Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.13 @ 23:11:28 Player: Rilt Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (102) 510 Value Destroyed (3987) 3987 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9697 Bonus ------- None Cogmind --------- Core Integrity 0/1300 Matter 113/300 Energy 98/100 System Corruption 14% Temperature Cool (12) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Micro-nuke Launcher Force Lance Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Medium Armor Plating Focal Shield Point Defense Array > --- WEAPON ----------- Advanced Plasma Cannon Heavy Machine Gun Heavy Machine Gun Mass Driver > --- INVENTORY -------- Light Nuclear Core Reinforced Fission Core Improved Heat Sink Medium Storage Unit Precision Assault Rifle KE Penetrator Gauss Cannon Mass Driver Mass Driver Heavy Rocket Launcher [Rating: 85] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Advanced Heavy Treads Leg Aluminum Leg Hover Unit Linear Gravjet Flight Unit Field Propulsion Array Utility Medium Storage Unit Device Phase Shifter Storage Medium Storage Unit Processor Improved Targeting Computer Protection Core Shielding Weapon Minigun Energy Gun Gatling Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Slashing Weapon Katana Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power 2 | . . . . 1 . . 1 . Propulsion 5 | . . 2 . 1 1 1 . . Utility 4 | . . . . . 1 1 1 1 Weapon 3 | . . . 2 . . . . 1 Parts Attached 141 | 7 1 17 32 12 15 10 28 19 Power 19 | 1 . 2 2 2 3 . 7 2 Engine 7 | 1 . 2 1 1 1 . . 1 Core 8 | . . . 1 1 2 . 4 . Reactor 4 | . . . . . . . 3 1 Propulsion 46 | 2 . 10 11 4 3 5 4 7 Treads 4 | . . . . . . . . 4 Leg 38 | 2 . 10 11 4 3 5 3 . Wheel . | . . . . . . . . . Hover 1 | . . . . . . . . 1 Flight 3 | . . . . . . . 1 2 Utility 25 | 1 1 1 5 1 4 2 8 2 Device 9 | . . . . . 3 1 4 1 Storage 6 | 1 . . 3 . . 1 1 . Processor 1 | . . . 1 . . . . . Hackware . | . . . . . . . . . Protection 9 | . 1 1 1 1 1 . 3 1 Artifact . | . . . . . . . . . Weapon 51 | 3 . 4 14 5 5 3 9 8 Energy Gun 7 | . . 1 2 3 . . . 1 Energy Cannon 4 | . . . 1 . . 1 1 1 Ballistic Gun 28 | 3 . 3 9 2 5 1 4 1 Ballistic Cannon 5 | . . . . . . 1 4 . Launcher 4 | . . . 1 . . . . 3 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . Piercing Weapon 2 | . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . 1 1 . . 1 2 Parts Lost 89 | . . 7 20 1 12 5 27 17 Power 12 | . . 1 2 . 2 . 5 2 Propulsion 34 | . . 3 8 1 4 2 9 7 Utility 15 | . . 1 1 . 3 . 8 2 Weapon 28 | . . 2 9 . 3 3 5 6 Highest Loss Streak 10 | . . 7 8 1 5 2 10 8 Average Slot Usage (%) 73 | . 99 90 82 93 96 77 59 22 Engine 4 | . 14 9 3 7 6 3 . . Core 3 | . . . 3 6 5 5 4 . Reactor 1 | . . . . . . . 4 1 Leg 25 | . 28 40 30 36 38 27 16 . Device 3 | . . . . . 4 11 9 1 Storage 6 | . 14 11 9 7 6 5 4 . Protection 4 | . 13 8 2 7 6 . . . Energy Gun 2 | . . 2 2 6 4 . . 1 Ballistic Gun 14 | . 28 18 20 13 20 20 9 1 Launcher 1 | . . . . 5 . . . 1 Naked Turns 45 | . . . . . . . 44 1 Heaviest Build 95 | 12 13 16 24 44 52 66 95 23 Greatest Support 165 | 20 20 49 52 57 67 100 115 165 Greatest Overweight (x) 6 | 3 . . 6 . 1 . 4 4 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 12 | 6 6 6 12 8 8 12 12 4 Average Capacity 7 | 5 6 6 7 8 8 8 10 4 Most Carried 12 | 4 6 6 7 8 8 10 12 4 Average Carried 5 | 1 5 4 4 4 6 7 8 2 Final Capacity 12 | 6 6 6 8 8 8 12 4 4 Final Carried 10 | 4 6 6 3 8 7 10 4 2 Class Distribution -------------------- 40% | Mutant 38% | Scavenger-Tank 12% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 3607 | 200 174 389 790 274 261 409 772 338 Remotely . | . . . . . . . . . Salvage Created 4084 | . 