Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.22 @ 22:52:46

Player: Sunsh1n3

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (115)     575
Value Destroyed (3691)     3691
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (1089)               1089
              TOTAL SCORE: 9375

 Bonus
-------
High Alert Combat Kills    389
Entered Garrisons          200
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/850
Matter                     30/300
Energy                     160/160
System Corruption          0%
Temperature                Warm (162)
Movement                   Walking (190) Ox1
Location                   -6/Garrison

 Parts 
-------
>          --- POWER (2) --------
     Light Nuclear Core
>          --- PROPULSION (4) ---
           Flexi-carbon Leg
>          --- UTILITY (5) ------
           Active Sensor Suite
           Launcher Guidance Computer
>          --- WEAPON (4) -------
           Pulse Rifle
           Autogun
           Gauss Rifle
           Chainsword
>          --- INVENTORY (5) ----
  Advanced Visual Processing Unit

 Peak State 
------------
>          --- POWER ------------
     Light Fission Core
>          --- PROPULSION -------
  Improved Carbon-fiber Leg
           Flexi-carbon Leg
>          --- UTILITY ----------
  Advanced Heat Sink
           Active Sensor Suite
           Launcher Guidance Computer
>          --- WEAPON -----------
           Gauss Rifle
           Chainsword
           Chainsword
>          --- INVENTORY --------
  Advanced Visual Processing Unit
[Rating: 62]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Field Propulsion Array
Utility                    Medium Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Fac DSF Gar 
Slots Evolved              8    | .   .   .   2   .   2   2   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   2   1   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   1   1   .   .   
Parts Attached             122  | 4   8   13  19  10  27  21  2   18  .   
  Power                    16   | 1   1   3   3   .   1   4   .   3   .   
    Engine                 5    | 1   1   .   3   .   .   .   .   .   .   
    Core                   11   | .   .   3   .   .   1   4   .   3   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               39   | 2   1   6   7   5   11  3   .   4   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    38   | 2   1   6   7   5   11  2   .   4   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   1   .   .   .   
  Utility                  23   | 1   2   .   2   1   7   7   .   3   .   
    Device                 11   | .   .   .   .   .   5   5   .   1   .   
    Storage                3    | 1   1   .   1   .   .   .   .   .   .   
    Processor              5    | .   1   .   1   .   1   1   .   1   .   
    Hackware               1    | .   .   .   .   1   .   .   .   .   .   
    Protection             3    | .   .   .   .   .   1   1   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   44   | .   4   4   7   4   8   7   2   8   .   
    Energy Gun             17   | .   3   2   2   1   4   3   1   1   .   
    Energy Cannon          2    | .   .   .   2   .   .   .   .   .   .   
    Ballistic Gun          10   | .   1   1   3   2   .   .   .   3   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   1   .   .   
    Launcher               10   | .   .   1   .   1   4   4   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   4   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   2   .   1   .   .   1   .   
  Corrupted Parts          2    | .   .   .   .   .   .   2   .   .   .   
    System Corruption      4    | .   .   .   .   .   .   4   .   .   .   
Parts Lost                 49   | .   .   2   1   6   11  12  .   17  .   
  Power                    7    | .   .   1   1   .   1   1   .   3   .   
  Propulsion               17   | .   .   .   .   4   4   5   .   4   .   
  Utility                  9    | .   .   .   .   1   1   3   .   4   .   
  Weapon                   16   | .   .   1   .   1   5   3   .   6   .   
  Highest Loss Streak      12   | .   .   1   1   2   5   12  .   11  .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   88  97  98  91  91  83  58  53  53  
  Engine                   5    | .   14  9   7   11  2   .   .   .   .   
  Core                     3    | .   .   4   2   .   4   5   6   3   6   
  Leg                      28   | .   28  28  43  40  33  22  .   6   6   
  Device                   5    | .   .   .   .   .   9   13  20  10  6   
  Storage                  9    | .   14  14  11  11  9   7   6   1   .   
  Processor                7    | .   10  14  11  6   6   .   6   6   6   
  Hackware                 1    | .   .   .   .   .   9   4   .   .   .   
  Protection               1    | .   .   .   .   .   1   5   .   .   .   
  Energy Gun               9    | .   10  15  5   11  4   12  5   4   6   
  Ballistic Gun            6    | .   10  9   7   10  2   .   .   6   13  
  Launcher                 2    | .   .   .   3   .   7   7   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             38   | 10  22  23  26  26  28  38  30  36  22  
  Greatest Support         80   | 20  20  22  50  50  80  60  21  42  20  
  Greatest Overweight (x)  8    | .   1   2   .   1   .   8   1   5   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  10  5   
  Average Capacity         9    | 6   9   10  10  10  10  10  10  6   5   
  Most Carried             10   | 6   10  10  10  10  10  10  9   8   1   
  Average Carried          8    | 3   8   9   9   9   8   8   6   3   1   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  5   5   
  Final Carried            10   | 6   10  6   10  8   9   8   6   1   1   

