Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.03.01 @ 18:58:49 Player: albenzo Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (140) 700 Value Destroyed (3851) 3851 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (2986) 2986 TOTAL SCORE: 13197 Bonus ------- High Alert Combat Kills 597 Follower Combat Kills 689 Entered Garrisons 400 Used RIF Installer 1000 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 33/300 Energy 150/150 System Corruption 48% Temperature Cool (70) Movement Hovering (86) Location -5/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (4) --- Medium Treads Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY (8) ------ Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON (4) ------- Lance > --- INVENTORY (5) ---- Light Angular Momentum Engine Improved Thunder Leg Improved Cooling System Experimental Sensor Array Plasma Cutter Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Scrap Suit Large Storage Unit Melee Analysis Suite Target Analyzer Microactuators Transmission Jammer Layered Medium Armor Plating > --- WEAPON ----------- Flail Heavy Mace Scythe Chainsword > --- INVENTORY -------- Light Deuterium Engine Light Angular Momentum Engine Improved Cooling System Experimental Sensor Array Recoil Stabilizer Hardened Medium Armor Plating Improved Light Armor Plating Layered Light Armor Plating Improved Shield Generator Heavy Rocket Launcher Plasma Cutter Flail Spear [Rating: 62] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Hover Unit Linear Gravjet Utility Improved Light Armor Plating Device Seismic Detector Storage Large Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Heavy Laser Ballistic Gun Light Assault Rifle Launcher Advanced EMP Blaster Impact Weapon Heavy Mace Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Slots Evolved 10 | . . . 2 . . . 2 . . . 2 2 2 Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 . . . . 1 . Utility 6 | . . . . . . . 1 . . . 2 1 2 Weapon 2 | . . . 2 . . . . . . . . . . Parts Attached 118 | 1 5 13 7 5 2 4 5 4 22 10 12 5 23 Power 19 | . 2 3 . 1 . 1 1 . 3 2 3 2 1 Engine 11 | . 2 2 . . . . 1 . 2 . 3 1 . Core 8 | . . 1 . 1 . 1 . . 1 2 . 1 1 Reactor . | . . . . . . . . . . . . . . Propulsion 39 | . 1 3 2 4 . 2 1 1 7 6 1 2 9 Treads 3 | . . . . . . . . . . . . . 3 Leg 33 | . 1 3 2 4 . 2 1 1 7 6 1 2 3 Wheel . | . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . 3 Flight . | . . . . . . . . . . . . . . Utility 32 | 1 . 2 1 . 1 . 3 . 6 2 6 1 9 Device 8 | 1 . . . . . . 1 . 1 1 2 1 1 Storage 2 | . . . . . . . 1 . 1 . . . . Processor 5 | . . . . . . . . . . . 3 . 2 Hackware 1 | . . . . . . . . . . . . . 1 Protection 16 | . . 2 1 . 1 . 1 . 4 1 1 . 5 Artifact . | . . . . . . . . . . . . . . Weapon 28 | . 2 5 4 . 1 1 . 3 6 . 2 . 4 Energy Gun 1 | . . . . . . . . . 1 . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 13 | . 2 4 4 . 1 1 . 1 . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 4 | . . 1 . . . . . 1 1 . . . 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . . . 2 . 1 . 1 Slashing Weapon 4 | . . . . . . . . 1 2 . 1 . . Piercing Weapon 2 | . . . . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . 2 . . . . Corrupted Parts 4 | . . . . . . . . . . 1 . . 3 System Corruption 22 | . . . . . . . . . . 8 . . 14 Parts Lost 40 | . . 2 1 . . . . 2 . 3 4 . 28 Power 1 | . . . . . . . . . . . . . 1 Propulsion 12 | . . . . . . . . 1 . 2 1 . 8 Utility 16 | . . 1 . . . . . . . 1 1 . 13 Weapon 11 | . . 