Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.21 @ 01:04:14 // AFD2020/Player2 Player: Judas Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (105) 525 Value Destroyed (4503) 4503 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (902) 902 TOTAL SCORE: 12250 Bonus ------- High Alert Combat Kills 761 Follower Combat Kills 2907 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -3466 Cogmind --------- Core Integrity 0/1150 Matter 263/300 Energy 920/920 System Corruption 8% Temperature Cool (0) Movement Treading (160) Location -4/Factory Parts ------- > --- POWER (2) -------- Enhanced Fission Core Micro Fission Core > --- PROPULSION (5) --- Improved Treads Heavy Treads Improved Heavy Treads > --- UTILITY (7) ------ Improved Heat Sink Large Storage Unit Energy Well Advanced Visual Processing Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON (5) ------- Improved Arc Projector Coil Gun Coil Gun KE Penetrator KE Penetrator > --- INVENTORY (10) --- Light Nuclear Core Light Nuclear Core Light Fission Core Micro Fission Core Corruption Screen Plasma Rifle Long-range Proton Cannon Long-range Missile Launcher Improved Remote Datajack Great Axe Peak State ------------ > --- POWER ------------ Enhanced Fission Core Micro Fission Core > --- PROPULSION ------- Improved Treads Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Energy Well Advanced Visual Processing Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Disruptor Cannon Coil Gun Coil Gun KE Penetrator KE Penetrator > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Fission Core Micro Fission Core Corruption Screen Plasma Rifle Long-range Proton Cannon Long-range Missile Launcher Improved Remote Datajack Great Axe [Rating: 96] Favorites ----------- Power Fission Core Engine Light Angular Momentum Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Advanced Signal Interpreter Device Makeshift Transmission Jammer Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Core Shielding Weapon Autogun Energy Gun Wave Gun Energy Cannon Phase Cannon Ballistic Gun Autogun Ballistic Cannon Mass Driver Launcher Long-range Missile Launcher Slashing Weapon Great Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Slots Evolved 12 | . . . 2 2 . . 2 . . 2 . . . . 2 2 Power 1 | . . . . . . . . . . . . . . . 1 . Propulsion 3 | . . . . . . . 2 . . . . . . . . 1 Utility 5 | . . . 1 1 . . . . . 2 . . . . 1 . Weapon 3 | . . . 1 1 . . . . . . . . . . . 1 Parts Attached 136 | . 1 2 9 3 2 6 13 2 . 31 3 2 . 3 42 17 Power 19 | . . . 1 1 . 2 1 . . 3 . . . . 9 2 Engine 5 | . . . 1 . . 1 1 . . . . . . . 2 . Core 13 | . . . . 1 . 1 . . . 3 . . . . 6 2 Reactor 1 | . . . . . . . . . . . . . . . 1 . Propulsion 41 | . . . . . . 2 11 . . 11 . 1 . 1 11 4 Treads 9 | . . . . . . . 3 . . 2 . . . . . 4 Leg 20 | . . . . . . 2 . . . 9 . 1 . 1 7 . Wheel 7 | . . . . . . . 3 . . . . . . . 4 . Hover 2 | . . . . . . . 2 . . . . . . . . . Flight 3 | . . . . . . . 3 . . . . . . . . . Utility 25 | . 1 . 3 1 . 2 1 . . 3 2 . . . 9 3 Device 11 | . . . . 1 . . 1 . . 3 2 . . . 3 1 Storage 3 | . . . . . . 1 . . . . . . . . 1 1 Processor 7 | . 1 . 3 . . 1 . . . . . . . . 1 1 Hackware 1 | . . . . . . . . . . . . . . . 1 . Protection 3 | . . . . . . . . . . . . . . . 3 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 51 | . . 2 5 1 2 . . 2 . 14 1 1 . 2 13 8 Energy Gun 5 | . . . . . . . . . . . . . . . 4 1 Energy Cannon 5 | . . . . . . . . . . 3 . . . . 1 1 Ballistic Gun 29 | . . 1 4 1 2 . . . . 8 . 1 . 1 6 5 Ballistic Cannon 3 | . . . . . . . . . . . . . . . 2 1 Launcher 4 | . . . . . . . . 