Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.30 @ 13:29:44

Player: ILikeVoltron

Result: Destroyed by as-70435 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (6)       30
Value Destroyed (60)       60
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 730

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     194/300
Energy                     60/140
System Corruption          1%
Temperature                Cool (-7)
Movement                   Core (200) Ox3
Location                   -10/Exiles

 Parts 
-------
>       --- POWER (1) --------
  Light Deuterium Engine
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (2) ------
        Cryofiber Web
        Actuator Array
>       --- WEAPON (2) -------
        Mining Laser
>       --- INVENTORY (5) ----
  Large Matter Pod (0)

 Peak State 
------------
>        --- POWER ------------
   Light Ion Engine
>        --- PROPULSION -------
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY ----------
   Small Storage Unit
         Reactive Plating
>        --- WEAPON -----------
  Medium Laser
   Light Assault Rifle
>        --- INVENTORY --------
   Light Deuterium Engine
         Cryofiber Web
         Huge Storage Unit
   Large Matter Pod
         Actuator Array
   Light Assault Rifle
         Grenade Launcher
         Mining Laser
[Rating: 10]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Protection               Reactive Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             7    | .   2   1   4   
  Power                    1    | .   .   .   1   
    Engine                 1    | .   .   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | .   1   1   2   
    Device                 3    | .   1   .   2   
    Storage                .    | .   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   2    | .   1   .   1   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          1    | .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         1    | .   .   .   1   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 1    | .   .   .   1   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      1    | .   .   .   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     90   | .   98  99  60  
  Engine                   12   | .   14  14  9   
  Leg                      25   | .   28  28  16  
  Device                   8    | .   13  8   2   
  Storage                  12   | .   14  14  8   
  Protection               4    | .   .   4   8   
  Energy Gun               12   | .   14  14  7   
  Ballistic Gun            12   | .   13  14  7   
Naked Turns                35   | .   .   .   35  
Heaviest Build             21   | 12  13  21  21  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  3    | .   .   1   3   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | .   8   8   8   
  Average Capacity         7    | .   8   8   6   
  Most Carried             8    | .   8   8   8   
  Average Carried          7    | .   7   7   6   
  Final Capacity           8    | 8   8   8   5   
  Final Carried            8    | 6   8   8   1   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Scr Mat Min Exi 
Matter Collected           181  | 147 15  19  .   
  Remotely                 .    | .   .   .   .   
Salvage Created            94   | .   49  45  .   
  Parts                    10   | .   6   4   .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Combat Hostiles Destroyed  6    | .   3   3   .   
  Guns                     6    | .   3   3   .   
Classes Destroyed          1    | .   1   .   .   
  Swarmer                  6    | .   3   3   .   
Best Kill Streak           3    | .   3   3   .   
  Combat Bots Only         3    | .   3   3   .   
Max Kills in Single Turn   1    | .   1   1   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Scr Mat Min Exi 
Damage Taken               689  | .   38  72  579 
  Core                     255  | .   6   14  235 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              13   | .   7   4   2   
  Largest                  2    | .   2   2   1   
  Hottest                  100  | .   70  70  100 
Shots Fired                25   | .   14  8   3   
  Gun                      23   | .   14  8   1   
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  2    | .   .   .   2   
  Kinetic                  12   | .   7   4   1   
  Thermal                  13   | .   7   4   2   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         6    | .   5   6   .   
  Robot Miss Streak        2    | .   2   1   1   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           14   | .   8   6   .   
  Core Hits                6    | .   3   3   .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         2    | .   2   .   .   
    Burn                   2    | .   2   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           147  | .   82  65  .   
  Guns                     147  | .   82  65  .   
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  59   | .   32  27  .   
  Thermal                  88   | .   50  38  .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         1    | .   1   1   1   
  Average Corruption       1    | .   1   1   1   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  4    | .   1   2   1   
    Matter Fused           1    | .   .   1   .   
    Energy Discharges      2    | .   1   1   .   
    Misfires               1    | .   .   .   1   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        130  | .   130 50  7   
  Average Temperature      51   | .   67  24  7   
  Received Heat Transfer   80   | .   .   .   80  
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         407  | .   296 111 .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Peak Influence             108  | .   85  108 .   
  Initial                  33   | .   .   33  .   
  Average                  71   | .   38  91  .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | .   100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   1   1   .   
  Investigation            1    | .   .   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Distress Signals           3    | .   1   2   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              16   | .   5   3   8   
  Peak Tracking Total      9    | .   4   3   9   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Scr Mat Min Exi 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Machines Accessed          5    | .   2   2   1   
  Terminals                3    | .   2   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                16   | .   4   3   9   
  Successful               12   | .   1   2   9   
  Failed                   4    | .   3   1   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   1    | .   .   1   .   
  Terminals                6    | .   4   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             12   | .   1   2   9   
  Record                   9    | .   .   .   9   
  Prototype ID Bank        1    | .   1   .   .   
  Open Door                1    | .   .   1   .   
  Zone Layout              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   2   1   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Scr Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Scr Mat Min Exi 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -10 
-------------              Run  | Scr Mat Min Exi 
Turns Passed               535  | .   157 259 119 
Spaces Moved               389  | 1   107 172 109 
  Core                     72   | .   .   .   72  
  Treads                   .    | .   .   .   .   
  Legs                     317  | 1   107 172 37  
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 120 120 120 50  
  Average Speed            122  | 120 120 140 94  
  Slowest Speed            200  | 120 120 190 200 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       25   | 2   25  36  38  
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Total                      429  | .   124 185 120 
  Wait                     3    | .   .   .   3   
  Move                     386  | .   106 171 109 
  Hop                      .    | .   .   .   .   
  Pick Up                  9    | .   5   4   .   
  Fast Attach              3    | .   2   1   .   
  Attach                   4    | .   .   .   4   
  Detach                   .    | .   .   .   .   
  Swap                     .    | .   .   .   .   
  Drop                     11   | .   4   5   2   
  Fire                     13   | .   7   4   2   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  123 | -10/Materials | Discovered new exit (range 16)
  158 | -10/Materials | Entered Mines
  169 | -10/Mines     | Assembled infested the area
  304 | -10/Mines     | Met a Derelict shopkeep closing up shop
  306 | -10/Mines     | Build established: Mutant
  409 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  409 | -10/Mines     | Discovered new exit (range 5)
  417 | -10/Mines     | Entered Exiles
  446 | -10/Exiles    | Discovered new exit (range 15)
  467 | -10/Exiles    | Met 8R-AWN
  473 | -10/Exiles    | Attacked by the Exiles
  487 | -10/Exiles    | Released all parts (4)
  489 | -10/Exiles    | Core integrity fell below 50%
  499 | -10/Exiles    | Core integrity fell below 20%
  536 | -10/Exiles    | Destroyed by as-70435 with Assembled Heavy Rifle

