Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.23 @ 02:41:05 Player: Nell Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (34) 170 Value Destroyed (1065) 1065 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6415 Bonus ------- Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 144/300 Energy 100/100 System Corruption 1% Temperature Cool (12) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Small Storage Unit Peak State ------------ > --- POWER ------------ Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Weight Redist. System Visual Processing Unit Improved Terrain Scanner Targeting Computer Improved Weapon Shielding Hacking Suite > --- WEAPON ----------- High-powered Shock Rifle Beamcaster > --- INVENTORY -------- Improved Ion Engine Heavy Ion Engine Carbon-fiber Leg Xenon Bombardment Thruster Small Storage Unit Improved Trap Scanner EM Disruption Field Chronowheel Plasma Rifle Improved Grenade Launcher [Rating: 54] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Weight Redist. System Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Propulsion Shielding Weapon Flak Gun Energy Gun High-powered Shock Rifle Ballistic Gun Flak Gun Launcher Improved Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Gar Slots Evolved 8 | . . . . . 4 . 2 . . 2 . Power 1 | . . . . . 1 . . . . . . Propulsion 2 | . . . . . 1 . 1 . . . . Utility 5 | . . . . . 2 . 1 . . 2 . Weapon . | . . . . . . . . . . . . Parts Attached 74 | 9 4 6 . . 9 9 5 2 9 11 10 Power 17 | 2 1 3 . . 2 4 . . 2 1 2 Engine 16 | 2 1 3 . . 2 4 . . 1 1 2 Core 1 | . . . . . . . . . 1 . . Reactor . | . . . . . . . . . . . . Propulsion 20 | 2 2 1 . . 2 3 2 . 1 5 2 Treads . | . . . . . . . . . . . . Leg 18 | 2 2 1 . . 2 3 2 . . 5 1 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 2 | . . . . . . . . . 1 . 1 Utility 18 | 2 1 . . . 3 1 2 . 4 2 3 Device 7 | 1 . . . . 1 . . . 2 1 2 Storage 2 | 1 1 . . . . . . . . . . Processor 2 | . . . . . . . . . 2 . . Hackware 2 | . . . . . 1 . 1 . . . . Protection 5 | . . . . . 1 1 1 . . 1 1 Artifact . | . . . . . . . . . . . . Weapon 19 | 3 . 2 . . 2 1 1 2 2 3 3 Energy Gun 8 | . . 1 . . . . . 1 2 2 2 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 7 | 3 . 1 . . 2 1 . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 3 | . . . . . . . 1 . . 1 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . . . Parts Lost 31 | . . 2 . . . . 3 . 7 . 19 Power 5 | . . 1 . . . . . . 1 . 3 Propulsion 8 | . . . . . . . . . 2 . 6 Utility 10 | . . . . . . . 1 . 3 . 6 Weapon 8 | . . 1 . . . . 2 . 1 . 4 Highest Loss Streak 19 | . . 2 . . . . 3 . 7 . 19 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 96 | . 100 100 100 100 100 98 99 92 86 89 77 Engine 13 | . 14 14 14 14 18 18 15 15 7 6 4 Core 1 | . . . . . . . . . 5 6 4 Leg 26 | . 28 28 28 28 27 27 30 30 15 18 20 Device 10 | . 14 14 14 14 12 9 7 7 5 9 12 Storage 9 | . 14 14 14 14 9 9 7 7 7 6 4 Processor 2 | . . . . . . . . . 12 13 8 Hackware 7 | . . . . . 5 9 15 15 7 6 4 Protection 4 | . . . . . 9 8 6 7 . 3 3 Energy Gun 3 | . . 10 14 14 1 . . . 14 12 9 Ballistic Gun 13 | . 28 17 14 14 17 17 14 . . . . Peak Build Rating 54 | 7 8 9 10 10 24 33 40 40 41 54 54 Average Rating 26 | 5 7 8 9 10 22 28 39 35 35 43 41 On Entrance 22 | . 7 8 9 10 10 24 33 35 40 37 54 Naked Turns 43 | . . . . . . . . . . . 43 Heaviest Build 44 | 15 20 20 19 19 28 35 43 44 35 40 40 Greatest Support 86 | 20 20 20 20 20 41 51 71 71 41 86 86 Greatest Overweight (x) 1 | 1 . . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 6 10 10 10 10 10 10 10 10 10 10 10 Average Carried 8 | 3 8 9 9 10 9 9 9 8 5 6 7 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 6 10 10 10 10 10 10 8 10 4 10 1 Class Distribution -------------------- 43% | Mutant 28% | Hacker-Mutant 21% | Scavenger-Mutant 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Skirmisher | -6/Factory Skirmisher | -6/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Gar Matter Collected 1240 | 249 275 132 . . 12 177 82 177 49 12 75 Remotely . | . . . . . . . . . . . . Salvage Created 946 | 24 282 88 . . 12 157 70 . 112 64 137 Parts 52 | 2 21 6 . . 4 10 3 . 1 3 2 Haulers Intercepted 2 | . 1 . . . . 1 . . . . . Recyclers Shooed 4 | . 2 . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . 1 . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Gar Combat Hostiles Destroyed 27 | . 8 4 . . . 4 2 . 4 3 2 Guns 20 | . 8 4 . . . 4 2 . 1 . 1 AOE 6 | . . . . . . . . . 3 3 . Classes Destroyed 9 | 1 4 . . . 1 1 1 . 1 . . Tunneler 1 | 1 . . . . . . . . . . . Hauler 2 | . 1 . . . . 1 . . . . . Operator 3 | . . . . . 1 1 1 . . . . Watcher 1 | . 1 . . . . . . . . . . Swarmer 9 | . 4 3 . . . . . . . 2 . Grunt 11 | . 4 1 . . . 2 1 . 3 . . Brawler 2 | . . . . . . . . . 1 1 . Sentry 4 | . . . . . . 2 . . . . 2 Programmer 1 | . . . . . . . 1 . . . . Best Kill Streak 4 | 1 3 3 . . 1 4 1 . 4 3 1 Combat Bots Only 4 | . 3 3 . . . 3 1 . 4 3 1 Max Kills in Single Turn 2 | 1 2 2 . . 1 2 1 . 2 2 1 Gunslinging 1 | . 1 1 . . . 1 . . . . . Exploded 2 | . . . . . . . . . 2 2 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Gar Hostile Shots Fired 526 | . 42 30 . . 20 23 42 4 15 8 342 Missed 167 | . 15 8 . . 5 5 16 1 2 4 111 Damage Taken 4834 | . 263 267 . . 224 271 659 46 534 153 2417 Core 1156 | . 36 49 . . 44 94 14 . 65 8 846 Absorbed by Shields 38 | . . . . . . . . . 8 . 30 Redirected to Shielding 193 | . . . . . 24 9 60 . . 38 62 Regen/Repaired (Parts) 214 | . . . . . . 147 . . . 67 . Core Remaining (%) 82 | 100 . . . 66 . 74 . . 88 . . Volleys Fired 107 | 2 34 14 . . 3 14 13 . 8 3 16 Largest 2 | 2 2 2 . . 2 2 2 . 2 2 2 Hottest 150 | 40 40 85 . . 56 56 56 . 135 96 150 Shots Fired 199 | 4 68 28 . . 6 28 23 . 12 6 24 Gun 190 | 4 68 28 . . 6 28 23 . 8 3 22 Cannon . | . . . . . . . . . . . . Launcher 9 | . . . . . . . . . 4 3 2 Special . | . . . . . . . . . . . . Kinetic 153 | 4 68 24 . . 6 28 23 . . . . Thermal 23 | . . 4 . . . . . . 4 . 15 Explosive 9 | . . . . . . . . . 4 3 2 Electromagnetic 14 | . . . . . . . . . 4 3 7 Robot Hit Streak 12 | 2 7 12 . . 3 6 6 . 7 4 9 Robot Miss Streak 11 | 1 4 1 . . 7 7 11 . 1 1 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 4 | . 2 1 . . . 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . 1 . . . . . Shots Hit Robots 139 | 2 38 21 . . 4 27 20 . 10 4 13 Core Hits 100 | 1 17 7 . . 5 33 17 . 10 5 5 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 3214 | 28 505 239 . . 46 601 299 . 625 365 506 Guns 2057 | 28 496 239 . . 45 516 299 . 118 39 277 Cannons . | . . . . . . . . . . . . Explosions 1037 | . . . . . . . . . 507 326 204 Melee . | . . . . . . . . . . . . Ramming 120 | . 9 . . . 1 85 . . . . 25 Kinetic 1594 | 28 496 210 . . 45 516 299 . . . . Thermal 354 | . . 29 . . . . . . 42 38 245 Explosive 950 | . . . . . . . . . 507 288 155 Electromagnetic 196 | . . . . . . . . . 