Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.18 @ 13:57:30 Player: Triffids Result: Destroyed by B-86 Titan with Hardcell Cannon Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (38) 190 Value Destroyed (1004) 1004 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6974 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 0/1300 Matter 278/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- Improved Signal Interpreter Advanced Transmission Jammer System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Particle Reactor Energy Well (350) Advanced Transmission Jammer Improved Light Armor Plating Enhanced Quantum Rifle Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Cooled Aerolev Unit Cooled Aerolev Unit Cooled Aerolev Unit Antigrav System Linear Gravjet Cooled Gravmag System > --- UTILITY ---------- Energy Well Enhanced Optical Array Improved Signal Interpreter 0b10 Decoder Chip [Scout] Core Analyzer Improved Transmission Jammer Advanced Transmission Jammer Hardened Light Armor Plating Improved Light Armor Plating Improved System Shield Advanced System Restoration Module Hacking Drone Bay > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle > --- INVENTORY -------- Light Fission Core Light Fission Core Improved Linear Gravjet [Rating: 124] Favorites ----------- Power Light Fission Core Engine Light Ion Engine Power Core Light Fission Core Reactor Micro Antimatter Reactor Propulsion Cooled Aerolev Unit Leg Aluminum Leg Hover Unit Cooled Aerolev Unit Flight Unit Improved Flight Unit Utility 0b10 Decoder Chip [Scout] Device Hacking Drone Bay Storage Energy Well Processor 0b10 Decoder Chip [Scout] Hackware Improved System Shield Protection Propulsion Shielding Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Slots Evolved 14 | . . 2 . . . 6 2 2 2 Power . | . . . . . . . . . . Propulsion 4 | . . 2 . . . 2 . . . Utility 10 | . . . . . . 4 2 2 2 Weapon . | . . . . . . . . . . Parts Attached 86 | 7 2 3 6 1 1 20 26 5 15 Power 9 | 1 1 . 1 . . 2 3 . 1 Engine 4 | 1 . . 1 . . 2 . . . Core 4 | . 1 . . . . . 3 . . Reactor 1 | . . . . . . . . . 1 Propulsion 28 | 2 . 3 4 . . 5 7 . 7 Treads . | . . . . . . . . . . Leg 4 | 2 . 2 . . . . . . . Wheel . | . . . . . . . . . . Hover 14 | . . . . . . 3 6 . 5 Flight 10 | . . 1 4 . . 2 1 . 2 Utility 33 | 2 . . 1 . . 8 12 4 6 Device 12 | 1 . . . . . 2 6 1 2 Storage 2 | 1 . . . . . . 1 . . Processor 5 | . . . . . . 3 . 2 . Hackware 5 | . . . . . . 1 1 . 3 Protection 9 | . . . 1 . . 2 4 1 1 Artifact . | . . . . . . . . . . Weapon 16 | 2 1 . . 1 1 5 4 1 1 Energy Gun 13 | 1 1 . . . 1 4 4 1 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 3 | 1 . . . 1 . 1 . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . 3 2 . . Parts Lost 27 | . . 2 . . 2 1 2 2 18 Power 2 | . . 1 . . 1 . . . . Propulsion 10 | . . 1 . . . . 1 . 8 Utility 10 | . . . . . . . . 1 9 Weapon 5 | . . . . . 1 1 1 1 1 Highest Loss Streak 12 | . . 2 . . 1 1 2 2 12 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 94 | . 100 98 100 100 96 90 98 97 73 Engine 3 | . 6 . 11 11 8 4 . . . Core 3 | . 7 10 . . . . 4 5 . Leg 5 | . 28 41 . . . . . . . Hover 13 | . . . . . . 13 23 31 19 Flight 15 | . . 1 43 44 44 22 10 . . Device 13 | . 14 11 11 11 11 13 16 14 11 Storage 3 | . 14 11 1 . . . 3 5 2 Processor 8 | . . . . . . 12 11 19 17 Hackware 2 | . . . . . . 3 5 5 4 Protection 6 | . . . 9 11 11 8 6 5 5 Energy Gun 9 | . 14 11 11 11 11 4 7 9 6 Ballistic Gun 5 | . 14 11 11 11 10 4 2 . . Naked Turns . | . . . . . . . . . . Heaviest Build 38 | 15 16 16 14 11 11 20 34 29 38 Greatest Support 75 | 20 20 40 18 18 18 27 64 75 75 Greatest Overweight (x) 4 | . . . . . . 4 1 . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 5 Average Capacity 5 | 7 8 8 5 5 5 5 5 5 5 Most Carried 8 | 5 8 8 7 5 5 5 5 5 5 Average Carried 5 | 2 6 7 5 4 5 4 4 4 4 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 Final Carried 8 | 3 8 8 5 5 5 5 5 4 5 Class Distribution -------------------- 55% | Mutant 21% | Scavenger-Sprinter 13% | Scout 5% | Sprinter 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Sprinter | -9/Mines Scavenger-Sprinter | -7/Zion Scavenger-Sprinter | -6/Proximity Caves Mutant | -6/Factory Mutant | -5/Factory Scout | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Matter Collected 1230 | 261 164 47 62 14 18 234 106 187 137 Remotely . | . . . . . . . . . . Salvage Created 1330 | 30 503 77 23 . 