Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.28 @ 20:29:47

Player: Vectis

Result: Destroyed by A2 with Gatling Beam

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (36)       7200
Robots Destroyed (210)     1050
Value Destroyed (5876)     5876
Prototype IDs (66)         1320
Alien Tech Used (10)       2000
Bonus (18309)              18309
              TOTAL SCORE: 40255

 Bonus
-------
High Alert Combat Kills    653
Follower Combat Kills      870
Met Data Miner             300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Exposed GOLEM Chamber      3000
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Met Warlord at Research    2000
Acquired SGEMP             2000
Delivered SGEMP            2000
Met MAIN.C                 5000
Met Architect              300
Destroyed A8               300
Friendly Fire              -714

 Cogmind 
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     99/100
System Corruption          29%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -1/Access_0

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (5) ---
                   (None)
>              --- UTILITY (17) -----
      Improved Armor Integrity Analyzer
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (4) ----
         Heavy Antimatter Reactor
       Zionite Biocell (1000)
       Zionite Metafield Generator
  Experimental Cloaking Device

 Peak State 
------------
>              --- POWER ------------
     Assembled Flux Generator
>              --- PROPULSION -------
               Impulse Thruster
        Cooled Impulse Thruster
        Cooled Impulse Thruster
               Impulse Thruster Array
>              --- UTILITY ----------
     Assembled Nanovents
     Assembled Nanovents
        Medium Storage Unit
         Large Storage Unit
     Assembled Biocell Array
      Advanced Weight Redist. System
     Assembled Suspension Frame
     Assembled Suspension Frame
       Zionite Metafield Generator
               Surveybot 24 Chip
     Assembled Combat Suite
      Advanced Reaction Control System
  Experimental Cloaking Device
     Assembled Alloy Armor
               System Mapper
               GOLEM Unit
>              --- WEAPON -----------
               Sigix Broadsword
>              --- INVENTORY --------
         Heavy Antimatter Reactor
       Zionite Biocell
       Zionite Biocell
               Surveybot 24 Scanner
       Zionite Weapon Casing
       Zionite Weapon Casing
               Mobile Refinery Mk. CCLXVII
               Transdimensional Reconstructor
               Integrity Redistributor
               Integrity Redistributor
               Integrity Redistributor
               Integrated Reactor
               Subatomic Replicator
[Rating: 227]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Improved Flight Unit
  Treads                   Light Treads
  Leg                      Assembled Alloy Leg
  Hover Unit               Zionite Glidesys I
  Flight Unit              Improved Flight Unit
Utility                    Medium Storage Unit
  Device                   Assembled Suspension Frame
  Storage                  Medium Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Assembled Alloy Armor
Weapon                     Scythe
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Compact Linear Accelerator
  Launcher                 Rocket Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Core Stripper
  Slashing Weapon          Scythe
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 
Slots Evolved              18   | .   .   .   2   .   2   2   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  15   | .   .   .   2   .   1   1   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   .   2   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             459  | .   27  .   21  25  36  14  .   1   5   7   18  87  2   14  5   .   3   2   9   1   .   7   .   4   .   .   17  1   4   12  18  15  31  10  52  11  
  Power                    35   | .   4   .   7   5   3   1   .   .   .   .   1   5   .   1   .   .   .   .   .   .   .   .   .   2   .   .   4   .   .   1   .   .   .   .   .   1   
    Engine                 19   | .   4   .   7   5   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   .   .   1   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
    Reactor                10   | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   .   1   .   .   .   .   .   1   
  Propulsion               91   | .   4   .   4   13  10  4   .   .   .   1   5   27  .   2   .   .   .   .   .   1   .   2   .   1   .   .   .   .   1   1   .   .   .   .   11  4   
    Treads                 31   | .   2   .   4   13  10  .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    13   | .   2   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  21   | .   .   .   .   .   .   .   .   .   .   .   .   21  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 26   | .   .   .   .   .   .   4   .   .   .   1   .   5   .   2   .   .   .   .   .   1   .   2   .   1   .   .   .   .   1   1   .   .   .   .   5   3   
  Utility                  239  | .   8   .   3   .   10  6   .   1   3   4   9   40  2   10  2   .   3   2   8   .   .   5   .   1   .   .   12  1   3   5   18  11  25  10  33  4   
    Device                 144  | .   1   .   .   .   3   .   .   .   2   2   5   16  1   7   2   .   1   2   3   .   .   3   .   1   .   .   6   1   1   4   13  11  25  9   22  3   
    Storage                55   | .   7   .   3   .   3   2   .   1   .   2   3   13  .   2   .   .   2   .   3   .   .   1   .   .   .   .   4   .   .   .   2   .   .   .   6   1   
    Processor              7    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   2   .   
    Hackware               10   | .   .   .   .   .   1   4   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   1   .   
    Protection             23   | .   .   .   .   .   2   .   .   .   .   .   1   11  1   1   .   .   .   .   .   .   .   1   .   .   .   .   2   .   1   .   .   .   .   1   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   94   | .   11  .   7   7   13  3   .   .   2   2   3   15  .   1   3   .   .   .   1   .   .   .   .   .   .   .   1   .   .   5   .   4   6   .   8   2   
    Energy Gun             22   | .   .   .   .   .   8   .   .   .   .   .   1   12  .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          6    | .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
    Ballistic Gun          20   | .   7   .   4   5   2   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
    Launcher               4    | .   1   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         3    | .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Slashing Weapon        28   | .   .   .   .   .   1   2   .   .   2   1   .   1   .   .   2   .   .   .   1   .   .   .   .   .   .   .   1   .   .   3   .   2   3   .   7   2   
    Piercing Weapon        6    | .   .   .   .   .   .   1   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  40   | .   .   .   2   1   2   .   .   .   1   1   1   13  .   1   .   .   .   .   .   .   .   3   .   .   .   .   5   .   .   2   2   2   2   1   .   1   
Parts Lost                 49   | .   2   .   1   2   2   .   .   .   .   .   .   11  .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   6   23  
  Power                    7    | .   1   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   
  Propulsion               11   | .   1   .   .   .   .   .   .   .   .   .   .   5   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   
  Utility                  23   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   17  
  Weapon                   8    | .   .   .   1   1   2   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      15   | .   2   .   1   1   1   .   .   .   .   .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   15  
Average Slot Usage (%)     89   | .   95  100 98  99  99  95  100 96  82  96  96  79  85  86  91  93  84  93  92  94  94  93  94  87  90  90  64  85  79  84  81  86  84  82  78  65  
  Engine                   2    | .   12  14  10  11  9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   6   7   7   7   7   7   1   7   6   6   6   6   6   5   5   5   5   5   5   5   5   1   .   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   2   5   5   5   10  9   9   8   8   6   3   2   2   
  Treads                   6    | .   5   28  22  22  26  1   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      2    | .   22  .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   8   
  Hover                    4    | .   .   .   .   .   .   .   .   .   .   .   .   25  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   12   | .   .   .   .   .   .   27  30  30  29  33  30  2   35  30  31  31  31  31  27  27  27  27  27  22  20  20  20  20  18  18  16  16  16  15  7   .   
  Device                   11   | .   .   .   .   .   4   .   .   .   6   7   7   10  8   18  18  18  21  18  27  27  27  25  27  27  30  30  20  25  22  22  25  33  32  32  25  21  
  Storage                  19   | .   25  28  42  44  36  13  7   9   14  13  12  15  21  14  18  18  8   18  13  16  16  16  16  15  15  15  7   15  13  13  9   12  12  12  11  13  
  Processor                2    | .   .   .   .   .   1   7   7   4   6   7   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   4   4   4   3   8   6   
  Hackware                 3    | .   .   .   .   .   .   21  30  30  15  14  12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   4   4   3   .   .   
  Protection               3    | .   .   .   .   .   3   .   .   .   .   .   .   5   5   5   6   6   4   6   5   5   5   6   5   5   5   5   5   10  11  9   5   4   4   5   6   6   
  Energy Gun               2    | .   .   .   .   .   14  3   .   .   .   .   .   5   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            4    | .   20  28  21  21  3   .   .   .   .   .   .   .   .   .   4   6   6   6   5   5   5   5   5   5   5   5   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   6   7   4   .   5   5   1   7   6   6   6   6   6   5   5   5   5   5   5   5   5   .   5   4   2   4   3   3   3   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   3   7   7   .   5   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                8    | .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             120  | 9   43  43  93  94  115 17  17  23  25  27  42  46  29  40  41  41  41  41  51  51  51  51  51  71  71  71  73  72  75  79  82  82  81  95  120 113 
  Greatest Support         170  | 20  40  40  40  40  69  24  24  24  24  30  56  116 30  42  42  42  42  42  52  53  53  68  63  73  73  73  73  73  77  79  88  88  88  108 170 120 
  Greatest Overweight (x)  11   | .   1   1   2   2   1   5   .   .   8   1   8   11  .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   5   .   1   1   
  Average Overweight (x)   .    | .   .   1   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 36   | .   16  16  30  30  32  36  8   12  12  12  12  12  12  12  12  12  12  12  14  14  14  14  14  14  14  14  16  14  14  14  14  14  14  14  14  14  
  Average Capacity         15   | .   10  16  29  30  30  12  8   9   12  11  10  9   12  9   12  12  5   12  11  14  14  14  14  14  14  14  7   14  14  14  10  14  14  14  10  12  
  Most Carried             32   | .   15  16  30  30  32  31  8   11  12  12  12  12  12  12  12  12  12  12  14  14  14  14  14  14  13  14  14  14  14  14  14  14  14  14  14  14  
  Average Carried          13   | .   10  15  27  29  29  11  8   8   10  11  10  5   11  9   12  12  5   12  10  13  13  13  13  13  13  13  5   14  13  13  9   13  13  12  9   11  
  Final Capacity           32   | 6   16  16  30  30  32  8   8   12  12  12  12  12  12  12  12  12  12  12  14  14  14  14  14  14  14  14  14  14  14  14  14  14  14  14  14  4   
  Final Carried            32   | 6   15  15  30  30  32  8   8   11  12  12  12  12  12  12  12  12  12  12  14  14  14  14  14  13  13  14  14  14  14  14  14  12  14  11  11  4   

