Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.03.01 @ 18:58:49

Player: albenzo

Result: Destroyed by H-71 Marshal with Heavy Mass Driver

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (13)       2600
Robots Destroyed (140)     700
Value Destroyed (3851)     3851
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (2986)               2986
              TOTAL SCORE: 13197

 Bonus
-------
High Alert Combat Kills    597
Follower Combat Kills      689
Entered Garrisons          400
Used RIF Installer         1000
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     33/300
Energy                     150/150
System Corruption          48%
Temperature                Cool (70)
Movement                   Hovering (86)
Location                   -5/Factory

 Parts 
-------
>              --- POWER (1) --------
         Micro Fission Core
>              --- PROPULSION (4) ---
        Medium Treads
               Gyrokinetic Inverter
               Gyrokinetic Inverter
>              --- UTILITY (8) ------
      Hardened Light Armor Plating
      Hardened Light Armor Plating
>              --- WEAPON (4) -------
               Lance
>              --- INVENTORY (5) ----
         Light Angular Momentum Engine
      Improved Thunder Leg
      Improved Cooling System
  Experimental Sensor Array
               Plasma Cutter

 Peak State 
------------
>              --- POWER ------------
         Micro Nuclear Core
>              --- PROPULSION -------
               Aluminum Leg
      Improved Aluminum Leg
               Flexi-carbon Leg
       Armored Leg
>              --- UTILITY ----------
               Scrap Suit
         Large Storage Unit
               Melee Analysis Suite
               Target Analyzer
               Microactuators
               Transmission Jammer
       Layered Medium Armor Plating
>              --- WEAPON -----------
               Flail
         Heavy Mace
               Scythe
               Chainsword
>              --- INVENTORY --------
         Light Deuterium Engine
         Light Angular Momentum Engine
      Improved Cooling System
  Experimental Sensor Array
               Recoil Stabilizer
      Hardened Medium Armor Plating
      Improved Light Armor Plating
       Layered Light Armor Plating
      Improved Shield Generator
         Heavy Rocket Launcher
               Plasma Cutter
               Flail
               Spear
[Rating: 62]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Medium Treads
  Leg                      Carbon-fiber Leg
  Hover Unit               Linear Gravjet
Utility                    Improved Light Armor Plating
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Heavy Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Advanced EMP Blaster
  Impact Weapon            Heavy Mace
  Slashing Weapon          Katana
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac 
Slots Evolved              10   | .   .   .   2   .   .   .   2   .   .   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Utility                  6    | .   .   .   .   .   .   .   1   .   .   .   2   1   2   
  Weapon                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Parts Attached             118  | 1   5   13  7   5   2   4   5   4   22  10  12  5   23  
  Power                    19   | .   2   3   .   1   .   1   1   .   3   2   3   2   1   
    Engine                 11   | .   2   2   .   .   .   .   1   .   2   .   3   1   .   
    Core                   8    | .   .   1   .   1   .   1   .   .   1   2   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               39   | .   1   3   2   4   .   2   1   1   7   6   1   2   9   
    Treads                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Leg                    33   | .   1   3   2   4   .   2   1   1   7   6   1   2   3   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  32   | 1   .   2   1   .   1   .   3   .   6   2   6   1   9   
    Device                 8    | 1   .   .   .   .   .   .   1   .   1   1   2   1   1   
    Storage                2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   
    Processor              5    | .   .   .   .   .   .   .   .   .   .   .   3   .   2   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Protection             16   | .   .   2   1   .   1   .   1   .   4   1   1   .   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   28   | .   2   5   4   .   1   1   .   3   6   .   2   .   4   
    Energy Gun             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          13   | .   2   4   4   .   1   1   .   1   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   1   .   .   .   .   .   1   1   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   .   .   .   2   .   1   .   1   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   1   2   .   1   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Corrupted Parts          4    | .   .   .   .   .   .   .   .   .   .   1   .   .   3   
    System Corruption      22   | .   .   .   .   .   .   .   .   .   .   8   .   .   14  
Parts Lost                 40   | .   .   2   1   .   .   .   .   2   .   3   4   .   28  
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               12   | .   .   .   .   .   .   .   .   1   .   2   1   .   8   
  Utility                  16   | .   .   1   .   .   .   .   .   .   .   1   1   .   13  
  Weapon                   11   | .   .   1   1   .   .   .   .   1   .   .   2   .   6   
  Highest Loss Streak      21   | .   .   1   1   .   .   .   .   1   .   2   2   .   21  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Average Backups            10   | 6   7   7   7   7   7   6   8   8   11  13  14  14  8   
  Power                    .    | 1   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Propulsion               .    | 4   2   2   1   .   .   .   .   .   .   .   .   .   .   
