Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.22 @ 22:52:46 Player: Sunsh1n3 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (115) 575 Value Destroyed (3691) 3691 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1089) 1089 TOTAL SCORE: 9375 Bonus ------- High Alert Combat Kills 389 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 30/300 Energy 160/160 System Corruption 0% Temperature Warm (162) Movement Walking (190) Ox1 Location -6/Garrison Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (5) ------ Active Sensor Suite Launcher Guidance Computer > --- WEAPON (4) ------- Pulse Rifle Autogun Gauss Rifle Chainsword > --- INVENTORY (5) ---- Advanced Visual Processing Unit Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Active Sensor Suite Launcher Guidance Computer > --- WEAPON ----------- Gauss Rifle Chainsword Chainsword > --- INVENTORY -------- Advanced Visual Processing Unit [Rating: 62] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Field Propulsion Array Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac DSF Gar Slots Evolved 8 | . . . 2 . 2 2 2 . . Power 1 | . . . . . . . 1 . . Propulsion 2 | . . . 2 . . . . . . Utility 3 | . . . . . 2 1 . . . Weapon 2 | . . . . . . 1 1 . . Parts Attached 122 | 4 8 13 19 10 27 21 2 18 . Power 16 | 1 1 3 3 . 1 4 . 3 . Engine 5 | 1 1 . 3 . . . . . . Core 11 | . . 3 . . 1 4 . 3 . Reactor . | . . . . . . . . . . Propulsion 39 | 2 1 6 7 5 11 3 . 4 . Treads . | . . . . . . . . . . Leg 38 | 2 1 6 7 5 11 2 . 4 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . . . . . 1 . . . Utility 23 | 1 2 . 2 1 7 7 . 3 . Device 11 | . . . . . 5 5 . 1 . Storage 3 | 1 1 . 1 . . . . . . Processor 5 | . 1 . 1 . 1 1 . 1 . Hackware 1 | . . . . 1 . . . . . Protection 3 | . . . . . 1 1 . 1 . Artifact . | . . . . . . . . . . Weapon 44 | . 4 4 7 4 8 7 2 8 . Energy Gun 17 | . 3 2 2 1 4 3 1 1 . Energy Cannon 2 | . . . 2 . . . . . . Ballistic Gun 10 | . 1 1 3 2 . . . 3 . Ballistic Cannon 1 | . . . . . . . 1 . . Launcher 10 | . . 1 . 1 4 4 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . 4 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . 2 . 1 . . 1 . Corrupted Parts 2 | . . . . . . 2 . . . System Corruption 4 | . . . . . . 4 . . . Parts Lost 49 | . . 2 1 6 11 12 . 17 . Power 7 | . . 1 1 . 1 1 . 3 . Propulsion 17 | . . . . 4 4 5 . 4 . Utility 9 | . . . . 1 1 3 . 4 . Weapon 16 | . . 1 . 1 5 3 . 6 . Highest Loss Streak 12 | . . 1 1 2 5 12 . 11 . To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 86 | . 88 97 98 91 91 83 58 53 53 Engine 5 | . 14 9 7 11 2 . . . . Core 3 | . . 4 2 . 4 5 6 3 6 Leg 28 | . 28 28 43 40 33 22 . 6 6 Device 5 | . . . . . 9 13 20 10 6 Storage 9 | . 14 14 11 11 9 7 6 1 . Processor 7 | . 10 14 11 6 6 . 6 6 6 Hackware 1 | . . . . . 9 4 . . . Protection 1 | . . . . . 1 5 . . . Energy Gun 9 | . 10 15 5 11 4 12 5 4 6 Ballistic Gun 6 | . 10 9 7 10 2 . . 6 13 Launcher 2 | . . . 3 . 7 7 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 38 | 10 22 23 26 26 28 38 30 36 22 Greatest Support 80 | 20 20 22 50 50 80 60 21 42 20 Greatest Overweight (x) 8 | . 1 2 . 1 . 8 1 5 1 Average Overweight (x) . | . . . . . . . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 5 Average Capacity 9 | 6 9 10 10 10 10 10 10 6 5 Most Carried 10 | 6 10 10 10 10 10 10 9 8 1 Average Carried 8 | 3 8 9 9 9 8 8 6 3 1 Final Capacity 10 | 8 10 10 10 10 10 10 10 5 5 Final Carried 10 | 6 10 6 10 8 9 8 6 1 1 Class Distribution -------------------- 46% | Mutant 34% | Scavenger-Mutant 11% | Scavenger-Tank 5% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Mutant | -6/Factory Mutant | -6/DSF Scavenger-Assassin | -6/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Fac DSF Gar Matter Collected 2239 | 94 229 305 289 399 407 299 . 