 2 . . . 6 . . . . . Hover 32 | . . . . . . . . . . . . . . . . . 1 . . 16 12 3 Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 171 | 1 1 3 11 4 . 7 2 4 12 2 . 2 5 1 5 15 26 11 10 22 13 14 Device 104 | 1 . 2 6 3 . 5 2 3 8 1 . 2 5 1 2 5 17 9 8 13 7 4 Storage 12 | . 1 . . 1 . . . . . . . . . . 1 2 4 . 1 2 . . Processor 10 | . . . 1 . . . . . . 1 . . . . . 3 1 1 1 . . 2 Hackware 12 | . . . 1 . . . . . 4 . . . . . . 4 . . . 1 . 2 Protection 33 | . . 1 3 . . 2 . 1 . . . . . . 2 1 4 1 . 6 6 6 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 120 | . . 4 8 3 3 3 . 7 4 . 1 2 1 5 3 9 23 5 4 20 3 12 Energy Gun 19 | . . 3 1 . . . . 1 . . . . . . . 1 3 . 1 7 . 2 Energy Cannon 16 | . . . . . 1 . . . . . . . . . . . 6 2 . 4 . 3 Ballistic Gun 20 | . . . 4 2 . 1 . 3 . . . . . . . . 2 . 2 5 . 1 Ballistic Cannon 29 | . . . . . 1 . . 1 3 . 1 1 1 2 2 5 4 2 . 2 1 3 Launcher 10 | . . 1 . . 1 . . . . . . . . . . 1 4 . . 1 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 20 | . . . 3 1 . 2 . 2 1 . . 1 . 1 1 1 4 1 1 1 . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . . . . . . . . . . . 1 2 Special Melee Weapon 3 | . . . . . . . . . . . . . . 2 . 1 . . . . . . Unidentified Prototypes 21 | . . . . 1 . . . . 2 . . . . . 4 2 1 . . 9 1 1 Corrupted Parts 8 | . . . . . . . . . . . 1 . . . . . 5 1 . 1 . . System Corruption 43 | . . . . . . . . . . . 7 . . . . . 21 5 . 10 . . Parts Lost 142 | . . 1 8 . 1 6 . 6 4 . . . 4 3 . 13 34 5 2 16 16 23 Power 18 | . . . 1 . . 1 . . . . . . . . . 3 6 . . 2 1 4 Propulsion 56 | . . . 2 . . 4 . 1 2 . . . 2 1 . 5 13 1 . 8 11 6 Utility 43 | . . . 5 . . 1 . 3 1 . . . 1 2 . 3 8 2 1 3 4 9 Weapon 25 | . . 1 . . 1 . . 2 1 . . . 1 . . 2 7 2 1 3 . 4 Highest Loss Streak 15 | . . 1 3 . 1 4 . 6 2 . . . 2 2 . 7 8 2 1 7 7 15 To Critical Strikes 4 | . . . . . . 1 . . . . . . . . . 1 . . . . . 2 Average Slot Usage (%) 92 | . 100 100 96 100 100 99 99 99 95 96 97 89 81 82 74 84 84 92 100 96 91 78 Engine 3 | . 14 11 8 7 7 7 7 7 6 5 5 5 5 5 5 . . . . . . . Core 1 | . . . . . . . . . . . . . . . . 2 3 6 4 3 . . Reactor 1 | . . . . . . . . . . . . . . . . 1 5 2 4 4 8 6 Treads 10 | . . 11 9 7 7 13 14 27 16 15 11 5 6 13 23 18 7 2 . . . . Leg 5 | . 15 . . . . . . . . . . . . . . . 9 23 33 20 . . Wheel 7 | . 12 22 17 23 23 15 15 2 8 11 13 16 9 8 . . 3 . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . . . 9 31 24 Device 14 | . 14 16 13 15 15 14 15 21 23 23 23 18 15 12 12 7 6 19 27 14 16 15 Storage 7 | . 14 11 9 7 7 7 7 7 6 5 5 5 5 5 5 8 8 10 9 9 8 7 Processor 8 | . . . 1 7 7 7 7 7 6 9 11 11 11 11 11 15 11 8 4 6 2 2 Hackware 5 | . . . 1 7 7 7 7 . 5 5 5 5 5 5 5 7 11 . . 3 4 6 Protection 1 | . . 5 7 . . . . . . . . . . . 2 2 1 . . 6 8 4 Energy Gun 1 | . 14 15 7 . . . . 3 . . . . . . . . 2 2 1 1 3 2 Energy Cannon 2 | . . . . . 3 7 7 1 . . . . . . . . 2 5 . 3 . . Ballistic Gun 3 | . 14 1 16 17 8 1 . 9 6 . . . . . . . . . 2 6 . . Ballistic Cannon 5 | . . . . . 3 7 7 1 8 11 16 11 12 11 . 11 5 6 6 . 2 3 Impact Weapon 2 | . . . 3 4 3 5 7 5 2 5 . 4 3 . 2 1 2 . . . . . Naked Turns 9 | . . . . . . . . . . . . . . . . . . . . . . 9 Heaviest Build 161 | 13 90 100 109 103 109 113 107 113 122 122 124 124 125 120 132 132 147 161 150 151 130 137 Greatest Support 168 | 20 26 26 24 40 40 64 44 86 28 24 70 40 70 148 148 148 167 140 168 168 98 111 Greatest Overweight (x) 39 | . 4 4 10 2 2 9 3 3 9 5 5 4 7 7 . 39 13 1 . 2 1 1 Average Overweight (x) 2 | . 1 3 4 2 2 2 2 1 5 5 3 2 3 2 . . 3 . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 20 20 Average Capacity 24 | 8 16 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 23 20 19 Most Carried 25 | 7 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 20 20 Average Carried 23 | 6 10 21 24 24 24 23 24 19 24 24 24 24 24 24 24 23 23 24 24 22 19 18 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 20 20 5 Final Carried 25 | 7 15 25 25 25 24 25 25 19 25 24 25 25 25 25 25 25 20 25 25 20 20 5 Class Distribution -------------------- 36% | Mutant 20% | Scavenger-Mutant 9% | Skirmisher 8% | Hacker-Mutant 7% | Scavenger-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Assassin | -5/Factory Skirmisher | -5/Waste Assassin | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Scavenger-Mutant | -4/Extension Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Testing Scavenger-Mutant | -2/Research Hacker-Mutant | -2/Quarantine Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Ext Res Tes Res Qua Matter Collected 11369 | 258 78 259 606 125 527 403 . 270 371 . 542 53 536 312 94 1344 1737 949 410 1285 871 339 Remotely 3018 | . . . . 17 . 194 . 270 . . . . 113 300 67 702 472 . 280 259 274 70 Salvage Created 13522 | 122 172 460 621 51 419 632 . 242 729 . 831 . 343 215 391 1351 2241 1083 536 1752 1173 158 Parts 516 | 10 6 32 36 3 4 18 . 7 16 . 3 . 14 7 4 40 77 40 30 97 67 5 Haulers Intercepted 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Recyclers Shooed 14 | 1 . 