Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.20 @ 12:42:22 Player: maxwell Result: Destroyed self via exploding Z-Power Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (157) 785 Value Destroyed (4571) 4571 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (-2889) -2889 TOTAL SCORE: 6447 Bonus ------- High Alert Combat Kills 288 Follower Combat Kills 732 Friendly Fire -3909 Cogmind --------- Core Integrity 0/700 Matter 25/300 Energy 100/100 System Corruption 39% Temperature Cool (0) Movement Core (700) Ox13 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Heat Sink High-capacity Storage Unit Makeshift Salvage Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- F-cell Engine Spiked Medium Treads Spiked Medium Treads Spiked Medium Treads High-capacity Matter Pod (0) High-capacity Matter Pod (0) Makeshift Sensor Array Experimental Sensor Array Recoil Stabilizer Improved Shield Generator Dynamic Insulation System Improved Field Recycling Unit (0) Heavy Ion Cannon Heavy Battle Rifle Battle Cannon Slug Cannon Precision Grenade Launcher Great Maul Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Armored Treads Armored Treads Heavy Treads > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit Makeshift Salvage Targeting Computer Recoil Stabilizer Reflective Plating > --- WEAPON ----------- Barrage Gun Heavy Battle Rifle Heavy Battle Rifle > --- INVENTORY -------- Makeshift Power Source F-cell Engine Spiked Medium Treads Spiked Medium Treads High-capacity Matter Pod High-capacity Matter Pod Structural Scanner Experimental Sensor Array Advanced Terrain Scan Processor Recoil Stabilizer Layered Medium Armor Plating Dynamic Insulation System Bomb Factory No. 2 Particle Gun Heavy Battle Rifle Slug Cannon Precision Grenade Launcher Precision Grenade Launcher Great Maul [Rating: 57] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Makeshift Salvage Targeting Computer Hackware Hacking Suite Protection Reflective Plating Weapon Heavy Battle Rifle Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Slug Cannon Launcher Mini Grenade Launcher Impact Weapon Great Maul Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Dee Slots Evolved 6 | . . 2 . 2 2 . . . . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . . Utility 3 | . . . . 1 2 . . . . . . Weapon 1 | . . 1 . . . . . . . . . Parts Attached 164 | 7 2 26 6 25 6 8 18 9 18 38 1 Power 14 | 1 . 2 . 1 1 . 2 . 1 6 . Engine 7 | 1 . 2 . . . . 1 . . 3 . Core 6 | . . . . 1 1 . 1 . 1 2 . Reactor 1 | . . . . . . . . . . 1 . Propulsion 42 | 2 1 8 4 9 . 3 6 . 3 6 . Treads 33 | 2 1 4 2 6 . 3 6 . 3 6 . Leg 6 | . . 2 2 2 . . . . . . . Wheel 3 | . . 2 . 1 . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 45 | 1 . 4 1 6 3 . 9 2 4 15 . Device 22 | . . 1 . 2 2 . 5 1 4 7 . Storage 3 | 1 . 1 . . 1 . . . . . . Processor 7 | . . 1 . 1 . . 3 . . 2 . Hackware 2 | . . . . 1 . . 1 . . . . Protection 11 | . . 1 1 2 . . . 1 . 6 . Artifact . | . . . . . . . . . . . . Weapon 63 | 3 1 12 1 9 2 5 1 7 10 11 1 Energy Gun 7 | 2 . 5 . . . . . . . . . Energy Cannon 6 | . . 5 . . . . . . . 1 . Ballistic Gun 34 | 1 1 1 1 6 2 3 1 4 6 8 . Ballistic Cannon 1 | . . . . . . . . . . 1 . Launcher 10 | . . . . 2 . 2 . 1 4 . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon 4 | . . 1 . 1 . . . 1 . 1 . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . 3 . 2 . . . . . 1 . Corrupted Parts 1 | . . 1 . . . . . . . . . System Corruption 2 | . . 2 . . . . . . . . . Parts Lost 68 | . 2 11 4 8 . . 5 2 6 20 10 Power 8 | . . 1 . 1 . . 1 . 1 3 1 Propulsion 20 | . 1 4 2 4 . . . . 1 4 4 Utility 19 | . . 1 1 2 . . 4 1 1 7 2 Weapon 21 | . 1 5 1 1 . . . 1 3 6 3 Highest Loss Streak 10 | . 1 6 3 3 . . 3 1 2 8 10 To Critical Strikes 2 | . . 1 . 1 . . . . . . . Average Slot Usage (%) 92 | . 84 89 95 89 95 96 96 94 88 87 97 Engine 5 | . 14 10 11 2 . . . 7 4 3 7 Core 2 | . . . . 3 7 7 6 . 2 3 . Treads 23 | . 27 21 15 22 30 26 30 30 22 21 29 Leg 3 | . . 7 15 5 . . . . . . . Device 10 | . . . . . 11 15 13 23 20 11 7 Storage 8 | . 14 11 11 9 7 7 7 7 7 7 7 Processor 2 | . . . . . 7 7 9 . . 6 7 Hackware 1 | . . . . 8 7 7 3 . . . . Protection 6 | . . 6 11 8 . . . 1 7 9 14 Energy Gun 5 | . 14 12 22 3 . . . . . . . Energy Cannon 2 | . . 14 8 . . . . . . . . Ballistic Gun 14 | . 14 2 . 19 20 7 23 20 21 18 12 Launcher 1 | . . . . . . 14 . . 1 . 1 Naked Turns . | . . . . . . . . . . . . Heaviest Build 76 | 13 13 68 62 60 58 58 67 72 72 76 70 Greatest Support 113 | 40 40 60 60 80 80 110 80 80 110 113 99 Greatest Overweight (x) 23 | 1 . 4 6 17 . . . . 23 . . Average Overweight (x) . | . . 1 2 . . . . . . . . Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 8 19 20 20 20 20 20 20 20 20 20 Most Carried 20 | 3 7 15 18 20 20 20 20 20 20 20 18 Average Carried 16 | 1 4 7 16 18 19 19 19 18 17 18 18 Final Capacity 20 | 8 8 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 3 5 15 18 20 20 20 19 19 16 18 18 Class Distribution -------------------- 21% | Mutant 19% | Skirmisher 15% | Scavenger-Tank 12% | Scavenger-Mutant 11% | Tank 6% | Scavenger-Gunner 4% | Derelict-Mutant 4% | Derelict-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Waste Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Scavenger-Tank | -7/Zion Scavenger-Tank | -7/Deep Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Dee Matter Collected 6685 | 191 221 123 291 582 101 916 683 354 891 2260 72 Remotely . | . . . . . . . . . . . . Salvage Created 8230 | . 325 651 510 1021 101 1516 893 655 618 1768 172 Parts 413 | . 18 43 22 45 8 19 40 15 25 160 18 Haulers Intercepted 10 | . 1 2 . 4 . . 3 . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . . 18 . . Prevented 3 | . . . . . . . . . 3 . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Dee Combat Hostiles Destroyed 99 | . 8 14 10 12 2 6 12 4 21 8 2 Melee 1 | . . . . 1 . . . . . . . Guns 62 | . 8 9 8 9 2 . 12 1 6 7 . Cannons 7 | . . 5 1 . . . . . . 1 . AOE 26 | . . . . . . 6 . 3 15 . 2 Classes Destroyed 23 | . 3 3 3 3 1 2 1 1 3 2 1 Worker 2 | . . . 1 1 . . . . . . . Builder 3 | . . 1 . 2 . . . . . . . Tunneler 2 | . . . 1 1 . . . . . . . Hauler 10 | . 1 2 . 4 . . 3 . . . . Recycler 2 | . . . . 2 . . . . . . . Minesweeper 2 | . . . . . . . . . 2 . . Mechanic 1 | . . . . . . . . . 1 . . Operator 1 | . . . . 1 . . . . . . . Watcher 3 | . . 1 . 1 . . 1 . . . . Swarmer 17 | . 3 4 3 2 . . . . 5 . . Grunt 33 | . 5 8 4 3 . . 3 2 8 . . Brawler 6 | . . . . . . . 3 1 2 . . Duelist 3 | . . . 1 . . . . . 2 . . Sentry 13 | . . 2 2 3 1 . 2 1 2 . . Hunter 7 | . . . . 4 . . 2 . 1 . . Programmer 3 | . . . . . 1 . 2 . . . . Behemoth 1 | . . . . . . . . . 