Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.01 @ 23:45:18 Player: swetpototo Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (129) 645 Value Destroyed (5733) 5733 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (608) 608 TOTAL SCORE: 12146 Bonus ------- High Alert Combat Kills 108 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 18% Temperature Cool (21) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Focal Shield Advanced Shield Generator Long-range Proton Cannon Heavy Pick Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Light Armored Exoskeleton Flexi-carbon Leg > --- UTILITY ---------- Improved Cryofiber Web Improved Cooling System Large Storage Unit Energy Well Enhanced Optical Array Layered Medium Armor Plating Advanced Shield Generator > --- WEAPON ----------- Long-range Proton Cannon Long-range Proton Cannon Long-range Proton Cannon Long-range Proton Cannon > --- INVENTORY -------- Deuterium Engine Light Angular Momentum Engine Micro Fission Core Antimatter Reactor Light Antimatter Reactor Advanced Heat Sink Improved Transmission Jammer Layered Medium Armor Plating Focal Shield Thermal Shield Advanced Shield Generator System Restoration Module Heavy Phase Cannon Heavy Shock Bomb Launcher Heavy Pick [Rating: 102] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Improved Fusion Compressor Reactor Light Antimatter Reactor Propulsion Light Armored Exoskeleton Treads Light Treads Leg Light Armored Exoskeleton Utility Large Storage Unit Device Particle Charger Storage Large Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Layered Medium Armor Plating Weapon Cooled Plasma Cannon Energy Gun EM Shotgun Energy Cannon Cooled Plasma Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Slots Evolved 12 | . . 2 2 2 . 2 2 . . 2 Power 1 | . . . . . . . 1 . . . Propulsion 4 | . . . 1 1 . . . . . 2 Utility 5 | . . . 1 1 . 2 1 . . . Weapon 2 | . . 2 . . . . . . . . Parts Attached 108 | . 9 18 18 6 3 21 5 . 3 25 Power 13 | . 1 1 1 2 . 1 1 . . 6 Engine 9 | . 1 1 1 2 . 1 1 . . 2 Core 1 | . . . . . . . . . . 1 Reactor 3 | . . . . . . . . . . 3 Propulsion 22 | . 3 4 7 1 3 . . . . 4 Treads 1 | . . . 1 . . . . . . . Leg 21 | . 3 4 6 1 3 . . . . 4 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 31 | . 2 4 4 1 . 9 1 . 2 8 Device 22 | . 1 3 2 1 . 8 1 . 1 5 Storage 2 | . 1 . . . . . . . 1 . Processor 2 | . . 1 . . . . . . . 1 Hackware 2 | . . . 2 . . . . . . . Protection 3 | . . . . . . 1 . . . 2 Artifact . | . . . . . . . . . . . Weapon 42 | . 3 9 6 2 . 11 3 . 1 7 Energy Gun 15 | . . 9 1 1 . 4 . . . . Energy Cannon 17 | . . . 1 1 . 6 3 . . 6 Ballistic Gun 4 | . 2 . 2 . . . . . . . Ballistic Cannon 4 | . 1 . 1 . . 1 . . . 1 Launcher 2 | . . . 1 . . . . . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . . 2 1 . 3 1 . . 1 Corrupted Parts 6 | . . . 6 . . . . . . . System Corruption 33 | . . . 33 . . . . . . . Parts Lost 40 | . 5 5 12 . 2 1 . . . 15 Power 2 | . 1 . . . . . . . . 1 Propulsion 12 | . 2 1 6 . . . . . . 3 Utility 7 | . . . 1 . . 1 . . . 5 Weapon 19 | . 2 4 5 . 2 . . . . 6 Highest Loss Streak 7 | . 4 4 7 . 2 1 . . . 7 To Critical Strikes . | . . . . . . . . . . . Average Backups 13 | . 