2 2 1 . . . . 1 . . . . . . . 5 1 . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 81 | . . . . . 8 15 . 7 . . . . 20 5 2 24 . . . . . . Prevented 16 | . . . . . . . . 4 . . . . . . . 12 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Ext Res Tes Res Qua Combat Hostiles Destroyed 185 | . 4 15 14 4 4 12 . 6 6 . 4 . 9 3 . 17 29 15 7 21 13 2 Melee 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Guns 53 | . 4 4 14 4 2 1 . 5 2 . . . . . . . 1 1 2 9 3 1 Cannons 102 | . . . . . 1 11 . 1 4 . 4 . 9 2 . 12 20 14 5 9 9 1 AOE 21 | . . 11 . . 1 . . . . . . . . . . 5 3 . . . 1 . Classes Destroyed 20 | 2 1 4 3 . 1 . . . 3 . 1 . . . . 2 1 1 . 1 . . Worker 18 | . . 2 1 . . . . . 2 . . . . . . . 6 . . 3 2 2 Builder 10 | . . . . . . . . . 1 . . . . . . . 8 . 1 . . . Tunneler 7 | 5 . . 1 . . . . . . . . . . . . . 1 . . . . . Hauler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Recycler 12 | 1 . 1 1 . . . . . 3 . . . . . . 2 2 . . 1 1 . Operator 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Watcher 6 | . . . 2 . . . . . . . . . . . . 2 1 . . 1 . . Swarmer 48 | . . 7 4 4 3 3 . 4 . . . . 8 1 . 10 . . . 4 . . Grunt 59 | . 4 4 5 . . 6 . . 3 . . . . . . 4 15 6 4 4 4 . Brawler 6 | . . 1 . . . 2 . . . . . . . . . . 3 . . . . . Duelist 4 | . . . . . . . . . . . . . . . . 2 2 . . . . . Researcher 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Sentry 21 | . . 3 4 . . 1 . . . . . . 1 1 . 3 1 4 1 . 2 . Specialist 2 | . . . . . . . . . 2 . . . . . . . . . . . . . Hunter 21 | . . . 1 . 1 . . 2 . . . . . 3 . 2 . 4 . 4 2 2 Programmer 25 | . . . . . . . . . 1 . . . . . . . 7 1 2 9 5 . Heavy 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Behemoth 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Compactor 4 | . . . . . . . . . . . 4 . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Packrat 9 | . . . . . 3 3 . . . . . . 3 . . . . . . . . . Samaritan 5 | . . . . . 2 . . 3 . . . . . . . . . . . . . . Thug 3 | . . . . . . . . . . . . . . . . . . 3 . . . . Best Kill Streak 9 | 4 2 9 4 4 3 6 . 4 5 . 1 . 4 1 . 7 6 4 5 7 5 2 Combat Bots Only 7 | . 2 7 4 4 3 6 . 4 2 . 1 . 4 1 . 7 4 4 3 4 4 2 Max Kills in Single Turn 4 | 1 1 3 2 1 1 1 . 2 1 . 1 . 1 1 . 4 2 2 1 2 4 1 Gunslinging 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Exploded 3 | . . 3 . . 1 . . . . . . . . . . 2 1 . . . 1 . Melee 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Ext Res Tes Res Qua Damage Taken 25745 | . 292 512 708 319 218 822 . 1073 662 . 22 122 1089 651 . 1881 4895 1866 794 3542 2449 3828 Core 3860 | . 43 108 95 69 41 104 . 52 47 . . . 43 53 . 231 719 147 160 483 415 1050 Absorbed by Shields 573 | . . . . . . . . . . . . . . . . . 302 . 98 173 . . Reduced by Siege Mode 42 | . . . . . . . . . . . . . . . . . . 42 . . . . Redirected to Shielding 40 | . . . . . . . . . . . . . . . . 40 . . . . . . Regen/Repaired (Parts) 693 | . . . 22 . . . . . . . . . . . . . . . . 244 273 154 Core Remaining (%) 69 | 100 82 73 82 . . . . 62 94 . . . . . . 67 . 18 . 50 . . Volleys Fired 717 | 16 23 32 40 8 7 58 . 49 18 . 23 6 27 15 . 52 127 57 20 94 22 23 Largest 3 | 2 2 2 3 3 3 3 . 3 3 . 3 2 2 2 . 3 3 3 3 3 3 3 Hottest 278 | 70 70 126 149 84 156 156 . 185 100 . 136 96 96 105 . 141 260 252 191 278 228 253 Shots Fired 1485 | 32 46 48 104 22 17 93 . 76 39 . 69 14 47 29 . 123 259 128 54 199 44 42 Gun 587 | 32 46 37 104 22 7 4 . 53 18 . . . . . . . 49 15 33 126 28 13 Cannon 851 | . . . . . 6 89 . 23 21 . 69 14 47 29 . 119 193 113 21 69 13 25 Launcher 47 | . . 11 . . 4 . . . . . . . . . . 4 17 . . 4 3 4 Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 930 | 16 23 1 90 22 10 35 . 25 39 . 69 14 47 29 . 119 136 63 38 116 18 20 Thermal 478 | 16 23 36 14 . 3 58 . 51 . . . . . . . . 94 65 16 66 23 13 Explosive 15 | . . 11 . . 4 . . . . . . . . . . . . . . . . . Electromagnetic 62 | . . . . . . . . . . . . . . . . 4 29 . . 17 3 9 Robot Hit Streak 27 | 11 7 12 13 4 4 7 . 7 9 . 9 5 6 7 . 14 27 14 4 12 14 19 Robot Miss Streak 15 | 2 2 2 14 14 6 2 . 15 8 . 2 2 2 2 . 5 6 8 4 5 5 12 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 1 1 1 1 1 1 Secondary Targets 5 | . . . 2 1 . . . 1 . . . . . . . . . . . 1 . . Max Gunslinging Chain 1 | . . . 1 1 . . . 1 . . . . . . . . . . . 1 . . Shots Hit Robots 970 | 23 31 31 88 19 17 41 . 28 35 . 50 10 25 34 7 107 170 67 28 100 32 27 Core Hits 576 | 7 10 26 89 16 12 18 . 23 27 . 9 2 13 16 3 72 85 29 16 47 38 18 Critical Kills 39 | . . . . . 1 . . . 1 . . . . . 1 . 4 6 6 4 13 3 Critical Parts Destroyed 64 | . . . . . 1 1 . 1 1 . . . . . . 3 14 3 8 8 13 11 Critical Strikes 157 | 1 3 1 . . 2 1 . 1 4 . 1 . 8 5 1 15 37 9 14 12 26 16 Burn 5 | 1 3 1 . . . . . . . . . . . . . . . . . . . . Meltdown 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Destroy 94 | . . . . . . . . . . . . . . . . 