1 . . Compactor 6 | . . . . . . 6 . . . . . Zionite 49 | . . . . . . . . . . 49 . Z-Technician 4 | . . . . . . . . . . . 4 Z-Light 2 | . . . . . . . . . . . 2 Tinkerer 2 | . . . . . . . . . . 2 . Surgeon 1 | . . . . . . . . . . 1 . Wasp 2 | . . . . . . . 1 . . 1 . Butcher 6 | . . . . . . . . 4 . 2 . Martyr 2 | . . . . . . 2 . . . . . Guerrilla 1 | . . . . . . . . 1 . . . Marauder 2 | . . . . . . . . . . 2 . Mutant 3 | . . . . . . . . 1 . 2 . Commander 1 | . . . . . . . . 1 . . . Best Kill Streak 6 | . 3 6 3 2 1 3 5 4 5 5 2 Combat Bots Only 5 | . 3 5 3 2 1 3 5 4 5 1 2 Max Kills in Single Turn 3 | . 1 1 1 2 1 2 2 2 3 2 2 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . . . . 2 . 2 3 . 2 Melee 1 | . . . . 1 . . . . . . . Uniques/NPCs Destroyed 2 | . . . 1 . . . . . . 1 . YI-UF0 (-9/Mines) Imprinter (-7/Zion) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Dee Damage Taken 11755 | . 658 979 659 1138 220 86 1140 318 1622 3554 1381 Core 1269 | . 130 174 100 98 22 . 25 . 150 298 272 Absorbed by Shields 398 | . . . . . . . 142 91 165 . . Reduced by Siege Mode 105 | . . . . . . . . . . 105 . Core Remaining (%) 65 | 100 48 . 31 82 . . . . . . . Volleys Fired 525 | . 45 52 38 75 7 27 52 6 53 160 10 Largest 3 | . 2 3 3 3 3 3 3 3 3 3 3 Hottest 180 | . 60 180 180 132 79 79 89 89 89 114 114 Shots Fired 1246 | . 85 96 83 202 21 35 154 18 115 412 25 Gun 1102 | . 85 74 76 201 21 12 154 15 93 357 14 Cannon 92 | . . 22 7 . . . . . . 55 8 Launcher 52 | . . . . 1 . 23 . 3 22 . 3 Special . | . . . . . . . . . . . . Kinetic 964 | . 44 12 . 179 21 12 154 15 93 412 22 Thermal 221 | . 41 75 83 22 . . . . . . . Explosive 52 | . . . . 1 . 23 . 3 22 . 3 Electromagnetic 9 | . . 9 . . . . . . . . . Robot Hit Streak 24 | . 14 11 14 12 9 23 8 9 24 20 9 Robot Miss Streak 6 | . 6 5 3 3 1 1 2 2 2 5 1 Penetration Max 1 | . . . . 1 . . . . . . . Secondary Targets 8 | . 2 1 1 1 . . . . 1 2 . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . 1 1 . Shots Hit Robots 823 | . 47 64 56 140 16 26 94 41 81 245 13 Core Hits 336 | . 17 28 21 40 5 16 36 19 55 88 11 Critical Kills 5 | . . . . . . . 1 . 1 3 . Critical Parts Destroyed 8 | . 1 . . 4 . . . 1 . 2 . Critical Strikes 26 | . 1 1 9 4 . . 1 4 1 5 . Burn 10 | . . 1 9 . . . . . . . . Destroy 10 | . 1 . . 1 . . 1 1 1 5 . Smash 3 | . . . . 3 . . . . . . . Impale 3 | . . . . . . . . 3 . . . Melee Attacks 50 | . . 3 . 8 . . . 31 . 8 . Impact 20 | . . 3 . 8 . . . 1 . 8 . Slashing . | . . . . . . . . . . . . Piercing 30 | . . . . . . . . 30 . . . Sneak Attacks 29 | . . . . 1 . . . 28 . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 20283 | . 565 918 1052 2054 312 2590 1790 2026 3338 5211 427 Guns 12461 | . 565 660 878 1795 312 194 1787 163 1181 4701 225 Cannons 919 | . . 241 107 . . . . . . 510 61 Explosions 5119 | . . . . . . 2396 . 425 2157 . 141 Melee 1697 | . . . . 259 . . . 1438 . . . Ramming 87 | . . 17 67 . . . 3 . . . . Kinetic 11035 | . 295 67 . 1539 312 194 1787 163 1181 5211 286 Thermal 2219 | . 270 708 985 256 . . . . . . . Explosive 5119 | . . . . . . 2396 . 425 2157 . 141 Electromagnetic 126 | . . 126 . . . . . . . . . Impact 259 | . . . . 259 . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 1438 | . . . . . . . . 1438 . . . Highest Corruption 39 | . . 2 2 . . . 14 17 17 39 39 Average Corruption 13 | . . 