Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.15 @ 03:09:26 Player: Sudoku Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (24) 120 Value Destroyed (499) 499 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1539 Bonus ------- None Cogmind --------- Core Integrity 372/400 Matter 300/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Walking (150) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Large Storage Unit Large Storage Unit > --- WEAPON (2) ------- Small Laser Improved Assault Rifle > --- INVENTORY (22) --- Light Ion Engine Light Ion Engine Improved Ion Engine Improved Ion Engine Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit Improved Heat Sink Improved Heat Sink Medium Storage Unit Improved Sensor Array Improved Sensor Array Improved Sensor Array Core Shielding Beam Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit > --- WEAPON ----------- Small Laser Improved Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Improved Ion Engine Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit Improved Heat Sink Improved Heat Sink Medium Storage Unit Improved Sensor Array Improved Sensor Array Improved Sensor Array Improved Sensor Array Core Shielding [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 31 | 7 16 8 Power 4 | 1 1 2 Engine 4 | 1 1 2 Core . | . . . Reactor . | . . . Propulsion 10 | 2 6 2 Treads . | . . . Leg 10 | 2 6 2 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 7 | 2 2 3 Device . | . . . Storage 7 | 2 2 3 Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 10 | 2 7 1 Energy Gun 6 | 1 5 . Energy Cannon . | . . . Ballistic Gun 4 | 1 2 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 4 | . 3 1 Power . | . . . Propulsion 1 | . 1 . Utility . | . . . Weapon 3 | . 2 1 Highest Loss Streak 2 | . 2 1 Average Slot Usage (%) 98 | . 97 99 Engine 12 | . 14 11 Leg 29 | . 26 33 Storage 29 | . 28 32 Energy Gun 16 | . 13 21 Ballistic Gun 8 | . 13 . Naked Turns . | . . . Heaviest Build 57 | 17 42 57 Greatest Support 39 | 20 26 39 Greatest Overweight (x) 4 | 1 4 1 Average Overweight (x) . | . . 1 Largest Inventory Capacity 22 | 8 16 22 Average Capacity 15 | 6 13 20 Most Carried 22 | 8 16 22 Average Carried 13 | 5 11 20 Final Capacity 22 | 8 16 22 Final Carried 22 | 8 16 22 Class Distribution -------------------- 65% | Mutant 34% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 648 | 285 268 95 Remotely . | . . . Salvage Created 719 | 158 351 210 Parts 59 | 10 27 22 Haulers Intercepted . | . . . Recyclers Shooed 2 | . 1 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 17 | . 11 6 Guns 17 | . 11 6 Classes Destroyed 8 | 3 3 2 Worker 2 | 2 . . Tunneler 1 | 1 . . Recycler 1 | 1 . . Watcher 3 | . 2 1 Swarmer 8 | . 5 3 Grunt 7 | . 6 1 Duelist 1 | . . 1 Sentry 1 | . . 1 Best Kill Streak 3 | 2 3 3 Combat Bots Only 3 | . 2 3 Max Kills in Single Turn 2 | 2 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 806 | . 574 232 Core 152 | . 124 28 Absorbed by Shields . | . . . Core Remaining (%) 75 | 100 50 . Volleys Fired 67 | 5 42 20 Largest 2 | 2 2 2 Hottest 105 | 70 105 105 Shots Fired 131 | 10 82 39 Gun 131 | 10 82 39 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 61 | 5 51 5 Thermal 63 | 5 24 34 Explosive . | . . . Electromagnetic 7 | . 7 . Robot Hit Streak 10 | 8 10 7 Robot Miss Streak 5 | . 5 1 Penetration Max . | . . . Secondary Targets 2 | . 2 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 87 | 8 54 25 Core Hits 39 | 5 24 10 Critical Hits 1 | . 1 . Critical Kills . | . . . Critical Parts Destroyed 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1085 | 109 682 294 Guns 1085 | 109 682 294 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 437 | 47 357 33 Thermal 579 | 62 256 261 Explosive . | . . . Electromagnetic 69 | . 69 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 180 | . 144 180 Average Temperature 50 | . 46 58 Received Heat Transfer 348 | . 300 48 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 3 | . 2 1 Heat Transferred 1412 | 185 618 609 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 258 | 20 239 258 Average Influence 94 | 10 86 134 Maximum Alert Level 1 | . 1 1 Low Security (%) 88 | 100 92 77 Level 1 11 | . 7 22 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 4 | . 2 2 Investigation 1 | . . 1 Extermination . | . . . Reinforcement 3 | . 2 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 2 | . 1 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 34 | . 23 11 Peak Tracking Total 4 | . 4 4 Tactical Retreats 2 | . 2 . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 5 | . 4 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 7 | . 5 2 Terminals 6 | . 4 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 17 | . 13 4 Successful 9 | . 7 2 Failed 8 | . 6 2 Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 11 | . 7 4 Terminals 15 | . 11 4 Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 4 | . 4 . Level Access Points 1 | . 1 . Terminal Index 1 | . 1 . Zone Layout 2 | . 2 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 14 | . 8 6 Terminals 4 | . 2 2 Track 1 | . . 1 Assimilate 1 | . 1 . Operators 2 | . 1 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Recyclers 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 7 | . 5 2 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 1051 | 124 563 364 Spaces Moved 480 | 61 248 171 Core 5 | 5 . . Treads . | . . . Legs 475 | 56 248 171 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 150 Average Speed 143 | 117 146 150 Slowest Speed 240 | 150 240 150 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 18 | 5 35 16 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 721 | 104 374 243 Wait 51 | 15 27 9 Move 478 | 60 247 171 Hop . | . . . Pick Up 67 | 16 28 23 Fast Attach 2 | . 1 1 Attach 18 | 7 8 3 Detach . | . . . Swap 11 | . 7 4 Drop 27 | 1 14 12 Fire 67 | 5 42 20 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 125 | -11/Scrapyard | Entered Materials 289 | -10/Materials | Identified exit to Materials 356 | -10/Materials | Build established: Mutant 688 | -10/Materials | Entered another Materials area 688 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 974 | -9/Materials | Build established: Hauler-Mutant 1052 | -9/Materials | Self-destructed Last Messages --------------- Testing... Tracking enabled and active. 01023_ Particle Gun destroyed. 01024_ R-06 Scavenger collects Flight Unit. 01025_ Identified Imp. Assault Rifle. 01028_ R-06 Scavenger collects Lgt. Assault Rifle. 01031_ R-06 Scavenger collects Aluminum Leg. 01032_ Y-45 Defender destroyed. 01037_ Acquired Beam Rifle. 01038_ W-16 Scout destroyed. 01042_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M001. 01044_ Dropped Imp. Sensor Array. 01045_ Acquired Imp. Ion Engine. 01046_ Acquired 22 matter. 01048_ Acquired 3 matter. 01048_ R-06 Scavenger collects Lgt. Treads. 01050_ Triggered Alarm Trap. 01050_ An alarm sounds. 01050_ ALERT: Alarm triggered, dispatching investigation squad. 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""" #????????????? | | ???# # [#= """ #????????????? | | ???# ## ## """ #????????????? | | ???# ## ## #????????????? | | ???# ## #########+#????????????? | | ####+## #???????# #????????????? | | # * # #???????# #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightningIonicAutocannon Manual? 0 Play Time 00:22:54 Cumulative 49.2 hours Start 2020.03.15 @ 02:47:52 End 2020.03.15 @ 03:09:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 15 Gallery% 28 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cc5c20cd-60c8-4347-9974-c166c7a83e99