 Class Distribution 
--------------------
 46% | Mutant
 34% | Scavenger-Mutant
 11% | Scavenger-Tank
  5% | Scavenger-Assassin

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
   Scavenger-Mutant | -9/Materials
   Scavenger-Mutant | -9/Storage
   Scavenger-Mutant | -8/Materials
     Scavenger-Tank | -7/Factory
             Mutant | -6/Factory
             Mutant | -6/DSF
 Scavenger-Assassin | -6/Garrison

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
-----------                Run  | Yrd Mat Min Mat Sto Mat Fac Fac DSF Gar 
Matter Collected           2239 | 94  229 305 289 399 407 299 .   217 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            3828 | .   245 574 692 959 442 596 .   298 22  
  Parts                    240  | .   23  31  54  65  19  28  .   19  1   
Haulers Intercepted        4    | .   .   .   2   1   1   .   .   .   .   
Recyclers Shooed           4    | .   1   .   1   2   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Fac DSF Gar 
Combat Hostiles Destroyed  96   | .   9   14  15  20  16  13  .   8   1   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   
  Guns                     52   | .   9   13  1   18  2   3   .   5   1   
  Cannons                  6    | .   .   .   5   .   .   .   .   1   .   
  AOE                      34   | .   .   1   9   2   14  8   .   .   .   
Classes Destroyed          16   | .   5   2   4   .   1   3   .   1   .   
  Worker                   3    | .   1   1   1   .   .   .   .   .   .   
  Builder                  3    | .   .   2   1   .   .   .   .   .   .   
  Tunneler                 3    | .   1   .   2   .   .   .   .   .   .   
  Hauler                   4    | .   .   .   2   1   1   .   .   .   .   
  Recycler                 2    | .   .   .   1   1   .   .   .   .   .   
  Operator                 2    | .   1   .   1   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   1   2   .   .   .   .   .   
  Swarmer                  20   | .   6   .   3   4   3   .   .   3   1   
  Grunt                    46   | .   3   13  7   9   7   7   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   1   .   .   .   
  Sentry                   18   | .   .   .   5   7   5   1   .   .   .   
  Specialist               5    | .   .   .   .   .   .   2   .   3   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   1   .   
  Programmer               1    | .   .   .   .   .   .   1   .   .   .   
  Heavy                    3    | .   .   .   .   .   1   1   .   1   .   
  Assembled                1    | .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           15   | .   6   7   15  7   6   5   .   4   1   
  Combat Bots Only         7    | .   5   5   6   7   5   5   .   4   1   
Max Kills in Single Turn   4    | .   2   2   4   2   3   2   .   1   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   1   2   2   3   2   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Fac  DSF  Gar  
Hostile Shots Fired        725  | .    47   70   48   96   71   219  .    158  16   
  Missed                   239  | .    13   15   14   34   24   96   .    38   5    
Damage Taken               7684 | .    297  684  527  827  1423 1383 .    2366 177  
  Core                     1892 | .    42   146  98   97   337  307  .    762  103  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         53   | 100  .    24   .    51   38   56   .    .    .    
Volleys Fired              282  | .    24   46   38   66   28   44   .    29   7    
  Largest                  3    | .    2    2    2    2    2    3    .    2    3    
  Hottest                  176  | .    85   128  98   79   150  176  .    133  114  
Shots Fired                487  | .    48   88   67   110  42   71   .    41   20   
  Gun                      395  | .    48   87   35   108  15   53   .    29   20   
  Cannon                   30   | .    .    .    18   .    .    .    .    12   .    
  Launcher                 62   | .    .    1    14   2    27   18   .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  175  | .    24   28   18   64   2    .    .    25   14   
  Thermal                  238  | .    24   59   35   37   13   48   .    16   6    
  Explosive                52   | .    .    1    14   2    27   8    .    .    .    
  Electromagnetic          22   | .    .    .    .    7    .    15   .    .    .    
  Robot Hit Streak         26   | .    5    15   5    26   10   9    .    8    3    
  Robot Miss Streak        9    | .    4    6    4    3    4    9    .    3    6    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        6    | .    3    1    .    2    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    1    .    .    .    .    .    
Shots Hit Robots           295  | .    26   49   31   72   29   52   .    30   6    
  Core Hits                210  | .    14   24   39   40   44   32   .    13   4    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         12   | .    1    .    .    5    .    1    .    5    .    
    Burn                   10   | .    1    .    .    5    .    1    .    3    .    
    Blast                  2    | .    .    .    .    .    .    .    .    2    .    