  Utility                  5    | .   1   2   2   5   5   4   5   5   8   8   7   9   4   
  Weapon                   3    | 1   3   3   2   2   2   2   2   3   2   4   4   3   1   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             38   | .   2   4   3   3   .   1   4   .   8   .   6   .   7   
  Power                    3    | .   .   1   .   .   .   .   1   .   .   .   .   .   1   
  Propulsion               3    | .   .   1   1   .   .   .   .   .   .   .   .   .   1   
  Utility                  20   | .   1   .   1   2   .   1   3   .   7   .   1   .   4   
  Weapon                   11   | .   1   2   1   1   .   .   .   .   1   .   5   .   .   
  Tool/Special             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     93   | .   99  100 99  100 94  88  83  89  99  99  96  85  56  
  Engine                   5    | .   14  12  8   .   .   .   3   9   4   5   2   4   .   
  Core                     4    | .   .   1   2   11  11  11  5   .   4   3   4   1   2   
  Leg                      24   | .   27  28  22  22  22  22  23  26  26  26  23  22  10  
  Device                   8    | .   14  12  3   11  11  .   5   9   9   9   7   8   6   
  Storage                  9    | .   14  14  11  11  11  11  9   9   9   9   7   6   2   
  Processor                2    | .   .   .   .   .   .   .   .   .   .   .   14  13  7   
  Protection               5    | .   .   1   7   .   .   11  9   9   9   9   5   .   2   
  Ballistic Gun            16   | .   28  27  43  44  38  33  27  26  3   .   .   .   .   
  Impact Weapon            5    | .   .   .   .   .   .   .   .   .   10  9   11  12  6   
  Slashing Weapon          9    | .   .   .   .   .   .   .   .   .   20  26  17  12  2   
Peak Build Rating          62   | 8   8   14  18  15  31  34  40  42  40  41  44  55  62  
  Average Rating           28   | 6   7   8   15  14  21  31  38  40  33  37  40  46  37  
  On Entrance              26   | 6   8   7   14  12  15  31  34  40  40  40  34  36  53  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             56   | 15  15  21  23  16  25  25  35  38  44  48  47  51  56  
  Greatest Support         59   | 20  20  25  25  25  25  30  45  45  50  50  43  59  59  
  Greatest Overweight (x)  1    | .   1   .   .   .   .   .   .   1   .   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   8   8   8   8   10  10  15  15  15  15  15  
  Average Capacity         11   | 8   8   8   8   8   8   8   9   10  12  15  15  15  10  
  Most Carried             15   | 8   8   8   8   8   8   8   10  10  15  15  15  15  14  
  Average Carried          10   | 6   7   7   7   7   8   7   9   9   12  14  14  14  8   
  Final Capacity           15   | 8   8   8   8   8   8   8   10  10  15  15  15  15  5   
  Final Carried            15   | 8   8   8   8   8   8   8   10  9   15  15  15  15  5   

 Class Distribution 
--------------------
 30% | Mutant
 20% | Scavenger-Mutant
 12% | Scavenger-Gladiator
 12% | Scavenger-Skirmisher
 11% | Scavenger-Gunner
  6% | Gladiator
  4% | Scavenger-Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
       Scavenger-Tank | -9/Materials
     Scavenger-Gunner | -9/Mines
     Scavenger-Gunner | -9/Exiles
 Scavenger-Skirmisher | -8/Mines
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -8/Garrison
               Mutant | -8/Materials
     Scavenger-Mutant | -8/Garrison
  Scavenger-Gladiator | -7/Factory
            Gladiator | -6/Factory
               Mutant | -5/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -6   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Fac  Fac  
Matter Collected           2707 | 294  132  503  471  80   .    94   56   144  305  334  119  96   79   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4839 | 148  140  381  332  80   .    278  109  675  588  1255 268  120  465  
  Parts                    298  | 4    12   30   40   3    .    22   10   33   25   66   18   11   24   
Haulers Intercepted        7    | .    .    .    1    .    .    .    .    .    5    .    1    .    .    
Recyclers Shooed           6    | .    1    .    2    .    .    2    .    .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac 
Combat Hostiles Destroyed  116  | .   7   15  14  2   .   6   5   19  7   30  3   2   6   
  Melee                    27   | .   .   .   .   .   .   .   .   .   5   14  3   2   3   
  Guns                     60   | .   7   12  14  2   .   6   4   15  .   .   .   .   .   
