Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.13 @ 07:59:56 Player: Bot Matt Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (43) 215 Value Destroyed (1490) 1490 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4065 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 264/300 Energy 100/100 System Corruption 22% Temperature Cool (12) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Visual Processing Unit Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Cooled Airjet VTOL Module Improved Flight Unit Improved Flight Unit Improved Flight Unit Coolant Injector Component Analysis Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Weapon Cycler Improved Light Armor Plating > --- WEAPON ----------- Shock Rifle Assault Rifle Remote Datajack > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Cooled Airjet VTOL Module Improved Flight Unit Improved Flight Unit Improved Flight Unit Coolant Injector Target Analyzer Component Analysis Suite Advanced Beam Cannon [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Advanced Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 2 | . . 1 1 . Utility 2 | . . 1 . 1 Weapon 1 | . . . . 1 Parts Attached 64 | 4 5 20 9 26 Power 13 | 1 . 4 2 6 Engine 6 | 1 . 3 1 1 Core 7 | . . 1 1 5 Reactor . | . . . . . Propulsion 26 | 2 . 8 6 10 Treads . | . . . . . Leg 21 | 2 . 5 5 9 Wheel . | . . . . . Hover 1 | . . . . 1 Flight 4 | . . 3 1 . Utility 12 | 1 3 3 . 5 Device 4 | . . 2 . 2 Storage 4 | 1 2 . . 1 Processor 2 | . . 1 . 1 Hackware . | . . . . . Protection 2 | . 1 . . 1 Artifact . | . . . . . Weapon 13 | . 2 5 1 5 Energy Gun 5 | . 2 1 1 1 Energy Cannon 2 | . . 2 . . Ballistic Gun 3 | . . 1 . 2 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 2 | . . 1 . 1 Unidentified Prototypes 2 | . . 2 . . Corrupted Parts 1 | . . . . 1 System Corruption 10 | . . . . 10 Parts Lost 41 | . . 8 7 26 Power 9 | . . 1 1 7 Propulsion 17 | . . 4 2 11 Utility 5 | . . 1 1 3 Weapon 10 | . . 2 3 5 Highest Loss Streak 14 | . . 4 4 14 To Critical Strikes . | . . . . . Average Backups 9 | 5 7 7 7 12 Power 1 | . 1 . . 1 Propulsion 4 | 2 1 3 3 8 Utility 2 | . 2 1 1 2 Weapon 1 | 2 1 2 1 . Tool/Special . | . . . . . Unused Backups 12 | . 6 4 . 2 Power 1 | . 1 . . . Propulsion 8 | . 5 2 . 1 Utility 1 | . . . . 1 Weapon 2 | . . 2 . . Tool/Special . | . . . . . Average Slot Usage (%) 89 | . 98 90 92 84 Engine 7 | . 14 7 12 2 Core 4 | . . 3 1 8 Leg 26 | . 28 24 22 28 Flight 1 | . . . 10 . Device 8 | . . 15 8 7 Storage 10 | . 14 12 9 7 Processor 5 | . . 4 9 7 Protection 4 | . 11 . . 3 Energy Gun 7 | . 27 2 . 1 Energy Cannon 5 | . . 12 8 3 Ballistic Gun 2 | . . 1 . 4 Special Weapon 1 | . . . . 2 Special Melee Weapon 2 | . . 4 9 . Peak Build Rating 44 | 4 8 19 24 44 Average Rating 21 | 3 7 13 21 35 On Entrance 9 | . 4 7 14 23 Naked Turns . | . . . . . Heaviest Build 52 | 10 52 22 23 47 Greatest Support 80 | 20 20 30 55 80 Greatest Overweight (x) 8 | 3 2 6 . 8 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 20 8 8 15 Average Capacity 10 | 7 8 8 8 14 Most Carried 15 | 8 8 8 8 15 Average Carried 9 | 5 7 7 7 12 Final Capacity 15 | 8 8 8 8 15 Final Carried 8 | 8 7 8 7 7 Class Distribution -------------------- 59% | Mutant 27% | Scavenger-Mutant 9% | Scavenger-Tank 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1074 | 178 122 258 135 381 Remotely . | . . . . . Salvage Created 1730 | . 285 520 424 501 Parts 98 | . 