1 . 1 1 . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 1 . 2 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . 1 1 . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . . . . . . . . . . 2 1 Parts Lost 26 | . . . . . . 2 . . . 8 . 1 . 1 11 3 Power 4 | . . . . . . 2 . . . . . . . . 2 . Propulsion 9 | . . . . . . . . . . 2 . . . . 6 1 Utility 6 | . . . . . . . . . . 1 . 1 . . 3 1 Weapon 7 | . . . . . . . . . . 5 . . . 1 . 1 Highest Loss Streak 5 | . . . . . . 1 . . . 5 . 1 . 1 5 2 Average Slot Usage (%) 95 | . 97 100 95 88 100 98 100 100 100 94 99 98 93 91 91 87 Engine 2 | . 14 14 11 6 . 1 7 7 7 . . . . . 1 . Core 4 | . . . . 2 9 5 . . . 5 6 6 6 6 5 7 Treads 2 | . . . . . . . 11 7 7 4 . . . . . 10 Leg 15 | . 28 28 22 18 18 18 1 . . 10 26 26 26 26 17 . Wheel 4 | . . . . . . . 3 23 23 9 . . . . 4 4 Device 11 | . . . . 1 9 9 7 7 7 17 19 18 13 13 7 6 Storage 6 | . 14 14 11 9 9 9 7 7 7 6 6 6 6 6 5 5 Processor 14 | . 12 14 19 18 18 18 15 15 15 13 13 13 13 13 13 18 Ballistic Gun 21 | . 28 25 30 33 36 36 30 25 23 17 20 24 26 20 12 16 Launcher 1 | . . . . . . . . 1 7 . 6 1 . 4 . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 77 | 11 11 11 20 23 23 27 32 36 36 48 47 46 40 43 69 77 Greatest Support 168 | 20 20 20 20 20 20 25 40 40 40 65 65 70 70 70 70 168 Greatest Overweight (x) 5 | . . . . 1 1 1 4 . . 3 . . . . 5 1 Average Overweight (x) . | . . . . . 1 . . . . . . . . . . . Largest Inventory Capacity 14 | 6 6 6 6 6 6 8 8 8 8 8 8 8 8 8 14 10 Average Capacity 7 | 6 6 6 6 6 6 6 8 8 8 8 8 8 8 8 8 10 Most Carried 10 | 6 6 6 6 6 6 6 8 8 8 8 8 8 7 8 10 10 Average Carried 7 | 6 5 6 6 5 6 5 6 8 8 7 8 7 7 7 6 9 Final Capacity 10 | 6 6 6 6 6 6 8 8 8 8 8 8 8 8 8 10 10 Final Carried 10 | 6 6 6 6 6 6 6 8 8 8 8 8 7 7 8 10 10 Class Distribution -------------------- 25% | Scavenger-Skirmisher 25% | Scavenger-Gunner 25% | Skirmisher 12% | Mutant 5% | Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -8/Materials Skirmisher | -8/Garrison Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Skirmisher | -7/Lower Caves Gunner | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Min Mat Mat Gar Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Matter Collected 4656 | 206 . . 136 142 173 286 210 140 . 489 271 138 . 296 1478 691 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 4949 | 72 . . . 256 216 474 103 162 . 963 301 116 . 278 1320 688 Parts 201 | 2 . . . 5 11 21 4 . . 44 17 2 . 10 52 33 Haulers Intercepted 3 | . . . . . . 2 . . . 1 . . . . . . Recyclers Shooed 7 | . . . . 1 . . . . . . . . . . 2 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 51 | . . . . . . . . 8 . . 24 4 . 15 . . Prevented 6 | . . . . . . . . 6 . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 76 | . . . . 3 4 8 1 4 . 10 7 2 . 10 18 9 Guns 52 | . . . . 3 4 8 1 1 . 6 4 2 . 4 13 6 Cannons 7 | . . . . . . . . . . 2 . . . . 4 1 AOE 17 | . . . . . . . . 3 . 2 3 . . 6 1 2 Classes Destroyed 15 | 1 . . . 3 1 4 1 1 . 1 1 . . . 1 1 Worker 7 | . . . . . . 1 . . . 2 . . . . 4 . Builder 6 | . . . . . . 1 . . . 4 . . . . . 1 Hauler 3 | . . . . . . 2 . . . 1 . . . . . . Recycler 8 | 1 . . . 1 . . . . . 2 . . . . 3 1 Operator 2 | . . . . . . . . . . . . . . . 1 1 Watcher 3 | . . . . . . . 1 . . 1 . . . . . 1 Swarmer 19 | . . . . . . 3 . 1 . 4 3 . . 5 3 . Grunt 28 | . . . . 1 1 4 . 1 . 4 3 1 . 4 8 1 Brawler 2 | . . . . 1 . . . 1 . . . . . . . . Duelist 4 | . . . . . . . . 1 . . . 1 . 1 . 1 Protector 1 | . . . . . . . . . . . . . . . . 1 Sentry 8 | . . . . . 2 1 1 . . 1 . . . . 2 1 Hunter 8 | . . . . 1 1 . . . . . . . . . 