  AOE                      25   | .   .   3   .   .   .   .   1   4   .   14  .   .   3   
Classes Destroyed          15   | 2   2   2   3   1   .   .   .   1   1   1   .   .   2   
  Worker                   3    | .   .   1   .   1   .   .   .   .   .   .   .   .   1   
  Builder                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Tunneler                 4    | 2   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Hauler                   7    | .   .   .   1   .   .   .   .   .   5   .   1   .   .   
  Recycler                 3    | 1   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   .   .   1   .   .   .   .   .   1   .   1   1   .   
  Swarmer                  56   | .   6   10  12  .   .   3   4   6   .   15  .   .   .   
  Grunt                    29   | .   1   4   1   .   .   3   .   9   2   4   .   .   5   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   13   | .   .   1   1   .   .   .   1   1   3   5   .   1   .   
  Demolisher               2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   .   .   .   2   2   .   .   .   
  Programmer               9    | .   .   .   .   .   .   .   .   3   .   2   3   1   .   
Best Kill Streak           9    | 1   3   4   5   3   .   3   4   9   3   6   3   1   7   
  Combat Bots Only         9    | .   3   4   5   2   .   3   4   9   3   6   1   1   5   
Max Kills in Single Turn   3    | 1   1   2   2   2   .   2   1   3   1   3   1   1   3   
  Gunslinging              1    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   .   .   .   .   1   3   .   3   .   .   3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -6   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Fac  Fac  
Hostile Shots Fired        702   | .    15   65   63   2    .    6    10   35   32   143  29   25   277  
  Missed                   225   | .    3    17   11   .    .    4    1    11   7    44   6    13   108  
Damage Taken               8142  | .    107  595  437  75   .    23   125  407  386  1202 517  115  4153 
  Core                     1704  | .    .    81   104  11   .    .    22   17   79   181  131  10   1068 
  Absorbed by Shields      256   | .    .    .    .    .    .    .    .    .    .    256  .    .    .    
  Regen/Repaired (Parts)   230   | .    25   .    .    .    .    .    .    .    81   .    84   20   20   
Core Remaining (%)         77    | 100  .    67   .    .    .    71   .    .    .    45   81   98   .    
Volleys Fired              156   | 14   16   44   26   5    .    12   3    17   2    11   .    .    6    
  Largest                  4     | 2    2    2    4    4    .    2    2    2    3    1    .    .    1    
  Hottest                  114   | 40   40   40   80   80   .    40   40   45   114  36   .    .    39   
Shots Fired                415   | 28   32   86   98   20   .    33   18   79   4    11   .    .    6    
  Gun                      391   | 28   32   84   96   20   .    33   18   76   4    .    .    .    .    
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 24    | .    .    2    2    .    .    .    .    3    .    11   .    .    6    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  390   | 28   32   84   96   20   .    33   18   76   3    .    .    .    .    
  Thermal                  1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Explosive                13    | .    .    2    2    .    .    .    .    3    .    .    .    .    6    
  Electromagnetic          11    | .    .    .    .    .    .    .    .    .    .    11   .    .    .    
  Robot Hit Streak         19    | 13   5    19   8    4    .    9    8    13   3    1    .    .    .    
  Robot Miss Streak        6     | 4    2    4    6    3    .    1    3    3    2    3    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    .    .    2    1    .    .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    1    .    .    1    .    .    .    .    .    .    
  Autonomous               69    | .    .    .    .    .    .    9    12   48   .    .    .    .    .    
Shots Hit Robots           401   | 16   19   55   47   7    .    24   11   58   31   83   22   10   18   
  Core Hits                224   | 4    10   21   28   4    .    13   7    34   9    38   6    4    46   
  Critical Kills           3     | .    .    1    .    .    .    .    .    .    1    1    .    .    .    
  Critical Parts Destroyed 8     | .    .    .    .    .    .    .    .    1    2    4    .    .    1    
  Critical Strikes         27    | .    .    1    .    .    .    .    .    1    5    13   2    1    4    
    Destroy                2     | .    .    1    .    .    .    .    .    1    .    .    .    .    .    
    Smash                  9     | .    .    .    .    .    .    .    .    .    3    5    .    .    1    
    Sever                  13    | .    .    .    .    .    .    .    .    .    2    8    2    1    .    