15 42 14 27 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . 1 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 40 | . 6 16 6 12 Guns 16 | . 6 3 . 7 Cannons 22 | . . 12 6 4 AOE 1 | . . 1 . . Classes Destroyed 7 | . 1 3 2 1 Recycler 1 | . . . 1 . Watcher 2 | . . 1 . 1 Swarmer 13 | . . 8 . 5 Grunt 16 | . 6 4 2 4 Sentry 7 | . . 4 2 1 Hunter 2 | . . . 2 . Programmer 2 | . . . . 2 Best Kill Streak 4 | . 2 4 3 3 Combat Bots Only 4 | . 2 4 2 3 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded 1 | . . 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 714 | . 17 98 45 554 Missed 275 | . 3 27 13 232 Hits 439 | . 14 71 32 322 Projectile 439 | . 14 71 32 322 AOE 1 | . . . 1 . Critical Strikes 5 | . 1 1 1 2 Damage Taken 5147 | . 200 952 701 3294 Core 1030 | . 12 203 108 707 Absorbed by Shields . | . . . . . Core Remaining (%) 81 | 100 95 49 80 . Volleys Fired 166 | . 15 49 33 69 Largest 2 | . 2 2 1 2 Hottest 136 | . 80 136 68 88 Shots Fired 248 | . 30 77 33 108 Gun 114 | . 30 21 2 61 Cannon 128 | . . 56 31 41 Launcher . | . . . . . Special 6 | . . . . 6 Kinetic 51 | . . 7 . 44 Thermal 130 | . . 56 33 41 Explosive . | . . . . . Electromagnetic 61 | . 30 14 . 17 Robot Hit Streak 24 | . 9 9 24 12 Robot Miss Streak 7 | . 1 7 1 5 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 173 | . 22 48 33 70 Core Hits 72 | . 12 20 13 27 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . 1 . 1 Destroy 1 | . . . . 1 Corrupt 1 | . . 1 . . Melee Attacks 11 | . . 8 3 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 10 | . . 8 2 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2856 | . 292 738 605 1221 Guns 1013 | . 280 163 30 540 Cannons 1759 | . . 575 575 609 Explosions 65 | . . . . 65 Melee . | . . . . . Ramming 19 | . 12 . . 7 Kinetic 462 | . . 73 . 389 Thermal 1854 | . . 575 605 674 Explosive . | . . . . . Electromagnetic 521 | . 280 90 . 151 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 22 | . . . . 22 Average Corruption 4 | . . . . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 17 | . . . . 17 Message Errors 6 | . . . . 6 Matter Fused 3 | . . . . 3 Heat Flow Errors 2 | . . . . 2 Energy Discharges 1 | . . . . 1 Data Loss (minor) 3 | . . . . 3 Misdirections 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 35 | . . . . 35 Projectiles 5 | . . . . 5 Explosions 30 | . . . . 30 Melee . | . . . . . Knockbacks 2 | . 2 . . . Impact 2 | . 2 . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 6 | . 4 . . 2 Kicked 6 | . 4 . . 2 Crushed . | . . . . . Highest Temperature 316 | . 171 316 220 268 Average Temperature 71 | . 54 84 78 66 Received Heat Transfer 1302 | . 126 207 135 834 Effects 1 | . . 1 . . Short Circuit 1 | . . 1 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 7 | . . 3 3 1 Heat Transferred 3269 | . . 1036 1110 1123 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 180 | . 75 180 75 62 Initial 46 | . . . 46 20 Average 35 | . 19 77 42 16 Influence Increases 1180 | . 155 448 203 374 Destroy 0b10 Robot/C 800 | . 120 320 120 240 Destroy 0b10 Robot/NC 15 | . . 5 5 5 Destroy Leader 204 | . 20 82 50 52 Successful Hack 37 | . . 10 13 14 Disable Machine 15 | . . 15 . . Destroy Structure 4 | . . 1 . 3 Partial Spotted 15 | . . . 15 . Lose Combat Pursuer 90 | . 15 15 . 60 Influence Decreases 1180 | . 155 337 269 419 Entered New Map 90 | . . . 65 25 Time Decay 858 | . 155 287 140 276 Lost Part 232 | . . 50 64 118 Squads Dispatched 9 | . 