 Class Distribution 
--------------------
 21% | Hacker-Mutant
 21% | Hauler-Mutant
 16% | Scavenger-Mutant
 12% | Mutant
 10% | Hacker-Sprinter
  7% | Sprinter
  7% | Golem

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
    Hauler-Mutant | -9/Materials
    Hauler-Mutant | -9/Storage
    Hauler-Mutant | -8/Materials
  Hacker-Sprinter | -7/Factory
  Hacker-Sprinter | -7/Waste
  Hacker-Sprinter | -7/Factory
    Hacker-Mutant | -7/Lower Caves
  Hacker-Sprinter | -7/Lower Caves
    Hacker-Mutant | -7/Zion
 Scavenger-Mutant | -7/Deep Caves
         Sprinter | -6/Proximity Caves
           Mutant | -6/Factory
           Mutant | -6/Lower Caves
           Mutant | -6/Lower Caves
            Golem | -6/Data Miner
           Mutant | -5/Proximity Caves
         Sprinter | -5/Factory
         Sprinter | -5/Upper Caves
         Sprinter | -5/Upper Caves
         Sprinter | -5/Warlord
         Sprinter | -4/Proximity Caves
         Sprinter | -4/Factory
         Sprinter | -4/Upper Caves
         Sprinter | -4/Upper Caves
            Golem | -4/Zhirov
         Sprinter | -3/Proximity Caves
         Sprinter | -3/Research
  Hacker-Sprinter | -3/Quarantine
  Hacker-Sprinter | -2/Research
  Hacker-Sprinter | -2/Testing
  Hacker-Sprinter | -2/Section 7
    Hacker-Mutant | -1/Access
            Golem | -1/Command
           Mutant | -1/Access_0

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-----------                Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Was  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Matter Collected           9206 | 200  402  .    977  1203 665  60   .    20   24   156  2130 1036 19   14   181  .    .    50   .    70   30   .    42   .    68   .    180  .    .    57   293  60   449  83   558  179  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8799 | .    741  .    1187 1686 2016 .    .    129  .    .    .    928  .    215  .    .    .    .    117  .    .    .    .    .    157  .    .    .    .    57   270  .    326  .    890  80   
  Parts                    437  | .    47   .    73   106  118  .    .    5    .    .    .    9    .    12   .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    3    12   .    13   .    32   3    
Haulers Intercepted        20   | .    2    .    6    5    4    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      29   | .    .    .    .    .    .    .    .    .    4    6    10   .    .    .    .    1    .    6    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 
Combat Hostiles Destroyed  135  | .   15  .   16  33  45  .   .   .   .   .   .   11  .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  1   
  Melee                    9    | .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     92   | .   10  .   16  30  34  .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  14   | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   
  AOE                      20   | .   2   .   .   3   11  .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          14   | .   7   .   3   1   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Worker                   19   | .   2   .   2   6   2   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Builder                  4    | .   .   .   1   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   20   | .   2   .   6   5   4   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycler                 10   | .   1   .   1   .   3   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   
  Operator                 9    | .   3   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   
  Watcher                  10   | .   1   .   1   1   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   1   .   
  Swarmer                  38   | .   6   .   1   7   20  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Grunt                    53   | .   9   .   9   13  17  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   28   | .   .   .   5   12  8   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Technician             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Packrat                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Golem                    9    | .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           13   | .   4   .   3   7   13  .   .   1   .   .   .   5   .   8   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   2   .   1   .   5   1   
  Combat Bots Only         10   | .   3   .   2   5   10  .   .   .   .   .   .   5   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   1   
Max Kills in Single Turn   8    | .   3   .   2   4   3   .   .   1   .   .   .   1   .   8   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   1   .   1   .   1   1   
  Gunslinging              1    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   .   .   3   2   .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Z-Imprinter (-7/Deep Caves)
  A8 (-1/Access_0)