223 675 843 474 290 455 797 327 Parts 229 | . 20 46 37 25 18 16 38 29 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 90 | . 7 17 18 11 5 8 16 8 Melee 6 | . . . 3 . . . . 3 Guns 69 | . 7 17 15 7 5 8 10 . Cannons 5 | . . . . . . . 5 . AOE 10 | . . . . 4 . . 1 5 Classes Destroyed 11 | . 2 4 2 1 . . 1 1 Worker 7 | . . 1 . . . . . 6 Builder 3 | . . . . . . . . 3 Operator 1 | . . . 1 . . . . . Watcher 1 | . . 1 . . . . . . Swarmer 27 | . 3 4 4 3 . . 6 7 Grunt 36 | . 4 9 10 4 . 5 4 . Brawler 1 | . . . . . . . 1 . Duelist 4 | . . 2 . . . 1 1 . Sentry 10 | . . 2 2 3 1 . 1 1 Hunter 8 | . . . 2 . 4 2 . . Programmer 4 | . . . . 1 . . 3 . Best Kill Streak 10 | . 5 8 4 3 2 3 4 10 Combat Bots Only 8 | . 5 8 4 3 2 3 4 4 Max Kills in Single Turn 5 | . 1 1 1 2 1 1 1 5 Gunslinging . | . . . . . . . . . Exploded 4 | . . . . 2 . . 1 4 Melee 1 | . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Damage Taken 15013 | . 307 1000 2083 325 1832 619 3784 5063 Core 3302 | . 44 180 422 33 400 79 831 1313 Absorbed by Shields 42 | . . . . . . . . 42 Core Remaining (%) 65 | 100 82 55 23 95 52 92 27 . Volleys Fired 311 | . 27 81 58 20 19 23 68 15 Largest 4 | . 2 2 4 4 4 4 4 2 Hottest 215 | . 40 85 150 178 178 186 215 67 Shots Fired 765 | . 54 134 161 47 72 88 189 20 Gun 665 | . 54 134 159 44 72 83 113 6 Cannon 83 | . . . 2 . . 5 76 . Launcher 17 | . . . . 3 . . . 14 Special . | . . . . . . . . . Kinetic 643 | . 54 112 137 32 54 87 161 6 Thermal 94 | . . 22 24 11 8 1 28 . Explosive 17 | . . . . 3 . . . 14 Electromagnetic 11 | . . . . 1 10 . . . Robot Hit Streak 20 | . 8 11 20 7 7 8 7 11 Robot Miss Streak 9 | . 4 5 3 3 6 4 9 3 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 8 | . 2 . 2 . 2 1 1 . Max Gunslinging Chain 1 | . 1 . 1 . 1 1 1 . Shots Hit Robots 503 | . 32 95 121 30 47 56 96 26 Core Hits 225 | . 13 32 38 29 19 23 35 36 Critical Hits 6 | . . 1 . . 2 . 3 . Critical Kills 2 | . . . . . . . 2 . Critical Parts Destroyed 4 | . . 1 . . 2 . 1 . Melee Attacks 35 | . . . 16 . . . . 19 Impact . | . . . . . . . . . Slashing 16 | . . . 16 . . . . . Piercing 19 | . . . . . . . . 19 Sneak Attacks 2 | . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . 2 Damage Inflicted 9689 | . 315 1192 1863 721 558 936 2388 1716 Guns 6209 | . 315 1192 1461 448 558 860 1296 79 Cannons 1141 | . . . 50 . . 76 1015 . Explosions 1478 | . . . . 273 . . 73 1132 Melee 857 | . . . 352 . . . . 505 Ramming 4 | . . . . . . . 4 . Kinetic 5731 | . 315 970 1209 245 378 903 1632 79 Thermal 1573 | . . 222 302 201 63 33 752 . Explosive 1405 | . . . . 273 . . . 1132 Electromagnetic 119 | . . . . 2 117 . . . Impact . | . . . . . . . . . Slashing 352 | . . . 352 . . . . . Piercing 505 | . . . . . . . . 505 Highest Corruption 14 | . . . 2 . . . 11 14 Average Corruption 4 | . . . 2 . . . 10 6 Corruption Purged . | . . . . . . . . . Effects 33 | . . . 10 . . . 20 3 Message Errors 5 | . . . 3 . . . 1 1 Matter Fused 1 | . . . . . . . 1 . Heat Flow Errors 2 | . . . . . . . 2 . Energy Discharges 4 | . . . 1 . . . 2 1 Parts Rejected 2 | . . . . . . . 1 1 Data Loss (minor) 3 | . . . 2 . . . 1 . Misfires 1 | . . . . . . . 1 . Misdirections 3 | . . . . . . . 3 . Targeting Errors 10 | . . . 3 . . . 7 . Weapon Failures 2 | . . . 1 . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 88 | . . . 19 8 . . 29 32 Projectiles 29 | . . . . . . . 29 . Explosions 36 | . . . . 8 . . . 28 Melee 23 | . . . 19 . . . . 4 Knockbacks 6 | . . . . . . . 