18 207 106 235 131 Parts 81 | 5 28 7 4 . . 17 7 5 8 Haulers Intercepted 3 | . 1 . . . . 1 . 1 . Recyclers Shooed 1 | 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 2 | . . . . . 2 . . . . Prevented 2 | . . . . . 2 . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Combat Hostiles Destroyed 21 | . 8 4 . . 1 1 3 2 2 Guns 21 | . 8 4 . . 1 1 3 2 2 Classes Destroyed 10 | 1 5 1 . . . 2 . 1 . Worker 3 | . 2 . . . . 1 . . . Builder 4 | . 1 1 1 . . 1 . . . Tunneler 2 | 1 . . . . . . 1 . . Hauler 3 | . 1 . . . . 1 . 1 . Operator 1 | . 1 . . . . . . . . Watcher 4 | . . . . . . 2 1 1 . Swarmer 8 | . . 4 . . 1 . 3 . . Grunt 8 | . 8 . . . . . . . . Sentry 1 | . . . . . . . . 1 . Programmer 4 | . . . . . . 1 . 1 2 Best Kill Streak 4 | 1 3 4 1 . 1 1 2 1 2 Combat Bots Only 4 | . 2 4 . . 1 1 2 1 2 Max Kills in Single Turn 2 | 1 2 1 1 . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Damage Taken 4517 | . 371 374 16 . 349 136 521 443 2307 Core 1724 | . 64 91 6 . 87 12 35 120 1309 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 19 | . . . 3 . 16 . . . . Core Remaining (%) 85 | 100 74 . . . 54 98 96 89 . Volleys Fired 144 | 2 43 9 2 . 2 21 21 32 12 Largest 2 | 2 2 2 2 . 2 2 2 2 2 Hottest 144 | 70 85 85 85 . 90 89 144 144 130 Shots Fired 274 | 4 86 18 3 . 4 35 42 59 23 Gun 274 | 4 86 18 3 . 4 35 42 59 23 Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 86 | 2 43 9 2 . 2 14 14 . . Thermal 188 | 2 43 9 1 . 2 21 28 59 23 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 16 | 3 7 4 3 . 2 9 5 16 6 Robot Miss Streak 5 | . 4 2 1 . 5 1 4 2 5 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . . 1 . . Shots Hit Robots 163 | 3 47 10 2 . 1 26 23 43 8 Core Hits 70 | 2 23 5 1 . 1 11 9 14 4 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 7 | . 2 1 . . . 2 . 2 . Burn 7 | . 2 1 . . . 2 . 2 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3148 | 37 657 133 29 . 18 459 370 1096 349 Guns 3103 | 37 657 133 29 . 18 459 370 1096 304 Cannons . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming 45 | . . . . . . . . . 45 Kinetic 639 | 25 312 70 13 . 18 109 92 . . Thermal 2464 | 12 345 63 16 . . 350 278 1096 304 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . . 1 3 2 2 7 Average Corruption 2 | . . . . . 1 2 1 1 4 Corruption Purged 6 | . . . . . . . 1 1 4 Corruption Blocked . | . . . . . . . . . . Effects 13 | . . . . . . 7 1 . 5 Message Errors 6 | . . . . . . 4 . . 2 Matter Fused 2 | . . . . . . . 1 . 1 Energy Discharges 3 | . . . . . . 2 . . 1 Data Loss (minor) 1 | . . . . . . . . . 1 Misfires 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 1 | . . . . . . . . . 1 Impact 1 | . . . . . . . . . 1 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 22 | . . . . . . . . . 22 Shots . | . . . . . . . . . . Rammed 3 | . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . 3 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 234 | 18 153 147 27 . 70 92 168 234 144 Average Temperature 62 | 10 58 63 15 . 29 36 65 96 49 Received Heat Transfer 567 | . 207 135 . . 69 . 48 9 99 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . Parts Melted 12 | . 2 . . . . 1 1 5 3 Heat Transferred 4884 | 37 1110 222 37 . . 814 555 1813 296 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Peak Influence 358 | 5 217 173 79 . . 169 174 275 358 Initial 73 | . 3 33 59 . . 65 12 71 73 Average 101 | 3 107 130 60 . . 67 76 125 184 Maximum Alert Level 1 | . 1 . . . . . . 1 1 Low Security (%) 90 | 100 84 100 100 . . 100 100 93 49 Level 1 9 | . 15 . . . . . . 6 50 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . 3 . . . . 3 1 3 1 Investigation 1 | . 1 . . . . . . . . Extermination 3 | . . . . . . 1 1 1 . Reinforcement 7 | . 2 . . . . 2 . 2 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 . 