4 2 Programmer 5 | . . . . . . . . . . 1 . . . . 1 3 Behemoth 1 | . . . . . . . . . . . 1 . . . . . Best Kill Streak 8 | 1 . . . 2 2 8 1 4 . 5 3 2 . 4 3 4 Combat Bots Only 6 | . . . . 1 2 6 1 4 . 2 3 2 . 4 3 3 Max Kills in Single Turn 3 | 1 . . . 1 1 2 1 3 . 3 3 1 . 2 2 2 Gunslinging 1 | . . . . . . . . . . 1 . . . . . . Exploded 3 | . . . . . . . . 3 . 1 3 . . 2 1 1 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Min Mat Mat Gar Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Damage Taken 5944 | . . . 27 106 121 360 119 382 . 1136 175 91 . 416 1663 1348 Core 729 | . . . . 27 33 107 5 153 . 94 6 20 . 93 143 48 Absorbed by Shields 98 | . . . . . . . . . . . . . . . . 98 Reduced by Siege Mode 54 | . . . . . . . . . . . . . . . . 54 Core Remaining (%) 74 | 100 . 100 100 . . 54 . . 75 . . . . 41 54 . Volleys Fired 233 | 3 . . 4 10 11 19 6 7 . 30 12 10 . 16 73 32 Largest 5 | 2 . . 3 4 4 4 4 3 . 4 4 4 . 4 4 5 Hottest 248 | 40 . . 66 94 94 99 99 76 . 180 119 104 . 104 196 248 Shots Fired 829 | 6 . . 10 38 44 76 24 15 . 96 37 40 . 42 273 128 Gun 691 | 6 . . 10 38 44 76 24 12 . 67 35 40 . 36 200 103 Cannon 125 | . . . . . . . . . . 27 . . . . 73 25 Launcher 13 | . . . . . . . . 3 . 2 2 . . 6 . . Special . | . . . . . . . . . . . . . . . . . Kinetic 741 | 6 . . 10 38 44 76 24 12 . 67 35 40 . 36 241 112 Thermal 60 | . . . . . . . . . . 27 . . . . 32 1 Explosive 13 | . . . . . . . . 3 . 2 2 . . 6 . . Electromagnetic 15 | . . . . . . . . . . . . . . . . 15 Robot Hit Streak 21 | 4 . . 5 8 6 9 7 11 . 19 7 7 . 10 14 21 Robot Miss Streak 6 | 1 . . 2 5 3 5 4 1 . 4 3 4 . 3 6 2 Penetration Max 1 | . . . . . . . . 1 . 1 . . . . 1 1 Secondary Targets 7 | . . . . . 1 2 . . . 1 . . . 2 . 1 Max Gunslinging Chain 1 | . . . . . 1 1 . . . 1 . . . 1 . 1 Shots Hit Robots 497 | 5 . . 7 20 24 37 12 12 . 60 24 21 . 24 156 95 Core Hits 236 | 2 . . 3 9 9 16 7 10 . 37 16 8 . 21 57 41 Critical Hits 6 | . . . . . . 1 . . . 1 . . . . 2 2 Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed 5 | . . . . . . 1 . . . . . . . . 2 2 Melee Attacks 38 | . . . 1 . . . . 23 . 14 . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 37 | . . . . . . . . 23 . 14 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 13588 | 53 . . 98 285 301 636 314 535 . 2003 552 496 . 1095 3879 3341 Guns 8526 | 53 . . 97 285 301 636 218 214 . 1116 372 496 . 331 2497 1910 Cannons 1796 | . . . . . . . . . . 595 . . . . 983 218 Explosions 3253 | . . . . . . . 96 321 . 292 180 . . 764 387 1213 Melee . | . . . . . . . . . . . . . . . . . Ramming 13 | . . . 1 . . . . . . . . . . . 12 . Kinetic 9146 | 53 . . 97 285 301 636 218 214 . 1116 372 496 . 331 3047 1980 Thermal 1897 | . . . . . . . 96 . . 595 . . . . 433 773 Explosive 2412 | . . . . . . . . 321 . 292 180 . . 764 387 468 Electromagnetic 120 | . . . . . . . . . . . . . . . . 120 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . . . . . . . . . 1 8 Average Corruption 2 | . . . . . . . . . . . . . . . 1 6 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 40 | . . . . . . . . . . . . . . . 11 29 Message Errors 10 | . . . . . . . . . . . . . . . 5 5 Matter Fused 8 | . . . . . . . . . . . . . . . . 8 Energy Discharges 6 | . . . . . . . . . . . . . . . 3 3 Data Loss (minor) 3 | . . . . . . . . . . . . . . . 2 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . . . . . . 1 Targeting Errors 8 | . . . . . . . . . . . . . . . . 8 Weapon Failures 3 | . . . . . . . . . . . . . . . 1 2 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 517 | . . . . . . . 31 . . . . . . 118 204 164 Projectiles 55 | . . . . . . . . . . . . . . . 