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
--------                   Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Was  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Damage Taken               16281 | .    682  .    481  1313 2024 .    .    .    .    .    .    1374 56   183  .    40   .    .    .    86   12   12   .    367  .    .    .    38   92   .    64   451  147  171  4268 4420 
  Core                     2231  | .    133  .    70   204  251  .    .    .    .    .    .    105  .    50   .    .    .    .    .    .    .    .    .    98   .    .    .    .    15   .    .    .    32   .    351  922  
  Absorbed by Shields      436   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    436  
Core Remaining (%)         79    | 100  .    46   .    31   54   .    .    .    .    .    .    .    85   .    .    .    .    94   .    .    .    .    100  .    .    .    .    91   .    98   .    .    97   .    .    .    
Volleys Fired              458   | .    85   .    64   115  83   .    .    .    .    .    .    34   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    60   14   
  Largest                  2     | .    2    .    2    2    2    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    2    
  Hottest                  146   | .    112  .    46   56   100  .    .    .    .    .    .    146  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    70   .    113  50   
Shots Fired                879   | .    169  .    126  226  164  .    .    .    .    .    .    68   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    95   28   
  Gun                      705   | .    132  .    124  225  159  .    .    .    .    .    .    65   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   162   | .    36   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    95   28   
  Launcher                 7     | .    1    .    .    1    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  5     | .    .    .    2    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  559   | .    132  .    124  225  71   .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Thermal                  176   | .    .    .    2    .    .    .    .    .    .    .    .    51   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    95   28   
  Explosive                7     | .    1    .    .    1    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          124   | .    36   .    .    .    88   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Phasic                   13    | .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         32    | .    8    .    22   27   10   .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   .    
  Robot Miss Streak        10    | .    10   .    4    3    5    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        12    | .    2    .    1    3    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           702   | .    101  .    93   155  129  .    .    2    .    .    .    76   .    .    .    .    .    .    4    .    .    .    .    .    6    .    .    .    .    5    7    5    6    4    95   14   
  Core Hits                387   | .    44   .    44   66   89   .    .    2    .    .    .    57   .    13   .    .    .    .    2    .    .    .    .    .    3    .    .    .    .    3    4    2    4    .    43   11   
  Critical Hits            17    | .    1    .    .    .    3    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    3    1    3    1    
  Critical Kills           7     | .    .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    .    .    .    
  Critical Parts Destroyed 6     | .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    1    .    
Melee Attacks              381   | .    .    .    .    2    2    1    .    10   6    10   .    68   10   10   .    2    .    16   16   2    6    1    1    5    17   2    .    .    5    31   13   22   44   9    42   28   
  Kinetic                  5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    
  Impact                   2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 352   | .    .    .    .    .    2    .    .    2    6    3    .    67   10   10   .    2    .    16   16   2    6    1    1    5    17   2    .    .    5    26   13   17   44   9    42   28   
  Piercing                 22    | .    .    .    .    .    .    1    .    8    .    7    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    
  Sneak Attacks            17    | .    .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    2    2    1    2    1    4    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           25158 | .    1415 .    1352 3009 3640 .    .    182  .    .    .    3422 .    864  .    .    .    .    194  .    .    .    .    .    263  .    .    .    .    446  1197 303  935  482  6368 1086 
  Guns                     7741  | .    675  .    1331 2667 2359 .    .    .    .    .    .    709  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  3890  | .    430  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3460 .    
  Explosions               3189  | .    310  .    .    335  1281 .    .    .    .    .    .    399  .    864  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    10088 | .    .    .    .    .    .    .    .    182  .    .    .    2283 .    .    .    .    .    .    194  .    .    .    .    .    263  .    .    .    .    446  1197 303  935  482  2821 982  
  Ramming                  198   | .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    87   104  
  Kinetic                  6210  | .    675  .    1331 2667 1186 .    .    .    .    .    .    48   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    303  .    .    .    .    
  Thermal                  5104  | .    .    .    21   .    664  .    .    .    .    .    .    959  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3460 .    
  Explosive                2088  | .    272  .    .    335  617  .    .    .    .    .    .    .    .    864  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1641  | .    468  .    .    .    1173 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 9181  | .    .    .    .    .    .    .    .    .    .    .    .    2188 .    .    .    .    .    .    194  .    .    .    .    .    263  .    .    .    .    119  1197 .    935  482  2821 982  
  Piercing                 604   | .    .    .    .    .    .    .    .    182  .    .    .    95   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    327  .    .    .    .    .    .    
  Phasic                   132   | .    .    .    .    .    .    .    .    .    .    .    .    132  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         29    | .    .    .    4    8    .    .    .    .    .    .    .    13   13   .    .    .    .    .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    14   29   
  Average Corruption       9     | .    .    .    3    5    .    .    .    .    .    .    .    12   13   .    .    .    .    .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    11   18   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  447   | .    .    .    50   49   .    .    .    .    .    .    .    173  16   .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    101  57   
    Message Errors         72    | .    .    .    10   6    .    .    .    .    .    .    .    29   1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   7    
    Matter Fused           73    | .    .    .    11   12   .    .    .    .    .    .    .    25   1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   8    
    Heat Flow Errors       48    | .    .    .    8    7    .    .    .    .    .    .    .    12   1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   8    
    Energy Discharges      46    | .    .    .    6    5    .    .    .    .    .    .    .    16   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   9    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      51    | .    .    .    6    6    .    .    .    .    .    .    .    20   4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   1    
    Data Loss (major)      15    | .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    2    
    Misfires               6     | .    .    .    .    1    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Alerts                 5     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
    Misdirections          69    | .    .    .    .    .    .    .    .    .    .    .    .    46   8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    11   
    Targeting Errors       53    | .    .    .    7    10   .    .    .    .    .    .    .    13   1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    11   10   
    Weapon Failures        8     | .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1785  | .    54   .    .    3    90   .    .    .    .    .    .    86   .    58   .    .    .    .    .    .    .    .    .    .    133  .    .    .    .    117  276  .    214  219  493  42   
  Projectiles              85    | .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    75   .    
  Explosions               195   | .    44   .    .    3    90   .    .    .    .    .    .    .    .    58   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1505  | .    .    .    .    .    .    .    .    .    .    .    .    86   .    .    .    .    .    .    .    .    .    .    .    .    133  .    .    .    .    117  276  .    214  219  418  42   
Knockbacks                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      404   | .    145  .    .    .    238  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   
  Shots                    9     | .    4    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   9     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
Targets Rammed             22    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    19   
  Kicked                   13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    11   
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        514   | .    222  .    298  265  315  .    .    .    .    4    4    296  233  131  2    232  39   258  108  198  167  315  48   68   21   71   .    .    .    .    164  514  .    .    117  103  
  Average Temperature      64    | .    60   .    63   57   81   .    .    .    .    2    2    56   98   35   2    105  13   64   41   83   65   144  14   22   9    27   .    .    .    .    98   241  .    .    51   50   
  Received Heat Transfer   2583  | .    252  .    165  438  657  .    .    .    .    .    .    198  9    12   .    9    .    .    .    18   .    .    .    42   .    .    .    .    18   .    18   36   27   9    549  126  
  Effects                  8     | .    .    .    .    1    3    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           5     | .    .    .    .    .    3    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4     | .    2    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5     | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Heat Transferred         2531  | .    .    .    74   .    600  .    .    .    .    .    .    618  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1239 .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------                    Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Was  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Peak Influence             1460 | .    326  100  327  444  760  363  153  592  .    .    .    .    .    523  .    .    .    .    207  .    .    .    .    93   .    .    .    .    112  310  247  312  445  462  1460 .    
  Average Influence        369  | .    173  100  144  295  459  342  143  186  .    .    .    .    .    79   .    .    .    .    84   .    .    .    .    53   .    .    .    .    53   187  200  215  292  274  1032 .    
Maximum Alert Level        4    | .    1    .    1    2    3    1    .    2    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    1    1    2    2    4    .    
  Low Security (%)         1    | .    53   100  74   15   10   .    100  93   .    .    .    .    .    94   .    .    .    .    94   .    .    .    .    100  .    .    .    .    100  62   28   48   1    10   .    .    
  Level 1                  6    | .    46   .    25   75   35   100  .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    37   71   51   91   82   4    .    
  Level 2                  5    | .    .    .    .    9    31   .    .    6    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    7    5    .    
  Level 3                  60   | .    .    .    .    .    22   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    63   .    
  Level 4                  26   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          45   | .    6    1    6    2    8    .    .    .    .    .    .    .    .    3    .    .    .    .    5    .    1    .    .    .    .    .    .    .    .    1    2    2    4    1    3    .    
  Investigation            24   | .    3    .    3    .    5    .    .    .    .    .    .    .    .    3    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    1    .    2    1    1    1    .    
  Extermination            4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    .    
  Reinforcement            13   | .    3    .    3    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Assault                  3    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Garrison                 1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 
Distress Signals           28   | .   4   .   2   5   4   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   1   2   6   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              492  | .   44  .   38  47  68  1   4   3   .   .   .   24  9   16  .   7   .   4   3   10  13  5   .   20  .   4   .   8   8   6   6   12  14  43  60  15  
  Peak Tracking Total      26   | .   6   1   3   5   11  .   4   2   .   .   .   5   8   6   .   7   .   4   1   8   15  7   .   11  .   4   .   8   7   3   3   5   7   26  22  11  
  Tactical Retreats        70   | .   10  .   1   6   12  .   .   .   .   .   .   1   4   3   .   3   .   .   1   1   1   .   .   3   .   1   .   1   3   1   1   2   3   3   9   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 
Traps Triggered            21   | .   2   .   4   3   3   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   5   .   
  Indirectly               1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Reprogrammed             7    | .   .   .   .   .   .   1   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
----------                 Run  | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 
Machines Disabled          55   | .   6   .   4   1   3   .   .   .   .   .   .   4   .   17  .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   5   .   6   4   .   3   1   
  Max in Single Turn       17   | .   3   .   1   1   1   .   .   .   .   .   .   1   .   17  .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   1   1   
  Garrison Access          5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   1   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 
Machines Accessed          152  | .   6   .   9   7   14  2   .   8   .   .   .   .   .   6   1   1   4   .   7   2   .   2   .   5   1   .   7   .   6   14  1   10  18  8   13  .   
  Terminals                95   | .   3   .   6   5   9   2   .   4   .   .   .   .   .   6   .   .   .   .   4   .   .   .   .   1   .   .   .   .   4   10  1   8   14  5   13  .   
  Fabricators              4    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          9    | .   1   .   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   1   .   .   
  Recycling Units          5    | .   2   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              12   | .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   2   .   1   3   1   .   .   
  Garrison Access          9    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   1   .   1   1   1   .   .   
Total Hacks                476  | .   9   .   28  23  45  21  .   35  .   .   .   .   .   17  1   1   26  .   20  7   .   2   .   11  1   .   42  .   16  36  9   28  35  18  45  .   
  Successful               292  | .   4   .   15  9   23  17  .   30  .   .   .   .   .   8   1   1   26  .   6   7   .   2   .   4   1   .   42  .   3   19  7   13  24  6   24  .   
  Failed                   183  | .   5   .   13  14  21  4   .   5   .   .   .   .   .   9   .   .   .   .   14  .   .   .   .   7   .   .   .   .   13  17  2   15  11  12  21  .   
    Catastrophic           26   | .   2   .   2   3   2   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   3   .   2   1   1   3   .   
  Database Lockouts        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   266  | .   8   .   23  14  25  21  .   16  .   .   6   .   .   15  .   .   .   .   7   .   .   2   .   3   .   .   .   .   8   20  9   24  23  11  31  .   
  Terminals                300  | .   6   .   20  17  30  21  .   18  .   .   .   .   .   17  .   .   .   .   14  .   .   .   .   2   .   .   .   .   12  25  9   25  28  11  45  .   
  Fabricators              20   | .   .   .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          17   | .   1   .   1   3   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   3   .   .   .   2   .   .   
  Recycling Units          6    | .   2   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              34   | .   .   .   6   .   8   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   6   .   1   6   2   .   .   
  Garrison Access          19   | .   .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   2   2   .   2   1   3   .   .   
Terminal Hacks             156  | .   1   .   6   5   6   11  .   8   .   .   .   .   .   1   1   1   26  .   3   7   .   2   .   1   1   .   42  .   3   4   6   2   9   3   7   .   
  Record                   48   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   6   .   1   .   .   .   .   30  .   .   .   .   .   .   .   .   .   
  Part Schematic           19   | .   .   .   .   .   1   3   .   1   .   .   .   .   .   .   .   .   7   .   1   .   .   .   .   .   .   .   4   .   .   .   1   1   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           12   | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   1   .   .   .   3   1   .   
  Prototype ID Bank        8    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Open Door                13   | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   5   .   1   .   
  Branch Access Points     7    | .   .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   
  Terminal Index           4    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Fabricator Index         3    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          5    | .   .   .   2   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Reprogram Traps          2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Patrol Status            5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   
  Transport Status         2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recall Investigation     3    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recall Extermination     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              6    | .   .   .   .   .   .   1   .   2   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Disengage Seal           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Fabricator Hacks           10   | .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           6    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   .   .   .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   
  Scan Component           4    | .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair                   3    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 18   | .   .   .   4   .   7   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   1   .   .   
  Insert Component         11   | .   .   .   2   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   1   .   .   
  Analyze                  7    | .   .   .   2   .   4   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
Unauthorized Hacks         96   | .   3   .   5   2   6   6   .   11  .   .   .   .   .   7   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   10  1   11  12  2   17  .   
  Terminals                85   | .   1   .   3   2   4   6   .   8   .   .   .   .   .   7   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   10  1   10  12  2   17  .   
    Track                  47   | .   1   .   2   1   2   2   .   4   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   4   1   6   10  1   10  .   
    Assimilate             12   | .   .   .   .   .   .   1   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   3   1   .   .   .   
    Botnet                 15   | .   .   .   1   1   2   2   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   1   2   .   
    Detonate               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Disrupt                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Operators              4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   
    Sabotage               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Search                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Siphon                 2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Mechanics              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 4    | .   2   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Researchers            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Extract                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         115  | .   4   .   7   7   11  2   .   6   .   .   .   .   .   6   .   .   .   .   7   .   .   .   .   3   .   .   .   .   6   14  1   9   13  8   11  .   
  Full Trace Events        11   | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   2   1   1   1   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 114  | .   .   .   .   .   .   .   .   114 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   40   | .   .   .   .   .   .   .   .   40  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   25   | .   .   .   4   .   3   2   .   2   .   .   .   .   .   .   .   .   7   .   1   .   .   .   .   .   .   .   4   .   .   .   1   1   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 390  | .   .   .   .   .   .   .   .   390 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   103  | .   .   .   .   .   .   .   .   103 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  11   | .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Time                     111  | .   .   .   .   32  60  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   2   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 5    | .   .   .   2   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
------------               Run  | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11   -10   -10   -9    -9    -8    -7    -7    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    -1    
--------                   Run   | Scr   Mat   Min   Mat   Sto   Mat   Fac   Was   Fac   Low   Low   Zio   Dee   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Qua   Res   Tes   Sec   Acc   Com   Ac0   
Total Allies               86    | .     .     1     .     .     .     1     1     5     .     .     5     .     .     2     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     2     1     3     63    .     
  Largest Group            29    | .     .     .     1     .     .     1     1     4     4     3     8     8     .     2     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     2     1     3     29    .     
  Highest-Rated Group      1349  | .     .     .     31    .     .     10    31    50    50    42    402   402   .     20    .     .     .     94    .     .     .     .     .     .     .     .     .     .     .     26    .     36    44    359   1349  .     
  Highest-Rated Ally       124   | .     .     .     31    .     .     10    31    26    26    26    99    99    .     10    .     .     .     94    .     .     .     .     .     .     .     .     .     .     .     26    .     26    44    124   90    .     
Total Orders               26    | .     .     .     .     8     .     .     .     .     3     2     2     2     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     3     3     .     .     .     
  STAY                     10    | .     .     .     .     .     .     .     .     .     1     1     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     2     .     .     .     
  FOLLOW                   6     | .     .     .     .     .     .     .     .     .     2     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     
  EXPLORE                  10    | .     .     .     .     8     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
Ally Attacks               510   | .     .     .     36    .     .     .     3     .     7     .     .     57    .     .     .     .     .     12    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     388   .     
  Total Damage             14417 | .     .     .     414   .     .     .     64    .     60    .     .     2337  .     .     .     .     .     370   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     331   10841 .     
  Kills                    90    | .     .     .     9     .     .     .     .     .     1     .     .     18    .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     56    .     
Allies Corrupted           5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     
Allies Melted              1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 
Robot Analysis Total       12   | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   1   .   .   .   3   1   .   
Derelict Logs Recovered    17   | .   .   .   .   .   .   .   .   .   .   2   2   .   1   .   .   2   .   3   .   2   1   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   
Drone Launches             20   | .   .   .   .   16  .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Was  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Turns Passed               28397 | .    1451 130  2159 1624 2283 84   29   218  294  465  5946 4665 131  358  136  93   165  213  188  57   103  260  46   111  137  92   666  63   146  347  481  376  1182 312  2592 794  
Spaces Moved               27425 | 1    768  64   932  551  1007 151  65   502  467  615  1955 6269 476  678  263  321  96   446  386  279  380  638  222  451  344  340  388  293  498  871  1001 980  2104 589  1693 341  
  Core                     383   | .    .    .    .    .    .    3    .    .    1    .    284  34   .    8    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    41   .    .    4    
  Treads                   2947  | .    150  64   932  551  1007 .    .    .    .    .    175  68   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1584  | 1    618  .    .    .    .    .    .    .    .    .    454  213  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    235  63   
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    5439  | .    .    .    .    .    .    .    .    .    .    .    .    5439 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   17072 | .    .    .    .    .    .    148  65   502  466  615  1042 515  476  670  263  321  96   446  386  279  380  630  222  451  344  340  388  293  498  871  1001 980  2063 589  1458 274  
  Fastest Speed            8     | 120  120  180  180  200  175  26   26   26   26   23   23   11   11   11   24   12   12   12   12   12   12   9    12   12   14   14   28   14   14   14   14   14   14   14   8    12   
  Average Speed            54    | 120  137  180  196  200  177  31   26   27   27   24   111  47   20   22   25   15   20   16   16   16   16   25   18   17   26   21   28   20   19   20   22   23   28   18   33   51   
  Slowest Speed            600   | 120  180  180  200  200  180  300  26   29   450  96   450  600  23   150  27   24   24   24   24   24   25   150  27   28   28   28   28   28   28   28   103  28   275  28   170  163  
  Overloaded Moves         228   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    4    .    3    75   135  
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            106   | .    .    .    .    .    .    2    .    8    3    .    .    .    .    5    .    4    .    2    7    .    .    2    .    3    2    .    .    .    7    2    8    5    12   16   18   .    
  Cave-ins Triggered       5     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Teleports                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
Exploration Rate (%)       51    | 2    85   16   72   88   87   4    74   11   51   65   89   85   57   21   48   47   71   62   17   55   64   87   43   20   42   52   62   61   18   73   29   89   69   17   52   29   
  Regions Visited          36
    Branch Regions         24
  Pre-discovered Areas     13    | .    2    .    1    .    1    .    .    .    .    1    2    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        14    | .    .    .    1    .    .    .    .    1    1    1    .    .    1    1    .    .    .    .    1    1    .    .    1    1    .    .    .    1    1    .    1    .    .    1    .    .    
  Unknown Exits Taken      20    | 1    1    1    .    1    1    .    .    .    .    .    1    1    .    .    1    1    1    1    .    .    1    1    .    .    1    1    1    .    .    1    .    1    1    .    1    .    
Scrap Searched             24    | .    .    .    .    .    .    .    .    .    2    1    1    .    2    .    2    2    .    3    .    3    2    .    2    .    .    2    .    2    .    .    .    .    .    .    .    .    
Spaces Dug                 219   | .    .    .    .    2    2    1    .    6    6    9    .    7    10   10   .    .    .    16   9    2    6    1    1    5    9    2    .    .    4    17   6    11   33   4    22   18   
Terrain Destroyed          514   | .    21   .    .    17   74   1    .    6    6    9    .    32   10   83   .    .    .    16   9    2    6    1    1    5    9    2    .    .    4    17   6    11   33   4    94   35   
  Melee                    204   | .    .    .    .    2    2    1    .    6    6    9    .    6    10   10   .    .    .    16   9    2    6    1    1    5    9    2    .    .    4    17   6    11   33   4    18   8    
  Projectile               71    | .    .    .    .    2    7    .    .    .    .    .    .    23   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   27   
  AOE                      239   | .    21   .    .    13   65   .    .    .    .    .    .    3    .    73   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    64   .    