6 . Impact . | . . . . . . . . . Kinetic 6 | . . . . . . . 6 . Secondary . | . . . . . . . . . Self-Inflicted Damage 248 | . . . . . . . 63 185 Shots 7 | . . . . . . . 2 5 Rammed 2 | . . . . . . . 2 . Targets Rammed 3 | . . . . . . . 3 . Kicked 1 | . . . . . . . 1 . Crushed . | . . . . . . . . . Highest Temperature 729 | . 28 273 322 288 729 267 396 . Average Temperature 111 | . 10 81 97 106 235 68 110 . Received Heat Transfer 2417 | . 147 246 954 114 36 135 444 341 Effects 38 | . . 1 1 . 30 . 6 . Shutdowns 8 | . . . . . 7 . 1 . Energy Bleed 4 | . . 1 1 . 2 . . . Interference 3 | . . . . . . . 3 . Matter Decay 3 | . . . . . 1 . 2 . Short Circuit 6 | . . . . . 6 . . . Damage (minor) 3 | . . . . . 3 . . . Damage (major) 9 | . . . . . 9 . . . Damage (core) 2 | . . . . . 2 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . 1 . 1 . . 4 . Heat Transferred 2834 | . . 555 629 450 150 50 1000 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 405 | . 185 405 355 342 242 114 368 275 Average Influence 175 | . 82 258 244 202 168 70 178 143 Maximum Alert Level 2 | . . 2 1 1 1 . 1 1 Low Security (%) 58 | 100 100 20 26 69 62 100 46 64 Level 1 41 | . . 76 73 30 37 . 53 35 Level 2 . | . . 2 . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 26 | . 1 1 4 5 2 3 6 4 Investigation 9 | . . . 1 3 1 1 1 2 Extermination 3 | . . . . 1 . . 1 1 Reinforcement 11 | . 1 1 3 1 1 2 1 1 Assault . | . . . . . . . . . Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 5 | . . 3 . . . . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 186 | . 8 32 33 12 11 11 35 44 Peak Tracking Total 15 | . 3 15 5 4 4 3 12 12 Tactical Retreats 11 | . . 1 1 . . . 2 7 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 5 | . . 2 . . . . 1 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 5 | . . . . . . . 5 . Max in Single Turn 2 | . . . . . . . 2 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 13 | . . . 1 4 3 2 1 2 Terminals 5 | . . . 1 2 1 . . 1 Fabricators 2 | . . . . . 1 1 . . Repair Stations 5 | . . . . 2 1 1 1 . Recycling Units 1 | . . . . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 36 | . . . 3 13 6 6 3 5 Successful 22 | . . . 1 8 5 5 2 1 Failed 14 | . . . 2 5 1 1 1 4 Catastrophic 2 | . . . . . . . . 2 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 11 | . . . 3 4 2 . . 2 Fabricators 3 | . . . . . 1 2 . . Repair Stations 19 | . . . . 9 3 4 3 . Recycling Units 3 | . . . . . . . . 3 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 5 | . . . 1 2 2 . . . Record 3 | . . . . 1 2 . . . Robot Schematic 1 | . . . . 1 . . . . Robot Analysis 1 | . . . 1 . . . . . Fabricator Hacks 3 | . . . . . 1 2 . . Load Schematic 1 | . . . . . . 1 . . Build 2 | . . . . . 1 1 . . Repair Station Hacks 13 | . . . . 6 2 3 2 . Scan Component 7 | . . . . 4 1 1 1 . Repair 5 | . . . . 2 1 1 1 . Refit 1 | . . . . . . 1 . . Recycling Unit Hacks 1 | . . . . . . . . 1 Report Inventory 1 | . . . . . . . . 1 Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . . . 1 4 2 2 1 2 Full Trace Events 9 | . . . 1 3 1 1 1 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . Robots Built 1 | . . . . . . 1 . . Matter 153 | . . . . . . 153 . . Time 40 | . . . . . . 40 . . Total Robot Build Rating 1 | . . . . . . 1 . . Part Schematics Acquired . | . . . . . . . . . Parts Built 2 | . . . . . 2 . . . Matter 190 | . . . . . 190 . . . Time 47 | . . . . . 47 . . . Total Part Build Rating 10 | . . . . . 10 . . . Parts Repaired 4 | . . . . 2 1 1 . . Time 131 | . . . . 26 19 36 50 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total Allies 1 | . . . . . . 