76 39 81 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . 2 2 8 . 1 Average Corruption 2 | . . . . . . . 1 2 7 . 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 16 | . . . . . . . 6 5 5 . . Message Errors 5 | . . . . . . . 2 2 1 . . Matter Fused 4 | . . . . . . . 1 1 2 . . Heat Flow Errors 1 | . . . . . . . . 1 . . . Energy Discharges 2 | . . . . . . . 2 . . . . Data Loss (minor) 2 | . . . . . . . . . 2 . . Data Loss (major) 1 | . . . . . . . . 1 . . . Weapon Failures 1 | . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 42 | . . . . . . . . . 39 . 3 Projectiles . | . . . . . . . . . . . . Explosions 42 | . . . . . . . . . 39 . 3 Melee . | . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 410 | . . . . . . . . . 200 100 110 Shots 10 | . . . . . . . . . 4 3 3 Rammed 6 | . . . . . . . . . . . 6 Targets Rammed 35 | . 4 . . . 1 21 . . . . 9 Kicked 29 | . 4 . . . 1 21 . . . . 3 Crushed . | . . . . . . . . . . . . Highest Temperature 332 | . 5 78 . . 15 63 5 140 124 72 332 Average Temperature 90 | . 5 24 . . 10 26 3 76 60 37 160 Received Heat Transfer 1077 | . 90 126 . . 117 189 63 . 66 . 426 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Melted 2 | . . . . . . . . . . . 2 Heat Transferred 635 | . . 74 . . . . . . 74 . 487 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 1 1 Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Gar Peak Influence 292 | 5 162 105 . . 102 292 95 . . 210 197 Initial 147 | . 3 . . . . 42 51 . . 25 147 Average 81 | 2 76 49 . . 48 128 55 . . 92 143 Maximum Alert Level 1 | . . . . . . 1 . . . 1 . Low Security (%) 97 | 100 100 100 . 100 100 92 100 . . 88 100 Level 1 2 | . . . . . . 7 . . . 11 . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 9 | . 2 . . . . 2 4 . . 1 . Investigation 2 | . 2 . . . . . . . . . . Extermination 1 | . . . . . . . . . . 1 . Reinforcement 4 | . . . . . . . 4 . . . . Assault 2 | . . . . . . 2 . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Gar Distress Signals 2 | . 1 . . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 69 | . 15 5 . . 6 17 7 4 4 3 8 Peak Tracking Total 9 | . 6 3 . . 4 9 2 4 4 3 4 Tactical Retreats 6 | . 2 . . . 1 2 1 . . . . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Gar Traps Triggered 3 | . 1 . . . . . . . . 1 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Gar Machines Disabled 6 | . . 1 . . . . . . . 5 . Max in Single Turn 4 | . . 1 . . . . . . . 4 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Gar Machines Accessed 24 | . 4 . 1 . 2 7 3 . . 6 1 Terminals 16 | . 4 . . . 2 5 2 . . 2 1 Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . . . . 1 . . . 1 . Recycling Units 2 | . . . . . . 1 . . . 1 . Scanalyzers 2 | . . . . . . . 1 . . 1 . Garrison Access 1 | . . . . . . . . . . 1 . Total Hacks 68 | . 16 . 1 . 7 17 9 . . 14 4 Successful 37 | . 6 . 1 . 3 12 7 . . 8 . Failed 31 | . 10 . . . 4 5 2 . . 6 4 Catastrophic 3 | . 2 . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 34 | . 15 . 1 . 6 3 4 . . 5 . Terminals 52 | . 16 . . . 7 12 8 . . 5 4 Fabricators . | . . . . . . . . . . . . Repair Stations 7 | . . . . . . 4 . . . 3 . Recycling Units 3 | . . . . . . 1 . . . 2 . Scanalyzers 4 | . . . . . . . 1 . . 3 . Garrison Access 1 | . . . . . . . . . . 1 . Terminal Hacks 20 | . 4 . 1 . 2 7 5 . . 1 . Part Schematic 3 | . 1 . . . 1 . 1 . . . . Open Door 1 | . . . . . . 1 . . . . . Level Access Points 2 | . . . . . . 