2 15 9 14 12 26 16 Blast 45 | . . . . . . . . . 2 . 1 . 8 5 . 12 17 . . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Smash 10 | . . . . . 2 1 . 1 2 . . . . . 1 1 2 . . . . . Melee Attacks 152 | . . . 6 2 6 12 1 12 21 . . 9 . 14 7 18 28 1 3 3 1 8 Impact 123 | . . . 6 2 6 12 1 12 21 . . 9 . 1 7 11 28 1 3 3 . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing 29 | . . . . . . . . . . . . . . 13 . 7 . . . . 1 8 Sneak Attacks 29 | . . . 1 . 5 3 . 3 5 . . . . 4 . 1 7 . . . . . Combat Hostiles 3 | . . . . . . . . . . . . . . 3 . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 33787 | 290 378 1155 1551 213 956 1256 . 825 1664 . 1632 268 795 595 1067 4117 8345 2379 664 3669 968 1000 Guns 8067 | 290 378 400 1397 207 62 37 . 222 404 . . . . . . . 1053 257 406 2140 531 283 Cannons 15976 | . . . . . 46 904 . 281 427 . 1632 268 795 443 . 2659 4520 1978 242 1119 212 450 Explosions 4237 | . . 755 . 6 181 . . . . . . . . . . 399 1911 120 . 385 214 266 Melee 5415 | . . . 154 . 667 315 . 322 833 . . . . 152 1067 1059 846 . . . . . Ramming 92 | . . . . . . . . . . . . . . . . . 15 24 16 25 11 1 Kinetic 16344 | 179 178 . 1207 207 81 604 . 339 831 . 1632 268 795 443 . 2659 2971 861 355 1988 311 435 Thermal 7419 | 111 200 400 190 . 27 337 . 164 . . . . . . . . 2609 1494 293 910 432 252 Explosive 1003 | . . 755 . 6 181 . . . . . . . . . . . 61 . . . . . Electromagnetic 3514 | . . . . . . . . . . . . . . . . 399 1843 . . 746 214 312 Impact 5349 | . . . 154 . 667 315 . 322 833 . . . . 105 1067 1040 846 . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing 66 | . . . . . . . . . . . . . . 47 . 19 . . . . . . Highest Corruption 49 | . . . . . . 6 6 . 3 . 32 32 33 28 28 28 43 49 4 34 15 16 Average Corruption 22 | . . . . . . 6 6 . 1 . 19 32 31 28 28 28 23 46 3 11 6 11 Corruption Purged 9 | . . . . . . . . . . . . . 5 . . . . . 4 . . . Corruption Blocked 40 | . . . . . . . . . . . . . . . . . . . . . . 40 Effects 501 | . . . . . . 24 3 . 6 . 9 14 55 31 15 106 75 93 5 40 14 11 Message Errors 102 | . . . . . . 4 2 . 3 . 1 3 10 3 1 27 15 18 . 5 7 3 Matter Fused 111 | . . . . . . 5 . . 1 . 3 . 13 8 4 27 20 15 3 8 1 3 Heat Flow Errors 59 | . . . . . . 4 . . 1 . . 2 8 7 2 11 7 9 . 5 2 1 Energy Discharges 54 | . . . . . . 3 1 . 1 . 2 2 4 5 4 11 8 8 . 4 . 1 Parts Rejected 9 | . . . . . . . . . . . . 1 . . . 1 3 3 . 1 . . Data Loss (minor) 59 | . . . . . . 3 . . . . 2 3 6 3 2 8 13 11 1 5 . 2 Data Loss (major) 23 | . . . . . . 2 . . . . 1 1 2 . 2 5 4 1 . 3 2 . Misfires 16 | . . . . . . 1 . . . . . 2 3 . . 2 1 3 . 2 2 . Alerts 18 | . . . . . . 1 . . . . . . 4 4 . 6 . 2 . 1 . . Misdirections 9 | . . . . . . . . . . . . . 1 . . 2 1 4 . . . 1 Weapon Failures 41 | . . . . . . 1 . . . . . . 4 1 . 6 3 19 1 6 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3664 | . . . 114 . 518 220 . 300 548 . 4 . 37 11 405 643 784 63 . 8 2 7 Projectiles 315 | . . . . . . 4 . . . . 4 . 37 11 . 111 88 52 . 8 . . Explosions 56 | . . . . . 3 . . . . . . . . . . . 33 11 . . 2 7 Melee 3293 | . . . 114 . 515 216 . 300 548 . . . . . 405 532 663 . . . . . Knockbacks 114 | . . . . . 1 10 . 4 6 . . . 3 9 . 29 24 11 3 . 5 9 Impact 11 | . . . . . 1 2 . . 1 . . . . . . 5 2 . . . . . Kinetic 96 | . . . . . . 7 . 4 5 . . . 3 9 . 20 20 11 3 . 5 9 Secondary 7 | . . . . . . 1 . . . . . . . . . 4 2 . . . . . Self-Inflicted Damage 596 | . . 60 . 63 . . . . . . . . . . . 21 281 . . . 61 110 Shots 17 | . . 3 . 1 . . . . . . . . . . . 1 8 . . . 1 3 Rammed 4 | . . . . . . . . . . . . . . . . . . 2 . . 1 1 Targets Rammed 9 | . . . . . . . . . . . . . . . . . 3 2 1 1 1 1 Kicked 5 | . . . . . . . . . . . . . . . . . 3 . 1 1 . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 583 | 74 345 174 288 . 144 339 . 448 63 . 216 247 262 259 236 223 226 440 13 583 383 113 Average Temperature 96 | 27 177 66 85 . 63 96 . 136 20 . 75 116 70 68 99 106 64 135 4 133 130 58 Received Heat Transfer 2945 | . 165 153 297 . . 324 . . 117 . . . 81 9 . 141 774 267 158 117 45 297 Effects 25 | . . . . . . 2 . 3 . . . . . . . . 3 3 . 12 2 . Shutdowns 8 | . . . . . . . . 2 . . . . . . . . . 1 . 3 2 . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Interference 8 | . . . . . . 2 . . . . . . . . . . 3 . . 3 . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Damage (minor) 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . Damage (major) 4 | . . . . . . . . . . . . . . . . . . . . 4 . . Damage (core) 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Siege Activations 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Total Turns 38 | . . . . . . . . . . . . . . . . . . 38 . . . . Longest Duration 22 | . . . . . . . . . . . . . . . . . . 22 . . . . Robots Corrupted 8 | . . . . . . . . . . . . . . . . 1 4 . . 3 . . Combat Hostiles 7 | . . . . . . . . . . . . . . . . . 4 . . 3 . . Parts Fried 54 | . . . 4 . 2 . . 4 5 . . . . . 