Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.02 @ 15:42:22 Player: rt Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (29) 145 Value Destroyed (1130) 1130 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (400) 400 TOTAL SCORE: 5555 Bonus ------- Entered Garrisons 400 Cogmind --------- Core Integrity 174/850 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Warning (342) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Visual Processing Unit Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink Melee Analysis Suite Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Power Amplifier Improved Cooling System Medium Storage Unit Advanced Visual Processing Unit Signal Interpreter Improved Targeting Computer > --- WEAPON ----------- Heavy Laser Heavy Ion Cannon Rocket Launcher Remote Datajack > --- INVENTORY -------- Improved Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink Melee Analysis Suite [Rating: 48] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Flight Unit Cooled VTOL Module Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Gar Slots Evolved 8 | . . 2 . 2 2 2 . . . Power . | . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . Utility 4 | . . . . 2 1 1 . . . Weapon 2 | . . . . . 1 1 . . . Parts Attached 51 | 8 2 5 1 17 6 1 . 7 4 Power 8 | 1 . 2 . 3 1 . . 1 . Engine 7 | 1 . 2 . 2 1 . . 1 . Core 1 | . . . . 1 . . . . . Reactor . | . . . . . . . . . . Propulsion 16 | 2 . 2 . 7 . . . 2 3 Treads . | . . . . . . . . . . Leg 15 | 2 . 2 . 6 . . . 2 3 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . . . 1 . . . . . Utility 13 | 2 1 . 1 3 2 . . 3 1 Device 5 | 1 . . . 1 1 . . 1 1 Storage 3 | 1 1 . . . . . . 1 . Processor 4 | . . . 1 2 1 . . . . Hackware . | . . . . . . . . . . Protection 1 | . . . . . . . . 1 . Artifact . | . . . . . . . . . . Weapon 14 | 3 1 1 . 4 3 1 . 1 . Energy Gun 6 | 2 . . . 2 1 . . 1 . Energy Cannon 1 | . . . . . . 1 . . . Ballistic Gun 3 | 1 1 . . . 1 . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 3 | . . 1 . 2 . . . . . Special Weapon 1 | . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . . . . Parts Lost 26 | . . 1 . 2 1 . . 6 16 Power 3 | . . 1 . . . . . 1 1 Propulsion 10 | . . . . 2 1 . . 1 6 Utility 6 | . . . . . . . . 1 5 Weapon 7 | . . . . . . . . 3 4 Highest Loss Streak 15 | . . 1 . 2 1 . . 3 15 To Critical Strikes . | . . . . . . . . . . Average Backups 7 | . 2 6 10 9 9 9 9 6 4 Power . | . . . 1 1 2 2 2 . . Propulsion . | . . . . . . . . . 2 Utility 3 | . . 4 7 5 3 4 4 3 1 Weapon 2 | . 2 2 2 2 3 2 2 1 . Tool/Special . | . . . . . . . . . . Unused Backups 6 | . . . . 3 . . . . 3 Power 1 | . . . . . . . . . 1 Propulsion . | . . . . . . . . . . Utility 5 | . . . . 3 . . . . 2 Weapon . | . . . . . . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 93 | . 100 89 100 97 99 86 86 86 88 Engine 7 | . 14 10 11 3 7 6 6 5 5 Core 1 | . . . . 4 . . . . . Leg 29 | . 28 34 44 34 30 20 20 20 22 Device 6 | . 14 11 8 2 3 6 6 4 8 Storage 8 | . 14 11 11 9 7 6 6 6 5 Processor 16 | . . . 2 24 26 20 20 20 19 Energy Gun 10 | . 20 12 11 12 10 6 6 6 5 Energy Cannon 1 | . . . . . . 6 6 6 3 Ballistic Gun 4 | . 7 4 11 4 . 6 6 4 . Launcher 3 | . . 4 . 1 7 6 6 3 3 Peak Build Rating 48 | 9 9 13 13 30 39 37 38 47 48 Average Rating 26 | 6 9 10 12 24 37 37 37 39 41 On Entrance 22 | . 9 9 13 12 30 34 37 38 47 Avg Prop Armor Cover (%) . | . . . . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 47 | 15 20 23 21 24 29 36 36 47 47 Greatest Support 62 | 20 20 40 40 62 62 47 47 62 62 Greatest Overweight (x) 1 | 1 . 