Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.13 @ 16:21:17 Player: deepledi Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (36) 180 Value Destroyed (961) 961 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1249) 1249 TOTAL SCORE: 5770 Bonus ------- Follower Combat Kills 649 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 160/700 Matter 300/300 Energy 310/310 System Corruption 1% Temperature Warm (195) Movement Treading (165) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (4) --- Armored Treads Medium Treads > --- UTILITY (6) ------ Advanced Sensor Array Melee Analysis Suite Armor Integrity Analyzer Weapon Cycler Core Shielding Hardlight Generator > --- WEAPON (2) ------- Magnetic Acceleration Cannon Enhanced Flamer > --- INVENTORY (5) ---- Improved Deuterium Engine Angular Momentum Engine Phasing AFG Katana Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- VTOL Module Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Small Storage Unit Advanced Weight Redist. System Experimental Sensor Array Improved Targeting Computer Melee Analysis Suite Armor Integrity Analyzer > --- WEAPON ----------- Ripper CR-A16's Pointy Stick > --- INVENTORY -------- Light Nuclear Core Fission Core Reaction Control System Hardlight Generator Phasing AFG Spread Laser High-powered Shotgun Katana [Rating: 47] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Neutrino Core Propulsion Cesium-ion Thruster Treads Armored Treads Wheel Wheel Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Advanced Weight Redist. System Storage Small Storage Unit Processor Melee Analysis Suite Protection Core Shielding Weapon Ripper Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Special Weapon Enhanced Flamer Slashing Weapon Ripper Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . . . 1 1 . . . . Utility 4 | . . 2 . 1 1 . . . . Weapon . | . . . . . . . . . . Parts Attached 77 | 7 2 21 2 9 9 6 4 1 16 Power 13 | 1 . 4 . 1 1 . 3 . 3 Engine 7 | 1 . 4 . 1 . . . . 1 Core 6 | . . . . . 1 . 3 . 2 Reactor . | . . . . . . . . . . Propulsion 15 | 3 . 4 . 2 1 . 1 . 4 Treads 4 | 1 . . . . . . . . 3 Leg . | . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . Hover . | . . . . . . . . . . Flight 9 | . . 4 . 2 1 . 1 . 1 Utility 18 | 1 1 2 . 1 4 5 . . 4 Device 11 | . 1 1 . 1 3 2 . . 3 Storage 1 | 1 . . . . . . . . . Processor 5 | . . 1 . . 1 3 . . . Hackware . | . . . . . . . . . . Protection 1 | . . . . . . . . . 1 Artifact . | . . . . . . . . . . Weapon 31 | 2 1 11 2 5 3 1 . 1 5 Energy Gun 4 | 1 1 . . 1 . . . . 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 11 | 1 . 5 2 2 . . . . 1 Ballistic Cannon 4 | . . 2 . . 1 . . . 1 Launcher . | . . . . . . . . . . Special Weapon 1 | . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon 10 | . . 4 . 2 2 1 . . 1 Piercing Weapon 1 | . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . 2 . 1 . . . . . Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 1 | . . . . . . . . . 1 Parts Lost 19 | . . 1 1 3 . 1 1 . 12 Power 4 | . . 1 . 1 . . 1 . 1 Propulsion 7 | . . . . 2 . 1 . . 4 Utility 5 | . . . 1 . . . . . 4 Weapon 3 | . . . . . . . . . 3 Highest Loss Streak 8 | . . 1 1 3 . 1 1 . 8 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 82 | . 90 88 77 65 72 82 83 84 81 Engine 4 | . 14 10 11 7 2 . . . 2 Core 3 | . . . . . 4 7 6 7 4 Treads 6 | . 14 4 . . . . . . 16 Wheel 1 | . 14 4 . . . . . . . Flight 12 | . . 12 22 21 18 19 18 23 1 Device 17 | . 7 22 20 9 18 16 15 15 18 Storage 6 | . 14 11 11 9 7 7 7 7 . Processor 15 | . . 11 11 9 14 19 23 23 15 Protection 1 | . . . . . . . . . 4 Ballistic Gun 2 | . 