    Impale                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Melee Attacks              299   | .    .    .    .    .    .    .    .    3    62   133  44   12   45   
  Impact                   119   | .    .    .    .    .    .    .    .    .    31   55   9    2    22   
  Slashing                 162   | .    .    .    .    .    .    .    .    3    31   78   35   10   5    
  Piercing                 18    | .    .    .    .    .    .    .    .    .    .    .    .    .    18   
  Sneak Attacks            14    | .    .    .    .    .    .    .    .    .    6    3    4    .    1    
    Combat Hostiles        3     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Follow-up Attacks        50    | .    .    .    .    .    .    .    .    .    7    28   9    4    2    
Damage Inflicted           11995 | 235  221  838  566  66   .    346  370  1508 1471 3749 935  350  1340 
  Guns                     3687  | 235  221  694  528  66   .    346  286  1280 31   .    .    .    .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1864  | .    .    144  38   .    .    .    84   228  .    591  .    .    779  
  Melee                    6444  | .    .    .    .    .    .    .    .    .    1440 3158 935  350  561  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3668  | 235  221  694  528  66   .    346  286  1280 12   .    .    .    .    
  Thermal                  282   | .    .    .    .    .    .    .    84   .    19   179  .    .    .    
  Explosive                410   | .    .    144  38   .    .    .    .    228  .    .    .    .    .    
  Electromagnetic          1191  | .    .    .    .    .    .    .    .    .    .    412  .    .    779  
  Impact                   2587  | .    .    .    .    .    .    .    .    .    1035 1101 223  36   192  
  Slashing                 3520  | .    .    .    .    .    .    .    .    .    405  2057 712  314  32   
  Piercing                 337   | .    .    .    .    .    .    .    .    .    .    .    .    .    337  
Highest Corruption         48    | .    .    .    .    .    .    .    .    2    2    15   3    2    48   
  Average Corruption       6     | .    .    .    .    .    .    .    .    2    2    8    2    1    30   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  118   | .    .    .    .    .    .    .    .    3    18   41   14   2    40   
    Message Errors         29    | .    .    .    .    .    .    .    .    .    5    14   3    1    6    
    Matter Fused           27    | .    .    .    .    .    .    .    .    1    4    13   1    1    7    
    Heat Flow Errors       14    | .    .    .    .    .    .    .    .    .    3    4    3    .    4    
    Energy Discharges      16    | .    .    .    .    .    .    .    .    1    5    4    1    .    5    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      9     | .    .    .    .    .    .    .    .    .    .    1    5    .    3    
    Data Loss (major)      4     | .    .    .    .    .    .    .    .    .    1    2    1    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    1    .    .    1    
    Misdirections          14    | .    .    .    .    .    .    .    .    .    .    1    .    .    13   
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            652   | .    .    .    .    .    .    .    .    .    253  270  92   8    29   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               22    | .    .    .    .    .    .    .    .    .    .    15   .    .    7    
  Melee                    630   | .    .    .    .    .    .    .    .    .    253  255  92   8    22   
Knockbacks                 4     | .    .    .    .    .    .    .    .    .    3    1    .    .    .    
  Impact                   4     | .    .    .    .    .    .    .    .    .    3    1    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      418   | .    .    .    .    .    .    .    58   49   .    36   .    .    275  
  Shots                    16    | .    .    .    .    .    .    .    1    1    .    3    .    .    11   
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        290   | .    .    63   189  72   .    11   .    35   243  217  265  .    290  
  Average Temperature      76    | .    .    15   66   33   .    2    .    12   97   89   108  .    172  
  Received Heat Transfer   1042  | .    12   321  21   .    .    9    .    126  126  262  .    12   153  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Robots Corrupted           8     | .    .    .    .    .    .    .    .    .    4    3    1    .    .    
  Combat Hostiles          5     | .    .    .    .    .    .    .    .    .    2    3    .    .    .    
  Parts Fried              15    | .    .    .    .    .    .    .    .    .    7    5    2    .    1    
  Impact Corruptions       21    | .    .    .    .    .    .    .    .    .    10   9    1    .    1    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         337   | .    .    .    .    .    .    .    50   .    37   250  .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7     | .    .    .    .    .    .    .    .    .    .    5    .    .    2    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -6   -5   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Fac  Fac  
Maximum Alert Level        4    | .    .    .    1    .    .    .    .    2    2    4    3    .    1    
  Low Security (%)         51   | 100  100  100  67   100  .    100  100  40   .    .    .    100  79   
  Level 1                  18   | .    .    .    32   .    .    .    .    17   70   3    18   .    20   
  Level 2                  18   | .    .    .    .    .    .    .    .    42   29   17   79   .    .    