8 14 14 10 14 14 14 15 14 12 Power 2 | . 1 2 3 2 3 2 2 2 2 2 Propulsion 2 | . 3 3 1 . 3 4 3 3 3 . Utility 5 | . 2 4 7 3 4 5 6 7 6 6 Weapon 3 | . . 4 3 3 4 2 3 3 3 3 Tool/Special . | . . . . . . . . . . . Unused Backups 43 | . 10 4 1 4 3 8 3 . . 10 Power 3 | . 1 . . . . . . . . 2 Propulsion 12 | . 5 2 . 1 3 1 . . . . Utility 18 | . 2 2 1 3 . 6 1 . . 3 Weapon 10 | . 2 . . . . 1 2 . . 5 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 87 | . 87 97 85 91 84 83 86 88 88 85 Engine 7 | . 10 11 9 7 7 6 10 11 11 4 Reactor 1 | . . . . . . . . . . 5 Leg 17 | . 25 21 20 23 16 13 11 11 11 21 Device 18 | . 8 9 11 14 15 21 27 29 29 19 Storage 8 | . 14 11 9 7 7 6 5 5 9 9 Hackware 3 | . . . 5 7 7 6 5 5 1 . Protection 1 | . . . . . . 3 . . . 2 Energy Gun 8 | . . 39 8 5 6 11 . . . . Energy Cannon 11 | . . . 5 7 7 7 22 23 22 17 Ballistic Gun 3 | . 25 2 5 9 7 3 . . . . Ballistic Cannon 1 | . 2 . . . . 2 . . . 1 Peak Build Rating 102 | . 8 18 28 38 49 73 86 86 87 102 Average Rating 60 | . 6 15 23 32 46 65 83 86 86 91 On Entrance 43 | 6 6 7 18 28 38 41 72 86 86 87 Naked Turns 73 | . . . . . . . . . . 73 Heaviest Build 105 | 11 28 40 46 52 52 71 89 89 95 105 Greatest Support 110 | 20 20 20 30 50 60 60 60 60 60 110 Greatest Overweight (x) 7 | . 7 1 2 1 1 1 1 1 1 1 Average Overweight (x) . | . 1 1 1 1 . . 1 1 1 . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | . 14 15 15 15 15 15 15 15 15 14 Most Carried 15 | . 12 15 15 15 15 15 15 15 15 15 Average Carried 13 | . 8 14 14 10 14 14 14 15 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 8 15 15 11 15 15 15 15 14 5 Class Distribution -------------------- 54% | Gunner 17% | Tank 10% | Mutant 5% | Pyromaniac-Gunner 4% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Tank | -7/DSF Gunner | -6/Factory Gunner | -5/Factory Gunner | -5/Upper Caves Gunner | -5/Upper Caves Tank | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Matter Collected 2374 | 200 263 205 285 . 153 543 44 52 76 553 Remotely . | . . . . . . . . . . . Salvage Created 6435 | . 382 1143 870 . 145 1325 152 . 303 2115 Parts 274 | . 22 55 44 . 6 43 6 . 15 83 Haulers Intercepted 5 | . . 1 1 . . 2 . . . 1 Recyclers Shooed 12 | . 1 1 4 . . 3 . . . 3 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . 11 . Prevented 2 | . . . . . . . . . 2 . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Combat Hostiles Destroyed 106 | . 11 18 15 . 2 20 3 . 10 27 Guns 33 | . 6 16 3 . 2 6 . . . . Cannons 44 | . 5 . . . . 12 3 . 6 18 AOE 23 | . . 2 11 . . 1 . . 4 5 Classes Destroyed 12 | . 2 4 2 . 1 2 . . . 1 Worker 5 | . 1 1 . . . . . . . 3 Builder 1 | . . . . . . . . . . 1 Hauler 5 | . . 1 1 . . 2 . . . 1 Recycler 8 | . . 2 1 . . 3 . . . 2 Operator 1 | . . . 1 . . . . . . . Watcher 3 | . . 2 1 . . . . . . . Swarmer 16 | . . . 3 . . 4 . . 9 . Grunt 49 | . 11 14 10 . . 6 . . . 8 Sentry 11 | . . 4 2 . . 2 . . 1 2 Specialist 4 | . . . . . 2 2 . . . . Hunter 12 | . . . . . . 3 1 . . 8 Programmer 14 | . . . . . . 3 2 . . 9 Best Kill Streak 8 | . 3 8 5 . 2 7 2 . 5 6 Combat Bots Only 7 | . 3 6 5 . 2 7 2 . 5 4 Max Kills in Single Turn 4 | . 1 2 4 . 1 3 1 . 2 2 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . 1 4 . . 1 . . 