1 . . Largest Group 1 | . . . . . . 1 . . Highest-Rated Group 6 | . . . . . . 6 . . Highest-Rated Ally 6 | . . . . . . 6 . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 2 | . . . . . . 2 . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 5229 | 76 237 565 699 999 419 565 823 846 Spaces Moved 3190 | 55 129 273 350 720 184 311 411 757 Core 287 | 9 . . 5 . . . 86 187 Treads 175 | . . . . . . . . 175 Legs 2299 | 46 129 273 345 720 184 311 291 . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 429 | . . . . . . . 34 395 Fastest Speed 40 | 50 120 120 120 122 120 120 40 40 Average Speed 113 | 113 120 120 121 122 132 120 112 90 Slowest Speed 350 | 200 120 120 350 123 155 120 240 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 7 | . . . . . . . 1 6 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 18 | 4 31 30 28 20 4 9 12 26 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 193 | . . . . 12 . . 75 106 Melee . | . . . . . . . . . Projectile 35 | . . . . . . . 35 . AOE 158 | . . . . 12 . . 40 106 Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total 4187 | 65 163 398 500 800 314 447 634 866 Wait 353 | . . 5 25 34 84 91 102 12 Move 3168 | 54 128 272 349 719 183 310 408 745 Hop 7 | . . . . . . . 1 6 Pick Up 102 | 4 5 15 18 11 9 9 14 17 Fast Attach 35 | 6 . 4 1 5 6 5 5 3 Attach 81 | . 1 10 21 3 9 3 18 16 Detach 6 | . . . . . . . 4 2 Swap 25 | 1 . 3 10 4 . 2 5 . Drop 34 | . 2 8 2 4 4 3 6 5 Fire 311 | . 27 81 58 20 19 23 68 15 Melee 33 | . . . 16 . . . . 17 Ram 1 | . . . . . . . 1 . Kick 2 | . . . . . . . 2 . Crush . | . . . . . . . . . Escape Stasis 28 | . . . . . . . . 28 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 1 | . . . . . . 1 . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 308 | -10/Materials | Discovered new exit (range 6) 314 | -10/Materials | Entered another Materials area 314 | -9/Materials | Evolved 2 slots: Propulsion x2 495 | -9/Materials | Destroyed 8 combat bots 527 | -9/Materials | Lost 7 parts (1p3n1u2w) 845 | -9/Materials | Discovered new exit (range 16) 879 | -9/Materials | Entered another Materials area 879 | -8/Materials | Evolved 2 slots: Weapon x2 1166 | -8/Materials | Core integrity fell below 50% 1186 | -8/Materials | Lost 8 parts (5n3w) 1526 | -8/Materials | Lost 8 parts (1p3n1u3w) 1527 | -8/Materials | Discovered new exit (range 16) 1578 | -8/Materials | Entered Factory 1578 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1826 | -7/Factory | Build established: Scavenger-Mutant 2158 | -7/Factory | Build established: Scavenger-Tank 2259 | -7/Factory | Discovered new exit (range 9) 2362 | -7/Factory | Repaired Aluminum Leg 2377 | -7/Factory | Repaired Aluminum Leg 2577 | -7/Factory | Entered another Factory area 2577 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2619 | -6/Factory | Repaired Lgt. Nuclear Core 2719 | -6/Factory | Lost 4 parts (1n1u2w) 2783 | -6/Factory | Fabricated Hyp. Gauss Rifle (x2) 2961 | -6/Factory | Discovered new exit (range 6) 2980 | -6/Factory | Lost 5 parts (1p2n2u) 2996 | -6/Factory | Entered another Factory area 2996 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3202 | -5/Factory | Repaired Aluminum Leg 3390 | -5/Factory | Fabricated K-01 Serf? 3536 | -5/Factory | Discovered new exit (range 5) 3561 | -5/Factory | Entered another Factory area 3561 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 3683 | -4/Factory | Garrison activated, responded to threat 3717 | -4/Factory | Lost 7 parts (1p3n2u1w) 4129 | -4/Factory | System corruption reached 10% 4171 | -4/Factory | Lost 10 parts (2p3n2u3w) 4333 | -4/Factory | Core integrity fell below 50% 4354 | -4/Factory | Lost 7 parts (2p1n3u1w) 4361 | -4/Factory | Discovered new exit (range 15) 4384 | -4/Factory | Entered Research 4384 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 4426 | -3/Research | Spotted B-86 Titan 4436 | -3/Research | Build established: Mutant 4722 | -3/Research | Lost 3 parts (1n2w) 4952 | -3/Research | Found Prototype Device 4952 | -3/Research | Identified EM Dispersion Field 5091 | -3/Research | Lost 8 parts (1p3n1u3w) 5153 | -3/Research | Core integrity fell below 50% 5198 | -3/Research | System corruption reached 10% 5223 | -3/Research | Core integrity fell below 20% 5230 | -3/Research | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 05075_ Acquired 20 matter. 05088_ The unstable cave ceiling collapses. 05095_ Acquired Q-thruster. 05102_ The unstable cave ceiling collapses. 05135_ Acquired 11 matter. 05143_ Subatomic Condenser disabled. 05144_ Lance destroyed. 05149_ Acquired Micro-nuke Launcher. 05153_ Emergency Access malfunctions. 05161_ Destroyed Prototype Energy Gun. 05168_ MFA L/= 05182_ Arm. Heavy Treads destroyed. 05184_ System corrupted: Q-thruster rejected. 05205_ System corrupted: Energy discharge (-21). 05218_ Acquired Force Lance. 05219_ Slug penetrates Door. 05220_ Acquired 96 matter. 05229_ EM Dispersion Field destroyed. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ??????????########### # ! #??# ! # | | ???????# """G""" # # #??# ! | | ???????# """ """ # # = #??# ! | | ???????# # # #??#[ ! # | | ???????# # #################+###### | | ???????# # ### | | ???????# + # = | | ???????# """ # # | | ???????# """" # # | | ???????# """" # ####################### | | ???????# """ # # #????????????### | | ???????# = # # ] ! #??????????????# | | ???????# # + #??????????##### | | ################+#### g # /#??????????# | | #?# #??# g #"S #??????????# | | #?# #??# g #?"" #??????????# " | | #?# #??# #?"" #??????????# " | | #?# #??# g#?? #??????????# " | | ### #### #?? #??????????# | | # #???#?####??????????# | | #k #???????????????????# | | # #?????????????########### | | + ############??# | | # #??# | | ! # ^ #??# | | #########+#### b @ #### | | g p # | | g g p # | | ; | | k # | | ###+###########+################ # | | #? #?# # # | | #? #?# + + | | """" # #?# ######### | | ""S"" # """???# #???????########### | | "" "" ]+! 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"""????????????????????????????? | | ##########? ????????????????????????????? | | ???????????? #??????????????????????????? | | ???????????? #??????????????????????????? | | ????????????? #??????????????????????????? | | ?????????????#########???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 46 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Core Shielding 20 Propulsion Shielding 33 Weapon Shielding 66 Point Defense Rating 160 Phase Shifting 5 Evasion (%) 62 Targeting Accuracy 6 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ L-41 Fighter | -7/Factory | Hacked Fabricated ------------ Hyp. Gauss Rifle | x2 | -6/Factory | Preloaded K-01 Serf | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just Browsing Slippery One Challenges ------------ None Game ------ Seed CompositeMagneticTerminator Manual? 0 Play Time 01:24:51 Cumulative 15.8 hours Start 2019.11.13 @ 17:41:11 End 2019.11.13 @ 23:11:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 22 Gallery% 25 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 353f35b2-8314-4a59-b613-0d2ef380db86