1 1 . . . . 1 . . 2 . 6 Highest Loss Streak 21 | . . 1 1 . . . . 1 . 2 2 . 21 To Critical Strikes 2 | . . . . . . . . . . . . . 2 Average Backups 10 | 6 7 7 7 7 7 6 8 8 11 13 14 14 8 Power . | 1 . . . . . . . . . . . 1 1 Propulsion . | 4 2 2 1 . . . . . . . . . . Utility 5 | . 1 2 2 5 5 4 5 5 8 8 7 9 4 Weapon 3 | 1 3 3 2 2 2 2 2 3 2 4 4 3 1 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 38 | . 2 4 3 3 . 1 4 . 8 . 6 . 7 Power 3 | . . 1 . . . . 1 . . . . . 1 Propulsion 3 | . . 1 1 . . . . . . . . . 1 Utility 20 | . 1 . 1 2 . 1 3 . 7 . 1 . 4 Weapon 11 | . 1 2 1 1 . . . . 1 . 5 . . Tool/Special 1 | . . . . . . . . . . . . . 1 Average Slot Usage (%) 93 | . 99 100 99 100 94 88 83 89 99 99 96 85 56 Engine 5 | . 14 12 8 . . . 3 9 4 5 2 4 . Core 4 | . . 1 2 11 11 11 5 . 4 3 4 1 2 Leg 24 | . 27 28 22 22 22 22 23 26 26 26 23 22 10 Device 8 | . 14 12 3 11 11 . 5 9 9 9 7 8 6 Storage 9 | . 14 14 11 11 11 11 9 9 9 9 7 6 2 Processor 2 | . . . . . . . . . . . 14 13 7 Protection 5 | . . 1 7 . . 11 9 9 9 9 5 . 2 Ballistic Gun 16 | . 28 27 43 44 38 33 27 26 3 . . . . Impact Weapon 5 | . . . . . . . . . 10 9 11 12 6 Slashing Weapon 9 | . . . . . . . . . 20 26 17 12 2 Peak Build Rating 62 | 8 8 14 18 15 31 34 40 42 40 41 44 55 62 Average Rating 28 | 6 7 8 15 14 21 31 38 40 33 37 40 46 37 On Entrance 26 | 6 8 7 14 12 15 31 34 40 40 40 34 36 53 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 56 | 15 15 21 23 16 25 25 35 38 44 48 47 51 56 Greatest Support 59 | 20 20 25 25 25 25 30 45 45 50 50 43 59 59 Greatest Overweight (x) 1 | . 1 . . . . . . 1 . 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 8 10 10 15 15 15 15 15 Average Capacity 11 | 8 8 8 8 8 8 8 9 10 12 15 15 15 10 Most Carried 15 | 8 8 8 8 8 8 8 10 10 15 15 15 15 14 Average Carried 10 | 6 7 7 7 7 8 7 9 9 12 14 14 14 8 Final Capacity 15 | 8 8 8 8 8 8 8 10 10 15 15 15 15 5 Final Carried 15 | 8 8 8 8 8 8 8 10 9 15 15 15 15 5 Class Distribution -------------------- 30% | Mutant 20% | Scavenger-Mutant 12% | Scavenger-Gladiator 12% | Scavenger-Skirmisher 11% | Scavenger-Gunner 6% | Gladiator 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Gladiator | -7/Factory Gladiator | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Matter Collected 2707 | 294 132 503 471 80 . 94 56 144 305 334 119 96 79 Remotely . | . . . . . . . . . . . . . . Salvage Created 4839 | 148 140 381 332 80 . 278 109 675 588 1255 268 120 465 Parts 298 | 4 12 30 40 3 . 22 10 33 25 66 18 11 24 Haulers Intercepted 7 | . . . 1 . . . . . 5 . 1 . . Recyclers Shooed 6 | . 1 . 2 . . 2 . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Combat Hostiles Destroyed 116 | . 7 15 14 2 . 6 5 19 7 30 3 2 6 Melee 27 | . . . . . . . . . 5 14 3 2 3 Guns 60 | . 7 12 14 2 . 6 4 15 . . . . . AOE 25 | . . 3 . . . . 1 4 . 14 . . 3 Classes Destroyed 15 | 2 2 2 3 1 . . . 1 1 1 . . 2 Worker 3 | . . 1 . 1 . . . . . . . . 1 Builder 2 | . . . . . . . . . . . . . 2 Tunneler 4 | 2 . . . . . 1 . . . . 1 . . Hauler 7 | . . . 1 . . . . . 5 . 1 . . Recycler 3 | 1 . . . . . 1 . . . . 1 . . Operator 1 | . . . 1 . . . . . . . . . . Watcher 4 | . . . 1 . . . . . 1 . 1 1 . Swarmer 56 | . 6 10 12 . . 3 4 6 . 15 . . . Grunt 29 | . 1 4 1 . . 3 . 9 2 4 . . 5 Brawler 2 | . . . . . . . . . . 2 . . . Duelist 1 | . . . . . . . . . . . . . 1 Sentry 13 | . . 1 1 . . . 1 1 3 5 . 1 . Demolisher 2 | . . . . 2 . . . . . . . . . Hunter 4 | . . . . . . . . . 2 2 . . . Programmer 9 | . . . . . . . . 3 . 