1 4 26 . . 8 . . Impact Corruptions 84 | . . . 2 . 13 5 . 18 10 . . . . . 6 14 16 . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Parts Melted 15 | . 2 1 . . . . . . . . . . . . . . 11 1 . . . . Heat Transferred 9791 | 407 814 999 407 . 50 650 . 311 . . . . . . . . 2488 1617 370 888 481 309 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . . . . . . . . . . . . 5 . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Ext Res Tes Res Qua Peak Influence 650 | 30 134 650 462 305 . . . . 331 160 87 130 . . . . 611 387 233 344 372 144 Initial 268 | . 19 56 202 99 . . . . . 116 56 38 . . . . 56 268 132 67 64 123 Average 230 | 16 96 458 288 232 . . . . 141 121 59 83 . . . . 388 238 138 166 182 69 Maximum Alert Level 2 | . . 2 2 1 . . . . 1 . . . . . . . 2 1 1 1 2 . Low Security (%) 48 | 100 100 14 8 32 . . . . 78 100 100 100 . . . . 13 30 97 62 46 100 Level 1 33 | . . 16 79 67 . . . . 21 . . . . . . . 18 69 2 37 52 . Level 2 17 | . . 69 12 . . . . . . . . . . . . . 67 . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 48 | . . 2 4 . . . . . 5 . . 2 . . . . 17 3 2 7 3 3 Investigation 6 | . . . 2 . . . . . 1 . . . . . . . 1 . 1 . . 1 Extermination 15 | . . . . . . . . . 3 . . . . . . . 5 . 1 3 2 1 Reinforcement 20 | . . 2 1 . . . . . 1 . . 2 . . . . 5 3 . 4 1 1 Assault 3 | . . . . . . . . . . . . . . . . . 3 . . . . . Garrison 4 | . . . 1 . . . . . . . . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . . . . . . 4 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Ext Res Tes Res Qua Distress Signals 9 | . . . 2 . . . . . 1 . . . . . . 1 1 4 . . . . Communications Jammed 6 | . . . . . . . . . . . . . . . . . . . . . 6 . Distress Signals 3 | . . . . . . . . . . . . . . . . . . . . . 3 . Times Spotted 323 | . 6 21 28 6 4 15 . 6 23 . 6 2 17 7 . 27 58 29 7 33 15 13 Peak Tracking Total 8 | . 4 5 6 4 3 5 . 4 5 . 3 1 4 3 . 5 8 5 3 5 4 7 Tactical Retreats 16 | . . . . 1 . 2 . . 5 . . . . . . 1 2 1 . 1 2 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Ext Res Tes Res Qua Traps Triggered 12 | . . . 3 1 . . . . 1 1 . . 1 . . . . . . . . 5 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . 1 . . 2 . . . . . 1 . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Ext Res Tes Res Qua Machines Disabled 45 | . . 2 . 2 . . . . 2 . . 1 1 . . 2 13 8 1 10 1 2 Max in Single Turn 7 | . . 1 . 2 . . . . . . . 1 1 . . 2 2 7 1 1 1 1 Garrison Access 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . Energy Cycler 5 | . . . . . . . . . . . . . . . . . . 5 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Ext Res Tes Res Qua Machines Accessed 51 | . . 1 7 1 . 2 . 1 6 1 . 2 . 2 4 3 4 3 4 6 . 4 Terminals 30 | . . 1 4 . . . . 1 2 1 . 2 . . . 1 3 3 3 5 . 4 Fabricators 4 | . . . . . . . . . 1 . . . . . . 1 1 . . 1 . . Repair Stations 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . 1 . . . . . . 1 . . . . . . Scanalyzers 3 | . . . 1 . . . . . 1 . . . . . . . . . 1 . . . Garrison Access 3 | . . . 1 1 . . . . 1 . . . . . . . . . . . . . Total Hacks 131 | . . 1 21 1 . 8 . 1 17 4 . 2 . 2 17 9 12 5 5 16 . 10 Successful 64 | . . . 8 1 . 8 . 1 10 3 . . . 2 17 4 3 1 . 4 . 2 Failed 67 | . . 1 13 . . . . . 7 1 . 2 . . . 5 9 4 5 12 . 8 Catastrophic 18 | . . . 2 . . . . . 1 1 . 1 . . . 1 2 1 4 2 . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 26 | . . . 9 . . . . . 5 1 . 1 1 . . . 3 1 . 3 . 2 Terminals 73 | . . 1 14 . . . . 1 7 4 . 2 . . . 1 11 5 4 13 . 10 Fabricators 16 | . . . . . . . . . 6 . . . . . . 6 1 . . 3 . . Repair Stations 5 | . . . 5 . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . 1 . . . . . . 2 . . . . . . Scanalyzers 3 | . . . 1 . . . . . 1 . . . . . . . . . 1 . . . Garrison Access 4 | . . . 1 1 . . . . 2 . . . . . . . . . . . . . Terminal Hacks 47 | . . . 3 . . 8 . 1 3 3 . . . 2 17 1 2 1 . 4 . 2 Record 13 | . . . . . . 7 . 1 . . . . . . 5 . . . . . . . Part Schematic 4 | . . . . . . . . . . . . . . . 4 . . . . . . . Robot Analysis 8 | . . . 1 . . . . . 2 1 . . . . 4 . . . . . . . Prototype ID Bank 6 | . . . 1 . . . . . . 1 . . . . 4 . . . . . . . Open Door 5 | . . . . . . 1 . . . . . . . 2 . 1 . . . 1 . . Branch Access Points 3 | . . . . . . . . . . . . . . . . . 1 . . 1 . 1 Machine Index 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Unreport Threat 4 | . . . 1 . . . . . . . . . . . . . . 1 . 1 . 1 Zone Layout 2 | . . . . . . . . . 1 1 . . . . . . . . . . . . Fabricator Hacks 9 | . . . . . . . . . 6 . . . . . . 3 . . . . . . Load Schematic 5 | . . . . . . . . . 3 . . . . . . 2 . . . . . . Build 4 | . . . . . . . . . 3 . . . . . . 1 . . . . . . Repair Station Hacks 3 | . . . 3 . . . . . . . . . . . . . . . . . . . Scan Component 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Scanalyzer 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . Seal Access 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Terminals 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Botnet 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 34 | . . 