1 . 1 . . . 1 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 9 Most Carried 10 | 2 5 10 10 10 10 9 10 10 7 Average Carried 7 | . 2 6 10 9 9 9 9 6 4 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 5 Final Carried 10 | 1 5 10 10 10 10 9 10 3 5 Class Distribution -------------------- 43% | Mutant 34% | Gunner 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Garrison Gunner | -6/Factory Gunner | -6/Garrison Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Gar Matter Collected 1030 | 227 53 125 103 204 72 . 60 119 67 Remotely . | . . . . . . . . . . Salvage Created 1268 | 26 . 174 . 366 203 . 60 282 157 Parts 68 | 3 . 11 . 19 14 . 2 13 6 Haulers Intercepted 1 | . . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Gar Combat Hostiles Destroyed 22 | . . 4 . 6 4 . 1 4 3 Guns 11 | . . 2 . 5 2 . . 2 . Cannons 4 | . . . . . . . . 1 3 AOE 6 | . . 2 . 1 2 . . 1 . Classes Destroyed 10 | 1 . 4 . 3 1 . 1 . . Worker 2 | . . . . 1 1 . . . . Builder 2 | . . . . 1 1 . . . . Tunneler 1 | 1 . . . . . . . . . Hauler 1 | . . . . 1 . . . . . Watcher 1 | . . 1 . . . . . . . Grunt 11 | . . 1 . 3 3 . . 2 2 Duelist 3 | . . 1 . . . . . 1 1 Sentry 6 | . . 2 . 3 . . . 1 . Hunter 1 | . . . . . 1 . . . . Programmer 1 | . . . . . . . 1 . . Best Kill Streak 5 | 1 . 2 . 5 5 . 1 2 3 Combat Bots Only 4 | . . 2 . 4 3 . 1 2 3 Max Kills in Single Turn 2 | 1 . 2 . 2 2 . 1 2 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . 2 . 1 2 . . 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Gar Hostile Shots Fired 273 | . . 57 . 41 26 . 17 44 88 Missed 78 | . . 17 . 16 5 . 5 13 22 Hits 195 | . . 40 . 25 21 . 12 31 66 Melee 5 | . . 3 . . . . . 2 . Projectile 190 | . . 37 . 25 21 . 12 29 66 Critical Strikes 10 | . . 5 . . . . 2 . 3 Damage Taken 3996 | . . 652 . 421 385 . 234 638 1666 Core 897 | . . 88 . 52 81 . 56 96 524 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 24 | . . . . 24 . . . . . Core Remaining (%) 91 | 100 100 . 78 90 88 . . . . Volleys Fired 90 | 2 . 12 . 23 13 . 7 17 16 Largest 4 | 2 . 2 . 2 3 . 3 4 3 Hottest 167 | 90 . 90 . 111 135 . 135 165 167 Shots Fired 199 | 4 . 19 . 46 26 . 21 46 37 Gun 139 | 4 . 14 . 41 22 . 14 28 16 Cannon 38 | . . . . . . . 7 18 13 Launcher 22 | . . 5 . 5 4 . . . 8 Special . | . . . . . . . . . . Kinetic 39 | . . . . 16 5 . 7 11 . Thermal 104 | 2 . 12 . 25 8 . 7 21 29 Explosive 22 | . . 5 . 5 4 . . . 8 Electromagnetic 34 | 2 . 2 . . 9 . 7 14 . Robot Hit Streak 19 | 2 . 10 . 19 10 . 11 9 9 Robot Miss Streak 5 | 1 . 5 . 2 3 . 2 3 3 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . 1 . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . Shots Hit Robots 141 | 2 . 13 . 35 19 . 17 29 26 Core Hits 72 | 1 . 9 . 16 13 . 6 14 13 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 2 | 1 . . . 1 . . . . . Burn 1 | . . . . 1 . . . . . Corrupt 1 | 1 . . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3308 | 24 . 263 . 679 628 . 284 708 722 Guns 1592 | 24 . 127 . 526 278 . 83 304 250 Cannons 717 | . . . . . . . 201 297 219 Explosions 972 | . . 131 . 153 350 . . 107 231 Melee . | . . . . . . . . . . Ramming 27 | . . 5 . . . . . . 22 Kinetic 236 | . . . . 93 35 . 56 52 . Thermal 1737 | 12 . 102 . 433 79 . 201 441 469 Explosive 865 | . . 131 . 153 350 . . . 231 Electromagnetic 443 | 12 . 25 . . 164 . 27 215 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . 1 . . 2 . . 4 4 4 Average Corruption 3 | . 1 . . 2 . . 3 4 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 15 | . . . . 3 . . 2 4 6 Message Errors 3 | . . . . 2 . . . . 