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Was  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Total                      39548 | .    1027 80   1163 895  1357 196  77   563  619  918  5729 7913 492  867  330  356  247  558  486  288  412  735  225  474  361  354  956  293  529  985  1241 1077 2578 756  3538 873  
  Wait                     9699  | .    98   15   103  162  184  3    9    52   138  275  3725 967  3    138  61   34   124  97   46   .    23   78   1    3    3    10   500  .    27   56   169  47   364  148  1593 443  
  Move                     27195 | .    767  63   931  550  1006 147  64   485  461  614  1954 6267 475  667  262  314  95   441  371  278  379  634  221  444  339  339  387  292  485  866  986  969  2082 559  1663 338  
  Hop                      85    | .    .    .    .    .    .    2    .    8    2    .    .    .    .    5    .    2    .    2    7    .    .    1    .    3    2    .    .    .    5    2    6    5    9    13   11   .    
  Pick Up                  463   | .    22   1    24   8    17   1    2    5    2    9    15   210  1    11   .    .    8    .    14   3    2    4    1    2    .    2    12   .    1    6    14   7    17   2    40   .    
  Fast Attach              199   | .    9    .    4    2    10   2    .    1    1    3    10   57   .    7    3    .    3    .    7    1    .    6    .    3    .    .    15   .    1    3    13   4    9    5    17   3    
  Attach                   110   | .    4    .    3    1    10   12   .    .    3    4    5    21   .    .    .    .    .    .    1    .    .    .    .    1    .    .    2    .    2    2    3    2    6    3    17   8    
  Detach                   55    | .    .    .    3    .    1    1    .    .    4    1    2    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    4    5    11   8    
  Swap                     163   | .    14   .    14   22   16   .    .    .    2    .    3    9    2    7    2    .    .    2    1    .    .    1    .    .    .    .    1    1    1    7    2    9    19   6    21   1    
  Drop                     693   | .    28   1    17   24   28   25   2    4    .    3    15   267  1    21   2    .    17   .    23   4    2    10   1    6    .    1    39   .    1    10   33   12   21   6    61   8    
  Fire                     458   | .    85   .    64   115  83   .    .    .    .    .    .    34   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    60   14   
  Melee                    378   | .    .    .    .    2    2    1    .    8    6    9    .    68   10   10   .    2    .    16   16   2    6    1    1    5    17   2    .    .    5    31   13   22   44   9    42   28   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    19   
  Crush                    1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            4     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Rewire                   10    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    1    .    .    .    .    .    
  Trap                     4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            10    | .    .    .    .    8    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-10/Mines
-9/Materials (discovered 5 exits: *Mat x2 / *Min / *Sto x2)
-9/Storage
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: Low x2)
-7/Waste
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: Fac / *Zio)
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 5 exits: *Upp x2 / *Ext x2 / Arm)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 2 exits: *Qua x2)
-3/Quarantine
-2/Research (discovered 4 exits: *Acc x2 / *Tes x2)
-2/Testing (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access (discovered 2 exits: Sur / *Com)
-1/Command (discovered 3 exits: *Sur x2 / [*Ac0])
-1/Access_0 (discovered 1 exit: *Sur)