  Level 3                  7    | .    .    .    .    .    .    .    .    .    .    55   1    .    .    
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    23   .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Peak Influence             1348 | 5    125  188  244  84   .    96   165  585  523  1348 707  161  265  
  Initial                  707  | .    .    2    5    68   .    .    21   59   284  338  707  161  .    
  Average                  287  | 1    49   85   158  16   .    24   84   310  349  886  491  62   95   
Influence Increases        5031 | 15   233  462  374  113  .    185  202  546  867  1160 121  67   686  
  Destroy 0b10 Robot/C     2780 | .    140  300  280  80   .    120  100  420  460  660  60   40   120  
  Destroy 0b10 Robot/NC    165  | 15   .    5    15   5    .    10   .    .    45   30   20   5    15   
  Destroy Leader           446  | .    20   50   44   20   .    20   20   10   156  40   34   22   10   
  Allied During Kill       151  | .    .    .    .    8    .    .    .    20   98   25   .    .    .    
  Successful Hack          132  | .    43   .    26   .    .    .    5    .    28   30   .    .    .    
  Disable Machine          300  | .    15   30   .    .    .    .    30   30   15   .    .    .    180  
  Anti-Garrison Action     200  | .    .    .    .    .    .    .    .    .    .    200  .    .    .    
  Destroy Structure        302  | .    .    2    9    .    .    5    47   51   35   100  7    .    46   
  Partial Spotted          30   | .    .    .    .    .    .    .    .    .    .    .    .    .    30   
  Lose Combat Pursuer      525  | .    15   75   .    .    .    30   .    15   30   75   .    .    285  
Influence Decreases        3296 | 15   226  448  203  181  .    129  131  20   631  150  498  228  436  
  Time Decay               2752 | 15   226  428  193  181  .    129  131  .    571  .    458  228  192  
  Lost Part                364  | .    .    20   10   .    .    .    .    20   .    30   40   .    244  
  Lost Ally                180  | .    .    .    .    .    .    .    .    .    60   120  .    .    .    
Squads Dispatched          23   | .    1    .    .    .    .    .    .    .    3    .    4    4    11   
  Investigation            2    | .    .    .    .    .    .    .    .    .    1    .    .    1    .    
  Extermination            3    | .    .    .    .    .    .    .    .    .    .    .    2    1    .    
  Reinforcement            15   | .    1    .    .    .    .    .    .    .    2    .    2    2    8    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 3    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac 
Distress Signals           10   | .   2   .   .   .   .   .   .   .   7   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              198  | .   15  20  17  4   .   7   5   20  28  32  7   4   39  
  Peak Tracking Total      10   | .   5   3   6   2   .   3   4   5   5   6   2   1   10  
  Tactical Retreats        20   | .   1   3   .   .   .   1   .   1   2   4   .   .   8   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac 
Traps Triggered            20   | .   2   .   .   .   .   .   .   1   1   10  2   4   .   
  Indirectly               4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -6  -5  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac 
Machines Disabled          20   | .   1   2   .   .   .   .   2   2   1   .   .   .   12  
  Max in Single Turn       6    | .   1   2   .   .   .   .   2   1   .   .   .   .   6   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac 
Machines Accessed          39   | .   5   .   4   .   2   .   3   1   14  3   3   1   3   
  Terminals                24   | .   4   .   4   .   .   .   2   1   8   3   .   1   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          5    | .   1   .   .   .   .   .   .   .   2   .   1   .   1   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   2   .   1   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   
Total Hacks                96   | .   9   .   15  .   5   .   7   2   38  7   5   3   5   
  Successful               49   | .   5   .   7   .   5   .   4   1   22  2   2   .   1   
  Failed                   47   | .   4   .   8   .   .   .   3   1   16  5   3   3   4   
    Catastrophic           11   | .   1   .   1   .   .   .   .   .   5   2   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   35   | .   4   .   11  .   1   .   4   .   12  .   1   .   2   
  Terminals                66   | .   7   .   15  .   .   .   6   2   24  7   .   3   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          13   | .   2   .   .   .   .   .   .   .   6   .   3   .   2   
  Recycling Units          5    | .   .   .   .   .   .   .   .   .   4   .   1   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   .   3   .   1   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   
Terminal Hacks             24   | .   2   .   4   .   5   .   1   1   8   2   .   .   1   
  Record                   4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Locate Traps             3    | .   .   .   1   .   .   .   .   .   2   .   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Patrol Status            2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Hauler Manifests         3    | .   1   .   .   .   .   .   1   .   1   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Proto ID Catalog         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       7    | .   2   .   .   .   .   .   .   .   3   .   2   .   .   