1 5 . . . . . 3 1 . 2 . . . 2 4 3 3 6 . 4 Full Trace Events 6 | . . . 2 . . . . . . . . . . . . 1 1 . 1 . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 4 . . . . . . . . . . . . 2 . . Robots Built 5 | . . . . . . . . . 4 . . . . . . 1 . . . . . . Authchips 4 | . . . . . . . . . 3 . . . . . . 1 . . . . . . Time 714 | . . . . . . . . . 612 . . . . . . 102 . . . . . . Total Robot Build Rating 40 | . . . . . . . . . 32 . . . . . . 8 . . . . . . Part Schematics Acquired 23 | . . . . . . . 15 . . . . . . . 4 . . . . 4 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Time 26 | . . . 26 . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Ext Res Tes Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 27 | . . . . . . . . . . 1 . . . . . 11 . 14 . 1 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Ext Res Tes Res Qua Total Allies 39 | . . . . . . . . . 4 1 . . . 4 . 13 . 16 . 1 . . Largest Group 6 | . . . . . . . . . 4 4 4 2 2 2 . 6 4 6 . 1 . . Highest-Rated Group 271 | . . . . . . . . . 256 204 204 124 124 60 . 266 178 271 . 121 . . Highest-Rated Ally 121 | . . . . . . . . . 64 64 64 64 64 60 . 64 64 51 . 121 . . Total Orders 14 | . . . . . . . . . 4 . 1 3 4 2 . . . . . . . . STAY 1 | . . . . . . . . . 1 . . . . . . . . . . . . . FOLLOW 1 | . . . . . . . . . 1 . . . . . . . . . . . . . EXPLORE 11 | . . . . . . . . . 2 . 1 2 4 2 . . . . . . . . RETURN 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Ally Attacks 222 | . . . . . . . . . 21 . 46 5 8 12 . 52 32 46 . . . . Total Damage 7282 | . . . . . . . . . 885 . 1884 58 320 144 . 1469 1130 1392 . . . . Kills 31 | . . . . . . . . . 6 . 2 1 7 . . 5 6 4 . . . . Allies Corrupted 5 | . . . . . . . . . . . . . 1 . . 1 . 2 . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Ext Res Tes Res Qua Robot Analysis Total 8 | . . . 1 . . . . . 2 1 . . . . 4 . . . . . . . Derelict Logs Recovered 7 | . . . . . 1 1 1 1 . . . . 2 . . 1 . . . . . . Drone Launches 14 | . . . . . . . . . 4 . 1 3 4 2 . . . . . . . . Drone Recoveries 11 | . . . . . . . . . 3 . . 3 3 2 . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Ext Res Tes Res Qua Turns Passed 19065 | 121 270 459 1075 256 1004 1209 1423 1002 1278 60 291 306 971 586 296 2180 2069 1329 536 1345 585 414 Spaces Moved 9281 | 48 127 241 544 166 769 618 1014 370 429 34 93 185 512 274 162 816 651 473 357 795 338 265 Core 5 | . . . . . . . . . . . . . . . . 5 . . . . . . Treads 1799 | . . . 1 . . 18 . 286 . . 43 . 91 96 162 811 231 60 . . . . Legs 1561 | 48 46 . . . . . . . . . . . . . . . 192 413 357 505 . . Wheels 5020 | . 81 241 543 166 769 600 1014 84 429 34 50 185 421 178 . . 225 . . . . . Hover 896 | . . . . . . . . . . . . . . . . . 3 . . 290 338 265 Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 30 | 120 120 135 145 123 123 123 126 126 140 165 138 122 125 141 162 162 145 120 118 93 30 48 Average Speed 154 | 120 133 141 148 123 123 142 138 207 173 165 198 130 171 161 162 209 228 186 118 112 87 93 Slowest Speed 2000 | 120 400 145 465 123 123 233 140 231 225 165 240 150 240 480 162 2000 715 240 120 191 116 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Teleports 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 44 | 4 23 36 51 8 92 84 86 62 13 1 68 15 89 44 60 76 18 74 12 60 12 35 Regions Visited 22 Branch Regions 11 Pre-discovered Areas 8 | . . . . . 1 . 3 1 . . . . . . 3 . . . . . . . Known Exits Taken 7 | . . . . . . 1 . . . . . . 1 . . . 1 1 1 1 1 . Unknown Exits Taken 13 | 1 1 1 1 1 1 . 1 1 1 . . 1 . 1 1 1 . . . . . . Scrap Searched 12 | . . . . . 1 4 1 . . . . . 2 2 . 2 . . . . . . Spaces Dug 126 | . . . 4 2 1 22 . 27 14 . . 8 . . . 1 25 5 4 6 1 6 Terrain Destroyed 507 | . . 45 4 25 25 33 . 41 18 . 10 10 12 6 . 10 102 74 9 27 30 26 Melee 80 | . . . 4 2 1 9 . 9 14 . . 8 . . . 1 19 1 3 2 1 6 Projectile 225 | . . . . . 2 24 . 32 4 . 10 2 12 6 . 9 48 41 6 24 . 5 AOE 189 | . . 45 . 23 22 . . . . . . . . . . . 35 32 . . 21 11 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Ext Res Tes Res Qua Total 12471 | 79 183 311 720 198 801 828 1032 512 886 39 149 221 558 395 190 1167 943 801 428 1074 577 379 Wait 1184 | 14 14 11 56 . 12 118 . 68 371 . 23 7 1 70 . 160 38 26 1 36 150 8 Move 9260 | 47 126 240 543 165 768 617 1013 369 428 34 92 184 511 273 161 815 650 472 356 794 337 265 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 217 | 1 11 12 26 7 2 7 5 . 18 1 3 3 5 7 4 16 11 13 15 27 14 9 Fast Attach 141 | 1 . . 9 . . . 3 . 5 . 1 2 2 3 7 20 30 18 3 15 11 11 Attach 137 | . 2 3 9 2 2 6 . 6 8 2 . 1 4 2 2 9 18 4 5 23 10 19 Detach 27 | . . . . . . . 2 . . . . 1 1 . . 2 3 . . 6 5 7 Swap 185 | . 2 9 11 7 2 10 . 8 8 1 2 2 3 4 . 10 27 21 8 31 12 7 Drop 218 | . 5 4 20 7 2 . 8 . 9 . 