Melee Attacks              2    | .    .    .    .    .    .    .    .    2    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 2    | .    .    .    .    .    .    .    .    2    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7715 | .    425  952  1251 1188 1495 1514 .    817  73   
  Guns                     4086 | .    415  907  253  1081 311  633  .    413  73   
  Cannons                  540  | .    .    .    205  .    .    .    .    335  .    
  Explosions               3010 | .    .    45   793  107  1184 881  .    .    .    
  Melee                    69   | .    .    .    .    .    .    .    .    69   .    
  Ramming                  10   | .    10   .    .    .    .    .    .    .    .    
  Kinetic                  1793 | .    155  224  122  651  .    .    .    568  73   
  Thermal                  2705 | .    260  683  336  361  311  574  .    180  .    
  Explosive                2545 | .    .    45   768  107  1184 441  .    .    .    
  Electromagnetic          593  | .    .    .    25   69   .    499  .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 69   | .    .    .    .    .    .    .    .    69   .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         19   | .    .    .    .    2    9    19   .    .    .    
  Average Corruption       9    | .    .    .    .    2    8    15   .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  21   | .    .    .    .    4    6    11   .    .    .    
    Message Errors         1    | .    .    .    .    .    1    .    .    .    .    
    Matter Fused           4    | .    .    .    .    .    1    3    .    .    .    
    Heat Flow Errors       5    | .    .    .    .    2    1    2    .    .    .    
    Energy Discharges      3    | .    .    .    .    .    .    3    .    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    1    .    .    .    
    Parts Fused            1    | .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      3    | .    .    .    .    1    1    1    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    1    .    .    .    .    
    Alerts                 1    | .    .    .    .    1    .    .    .    .    .    
    Weapon Failures        1    | .    .    .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            19   | .    .    .    16   .    2    1    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               19   | .    .    .    16   .    2    1    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    .    .    1    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    .    .    .    1    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      135  | .    .    11   42   30   44   8    .    .    .    
  Shots                    6    | .    .    1    2    1    1    1    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             2    | .    1    .    .    1    .    .    .    .    .    
  Kicked                   2    | .    1    .    .    1    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        721  | .    347  647  189  287  138  287  .    721  162  
  Average Temperature      108  | .    126  162  57   75   38   58   .    235  79   
  Received Heat Transfer   1859 | .    57   356  177  315  342  414  .    180  18   
  Effects                  27   | .    .    14   .    .    .    1    .    12   .    
    Shutdowns              5    | .    .    3    .    .    .    .    .    2    .    
    Energy Bleed           5    | .    .    1    .    .    .    1    .    3    .    
    Matter Decay           2    | .    .    1    .    .    .    .    .    1    .    
    Short Circuit          4    | .    .    4    .    .    .    .    .    .    .    
    Damage (minor)         2    | .    .    1    .    .    .    .    .    1    .    
    Damage (major)         9    | .    .    4    .    .    .    .    .    5    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              3    | .    .    .    .    .    .    2    .    1    .    
  Combat Hostiles          3    | .    .    .    .    .    .    2    .    1    .    
  Parts Melted             18   | .    1    3    1    4    .    4    .    5    .    
  Heat Transferred         6616 | .    703  1554 666  1295 265  1333 .    800  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    1    .    .    1    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Fac DSF Gar 
Peak Influence             766  | .   285 245 547 702 766 474 168 137 122 
  Initial                  267  | .   .   111 95  211 267 256 168 117 102 
  Average                  292  | .   81  154 427 502 525 305 168 119 106 
Maximum Alert Level        3    | .   1   1   2   3   3   2   .   .   .   
  Low Security (%)         42   | 100 85  89  5   .   .   .   100 100 100 
  Level 1                  31   | .   14  10  28  27  35  96  .   .   .   
  Level 2                  23   | .   .   .   66  62  42  3   .   .   .   
  Level 3                  3    | .   .   .   .   9   21  .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   .   1   .   
Squads Dispatched          14   | .   1   .   2   4   1   4   .   2   .   
  Investigation            3    | .   .   .   1   2   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   .   
  Reinforcement            10   | .   1   .   1   2   1   3   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   