  Scan Component           4    | .   1   .   .   .   .   .   .   .   2   .   1   .   .   
  Repair                   3    | .   1   .   .   .   .   .   .   .   1   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Unlock Access            2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   
Unauthorized Hacks         13   | .   1   .   3   .   .   .   2   .   7   .   .   .   .   
  Terminals                10   | .   1   .   3   .   .   .   2   .   4   .   .   .   .   
    Botnet                 10   | .   1   .   3   .   .   .   2   .   4   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Mask                   2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         32   | .   5   .   3   .   .   .   2   1   12  2   3   1   3   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   .   .   2   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   1   .   .   .   .   .   .   .   1   .   1   .   .   
  Time                     89   | .   13  .   .   .   .   .   .   .   38  .   38  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -6  -5  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac 
Used RIF Installer         2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             9    | .   .   .   .   .   .   .   .   3   .   6   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -6   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Fac  Fac  
Total Allies               12   | .    .    .    .    3    .    .    .    3    .    6    .    .    .    
  Largest Group            4    | .    .    .    .    2    2    .    .    3    3    4    .    .    .    
  Highest-Rated Group      101  | .    .    .    .    42   42   .    .    101  101  50   .    .    .    
  Highest-Rated Ally       39   | .    .    .    .    31   31   .    .    39   39   25   .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               130  | .    .    .    .    5    .    .    .    6    95   24   .    .    .    
  Total Damage             1878 | .    .    .    .    86   .    .    .    114  1346 332  .    .    .    
  Kills                    26   | .    .    .    .    2    .    .    .    2    19   3    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac 
Active Infowar (turns)     3054 | 22  605 956 101 899 261 .   .   .   .   .   .   209 1   
  Seismic                  2844 | 22  605 956 101 899 261 .   .   .   .   .   .   .   .   
  Jamming                  210  | .   .   .   .   .   .   .   .   .   .   .   .   209 1   
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -6   -5   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Fac  Fac  
Turns Passed               10291 | 117  605  1110 419  899  262  571  307  552  1733 1356 1154 571  635  
Spaces Moved               6798  | 49   389  745  249  691  216  422  223  369  1105 644  766  418  512  
  Core                     59    | .    .    .    .    .    .    .    .    .    .    .    .    .    59   
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     6465  | 49   389  745  249  691  216  422  223  369  1105 644  766  418  179  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    274   | .    .    .    .    .    .    .    .    .    .    .    .    .    274  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            40    | 120  120  120  120  120  120  120  120  120  120  120  120  120  40   
  Average Speed            120   | 120  122  120  120  120  120  120  120  120  120  143  124  120  90   
  Slowest Speed            190   | 120  190  120  120  120  120  120  120  190  120  190  190  190  190  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Exploration Rate (%)       50    | 6    48   99   32   98   61   88   20   36   88   71   22   12   20   
  Regions Visited          13
    Branch Regions         4
  Pre-discovered Areas     2     | .    .    .    .    1    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        3     | .    .    .    1    .    .    .    1    .    1    .    .    .    .    
  Unknown Exits Taken      8     | 1    1    1    .    1    1    1    .    .    .    .    1    1    .    
Scrap Searched             3     | .    .    1    .    1    .    1    .    .    .    .    .    .    .    
Spaces Dug                 100   | .    .    .    .    .    .    .    .    .    15   3    7    .    75   
Terrain Destroyed          255   | .    .    1    9    .    .    6    59   32   15   15   7    .    111  
  Melee                    35    | .    .    .    .    .    .    .    .    .    15   3    7    .    10   
  Projectile               20    | .    .    .    .    .    .    6    6    8    .    .    .    .    .    