14 10 1 1 . . . . . Ballistic Cannon 1 | . . . . . . . . . 5 Special Weapon 1 | . . . . . . . . . 6 Slashing Weapon 3 | . . . . 2 5 10 11 7 . Naked Turns . | . . . . . . . . . . Heaviest Build 31 | 11 12 16 16 12 15 17 23 26 31 Greatest Support 68 | 20 10 10 10 15 24 24 23 23 68 Greatest Overweight (x) 4 | 1 1 4 1 1 . . . 1 4 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 8 8 5 Most Carried 8 | 4 6 8 8 7 8 8 8 8 8 Average Carried 6 | 1 4 6 7 5 6 7 7 8 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 4 5 8 8 7 6 7 8 8 4 Class Distribution -------------------- 29% | Scavenger-Mutant 22% | Scavenger-Sprinter 16% | Scout 11% | Sprinter 9% | Mutant 8% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scout | -9/Mines Mutant | -8/Materials Scout | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Matter Collected 1297 | 253 124 227 180 87 80 70 40 . 236 Remotely . | . . . . . . . . . . Salvage Created 1372 | 116 334 352 . 239 24 88 81 . 138 Parts 67 | 6 18 19 . 10 2 7 4 . 1 Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed 3 | . 1 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 35 | . . . . . . 7 3 . 25 Prevented 2 | . . . . . . . . . 2 Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 25 | . 4 7 . 6 . 2 3 . 3 Melee 6 | . . . . . . 2 3 . 1 Guns 16 | . 4 7 . 5 . . . . . Cannons 2 | . . . . . . . . . 2 AOE 1 | . . . . 1 . . . . . Classes Destroyed 10 | 2 3 2 . . 1 2 . . . Builder 1 | . 1 . . . . . . . . Tunneler 3 | 2 1 . . . . . . . . Hauler 1 | . 1 . . . . . . . . Recycler 5 | 1 1 2 . 1 . . . . . Watcher 1 | . . . . . 1 . . . . Swarmer 9 | . . 3 . 3 . . 3 . . Grunt 11 | . 4 2 . 3 . . . . 2 Sentry 3 | . . 2 . . . . . . 1 Hunter 1 | . . . . . . 1 . . . Programmer 1 | . . . . . . 1 . . . Best Kill Streak 7 | 2 3 6 . 7 1 1 3 . 2 Combat Bots Only 6 | . 2 4 . 6 . 1 3 . 2 Max Kills in Single Turn 2 | 1 1 2 . 2 1 1 1 . 1 Gunslinging 1 | . . 1 . 1 . . . . . Exploded 1 | . . . . 1 . . . . . Melee 1 | . . . . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Damage Taken 2322 | . 170 200 118 205 . 133 225 . 1271 Core 764 | . 40 86 45 53 . 75 106 . 359 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 11 | . . . . . . . . . 11 Core Remaining (%) 85 | 100 84 . 67 90 . . . . . Volleys Fired 84 | 7 27 18 6 11 . . . . 15 Largest 2 | 2 2 2 2 2 . . . . 2 Hottest 133 | 60 60 50 50 90 . . . . 133 Shots Fired 147 | 11 50 35 12 14 . . . . 25 Gun 127 | 11 50 34 12 14 . . . . 6 Cannon 11 | . . 1 . . . . . . 10 Launcher . | . . . . . . . . . . Special 9 | . . . . . . . . . 9 Kinetic 99 | 7 27 35 12 3 . . . . 15 Thermal 48 | 4 23 . . 11 . . . . 10 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 10 | 2 5 10 4 9 . . . . 9 Robot Miss Streak 5 | 3 3 2 5 2 . . . . 2 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . 1 2 . 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . Shots Hit Robots 128 | 5 29 28 9 14 2 4 6 . 31 Core Hits 70 | 4 14 13 . 24 1 2 3 . 9 Critical Kills 1 | . . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 2 | . . . . 1 . . . . 1 Burn 1 | . . . . . . . . . 1 Destroy 1 | . . . . 1 . . . . . Melee Attacks 52 | . . 11 . 9 3 4 7 2 16 Impact . | . . . . . . . . . . Slashing 52 | . . 11 . 9 3 4 7 2 16 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . 1 . . Damage Inflicted 2694 | 59 368 471 145 416 88 149 219 . 779 Guns 1371 | 59 368 446 145 269 . . . . 84 Cannons 207 | . . . . . . . . . 207 Explosions 147 | . . . . 147 . . . . . Melee 879 | . . 25 . . 88 149 219 . 398 Ramming . | . . . . . . . . . . Kinetic 1194 | 48 215 446 145 66 . . . . 274 Thermal 474 | 11 153 . . 203 . . . . 