2 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Hostile Shots Fired 906 | . 86 69 111 . 37 151 35 . 37 380 Missed 297 | . 14 26 38 . 10 59 12 . 11 127 Hits 609 | . 72 43 73 . 27 92 23 . 26 253 Melee 8 | . . . . . 1 . . . . 7 Projectile 601 | . 72 43 73 . 26 92 23 . 26 246 Critical Strikes 30 | . 1 . 1 . 2 2 1 . 1 22 Part Disruptions 1 | . . . . . . . . . . 1 Damage Taken 9467 | . 862 680 1210 . 502 1467 350 . 271 4125 Core 1943 | . 169 121 302 . 78 58 28 . 24 1163 Absorbed by Shields 1127 | . . . . . 37 113 134 . 104 739 Ignored by Resistances 230 | . . . . . . 56 . . . 174 Regen/Repaired (Parts) 261 | . 24 . . . . . . . . 237 Core Remaining (%) 74 | 100 32 69 45 . 88 93 . . 94 . Volleys Fired 250 | . 46 26 34 . 6 57 7 . 12 62 Largest 4 | . 2 4 4 . 3 4 4 . 4 4 Hottest 360 | . 50 180 180 . 149 335 313 . 313 360 Shots Fired 733 | . 92 101 73 . 18 182 22 . 36 209 Gun 345 | . 66 101 51 . 12 115 . . . . Cannon 370 | . 26 . 12 . 6 67 22 . 32 205 Launcher 18 | . . . 10 . . . . . 4 4 Special . | . . . . . . . . . . . Kinetic 238 | . 92 . 6 . 6 108 . . . 26 Thermal 273 | . . . . . . 59 22 . 32 160 Explosive . | . . . . . . . . . . . Electromagnetic 222 | . . 101 67 . 12 15 . . 4 23 Robot Hit Streak 17 | . 12 12 9 . 7 8 9 . 17 9 Robot Miss Streak 6 | . 4 5 3 . 1 6 3 . 3 4 Penetration Max . | . . . . . . . . . . . Secondary Targets 6 | . . 4 2 . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . Capacitor 4 | . . . . . . . . . . 4 Shots Hit Robots 443 | . 55 66 59 . 14 108 13 . 14 114 Core Hits 237 | . 23 51 41 . 5 51 4 . 12 50 Critical Kills 3 | . . . . . . . . . . 3 Critical Parts Destroyed 1 | . . . . . 1 . . . . . Critical Strikes 11 | . 1 . . . 1 5 . . . 4 Burn 2 | . . . . . . 2 . . . . Meltdown 3 | . . . . . . . . . . 3 Destroy 1 | . . . . . 1 . . . . . Blast 4 | . 1 . . . . 3 . . . . Corrupt 1 | . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 14294 | . 777 1267 1807 . 307 3090 619 . 825 5602 Guns 3905 | . 397 1034 795 . 191 1488 . . . . Cannons 7626 | . 380 . 155 . 99 1078 584 . 614 4716 Explosions 2588 | . . 226 854 . . 507 16 . 211 774 Melee . | . . . . . . . . . . . Ramming 175 | . . 7 3 . 17 17 19 . . 112 Kinetic 2895 | . 777 . 88 . 107 1480 . . . 443 Thermal 7181 | . . 226 255 . . 1269 584 . 614 4233 Explosive 168 | . . . . . . 168 . . . . Electromagnetic 3875 | . . 1034 1461 . 183 156 16 . 211 814 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 34 | . . . 34 . . 1 3 3 3 18 Average Corruption 6 | . . . 19 . . 1 2 3 3 12 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 121 | . . . 33 . . 12 3 15 7 51 Message Errors 28 | . . . 8 . . 3 1 2 1 13 Matter Fused 31 | . . . 10 . . 3 1 5 3 9 Heat Flow Errors 10 | . . . 3 . . . . 2 . 5 Energy Discharges 13 | . . . 4 . . 2 . 2 . 5 Parts Rejected 3 | . . . 1 . . . . . . 2 Parts Fused 2 | . . . . . . . . 1 . 1 Data Loss (minor) 14 | . . . 3 . . 2 1 2 2 4 Data Loss (major) 2 | . . . . . . 1 . . 1 . Misfires 7 | . . . 1 . . 1 . . . 5 Alerts 4 | . . . 1 . . . . 1 . 2 Misdirections 2 | . . . . . . . . . . 2 Weapon Failures 5 | . . . 2 . . . . . . 3 Overload Shots . | . . . . . . . . . . . Overflow Damage 641 | . . 1 39 . . 115 46 . 36 404 Projectiles 407 | . . . . . . 