 Last Messages 
---------------
  just disappear into the ether. ** HEX: Did BIN have to build this device in the shape of a wheel? Absolutely
  not. Did he do it anyway? Of course he did.
>>Record "BIN-061/Supersonic Drone Bay"
BIN: I just wanted to see how fast I could make a drone go.
>>Record "BIN-070/YOLO Cannon"
BIN: My best attempt yet at a low-resource version of the Potential Cannon. I may have even impressed DEC with
  this one. However, I don't recommend firing this if you value your continued existence. If not, then fire
  away! ** DEC: I am impressed. Maybe we could build something else that'll carry this thing around and fire it
  for us so we can observe it in all its glory? Just imagine what it would do to a squad of Grunts.
>>Record "BIN-073/Field Lobotomy Kit"
BIN: Why try to hack their system when you can completely disable their existing system and just replace it
  with a new external one?
>>Record "BIN-086/Deploy-a-Sentry"
BIN: Deployable sentry guns are great for those situations where you're just too busy to shoot the enemy. **
  HEX: To be honest I think v2 needs to be undeployable.
>>Record "BIN-088/Army-in-a-Box"
BIN: I'm no general, but if I were I'd definitely want my army to surprise me, because if I'm surprised,
  imagine what the enemy thinks! ** DEC: Who needs tactics when you have the element of surprise on your side!
  ** HEX: I must admit, that's a big box.
00522_ Connecting with EX-Vault Access...

 Map 
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            140
Matter Stores              250
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             150
Resistance: KI             20
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HugeThrowingGenerator
  Manual?         0
Play Time         00:09:23
  Cumulative      66.7 hours
  Start           2022.08.30 @ 13:22:12
  End             2022.08.30 @ 13:29:44
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          94
  Rogue           90
  Adventurer      0
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          35
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Crisp
Map View          113x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 105b1170-4022-40e7-8494-6512163dd3db