107 Explosive . | . . . . . . . . . . Electromagnetic 147 | . . . . 147 . . . . . Impact . | . . . . . . . . . . Slashing 879 | . . 25 . . 88 149 219 . 398 Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . 1 . . . . 1 Average Corruption 1 | . . . . 1 . . . . 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 10 | . . . . 1 . . . . 9 Message Errors 2 | . . . . 1 . . . . 1 Matter Fused 4 | . . . . . . . . . 4 Heat Flow Errors 1 | . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . 1 Alerts 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 51 | . . . . . . . 16 . 35 Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 51 | . . . . . . . 16 . 35 Knockbacks 2 | . . . . . . . . . 2 Impact . | . . . . . . . . . . Kinetic 2 | . . . . . . . . . 2 Secondary . | . . . . . . . . . . Self-Inflicted Damage 43 | . . . . 43 . . . . . Shots 1 | . . . . 1 . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 204 | . 63 29 22 81 . . . . 204 Average Temperature 55 | . 28 12 13 40 . . . . 94 Received Heat Transfer 434 | . 93 120 45 63 . . . . 113 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 1445 | 25 350 . . 250 . . . . 820 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Peak Influence 457 | 15 149 457 338 352 271 . . . . Initial 178 | . 9 62 178 131 159 . . . . Average 158 | 6 79 139 216 275 206 . . . . Maximum Alert Level 2 | . . 2 1 1 1 . . . . Low Security (%) 73 | 100 100 75 66 31 61 . . . . Level 1 24 | . . 20 33 68 38 . . . . Level 2 1 | . . 3 . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . 2 2 . 3 2 . . . 1 Investigation . | . . . . . . . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 8 | . 2 2 . 3 1 . . . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Distress Signals 4 | . 1 3 . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 93 | . 13 24 5 13 5 4 4 . 25 Peak Tracking Total 7 | . 4 7 5 5 4 4 4 . 7 Tactical Retreats 10 | . . 5 . 2 2 . . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Traps Triggered . | . . . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Machines Disabled 3 | . 1 . . 1 . . . . 1 Max in Single Turn 1 | . 1 . . 1 . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Machines Accessed 3 | . . . . . . 2 1 . . Terminals 1 | . . . . . . . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 5 | . . . . . . 4 1 . . Successful 5 | . . . . . . 4 1 . . Failed . | . . . . . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . . . . . 1 . Terminals 1 | . . . . . . . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 5 | . . . . . . 4 1 . . Record 4 | . . . . . . 3 1 . . Open Door 1 | . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 1 | . . . . . . . 1 . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . 16 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Total Allies 10 | . . . 4 . . . . 6 . Largest Group 6 | . . . 4 . . . . 6 6 Highest-Rated Group 199 | . . . 71 . . . . 199 199 Highest-Rated Ally 39 | . . . 31 . . . . 39 39 Total Orders 3 | . . . 3 . . . . . . GUARD 3 | . . . 3 . . . . . . Ally Attacks 139 | . . . 44 . . . . . 95 Total Damage 2087 | . . . 514 . . . . . 1573 Kills 24 | . . . 8 . . . . . 16 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 9 | . . . 1 . . 2 1 3 2 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Turns Passed 4776 | 77 292 759 350 134 260 307 156 945 1496 Spaces Moved 5518 | 54 215 780 416 193 616 532 399 1350 963 Core 15 | 4 . 3 . . . . . . 8 Treads 692 | . . . . . . . . . 692 Legs . | . . . . . . . . . . Wheels 393 | 50 215 128 . . . . . . . Hover . | . . . . . . . . . . Flight 4418 | . . 