54 1 Explosions 462 | . . . . . . . 31 . . . . . . 118 150 163 Melee . | . . . . . . . . . . . . . . . . . Knockbacks 5 | . . . . . . . . . . . . . . . 5 . Impact . | . . . . . . . . . . . . . . . . . Kinetic 5 | . . . . . . . . . . . . . . . 5 . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 300 | . . . . . . . . 156 . 50 . . . . 6 88 Shots 6 | . . . . . . . . 3 . 1 . . . . . 2 Rammed 2 | . . . . . . . . . . . . . . . 2 . Targets Rammed 3 | . . . 1 . . . . . . . . . . . 2 . Kicked 1 | . . . 1 . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 540 | . . . 8 54 63 117 54 . . 318 49 78 . 144 509 540 Average Temperature 108 | . . . 5 16 25 27 25 . . 101 17 34 . 56 146 141 Received Heat Transfer 930 | . . . 9 45 36 162 30 . . 198 45 27 . 81 240 57 Effects 24 | . . . . . . . . . . . . . . . 14 10 Shutdowns 5 | . . . . . . . . . . . . . . . 4 1 Energy Bleed 4 | . . . . . . . . . . . . . . . 4 . Interference 8 | . . . . . . . . . . . . . . . 2 6 Matter Decay 2 | . . . . . . . . . . . . . . . . 2 Short Circuit 2 | . . . . . . . . . . . . . . . 1 1 Damage (major) 3 | . . . . . . . . . . . . . . . 3 . Siege Activations 1 | . . . . . . . . . . . . . . . . 1 Total Turns 67 | . . . . . . . . . . . . . . . . 67 Longest Duration 67 | . . . . . . . . . . . . . . . . 67 Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 1968 | . . . . . . . 100 . . 672 . . . . 697 499 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Peak Influence 1025 | 5 3 . 240 267 439 566 333 . . 1025 . . . . 1009 953 Average Influence 381 | 3 3 . 93 111 320 354 249 . . 356 . . . . 507 732 Maximum Alert Level 3 | . . . 1 1 2 2 1 . . 3 . . . . 3 3 Low Security (%) 14 | 100 100 100 76 71 11 . 32 . . 29 . . . . 20 . Level 1 17 | . . . 23 28 54 65 67 . . 28 . . . . 25 . Level 2 27 | . . . . . 34 34 . . . 30 . . . . 25 31 Level 3 41 | . . . . . . . . . . 11 . . . . 29 68 Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . . . 1 1 . 2 1 . . 7 . . . . 7 2 Investigation 3 | . . . 1 . . . 1 . . . . . . . 1 . Extermination 5 | . . . . . . . . . . 3 . . . . 1 1 Reinforcement 9 | . . . . . . 2 . . . 3 . . . . 4 . Assault 3 | . . . . . . . . . . 1 . . . . 1 1 Garrison 1 | . . . . 1 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 1 . . . . 1 . Haulers Reinforced 3 | . . . . . . . . . . 2 . . . . 1 . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Distress Signals 7 | . . . 1 . . . . . . 1 . . . . 2 3 Communications Jammed 91 | . . . . . . . . . . 32 . . . . 31 28 Distress Signals 91 | . . . . . . . . . . 32 . . . . 31 28 Times Spotted 184 | . . . 9 9 8 12 4 8 . 31 12 8 . 15 50 18 Peak Tracking Total 6 | . . . 3 4 4 5 1 6 . 5 4 4 . 5 5 6 Tactical Retreats 6 | . . . . 1 1 . . 2 . . . 1 . . 1 . Traps | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Traps Triggered 6 | . . . . . . . 1 . . 3 . . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . 3 . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Min Mat Mat Gar Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Machines Disabled 40 | . . . . . 1 . 1 1 . 15 . . . . 12 10 Max in Single Turn 5 | . . . . . 1 . 1 1 . . . . . . 2 5 Garrison Access 2 | . . . . . . . . . . . . . . . 2 . Garrison Relay 1 | . . . . . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Machines Accessed 15 | . 1 . 1 2 . 1 1 . . . 1 . . . 6 2 Terminals 11 | . 1 . 1 1 . 1 1 . . . . . . . 4 2 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . . . . . . . 2 . Total Hacks 32 | . 2 . 2 3 . 2 3 . . . 1 . . . 14 5 Successful 16 | . . . . 2 . 1 2 . . . 1 . . . 9 1 Failed 16 | . 2 . 