217 . Remotely . | . . . . . . . . . . Salvage Created 3828 | . 245 574 692 959 442 596 . 298 22 Parts 240 | . 23 31 54 65 19 28 . 19 1 Haulers Intercepted 4 | . . . 2 1 1 . . . . Recyclers Shooed 4 | . 1 . 1 2 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac DSF Gar Combat Hostiles Destroyed 96 | . 9 14 15 20 16 13 . 8 1 Melee 1 | . . . . . . . . 1 . Guns 52 | . 9 13 1 18 2 3 . 5 1 Cannons 6 | . . . 5 . . . . 1 . AOE 34 | . . 1 9 2 14 8 . . . Classes Destroyed 16 | . 5 2 4 . 1 3 . 1 . Worker 3 | . 1 1 1 . . . . . . Builder 3 | . . 2 1 . . . . . . Tunneler 3 | . 1 . 2 . . . . . . Hauler 4 | . . . 2 1 1 . . . . Recycler 2 | . . . 1 1 . . . . . Operator 2 | . 1 . 1 . . . . . . Watcher 3 | . . . 1 2 . . . . . Swarmer 20 | . 6 . 3 4 3 . . 3 1 Grunt 46 | . 3 13 7 9 7 7 . . . Brawler 1 | . . . . . . 1 . . . Sentry 18 | . . . 5 7 5 1 . . . Specialist 5 | . . . . . . 2 . 3 . Hunter 1 | . . . . . . . . 1 . Programmer 1 | . . . . . . 1 . . . Heavy 3 | . . . . . 1 1 . 1 . Assembled 1 | . . 1 . . . . . . . Best Kill Streak 15 | . 6 7 15 7 6 5 . 4 1 Combat Bots Only 7 | . 5 5 6 7 5 5 . 4 1 Max Kills in Single Turn 4 | . 2 2 4 2 3 2 . 1 1 Gunslinging 1 | . 1 . . . . . . . . Exploded 3 | . . 1 2 2 3 2 . . . Melee 1 | . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac DSF Gar Hostile Shots Fired 725 | . 47 70 48 96 71 219 . 158 16 Missed 239 | . 13 15 14 34 24 96 . 38 5 Damage Taken 7684 | . 297 684 527 827 1423 1383 . 2366 177 Core 1892 | . 42 146 98 97 337 307 . 762 103 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 53 | 100 . 24 . 51 38 56 . . . Volleys Fired 282 | . 24 46 38 66 28 44 . 29 7 Largest 3 | . 2 2 2 2 2 3 . 2 3 Hottest 176 | . 85 128 98 79 150 176 . 133 114 Shots Fired 487 | . 48 88 67 110 42 71 . 41 20 Gun 395 | . 48 87 35 108 15 53 . 29 20 Cannon 30 | . . . 18 . . . . 12 . Launcher 62 | . . 1 14 2 27 18 . . . Special . | . . . . . . . . . . Kinetic 175 | . 24 28 18 64 2 . . 25 14 Thermal 238 | . 24 59 35 37 13 48 . 16 6 Explosive 52 | . . 1 14 2 27 8 . . . Electromagnetic 22 | . . . . 7 . 15 . . . Robot Hit Streak 26 | . 5 15 5 26 10 9 . 8 3 Robot Miss Streak 9 | . 4 6 4 3 4 9 . 3 6 Penetration Max . | . . . . . . . . . . Secondary Targets 6 | . 3 1 . 2 . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . Shots Hit Robots 295 | . 26 49 31 72 29 52 . 30 6 Core Hits 210 | . 14 24 39 40 44 32 . 13 4 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 12 | . 1 . . 5 . 1 . 5 . Burn 10 | . 1 . . 5 . 1 . 3 . Blast 2 | . . . . . . . . 2 . Melee Attacks 2 | . . . . . . . . 2 . Impact . | . . . . . . . . . . Slashing 2 | . . . . . . . . 2 . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7715 | . 425 952 1251 1188 1495 1514 . 817 73 Guns 4086 | . 415 907 253 1081 311 633 . 413 73 Cannons 540 | . . . 205 . . . . 335 . Explosions 3010 | . . 45 793 107 1184 881 . . . Melee 69 | . . . . . . . . 69 . Ramming 10 | . 10 . . . . . . . . Kinetic 1793 | . 155 224 122 651 . . . 568 73 Thermal 2705 | . 260 683 336 361 311 574 . 180 . Explosive 2545 | . . 45 768 107 1184 441 . . . Electromagnetic 593 | . . . 25 69 . 499 . . . Impact . | . . . . . . . . . . Slashing 69 | . . . . . . . . 69 . Piercing . | . . . . . . . . . . Highest Corruption 19 | . . . . 2 9 19 . . . Average Corruption 9 | . . . . 2 8 15 . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 21 | . . . . 4 6 11 . . . Message Errors 1 | . . . . . 1 . . . . Matter Fused 4 | . . . . . 1 3 . . . Heat Flow Errors 5 | . . . . 2 1 2 . . . Energy Discharges 3 | . . . . . . 3 . . . Parts Rejected 1 | . . . . . . 1 . . . Parts Fused 1 | . . . . . 