4 46 . 26 331 Explosions 206 | . . 1 39 . . 111 . . 10 45 Melee 28 | . . . . . . . . . . 28 Knockbacks 18 | . 3 . . . . 8 . . . 7 Impact 1 | . . . . . . . . . . 1 Kinetic 17 | . 3 . . . . 8 . . . 6 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 287 | . . 88 124 . . . 41 . . 34 Shots 11 | . . 3 5 . . . 2 . . 1 Rammed 15 | . . . . . . . . . . 15 Targets Rammed 27 | . . 2 1 . 1 3 4 . . 16 Kicked 12 | . . 2 1 . 1 3 4 . . 1 Crushed . | . . . . . . . . . . . Highest Temperature 523 | . 12 356 312 . 15 380 276 80 390 523 Average Temperature 131 | . 7 108 96 . 15 138 121 47 167 176 Received Heat Transfer 2449 | . 498 294 531 . 111 299 24 . . 692 Effects 8 | . . . . . . . . . . 8 Shutdowns 4 | . . . . . . . . . . 4 Energy Bleed 1 | . . . . . . . . . . 1 Matter Decay 1 | . . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 2 | . . . 1 . . . . . . 1 Combat Hostiles 2 | . . . 1 . . . . . . 1 Parts Fried 17 | . . 4 5 . 2 . . . . 6 Impact Corruptions 1 | . . . . . . . . . . 1 Robots Melted 4 | . . . . . . 1 . . . 3 Combat Hostiles 4 | . . . . . . 1 . . . 3 Parts Melted 27 | . . . 1 . . 10 2 . 2 12 Heat Transferred 7658 | . . 200 400 . . 2046 461 . 624 3927 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 15 | . . 5 6 . . . . . 1 3 Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Maximum Alert Level 3 | . . 1 . . . 1 . . . 3 Low Security (%) 77 | . 100 97 100 100 100 61 100 . . 60 Level 1 18 | . . 2 . . . 38 . . . 26 Level 2 2 | . . . . . . . . . . 11 Level 3 . | . . . . . . . . . . 1 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 756 | . 127 238 111 28 50 258 104 . . 756 Initial 104 | . . 29 18 28 . 23 104 . . 25 Average 114 | . 41 79 39 3 12 157 37 . . 185 Influence Increases 3830 | . 304 546 446 . 65 856 126 . 220 1267 Destroy 0b10 Robot/C 2120 | . 220 360 300 . 40 400 60 . 200 540 Destroy 0b10 Robot/NC 115 | . 5 30 20 . . 25 . . . 35 Destroy Leader 526 | . 40 106 64 . 10 124 20 . 20 142 Successful Hack 99 | . 24 . 21 . . 54 . . . . Disable Machine 405 | . . 30 . . . 225 30 . . 120 Destroy Structure 280 | . . 20 26 . . 28 16 . . 190 Lose Combat Pursuer 285 | . 15 . 15 . 15 . . . . 240 Influence Decreases 3077 | . 233 571 429 63 20 688 315 24 180 554 Entered New Map 261 | . . 42 28 35 . 22 109 10 . 15 Time Decay 2228 | . 183 329 243 28 . 656 206 14 180 389 Lost Part 372 | . 50 50 92 . 20 10 . . . 150 Purge Threat 216 | . . 150 66 . . . . . . . Squads Dispatched 29 | . 3 3 3 . 1 6 2 . . 11 Investigation 12 | . 3 3 2 . . 2 . . . 2 Extermination 7 | . . . . . . 3 1 . . 3 Reinforcement 10 | . . . 1 . 1 1 1 . . 6 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Distress Signals 7 | . 3 2 1 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 164 | . 17 20 27 . 7 26 6 . 10 51 Peak Tracking Total 12 | . 5 4 7 . 5 3 3 . 5 12 Tactical Retreats 6 | . 1 . 1 . 1 . . . . 3 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Traps Triggered 4 | . 1 1 . . . 1 . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Machines Disabled 27 | . . 2 . . . 15 2 . . 8 Max in Single Turn 5 | . . 1 . . . 5 2 . . 2 Garrison Access 2 | . . . . . . 1 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Machines Accessed 32 | . 