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
   310 | -10/Materials      | Build established: Mutant
   383 | -10/Materials      | Discovered new exit (range 16)
   610 | -10/Materials      | Discovered new exit (range 10)
   788 | -10/Materials      | Discovered new exit (range 14)
  1106 | -10/Materials      | Core integrity fell below 50%
  1211 | -10/Materials      | Discovered new exit (range 13)
  1452 | -10/Materials      | Entered Mines
  1454 | -10/Mines          | Met a Derelict bent on vengeance
  1464 | -10/Mines          | Met a Derelict testing a Signal Generator
  1483 | -10/Mines          | Found Signal Generator
  1541 | -10/Mines          | Discovered new exit (range 15)
  1582 | -10/Mines          | Entered Materials
  1582 | -9/Materials       | Accompanied by 1 ally
  1582 | -9/Materials       | Evolved 2 slots: Utility x2
  1896 | -9/Materials       | Build established: Hauler-Mutant
  1966 | -9/Materials       | Discovered new exit (range 15)
  2351 | -9/Materials       | Discovered new exit (range 11)
  2463 | -9/Materials       | Discovered new exit (range 15)
  2578 | -9/Materials       | Discovered new exit (range 12)
  3094 | -9/Materials       | Discovered new exit (range 4)
  3124 | -9/Materials       | Identified exit to Mines
  3124 | -9/Materials       | Identified exit to Storage
  3741 | -9/Materials       | Entered Storage
  4189 | -9/Storage         | Core integrity fell below 50%
  4751 | -9/Storage         | Repaired Rocket Launcher
  4787 | -9/Storage         | Discovered new exit (range 25)
  5365 | -9/Storage         | Entered Materials
  5365 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  5831 | -8/Materials       | Destroyed 10 combat bots
  6085 | -8/Materials       | Discovered new exit (range 3)
  6318 | -8/Materials       | Repaired Hvy. EM Shotgun
  7014 | -8/Materials       | Discovered new exit (range 8)
  7294 | -8/Materials       | Central database locked down
  7430 | -8/Materials       | Garrison activated, responded to threat
  7648 | -8/Materials       | Entered Factory
  7648 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  7684 | -7/Factory         | Identified exit to Lower Caves
  7732 | -7/Factory         | Sucked down chute
  7732 | -7/Factory         | Entered Waste
  7733 | -7/Waste           | Met a frightened Derelict
  7735 | -7/Waste           | Spotted C-40 Crusher
  7736 | -7/Waste           | Spotted C-40 Crusher
  7738 | -7/Waste           | Spotted C-40 Crusher
  7738 | -7/Waste           | Spotted C-40 Crusher
  7741 | -7/Waste           | Spotted C-40 Crusher
  7742 | -7/Waste           | Discovered new exit (range 22)
  7742 | -7/Waste           | Spotted C-40 Crusher
  7749 | -7/Waste           | Found Imp. Powered Armor
  7761 | -7/Waste           | Entered Factory
  7875 | -7/Factory         | Fabricated Lrn. Sensor Array (x1)
  7894 | -7/Factory         | Fabricated Adv. Signal Interpreter (x2)
  7900 | -7/Factory         | Fabricated Med. Storage Unit?
  7914 | -7/Factory         | Fabricated G-34 Mercenary?
  7964 | -7/Factory         | Local fabrication network quarantined
  7979 | -7/Factory         | Entered Lower Caves
  7979 | -7/Lower Caves     | Accompanied by 4 allies
  8168 | -7/Lower Caves     | Found Alien Artifact
  8168 | -7/Lower Caves     | Identified Core Expander
  8168 | -7/Lower Caves     | Installed Core Expander, added new Propulsion slot
  8235 | -7/Lower Caves     | Discovered new exit (range 5)
  8248 | -7/Lower Caves     | Identified exit to Lower Caves
  8273 | -7/Lower Caves     | Entered another Lower Caves area
  8273 | -7/Lower Caves     | Accompanied by 3 allies
  8311 | -7/Lower Caves     | Identified exit to Factory
  8354 | -7/Lower Caves     | Found Prototype Device
  8564 | -7/Lower Caves     | Encountered a Warlord checkpoint
  8583 | -7/Lower Caves     | Identified Heart of Steel
  8711 | -7/Lower Caves     | Discovered new exit (range 5)
  8712 | -7/Lower Caves     | Identified exit to Zion
  8738 | -7/Lower Caves     | Entered Zion
  8738 | -7/Zion            | Accompanied by 3 allies
  8765 | -7/Zion            | Discovered new exit (range 12)
  8853 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
  8861 | -7/Zion            | Learned Factory stockpile data
  8924 | -7/Zion            | Learned location of Warlord (-5)
  9027 | -7/Zion            | Given A8's code to call for help
  9072 | -7/Zion            | Build established: Hacker-Mutant
  9306 | -7/Zion            | Gained Derelict followers
  9431 | -7/Zion            | Learned location of Armory (-4)
 12775 | -7/Zion            | Found Prototype Device
 12775 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
 13376 | -7/Zion            | Heart of Steel transformed into Warbot
 14344 | -7/Zion            | Build established: Scavenger-Mutant
 14488 | -7/Zion            | Opened final containment barrier to the Deep Caves
 14567 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 14571 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 14667 | -7/Zion            | Discovered new exit (range 3)
 14667 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
 14684 | -7/Zion            | Entered Deep Caves
 14684 | -7/Deep Caves      | Accompanied by 8 allies
 14974 | -7/Deep Caves      | Z-Facility disabled
 14991 | -7/Deep Caves      | Attacked by Z-Imprinter
 15001 | -7/Deep Caves      | Allies destroyed Z-Imprinter
 15036 | -7/Deep Caves      | Lost 3 parts (1p2w)
 15159 | -7/Deep Caves      | Found Prototype Protection
 15159 | -7/Deep Caves      | Identified Zio. Weapon Casing
 15165 | -7/Deep Caves      | Found Prototype Device
 15165 | -7/Deep Caves      | Identified Zio. Metafield Generator
 16047 | -7/Deep Caves      | Found Prototype Protection
 16047 | -7/Deep Caves      | Identified Zio. Heavy Carapace
 16063 | -7/Deep Caves      | Found Zio. Heavy Carapace
 16064 | -7/Deep Caves      | Found Zio. Heavy Carapace
 16177 | -7/Deep Caves      | Found Zio. Weapon Casing
 16181 | -7/Deep Caves      | Found Zio. Weapon Casing
 16205 | -7/Deep Caves      | Crushed by falling debris
 16311 | -7/Deep Caves      | Found Zio. Weapon Casing
 16313 | -7/Deep Caves      | Found Zio. Weapon Casing
 16574 | -7/Deep Caves      | Found Zio. Heavy Carapace
 16578 | -7/Deep Caves      | Found Zio. Heavy Carapace
 16750 | -7/Deep Caves      | Discovered new exit (range 6)
 16824 | -7/Deep Caves      | System corruption reached 10%
 18393 | -7/Deep Caves      | Spotted as-80171
 18467 | -7/Deep Caves      | Lost 4 parts (2n1u1w)
 18572 | -7/Deep Caves      | Destroyed as-80171
 18693 | -7/Deep Caves      | Exposed GOLEM chamber
 18696 | -7/Deep Caves      | Found GOLEM Unit
 18717 | -7/Deep Caves      | Found GOLEM Unit
 18720 | -7/Deep Caves      | Found GOLEM Unit
 18724 | -7/Deep Caves      | Found GOLEM Unit
 18728 | -7/Deep Caves      | Found GOLEM Unit
 18732 | -7/Deep Caves      | Found GOLEM Unit
 19182 | -7/Deep Caves      | Found Surveybot 24 Chip
 19183 | -7/Deep Caves      | Found Unknown Device
 19339 | -7/Deep Caves      | Identified Surveybot 24 Scanner
 19349 | -7/Deep Caves      | Entered Proximity Caves
 19380 | -6/Proximity Caves | Build established: Sprinter
 19415 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 19477 | -6/Proximity Caves | Discovered exit to Factory (range 5)
 19480 | -6/Proximity Caves | Entered Factory
 19480 | -6/Factory         | Evolved 2 slots: Utility x2
 19481 | -6/Factory         | Identified exit to Lower Caves
 19838 | -6/Factory         | Entered Lower Caves
 19860 | -6/Lower Caves     | Spotted B-75 Beast
 19967 | -6/Lower Caves     | Discovered new exit (range 5)
 19974 | -6/Lower Caves     | Entered another Lower Caves area
 19977 | -6/Lower Caves     | Discovered new exit (range 8)
 19977 | -6/Lower Caves     | Learned Factory terminal intel
 20038 | -6/Lower Caves     | Learned Factory stockpile data
 20061 | -6/Lower Caves     | Discovered new exit (range 12)
 20067 | -6/Lower Caves     | Entered Data Miner
 20067 | -6/Data Miner      | Discovered new exit (range 6)
 20072 | -6/Data Miner      | Met Data Miner
 20076 | -6/Data Miner      | Learned location of Section 7 (-2)
 20076 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 20080 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 20232 | -6/Data Miner      | Entered Proximity Caves
 20250 | -5/Proximity Caves | Spotted B-75 Beast
 20252 | -5/Proximity Caves | Escorted by Enhanced Grunt
 20354 | -5/Proximity Caves | Learned Factory non-interactive machine intel
 20444 | -5/Proximity Caves | Discovered new exit (range 9)
 20445 | -5/Proximity Caves | Entered Factory
 20445 | -5/Factory         | Evolved 2 slots: Utility x2
 20447 | -5/Factory         | Loaded intel: 196 non-interactive machine locations
 20448 | -5/Factory         | Loaded intel: 20 terminal locations
 20565 | -5/Factory         | Incoming investigation squad redirected
 20566 | -5/Factory         | Identified exit to Upper Caves
 20633 | -5/Factory         | Entered Upper Caves
 20634 | -5/Upper Caves     | Identified exit to Upper Caves
 20668 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 20675 | -5/Upper Caves     | Learned Factory security intel
 20684 | -5/Upper Caves     | Learned location of 1 exit from Proximity Caves
 20690 | -5/Upper Caves     | Entered another Upper Caves area
 20691 | -5/Upper Caves     | Identified exit to Factory
 20701 | -5/Upper Caves     | Learned Factory non-interactive machine intel
 20751 | -5/Upper Caves     | Spotted B-75 Beast
 20778 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 20791 | -5/Upper Caves     | Discovered new exit (range 16)
 20793 | -5/Upper Caves     | Entered Warlord
 20797 | -5/Warlord         | System corruption cleaned by Quarantine Array
 20807 | -5/Warlord         | Received a Watcher feed algorithm from an ecstatic Tinkerer
 20966 | -5/Warlord         | Met Warlord
 20981 | -5/Warlord         | Opened Warlord's prototype stash
 20987 | -5/Warlord         | Found Prototype Device
 20987 | -5/Warlord         | Identified Exp. Cloaking Device
 20991 | -5/Warlord         | Warlord's base attacked by MAIN.C
 20993 | -5/Warlord         | Found Prototype Hackware
 21050 | -5/Warlord         | Opened side exit
 21052 | -5/Warlord         | Discovered new exit (range 10)
 21053 | -5/Warlord         | Entered Proximity Caves
 21094 | -4/Proximity Caves | Learned Research stockpile data
 21097 | -4/Proximity Caves | Learned Research stockpile data
 21099 | -4/Proximity Caves | Entered Factory
 21099 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 21100 | -4/Factory         | Identified exit to Extension
 21102 | -4/Factory         | Loaded intel: 259 non-interactive machine locations
 21113 | -4/Factory         | Spotted B-86 Titan
 21182 | -4/Factory         | Identified exit to Upper Caves
 21182 | -4/Factory         | Identified exit to Armory
 21210 | -4/Factory         | Entered Upper Caves
 21340 | -4/Upper Caves     | Discovered new exit (range 11)
 21347 | -4/Upper Caves     | Entered another Upper Caves area
 21365 | -4/Upper Caves     | Discovered new exit (range 5)
 21436 | -4/Upper Caves     | Discovered new exit (range 11)
 21438 | -4/Upper Caves     | Learned 4 Research zone layouts
 21439 | -4/Upper Caves     | Entered Zhirov
 21439 | -4/Zhirov          | Discovered new exit (range 3)
 21445 | -4/Zhirov          | Met Zhirov
 21454 | -4/Zhirov          | Learned location of Quarantine (-3)
 21454 | -4/Zhirov          | Learned location of Testing (-2)
 21454 | -4/Zhirov          | Learned location of Command (-1)
 21456 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 22003 | -4/Zhirov          | Found Alien Artifact
 22003 | -4/Zhirov          | Identified Integrated Dissipator
 22003 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+2%)
 22007 | -4/Zhirov          | Found Alien Artifact
 22105 | -4/Zhirov          | Entered Proximity Caves
 22106 | -3/Proximity Caves | Identified exit to Research
 22168 | -3/Proximity Caves | Entered Research
 22168 | -3/Research        | Evolved 2 slots: Utility x2
 22169 | -3/Research        | Identified exit to Quarantine
 22282 | -3/Research        | Spotted B-86 Titan
 22314 | -3/Research        | Entered Quarantine
 22372 | -3/Quarantine      | Repaired Katana
 22388 | -3/Quarantine      | Found Alien Artifact
 22404 | -3/Quarantine      | Identified System Mapper
 22419 | -3/Quarantine      | Cryocooling Duct disabled
 22434 | -3/Quarantine      | Ambient heat levels rising (+20)
 22434 | -3/Quarantine      | Non-combat units ordered to evacuate
 22442 | -3/Quarantine      | Identified Transdimensional Reconstructor
 22442 | -3/Quarantine      | Identified Core Reset Matrix
 22453 | -3/Quarantine      | Found Alien Impact Weapon
 22473 | -3/Quarantine      | Discovered new exit (range 13)
 22496 | -3/Quarantine      | Found Alien Artifact
 22502 | -3/Quarantine      | Found Unknown Piercing Weapon
 22502 | -3/Quarantine      | Identified Enh. Force Lance
 22616 | -3/Quarantine      | Found Alien Slashing Weapon
 22616 | -3/Quarantine      | Identified Sigix Broadsword
 22661 | -3/Quarantine      | Entered Research
 22661 | -2/Research        | Warlord forces began assault on 0b10
 22661 | -2/Research        | Evolved 2 slots: Utility x2
 22735 | -2/Research        | Identified exit to Testing
 22771 | -2/Research        | Research machine network offline
 22782 | -2/Research        | Discovered new exit (range 13)
 22788 | -2/Research        | Found Prototype Device
 22788 | -2/Research        | Identified Exp. Force Field
 22819 | -2/Research        | Spotted B-90 Cyclops
 22849 | -2/Research        | Met up with Warlord
 22887 | -2/Research        | Build established: Hacker-Sprinter
 22896 | -2/Research        | Borebot progress halted
 22931 | -2/Research        | Borebot progress halted
 22965 | -2/Research        | Borebot progress halted
 22985 | -2/Research        | Borebot progress halted
 23019 | -2/Research        | Borebot progress halted
 23084 | -2/Research        | Discovered new exit (range 10)
 23142 | -2/Research        | Entered Testing
 23179 | -2/Testing         | Found Prototype Energy Cannon
 23179 | -2/Testing         | Identified Null Cannon
 23305 | -2/Testing         | Discovered new exit (range 21)
 23361 | -2/Testing         | Spotted Striker
 23361 | -2/Testing         | Spotted Striker
 23401 | -2/Testing         | Spotted Alpha 7
 23404 | -2/Testing         | Stole the SGEMP Prototype
 23437 | -2/Testing         | Incoming investigation squad redirected
 23475 | -2/Testing         | Identified Core Stripper
 23478 | -2/Testing         | Spotted Fortress
 23516 | -2/Testing         | Discovered new exit (range 6)
 23518 | -2/Testing         | Entered Section 7
 23641 | -2/Section 7       | Found Integrated Dissipator
 23641 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+2%)
 23693 | -2/Section 7       | Found Integrated Dissipator
 23693 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+2%)
 23759 | -2/Section 7       | Found Alien Artifact
 23780 | -2/Section 7       | Identified Integrated Reactor
 23959 | -2/Section 7       | Discovered new exit (range 24)
 24120 | -2/Section 7       | Spotted S7 Guard
 24121 | -2/Section 7       | Found Alien Artifact
 24176 | -2/Section 7       | Identified Core Regenerator
 24240 | -2/Section 7       | Spotted B-99 Colossus
 24261 | -2/Section 7       | Found Alien Artifact
 24262 | -2/Section 7       | Found Alien Artifact
 24278 | -2/Section 7       | Found Alien Artifact
 24368 | -2/Section 7       | Found Alien Artifact
 24382 | -2/Section 7       | Identified LRC Boosters
 24382 | -2/Section 7       | Installed LRC Boosters, increased mass support (+10)
 24538 | -2/Section 7       | Spotted Executioner
 24538 | -2/Section 7       | Spotted Executioner
 24692 | -2/Section 7       | Spotted B-90 Cyclops
 24699 | -2/Section 7       | Spotted B-90 Cyclops
 24700 | -2/Section 7       | Entered Access
 24700 | -1/Access          | Evolved 2 slots: Utility x2
 24701 | -1/Access          | Loaded intel: 113 machine locations
 24701 | -1/Access          | Loaded intel: 67 trap records
 24701 | -1/Access          | Identified exit to Surface
 24701 | -1/Access          | Discovered exit to Surface (range 110)
 24701 | -1/Access          | Identified exit to Command
 24701 | -1/Access          | Discovered exit to Command (range 103)
 24701 | -1/Access          | Delivered the SGEMP Prototype to Zhirov
 24701 | -1/Access          | Zhirov transferred Access data
 24902 | -1/Access          | Identified Integrity Redistributor (x3)
 24903 | -1/Access          | Identified Subatomic Replicator
 24903 | -1/Access          | Used Subatomic Replicator to replicate Integrated Reactor
 24904 | -1/Access          | Installed Integrated Reactor, increased core energy generation (+2%)
 24906 | -1/Access          | Installed Integrated Reactor, increased core energy generation (+2%)
 24996 | -1/Access          | Spotted B-99 Colossus
 25008 | -1/Access          | Used Integrity Redistributor, redistributed integrity from core (-77)
 25012 | -1/Access          | Entered Command
 25090 | -1/Command         | Found Quantum Capacitor
 25131 | -1/Command         | Phase Generator disabled
 25163 | -1/Command         | Spotted B-99 Colossus
 25175 | -1/Command         | Discovered exit to Surface (range 21)
 25236 | -1/Command         | Disengaged cave seal
 25249 | -1/Command         | Disengaged cave seal
 25312 | -1/Command         | First assault squad dispatched
 25349 | -1/Command         | Spotted M Guard
 25349 | -1/Command         | Spotted M Guard
 25349 | -1/Command         | Spotted Combat Programmer
 25373 | -1/Command         | Spotted Combat Programmer
 25378 | -1/Command         | Met MAIN.C
 25381 | -1/Command         | 0b10 Conduit disabled
 25403 | -1/Command         | Used Integrity Redistributor, redistributed integrity from core (-56)
 25425 | -1/Command         | Used Integrity Redistributor, redistributed integrity from core (-66)
 25447 | -1/Command         | System corruption reached 10%
 25457 | -1/Command         | Found Enh. Force Lance
 25462 | -1/Command         | Lost 4 parts (1n3u)
 25525 | -1/Command         | Spotted B-99 Colossus
 25584 | -1/Command         | Discovered exit to Surface (range 8)
 26321 | -1/Command         | Build established: Golem
 27026 | -1/Command         | MAIN.C activated Command garrisons
 27067 | -1/Command         | Warped through subspace to slip node
 27067 | -1/Command         | Discovered new exit (range 5)
 27604 | -1/Command         | Entered Access_0
 27605 | -1/Access_0        | Met Architect
 27613 | -1/Access_0        | Found Alien Artifact
 27613 | -1/Access_0        | Identified Hpw. Transdimensional Reconstructor
 27613 | -1/Access_0        | Warped through subspace to slip node
 27613 | -1/Access_0        | Discovered exit to Surface (range 8)
 28044 | -1/Access_0        | Crushed by falling debris
 28063 | -1/Access_0        | Crushed by falling debris
 28071 | -1/Access_0        | Crushed by falling debris
 28133 | -1/Access_0        | Crushed by falling debris
 28164 | -1/Access_0        | Lost 3 parts (3u)
 28200 | -1/Access_0        | Core integrity fell below 50%
 28210 | -1/Access_0        | Architect warped through subspace
 28264 | -1/Access_0        | Destroyed A8
 28320 | -1/Access_0        | Core integrity fell below 20%
 28341 | -1/Access_0        | A6 warped into view
 28391 | -1/Access_0        | A5 warped into view
 28394 | -1/Access_0        | Lost 15 parts (2p2n10u1w)
 28398 | -1/Access_0        | Destroyed by A2 with Gatling Beam