  AOE                      200   | .    .    1    9    .    .    .    53   24   .    12   .    .    101  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -6   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Fac  Fac  
Total                      8279 | 78   488  877  324  755  219  471  259  442  1449 904  933  472  608  
  Wait                     658  | 13   61   53   17   45   .    24   15   31   219  43   99   27   11   
  Move                     6785 | 48   388  744  248  690  215  421  223  368  1105 643  765  417  510  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  68   | 2    7    4    9    2    .    2    6    .    19   2    11   3    1    
  Fast Attach              58   | 1    5    2    .    .    1    .    3    1    10   4    5    7    19   
  Attach                   29   | .    .    2    4    .    .    .    1    1    2    2    6    3    8    
  Detach                   8    | .    .    .    1    .    .    .    1    .    1    .    2    2    1    
  Swap                     81   | .    2    16   9    5    1    5    1    6    14   13   3    3    3    
  Drop                     117  | .    9    12   10   8    2    7    6    .    34   7    13   3    6    
  Fire                     156  | 14   16   44   26   5    .    12   3    17   2    11   .    .    6    
  Melee                    212  | .    .    .    .    .    .    .    .    3    43   89   29   7    41   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            22   | .    .    .    .    .    .    .    .    5    .    15   .    .    2    
  Rewire                   85   | .    .    .    .    .    .    .    .    10   .    75   .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Min x2 / Sto)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-8/Garrison
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 2 exits: *Fac x2)
-7/Factory
-6/Factory
-5/Factory

 History 
---------
  Turn | Location      | Event
     1 | -11/Scrapyard | Discovered new exit (range 3)
   118 | -11/Scrapyard | Entered Materials
   128 | -10/Materials | Discovered new exit (range 16)
   242 | -10/Materials | Discovered new exit (range 10)
   308 | -10/Materials | Build established: Mutant
   322 | -10/Materials | Repaired Aluminum Leg
   723 | -10/Materials | Entered Mines
   797 | -10/Mines     | Met a Derelict bent on vengeance
  1005 | -10/Mines     | Learned Materials stockpile data
  1172 | -10/Mines     | Discovered new exit (range 7)
  1567 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  1730 | -10/Mines     | Discovered new exit (range 7)
  1770 | -10/Mines     | Build established: Scavenger-Mutant
  1833 | -10/Mines     | Entered Materials
  1833 | -9/Materials  | Evolved 2 slots: Weapon x2
  2128 | -9/Materials  | Discovered new exit (range 8)
  2166 | -9/Materials  | Identified exit to Mines
  2166 | -9/Materials  | Identified exit to Storage
  2185 | -9/Materials  | Build established: Scavenger-Tank
  2252 | -9/Materials  | Entered Mines
  2282 | -9/Mines      | Assembled infested the area
  2333 | -9/Mines      | Discovered new exit (range 5)
  2334 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
  2337 | -9/Mines      | Found Prototype Device
  2435 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  2462 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  2462 | -9/Mines      | Discovered new exit (range 5)
  2529 | -9/Mines      | Build established: Scavenger-Gunner
  2652 | -9/Mines      | Found a Scrap Suit stashed away for nefarious purposes
  2658 | -9/Mines      | Found Scrap Suit
  2693 | -9/Mines      | Learned location of Zion (-6)
  2700 | -9/Mines      | Learned Materials emergency access door positions
  2934 | -9/Mines      | Received a Mining Laser from a helpful Derelict
  2963 | -9/Mines      | Discovered new exit (range 6)
  3151 | -9/Mines      | Entered Exiles
  3151 | -9/Exiles     | Accompanied by 2 allies
  3181 | -9/Exiles     | Met 8R-AWN
  3198 | -9/Exiles     | Met EX-HEX
  3235 | -9/Exiles     | Met EX-BIN
  3250 | -9/Exiles     | Aligned with FarCom system
  3251 | -9/Exiles     | Given EX-Vault access code
  3280 | -9/Exiles     | Opened EX-Vault
  3288 | -9/Exiles     | Found AWS/Gauss
  3315 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  3348 | -9/Exiles     | Met EX-DEC
  3398 | -9/Exiles     | Discovered new exit (range 12)
  3413 | -9/Exiles     | Left Exiles lab with AWS/Gauss
  3413 | -9/Exiles     | Entered Mines
  3493 | -8/Mines      | Discovered new exit (range 16)
  3712 | -8/Mines      | Build established: Scavenger-Skirmisher
  3984 | -8/Mines      | Entered Materials
  3984 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  4291 | -8/Materials  | Identified exit to Garrison
  4291 | -8/Materials  | Entered Garrison
  4331 | -8/Garrison   | Triggered checkpoint