5 6 4 7 9 18 8 32 16 34 14 10 Fire 717 | 16 23 32 40 8 7 58 . 49 18 . 23 6 27 15 . 52 127 57 20 94 22 23 Melee 152 | . . . 6 2 6 12 1 12 21 . . 9 . 14 7 18 28 1 3 3 1 8 Ram 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 Kick 5 | . . . . . . . . . . . . . . . . . 3 . 1 1 . . Crush 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Escape Stasis 11 | . . . . . . . . . . . . . . . . . . . . . . 11 Rewire 213 | . . . . . . . . . . 1 . . . . . 47 . 155 . 10 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: Res / Upp x2 / *Ext x2) -4/Extension (discovered 2 exits: *Res / [*Cet]) -3/Research (discovered 2 exits: *Arm / *Tes) -3/Testing -2/Research -2/Quarantine History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 3) 122 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 15) 392 | -10/Materials | Entered another Materials area 392 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 502 | -9/Materials | Destroyed 7 combat bots 829 | -9/Materials | Discovered new exit (range 16) 851 | -9/Materials | Entered another Materials area 851 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 901 | -8/Materials | Garrison activated, responded to threat 1052 | -8/Materials | Repaired Com. Wheel 1549 | -8/Materials | Lost 3 parts (1p1n1u) 1611 | -8/Materials | Lost 3 parts (1n2u) 1902 | -8/Materials | Discovered new exit (range 17) 1926 | -8/Materials | Entered Factory 1926 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2165 | -7/Factory | Discovered new exit (range 9) 2182 | -7/Factory | Entered Lower Caves 2183 | -7/Lower Caves | Encountered a Warlord checkpoint 2262 | -7/Lower Caves | Learned location of Zion (-7) 2965 | -7/Lower Caves | Build established: Skirmisher 3040 | -7/Lower Caves | Discovered new exit (range 12) 3186 | -7/Lower Caves | Entered another Lower Caves area 3494 | -7/Lower Caves | Build established: Mutant 3588 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3630 | -7/Lower Caves | Discovered new exit (range 9) 3640 | -7/Lower Caves | Lost 4 parts (1p2n1u) 3798 | -7/Lower Caves | Identified exit to Zion 3886 | -7/Lower Caves | Build established: Skirmisher 4093 | -7/Lower Caves | Encountered a Warlord checkpoint 4167 | -7/Lower Caves | Learned Armory stockpile data 4167 | -7/Lower Caves | Learned Armory security intel 4167 | -7/Lower Caves | Learned Research garrison access intel 4167 | -7/Lower Caves | Learned Armory garrison access intel 4235 | -7/Lower Caves | Build established: Mutant 4395 | -7/Lower Caves | Entered Zion 4414 | -7/Zion | Given the Hacking Drone Bay 4529 | -7/Zion | System corruption cleaned by Quarantine Array 4562 | -7/Zion | Discovered new exit (range 17) 4586 | -7/Zion | Received a visual enhancement algorithm 4795 | -7/Zion | Learned location of Warlord (-4) 4823 | -7/Zion | Learned location of Recycling (-7) 4978 | -7/Zion | Learned Factory stockpile data 5367 | -7/Zion | Found GAL Module 5414 | -7/Zion | Learned location of Quarantine (-2) 5818 | -7/Zion | Entered Proximity Caves 6007 | -6/Proximity Caves | Lost 6 parts (1n3u2w) 6721 | -6/Proximity Caves | Discovered new exit (range 14) 6820 | -6/Proximity Caves | Entered Factory 6820 | -6/Factory | Evolved 2 slots: Utility x2 7434 | -6/Factory | Fabricated Y-72 Warden (x2) 7649 | -6/Factory | Fabricated Y-72 Warden (x2) 7942 | -6/Factory | Discovered new exit (range 27) 8098 | -6/Factory | Entered another Factory area 8098 | -5/Factory | Accompanied by 3 allies 8098 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8158 | -5/Factory | Sucked down chute 8158 | -5/Factory | Entered Waste 8170 | -5/Waste | Spotted C-40 Crusher 8173 | -5/Waste | EMP discharged 8217 | -5/Waste | Spotted C-40 Crusher 8223 | -5/Waste | Destroyed C-40 Crusher 8244 | -5/Waste | Destroyed C-40 Crusher 8265 | -5/Waste | 4 allies followed down the chute 8273 | -5/Waste | EMP discharged 8273 | -5/Waste | System corruption reached 10% 8273 | -5/Waste | Spotted C-40 Crusher 8292 | -5/Waste | Destroyed C-40 Crusher 8296 | -5/Waste | Spotted C-40 Crusher 8296 | -5/Waste | Spotted C-40 Crusher 8304 | -5/Waste | Allies destroyed C-40 Crusher 8308 | -5/Waste | Allies destroyed C-40 Crusher 8334 | -5/Waste | Spotted C-40 Crusher 8359 | -5/Waste | Destroyed C-40 Crusher 8373 | -5/Waste | EMP discharged 8373 | -5/Waste | System corruption reached 30% 8408 | -5/Waste | Discovered new exit (range 17) 8449 | -5/Waste | Entered Factory 8449 | -5/Factory | Accompanied by 2 allies 8600 | -5/Factory | Discovered new exit (range 18) 8755 | -5/Factory | Entered Upper Caves 8755 | -5/Upper Caves | Accompanied by 2 allies 8855 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8915 | -5/Upper Caves | Encountered a Warlord checkpoint 9152 | -5/Upper Caves | Identified exit to Upper Caves 9291 | -5/Upper Caves | Learned Factory emergency access door positions 9543 