1 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Distress Signals 4 | . 2 . . . . . . 1 1 Communications Jammed 37 | . . . . . . . 5 22 10 Distress Signals 34 | . . . . . . . 5 22 7 Times Spotted 123 | . 15 9 3 . 20 11 15 20 30 Peak Tracking Total 16 | . 4 6 3 . 14 4 7 9 16 Tactical Retreats 16 | . . 1 1 . 3 . 4 1 6 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Traps Triggered 8 | . 1 . . . . . 6 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Machines Accessed 12 | . 5 1 . . . 1 3 . 2 Terminals 6 | . 5 1 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . . Scanalyzers 2 | . . . . . . . 1 . 1 Garrison Access 2 | . . . . . . 1 . . 1 Total Hacks 38 | . 16 2 . . . 1 10 3 6 Successful 20 | . 10 . . . . . 8 . 2 Failed 18 | . 6 2 . . . 1 2 3 4 Catastrophic 1 | . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . Manual 13 | . 7 2 . . . . 1 3 . Terminals 21 | . 16 2 . . . . . 3 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . . . . . . . 4 . . Scanalyzers 10 | . . . . . . . 6 . 4 Garrison Access 3 | . . . . . . 1 . . 2 Terminal Hacks 7 | . 7 . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 2 | . 2 . . . . . . . . Level Access Points 1 | . 1 . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . 3 . . Report Inventory 2 | . . . . . . . 2 . . Retrieve Components 1 | . . . . . . . 1 . . Scanalyzer 5 | . . . . . . . 4 . 1 Insert Component 2 | . . . . . . . 1 . 1 Analyze 3 | . . . . . . . 3 . . Garrison Access Hacks 1 | . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . 1 Unauthorized Hacks 4 | . 3 . . . . . 1 . . Terminals 3 | . 3 . . . . . . . . Botnet 2 | . 2 . . . . . . . . Disrupt 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . Monitor 1 | . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 5 1 . . . 1 1 1 1 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 4 | . . . . . . . 4 . . Parts Scanalyzed 2 | . . . . . . . 1 . 1 Part Schematics Acquired 1 | . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Total Allies 2 | . . . . . . 1 . 1 . Largest Group 1 | . . . . . . 1 . 1 . Highest-Rated Group 10 | . . . . . . 10 . 10 . Highest-Rated Ally 10 | . . . . . . 10 . 10 . Total Orders 20 | . . . . . . 7 4 6 3 RETURN 20 | . . . . . . 7 4 6 3 Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 . . . . Drone Launches 20 | . . . . . . 7 4 6 3 Drone Recoveries 20 | . . . . . . 7 4 6 3 Decoded 0b10 Intel 39 | . . . . . . 9 12 13 5 Traps 21 | . . . . . . . 11 8 2 Emergency Access 16 | . . . . . . 8 1 4 3 Garrisons 2 | . . . . . . 1 . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Turns Passed 3823 | 56 509 161 162 383 229 752 621 593 357 Spaces Moved 5557 | 33 272 98 220 1116 682 807 873 869 587 Core 162 | 15 . . . . . 1 . . 146 Treads . | . . . . . . . . . . Legs 388 | 18 272 98 . . . . . . . Wheels . | . . . . . . . . . . Hover 2632 | . . . . . . 449 873 869 441 Flight 2375 | . . . 220 1116 682 357 . . . Fastest Speed 16 | 50 120 120 31 31 31 31 16 16 16 Average Speed 42 | 88 120 120 31 31 31 39 41 39 39 Slowest Speed 250 | 120 120 120 31 31 37 250 96 42 100 Overloaded Moves 245 | . . . . . . . 95 69 81 Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 2 | . . . . . 1 1 . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 3 59 18 58 88 81 22 23 25 26 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . . . . Known Exits Taken 4 | . 1 . . . . 1 1 1 . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . . . Scrap Searched 7 | . . . 1 3 3 . . . . Spaces Dug 4 | . . . . . . . . 3 1 Terrain Destroyed 13 | . . . . . . . . 8 5 Melee . | . . . . . . . . . . Projectile 13 | . . . . . . . . 8 5 AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Total 6756 | 54 371 124 311 1153 689 1208 1089 1061 696 Wait 847 | 7 40 7 73 32 5 339 136 150 58 Move 5544 | 32 271 97 219 1115 679 804 872 868 587 Hop 2 | . . . . . 1 1 . . . Pick Up 52 | 6 10 5 5 2 . 9 8 3 4 Fast Attach 30 | 4 . . . . . 8 10 1 7 Attach 22 | 3 . 2 2 . . 6 5 2 2 Detach 10 | . . . . . . 4 1 . 5 Swap 34 | . 2 1 4 1 1 6 11 2 6 Drop 55 | . 5 3 6 3 1 10 12 3 12 Fire 144 | 2 43 9 2 . 