 Last Messages 
---------------
28350_ HV Slug penetrates Wall.
28351_ Penetrated by HV Slug. <x2>
28351_ HV Slug penetrates Wall.
28352_ Penetrated by HV Slug.
28352_ HV Slug penetrates Wall. <x9>
28356_ Penetrated by Quantum Shear.
28356_ Critical hit.
28356_ Asb. Biocell Array destroyed.
28356_ Quantum Shear penetrates Wall.
28357_ Penetrated by HV Slug. <x2>
28357_ Asb. Biocell Array destroyed.
28360_ 7J&84XHDL Q5V1CEJR2<BSL|=1F7>3Q
28363_ Asb. Alloy Armor destroyed.
A5 warps into view.
28392_ System corrupted: Slammed into ceiling. <x2>
28396_ Cld. Impulse Thruster destroyed.
28396_ Lrg. Storage Unit destroyed.
28397_ System corrupted: Substantial component data lost.
28397_ Quantum Shear penetrates Wall.
28397_ Asb. Nanovents destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           172
Energy Generation          65
Energy Capacity            2410
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       2010
ECM Strength               3
Cloak Strength             4
Additional Mass Support    29
Armor Coverage             1600
Resistance: KI             15
Resistance: TH             15
Resistance: EX             15
Resistance: EM             15
Resistance: I              15
Resistance: S              15
Resistance: P              15
Propulsion Shielding       66
Weapon Shielding           100
Melee Speed Boost          30
Phase Shifting             15
Evasion (%)                90
Targeting Accuracy         8
Melee Accuracy             6
Core Analysis              8
Armor Integrity Analysis   50
Recoil Reduction           3
Offensive Hacking          30
Defensive Hacking          14