Active Scanning Responses  1    | .   .   .   .   .   .   .   .   .   1   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac Fac DSF Gar 
Distress Signals           5    | .   .   .   .   4   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              114  | .   13  15  17  25  17  13  .   10  4   
  Peak Tracking Total      6    | .   6   4   4   5   4   4   .   4   5   
  Tactical Retreats        4    | .   1   2   .   1   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Fac DSF Gar 
Traps Triggered            11   | .   .   1   1   3   .   2   .   3   1   
  Indirectly               1    | .   .   .   1   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   1   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Min Mat Sto Mat Fac Fac DSF Gar 
Machines Disabled          2    | .   .   .   2   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac Fac DSF Gar 
Machines Accessed          11   | .   2   1   3   2   1   1   1   .   .   
  Terminals                9    | .   2   .   3   2   1   .   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                26   | .   5   1   9   5   4   1   1   .   .   
  Successful               16   | .   3   1   4   3   3   1   1   .   .   
  Failed                   10   | .   2   .   5   2   1   .   .   .   .   
    Catastrophic           4    | .   1   .   1   2   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                24   | .   5   .   9   5   4   .   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             15   | .   3   1   4   3   3   .   1   .   .   
  Record                   2    | .   1   .   1   .   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   1   .   .   .   .   .   
  Prototype ID Bank        5    | .   1   .   2   1   1   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   .   
  Dispatch Records         1    | .   .   .   .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   1   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   2   .   1   2   1   1   .   .   .   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   1   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   39   | .   .   .   .   .   .   39  .   .   .   
  Total Part Build Rating  7    | .   .   .   .   .   .   7   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
------------               Run  | Yrd Mat Min Mat Sto Mat Fac Fac DSF Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
--------                   Run  | Yrd Mat Min Mat Sto Mat Fac Fac DSF Gar 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Fac DSF Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
-------------              Run  | Yrd Mat Min Mat Sto Mat Fac Fac DSF Gar 
Turns Passed               4067 | 61  353 774 650 523 402 677 189 351 87  
Spaces Moved               2010 | 44  161 228 394 254 226 366 180 125 32  
  Core                     26   | 6   .   .   .   .   .   6   .   14  .   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   
  Legs                     1729 | 38  161 228 394 254 226 288 .   108 32  
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   
  Flight                   255  | .   .   .   .   .   .   72  180 3   .   
  Fastest Speed            40   | 50  120 105 120 120 120 40  40  100 190 
  Average Speed            131  | 110 158 160 120 123 123 123 101 164 190 
  Slowest Speed            450  | 120 190 260 120 190 130 450 120 300 190 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   .   .   1   .   .   .   .   
Exploration Rate (%)       28   | 4   27  40  29  45  27  10  4   91  9   
  Regions Visited          9
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   .   .   1   .   .   
  Unknown Exits Taken      7    | 1   1   1   1   1   1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          335  | .   .   10  90  23  172 40  .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   
  AOE                      335  | .   .   10  90  23  172 40  .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac Fac DSF Gar 
Total                      2969 | 56  212 556 506 354 300 526 187 228 44  
  Wait                     390  | .   2   240 25  16  5   69  .   33  .   
  Move                     2001 | 43  160 227 393 253 225 365 179 124 32  
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  102  | 9   11  11  17  4   14  19  3   14  .   
  Fast Attach              6    | 1   .   .   1   .   1   2   .   1   .   
  Attach                   63   | 3   4   2   5   4   13  13  2   17  .   
  Detach                   2    | .   1   .   .   .   .   .   .   1   .   
  Swap                     53   | .   4   11  13  6   13  6   .   .   .   
  Drop                     56   | .   5   19  14  4   1   8   3   2   .   
  Fire                     282  | .   24  46  38  66  28  44  .   29  7   
  Melee                    2    | .   .   .   .   .   .   .   .   2   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   
  Kick                     2    | .   1   .   .   1   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            10   | .   .   .   .   .   .   .   .   5   5   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials (discovered 2 exits: *Sto x2)
-9/Storage
-8/Materials
-7/Factory
-6/Factory
-6/DSF
-6/Garrison