2 1 . 1 1 . . . . . . . 5 4 Catastrophic . | . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 14 | . 2 . 2 2 . 2 3 . . . . . . . 1 2 Terminals 28 | . 2 . 2 2 . 2 3 . . . . . . . 12 5 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . . . . . . . 2 . Terminal Hacks 8 | . . . . . . . 1 . . . 1 . . . 6 . Record 3 | . . . . . . . . . . . . . . . 3 . Robot Analysis 1 | . . . . . . . 1 . . . . . . . . . Prototype ID Bank 1 | . . . . . . . . . . . . . . . 1 . Open Door 1 | . . . . . . . . . . . 1 . . . . . Unreport Threat 1 | . . . . . . . . . . . . . . . 1 . Locate Traps 1 | . . . . . . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . . . . . . . . . . 2 . Unlock Access 1 | . . . . 1 . . . . . . . . . . . . Seal Access 2 | . . . . . . . . . . . . . . . 2 . Unauthorized Hacks 5 | . . . . 1 . 1 1 . . . . . . . 1 1 Terminals 5 | . . . . 1 . 1 1 . . . . . . . 1 1 Track 1 | . . . . . . . . . . . . . . . 1 . Botnet 3 | . . . . 1 . 1 1 . . . . . . . . . Detonate 1 | . . . . . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 8 | . . . 1 . . 1 1 . . . . . . . 3 2 Full Trace Events 1 | . . . . . . . . . . . . . . . 1 . Feedback Events 1 | . . . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Min Mat Mat Gar Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Used RIF Installer 1 | . . . . . 1 . . . . . . . . . . . Robots Hacked 1 | . . . 1 . . . . . . . . . . . . . Non-combat 1 | . . . 1 . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . 1 . . . . . . . . . . . . . parse_system 1 | . . . 1 . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . . . . . . . . . Machine Destruction 4 | . . . . . 4 . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Min Mat Mat Gar Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Total Allies 4 | . 1 3 . . . . . . . . . . . . . . Largest Group 4 | . 1 4 4 3 1 1 1 1 1 1 1 1 1 1 1 1 Highest-Rated Group 140 | . 55 95 103 89 74 74 87 91 91 107 104 104 100 100 140 128 Highest-Rated Ally 140 | . 55 55 64 71 74 74 87 91 91 107 104 104 100 100 140 128 Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 315 | . . . 31 20 19 24 6 5 . 48 15 13 . 13 100 21 Total Damage 11675 | . . . 500 380 366 396 198 259 . 3491 520 497 . 610 3927 531 Kills 114 | . . . 9 6 4 3 2 4 . 31 5 6 . 6 34 4 Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Robot Analysis Total 1 | . . . . . . . 1 . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . . . 1 . . 3 1 . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Min Mat Mat Gar Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Turns Passed 10097 | 17 215 61 485 249 370 335 622 794 41 1594 1861 625 68 461 1491 808 Spaces Moved 6617 | 8 172 46 341 150 217 163 368 730 45 928 1463 305 52 318 864 447 Core . | . . . . . . . . . . . . . . . . . Treads 732 | . . . . . . . 88 . . 307 . . . . . 337 Legs 4104 | 8 172 46 341 150 217 163 50 . . 170 1463 305 52 318 649 . Wheels 1643 | . . . . . . . 92 730 45 451 . . . . 215 110 Hover 134 | . . . . . . . 134 . . . . . . . . . Flight 4 | . . . . . . . 4 . . . . . . . . . Fastest Speed 90 | 120 120 120 120 120 150 120 93 93 93 93 122 122 127 127 90 90 Average Speed 124 | 120 120 120 120 138 150 132 147 93 93 127 122 125 127 127 125 143 Slowest Speed 400 | 120 120 120 120 150 150 150 400 93 93 210 122 127 127 127 210 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . 1 . . . . . . . 1 Exploration Rate (%) 30 | 2 26 13 33 20 34 19 11 72 9 29 95 54 8 50 27 12 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 3 | . . 1 . . . . . . . . 1 1 . . . . Known Exits Taken 12 | . . . 1 1 . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . Scrap Searched 4 | . . . . . . . . 1 . . 3 . . . . . Spaces Dug 37 | . . . . . . . . 23 . 14 . . . . . . Terrain Destroyed 382 | . . . . . . 1 5 61 . 54 44 1 . 42 54 120 Melee 37 | . . . . . . . . 23 . 14 . . . . . . Projectile 62 | . . . . . . 1 . . . 8 2 1 . 2 34 14 AOE 283 | . . . . . . . 5 38 . 32 42 . . 40 20 106 Actions | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Total 7903 | 10 181 51 408 167 237 240 434 791 44 1244 1517 528 54 348 1114 535 Wait 776 | . 3 4 46 2 6 45 27 30 . 218 38 210 3 11 111 22 Move 6601 | 7 171 45 340 150 216 162 367 728 44 927 1462 304 51 317 863 447 Hop . | . . . . . . . . . . . . . . . . . Pick Up 28 | . 3 . 1 1 . 3 7 . . 5 . . . . 5 3 Fast Attach 63 | . 1 . 4 2 . 3 10 . . 15 2 . . . 16 10 Attach 19 | . . . . 1 . 1 2 . . 2 . . . . 10 3 Detach 1 | . . . . . . . . . . 1 . . . . . . Swap 54 | . . 2 5 . 2 2 1 2 . 14 1 2 . 3 16 4 Drop 86 | . 3 . 6 1 2 5 14 . . 18 2 2 . 1 18 14 Fire 233 | 3 . . 4 10 11 19 6 7 . 30 12 10 . 16 73 32 Melee 38 | . . . 1 . . . . 23 . 14 . . . . . . Ram 1 | . . . . . . . . . . . . . . . 1 . Kick 2 | . . . 1 . . . . . . . . . . . 1 . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . 1 . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Garrison -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 3) 18 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 9) 233 | -10/Materials | Entered Mines 233 | -10/Mines | Accompanied by 1 ally 241 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 251 | -10/Mines | Discovered new exit (range 4) 270 | -10/Mines | Learned location of Mines (-9) 294 | -10/Mines | Entered Materials 294 | -9/Materials | Accompanied by 4 allies 294 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 301 | -9/Materials | Build established: Mutant 711 | -9/Materials | Build established: Skirmisher 739 | -9/Materials | Discovered new exit (range 20) 765 | -9/Materials | Identified exit to Materials 779 | -9/Materials | Entered another Materials area 779 | -8/Materials | Accompanied by 3 allies 779 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 934 | -8/Materials | Garrison activated, responded to threat 1026 | -8/Materials | Identified exit to Garrison 1028 | -8/Materials | Entered Garrison 1028 | -8/Garrison | Accompanied by 1 ally 1064 | -8/Garrison | Triggered checkpoint 1154 | -8/Garrison | Garrison Relay disabled 1236 | -8/Garrison | Triggered checkpoint 1252 | -8/Garrison | Triggered checkpoint 1268 | -8/Garrison | Triggered checkpoint 1366 | -8/Garrison | Discovered new exit (range 9) 1381 | -8/Garrison | Identified exit to Materials 1392 | -8/Garrison | Installed Relay Interface Framework 1398 | -8/Garrison | Entered Materials 1398 | -8/Materials | Accompanied by 1 ally 1664 | -8/Materials | Discovered new exit (range 13) 1729 | -8/Materials | Identified exit to Factory 1733 | -8/Materials | Entered Factory 1733 | -7/Factory | Accompanied by 1 ally 1733 | -7/Factory | Evolved 2 slots: Propulsion x2 2338 | -7/Factory | Discovered new exit (range 11) 2354 | -7/Factory | Identified exit to Lower Caves 2355 | -7/Factory | Entered Lower Caves 2355 | -7/Lower Caves | Accompanied by 1 ally 2463 | -7/Lower Caves | Encountered a Warlord checkpoint 2887 | -7/Lower Caves | Build established: Mutant 2969 | -7/Lower Caves | Crushed by falling debris 2981 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3050 | -7/Lower Caves | Learned location of 1 exit from Factory 3136 | -7/Lower Caves | Spotted B-75 Beast 3144 | -7/Lower Caves | Discovered new exit (range 6) 3148 | -7/Lower Caves | Identified exit to Lower Caves 3149 | -7/Lower Caves | Entered another Lower Caves area 3149 | -7/Lower Caves | Accompanied by 1 ally 3177 | -7/Lower Caves | Discovered new exit (range 12) 3189 | -7/Lower Caves | Identified exit to Factory 3190 | -7/Lower Caves | Entered Factory 3190 | -6/Factory | Accompanied by 1 ally 3190 | -6/Factory | Evolved 2 slots: Utility x2 3191 | -6/Factory | Identified exit to Factory 3481 | -6/Factory | Build established: Gunner 3871 | -6/Factory | Lost 5 parts (2n3w) 3884 | -6/Factory | Build established: Mutant 4544 | -6/Factory | Discovered new exit (range 15) 4590 | -6/Factory | First assault squad dispatched 4634 | -6/Factory | Build established: Skirmisher 4781 | -6/Factory | Identified exit to Lower Caves 4784 | -6/Factory | Entered Lower Caves 4784 | -6/Lower Caves | Accompanied by 1 ally 4903 | -6/Lower Caves | Learned location of Zion (-6) 4908 | -6/Lower Caves | Learned Factory stockpile data 5053 | -6/Lower Caves | Build established: Scavenger-Skirmisher 5234 | -6/Lower Caves | Encountered a Warlord checkpoint 5257 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5363 | -6/Lower Caves | Spotted B-75 Beast 5369 | -6/Lower Caves | Destroyed B-75 Beast 5718 | -6/Lower Caves | Learned 4 Factory zone layouts 6628 | -6/Lower Caves | Discovered new exit (range 10) 6643 | -6/Lower Caves | Identified exit to Lower Caves 6645 | -6/Lower Caves | Entered another Lower Caves area 6645 | -6/Lower Caves | Accompanied by 1 ally 7253 | -6/Lower Caves | Discovered new exit (range 15) 7269 | -6/Lower Caves | Identified exit to Zion 7270 | -6/Lower Caves | Entered Zion 7270 | -6/Zion | Accompanied by 1 ally 7311 | -6/Zion | Discovered new exit (range 16) 7315 | -6/Zion | Given A8's code to call for help 7334 | -6/Zion | Identified exit to Proximity Caves 7338 | -6/Zion | Entered Proximity Caves 7338 | -5/Proximity Caves | Accompanied by 1 ally 7406 | -5/Proximity Caves | Learned Factory emergency access door positions 7419 | -5/Proximity Caves | Build established: Scavenger-Gunner 7436 | -5/Proximity Caves | Core integrity fell below 50% 7722 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7783 | -5/Proximity Caves | Discovered exit to Factory (range 10) 7799 | -5/Proximity Caves | Entered Factory 7799 | -5/Factory | Accompanied by 1 ally 7799 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7800 | -5/Factory | Identified exit to Factory 7848 | -5/Factory | Found Hvy. Reflective Plating 8105 | -5/Factory | Build established: Scavenger-Tank 8501 | -5/Factory | Build established: Scavenger-Gunner 8638 | -5/Factory | Lost 3 parts (1p2u) 8982 | -5/Factory | Lost 5 parts (5n) 9037 | -5/Factory | First assault squad dispatched 9290 | -5/Factory | Entered another Factory area 9290 | -4/Factory | Accompanied by 1 ally 9290 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 9594 | -4/Factory | Crushed by falling debris 9790 | -4/Factory | First assault squad dispatched 10074 | -4/Factory | Core integrity fell below 50% 10085 | -4/Factory | Core integrity fell below 20% 10098 | -4/Factory | Core destroyed Last Messages --------------- 10015_ Penetrated by Slug. 10017_ Slug penetrates Player 2. 10017_ Slug penetrates Y-64 Sentinel. 10020_ Slug penetrates Player 2. 10021_ Slug penetrates Wall. 10024_ Slug penetrates Y-64 Sentinel. 10024_ Y-64 Sentinel destroyed. 10024_ Slug penetrates Wall. 10042_ System corrupted: FCS attempts to trigger Coil Gun. 10042_ System corrupted: Coil Gun misfires. 10042_ Acquired 82 matter. 10045_ Dropped KE Penetrator. 