1 Matter Fused 4 | . . . . . . . 1 1 2 Heat Flow Errors 2 | . . . . 1 . . . . 1 Data Loss (minor) 2 | . . . . . . . 1 1 . Data Loss (major) 1 | . . . . . . . . . 1 Misfires 1 | . . . . . . . . 1 . Weapon Failures 2 | . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . Overflow Damage 30 | . . . . . . . 30 . . Projectiles 30 | . . . . . . . 30 . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 231 | . . 35 . 22 . . . 62 112 Shots 6 | . . 1 . 1 . . . 1 3 Rammed 9 | . . . . . . . . . 9 Targets Rammed 10 | . . 1 . . . . . . 9 Kicked 1 | . . 1 . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 307 | 60 . 89 . 205 187 . 229 274 307 Average Temperature 86 | 31 . 24 . 71 80 . 118 97 142 Received Heat Transfer 1482 | . . 216 . 162 117 . . 213 774 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . . . 1 . . 2 . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Melted 5 | . . . . 1 . . 3 . 1 Heat Transferred 3036 | 37 . 296 . 925 148 . 222 631 777 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Gar Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 133 | 5 . 84 9 79 86 14 129 91 133 Initial 67 | . . . 9 . . 7 9 67 18 Average 37 | . . 31 2 27 35 6 104 46 79 Influence Increases 928 | 5 . 151 . 204 137 14 120 140 157 Destroy 0b10 Robot/C 440 | . . 80 . 120 80 . 20 80 60 Destroy 0b10 Robot/NC 35 | 5 . 5 . 15 10 . . . . Destroy Leader 124 | . . 32 . 42 20 . . 20 10 Successful Hack 54 | . . 5 . 5 11 14 . 5 14 Disable Machine 30 | . . . . . 15 . . 15 . Anti-Garrison Action 100 | . . . . . . . 100 . . Destroy Structure 100 | . . 29 . 22 1 . . 5 43 Lose Combat Pursuer 45 | . . . . . . . . 15 30 Influence Decreases 913 | 5 . 125 26 204 120 17 5 242 169 Entered New Map 103 | . . . 17 . . 10 5 62 9 Time Decay 540 | 5 . 115 9 174 110 7 . 120 . Lost Part 250 | . . 10 . 10 10 . . 60 160 Purge Threat 20 | . . . . 20 . . . . . Squads Dispatched 2 | . . . . . 1 1 . . . Investigation 2 | . . . . . 1 1 . . . Extermination . | . . . . . . . . . . Reinforcement . | . . . . . . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Gar Distress Signals 4 | . . 1 . 2 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 41 | . 1 9 1 12 6 . 1 5 6 Peak Tracking Total 5 | . 1 5 1 5 3 . 1 3 5 Tactical Retreats 2 | . . . . . . . . 1 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Gar Traps Triggered 2 | . 1 . . . . . . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Gar Machines Disabled 2 | . . . . . 1 . . 1 . Max in Single Turn 1 | . . . . . 1 . . 1 . Garrison Relay 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Gar Machines Accessed 17 | . 1 1 . 6 5 1 . 2 1 Terminals 12 | . 1 1 . 5 3 . . 1 1 Fabricators 1 | . . . . . 1 . . . . Repair Stations 1 | . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 2 | . . . . . . 1 . 1 . Total Hacks 38 | . 2 4 . 15 10 3 . 3 1 Successful 16 | . 1 2 . 4 5 1 . 2 1 Failed 22 | . 1 2 . 11 5 2 . 1 . Catastrophic 5 | . . . . 2 2 . . 1 . Database Lockouts . | . . . . . . . . . . Manual 12 | . . . . 5 6 . . 1 . Terminals 25 | . 2 4 . 10 6 . . 2 1 Fabricators 1 | . . . . . 1 . . . . Repair Stations 5 | . . . . 5 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . . . . 3 . . . . Garrison Access 4 | . . . . . . 3 . 1 . Terminal Hacks 9 | . 1 2 . 2 2 . . 1 1 Record 1 | . . 1 . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . Open DSF 2 | . . . . . 2 . . . . Emergency Access Points 1 | . . . . . . . . . 1 Unreport Threat 1 | . . . . 1 . . . . . Reinforcement Status 1 | . . . . . . . . 1 . Hauler Manifests 2 | . 1 . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . Scan Component 1 | . . . . 1 . . . . . Repair 1 | . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 3 | . . . . . 3 . . . . Insert Component 1 | . . . . . 1 . . . . Analyze 1 | . . . . . 1 . . . . Retrieve Study 1 | . . . . . 1 . . . . Garrison Access Hacks 2 | . . . . . . 1 . 1 . Unlock Access 2 | . . . . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 1 . . 3 4 1 . 1 . Full Trace Events 3 | . . . . 1 1 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 1 | . . . . . 1 . . . . Parts Repaired 1 | . . . . 1 . . . . . Time 50 | . . . . 50 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . 3 . 4 Machine Destruction 4 | . . . . . . . . . 4 Programmers 3 | . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Gar Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Initial Warlord ECA Mod 2 | . . . . . . . . 2 2 Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Gar Active Infowar (turns) 2103 | 35 200 311 63 558 294 23 192 245 182 Optics 1355 | . . . . 419 294 23 192 245 182 Terrain 609 | 35 200 311 63 . . . . . . Seismic 139 | . . . . 139 . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Gar Turns Passed 2183 | 92 200 311 78 558 294 23 192 245 190 Spaces Moved 1380 | 53 146 213 64 321 203 20 132 125 103 Core 6 | 4 . . . . . . . . 2 Treads . | . . . . . . . . . . Legs 1374 | 49 146 213 64 321 203 20 132 125 101 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 111 113 113 111 50 Average Speed 119 | 118 120 121 120 122 120 113 113 125 111 Slowest Speed 190 | 190 120 190 120 190 122 113 113 187 175 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 19 | 5 33 22 18 33 9 2 45 5 19 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . . . . 1 1 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 103 | . . 27 . 29 1 . . 4 42 Melee . | . . . . . . . . . . Projectile 1 | . . . . . . . . 1 . AOE 102 | . . 27 . 29 1 . . 3 42 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Gar Total 1731 | 77 170 243 64 452 228 20 160 177 140 Wait 105 | 7 17 . . 57 2 . . 20 2 Move 1371 | 52 145 212 63 320 202 19 131 124 103 Hop . | . . . . . . . . . . Pick Up 52 | 8 5 9 . 16 3 . 2 4 5 Fast Attach . | . . . . . . . . . . Attach 32 | 7 . 4 . 6 2 1 . 9 3 Detach . | . . . . . . . . . . Swap 29 | 1 2 5 1 14 4 . . . 2 Drop 23 | . 1 . . 16 2 . 1 3 . Fire 90 | 2 . 12 . 23 13 . 7 17 16 Melee . | . . . . . . . . . . Ram 9 | . . . . . . . . . 9 Kick 1 | . . 1 . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 19 | . . . . . . . 19 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Garrison -6/Factory -6/Garrison History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 3) 293 | -10/Materials | Entered another Materials area 293 | -9/Materials | Evolved 2 slots: Propulsion x2 316 | -9/Materials | Build established: Mutant 575 | -9/Materials | Discovered new exit (range 14) 604 | -9/Materials | Entered Mines 628 | -9/Mines | Found a hidden stash of uninstalled traps 632 | -9/Mines | Discovered new exit (range 14) 644 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 682 | -9/Mines | Entered Materials 682 | -8/Materials | Evolved 2 slots: Utility x2 922 | -8/Materials | Repaired Lgt. Angular Momentum Engine 1226 | -8/Materials | Discovered new exit (range 13) 1239 | -8/Materials | Identified exit to Factory 1240 | -8/Materials | Entered Factory 1240 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1524 | -7/Factory | Discovered new exit (range 6) 1528 | -7/Factory | Identified exit to Factory 1534 | -7/Factory | Entered