1 1 . . . . Branch Access Points 1 | . 1 . . . . . . . . . . Terminal Index 2 | . 1 . . . . . . . . 1 . Alert Level 1 | . . . . . . 1 . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . Locate Traps 4 | . . . . . . 2 2 . . . . Zone Layout 4 | . . . . . 1 2 1 . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 6 | . . . . . . 4 . . . 2 . Scan Component 3 | . . . . . . 2 . . . 1 . Repair 3 | . . . . . . 2 . . . 1 . Recycling Unit Hacks 2 | . . . . . . 1 . . . 1 . Report Inventory 1 | . . . . . . 1 . . . . . Retrieve Components 1 | . . . . . . . . . . 1 . Scanalyzer 2 | . . . . . . . . . . 2 . Insert Component 1 | . . . . . . . . . . 1 . Analyze 1 | . . . . . . . . . . 1 . Garrison Access Hacks 1 | . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . 1 . Unauthorized Hacks 6 | . 2 . . . 1 . 2 . . 1 . Terminals 6 | . 2 . . . 1 . 2 . . 1 . Assimilate 2 | . 1 . . . . . 1 . . . . Operators 4 | . 1 . . . 1 . 1 . . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . Used 1 | . . . . . 1 . . . . . . Hacking Detections 18 | . 4 . . . 2 5 3 . . 3 1 Full Trace Events 2 | . 1 . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 4 | . 1 . . . 1 . 1 . . 1 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 3 | . . . . . . 2 . . . 1 . Time 89 | . . . . . . 70 . . . 19 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Gar Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Gar Total Allies 2 | . . . . . . 2 . . . . . Largest Group 2 | . . . . . . 2 . . . . . Highest-Rated Group 62 | . . . . . . 62 . . . . . Highest-Rated Ally 31 | . . . . . . 31 . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 9 | . . . . . . 9 . . . . . Total Damage 168 | . . . . . . 168 . . . . . Kills 1 | . . . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Gar Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 2 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Gar Turns Passed 4309 | 95 655 297 266 12 360 645 705 498 186 329 261 Spaces Moved 3070 | 57 412 204 221 11 282 414 539 399 124 227 180 Core 64 | 1 . . . . . . . . . . 63 Treads . | . . . . . . . . . . . . Legs 3006 | 56 412 204 221 11 282 414 539 399 124 227 117 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 122 125 122 50 Average Speed 119 | 127 120 120 120 120 120 120 120 122 125 124 99 Slowest Speed 190 | 190 120 120 120 120 120 120 122 122 125 125 125 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Time Travels 1 | . . . . . . . . . . . 1 Exploration Rate (%) 28 | 4 53 36 60 5 18 49 10 57 12 7 26 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . 1 . . . Known Exits Taken 4 | . 1 . . . . 1 . . 1 1 . Unknown Exits Taken 7 | 1 . 1 1 1 1 . 1 1 . . . Scrap Searched 4 | . . . . . . . . 4 . . . Spaces Dug 10 | . . . . . . . . . . . 10 Terrain Destroyed 96 | . . . . . . . . . 44 17 35 Melee . | . . . . . . . . . . . . Projectile 1 | . . . . . . . . . . . 1 AOE 95 | . . . . . . . . . 44 17 34 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Gar Total 3486 | 71 506 229 222 10 295 534 570 409 141 263 236 Wait 150 | . 43 1 . . . 62 9 3 . 19 13 Move 3059 | 56 411 203 220 10 281 413 538 398 123 226 180 Hop . | . . . . . . . . . . . . Pick Up 26 | 4 5 2 1 . 1 5 3 2 . 3 . Fast Attach 15 | 7 . . . . . 2 . 1 . 4 1 Attach 25 | . . 2 . . 4 . 4 . 6 1 8 Detach 1 | . . . . . . . . . . 1 . Swap 34 | 2 4 4 . . 5 7 1 1 3 6 1 Drop 21 | . 5 3 1 . . 10 2 . . . . Fire 107 | 2 34 14 . . 3 14 13 . 