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 9688 | -5/Upper Caves | Found Prototype Special Weapon 9718 | -5/Upper Caves | Caught by Unaware searching for contraband prototypes 9726 | -5/Upper Caves | Entered another Upper Caves area 9726 | -5/Upper Caves | Accompanied by 1 ally 9757 | -5/Upper Caves | Discovered new exit (range 35) 10191 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10261 | -5/Upper Caves | Discovered new exit (range 9) 10312 | -5/Upper Caves | Entered Zhirov 10312 | -5/Zhirov | Discovered new exit (range 3) 10343 | -5/Zhirov | Met Zhirov 10378 | -5/Zhirov | Learned location of Testing (-3) 10378 | -5/Zhirov | Learned location of Command (-1) 10388 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10412 | -5/Zhirov | Found Alien Artifact 10412 | -5/Zhirov | Identified Integrated Dissipator 10412 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 10433 | -5/Zhirov | Found Alien Artifact 10477 | -5/Zhirov | Found Hvy. Reflective Plating 10608 | -5/Zhirov | Entered Proximity Caves 10820 | -4/Proximity Caves | Lost 4 parts (1p1n2u) 10850 | -4/Proximity Caves | Destroyed 7 combat bots 11165 | -4/Proximity Caves | Build established: Scavenger-Mutant 11264 | -4/Proximity Caves | Spotted B-86 Titan 11396 | -4/Proximity Caves | Entered a huge 0b10 base via the front door 11400 | -4/Proximity Caves | Spotted B-86 Titan 11555 | -4/Proximity Caves | Destroyed B-86 Titan 11584 | -4/Proximity Caves | Lost 7 parts (2p2n1u2w) 11851 | -4/Proximity Caves | Build established: Gunner 12085 | -4/Proximity Caves | Discovered new exit (range 8) 12457 | -4/Proximity Caves | Fabricated Y-72 Warden (x1) 12763 | -4/Proximity Caves | Build established: Hacker-Mutant 12788 | -4/Proximity Caves | Entered Factory 12788 | -4/Factory | Accompanied by 4 allies 12788 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 12789 | -4/Factory | Identified exit to Research 13120 | -4/Factory | Garrison activated, responded to threat 13227 | -4/Factory | Lost 7 parts (1p3n2u1w) 13277 | -4/Factory | Identified Transdimensional Reconstructor 13277 | -4/Factory | Warped through subspace 13387 | -4/Factory | System corruption reached 10% 13569 | -4/Factory | Lost 3 parts (2n1w) 13788 | -4/Factory | First assault squad dispatched 13837 | -4/Factory | Identified exit to Upper Caves 13837 | -4/Factory | Identified exit to Extension 13969 | -4/Factory | Lost 8 parts (3p2n2u1w) 14114 | -4/Factory | Core integrity fell below 50% 14147 | -4/Factory | Lost 3 parts (2u1w) 14567 | -4/Factory | Build established: Scavenger-Mutant 14637 | -4/Factory | System corruption reached 30% 14671 | -4/Factory | Lost 6 parts (1p2n1u2w) 14786 | -4/Factory | Lost 5 parts (1p3n1u) 14857 | -4/Factory | Entered Extension 15059 | -4/Extension | Build established: Scavenger-Gunner 15248 | -4/Extension | Energy Cycler disabled 15249 | -4/Extension | Rescued a captive Derelict 15250 | -4/Extension | Rescued a captive Derelict 15252 | -4/Extension | Rescued a captive Derelict 15682 | -4/Extension | Spotted B-86 Titan 15691 | -4/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 15691 | -4/Extension | Spotted B-86 Titan 16159 | -4/Extension | Discovered exit to Research (range 10) 16160 | -4/Extension | Discovered new exit (range 6) 16165 | -4/Extension | Core integrity fell below 20% 16186 | -4/Extension | Entered Research 16186 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 16187 | -3/Research | Loaded intel: 4 garrison access locations 16664 | -3/Research | Spotted B-86 Titan 16703 | -3/Research | Discovered new exit (range 6) 16707 | -3/Research | Discovered new exit (range 11) 16712 | -3/Research | Identified exit to Armory 16721 | -3/Research | Identified exit to Testing 16722 | -3/Research | Entered Testing 16740 | -3/Testing | Found Prototype Hackware 16817 | -3/Testing | Identified Ghost Barrier 17338 | -3/Testing | Discovered new exit (range 9) 17363 | -3/Testing | Identified exit to Research 17488 | -3/Testing | System corruption reached 10% 17524 | -3/Testing | Lost 3 parts (2n1u) 17551 | -3/Testing | Found Prototype Protection 17551 | -3/Testing | Identified Med. Regenerative Plating 17554 | -3/Testing | Found Med. Regenerative Plating 17559 | -3/Testing | Found Prototype Protection 17662 | -3/Testing | Found Prototype Ballistic Cannon 17698 | -3/Testing | Spotted PL-SK9DR4TBT1 17709 | -3/Testing | Rewired PL-SK9DR4TBT1 17790 | -3/Testing | Scanned by Researcher 17823 | -3/Testing | Identified Lgt. Regenerative Plating 17865 | -3/Testing | Lost 7 parts (1p2n1u3w) 17879 | -3/Testing | Found Prototype Energy Gun 17902 | -3/Testing | Identified Perforator 17904 | -3/Testing | Identified Warp Gun 18016 | -3/Testing | Lost 5 parts (1p4n) 18059 | -3/Testing | System corruption reached 30% 18067 | -3/Testing | Entered Research 18067 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 