1 1 1 6 Investigation 4 | . 1 1 1 1 Extermination 3 | . . . . 3 Reinforcement 2 | . . . . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . . 2 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 68 | . 10 22 10 26 Peak Tracking Total 6 | . 3 5 5 6 Tactical Retreats 4 | . 1 1 . 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . . . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 1 | . . 1 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 15 | . 4 6 3 2 Terminals 9 | . 3 5 1 . Fabricators 1 | . . . . 1 Repair Stations 1 | . . . 1 . Recycling Units 2 | . 1 1 . . Scanalyzers 2 | . . . 1 1 Garrison Access . | . . . . . Total Hacks 34 | . 9 15 6 4 Successful 15 | . 3 5 5 2 Failed 19 | . 6 10 1 2 Catastrophic 2 | . 2 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 24 | . 7 14 3 . Fabricators 3 | . . . . 3 Repair Stations 1 | . . . 1 . Recycling Units 3 | . 2 1 . . Scanalyzers 3 | . . . 2 1 Garrison Access . | . . . . . Terminal Hacks 7 | . 1 4 2 . Level Access Points 1 | . . 1 . . Locate Traps 1 | . 1 . . . Transport Status 1 | . . . 1 . Recall Investigation 1 | . . 1 . . Hauler Manifests 2 | . . 1 1 . Zone Layout 1 | . . 1 . . Fabricator Hacks 2 | . . . . 2 Load Schematic 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 1 | . . . 1 . Refit 1 | . . . 1 . Recycling Unit Hacks 3 | . 2 1 . . Report Inventory 2 | . 1 1 . . Retrieve Components 1 | . 1 . . . Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 3 3 . 2 Full Trace Events 3 | . 1 1 . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built 1 | . . . . 1 Authchips . | . . . . . Time 49 | . . . . 49 Total Part Build Rating 2 | . . . . 2 Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . 3 . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 7 | . . 3 2 2 Non-combat 6 | . . 3 1 2 Combat 1 | . . . 1 . Robot Hacks Applied 7 | . . 3 2 2 parse_system 4 | . . 2 1 1 no_distress 1 | . . . 1 . find_chute 1 | . . . . 1 find_recycling 1 | . . 1 . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 2170 | . . 736 311 1123 Optics 1705 | . . 271 311 1123 Sensors 952 | . . 656 296 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2863 | 110 583 736 311 1123 Spaces Moved 1765 | 70 408 407 209 671 Core 24 | 19 . 2 . 3 Treads . | . . . . . Legs 1637 | 51 408 405 105 668 Wheels . | . . . . . Hover . | . . . . . Flight 104 | . . . 104 . Fastest Speed 29 | 50 120 120 29 120 Average Speed 121 | 138 121 127 74 129 Slowest Speed 450 | 200 260 350 120 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 6 71 37 22 17 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 3 | . . . . 3 Melee . | . . . . . Projectile . | . . . . . AOE 3 | . . . . 3 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2248 | 82 468 542 325 831 Wait 131 | . 16 27 55 33 Move 1761 | 69 407 406 208 671 Hop . | . . . . . Pick Up 54 | 9 11 15 6 13 Fast Attach 16 | 3 . 4 2 7 Attach 31 | 1 3 10 5 12 Detach 4 | . . 4 . . Swap 40 | . 3 11 10 16 Drop 28 | . 9 8 3 8 Fire 166 | . 15 49 33 69 Melee 11 | . . 8 3 . Ram . | . . . . . Kick 6 | . 4 . . 