10050_ Dropped Gauss Rifle. 10051_ Acquired KE Penetrator. 10059_ U-05 Engineer builds a Door. 10065_ System corrupted: Component data lost. 10066_ Dropped Disruptor Cannon. 10067_ Acquired Imp. Arc Projector. 10092_ R-10 Processor collects Imp. Treads. 10097_ =WDBDE8YNBCKU J:ITQ 9 2S%4 Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????k??????????????????????? | | ?????????????????????????? ??????????????????????? | | ????????????????????????## ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????+ #?????????????????????? | | ???????????????????????#k #?????????????????????? | | ???????????????????????#t #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# +?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# +?????????????????????? | | ?????????????????##????# #?????????????????????? | | ??????????? ????? ?????# #?????????????????????? | | ??????????? ??? ??####w #?????????????????????? | | ?????????"?" ??? ??+ @ #?????????????????????? | | ???????? """ """ ??#### #?????????????????????? | | ???????# ""? """ ??????# #?????????????????????? | | ???????# ??????# #?????????????????????? | | ???????# """ """ ??????# #?????????????????????? | | ???????# """ """ ???#??# #?????????????????????? | | #??????? """ """??? #??# #######???????????????? | | ##???????? ?? ???# ## #???????????????? | | #????????? ???## ## #???????????????? | | #????????? ?????# # #???????????????? | | ##############/######## = # #???????????????? | | [! + #???????????????? | | ###### * # #???????????????? | | #????# # #???????????????? | | #????####### ] #???????????????? | | #??????????# #???????????????? | | ##################??????????######???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Energy Generation 34 Energy Capacity 920 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 60 Jamming Range 14 Armor Coverage 825 Resistance: KI 25 Resistance: TH 25 Resistance: EX 50 Core Shielding 30 Evasion (%) 42 Targeting Accuracy 8 Recoil Reduction 5 Energy Filtering 50 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Collateral Damage Generalissimo I'm Back, Baby! Knowing Is Half The Battle Challenges ------------ None Player 2 | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Min Mat Mat Gar Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Slots Evolved 12 | . . 2 2 . . 2 . . 2 . . . . 2 2 . Power 1 | . . . 1 . . . . . . . . . . . . . Propulsion 2 | . . 1 . . . . . . 1 . . . . . . . Utility 6 | . . 1 1 . . 1 . . 1 . . . . 1 1 . Weapon 3 | . . . . . . 1 . . . . . . . 1 1 . Parts Attached 179 | . 5 . 9 5 5 6 12 3 . 35 . 5 . 1 60 33 Parts Lost 95 | . . . . 1 5 . 1 . . 9 . 5 . 1 34 39 Damage Taken 11194 | . . . 61 240 480 77 101 270 . 1515 328 475 . 143 3812 3692 Core 1818 | . . . . 38 45 . 15 . . 213 51 19 . . 316 1121 Player 2/Cogmind (%) 71 | . . . . 58 57 . 75 . . 69 89 48 . . 68 95 Absorbed by Shields 470 | . . . . . . . . . . 92 . . . . 176 202 Damage Inflicted 11384 | . . . 284 305 366 396 198 259 . 3491 520 497 . 610 3927 531 Player 2/Cogmind (%) 45 | . . . 74 51 54 38 38 32 . 63 48 50 . 35 50 13 Combat Hostiles Destroyed 86 | . . . 1 6 4 3 2 4 . 25 5 6 . 6 20 4 Player 2/Cogmind (%) 53 | . . . 100 66 50 27 66 50 . 71 41 75 . 37 52 30 Game ------ Seed NetworkCompositeExtractor Manual? 0 Play Time 02:01:29 Cumulative 53.0 hours Start 2020.04.13 @ 23:12:31 End 2020.04.21 @ 01:04:14 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 96 Rogue 96 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 28 Gallery% 40 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2a9a27ee-62e7-412d-acc1-7469048f4a95