18068 | -2/Research | Identified exit to Quarantine 18213 | -2/Research | Lost 4 parts (1p3n) 18218 | -2/Research | Build established: Scavenger-Mutant 18477 | -2/Research | Crushed by falling debris 18477 | -2/Research | System corruption reached 10% 18508 | -2/Research | Lost 7 parts (4n3u) 18652 | -2/Research | Entered Quarantine 18712 | -2/Quarantine | Found Alien Reactor 18712 | -2/Quarantine | Identified Matter Drive 18877 | -2/Quarantine | Lost 6 parts (2n4u) 19028 | -2/Quarantine | Core integrity fell below 50% 19057 | -2/Quarantine | Released all parts (11) 19060 | -2/Quarantine | Core integrity fell below 20% 19066 | -2/Quarantine | Destroyed by Q465-b with Heavy Dispersion Rifle Last Messages --------------- 19057_ Released Target Analyzer. 19057_ Released Enh. Nova Cannon. 19057_ Released Railgun. 19057_ Released Hardcell Cannon. 19057_ Released Hvy. Siege Treads. 19058_ Held in stasis. 19058_ C-65 Expert is analyzing... 19059_ Slug penetrates Wall. 19059_ Held in stasis. 19059_ Penetrated by Slug. 19059_ Drone sends a signal. 19061_ H-88 Terminator retrieves Drone. 19062_ Held in stasis. 19062_ C-65 Expert is analyzing... 19062_ Penetrated by Slug. 19063_ Held in stasis. 19063_ C-65 Expert is analyzing... 19065_ Penetrated by Slug. 19066_ Held in stasis. 19066_ C-65 Expert is analyzing... Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#???????????????????????? | | ????????????????????????? ????#??????????????????? | | ????????????????????????? ??? /??????????????????? | | ?????????????????#??????" "?" #??????????????????? | | ?????????????????# ????" S" #??????????????????? | | ?????????????????# ???" "" #?????? ???????????? | | ?????????????????# "" ###?## ????????????? | | ?????????????????# ! """ k # ? ?????????????? | | ?????????????????# """ +? ??????????????? | | ?????????????????# """ # ????????????????? | | ?????????????????# ; ?????????????????? | | ??????????????????? #????#?????????????? | | ????????????????????? ] #?? #?????????????? | | ????????#????????????## [&] ## #?????????????? | | ???????? ????????????# =!@![ R / ! ????????? | | ???????? ????????????# =!! #?????????????? | | ???????? ?############ #?????????????? | | ??????? ?# h k #?????????????? | | ??????? ?# """ ""h ; ########?????????????? | | ??????? #?# """" "" % ; c #????????????????????? | | ??????? #?# """" " # #????????????????????? | | ??????? #?# """ "Q% # c /????????????????????? | | ??????? #?# %AR #????????????????????? | | ??????? #?# """ """ # #????????????????????? | | ####### ### """" """" # #????????????????????? | | # """" """" # #????????????????????? | | + """ """ # #????????????????????? | | # # #????????????????????? | | ######+#### # #????????????????????? | | # "############# #????????????????????? | | " # """ !##???????????? #????????????????????? | | # """ #????????????? ??????????????????????? | | " # """ #??????????????????????????????????????? | | " # #??????????????????????????????????????? | | # ] #??????????????????????????????????????? | | ###########??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 120 Energy Generation 45 Energy Capacity 885 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Additional Mass Support 9 Corruption Containment 12 Armor Coverage 1050 Resistance: TH 30 Core Shielding 30 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 6 Melee Accuracy 5 Target Analysis 12 Recoil Reduction 6 Matter Filtering 50 Offensive Hacking 40 Defensive Hacking 30 Authchip Count 4 Item Schematics ----------------- Lyr. Light Armor Plating | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Mak. Trap Scanner | -7/Zion | Archive Microactuators | -7/Zion | Archive Beamcaster | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Ripper | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Prc. Energy Filter | -3/Testing | Archive Hvy. Neutron Cannon | -3/Testing | Archive Exp. Energy Well | -3/Testing | Archive Adv. Plasma Rifle | -3/Testing | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive Y-72 Warden | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive B-74 Champion | -3/Testing | Archive L-61 Swordsman | -3/Testing | Archive Fabricated ------------ Y-72 Warden | x2 | -6/Factory | Authchip Y-72 Warden | x2 | -6/Factory | Authchip Y-72 Warden | x1 | -4/Proximity Caves | Authchip Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Matter Drive Achievements -------------- None Challenges ------------ None Game ------ Seed OpticalRestorationDriver Manual? 0 Play Time 04:31:24 Cumulative 587.1 hours Start 2022.03.02 @ 19:58:25 End 2022.03.05 @ 14:13:13 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 140 Rogue 109 Adventurer 31 Explorer 0 Win Type - Total 28 Types 23/0/2/3/0/0/0/0/0 Lore% 74 Gallery% 82 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4e5e4d15-066a-4f13-bd13-1f6971310ad5