 Item Schematics 
-----------------
                  Hacking Suite | -9/Materials  | Scanalyzed
              Med. Storage Unit | -9/Materials  | Scanalyzed
               Imp. Flight Unit | -9/Materials  | Extracted
             Lgt. Armor Plating | -9/Materials  | Extracted
                  Plasma Cutter | -8/Materials  | Scanalyzed
        Imp. Signal Interpreter | -8/Materials  | Scanalyzed
              Adv. Sensor Array | -8/Materials  | Hacked
              Lrn. Sensor Array | -7/Factory    | Hacked
        Adv. Signal Interpreter | -7/Factory    | Hacked
                     Greatsword | -7/Factory    | Hacked
             Imp. Powered Armor | -7/Factory    | Scanalyzed
               Combat Drone Bay | -6/Data Miner | Free
      Lgt. Regenerative Plating | -6/Data Miner | Free
       Exp. Cesium-ion Thruster | -6/Data Miner | Free
           Exp. Terrain Scanner | -6/Data Miner | Free
        Exp. Targeting Computer | -6/Data Miner | Free
                 Exp. ECM Suite | -6/Data Miner | Free
                  Kinetic Spear | -6/Data Miner | Free
         Field Propulsion Drive | -5/Factory    | Hacked
              Assault Drone Bay | -4/Zhirov     | Free
                 Exp. Heat Sink | -4/Zhirov     | Free
             Exp. Optical Array | -4/Zhirov     | Free
               Imp. Arc Thrower | -4/Zhirov     | Free
 Gravity Neutralizing Apparatus | -2/Research   | Hacked
              Lrg. Storage Unit | -2/Testing    | Hacked