2 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory History --------- Turn | Location | Event 50 | -11/Scrapyard | Discovered new exit (range 15) 111 | -11/Scrapyard | Entered Materials 268 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 410 | -10/Materials | Discovered new exit (range 13) 545 | -10/Materials | Discovered new exit (range 16) 694 | -10/Materials | Entered another Materials area 694 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 779 | -9/Materials | Lost 4 parts (1n1u2w) 1168 | -9/Materials | Core integrity fell below 50% 1189 | -9/Materials | Lost 3 parts (1p2n) 1202 | -9/Materials | Discovered new exit (range 9) 1398 | -9/Materials | Identified exit to Materials 1430 | -9/Materials | Entered another Materials area 1430 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1599 | -8/Materials | Lost 4 parts (1p1n2w) 1675 | -8/Materials | Discovered new exit (range 18) 1741 | -8/Materials | Entered Factory 1741 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1941 | -7/Factory | Build established: Scavenger-Mutant 2569 | -7/Factory | Fabricated Adv. Beam Cannon? 2618 | -7/Factory | Lost 4 parts (2p1u1w) 2688 | -7/Factory | Cargo convoy interrupted 2760 | -7/Factory | Build established: Mutant 2790 | -7/Factory | System corruption reached 10% 2795 | -7/Factory | Core integrity fell below 50% 2857 | -7/Factory | Core integrity fell below 20% 2864 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- [Achievement: System Compromised] 02794_ Aluminum Leg destroyed. 02811_ Integrated Corrupted Flak Gun (+10). 02815_ Imp. Titanium Leg destroyed. 02817_ P-60 Hacker destroyed. 02818_ System corrupted: Matter fused (-8). 02819_ Acquired 34 matter. 02821_ Acquired Mic. Nuclear Core. 02822_ K-01 Serf collects debris. 02822_ Kicked K-01 Serf. 02823_ Aluminum Leg destroyed. 02831_ Acquired Gravmag System. 02840_ System corrupted: Component data lost. 02845_ Flak Gun destroyed. 02845_ Carbon-fiber Leg destroyed. 02845_ Weapon Cycler destroyed. 02848_ Gravmag System destroyed. 02854_ Imp. Titanium Leg destroyed. 02857_ Mic. Nuclear Core destroyed. 02864_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ????????????#####+#+###??????????????? | | ????????????# #??????? ?????? | | ????????????# ####### ?????? | | ????????????# ?????? | | ????????????# k ?????? | | ????????????+ ????? | | ????????????#@ Y ????? | | ????????????# Y ???? | | ????????????# ####### ???? | | ????????????# #?????# ???? | | ????????????## ##?????# ???? | | ?????????????# #??????# #??? | | ?????????????# ##?????# #??? | | ?????????????# T#?????# #??? | | ?????????????# #?????# #??? | | ?????????????# ##?????# #??? | | ?????????????# #??????# #??? | | ?????????????# #??????# #??? | | ?????????????# !#???#### ##?? | | ?????????????####### #???# #?? | | ???????????????????# #???# #?? | | ???????????????????# #???# #?# | | ???????????????????# #???# ### | | ???????????????????# #???# / | | ??????????????????## ##??# ### | | ?????? ### #### #?# | | ???????? " " ! ! #?# | | ?????? ### #### #?# | | ??????????# ????##+##??### ###?# | | ??????????#????????????????# #???# | | ???????????????????????????# #???# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 25 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 64 Target Analysis 5 Item Schematics ----------------- Adv. Beam Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Beam Cannon | x1 | -7/Factory Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Just What I Needed System Compromised Challenges ------------ None Game ------ Seed MappingCompositePurifier Manual? 0 Play Time 00:45:04 Cumulative 6.0 hours Start 2025.07.13 @ 07:16:41 End 2025.07.13 @ 07:59:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a50698b7-b79b-42f1-acda-d29c36cdfe5f