Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.09 @ 14:23:18 Player: Maha Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (10) 2000 Robots Destroyed (152) 760 Value Destroyed (5879) 5879 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (448) 448 TOTAL SCORE: 13227 Bonus ------- High Alert Combat Kills 234 Follower Combat Kills 214 Cogmind --------- Core Integrity 0/1450 Matter 85/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- Structural Scanner Spectral Analyzer Advanced Terrain Scan Processor > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- Improved Weapon Cycler Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Improved Treads Medium Treads Medium Treads Biometal Medium Treads > --- UTILITY ---------- Improved Heat Sink Experimental Coolant Injector High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Compact Matter Pod Long-range Sensor Array Experimental Targeting Computer Recoil Nullifier Improved Weapon Cycler > --- WEAPON ----------- KE Penetrator Hardcell Cannon Hardcell Cannon Hardcell Cannon Hardcell Cannon Linear Accelerator > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Centrium Wheel Centrium Wheel Centrium Wheel Centrium Wheel Advanced Coolant Injector Advanced Terrain Scan Processor Improved Weapon Cycler Improved Weapon Cycler Long-range Tractor Beam Flak Gun Coil Gun Missile Launcher Long-range Missile Launcher Power Sword [Rating: 117] Favorites ----------- Power Ion Engine Engine Ion Engine Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Centrium Wheel Utility High-capacity Storage Unit Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Long-range Missile Launcher Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Res Slots Evolved 16 | . . 2 2 2 2 2 2 . 2 2 Power . | . . . . . . . . . . . Propulsion 3 | . . . . 1 . 1 . . . 1 Utility 9 | . . 1 1 1 2 . 2 . 1 1 Weapon 4 | . . 1 1 . . 1 . . 1 . Parts Attached 147 | 7 4 8 5 21 9 2 33 15 29 14 Power 8 | 1 . . . 1 . . 2 1 1 2 Engine 3 | 1 . . . 1 . . 1 . . . Core . | . . . . . . . . . . . Reactor 5 | . . . . . . . 1 1 1 2 Propulsion 30 | 2 . 3 . 6 1 1 3 4 7 3 Treads 22 | 2 . 2 . 6 1 1 3 2 3 2 Leg . | . . . . . . . . . . . Wheel 8 | . . 1 . . . . . 2 4 1 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 42 | 2 1 1 3 2 5 . 8 1 12 7 Device 22 | . . . . . 4 . 4 . 10 4 Storage 6 | 2 1 . 1 . . . 1 1 . . Processor 10 | . . 1 2 2 1 . . . 2 2 Hackware 1 | . . . . . . . . . . 1 Protection 3 | . . . . . . . 3 . . . Artifact . | . . . . . . . . . . . Weapon 67 | 2 3 4 2 12 3 1 20 9 9 2 Energy Gun 1 | 1 . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 37 | 1 2 4 2 9 2 1 8 3 5 . Ballistic Cannon 13 | . . . . . . . 8 4 1 . Launcher 9 | . 1 . . 3 . . . 1 2 2 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 7 | . . . . . 1 . 4 1 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . . . 2 1 . 1 . 2 1 Parts Lost 70 | . 2 1 . 10 1 . 12 4 23 17 Power 7 | . . . . 1 . . 2 1 1 2 Propulsion 21 | . 1 1 . 5 1 . . 2 5 6 Utility 20 | . . . . . . . 7 . 8 5 Weapon 22 | . 1 . . 4 . . 3 1 9 4 Highest Loss Streak 15 | . 1 1 . 3 1 . 5 2 12 15 Average Slot Usage (%) 95 | . 93 94 97 99 99 100 91 92 96 64 Engine 6 | . 14 11 9 7 6 5 4 . . . Treads 17 | . 21 17 18 23 19 23 13 11 10 3 Wheel 1 | . . . . . . . . 1 7 13 Device 7 | . . . . . 12 11 10 21 22 11 Storage 17 | . 28 22 18 15 13 11 15 21 19 15 Processor 13 | . . 11 18 23 20 17 13 5 3 9 Ballistic Gun 23 | . 22 32 33 29 25 29 21 9 8 2 Ballistic Cannon 3 | . . . . . . . 3 15 16 . Naked Turns . | . . . . . . . . . . . Heaviest Build 178 | 17 45 48 79 86 89 94 123 161 178 119 Greatest Support 145 | 40 40 40 40 68 76 104 145 145 114 64 Greatest Overweight (x) 15 | . 