1 . . . . Data Loss (minor) 3 | . . . . 1 1 1 . . . Data Loss (major) 1 | . . . . . 1 . . . . Alerts 1 | . . . . 1 . . . . . Weapon Failures 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 19 | . . . 16 . 2 1 . . . Projectiles . | . . . . . . . . . . Explosions 19 | . . . 16 . 2 1 . . . Melee . | . . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 . Impact . | . . . . . . . . . . Kinetic 1 | . . . . . . . . 1 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 135 | . . 11 42 30 44 8 . . . Shots 6 | . . 1 2 1 1 1 . . . Rammed . | . . . . . . . . . . Targets Rammed 2 | . 1 . . 1 . . . . . Kicked 2 | . 1 . . 1 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 721 | . 347 647 189 287 138 287 . 721 162 Average Temperature 108 | . 126 162 57 75 38 58 . 235 79 Received Heat Transfer 1859 | . 57 356 177 315 342 414 . 180 18 Effects 27 | . . 14 . . . 1 . 12 . Shutdowns 5 | . . 3 . . . . . 2 . Energy Bleed 5 | . . 1 . . . 1 . 3 . Matter Decay 2 | . . 1 . . . . . 1 . Short Circuit 4 | . . 4 . . . . . . . Damage (minor) 2 | . . 1 . . . . . 1 . Damage (major) 9 | . . 4 . . . . . 5 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . . . . . . 2 . 1 . Combat Hostiles 3 | . . . . . . 2 . 1 . Parts Melted 18 | . 1 3 1 4 . 4 . 5 . Heat Transferred 6616 | . 703 1554 666 1295 265 1333 . 800 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . 1 . . 1 . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac DSF Gar Peak Influence 766 | . 285 245 547 702 766 474 168 137 122 Initial 267 | . . 111 95 211 267 256 168 117 102 Average 292 | . 81 154 427 502 525 305 168 119 106 Maximum Alert Level 3 | . 1 1 2 3 3 2 . . . Low Security (%) 42 | 100 85 89 5 . . . 100 100 100 Level 1 31 | . 14 10 28 27 35 96 . . . Level 2 23 | . . . 66 62 42 3 . . . Level 3 3 | . . . . 9 21 . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . Squads Dispatched 14 | . 1 . 2 4 1 4 . 2 . Investigation 3 | . . . 1 2 . . . . . Extermination 1 | . . . . . . 1 . . . Reinforcement 10 | . 1 . 1 2 1 3 . 2 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . Active Scanning Responses 1 | . . . . . . . . . 1 Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac DSF Gar Distress Signals 5 | . . . . 4 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 114 | . 13 15 17 25 17 13 . 10 4 Peak Tracking Total 6 | . 6 4 4 5 4 4 . 4 5 Tactical Retreats 4 | . 1 2 . 1 . . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac DSF Gar Traps Triggered 11 | . . 1 1 3 . 2 . 3 1 Indirectly 1 | . . . 1 . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Fac DSF Gar Machines Disabled 2 | . . . 2 . . . . . . Max in Single Turn 1 | . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac DSF Gar Machines Accessed 11 | . 2 1 3 2 1 1 1 . . Terminals 9 | . 2 . 3 2 1 . 1 . . Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 26 | . 5 1 9 5 4 1 1 . . Successful 16 | . 3 1 4 3 3 1 1 . . Failed 10 | . 2 . 5 2 1 . . . . Catastrophic 4 | . 1 . 1 2 . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 24 | . 5 . 9 5 4 . 1 . . Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 15 | . 3 1 4 3 3 . 1 . . Record 2 | . 1 . 1 . . . . . . Part Schematic 1 | . . . . 1 . . . . . Prototype ID Bank 5 | . 1 . 2 1 1 . . . . Open Door 1 | . . 1 . . . . . . . Open DSF 1 | . . . . . . . 1 . . Dispatch Records 1 | . . . . . 1 . . . . Hauler Manifests 1 | . . . . . 1 . . . . Registered Components 1 | . . . 1 . . . . . . Zone Layout 2 | . 1 . . 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . 2 . 1 2 1 1 . . . Full Trace Events 1 | . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Built 1 | . . . . . . 1 . . . Authchips . | . . . . . . . . . . Time 39 | . . . . . . 