2 3 1 . Best Kill Streak 9 | 1 3 4 5 3 . 3 4 9 3 6 3 1 7 Combat Bots Only 9 | . 3 4 5 2 . 3 4 9 3 6 1 1 5 Max Kills in Single Turn 3 | 1 1 2 2 2 . 2 1 3 1 3 1 1 3 Gunslinging 1 | . . . 1 1 . . . . . . . . . Exploded 3 | . . 2 . . . . 1 3 . 3 . . 3 Melee 1 | . . . . . . . . . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Hostile Shots Fired 702 | . 15 65 63 2 . 6 10 35 32 143 29 25 277 Missed 225 | . 3 17 11 . . 4 1 11 7 44 6 13 108 Damage Taken 8142 | . 107 595 437 75 . 23 125 407 386 1202 517 115 4153 Core 1704 | . . 81 104 11 . . 22 17 79 181 131 10 1068 Absorbed by Shields 256 | . . . . . . . . . . 256 . . . Regen/Repaired (Parts) 230 | . 25 . . . . . . . 81 . 84 20 20 Core Remaining (%) 77 | 100 . 67 . . . 71 . . . 45 81 98 . Volleys Fired 156 | 14 16 44 26 5 . 12 3 17 2 11 . . 6 Largest 4 | 2 2 2 4 4 . 2 2 2 3 1 . . 1 Hottest 114 | 40 40 40 80 80 . 40 40 45 114 36 . . 39 Shots Fired 415 | 28 32 86 98 20 . 33 18 79 4 11 . . 6 Gun 391 | 28 32 84 96 20 . 33 18 76 4 . . . . Cannon . | . . . . . . . . . . . . . . Launcher 24 | . . 2 2 . . . . 3 . 11 . . 6 Special . | . . . . . . . . . . . . . . Kinetic 390 | 28 32 84 96 20 . 33 18 76 3 . . . . Thermal 1 | . . . . . . . . . 1 . . . . Explosive 13 | . . 2 2 . . . . 3 . . . . 6 Electromagnetic 11 | . . . . . . . . . . 11 . . . Robot Hit Streak 19 | 13 5 19 8 4 . 9 8 13 3 1 . . . Robot Miss Streak 6 | 4 2 4 6 3 . 1 3 3 2 3 . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 4 | . . . 2 1 . . 1 . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . 1 . . . . . . Autonomous 69 | . . . . . . 9 12 48 . . . . . Shots Hit Robots 401 | 16 19 55 47 7 . 24 11 58 31 83 22 10 18 Core Hits 224 | 4 10 21 28 4 . 13 7 34 9 38 6 4 46 Critical Kills 3 | . . 1 . . . . . . 1 1 . . . Critical Parts Destroyed 8 | . . . . . . . . 1 2 4 . . 1 Critical Strikes 27 | . . 1 . . . . . 1 5 13 2 1 4 Destroy 2 | . . 1 . . . . . 1 . . . . . Smash 9 | . . . . . . . . . 3 5 . . 1 Sever 13 | . . . . . . . . . 2 8 2 1 . Impale 3 | . . . . . . . . . . . . . 3 Melee Attacks 299 | . . . . . . . . 3 62 133 44 12 45 Impact 119 | . . . . . . . . . 31 55 9 2 22 Slashing 162 | . . . . . . . . 3 31 78 35 10 5 Piercing 18 | . . . . . . . . . . . . . 18 Sneak Attacks 14 | . . . . . . . . . 6 3 4 . 1 Combat Hostiles 3 | . . . . . . . . . . 3 . . . Follow-up Attacks 50 | . . . . . . . . . 7 28 9 4 2 Damage Inflicted 11995 | 235 221 838 566 66 . 346 370 1508 1471 3749 935 350 1340 Guns 3687 | 235 221 694 528 66 . 346 286 1280 31 . . . . Cannons . | . . . . . . . . . . . . . . Explosions 1864 | . . 144 38 . . . 84 228 . 591 . . 779 Melee 6444 | . . . . . . . . . 1440 3158 935 350 561 Ramming . | . . . . . . . . . . . . . . Kinetic 3668 | 235 221 694 528 66 . 346 286 1280 12 . . . . Thermal 282 | . . . . . . . 84 . 19 179 . . . Explosive 410 | . . 144 38 . . . . 228 . . . . . Electromagnetic 1191 | . . . . . . . . . . 412 . . 779 Impact 2587 | . . . . . . . . . 1035 1101 223 36 192 Slashing 3520 | . . . . . . . . . 405 2057 712 314 32 Piercing 337 | . . . . . . . . . . . . . 337 Highest Corruption 48 | . . . . . . . . 2 2 15 3 2 48 Average Corruption 6 | . . . . . . . . 2 2 8 2 1 30 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 118 | . . . . . . . . 3 18 41 14 2 40 Message Errors 29 | . . . . . . . . . 5 14 3 1 6 Matter Fused 27 | . . . . . . . . 1 4 13 1 1 7 Heat Flow Errors 14 | . . . . . . . . . 3 4 3 . 4 Energy Discharges 16 | . . . . . . . . 1 5 4 1 . 5 Parts Rejected 1 | . . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . 1 . . . Data Loss (minor) 9 | . . . . . . . . . . 1 5 . 3 Data Loss (major) 4 | . . . . . . . . . 1 2 1 . . Misfires 1 | . . . . . . . . 1 . . . . . Alerts 2 | . . . . . . . . . . 1 . . 1 Misdirections 14 | . . . . . . . . . . 1 . . 13 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 652 | . . . . . . . . . 253 270 92 8 29 Projectiles . | . . . . . . . . . . . . . . Explosions 22 | . . . . . . . . . . 15 . . 7 Melee 630 | . . . . . . . . . 253 255 92 8 22 Knockbacks 4 | . . . . . . . . . 3 1 . . . Impact 4 | . . . . . . . . . 3 1 . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 418 | . . . . . . . 58 49 . 36 . . 275 Shots 16 | . . . . . . . 1 1 . 3 . . 11 Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 290 | . . 63 189 72 . 11 . 35 243 217 265 . 290 Average Temperature 76 | . . 15 66 33 . 2 . 12 97 89 108 . 172 Received Heat Transfer 1042 | . 12 321 21 . . 9 . 126 126 262 . 12 153 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . 2 Robots Corrupted 8 | . . . . . . . . . 4 3 1 . . Combat Hostiles 5 | . . . . . . . . . 2 3 . . . Parts Fried 15 | . . . . . . . . . 7 5 2 . 1 Impact Corruptions 21 | . . . . . . . . . 10 9 1 . 1 Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 337 | . . . . . . . 50 . 37 250 . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . . . . . . 5 . . 2 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Maximum Alert Level 4 | . . . 1 . . . . 2 2 4 3 . 1 Low Security (%) 51 | 100 100 100 67 100 . 100 100 40 . . . 100 79 Level 1 18 | . . . 32 . . . . 17 70 3 18 . 20 Level 2 18 | . . . . . . . . 42 29 17 79 . . Level 3 7 | . . . . . . . . . . 55 1 . . Level 4 3 | . . . . . . . . . . 23 . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 1348 | 5 125 188 244 84 . 96 165 585 523 1348 707 161 265 Initial 707 | . . 2 5 68 . . 21 59 284 338 707 161 . Average 287 | 1 49 85 158 16 . 24 84 310 349 886 491 62 95 Influence Increases 5031 | 15 233 462 374 113 . 185 202 546 867 1160 121 67 686 Destroy 0b10 Robot/C 2780 | . 140 300 280 80 . 120 100 420 460 660 60 40 120 Destroy 0b10 Robot/NC 165 | 15 . 5 15 5 . 10 . . 45 30 20 5 15 Destroy Leader 446 | . 20 50 44 20 . 20 20 10 156 40 34 22 10 Allied During Kill 151 | . . . . 8 . . . 20 98 25 . . . Successful Hack 132 | . 43 . 26 . . . 5 . 28 30 . . . Disable Machine 300 | . 15 30 . . . . 30 30 15 . . . 180 Anti-Garrison Action 200 | . . . . . . . . . . 200 . . . Destroy Structure 302 | . . 2 9 . . 5 47 51 35 100 7 . 46 Partial Spotted 30 | . . . . . . . . . . . . . 30 Lose Combat Pursuer 525 | . 15 75 . . . 30 . 15 30 75 . . 285 Influence Decreases 3296 | 15 226 448 203 181 . 129 131 20 631 150 498 228 436 Time Decay 2752 | 15 226 428 193 181 . 129 131 . 571 . 458 228 192 Lost Part 364 | . . 20 10 . . . . 20 . 30 40 . 244 Lost Ally 180 | . . . . . . . . . 60 120 . . . Squads Dispatched 23 | . 1 . . . . . . . 3 . 4 4 11 Investigation 2 | . . . . . . . . . 1 . . 1 . Extermination 3 | . . . . . . . . . . . 2 1 . Reinforcement 15 | . 1 . . . . . . . 2 . 2 2 8 Assault . | . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Distress Signals 10 | . 2 . . . . . . . 7 . . . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 198 | . 15 20 17 4 . 7 5 20 28 32 7 4 39 Peak Tracking Total 10 | . 5 3 6 2 . 3 4 5 5 6 2 1 10 Tactical Retreats 20 | . 1 3 . . . 1 . 1 2 4 . . 8 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Traps Triggered 20 | . 2 . . . . . . 