8 3 16 Melee . | . . . . . . . . . . . . Ram 6 | . . . . . . . . . . . 6 Kick 29 | . 4 . . . 1 21 . . . . 3 Crush . | . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . 8 Rewire 5 | . . . . . . . . 4 1 . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines -10/Exiles -9/Mines -8/Materials -8/Storage -7/Factory (discovered 5 exits: Fac x4 / [*Low]) -7/Lower Caves -7/Lower Caves -6/Factory -6/Garrison History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 96 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 576 | -10/Materials | Discovered new exit (range 16) 673 | -10/Materials | Identified exit to Mines 751 | -10/Materials | Entered Mines 783 | -10/Mines | Met a Derelict bent on vengeance 1042 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1043 | -10/Mines | Discovered new exit (range 5) 1048 | -10/Mines | Entered Exiles 1080 | -10/Exiles | Met 8R-AWN 1099 | -10/Exiles | Build established: Scavenger-Mutant 1100 | -10/Exiles | Met EX-HEX 1138 | -10/Exiles | Met EX-BIN 1152 | -10/Exiles | Aligned with FarCom system 1153 | -10/Exiles | Given EX-Vault access code 1185 | -10/Exiles | Opened EX-Vault 1192 | -10/Exiles | Found Chronowheel 1219 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1259 | -10/Exiles | Met EX-DEC 1301 | -10/Exiles | Discovered new exit (range 12) 1314 | -10/Exiles | Left Exiles lab with Chronowheel 1314 | -10/Exiles | Entered Mines 1318 | -9/Mines | Discovered new exit (range 8) 1326 | -9/Mines | Entered Materials 1326 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1664 | -8/Materials | Discovered new exit (range 15) 1686 | -8/Materials | Entered Storage 1813 | -8/Storage | Identified exit to Factory 1865 | -8/Storage | Repaired Flak Gun? 1902 | -8/Storage | Repaired Propulsion Shielding 1930 | -8/Storage | Met a pair of Derelict thieves 2036 | -8/Storage | Build established: Mutant 2331 | -8/Storage | Entered Factory 2331 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2446 | -7/Factory | Identified exit to Factory 2631 | -7/Factory | Build established: Hacker-Mutant 3030 | -7/Factory | Discovered new exit (range 5) 3036 | -7/Factory | Entered Lower Caves 3054 | -7/Lower Caves | Lost 3 parts (1u2w) 3054 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 3267 | -7/Lower Caves | Learned location of Zion (-6) 3512 | -7/Lower Caves | Discovered new exit (range 15) 3534 | -7/Lower Caves | Entered another Lower Caves area 3581 | -7/Lower Caves | Learned Factory emergency access door positions 3585 | -7/Lower Caves | Lost 7 parts (1p2n3u1w) 3586 | -7/Lower Caves | Discovered exit to Factory (range 5) 3720 | -7/Lower Caves | Entered Factory 3720 | -6/Factory | Evolved 2 slots: Utility x2 3833 | -6/Factory | Build established: Mutant 3886 | -6/Factory | Repaired Carbon-fiber Leg 4047 | -6/Factory | Identified exit to Garrison 4049 | -6/Factory | Entered Garrison 4169 | -6/Garrison | Triggered checkpoint 4197 | -6/Garrison | Build established: Skirmisher 4202 | -6/Garrison | Activated Chronowheel 4202 | -6/Garrison | Spacetime reconverged on an earlier point 4267 | -6/Garrison | Released all parts (4) 4269 | -6/Garrison | Core integrity fell below 50% 4296 | -6/Garrison | Lost 19 parts (3p6n6u4w) 4297 | -6/Garrison | Triggered checkpoint 4298 | -6/Garrison | Core integrity fell below 20% 4310 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04271_ Destabilizing: System corrupted (+1). 