7 5 3 2 . 9 1 1 . 4 Terminals 22 | . 5 4 3 2 . 7 . . . 1 Fabricators 2 | . . . . . . 1 . . . 1 Repair Stations 2 | . 1 . . . . . . . . 1 Recycling Units 3 | . 1 1 . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 1 . . . Total Hacks 83 | . 20 13 12 5 . 25 1 1 . 6 Successful 33 | . 9 4 5 2 . 8 1 1 . 3 Failed 50 | . 11 9 7 3 . 17 . . . 3 Catastrophic 15 | . 2 4 3 . . 5 . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 42 | . 9 6 8 2 . 13 . . . 4 Terminals 69 | . 16 12 12 5 . 22 . . . 2 Fabricators 2 | . . . . . . 1 . . . 1 Repair Stations 5 | . 3 . . . . . . . . 2 Recycling Units 3 | . 1 1 . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . . 2 1 . . . Terminal Hacks 19 | . 6 3 4 2 . 3 . 1 . . Robot Analysis 2 | . . 1 1 . . . . . . . Open Door 1 | . . . . . . . . 1 . . Open DSF 2 | . . . . 1 . 1 . . . . Level Access Points 1 | . . . 1 . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . Alert Level 3 | . . 1 . 1 . 1 . . . . Unreport Threat 3 | . . 1 2 . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . Fabricator Hacks 2 | . . . . . . 1 . . . 1 Network Status 2 | . . . . . . 1 . . . 1 Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 3 | . 1 1 . . . . . . . 1 Report Inventory 1 | . . . . . . . . . . 1 Retrieve Components 2 | . 1 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 1 . . . Seal Access 2 | . . . . . . 1 1 . . . Unauthorized Hacks 7 | . 2 . 1 . . 3 . . . 1 Terminals 5 | . 1 . 1 . . 3 . . . . Botnet 5 | . 1 . 1 . . 3 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . 1 . . . . . . . . 1 Patch 2 | . 1 . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 24 | . 6 5 3 1 . 8 . . . 1 Full Trace Events 7 | . 1 2 1 . . 2 . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 9 | . 6 3 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Active Infowar (turns) 3390 | . . 143 209 . . 572 587 865 112 902 Optics 902 | . . . . . . . . . . 902 Terrain 2345 | . . . 209 . . 572 587 865 112 . Structural 143 | . . 143 . . . . . . . . Robot Analysis Total 2 | . . 1 1 . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Turns Passed 8925 | . 645 983 729 341 132 2449 587 865 367 1827 Spaces Moved 3619 | 1 253 412 247 170 53 954 216 347 126 840 Core 116 | . 1 . . . . . . . . 115 Treads 3 | . . . 3 . . . . . . . Legs 3500 | 1 252 412 244 170 53 954 216 347 126 725 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 120 120 190 190 190 140 140 250 250 250 50 Average Speed 203 | 120 192 190 232 190 148 219 250 250 250 152 Slowest Speed 400 | 120 400 190 320 192 250 250 250 250 250 225 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 23 | 2 27 32 20 3 49 29 7 54 18 20 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . 1 1 . . . . . . Unknown Exits Taken 7 | 1 1 1 . . . 1 1 1 1 . Scrap Searched 1 | . . . . . . . . 1 . . Spaces Dug 2 | . . . . . . . 2 . . . Terrain Destroyed 208 | . . 17 28 . . 29 7 . 20 107 Melee . | . . . . . . . . . . . Projectile 85 | . . . 1 . . 6 7 . 16 55 AOE 123 | . . 17 27 . . 23 . . 4 52 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Total 4692 | . 327 552 338 192 104 1191 244 346 151 1247 Wait 494 | . 3 62 26 . 23 102 . . 10 268 Move 3610 | . 