649 416 193 616 532 399 1350 263 Fastest Speed 29 | 50 80 32 32 29 29 29 29 29 29 Average Speed 53 | 78 90 46 32 32 30 30 30 29 135 Slowest Speed 250 | 95 95 250 112 112 32 32 32 109 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 14 | . . 8 2 2 2 . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 52 | 4 43 68 90 22 11 54 61 89 84 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . 1 . 1 . Known Exits Taken 1 | . . . . . . . 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . 1 . Scrap Searched 10 | . . . 1 . . 5 1 1 2 Spaces Dug 8 | . . 7 . 1 . . . . . Terrain Destroyed 9 | . . 7 . 1 . . . . 1 Melee 7 | . . 6 . 1 . . . . . Projectile 2 | . . 1 . . . . . . 1 AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Total 7078 | 77 262 1119 619 232 680 671 422 1899 1097 Wait 1264 | . 16 261 192 4 44 116 9 544 78 Move 5482 | 53 214 764 411 188 611 531 398 1349 963 Hop 13 | . . 7 2 2 2 . . . . Pick Up 51 | 9 3 12 2 3 6 5 3 1 7 Fast Attach 15 | . . 6 . . . 3 . 1 5 Attach 53 | 6 2 12 2 8 9 3 2 . 9 Detach 25 | 1 . 11 2 5 3 2 1 . . Swap 9 | 1 . 3 . 1 . . 2 . 2 Drop 30 | . . 14 2 1 2 6 1 2 2 Fire 84 | 7 27 18 6 11 . . . . 15 Melee 51 | . . 11 . 9 3 4 6 2 16 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . . 1 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 114 | -10/Materials | Discovered new exit (range 14) 300 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 12) 370 | -10/Materials | Entered another Materials area 370 | -9/Materials | Evolved 2 slots: Utility x2 672 | -9/Materials | Build established: Skirmisher 939 | -9/Materials | Discovered new exit (range 13) 1129 | -9/Materials | Entered Mines 1130 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1184 | -9/Mines | Learned 2 Materials zone layouts 1190 | -9/Mines | Discovered new exit (range 10) 1200 | -9/Mines | Received a Mining Laser from a helpful Derelict 1265 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1266 | -9/Mines | Found Prototype Device 1276 | -9/Mines | Discovered new exit (range 16) 1479 | -9/Mines | Entered Materials 1479 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1482 | -8/Materials | Identified Exp. Sensor Array 1571 | -8/Materials | Lost 3 parts (1p2n) 1590 | -8/Materials | Discovered new exit (range 13) 1613 | -8/Materials | Entered Factory 1613 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1732 | -7/Factory | Discovered new exit (range 5) 1873 | -7/Factory | Entered Lower Caves 2027 | -7/Lower Caves | P-60 Hacker assimilated allied YV-329(l) 2044 | -7/Lower Caves | Learned Research emergency access door positions 2095 | -7/Lower Caves | Discovered new exit (range 5) 2119 | -7/Lower Caves | Learned location of Zion (-7) 2180 | -7/Lower Caves | Entered another Lower Caves area 2180 | -7/Lower Caves | Discovered new exit (range 10) 2213 | -7/Lower Caves | Identified exit to Zion 2229 | -7/Lower Caves | Build established: Sprinter 2239 | -7/Lower Caves | Spotted B-75 Beast 2336 | -7/Lower Caves | Entered Zion 2348 | -7/Zion | Found Prototype Device 2389 | -7/Zion | Learned Factory terminal intel 2394 | -7/Zion | Learned 12 Factory zone layouts 2407 | -7/Zion | Learned location of 1 exit from Factory 2459 | -7/Zion | Learned location of Warlord (-5) 2505 | -7/Zion | Received a visual enhancement algorithm 2578 | -7/Zion | Build established: Scavenger-Sprinter 2813 | -7/Zion | Gained Derelict followers 2868 | -7/Zion | Imprinted 2870 | -7/Zion | Declared Zion's savior 2909 | -7/Zion | Found CR-A16's Pointy Stick 3193 | -7/Zion | Given A8's code to call for help 3208 | -7/Zion | Discovered new exit (range 8) 3281 | -7/Zion | Entered Proximity Caves 3281 | -6/Proximity Caves | Accompanied