 Robot Schematics 
------------------
 G-34 Mercenary | -9/Storage    | Hacked
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
    H-66 Slayer | -6/Data Miner | Free
      P-70 Sage | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free

 Fabricated
------------
       Lrn. Sensor Array | x1 | -7/Factory 
 Adv. Signal Interpreter | x2 | -7/Factory 
       Med. Storage Unit | x1 | -7/Factory 
          G-34 Mercenary | x3 | -7/Factory 

 Alien Tech Used 
-----------------
Core Expander
Integrated Dissipator
Sigix Broadsword
Core Stripper
LRC Boosters
Subatomic Replicator
Integrated Reactor
Integrity Redistributor
Transdimensional Reconstructor
High-powered Transdimensional Reconstructor

 Achievements 
--------------
Behind The Curtain
Great Explorer
Meet Your Maker
Speed Demon
Treasure Hunter

 Challenges 
------------
None

 Game 
------
Seed              TargetGlidesysElectrolaser
  Manual?         0
Play Time         09:31:16
  Cumulative      195.7 hours
  Start           2020.08.24 @ 19:46:27
  End             2020.08.28 @ 20:29:47
Sessions          15
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          87
  Rogue           87
  Adventurer      0
  Explorer        0
Win Type          -
  Total           7
  Types           6/0/0/1/0/0/0
Lore%             80
Gallery%          74
Achievement%      65
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Cog
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fb5649e2-4b61-4adc-84c0-45294f5102fa