Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.25 @ 20:30:29 // Winter2022/Polymind

Player: aoemica

Result: Destroyed by as-59147 with Assembled Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (0)       0
Value Destroyed (0)        0
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (2270)               2270
              TOTAL SCORE: 2470

 Bonus
-------
Polymind Skill             1970
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     0/0
Energy                     98/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Mines

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (22) -----
        (None)
>   --- WEAPON (0) -------
        (None)
>   --- INVENTORY (0) ----
        (None)

 Peak State 
------------
>           --- POWER ------------
            Cold Fusion Reactor
>           --- PROPULSION -------
  Makeshift Hover Unit
  Makeshift Hover Unit
>           --- UTILITY ----------
            EX Chip 1
            EX Chip 1
            EX Chip 1
            EX Chip 1
            EX Chip 1
            EX Chip 1
            EX Chip 1
            EX Chip 1
            EX Chip 1
            EX Chip 1
            EX Chip 2
            EX Chip 2
            EX Chip 2
            EX Chip 2
            EX Chip 2
            EX Chip 2
            EX Chip 2
            EX Chip 2
            EX Chip 2
            EX Chip 2
   Advanced Component Analysis Suite
            System Purifier
>           --- WEAPON -----------
                (None)
>           --- INVENTORY --------
                (None)
[Rating: 73]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Reactor                  Cold Fusion Reactor
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
  Hover Unit               Makeshift Hover Unit
Utility                    EX Chip 1
  Device                   Tractor Beam
  Storage                  Small Storage Unit
  Hackware                 EX Chip 1
Weapon                     None

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
    Device                 .    | .   .   .   .   .   
    Storage                .    | .   .   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 2    | .   .   .   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  1    | .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      2    | .   .   .   .   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     66   | .   100 100 66  32  
  Engine                   9    | .   20  20  6   .   
  Wheel                    18   | .   40  40  13  .   
  Hover                    1    | .   .   .   2   2   
  Device                   10   | .   20  20  9   2   
  Storage                  9    | .   20  20  6   .   
  Hackware                 15   | .   .   .   26  26  
Naked Turns                285  | .   .   .   47  238 
Heaviest Build             17   | 9   9   9   17  17  
  Greatest Support         32   | 32  32  32  32  24  
  Greatest Overweight (x)  1    | .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   1   
  Average Capacity         2    | 3   4   4   1   .   
  Most Carried             4    | .   4   .   .   .   
  Average Carried          .    | .   1   .   .   .   
  Final Capacity           4    | 4   4   4   1   .   
  Final Carried            .    | .   .   .   .   .   

 Class Distribution 
--------------------
 46% | Recycler
 32% | Cogmind
 20% | Tinkerer

 Dominant Class 
----------------
 Recycler | -10/Materials
 Recycler | -10/Mines
 Tinkerer | -10/Exiles
  Cogmind | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           .    | .   .   .   .   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            .    | .   .   .   .   .   
  Parts                    .    | .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  .    | .   .   .   .   .   
Classes Destroyed          .    | .   .   .   .   .   
Best Kill Streak           .    | .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Damage Taken               412  | .   .   .   .   412 
  Core                     252  | .   .   .   .   252 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              .    | .   .   .   .   .   
  Largest                  .    | .   .   .   .   .   
  Hottest                  .    | .   .   .   .   .   
Shots Fired                .    | .   .   .   .   .   
  Gun                      .    | .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         .    | .   .   .   .   .   
  Robot Miss Streak        .    | .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           .    | .   .   .   .   .   
  Core Hits                .    | .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           .    | .   .   .   .   .   
  Guns                     .    | .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        13   | .   .   .   .   13  
  Average Temperature      8    | .   .   .   .   8   
  Received Heat Transfer   41   | .   .   .   .   41  
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             65   | .   .   .   .   65  
  Initial                  .    | .   .   .   .   .   
  Average                  12   | .   .   .   .   24  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              34   | .   .   .   .   34  
  Peak Tracking Total      18   | .   .   .   .   18  
  Tactical Retreats        6    | .   .   .   .   6   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          2    | .   1   .   1   .   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                4    | .   3   .   1   .   
  Successful               2    | .   1   .   1   .   
  Failed                   2    | .   2   .   .   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   4    | .   3   .   1   .   
  Terminals                3    | .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             1    | .   .   .   1   .   
  Record                   1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   
  Terminals                1    | .   1   .   .   .   
    Botnet                 1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       1    | 1   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Scr Mat Min Exi Min 
Turns Passed               874  | 9   299 57  148 361 
Spaces Moved               891  | 12  213 58  222 386 
  Core                     303  | 4   .   .   92  207 
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   328  | 8   213 58  49  .   
  Hover                    260  | .   .   .   81  179 
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  100 100 50  50  
  Average Speed            73   | 83  100 100 66  58  
  Slowest Speed            140  | 100 100 100 100 140 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       36   | 3   40  16  61  64  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             2    | .   .   .   .   2   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      1109 | 11  299 57  221 521 
  Wait                     212  | .   77  .   .   135 
  Move                     887  | 11  212 57  221 386 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  5    | .   5   .   .   .   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   .    | .   .   .   .   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   
  Drop                     .    | .   .   .   .   .   
  Fire                     .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            5    | .   5   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
   10 | -11/Scrapyard | Entered Materials
  251 | -10/Materials | Discovered new exit (range 14)
  309 | -10/Materials | Entered Mines
  323 | -10/Mines     | Learned 2 Materials zone layouts
  327 | -10/Mines     | Discovered new exit (range 13)
  362 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  362 | -10/Mines     | Discovered new exit (range 5)
  366 | -10/Mines     | Entered Exiles
  393 | -10/Exiles    | Met 8R-AWN
  407 | -10/Exiles    | Met EX-HEX
  428 | -10/Exiles    | Met EX-BIN
  434 | -10/Exiles    | Aligned with FarCom system
  434 | -10/Exiles    | Given EX-Vault access code
  447 | -10/Exiles    | Opened EX-Vault
  458 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  462 | -10/Exiles    | Took control of EX-BIN (ally)
  470 | -10/Exiles    | Exiles lab attacked by MAIN.C
  489 | -10/Exiles    | Learned location of Zion (-6)
  508 | -10/Exiles    | Discovered new exit (range 10)
  514 | -10/Exiles    | Entered Mines
  541 | -9/Mines      | Assembled infested the area
  642 | -9/Mines      | Core integrity fell below 50%
  674 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  874 | -9/Mines      | Core integrity fell below 20%
  875 | -9/Mines      | Destroyed by as-59147 with Assembled Rifle