  4420 | -8/Garrison   | Installed Relay Interface Framework
  4508 | -8/Garrison   | Triggered checkpoint
  4580 | -8/Garrison   | Destroyed 9 combat bots
  4713 | -8/Garrison   | Discovered new exit (range 13)
  4737 | -8/Garrison   | Triggered checkpoint
  4739 | -8/Garrison   | AWS/Gauss suddenly broke down
  4843 | -8/Garrison   | Entered Materials
  4843 | -8/Materials  | Accompanied by 3 allies
  4979 | -8/Materials  | Repaired Carbon-fiber Leg
  5153 | -8/Materials  | Identified Exp. Sensor Array
  5349 | -8/Materials  | Build established: Mutant
  5702 | -8/Materials  | Discovered new exit (range 11)
  6157 | -8/Materials  | Build established: Scavenger-Mutant
  6576 | -8/Materials  | Identified exit to Garrison
  6576 | -8/Materials  | Entered Garrison
  6659 | -8/Garrison   | Triggered checkpoint
  6663 | -8/Garrison   | Triggered checkpoint
  6749 | -8/Garrison   | Build established: Mutant
  6768 | -8/Garrison   | Triggered checkpoint
  7262 | -8/Garrison   | System corruption reached 10%
  7389 | -8/Garrison   | Build established: Scavenger-Mutant
  7454 | -8/Garrison   | Lost 4 allies
  7542 | -8/Garrison   | Discovered new exit (range 7)
  7579 | -8/Garrison   | Core integrity fell below 50%
  7588 | -8/Garrison   | Triggered checkpoint
  7762 | -8/Garrison   | Expanded RIF knowledge: Alert ID Control
  7799 | -8/Garrison   | Discovered new exit (range 10)
  7822 | -8/Garrison   | Triggered checkpoint
  7932 | -8/Garrison   | Entered Factory
  7932 | -7/Factory    | Evolved 2 slots: Utility x2
  8074 | -7/Factory    | Repaired Katana
  8229 | -7/Factory    | Build established: Scavenger-Gladiator
  8857 | -7/Factory    | Discovered new exit (range 16)
  9086 | -7/Factory    | Entered another Factory area
  9086 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  9571 | -6/Factory    | Build established: Gladiator
  9616 | -6/Factory    | Discovered new exit (range 15)
  9657 | -6/Factory    | Entered another Factory area
  9657 | -5/Factory    | Evolved 2 slots: Utility x2
  9739 | -5/Factory    | Crushed by falling debris
  9743 | -5/Factory    | Crushed by falling debris
  9774 | -5/Factory    | Lost 4 parts (1n2u1w)
  9912 | -5/Factory    | Garrison activated, responded to threat
  9913 | -5/Factory    | System corruption reached 10%
  9982 | -5/Factory    | System corruption reached 30%
 10053 | -5/Factory    | Core integrity fell below 50%
 10075 | -5/Factory    | Lost 21 parts (1p6n10u4w)
 10089 | -5/Factory    | Core integrity fell below 20%
 10268 | -5/Factory    | Build established: Mutant
 10292 | -5/Factory    | Destroyed by H-71 Marshal with Heavy Mass Driver

 Last Messages 
---------------
10250_ O-24 Administrator uses terminal to summon reinforcements.
10250_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F003.
10250_ O-24 Administrator locks terminal.
10274_ UOUP|HCHE#TR#3T,I6VE5YS/G Q>B|&
10279_ Linear Gravjet destroyed.
10279_ ALERT: Suspicious intruders detected, dispatching Specialist
  reinforcements to area.
10280_ M-28 Smith repairs Gauss Rifle.
10282_ Penetrated by Slug.
10283_ Neutrino Reactor explodes.
10283_ Terminal disabled.
10283_ H-71 Marshal calls for reinforcements.
10283_ ALERT: Hostile activity reported, dispatching reinforcements to
  area.
10285_ Penetrated by Slug. <x2>
10289_ ZROZEMDIH6SB01 K5WFNS2|=6R/PA8 LLCV<G1
10289_ Penetrated by Slug.
10289_ Stasis Canceller destroyed.
10289_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ????????????????##???????????????????????????????? |
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|       ############???????????????????????????????? |
| """   #          #???????????????????????????????? |
| """   +          #???????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             750
Melee Speed Boost          20
Evasion (%)                63
Targeting Accuracy         12
Melee Accuracy             10
Target Analysis            5
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
 Melee Analysis Suite | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
     Aluminum Leg | 72% | -10/Materials 
 Carbon-fiber Leg | 26% | -8/Materials  
           Katana | 4%  | -7/Factory    

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ControlSwarmSubcomponent
  Manual?         0
Play Time         01:31:29
  Cumulative      191.6 hours
  Start           2025.03.01 @ 17:12:56
  End             2025.03.01 @ 18:58:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          146
  Rogue           146
  Adventurer      0
  Explorer        0
Win Type          -
  Total           12
  Types           8/0/3/1/0/0/0/0/0/0
Lore%             76
Gallery%          66
Achievement%      66
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Swanston
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 272c8ce2-4da6-490d-abec-9f07232a8cf6