39 . . . Total Part Build Rating 7 | . . . . . . 7 . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Fac DSF Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac DSF Gar Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac DSF Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Fac DSF Gar Turns Passed 4067 | 61 353 774 650 523 402 677 189 351 87 Spaces Moved 2010 | 44 161 228 394 254 226 366 180 125 32 Core 26 | 6 . . . . . 6 . 14 . Treads . | . . . . . . . . . . Legs 1729 | 38 161 228 394 254 226 288 . 108 32 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 255 | . . . . . . 72 180 3 . Fastest Speed 40 | 50 120 105 120 120 120 40 40 100 190 Average Speed 131 | 110 158 160 120 123 123 123 101 164 190 Slowest Speed 450 | 120 190 260 120 190 130 450 120 300 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . Exploration Rate (%) 28 | 4 27 40 29 45 27 10 4 91 9 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 335 | . . 10 90 23 172 40 . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 335 | . . 10 90 23 172 40 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac DSF Gar Total 2969 | 56 212 556 506 354 300 526 187 228 44 Wait 390 | . 2 240 25 16 5 69 . 33 . Move 2001 | 43 160 227 393 253 225 365 179 124 32 Hop . | . . . . . . . . . . Pick Up 102 | 9 11 11 17 4 14 19 3 14 . Fast Attach 6 | 1 . . 1 . 1 2 . 1 . Attach 63 | 3 4 2 5 4 13 13 2 17 . Detach 2 | . 1 . . . . . . 1 . Swap 53 | . 4 11 13 6 13 6 . . . Drop 56 | . 5 19 14 4 1 8 3 2 . Fire 282 | . 24 46 38 66 28 44 . 29 7 Melee 2 | . . . . . . . . 2 . Ram . | . . . . . . . . . . Kick 2 | . 1 . . 1 . . . . . Crush . | . . . . . . . . . . Escape Stasis 10 | . . . . . . . . 5 5 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Sto x2) -9/Storage -8/Materials -7/Factory -6/Factory -6/DSF -6/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 342 | -10/Materials | Discovered new exit (range 12) 407 | -10/Materials | Discovered new exit (range 5) 415 | -10/Materials | Entered Mines 491 | -10/Mines | Excavation squad dispatched 491 | -10/Mines | A large section of the Mines collapsed 741 | -10/Mines | Excavation squad dispatched 804 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 899 | -10/Mines | Learned Materials stockpile data 913 | -10/Mines | Core integrity fell below 50% 991 | -10/Mines | Excavation squad dispatched 1001 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1161 | -10/Mines | Discovered new exit (range 13) 1189 | -10/Mines | Entered Materials 1189 | -9/Materials | Evolved 2 slots: Propulsion x2 1527 | -9/Materials | Build established: Scavenger-Mutant 1642 | -9/Materials | Discovered new exit (range 16) 1710 | -9/Materials | Discovered new exit (range 11) 1839 | -9/Materials | Entered Storage 2068 | -9/Storage | Destroyed 7 combat bots 2310 | -9/Storage | Discovered new exit (range 15) 2362 | -9/Storage | Entered Materials 2362 | -8/Materials | Evolved 2 slots: Utility x2 2484 | -8/Materials | Crushed by falling debris 2515 | -8/Materials | Lost 4 parts (1p1n2w) 2672 | -8/Materials | Core integrity fell below 50% 2716 | -8/Materials | Lost 5 parts (2n1u2w) 2750 | -8/Materials | Discovered new exit (range 10) 2764 | -8/Materials | Entered Factory 2764 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2931 | -7/Factory | Fabricated Field Propulsion Array (x1) 3064 | -7/Factory | Build established: Scavenger-Tank 3147 | -7/Factory | Discovered new exit (range 12) 3279 | -7/Factory | System corruption reached 10% 3369 | -7/Factory | Lost 12 parts (1p5n3u3w) 3441 | -7/Factory | Entered another Factory area 3441 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3583 | -6/Factory | Build established: Mutant 3630 | -6/Factory | Identified exit to DSF 3630 | -6/Factory | Entered DSF 3679 | -6/DSF | Additional patrols routed to DSF 3749 | -6/DSF | Core integrity fell below 50% 3789 | -6/DSF | Found Prototype Device 3791 | -6/DSF | Identified Active Sensor Suite 3794 | -6/DSF | Lost 11 parts (1p3n3u4w) 3795 | -6/DSF | Core integrity fell below 20% 3853 | -6/DSF | Lost 4 parts (1p1n1u1w) 3862 | -6/DSF | Sterilization system engaged 3882 | -6/DSF | Ambient heat levels rising (+10) 3897 | -6/DSF | Ambient heat levels rising (+10) 3912 | -6/DSF | Ambient heat levels rising (+10) 3927 | -6/DSF | Ambient heat levels rising (+10) 3942 | -6/DSF | Ambient heat levels rising (+10) 3947 | -6/DSF | Discovered new exit (range 16) 3957 | -6/DSF | Ambient heat levels rising (+10) 3972 | -6/DSF | Ambient heat levels rising (+10) 3979 | -6/DSF | Identified exit to Garrison 3981 | -6/DSF | Entered Garrison 4068 | -6/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- LOCATION=GARRISON GOAL=ESCAPE 04021_ Triggered Stasis Trap. 04021_ A bubble of rippling energy engulfs the area. 04021_ Field strength at 85. 04023_ Field strength at 70. 04024_ Field strength at 55. 04025_ Field strength at 40. 04026_ Field strength at 25. 04027_ Field strength at 10. 04028_ Stasis field depleted. 04047_ ALERT: Active scanning activity detected within garrison interior, activating patrols. Garrison Door activated. 04047_ Slug penetrates Wall. 04047_ S-27 Virus destroyed. 04050_ Slug penetrates Wall. 04053_ Slug penetrates S-27 Virus. 04059_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????????????????????????????????######?????? | | ??????????????????????????????????????# #?????? | | ??????????????????????????????????????# #?????? | | ??????????????????????????????????????# #?????? | | ??????????????????????????????????????# ###?????? | | ????????????????????g?????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????###?????# #???????? | | ?????????????????????????????? ?????# #???????? | | ??????????????????????????????# #?????# #???????? | | ??????????????????????????????# #?????#Y #???????? | | ??????????????????????????????# #?????# #???????? | | ??????????????????????????????# #?????# #???????? | | ????????????????????########### ####### #???????? | | ??????????????????# #???????? | | ??????????????????# #???????? | | ???????????????????????####### ##########???????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ????????????????s????????????# #????????????????? | | ????????????#%= s????????????# #????????????????? | | ?????????? C s ######## #????????????????? | | ???????g?? @ #????????????????? | | ?????????? gg #????????????????? | | ????????????# ## ###########????????????????? | | ??????????????????# ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????g?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????g????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????g??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????g????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 62 Targeting Accuracy 8 Launcher Accuracy 20 Offensive Hacking 10 Item Schematics ----------------- Imp. Ion Engine | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Field Propulsion Array | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Remodeling Challenges ------------ None Game ------ Seed MakeshiftIonicStorage Manual? 0 Play Time 00:52:16 Cumulative 6.8 hours Start 2024.05.22 @ 21:56:32 End 2024.05.22 @ 22:52:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 17 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8fb632ea-2272-46b2-8fa2-37d873b5ce51