252 411 246 169 52 953 216 346 125 840 Hop . | . . . . . . . . . . . Pick Up 68 | . 10 16 3 3 6 15 5 . . 10 Fast Attach 66 | . 3 6 11 3 4 21 5 . . 13 Attach 34 | . 4 6 6 2 . 2 . . . 14 Detach 27 | . 1 5 1 3 4 6 . . . 7 Swap 28 | . 2 6 6 3 . 1 . . 4 6 Drop 89 | . 6 12 4 9 8 31 8 . . 11 Fire 250 | . 46 26 34 . 6 57 7 . 12 62 Melee . | . . . . . . . . . . . Ram 15 | . . . . . . . . . . 15 Kick 11 | . . 2 1 . 1 3 3 . . 1 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 52 | -10/Materials | Discovered new exit (range 18) 154 | -10/Materials | Discovered new exit (range 9) 312 | -10/Materials | Build established: Mutant 343 | -10/Materials | Identified exit to Mines 496 | -10/Materials | Core integrity fell below 50% 524 | -10/Materials | Lost 4 parts (2n2w) 646 | -10/Materials | Entered another Materials area 646 | -9/Materials | Evolved 2 slots: Weapon x2 1266 | -9/Materials | Build established: Gunner 1461 | -9/Materials | Lost 4 parts (1n3w) 1591 | -9/Materials | Discovered new exit (range 5) 1629 | -9/Materials | Entered another Materials area 1629 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1666 | -8/Materials | Identified exit to Factory 1805 | -8/Materials | System corruption reached 10% 1820 | -8/Materials | Lost 7 parts (2n1u4w) 1985 | -8/Materials | Lost 5 parts (4n1w) 2239 | -8/Materials | Core integrity fell below 50% 2339 | -8/Materials | Build established: Scavenger-Gunner 2353 | -8/Materials | System corruption reached 30% 2358 | -8/Materials | Entered Factory 2358 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2649 | -7/Factory | Build established: Scavenger-Tank 2667 | -7/Factory | Identified exit to DSF 2699 | -7/Factory | Entered DSF 2754 | -7/DSF | Additional patrols routed to DSF 2810 | -7/DSF | Discovered new exit (range 16) 2831 | -7/DSF | Entered Factory 2831 | -6/Factory | Evolved 2 slots: Utility x2 2992 | -6/Factory | Destroyed 7 combat bots 3261 | -6/Factory | Build established: Tank 3755 | -6/Factory | Build established: Gunner 5113 | -6/Factory | Build established: Pyromaniac-Gunner 5243 | -6/Factory | Discovered new exit (range 15) 5280 | -6/Factory | Entered another Factory area 5280 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5621 | -5/Factory | Build established: Gunner 5842 | -5/Factory | Discovered new exit (range 9) 5867 | -5/Factory | Entered Upper Caves 6277 | -5/Upper Caves | Learned Factory security intel 6702 | -5/Upper Caves | Discovered new exit (range 13) 6732 | -5/Upper Caves | Entered another Upper Caves area 6792 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7069 | -5/Upper Caves | Discovered new exit (range 13) 7099 | -5/Upper Caves | Entered Factory 7099 | -4/Factory | Evolved 2 slots: Propulsion x2 7919 | -4/Factory | System corruption reached 10% 7929 | -4/Factory | Lost 4 parts (1p1n1u1w) 8196 | -4/Factory | Build established: Tank 8844 | -4/Factory | Found Quantum Capacitor 8853 | -4/Factory | Released all parts (11) 8862 | -4/Factory | Core integrity fell below 50% 8879 | -4/Factory | Lost 7 parts (2n2u3w) 8913 | -4/Factory | Core integrity fell below 20% 8926 | -4/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 08865_ Destabilizing: System corrupted (+1). 