2 15 1 3 1 . 1 5 5 3 Average Overweight (x) . | . 1 1 1 1 1 . . 1 2 . Largest Inventory Capacity 28 | 8 14 14 20 20 20 20 20 28 28 28 Average Capacity 19 | 5 11 14 19 20 20 20 20 27 28 25 Most Carried 20 | 4 11 14 18 20 20 18 20 14 16 6 Average Carried 14 | 2 8 11 14 18 18 17 17 13 12 3 Final Capacity 28 | 8 14 14 20 20 20 20 20 28 28 4 Final Carried 19 | 2 11 13 18 17 19 18 15 14 6 1 Class Distribution -------------------- 27% | Scavenger-Gunner 20% | Hauler-Skirmisher 12% | Mutant 11% | Hauler-Gunner 10% | Scavenger-Skirmisher 7% | Hauler-Executioner 4% | Skirmisher 4% | Hauler-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Skirmisher | -6/Factory Hauler-Skirmisher | -5/Factory Hauler-Skirmisher | -4/Factory Hauler-Gunner | -4/Extension Hauler-Executioner | -3/Research Hauler-Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Res Matter Collected 6047 | 261 268 491 428 842 215 70 1209 815 1323 125 Remotely 849 | . . . . . . . . . 849 . Salvage Created 7673 | 85 536 824 517 1465 193 70 1948 574 1348 113 Parts 368 | 2 29 44 33 80 18 . 90 12 55 5 Haulers Intercepted 8 | . 1 3 2 1 . . 1 . . . Recyclers Shooed 14 | . 3 5 1 1 . . 4 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Res Combat Hostiles Destroyed 97 | . 8 13 8 17 3 1 19 8 20 . Guns 77 | . 8 13 8 16 3 1 17 1 10 . Cannons 19 | . . . . . . . 2 7 10 . AOE 1 | . . . . 1 . . . . . . Classes Destroyed 13 | 1 3 3 3 1 . . 2 . . . Worker 11 | . . . 1 4 . . 3 . 2 1 Builder 8 | . . . . . . . 3 . 5 . Tunneler 2 | . . 1 . . . . . . 1 . Hauler 8 | . 1 3 2 1 . . 1 . . . Recycler 18 | 1 1 2 1 5 . . 3 2 2 1 Operator 1 | . . . 1 . . . . . . . Watcher 7 | . 2 1 . 2 1 . 1 . . . Swarmer 13 | . . 5 3 3 . . . . 2 . Grunt 36 | . 8 5 . 4 . . 6 1 12 . Sentry 18 | . . 3 4 3 1 1 . 4 2 . Hunter 11 | . . . 1 2 . . 4 2 2 . Programmer 17 | . . . . 5 2 . 8 . 2 . Behemoth 2 | . . . . . . . 1 1 . . Best Kill Streak 13 | 1 3 6 4 3 1 1 5 2 13 2 Combat Bots Only 11 | . 2 3 4 3 1 1 3 2 11 . Max Kills in Single Turn 3 | 1 1 2 1 2 1 1 2 1 3 2 Gunslinging 1 | . . 1 . 1 . . . . . . Exploded 1 | . . . . 1 . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Res Damage Taken 14446 | . 578 490 384 1332 246 176 2982 1009 3401 3848 Core 2553 | . 110 60 69 105 32 . 308 58 348 1463 Absorbed by Shields . | . . . . . . . . . . . Reduced by Siege Mode 241 | . . . . . . . 217 24 . . Core Remaining (%) 83 | 100 56 85 87 85 96 100 . 68 73 . Volleys Fired 314 | 4 40 45 21 51 10 4 54 29 55 1 Largest 6 | 2 2 3 4 4 4 5 5 5 6 1 Hottest 359 | 70 70 63 86 107 102 132 223 290 359 43 Shots Fired 1195 | 8 80 132 76 204 36 17 238 135 268 1 Gun 899 | 8 80 132 76 201 36 17 204 41 104 . Cannon 290 | . . . . . . . 34 93 163 . Launcher 6 | . . . . 3 . . . 1 1 1 Special . | . . . . . . . . . . . Kinetic 1149 | 4 44 132 76 201 36 17 238 134 267 . Thermal 40 | 4 36 . . . . . . . . . Explosive 6 | . . . . 3 . . . 1 1 1 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 33 | 4 22 19 14 14 19 11 33 17 18 1 Robot Miss Streak 12 | 1 3 3 5 4 1 1 6 4 12 . Penetration Max 3 | . . . . 1 . . 3 1 1 . Secondary Targets 9 | . 1 3 2 2 . . 1 . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 . . . Shots Hit Robots 829 | 6 65 96 43 135 27 14 183 104 155 1 Core Hits 396 | 2 26 34 21 66 10 4 102 41 80 10 Critical Hits 35 | . . 1 . . . 1 22 9 2 . Critical Kills 12 | . . . . . . . 9 2 1 . Critical Parts Destroyed 17 | . . 1 . . . 1 10 5 . . Melee Attacks 21 | . . . . . 3 . 13 3 1 1 Impact . | . . . . . . . . . . . Slashing 21 | . . . . . 3 . 