1 1 10 2 4 . Indirectly 4 | . . . . . . . . . . 4 . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Machines Disabled 20 | . 1 2 . . . . 2 2 1 . . . 12 Max in Single Turn 6 | . 1 2 . . . . 2 1 . . . . 6 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Machines Accessed 39 | . 5 . 4 . 2 . 3 1 14 3 3 1 3 Terminals 24 | . 4 . 4 . . . 2 1 8 3 . 1 1 Fabricators 1 | . . . . . . . . . . . . . 1 Repair Stations 5 | . 1 . . . . . . . 2 . 1 . 1 Recycling Units 3 | . . . . . . . . . 2 . 1 . . Scanalyzers 2 | . . . . . . . . . 1 . 1 . . Garrison Access 2 | . . . . . . . 1 . 1 . . . . Total Hacks 96 | . 9 . 15 . 5 . 7 2 38 7 5 3 5 Successful 49 | . 5 . 7 . 5 . 4 1 22 2 2 . 1 Failed 47 | . 4 . 8 . . . 3 1 16 5 3 3 4 Catastrophic 11 | . 1 . 1 . . . . . 5 2 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 35 | . 4 . 11 . 1 . 4 . 12 . 1 . 2 Terminals 66 | . 7 . 15 . . . 6 2 24 7 . 3 2 Fabricators 1 | . . . . . . . . . . . . . 1 Repair Stations 13 | . 2 . . . . . . . 6 . 3 . 2 Recycling Units 5 | . . . . . . . . . 4 . 1 . . Scanalyzers 4 | . . . . . . . . . 3 . 1 . . Garrison Access 2 | . . . . . . . 1 . 1 . . . . Terminal Hacks 24 | . 2 . 4 . 5 . 1 1 8 2 . . 1 Record 4 | . . . . . 4 . . . . . . . . Prototype ID Bank 1 | . . . . . . . . . . . . . 1 Open Door 1 | . . . . . . . . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . 1 . . . Terminal Index 1 | . . . . . . . . . 1 . . . . Alert Level 1 | . . . . . . . . . 1 . . . . Locate Traps 3 | . . . 1 . . . . . 2 . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . Surveillance Status 1 | . . . . . . . . . 1 . . . . Patrol Status 2 | . . . 1 . . . . . 1 . . . . Hauler Manifests 3 | . 1 . . . . . 1 . 1 . . . . Registered Components 1 | . 1 . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . 1 . . . . Patrol Navigation 1 | . . . . . . . . . . 1 . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 7 | . 2 . . . . . . . 3 . 2 . . Scan Component 4 | . 1 . . . . . . . 2 . 1 . . Repair 3 | . 1 . . . . . . . 1 . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . 3 . . . . Insert Component 2 | . . . . . . . . . 2 . . . . Analyze 1 | . . . . . . . . . 1 . . . . Garrison Access Hacks 2 | . . . . . . . 1 . 1 . . . . Unlock Access 2 | . . . . . . . 1 . 1 . . . . Unauthorized Hacks 13 | . 1 . 3 . . . 2 . 7 . . . . Terminals 10 | . 1 . 3 . . . 2 . 4 . . . . Botnet 10 | . 1 . 3 . . . 2 . 4 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . 3 . . . . Reject 1 | . . . . . . . . . 1 . . . . Mask 2 | . . . . . . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 32 | . 5 . 3 . . . 2 1 12 2 3 1 3 Full Trace Events 3 | . . . . . . . . . . 2 . 1 . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 3 | . 1 . . . . . . . 1 . 1 . . Time 89 | . 13 . . . . . . . 38 . 38 . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Used RIF Installer 2 | . . . . . . . . 1 . 1 . . . Alert ID Control 1 | . . . . . . . . . . 1 . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . . . . 3 . 6 . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Total Allies 12 | . . . . 3 . . . 3 . 6 . . . Largest Group 4 | . . . . 2 2 . . 3 3 4 . . . Highest-Rated Group 101 | . . . . 42 42 . . 101 101 50 . . . Highest-Rated Ally 39 | . . . . 31 31 . . 39 39 25 . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 130 | . . . . 5 . . . 6 95 24 . . . Total Damage 1878 | . . . . 86 . . . 114 1346 332 . . . Kills 26 | . . . . 2 . . . 2 19 3 . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Active Infowar (turns) 3054 | 22 605 956 101 899 261 . . . . . . 209 1 Seismic 2844 | 22 605 956 101 899 261 . . . . . . . . Jamming 210 | . . . . . . . . . . . . 209 1 Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Turns Passed 10291 | 117 605 1110 419 899 262 571 307 552 1733 1356 1154 571 635 Spaces Moved 6798 | 49 389 745 249 691 216 422 223 369 1105 644 766 418 512 Core 59 | . . . . . . . . . . . . . 59 Treads . | . . . . . . . . . . . . . . Legs 6465 | 49 389 745 249 691 216 422 223 369 1105 644 766 418 179 Wheels . | . . . . . . . . . . . . . . Hover 274 | . . . . . . . . . . . . . 274 Flight . | . . . . . . . . . . . . . . Fastest Speed 40 | 120 120 120 120 120 120 120 120 120 120 120 120 120 40 Average Speed 120 | 120 122 120 120 120 120 120 120 120 120 143 124 120 90 Slowest Speed 190 | 120 190 120 120 120 120 120 120 190 120 190 190 190 190 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . 2 Exploration Rate (%) 50 | 6 48 99 32 98 61 88 20 36 88 71 22 12 20 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 1 . . . . . . . . Known Exits Taken 3 | . . . 1 . . . 1 . 1 . . . . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 . . . . 1 1 . Scrap Searched 3 | . . 1 . 1 . 1 . . . . . . . Spaces Dug 100 | . . . . . . . . . 15 3 7 . 75 Terrain Destroyed 255 | . . 1 9 . . 6 59 32 15 15 7 . 111 Melee 35 | . . . . . . . . . 15 3 7 . 10 Projectile 20 | . . . . . . 6 6 8 . . . . . AOE 200 | . . 1 9 . . . 53 24 . 12 . . 101 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Total 8279 | 78 488 877 324 755 219 471 259 442 1449 904 933 472 608 Wait 658 | 13 61 53 17 45 . 24 15 31 219 43 99 27 11 Move 6785 | 48 388 744 248 690 215 421 223 368 1105 643 765 417 510 Hop . | . . . . . . . . . . . . . . Pick Up 68 | 2 7 4 9 2 . 2 6 . 19 2 11 3 1 Fast Attach 58 | 1 5 2 . . 1 . 3 1 10 4 5 7 19 Attach 29 | . . 2 4 . . . 1 1 2 2 6 3 8 Detach 8 | . . . 1 . . . 1 . 1 . 2 2 1 Swap 81 | . 2 16 9 5 1 5 1 6 14 13 3 3 3 Drop 117 | . 9 12 10 8 2 7 6 . 34 7 13 3 6 Fire 156 | 14 16 44 26 5 . 12 3 17 2 11 . . 6 Melee 212 | . . . . . . . . 3 43 89 29 7 41 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 22 | . . . . . . . . 5 . 15 . . 2 Rewire 85 | . . . . . . . . 10 . 75 . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Min x2 / Sto) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -8/Garrison -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 118 | -11/Scrapyard | Entered Materials 128 | -10/Materials | Discovered new exit (range 16) 242 | -10/Materials | Discovered new exit (range 10) 308 | -10/Materials | Build established: Mutant 322 | -10/Materials | Repaired Aluminum Leg 723 | -10/Materials | Entered Mines 797 | -10/Mines | Met a Derelict bent on vengeance 1005 | -10/Mines | Learned Materials stockpile data 1172 | -10/Mines | Discovered new exit (range 7) 1567 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1730 | -10/Mines | Discovered new exit (range 7) 1770 | -10/Mines | Build established: Scavenger-Mutant 1833 | -10/Mines | Entered Materials 1833 | -9/Materials | Evolved 2 slots: Weapon x2 2128 | -9/Materials | Discovered new exit (range 8) 2166 | -9/Materials | Identified exit to Mines 2166 | -9/Materials | Identified exit to Storage 2185 | -9/Materials | Build established: Scavenger-Tank 2252 | -9/Materials | Entered Mines 2282 | -9/Mines | Assembled infested the area 2333 | -9/Mines | Discovered new exit (range 5) 2334 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2337 | -9/Mines | Found Prototype Device 2435 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2462 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2462 | -9/Mines | Discovered new exit (range 5) 2529 | -9/Mines | Build established: Scavenger-Gunner 2652 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 2658 | -9/Mines | Found Scrap Suit 2693 | -9/Mines | Learned location of Zion (-6) 2700 | -9/Mines | Learned Materials emergency access door positions 2934 | -9/Mines | Received a Mining Laser from a helpful Derelict 2963 | -9/Mines | Discovered new exit (range 6) 3151 | -9/Mines | Entered Exiles 3151 | -9/Exiles | Accompanied by 2 allies 3181 | -9/Exiles | Met 8R-AWN 3198 | -9/Exiles | Met EX-HEX 3235 | -9/Exiles | Met EX-BIN 3250 | -9/Exiles | Aligned with FarCom system 3251 | -9/Exiles | Given EX-Vault access code 3280 | -9/Exiles | Opened EX-Vault 3288 | -9/Exiles | Found AWS/Gauss 3315 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3348 | -9/Exiles | Met EX-DEC 3398 | -9/Exiles | Discovered new exit (range 12) 3413 | -9/Exiles | Left Exiles lab with AWS/Gauss 3413 | -9/Exiles | Entered Mines 3493 | -8/Mines | Discovered new exit (range 16) 3712 | -8/Mines | Build established: Scavenger-Skirmisher 3984 | -8/Mines | Entered Materials 3984 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4291 | -8/Materials | Identified exit to Garrison 4291 | -8/Materials | Entered Garrison 4331 | -8/Garrison | Triggered checkpoint 4420 | -8/Garrison | Installed Relay Interface Framework 4508 | -8/Garrison | Triggered checkpoint 4580 | -8/Garrison | Destroyed 9 combat bots 4713 | -8/Garrison | Discovered new exit (range 13) 4737 | -8/Garrison | Triggered checkpoint 4739 | -8/Garrison | AWS/Gauss suddenly broke down 4843 | -8/Garrison | Entered Materials 4843 | -8/Materials | Accompanied by 3 allies 4979 | -8/Materials | Repaired Carbon-fiber Leg 5153 | -8/Materials | Identified Exp. Sensor Array 5349 | -8/Materials | Build established: Mutant 5702 | -8/Materials | Discovered new exit (range 11) 6157 | -8/Materials | Build established: Scavenger-Mutant 6576 | -8/Materials | Identified exit to Garrison 6576 | -8/Materials | Entered Garrison 6659 | -8/Garrison | Triggered checkpoint 6663 | -8/Garrison | Triggered checkpoint 6749 | -8/Garrison | Build established: Mutant 6768 | -8/Garrison | Triggered checkpoint 7262 | -8/Garrison | System corruption reached 10% 7389 | -8/Garrison | Build established: Scavenger-Mutant 7454 | -8/Garrison | Lost 4 allies 7542 | -8/Garrison | Discovered new exit (range 7) 7579 | -8/Garrison | Core integrity fell below 50% 7588 | -8/Garrison | Triggered checkpoint 7762 | -8/Garrison | Expanded RIF knowledge: Alert ID Control 7799 | -8/Garrison | Discovered new exit (range 10) 7822 | -8/Garrison | Triggered checkpoint 7932 | -8/Garrison | Entered Factory 7932 | -7/Factory | Evolved 2 slots: Utility x2 8074 | -7/Factory | Repaired Katana 8229 | -7/Factory | Build established: Scavenger-Gladiator 8857 | -7/Factory | Discovered new exit (range 16) 9086 | -7/Factory | Entered another Factory area 9086 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9571 | -6/Factory | Build established: Gladiator 9616 | -6/Factory | Discovered new exit (range 15) 9657 | -6/Factory | Entered another Factory area 9657 | -5/Factory | Evolved 2 slots: Utility x2 9739 | -5/Factory | Crushed by falling debris 9743 | -5/Factory | Crushed by falling debris 9774 | -5/Factory | Lost 4 parts (1n2u1w) 9912 | -5/Factory | Garrison activated, responded to threat 9913 | -5/Factory | System corruption reached 10% 9982 | -5/Factory | System corruption reached 30% 10053 | -5/Factory | Core integrity fell below 50% 10075 | -5/Factory | Lost 21 parts (1p6n10u4w) 10089 | -5/Factory | Core integrity fell below 20% 10268 | -5/Factory | Build established: Mutant 10292 | -5/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 10250_ O-24 Administrator uses terminal to summon reinforcements. 