2 2 . . . 5 16 17 25 39 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 438 | . . 18 28 . . . 36 88 110 129 29 Message Errors 91 | . . 2 4 . . . 8 23 20 27 7 Matter Fused 113 | . . 8 6 . . . 8 23 35 26 7 Heat Flow Errors 50 | . . 3 1 . . . 5 8 13 17 3 Energy Discharges 51 | . . 3 5 . . . 3 10 12 15 3 Parts Rejected 2 | . . . . . . . 1 . . 1 . Data Loss (minor) 45 | . . . 6 . . . 4 10 15 9 1 Data Loss (major) 24 | . . . 2 . . . 2 5 6 8 1 Misfires 23 | . . 1 3 . . . 1 6 6 4 2 Alerts 10 | . . . 1 . . . 1 3 1 3 1 Misdirections 2 | . . . . . . . . . . 1 1 Weapon Failures 27 | . . 1 . . . . 3 . 2 18 3 Overload Shots . | . . . . . . . . . . . . Overflow Damage 547 | . . . 3 161 . . . 233 41 . 109 Projectiles 3 | . . . 3 . . . . . . . . Explosions 152 | . . . . . . . . 2 41 . 109 Melee 392 | . . . . 161 . . . 231 . . . Knockbacks 8 | . . . . 1 . . . . . 7 . Impact 1 | . . . . 1 . . . . . . . Kinetic 7 | . . . . . . . . . . 7 . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 929 | . . . . . . 86 . . 265 . 578 Shots 13 | . . . . . . 3 . . 7 . 3 Rammed 11 | . . 2 6 . . . 2 1 . . . Targets Rammed 20 | . . 3 14 . . . 2 1 . . . Kicked 8 | . . 1 7 . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . Highest Temperature 515 | . 108 333 515 288 9 . 246 264 268 381 284 Average Temperature 88 | . 39 104 188 80 5 . 31 104 75 74 81 Received Heat Transfer 1921 | . 297 312 210 180 36 . 210 24 292 63 297 Effects 16 | . . 1 12 . . . . . 2 1 . Shutdowns 3 | . . . 3 . . . . . . . . Energy Bleed 3 | . . 1 . . . . . . 2 . . Interference 2 | . . . 2 . . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . Short Circuit 2 | . . . 1 . . . . . . 1 . Damage (major) 5 | . . . 5 . . . . . . . . Siege Activations 21 | . . . . . . . . . . 21 . Total Turns 441 | . . . . . . . . . . 441 . Longest Duration 133 | . . . . . . . . . . 133 . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 4 | . . . . 3 . . 1 . . . . Impact Corruptions 5 | . . . . 5 . . . . . . . Robots Melted 2 | . . . 1 1 . . . . . . . Combat Hostiles 2 | . . . 1 1 . . . . . . . Parts Melted 16 | . . 3 10 3 . . . . . . . Heat Transferred 5396 | . 625 1515 2701 555 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Dee Peak Influence 908 | . 189 333 159 208 124 106 908 . . . . Initial 43 | . . 34 1 . 18 43 . . . . . Average 150 | . 84 91 23 65 83 40 540 . . . . Maximum Alert Level 3 | . . 1 . 1 . . 3 . . . . Low Security (%) 84 | 100 100 90 100 99 100 100 30 . . . . Level 1 3 | . . 9 . . . . 6 . . . . Level 2 2 | . . . . . . . 10 . . . . Level 3 10 | . . . . . . . 52 . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 20 | . 1 2 . 1 1 . 14 . 1 . . Investigation 4 | . 1 1 . . 1 . 1 . . . . Extermination 2 | . . . . . . . 2 . . . . Reinforcement 5 | . . 1 . 1 . . 3 . . . . Assault 3 | . . . . . . . 2 . 1 . . Garrison 6 | . . . . . . . 6 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Dee Distress Signals 12 | . 2 6 . 2 . . 2 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 217 | . 12 21 13 23 2 6 48 7 25 57 3 Peak Tracking Total 7 | . 5 7 5 5 1 2 6 5 6 4 4 Tactical Retreats 17 | . . 3 2 1 . 1 3 3 3 1 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Dee Traps Triggered 4 | . . . . . 1 . 2 . 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused 3 | . . . . . . . . . 