13 3 1 1 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 17911 | 85 788 1185 563 2266 531 288 4582 3021 4215 387 Guns 11642 | 85 788 1185 563 2183 531 288 3554 938 1527 . Cannons 5456 | . . . . . . . 716 2083 2657 . Explosions 772 | . . . . 83 . . 271 . 31 387 Melee 41 | . . . . . . . 41 . . . Ramming . | . . . . . . . . . . . Kinetic 16678 | 47 406 1185 563 2183 531 288 4270 3021 4184 . Thermal 521 | 38 382 . . . . . 101 . . . Explosive 501 | . . . . 83 . . . . 31 387 Electromagnetic 170 | . . . . . . . 170 . . . Impact . | . . . . . . . . . . . Slashing 41 | . . . . . . . 41 . . . Piercing . | . . . . . . . . . . . Highest Corruption 10 | . . . . 2 . . 10 10 10 . Average Corruption 5 | . . . . 1 . . 5 10 7 . Corruption Purged . | . . . . . . . . . . . Effects 116 | . . . . 5 . . 48 47 16 . Message Errors 15 | . . . . 1 . . 7 4 3 . Matter Fused 14 | . . . . . . . 11 3 . . Heat Flow Errors 12 | . . . . 2 . . 3 6 1 . Energy Discharges 7 | . . . . 1 . . 2 1 3 . Data Loss (minor) 11 | . . . . . . . 4 6 1 . Data Loss (major) 6 | . . . . . . . 2 4 . . Misfires 3 | . . . . . . . 2 1 . . Misdirections 3 | . . . . . . . . 3 . . Targeting Errors 39 | . . . . 1 . . 13 17 8 . Weapon Failures 6 | . . . . . . . 4 2 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 238 | . . . . 72 . . . 28 114 24 Projectiles 142 | . . . . . . . . 28 114 . Explosions 96 | . . . . 72 . . . . . 24 Melee . | . . . . . . . . . . . Knockbacks 37 | . . . . . . . 5 4 28 . Impact . | . . . . . . . . . . . Kinetic 33 | . . . . . . . 5 4 24 . Secondary 4 | . . . . . . . . . 4 . Self-Inflicted Damage 180 | . 28 . . 93 . . . . . 59 Shots 3 | . 1 . . 1 . . . . . 1 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 427 | 36 120 12 21 252 12 21 427 241 211 . Average Temperature 93 | 19 41 4 5 34 12 8 147 103 115 . Received Heat Transfer 1878 | . 273 126 54 240 12 36 219 156 186 576 Effects 8 | . . . . . . . 8 . . . Shutdowns 1 | . . . . . . . 1 . . . Energy Bleed 2 | . . . . . . . 2 . . . Interference 3 | . . . . . . . 3 . . . Matter Decay 1 | . . . . . . . 1 . . . Short Circuit 1 | . . . . . . . 1 . . . Siege Activations 5 | . . . . . . . 4 1 . . Total Turns 88 | . . . . . . . 67 21 . . Longest Duration 29 | . . . . . . . 29 21 . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . . . Heat Transferred 1358 | 111 1147 . . . . . 100 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Res Peak Influence 535 | 5 162 275 277 225 139 76 505 433 535 301 Initial 258 | . 3 9 66 57 109 29 37 201 227 258 Average 145 | 1 63 125 172 110 69 53 157 248 320 257 Maximum Alert Level 2 | . . 1 1 1 . . 2 2 2 1 Low Security (%) 73 | 100 100 88 69 93 100 100 61 21 23 . Level 1 22 | . . 11 30 6 . . 30 72 52 100 Level 2 4 | . . . . . . . 8 5 23 . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 33 | . 1 2 1 8 2 . 7 2 8 2 Investigation 4 | . . 1 1 . . . 1 . 1 . Extermination 13 | . . . . 4 2 . 5 . 2 . Reinforcement 10 | . 1 1 . 1 . . 1 2 2 2 Assault . | . . . . . . . . . . . Garrison 6 | . . . . 3 . . . . 3 . Intercept . | . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . 1 2 1 Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Res Distress Signals 12 | . 2 2 1 1 . . 1 2 2 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 197 | . 19 24 14 31 6 1 29 16 32 25 Peak Tracking Total 22 | . 4 4 5 3 3 1 5 4 7 22 Tactical Retreats 15 | . 4 . 1 5 . . 1 2 1 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Res Traps Triggered 15 | . 2 1 . 2 4 1 1 1 1 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Res Machines Disabled 18 | . 1 2 1 2 2 . 6 . 4 . Max in Single Turn 4 | . 