04271_ Penetrated by Slug. 04271_ Y-54 Guardian suffers critical hit (Destroy). 04271_ Y-54 Guardian destroyed. 04271_ Penetrated by Slug. 04274_ Machine disabled. 04277_ Penetrated by Slug. 04287_ Slug penetrates Wall. 04297_ Beams of light sweep through the air. An alarm sounds. 04302_ Triggered Stasis Trap. 04302_ A bubble of rippling energy engulfs the area. 04302_ Field strength at 94. 04302_ Field strength at 88. 04303_ Field strength at 82. 04304_ Field strength at 76. 04305_ Field strength at 70. 04306_ Field strength at 54. 04307_ Field strength at 48. 04308_ Field strength at 32. 04309_ Field strength at 26. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????#*#"""""# | | ?????????????????????????????????????????#[## ## | | ?????????????????????????????????????????#! | | ?????????????????????????????????????????# ####### | | ???????????????????????????????????????### #?????? | | ???????????????????????????????????????# #?????? | | ???????????????????????????????????????# #?????? | | ???????????????????????????????????????# #?????? | | ???????????????????????????????????????### ###???? | | ????????????????????????????????????????## # ####? | | ?????????????????????????????????????#### ## | | ?????????????????????????????????????# # | | ?????????????????????????????????????## # | | ??????????????????????????????????????#### # # | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# # | | ???????????????????????###???????????????# ### ### | | ??????????????????????? #??????##h######"### ### | | ??????????????????????? #??????# | | ???????????????????????# #??????# | | ???????????????????????# #??????# ######### ### | | ???????????????????????# #??????# #???????# #?? | | ???????????????????????# #??????# #???????# #?? | | ???????????????????????# #??????# #???????# #?? | | ???????????????????????# ######## #???????# #?? | | ???????????????????????# @## ## #???????# #?? | | ??????????????????????##gg## ## ##??????# #?? | | ??????????????????##### ######## #?? | | ?????????????# g #?? | | ?????????????# #?? | | ?????????????########## ## ## ###########?? | | ??????????????????????# ## ## #???????????? | | ?????????????????????s" "Y??????????? | | ?????????????????????s" "???????????? | | ?????????????????????s" "???????????? | | ?????????????????????s" "???????????? | | ??????????????????????# ## ## #???????????? | | ??????????????????????# ?# #? #???????????? | | ?????????????????????? ? #???????????? | | ????????????????????? ? #???????????? | | ?????????????????????## #???????????? | | ??????????????????????## ##""""## ##???????????? | | ???????????????????????? ??sss??? ?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 25 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Resistance: EM 25 Propulsion Shielding 33 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- Propulsion Shielding | -10/Materials | Hacked Hacking Suite | -8/Materials | Hacked Xenon Bombardment Thruster | -7/Factory | Hacked Imp. Grenade Launcher | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DynamicSuperquantumSplitter Manual? 0 Play Time 00:52:03 Cumulative 34.8 hours Start 2024.12.23 @ 01:48:30 End 2024.12.23 @ 02:41:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 71 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 40 Achievement% 29 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a19d879c-ae8d-4106-a31e-4a054cf1ad42