08869_ O-24 Administrator sends out distress signal. 08869_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 08870_ Slammed into K-01 Serf. 08875_ Slammed into U-05 Engineer. 08875_ U-05 Engineer knocked back. 08875_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F016. 08877_ System corrupted: Matter fused (-5). 08877_ Slammed into U-05 Engineer. 08880_ Slammed into K-01 Serf. 08881_ Destabilizing: Core damaged (-23). 08890_ Critical hit (Burn: +50). 08891_ Slammed into K-01 Serf. 08893_ System corrupted: Component data lost. 08912_ Critical hit (Burn: +50). 08919_ K-01 Serf cleans the Subcomponent Replicator. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????"" ??? ""????????????????? | | ????????????????????? """ """ """ ?????????????? | | ????????????????????? """ """ """ ?????????????? | | ?????????????????????? ??????????????? | | ????????????????????? """ """ """ ?????????????? | | ?????????????????????? """ """ """ ??????????????? | | ????????????????????????"" """ ""????????????????? | | ?????????????????????????? ??????????????????? | | ????????????????????????####+###############?????? | | ?????????????????######## + ?? | | ????????????????? # # "" "" "" ????? | | ????????????????""" """ # # "" "" ""?????? | | ??????????????? """ """ # # """ """ """????? | | ?????????????"" """ """ + # """ """ """????? | | ?????????????"" "" # g # """ """ """ # | | ?????????????"" "" /w g # # | | ??????????? #@ g # # | | ????????????############# g ####+############# | | ??????????????????? k g | | ??????????????????? A | | ????????????????????? | | ?????????????????????? | | ??????????????????????""""""" | | ??????????????????????""""""" | | ????????????????????? """"""" | | ????????????????? = """"""" ################## | | ??????????????? #????????????????? | | ???????????????????"" """"""" ##############???? | | ????????????????????? """"""" # #???? | | ???????????????????????"""""" # #???? | | ??????????????????????""""""" # #???? | | ????????????????? +% #???? | | ????????????????? # #???? | | ?????????????????######## # #???? | | ????????????????????????# # ! #???? | | ????????????????????????# # #???? | | ????????????????????????# # #???? | | ????????????????????????# # ##### | | ????????????????????????# # +% % | | ????????????????????????# # ##### | | ????????????????????????# ##############???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 108 Energy Generation 37 Energy Capacity 1075 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Evasion (%) 55 Recoil Reduction 1 Matter Filtering 30 Particle Charging 27 Salvage Targeting 1 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MassAntimatterBeamcaster Manual? 0 Play Time 01:21:43 Cumulative 109.3 hours Start 2025.08.01 @ 21:18:11 End 2025.08.01 @ 23:45:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 140 Rogue 53 Adventurer 59 Explorer 28 Win Type - Total 14 Types 12/0/2/0/0/0/0/0/0/0 Lore% 34 Gallery% 58 Achievement% 49 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 1 Fullscreen 2 Font 32/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 40814003-cf55-4e9f-85b9-e0d1b8ebc06e