another Factory area 1534 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1555 | -6/Factory | Build established: Gunner 1556 | -6/Factory | Identified exit to Garrison 1557 | -6/Factory | Entered Garrison 1557 | -6/Garrison | Discovered recently destroyed garrison 1736 | -6/Garrison | Discovered new exit (range 10) 1748 | -6/Garrison | Identified exit to Factory 1749 | -6/Garrison | Entered Factory 1941 | -6/Factory | Lost 3 parts (1p1u1w) 1993 | -6/Factory | Identified exit to Garrison 1994 | -6/Factory | Entered Garrison 2086 | -6/Garrison | Spotted B-75 Beast 2165 | -6/Garrison | Garrison Relay disabled 2178 | -6/Garrison | Core integrity fell below 50% 2184 | -6/Garrison | Self-destructed Last Messages --------------- Imp. Targeting Computer destroyed. Med. Storage Unit destroyed. Hvy. Laser destroyed. Slammed into B-75 Beast. Destabilizing: System interference. Imp. Cooling System temporarily disabled. Adv. Visual Processing Unit temporarily disabled. Imp. Cooling System temporarily disabled. Slammed into B-75 Beast. Destabilizing: System interference. Signal Interpreter temporarily disabled. Knocked back. Slammed into B-75 Beast. Knocked back. Remote Datajack destroyed. Slammed into B-75 Beast. Imp. Cooling System destroyed. Slammed into B-75 Beast. I PP=M&CE3 3/30EZKBLH PR2JP#=/H6DL Critical hit (Meltdown: +330). Map ----- +----------------------------------------------------+ | ??????# ?# ?# #???????????????????????????? | | ??????# ## ## #???????????????????????????? | | ????+?" "???????????????????????????? | | ??????" "???????????????????????????? | | ???????? "???????????????????????????? | | ????????? "???????????????????????????? | | ??????# ??# #???????????????????????????? | | ??????# # # #???????????????????????????? | | ??????# ####????????????????????????? | | ????????? % ????????????????????????? | | ????????????? #?# ????????????????????????? | | ????????????????# % #?# ????????????????????????? | | ????????????????# %### ??????????????+?????????? | | ????????????????# ## ????????????????????????? | | ????????????????## # # #######?????????????????? | | ?????????????????# #?# # #?????????????????? | | ?????????????????# ### # #?????????????????? | | ?????????????????# ###+ ###########+########### | | ???????????????### ^ % | | ???????????????# * | | ???????????????# | | ????????++?????## ### # # ######## ###+###### | | ???????????????# ####?# ### ##?????# #????????? | | ???????????????####????#BB#?###??????# ##???????? | | ???????????????????????#BB############ T#???????? | | ???????????????????????#%@%% g ##???????? | | ???????????????????????#!%% g #????????? | | ???????????????????????##!!!##### #####????????? | | ???????????????????????# #??# #????????????? | | ???????????????????????#######??#####????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???+?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 12 Item Schematics ----------------- Rocket Launcher | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Angular Momentum Engine | 60% | -8/Materials Studied --------- Carbon-fiber Leg | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Let Me Out Of Here Challenges ------------ None Game ------ Seed LightChargeDiverter Manual? 0 Play Time 00:36:26 Cumulative 8.1 hours Start 2025.11.02 @ 14:59:08 End 2025.11.02 @ 15:42:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 13 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 130x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a5d0faa4-fa8c-4a1d-a60d-7f7c3b586599