3 . . Traps Extracted . | . . . . . . . . . . . . Installed 7 | . . . . . . . . . 7 . . Triggered 3 | . . . . . . . . . 3 . . Most Traps Carried 3 | . . . . . . . . . 3 . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Dee Machines Disabled 10 | . . . . 2 . . . 1 1 4 2 Max in Single Turn 1 | . . . . 1 . . . 1 1 1 1 Garrison Access 1 | . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Dee Machines Accessed 27 | . 5 7 . 5 2 . 7 . 1 . . Terminals 17 | . 4 6 . 4 1 . 2 . . . . Fabricators 2 | . . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . 1 . . . 1 . 1 . . . . Scanalyzers 3 | . . 1 . 1 . . 1 . . . . Garrison Access 1 | . . . . . . . 1 . . . . Total Hacks 77 | . 15 29 . 14 5 . 13 . 1 . . Successful 46 | . 7 18 . 8 3 . 9 . 1 . . Failed 31 | . 8 11 . 6 2 . 4 . . . . Catastrophic 3 | . . 2 . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 46 | . 14 19 . 5 4 . 4 . . . . Terminals 58 | . 13 27 . 12 3 . 3 . . . . Fabricators 3 | . . . . . . . 3 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 7 | . 2 . . . 2 . 3 . . . . Scanalyzers 7 | . . 2 . 2 . . 3 . . . . Garrison Access 1 | . . . . . . . 1 . . . . Terminal Hacks 23 | . 3 11 . 5 1 . 2 . 1 . . Part Schematic 1 | . . 1 . . . . . . . . . Robot Analysis 6 | . 2 4 . . . . . . . . . Prototype ID Bank 5 | . . 3 . 2 . . . . . . . Open Door 1 | . . . . . . . . . 1 . . Branch Access Points 1 | . . . . . . . 1 . . . . Terminal Index 4 | . 1 1 . 1 1 . . . . . . Unreport Threat 2 | . . 2 . . . . . . . . . Locate Traps 3 | . . . . 2 . . 1 . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . Load Schematic 1 | . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . 1 . . . . . . Retrieve Components 2 | . 1 . . . 1 . . . . . . Scanalyzer 7 | . . 2 . 2 . . 3 . . . . Insert Component 3 | . . 1 . 1 . . 1 . . . . Analyze 4 | . . 1 . 1 . . 2 . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . 1 . . . . Unauthorized Hacks 12 | . 3 5 . 1 1 . 2 . . . . Terminals 9 | . 2 5 . 1 . . 1 . . . . Track 3 | . . 3 . . . . . . . . . Botnet 3 | . 1 1 . . . . 1 . . . . Operators 3 | . 1 1 . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . 1 . . . 1 . 1 . . . . Tunnel 3 | . 1 . . . 1 . 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 21 | . 4 6 . 4 1 . 6 . . . . Full Trace Events 1 | . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 4 | . . 2 . 1 . . 1 . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . . . . Parts Scanalyzed 3 | . . 1 . 1 . . 1 . . . . Part Schematics Acquired 3 | . . 1 . 1 . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . . . . Programmers 4 | . . . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 1 1 . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Dee Total Allies 24 | . . . 3 . . 19 . 1 1 . . Largest Group 19 | . . . 3 . . 19 17 1 1 1 . Highest-Rated Group 465 | . . . 40 . . 465 395 30 16 16 . Highest-Rated Ally 35 | . . . 16 . . 35 31 30 16 16 . Total Orders 4 | . . . . . . . . 3 . 1 . STAY 2 | . . . . . . . . 1 . 1 . ROAM 1 | . . . . . . . . 1 . . . FOLLOW 1 | . . . . . . . . 1 . . . Ally Attacks 237 | . . . 7 . . . 201 6 6 17 . Total Damage 3309 | . . . 79 . . . 2792 151 78 209 . Kills 27 | . . . 1 . . . 23 . 1 2 . Allies Corrupted 1 | . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Dee Robot Analysis Total 6 | . 