1 1 1 2 1 . 4 . 2 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Res Machines Accessed 28 | . 4 5 3 7 1 1 4 2 1 . Terminals 19 | . 4 4 2 3 . . 3 2 1 . Fabricators 3 | . . . . 2 . 1 . . . . Repair Stations 6 | . . 1 1 2 1 . 1 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 70 | . 10 21 11 11 3 2 6 4 2 . Successful 36 | . 3 15 5 5 2 . 3 2 1 . Failed 34 | . 7 6 6 6 1 2 3 2 1 . Catastrophic 3 | . 1 . . 1 . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 9 | . 4 2 . . . . 1 . 2 . Terminals 45 | . 10 13 7 5 . . 4 4 2 . Fabricators 4 | . . . . 2 . 2 . . . . Repair Stations 21 | . . 8 4 4 3 . 2 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 20 | . 3 8 3 1 . . 2 2 1 . Open Door 3 | . . . . . . . 1 2 . . Emergency Access Points 1 | . 1 . . . . . . . . . Repair Station Index 1 | . . . 1 . . . . . . . Alert Level 7 | . . 3 1 1 . . 1 . 1 . Unreport Threat 1 | . 1 . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . Security Status 1 | . . 1 . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . Zone Layout 2 | . . 1 1 . . . . . . . Fabricator Hacks 2 | . . . . 2 . . . . . . Build 2 | . . . . 2 . . . . . . Repair Station Hacks 14 | . . 7 2 2 2 . 1 . . . Scan Component 8 | . . 4 1 1 1 . 1 . . . Repair 6 | . . 3 1 1 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 21 | . 4 4 2 6 . 1 2 1 1 . Full Trace Events 1 | . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 4 | . . . . 4 . . . . . . Matter 336 | . . . . 336 . . . . . . Time 168 | . . . . 168 . . . . . . Total Part Build Rating 16 | . . . . 16 . . . . . . Parts Repaired 5 | . . 3 1 1 . . . . . . Time 167 | . . 78 13 32 44 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . 3 . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Res Total Allies 4 | . . . . . . . . 4 . . Largest Group 3 | . . . . . . . . 3 1 . Highest-Rated Group 147 | . . . . . . . . 147 49 . Highest-Rated Ally 49 | . . . . . . . . 49 49 . Total Orders . | . . . . . . . . . . . Ally Attacks 54 | . . . . . . . . 45 9 . Total Damage 1169 | . . . . . . . . 976 193 . Kills 5 | . . . . . . . . 5 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Res Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Res Turns Passed 11005 | 90 1192 1116 824 2309 1035 384 2021 780 982 272 Spaces Moved 4879 | 46 535 466 375 1020 486 192 757 317 444 241 Core 53 | 10 . 2 . . . . . . . 41 Treads 4436 | 36 535 464 375 1020 486 192 757 283 279 9 Legs . | . . . . . . . . . . . Wheels 390 | . . . . . . . . 34 165 191 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 180 180 180 180 160 160 140 100 50 Average Speed 172 | 136 181 188 180 180 180 160 166 183 168 96 Slowest Speed 800 | 160 200 800 180 220 180 160 180 200 225 230 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 27 | 4 88 39 29 33 17 5 17 41 18 14 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . . . 1 1 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug 26 | . . . . 9 3 . 12 . 1 1 Terrain Destroyed 265 | . 32 . . 24 3 . 77 48 68 13 Melee 17 | . . . . . 3 . 12 . 1 1 Projectile 105 | . . . . . . . 16 28 61 . AOE 143 | . 32 . . 24 . . 49 20 6 12 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Res Total 6724 | 66 679 606 474 1381 619 259 1350 433 578 279 Wait 1145 | 1 83 73 61 255 87 61 467 18 36 3 Move 4869 | 45 534 465 374 1019 485 191 756 316 443 241 Hop . | . . . . . . . . . . . Pick Up 126 | 9 14 12 11 23 13 1 15 10 11 7 Fast Attach . | . . . . . . . . . . . Attach 91 | 7 1 7 3 13 4 2 13 9 19 13 Detach 5 | . . . . . . . 3 . 1 1 Swap 56 | . 3 1 2 8 5 . 20 6 10 1 Drop 41 | . 4 3 2 10 6 . 9 2 2 3 Fire 314 | 4 40 45 21 51 10 4 54 29 55 1 Melee 21 | . . . . . 