by 6 allies 3405 | -6/Proximity Caves | Lost 4 parts (2n1u1w) 3424 | -6/Proximity Caves | Spotted B-75 Beast 3474 | -6/Proximity Caves | Core integrity fell below 50% 3518 | -6/Proximity Caves | Lost 8 parts (1p2n3u2w) 3662 | -6/Proximity Caves | Build established: Scavenger-Mutant 3827 | -6/Proximity Caves | Learned 8 Factory zone layouts 4350 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4736 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4777 | -6/Proximity Caves | Self-destructed Last Messages --------------- 04759_ Acquired 39 matter. 04759_ NU-CPY(h) destroyed. 04760_ VTOL Module fries itself beyond repair. 04765_ Lgt. Nuclear Core fries itself beyond repair. 04766_ Searching scrap... 04766_ Found Imp. Sensor Array. 04766_ Found Mak. Cloaking Device. 04766_ Found Imp. System Shield. 04766_ Found 24 Matter. 04767_ Machine disabled. 04767_ L-41 Fighter suffers critical hit (Burn). 04768_ Acquired 6 matter. 04770_ Arm. Treads severed. 04771_ L-41 Fighter knocked back. 04772_ Acquired 6 matter. 04772_ L-41 Fighter heat damages Axe, Microactuators. 04772_ L-41 Fighter overheating. 04775_ Acquired 6 matter. 04775_ L-41 Fighter overheating. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????######??????????????? | | ????????????????????????????? ##?????????????? | | ????????????????????????????? ??????????????? | | ????????????????????????????? ???????????????? | | ????????????????????????????# #????????????????? | | ??????????????????????????## #????????????????? | | ?? ???# ??????????????### #????????????????? | | ?# ??# ?????##??????## #????????????????? | | ?# ## ?????## #?????# #?????????????????? | | ## # ??# ###??# %=! ##????????????????? | | # ??# ### %%%# ##???? #????????? | | ?# !!=%%% ## #????????? | | ## #####[%= #?????????? | | #" #%%%* #??????????? | | # # %+%%#* ####??????????? | | ?# #### #"ll#%##? #?????????????? | | ??# ##?#### #" @gi"#?? ###?????????????? | | ???# ##???## #g =g "#???#???????????????? | | ##### #???## #b "#???????????????????? | | # #???# #####;##???????????????????? | | #???# ####??????????????? | | ### #???# #######??# ##?????????????? | | #?# ###?### ## ##?# ##????????????? | | #### #???# ## ### #????????????? | | #?### #???# #?## ### #????????? | | #???## ##??##???# #????????? | | #???# #####???# #????????? | | ### ##### ##????????? | | #?#### ####?????????? | | #????#### ##????????????? | | ####???????## ######?????????????? | | ##???????????## ### ###??????????????????? | | ##?????????????######?## ##????????????????????? | | ???????????????????????#####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 85 Additional Mass Support 9 Core Shielding 20 Weapon Cycling 15 Evasion (%) 64 Targeting Accuracy 6 Melee Accuracy 5 Armor Integrity Analysis 30 Recoil Reduction 3 Item Schematics ----------------- Kinecellerator | -7/Zion | Archive Recoil Nullifier | -7/Zion | Archive Matter Filter | -7/Zion | Archive Power Sword | -7/Zion | Archive Force Booster | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive System Guard | -7/Zion | Archive Spear | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Arc Projector | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Imp. KE Penetrator | -7/Zion | Archive Robot Schematics ------------------ P-60 Hacker | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed ExplosiveNetworkRegenerator Manual? 0 Play Time 00:54:29 Cumulative 45.7 hours Start 2022.04.13 @ 14:32:17 End 2022.04.13 @ 16:21:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 43 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bd8be3ae-926a-4e75-99a0-1464ca28326c