10250_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F003. 10250_ O-24 Administrator locks terminal. 10274_ UOUP|HCHE#TR#3T,I6VE5YS/G Q>B|& 10279_ Linear Gravjet destroyed. 10279_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 10280_ M-28 Smith repairs Gauss Rifle. 10282_ Penetrated by Slug. 10283_ Neutrino Reactor explodes. 10283_ Terminal disabled. 10283_ H-71 Marshal calls for reinforcements. 10283_ ALERT: Hostile activity reported, dispatching reinforcements to area. 10285_ Penetrated by Slug. <x2> 10289_ ZROZEMDIH6SB01 K5WFNS2|=6R/PA8 LLCV<G1 10289_ Penetrated by Slug. 10289_ Stasis Canceller destroyed. 10289_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????##???????????????????????????????? | | ######?######## T ?????#################?????????? | | #?# # ?????# + #?????????? | | # #?# = # "????# ##### """ """ #?????????? | | # ### # "????# #???# """ """ #?????????? | | # + = # "????# #???#^""" """ #?????????? | | # ## #? ????# #???# #?????????? | | # ## ##?#+##### #???# !#?????????? | | # ###+##+###;# o #???# #?????????? | | # #???# #?????????? | | # m #########+#####?????????? | | ########## h ""T""" #????????????? | | ?????????# ] ^ #????????????? | | ?????????# ]^] """ """ #????????????? | | ???????? + ]] = % @ """ """ ??????????????? | | ??????= # ]] = """ """???????????????? | | ???? ?# H ???????????????? | | ???! ??## Y ??????????????? | | ???###????# #####+####### ??????????????? | | ??????????# #?????????????o ?????????????? | | ??????????# #??????????????? ????????????? | | ??????????# #?????????????????????????????? | | ??????????# #?????????????????????????????? | | ??????????# #?????????????????????????????? | | ??????????+ #?????????????????????????????? | | ??????????# #?????????????????????????????? | | ??????????# ?????????????????????????????? | | ???????????#+######??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #######??????????????????????????????????????????? | | !#??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | ############???????????????????????????????? | | """ # #???????????????????????????????? | | """ + #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 750 Melee Speed Boost 20 Evasion (%) 63 Targeting Accuracy 12 Melee Accuracy 10 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Melee Analysis Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 72% | -10/Materials Carbon-fiber Leg | 26% | -8/Materials Katana | 4% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ControlSwarmSubcomponent Manual? 0 Play Time 01:31:29 Cumulative 191.6 hours Start 2025.03.01 @ 17:12:56 End 2025.03.01 @ 18:58:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 146 Rogue 146 Adventurer 0 Explorer 0 Win Type - Total 12 Types 8/0/3/1/0/0/0/0/0/0 Lore% 76 Gallery% 66 Achievement% 66 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Swanston Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 272c8ce2-4da6-490d-abec-9f07232a8cf6