3 . 13 3 1 1 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 18 | . . . . 2 6 . . 2 . 8 Rewire 38 | . . . . . . . . 38 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory -4/Factory -4/Extension -3/Research -2/Research (discovered 1 exit: [*Tes]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 714 | -10/Materials | Discovered new exit (range 6) 868 | -10/Materials | Discovered new exit (range 11) 1181 | -10/Materials | Discovered new exit (range 9) 1283 | -10/Materials | Entered another Materials area 1283 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1580 | -9/Materials | Build established: Skirmisher 1773 | -9/Materials | Repaired Assault Rifle 1799 | -9/Materials | Repaired Assault Rifle 1826 | -9/Materials | Repaired Assault Rifle 1935 | -9/Materials | Discovered new exit (range 5) 2134 | -9/Materials | Build established: Scavenger-Skirmisher 2399 | -9/Materials | Entered another Materials area 2399 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2904 | -8/Materials | Build established: Scavenger-Gunner 2962 | -8/Materials | Repaired Assault Rifle 3191 | -8/Materials | Discovered new exit (range 18) 3223 | -8/Materials | Entered Factory 3223 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3943 | -7/Factory | Fabricated Matter Filter? 4089 | -7/Factory | Garrison activated, responded to threat 4155 | -7/Factory | Lost 3 parts (1p2n) 4328 | -7/Factory | Discovered new exit (range 7) 4342 | -7/Factory | Identified exit to Lower Caves 4490 | -7/Factory | Fabricated Med. Treads (x2) 4883 | -7/Factory | Repaired Hvy. Assault Rifle 5395 | -7/Factory | Discovered new exit (range 5) 5400 | -7/Factory | Identified exit to Factory 5532 | -7/Factory | Entered another Factory area 5532 | -6/Factory | Evolved 2 slots: Utility x2 5832 | -6/Factory | Build established: Scavenger-Skirmisher 6021 | -6/Factory | Found Prototype Processor 6038 | -6/Factory | Identified Exp. Targeting Computer 6376 | -6/Factory | Discovered new exit (range 15) 6381 | -6/Factory | Build established: Hauler-Skirmisher 6442 | -6/Factory | Identified exit to Factory 6567 | -6/Factory | Entered another Factory area 6567 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6697 | -5/Factory | Discovered new exit (range 4) 6701 | -5/Factory | Identified exit to Factory 6951 | -5/Factory | Entered another Factory area 6951 | -4/Factory | Evolved 2 slots: Utility x2 8195 | -4/Factory | Spotted B-86 Titan 8797 | -4/Factory | Lost 5 parts (4u1w) 8800 | -4/Factory | Destroyed B-86 Titan 8965 | -4/Factory | System corruption reached 10% 8965 | -4/Factory | Discovered new exit (range 6) 8972 | -4/Factory | Entered Extension 9001 | -4/Extension | Lost 3 parts (1u2w) 9025 | -4/Extension | Rescued a captive Derelict 9089 | -4/Extension | Build established: Hauler-Gunner 9483 | -4/Extension | Spotted B-86 Titan 9687 | -4/Extension | Spotted B-86 Titan 9702 | -4/Extension | Destroyed B-86 Titan 9713 | -4/Extension | Allies destroyed B-86 Titan 9746 | -4/Extension | Discovered new exit (range 3) 9752 | -4/Extension | Entered Research 9752 | -3/Research | Accompanied by 1 ally 9752 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 10045 | -3/Research | Build established: Hauler-Executioner 10374 | -3/Research | Garrison activated, responded to threat 10553 | -3/Research | Destroyed 11 combat bots 10567 | -3/Research | Lost 12 parts (4n3u5w) 10681 | -3/Research | Found Prototype Processor 10682 | -3/Research | Identified Exp. Melee Analysis Suite 10713 | -3/Research | Discovered new exit (range 15) 10730 | -3/Research | System corruption reached 10% 10734 | -3/Research | Entered another Research area 10734 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 10760 | -2/Research | Lost 7 parts (1p3u3w) 10799 | -2/Research | Found Prototype Processor 10800 | -2/Research | Identified Spectral Analyzer 10935 | -2/Research | Spotted B-90 Cyclops 10981 | -2/Research | Core integrity fell below 50% 10987 | -2/Research | Core integrity fell below 20% 10995 | -2/Research | Discovered new exit (range 24) 11006 | -2/Research | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- 10985_ K-01 Serf destroyed. 10985_ Slug penetrates Door. 10985_ Penetrated by Slug. 10985_ Acquired 29 matter. 10985_ K-01 Serf collects debris. 10985_ U-05 Engineer builds a Door. 10988_ R-10 Processor collects Imp. Ion Engine. 10989_ K-01 Serf collects debris. 10989_ Acquired Structural Scanner. 10989_ U-05 Engineer lays Concrete. 10990_ B-90 Cyclops exits siege mode. 10990_ U-05 Engineer destroyed. 10990_ U-05 Engineer lays Concrete. 10995_ EXIT=FOUND 10996_ Penetrated by Slug. 10996_ Slug penetrates Wall. 10997_ Penetrated by Slug. 11000_ Slug penetrates Wall. 11004_ W-44 Eye sends out distress signal. 11006_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????###???????????????????????????? | | ???????????????????# ???????#####??????????????? | | ???????????????????# ?????? ???????????????? | | ???????????????????# ????? ???????????????? | | ???????????????????# < ????? ???????????????? | | ???????????????????? ???? ????????????????? | | ????????????????????] ???? ????????????????? | | ????????????????????? ????# #????????????????? | | ???????????####+###### #????# #????????????????? | | ???????????? ######/##???????????????? | | ??????????????# ## #???????????????? | | ?? ????????# ## #???????????????? | | ?# ????????# ## ! #???????????????? | | ## ????????# # #???????????????? | | ????????# @# #???????????????? | | ????????+ [ ; #???????????????? | | ? ????????####### #####+#########????????? | | ? ######????????# hh## #????????? | | ?# # ????????# k ## #????????? | | # # ????????# ## """ """ #????????? | | # # ????????# ## """ """ #????????? | | ?" # "?????????# # """ """ #????????? | | ?# # "?????????# # #????????? | | ?# # "?????????# + #????????? | | ?# # ?????????# # """ """ #????????? | | ?# # ?????????# # """ """ #????????? | | ?# # ?????????# # """ """ #????????? | | ?# ###"########### # #????????? | | ?#! # = #????????? | | ?#% ##############????????? | | ?#= #?????????????????????? | | ?# #?????????????????????? | | ?# !%###############?????????????????????? | | ?# =%* #?????????????????????????????????? | | ## * ! ! #?????????????????????????????????? | | ##########?????????????????????????? | | *% # #?????????????????????????? | | !!! =%# #?????????????????????????? | | *! =# #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Coolant Potential 220 Energy Generation 23 Energy Capacity 340 Matter Stores 450 Matter Capacity 450 Sight Range 24 Robot Scan Range 20 Terrain Scan Density 210 Armor Coverage 450 Weapon Shielding 33 Weapon Cycling 30 Evasion (%) 50 Targeting Accuracy 20 Recoil Reduction 10 Matter Filtering 50 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Matter Filter | x2 | -7/Factory | Preloaded Med. Treads | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutrinoTiamatFrame Manual? 0 Play Time 01:44:08 Cumulative 34.9 hours Start 2021.12.08 @ 23:05:31 End 2021.12.09 @ 14:23:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 37 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c4ad4da9-c26a-4da3-9329-c23cf922d314