2 4 . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . . . 2 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Dee Turns Passed 16404 | 79 521 1580 2454 1285 319 925 1746 2070 2555 2368 502 Spaces Moved 7221 | 51 231 541 744 448 175 508 888 1111 1389 849 286 Core 18 | 15 . . . 2 . . . . 1 . . Treads 6544 | 36 231 362 332 378 175 508 888 1111 1388 849 286 Legs 634 | . . 161 412 61 . . . . . . . Wheels 25 | . . 18 . 7 . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 110 240 155 160 160 160 170 163 160 160 Average Speed 188 | 132 160 252 306 202 160 160 168 170 165 164 161 Slowest Speed 1200 | 160 160 400 540 900 160 160 170 170 1200 166 162 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . . Exploration Rate (%) 54 | 3 50 44 98 52 5 95 26 96 97 48 39 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 3 | . 1 . . . 1 . 1 . . . . Known Exits Taken 2 | . . . . 1 . . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . . . . 1 1 1 . Scrap Searched 10 | . . . 1 . . . . 2 4 3 . Spaces Dug 6 | . . 2 . 1 . . . 1 . 2 . Terrain Destroyed 270 | . . 3 . 13 . 99 7 25 119 4 . Melee 6 | . . 2 . 1 . . . 1 . 2 . Projectile 13 | . . 1 . 1 . . 7 . 2 2 . AOE 251 | . . . . 11 . 99 . 24 117 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Dee Total 8903 | 59 298 652 813 658 201 588 1027 1245 1569 1489 304 Wait 668 | . 17 6 5 54 3 24 45 55 74 378 7 Move 7211 | 50 230 540 743 447 175 507 887 1110 1388 848 286 Hop . | . . . . . . . . . . . . Pick Up 115 | 2 4 14 6 22 4 9 6 2 13 33 . Fast Attach 72 | 6 . 15 3 14 3 2 7 2 4 16 . Attach 49 | . 2 7 3 5 1 2 3 2 7 17 . Detach 8 | . . 3 . 2 . . 1 1 . 1 . Swap 43 | 1 . 4 . 6 2 4 8 5 7 5 1 Drop 102 | . . 5 1 25 6 13 13 1 15 23 . Fire 525 | . 45 52 38 75 7 27 52 6 53 160 10 Melee 50 | . . 3 . 8 . . . 31 . 8 . Ram . | . . . . . . . . . . . . Kick 8 | . . 1 7 . . . . . . . . Crush 12 | . . 2 7 . . . 2 1 . . . Escape Stasis 3 | . . . . . . . 3 . . . . Rewire 30 | . . . . . . . . 29 1 . . Trap 7 | . . . . . . . . . 7 . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -7/Deep Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 220 | -10/Materials | Discovered new exit (range 12) 309 | -10/Materials | Build established: Mutant 542 | -10/Materials | Core integrity fell below 50% 587 | -10/Materials | Discovered new exit (range 4) 601 | -10/Materials | Entered another Materials area 601 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 820 | -9/Materials | Lost 3 parts (1n2w) 886 | -9/Materials | Lost 6 parts (1p2n1u2w) 1557 | -9/Materials | Build established: Tank 2150 | -9/Materials | Discovered new exit (range 9) 2181 | -9/Materials | Entered Mines 2236 | -9/Mines | Core integrity fell below 50% 2316 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2438 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2595 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2696 | -9/Mines | Build established: Mutant 2721 | -9/Mines | Discovered new exit (range 6) 2782 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2892 | -9/Mines | Destroyed YI-UF0 3107 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3114 | -9/Mines | Found Prototype Device 3178 | -9/Mines | Discovered new exit (range 9) 4007 | -9/Mines | Lost 3 parts (1n1u1w) 4013 | -9/Mines | Learned 4 Materials zone layouts 4635 | -9/Mines | Entered Materials 4635 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4636 | -8/Materials | Identified exit to Factory 4761 | -8/Materials | Identified Exp. Sensor Array 5062 | -8/Materials | Lost 3 parts (1p1n1w) 5711 | -8/Materials | Build established: Scavenger-Mutant 5920 | -8/Materials | Entered Factory 5920 | -7/Factory | Evolved 2 slots: Utility x2 6239 | -7/Factory | Sucked down chute 6239 | -7/Factory | Entered Waste 6254 | -7/Waste | Spotted C-40 Crusher 6256 | -7/Waste | Destroyed C-40 Crusher 6293 | -7/Waste | Spotted C-40 Crusher 6300 | -7/Waste | Destroyed C-40 Crusher 6323 | -7/Waste | Spotted C-40 Crusher 6331 | -7/Waste | Spotted C-40 Crusher 6341 | -7/Waste | Destroyed C-40 Crusher 6386 | -7/Waste | Destroyed C-40 Crusher 6398 | -7/Waste | Spotted C-40 Crusher 6400 | -7/Waste | Spotted C-40 Crusher 6405 | -7/Waste | Destroyed C-40 Crusher 6405 | -7/Waste | Destroyed C-40 Crusher 6635 | -7/Waste | Discovered new exit (range 13) 6800 | -7/Waste | Warlord forces began an assault 7130 | -7/Waste | Build established: Scavenger-Gunner 7164 | -7/Waste | Entered Factory 7164 | -7/Factory | Accompanied by 17 allies 7737 | -7/Factory | Build established: Gunner 7746 | -7/Factory | Discovered new exit (range 7) 7757 | -7/Factory | Identified exit to Factory 7812 | -7/Factory | Garrison activated, responded to threat 7964 | -7/Factory | First assault squad dispatched 8065 | -7/Factory | Build established: Skirmisher 8218 | -7/Factory | Identified exit to Storage 8218 | -7/Factory | Identified exit to Lower Caves 8456 | -7/Factory | System corruption reached 10% 8457 | -7/Factory | Garrison activated, responded to threat 8504 | -7/Factory | Lost 3 parts (3u) 8770 | -7/Factory | Build established: Tank 8910 | -7/Factory | Entered Lower Caves 9004 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9079 | -7/Lower Caves | Crushed by falling debris 9148 | -7/Lower Caves | Encountered a Warlord checkpoint 9150 | -7/Lower Caves | Learned 4 Factory zone layouts 9225 | -7/Lower Caves | Build established: Skirmisher 9320 | -7/Lower Caves | Learned Factory trap positions 9662 | -7/Lower Caves | Discovered new exit (range 16) 10578 | -7/Lower Caves | Destroyed J9-WS8(g) 10784 | -7/Lower Caves | Build established: Derelict-Mutant 10980 | -7/Lower Caves | Entered another Lower Caves area 10986 | -7/Lower Caves | Discovered exit to Factory (range 8) 11245 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11280 | -7/Lower Caves | Build established: Tank 11422 | -7/Lower Caves | Spotted B-75 Beast 11598 | -7/Lower Caves | Build established: Mutant 11919 | -7/Lower Caves | Build established: Skirmisher 12295 | -7/Lower Caves | Destroyed B-75 Beast 12762 | -7/Lower Caves | Discovered new exit (range 14) 12845 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 13142 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 13515 | -7/Lower Caves | Build established: Derelict-Skirmisher 13535 | -7/Lower Caves | Entered Zion 13535 | -7/Zion | Accompanied by 1 ally 13625 | -7/Zion | Found Prototype Device 13631 | -7/Zion | Attacked by Zionites 13761 | -7/Zion | Destroyed Imprinter 13764 | -7/Zion | Extracted access codes from Imprinter's data core 13893 | -7/Zion | Spotted JO-NCX(B) 14001 | -7/Zion | Destroyed JO-NCX(B) 14007 | -7/Zion | Lost 3 parts (1p2u) 14068 | -7/Zion | Spotted S2-HH5(B) 14089 | -7/Zion | Build established: Derelict-Tank 14115 | -7/Zion | Destroyed S2-HH5(B) 14132 | -7/Zion | Lost 4 parts (1n1u2w) 14460 | -7/Zion | Build established: Scavenger-Tank 14980 | -7/Zion | Core integrity fell below 50% 14981 | -7/Zion | System corruption reached 30% 15015 | -7/Zion | Lost 8 parts (1p4u3w) 15093 | -7/Zion | Lost 3 parts (1p2n) 15893 | -7/Zion | Discovered new exit (range 5) 15895 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 15903 | -7/Zion | Entered Deep Caves 16172 | -7/Deep Caves | Z-Facility disabled 16405 | -7/Deep Caves | Destroyed self via exploding Z-Power Last Messages --------------- 16352_ YYSHSP RQD,GZEJXQ4JND#RL VF 16353_ Reflective Plating destroyed. 16361_ Slug Cannon destroyed. 16365_ Hvy. Battle Rifle destroyed. 16368_ System corrupted: Energy discharge (-64). 16391_ System corrupted: Matter fused (-8). 16393_ Arm. Treads destroyed. 16395_ Imp. Treads destroyed. 16401_ Mak. Power Source destroyed. 16401_ Destroyed Mak. Power Source. 16401_ JC-XP6(z) destroyed. 16401_ LZ-7EX(z) destroyed. 16403_ Spk. Medium Treads destroyed. 16403_ Destroyed Spk. Medium Treads. 16403_ Prc. Grenade Launcher destroyed. 16405_ Z-Power explodes. 16405_ Mak. Armor Plating destroyed. 16405_ Destroyed Mak. Armor Plating. 16405_ Spk. Medium Treads destroyed. 16405_ Destroyed Spk. Medium Treads. Map ----- +----------------------------------------------------+ | ?? | | ?? """"" """""" | | ?? """""""""""""" | | ????? """""""""""""" | | ???????? """""""""""""" | | ??????????? """"""""""" | | ????????????????"""""""""""" | | ???????????????????""""""""" | | ??????????????????"""""""""" | | ??????????????????"""""" """ | | ??????????????????""""" | | ??????????????????"""""" = | | ??????????????????""""" ! | | ??????????????????"""""/ ! | | ??????????????????"""""" | | ??????????????????"""""" " ! | | ??????????????????"""""""""" * | | ??????????????????""" = | | ?????????? ???????""" | | ????????? ? ???"""" | | ??????? ??"""" | | ??????? ?"""" | | ????? """" | | ????? """" | | ???? """" | | ???? """" @% z ? | | ??? """" " * o ? | | ??? """ !"= ?? | | ??? !% ?? | | ??? !! ?? | | ??? ??? | | ???? ??? | | ???? ???? | | ????? ???? | | ????? ##### ????? | | ?????# ### ####????## #?????? | | ?????? ???## ##?????????####??????? | | ??????#?????### #####????????????????????? | | ??????????????###########????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 21 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 900 Resistance: TH 10 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 8 Matter Filtering 30 Particle Charging 15 Salvage Targeting 4 Offensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked Structural Scanner | -9/Materials | Scanalyzed Exp. Sensor Array | -8/Materials | Scanalyzed Prc. Grenade Launcher | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactiveSuspensionInsulator Manual? 0 Play Time 01:08:04 Cumulative 210.5 hours Start 2022.03.20 @ 11:33:46 End 2022.03.20 @ 12:42:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 317 Rogue 295 Adventurer 4 Explorer 18 Win Type - Total 10 Types 8/0/0/2/0/0/0/0/0 Lore% 68 Gallery% 87 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 98d54ff4-5ef5-4aeb-bd78-cf7f5d20cd48