2 21 21 32 12 Melee . | . . . . . . . . . . Ram 3 | . . . . . . . . . 3 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 13 | . . . . . . . 13 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x4 / [*Ext]) -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) -4/Factory (discovered 7 exits: *Res x4 / Upp x2 / *Arm) -3/Research History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 391 | -10/Materials | Identified exit to Materials 421 | -10/Materials | Discovered new exit (range 8) 566 | -10/Materials | Entered another Materials area 566 | -9/Materials | Evolved 2 slots: Propulsion x2 679 | -9/Materials | Discovered new exit (range 15) 727 | -9/Materials | Entered Mines 873 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 885 | -9/Mines | Assembled infested the area 887 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 889 | -9/Mines | Entered Zion 1004 | -7/Zion | Build established: Scavenger-Sprinter 1006 | -7/Zion | Learned Factory trap positions 1020 | -7/Zion | Learned location of Armory (-4) 1033 | -7/Zion | Given A8's code to call for help 1047 | -7/Zion | Given the Hacking Drone Bay 1070 | -7/Zion | Found Prototype Device 1089 | -7/Zion | Learned location of 1 exit from Factory 1246 | -7/Zion | Discovered new exit (range 12) 1272 | -7/Zion | Entered Proximity Caves 1286 | -6/Proximity Caves | Learned 8 Factory zone layouts 1313 | -6/Proximity Caves | Spotted B-75 Beast 1457 | -6/Proximity Caves | Attracted the attention of an 0b10 base 1495 | -6/Proximity Caves | Discovered new exit (range 15) 1501 | -6/Proximity Caves | Entered Factory 1501 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 1502 | -6/Factory | Identified exit to Factory 1502 | -6/Factory | Identified Hacking Drone Bay 1504 | -6/Factory | Loaded intel: 113 trap records 1654 | -6/Factory | Discovered new exit (range 15) 2038 | -6/Factory | Build established: Mutant 2253 | -6/Factory | Entered another Factory area 2253 | -5/Factory | Evolved 2 slots: Utility x2 2265 | -5/Factory | Identified exit to DSF 2821 | -5/Factory | Identified exit to Upper Caves 2823 | -5/Factory | Identified exit to Factory 2874 | -5/Factory | Entered another Factory area 2874 | -4/Factory | Evolved 2 slots: Utility x2 3048 | -4/Factory | Discovered new exit (range 9) 3139 | -4/Factory | Identified exit to Upper Caves 3139 | -4/Factory | Identified exit to Armory 3201 | -4/Factory | Build established: Scout 3222 | -4/Factory | Identified exit to Research 3467 | -4/Factory | Entered Research 3467 | -3/Research | Evolved 2 slots: Utility x2 3760 | -3/Research | Core integrity fell below 50% 3795 | -3/Research | Spotted B-86 Titan 3803 | -3/Research | Lost 12 parts (6n5u1w) 3815 | -3/Research | Core integrity fell below 20% 3824 | -3/Research | Destroyed by B-86 Titan with Hardcell Cannon Last Messages --------------- 03783_ Acquired System Shield. 03791_ Acquired Impulse Thruster. 03795_ Acquired Lrn. Sensor Array. 03795_ Engineering Station disabled. 03799_ Acquired Hacking Suite. 03802_ Penetrated by Slug. 03807_ Slug penetrates Door. 03813_ P-80 Master IFF system glitched. 03813_ P-80 Master resets P-80 Master, system corruption cleaned. 03814_ Lrn. Sensor Array destroyed. 03814_ Impulse Thruster destroyed. 03814_ Hacking Suite destroyed. 03814_ Critical hit (Blast). 03814_ Penetrated by Slug. 03814_ Impulse Thruster destroyed. 03819_ B-86 Titan activates siege mode. 03820_ Penetrated by Slug. 03820_ Core Analyzer destroyed. 03824_ Enh. Optical Array destroyed. 03824_ Critical hit (Blast). 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Aerolev Unit | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- No Signal Whoosh! Challenges ------------ None Game ------ Seed CoolantNeutronBox Manual? 0 Play Time 02:24:36 Cumulative 187.2 hours Start 2023.01.08 @ 11:06:59 End 2023.01.18 @ 13:57:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 265 Rogue 265 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 55 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fa2de3b4-957d-4cf5-81c6-061053c11dbc