 Last Messages 
---------------
00637_ as-53854 destroyed.
00637_ Released control of EX-BIN.
00647_ EX-BIN destroyed.
00668_ A derelict emerges from the shadows.
00669_ WC-8OH(g): "Some of my friends down here think you need a mining
  laser when you travel the depths."
00670_ WC-8OH(g): "You know what I say? NO!"
00671_ WC-8OH(g): "Everyone knows a good old rocket launcher goes a long
  way."
00672_ WC-8OH(g): "Need to get rid of a swarm? Done. Need a big hole in
  the wall? Done."
00673_ WC-8OH(g): "Need a small hole in the wall? Leave that to the mining
  laser wimps, I say!"
00674_ WC-8OH(g): "Would you like a rocket launcher? I know I would if I
  were you, so I'm going to lend you mine."
00674_ WC-8OH(g) slips back into the shadows.
00686_ Searching scrap...
00686_ Found Hvy. EM Pulse Gun.
00686_ Found Hcp. Storage Unit.
00686_ Found 42 Matter.

 Map 
-----
+----------------------------------------------------+
| ?????????????????##         ###   ##??????         |
| ??????????????????##    ##  #?#####???????         |
| ???????????????????##  ###  ####??????????         |
| ????????????????????####?#     #??????????         |
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| ????????????????????????????#  #?#  ##????         |
| ????????????????????????????#  ##    #????         |
| ???????????????????????????##        ##???         |
| ???????????????????????????#          #???         |
| ???????????????????????????#          #???         |
| ???????????????????????????##         #???         |
| ???????????????????????????##        ##???         |
| ??????????????????????????##        ##????         |
| ??????????????????????????#!        #?????         |
| ?????????????????????????##%!       #?????         |
| ????????????????????????## ]       ##?????         |
| ???????????????????????##         ##??????         |
| ????????????????####???#         ##???????         |
| ???????????????##  ##??# a      ##????????         |
| ???????????????#    ####       ##?????????         |
| ??????????????##     ##        #??????????         |
| ??????#########               ##??????????         |
| ??????#                     ###???????????         |
| ??????#  #######      a    ##?????????????         |
| ??????#  #?????###       @ #??????????????         |
| ?######  #???????##  #     #??????????????         |
| ?#       #????????#  ##   ##??????????????         |
| ?#       #????????#  ## ###???????????????         |
| ?#  ######????????#  ## ######????????????         |
| ?#  #?????????????#            #??????????         |
| ?#  #?????????????#  #########????????????         |
| ?# %#?????????????#  #????????????????????         |
| ?#  #?????????????#  #????????????????????         |
| ##  #?????????????#  #????????????????????         |
| ##  #?????????????#  #????????????????????         |
|  #  #????????????##  #????????????????????         |
|     #???????????##   ##???????????????????         |
|     #??????????##     ##??????????????????         |
|     #??????#####       ##?????????????????         |
|     #??????#            ##????????????????         |
|     #??????#!            ##???????????????         |
|    ##??????# %##          #???????????????         |
|    ##??????#  #####       ##??????????????         |
|     ########  #???##       #??????????????         |
|               #????##      #??????????????         |
|               #?????##     ##?????????????         |
|      ##########??????##     #?????????????         |
|     ##????????????????#           ????????         |
|    ##????????????????#                 ???         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          22
Energy Capacity            125
Sight Range                16
Terrain Scan Density       10
Resistance: EM             90
Evasion (%)                51
Offensive Hacking          70
Defensive Hacking          70

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Polymind                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Robots Controlled          2    | 1   .   .   1   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Allies                   1    | .   .   .   1   .   
Classes Controlled         2    | 1   .   .   1   .   
Average Host Suspicion     23   | 1   18  11  .   62  
  Unsuspicious Activity    36   | 2   30  .   4   .   
  Returns to Shadow        .    | .   .   .   .   .   
  Fuzzy Dispatches         .    | .   .   .   .   .   
Protomatter Created        133  | .   .   .   6   127 
  Used                     14   | 5   .   .   9   .   
  Decayed                  41   | .   .   .   3   38  
  Highest Spend            9    | 5   .   .   9   .   

 Game 
------
Seed              DamperDerelictTearclaws
  Manual?         0
Play Time         00:07:10
  Cumulative      880.2 hours
  Start           2022.12.25 @ 20:25:27
  End             2022.12.25 @ 20:30:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2022/Polymind
Game No.          398
  Rogue           397
  Adventurer      1
  Explorer        0
Win Type          -
  Total           124
  Types           32/12/18/4/2/1/50/3/2
Lore%             100
Gallery%          99
Achievement%      91
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d51f91c7-dd54-4cf8-9cd9-45319147acd7