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   62 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  342 | -10/Materials | Discovered new exit (range 12)
  407 | -10/Materials | Discovered new exit (range 5)
  415 | -10/Materials | Entered Mines
  491 | -10/Mines     | Excavation squad dispatched
  491 | -10/Mines     | A large section of the Mines collapsed
  741 | -10/Mines     | Excavation squad dispatched
  804 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  899 | -10/Mines     | Learned Materials stockpile data
  913 | -10/Mines     | Core integrity fell below 50%
  991 | -10/Mines     | Excavation squad dispatched
 1001 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1161 | -10/Mines     | Discovered new exit (range 13)
 1189 | -10/Mines     | Entered Materials
 1189 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1527 | -9/Materials  | Build established: Scavenger-Mutant
 1642 | -9/Materials  | Discovered new exit (range 16)
 1710 | -9/Materials  | Discovered new exit (range 11)
 1839 | -9/Materials  | Entered Storage
 2068 | -9/Storage    | Destroyed 7 combat bots
 2310 | -9/Storage    | Discovered new exit (range 15)
 2362 | -9/Storage    | Entered Materials
 2362 | -8/Materials  | Evolved 2 slots: Utility x2
 2484 | -8/Materials  | Crushed by falling debris
 2515 | -8/Materials  | Lost 4 parts (1p1n2w)
 2672 | -8/Materials  | Core integrity fell below 50%
 2716 | -8/Materials  | Lost 5 parts (2n1u2w)
 2750 | -8/Materials  | Discovered new exit (range 10)
 2764 | -8/Materials  | Entered Factory
 2764 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2931 | -7/Factory    | Fabricated Field Propulsion Array (x1)
 3064 | -7/Factory    | Build established: Scavenger-Tank
 3147 | -7/Factory    | Discovered new exit (range 12)
 3279 | -7/Factory    | System corruption reached 10%
 3369 | -7/Factory    | Lost 12 parts (1p5n3u3w)
 3441 | -7/Factory    | Entered another Factory area
 3441 | -6/Factory    | Evolved 2 slots: Power x1, Weapon x1
 3583 | -6/Factory    | Build established: Mutant
 3630 | -6/Factory    | Identified exit to DSF
 3630 | -6/Factory    | Entered DSF
 3679 | -6/DSF        | Additional patrols routed to DSF
 3749 | -6/DSF        | Core integrity fell below 50%
 3789 | -6/DSF        | Found Prototype Device
 3791 | -6/DSF        | Identified Active Sensor Suite
 3794 | -6/DSF        | Lost 11 parts (1p3n3u4w)
 3795 | -6/DSF        | Core integrity fell below 20%
 3853 | -6/DSF        | Lost 4 parts (1p1n1u1w)
 3862 | -6/DSF        | Sterilization system engaged
 3882 | -6/DSF        | Ambient heat levels rising (+10)
 3897 | -6/DSF        | Ambient heat levels rising (+10)
 3912 | -6/DSF        | Ambient heat levels rising (+10)
 3927 | -6/DSF        | Ambient heat levels rising (+10)
 3942 | -6/DSF        | Ambient heat levels rising (+10)
 3947 | -6/DSF        | Discovered new exit (range 16)
 3957 | -6/DSF        | Ambient heat levels rising (+10)
 3972 | -6/DSF        | Ambient heat levels rising (+10)
 3979 | -6/DSF        | Identified exit to Garrison
 3981 | -6/DSF        | Entered Garrison
 4068 | -6/Garrison   | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
LOCATION=GARRISON
GOAL=ESCAPE
04021_ Triggered Stasis Trap.
04021_ A bubble of rippling energy engulfs the
  area.
04021_ Field strength at 85.
04023_ Field strength at 70.
04024_ Field strength at 55.
04025_ Field strength at 40.
04026_ Field strength at 25.
04027_ Field strength at 10.
04028_ Stasis field depleted.
04047_ ALERT: Active scanning activity detected
  within garrison interior, activating patrols.
Garrison Door activated.
04047_ Slug penetrates Wall.
04047_ S-27 Virus destroyed.
04050_ Slug penetrates Wall.
04053_ Slug penetrates S-27 Virus.
04059_ Slug penetrates Wall. <x2>

 Map 
-----
+----------------------------------------------------+
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| ????????????????s????????????#  #????????????????? |
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| ??????????  C    s    ########  #????????????????? |
| ???????g??               @      #????????????????? |
| ??????????           gg         #????????????????? |
| ????????????#    ##   ###########????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          18
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Evasion (%)                62
Targeting Accuracy         8
Launcher Accuracy          20
Offensive Hacking          10

 Item Schematics 
-----------------
 Imp. Ion Engine | -9/Storage | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Field Propulsion Array | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Just What I Needed
Remodeling

 Challenges 
------------
None

 Game 
------
Seed              MakeshiftIonicStorage
  Manual?         0
Play Time         00:52:16
  Cumulative      6.8 hours
  Start           2024.05.22 @ 21:56:32
  End             2024.05.22 @ 22:52:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          17
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8fb632ea-2272-46b2-8fa2-37d873b5ce51