Cogmind - Beta 14 X1 @@@ ROGUE MODE // 2024.07.23 @ 13:39:54

Player: Some Pennies

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (56)      280
Value Destroyed (1225)     1225
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2705

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             371/400
Matter                     280/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
     Heavy Ion Engine
>          --- PROPULSION (3) ---
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY (3) ------
           Heat Sink
  Improved Heat Sink
     Large Storage Unit
>          --- WEAPON (2) -------
           Beamcaster
  Advanced Beam Cannon
>          --- INVENTORY (15) ---
     Heavy Ion Engine
     Light Treads
     Light Treads
     Light Treads
     Light Treads
           Signal Interpreter
           Seismic Detector
           ECM Suite
     Light Armor Plating
     Light Armor Plating
  Advanced Beam Cannon
     Light Assault Rifle
           Autogun
           Rocket Launcher
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY ----------
           Heat Sink
  Improved Heat Sink
     Large Storage Unit
>          --- WEAPON -----------
           Beamcaster
  Advanced Beam Cannon
>          --- INVENTORY --------
           Ion Engine
     Light Treads
           Signal Interpreter
  Improved Terrain Scanner
           Seismic Detector
           ECM Suite
           Power Shielding
     Light Armor Plating
     Light Assault Rifle
     Light Assault Rifle
     Light Assault Rifle
           Autogun
  Improved Assault Rifle
           Rocket Launcher
           Mining Laser
[Rating: 23]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Beamcaster
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             41   | 8   19  3   11  
  Power                    6    | 1   2   1   2   
    Engine                 5    | 1   1   1   2   
    Core                   1    | .   1   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               11   | 2   6   .   3   
    Treads                 9    | 1   5   .   3   
    Leg                    .    | .   .   .   .   
    Wheel                  2    | 1   1   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  12   | 3   6   1   2   
    Device                 8    | 2   3   1   2   
    Storage                3    | 1   2   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   1   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   12   | 2   5   1   4   
    Energy Gun             4    | .   2   .   2   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          7    | 2   3   1   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   
Parts Lost                 8    | .   7   1   .   
  Power                    3    | .   2   1   .   
  Propulsion               2    | .   2   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   3    | .   3   .   .   
  Highest Loss Streak      5    | .   5   1   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     95   | .   90  99  99  
  Engine                   10   | .   8   13  11  
  Treads                   24   | .   17  28  32  
  Wheel                    2    | .   5   .   .   
  Device                   15   | .   12  14  22  
  Storage                  13   | .   14  14  11  
  Energy Gun               4    | .   6   .   8   
  Energy Cannon            1    | .   .   .   6   
  Ballistic Gun            19   | .   21  28  7   
Naked Turns                .    | .   .   .   .   
Heaviest Build             40   | 15  28  28  40  
  Greatest Support         60   | 10  40  40  60  
  Greatest Overweight (x)  4    | 1   4   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         12   | 7   10  15  15  
  Most Carried             15   | 6   10  14  15  
  Average Carried          10   | 4   8   12  13  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 6   10  14  15  

 Class Distribution 
--------------------
 74% | Mutant
 25% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           860  | 317 351 86  106 
  Remotely                 .    | .   .   .   .   
Salvage Created            1903 | 127 695 271 810 
  Parts                    122  | 12  42  19  49  
Haulers Intercepted        3    | .   2   .   1   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  35   | .   16  8   11  
  Guns                     30   | .   14  8   8   
  Cannons                  3    | .   .   .   3   
  AOE                      1    | .   1   .   .   
Classes Destroyed          10   | 2   5   .   3   
  Worker                   1    | .   .   .   1   
  Builder                  3    | .   .   .   3   
  Tunneler                 4    | 4   .   .   .   
  Hauler                   3    | .   2   .   1   
  Recycler                 4    | 1   1   .   2   
  Operator                 1    | .   1   .   .   
  Watcher                  5    | .   2   .   3   
  Swarmer                  9    | .   6   3   .   
  Grunt                    24   | .   10  5   9   
  Sentry                   2    | .   .   .   2   
Best Kill Streak           5    | 2   4   3   5   
  Combat Bots Only         4    | .   4   3   4   
Max Kills in Single Turn   2    | 1   2   1   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   1   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        198  | .    134  46   18   
  Missed                   49   | .    37   10   2    
Damage Taken               1528 | .    975  346  207  
  Core                     271  | .    182  60   29   
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   234  | .    142  .    92   
Core Remaining (%)         51   | 100  .    3    .    
Volleys Fired              140  | 12   67   24   37   
  Largest                  2    | 2    2    2    2    
  Hottest                  143  | 40   90   40   143  
Shots Fired                272  | 24   126  48   74   
  Gun                      246  | 24   126  48   48   
  Cannon                   26   | .    .    .    26   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  152  | 24   64   48   16   
  Thermal                  120  | .    62   .    58   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         16   | 5    16   10   10   
  Robot Miss Streak        5    | 2    5    4    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        6    | .    3    3    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           178  | 16   83   32   47   
  Core Hits                83   | 6    35   17   25   
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         6    | .    2    1    3    
    Burn                   5    | .    2    .    3    
    Destroy                1    | .    .    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2677 | 195  1250 264  968  
  Guns                     2166 | 195  1101 264  606  
  Cannons                  362  | .    .    .    362  
  Explosions               149  | .    149  .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1101 | 195  566  264  76   
  Thermal                  1427 | .    535  .    892  
  Explosive                149  | .    149  .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        42   | 6    42   .    42   
  Average Temperature      12   | 6    13   .    11   
  Received Heat Transfer   528  | .    333  108  87   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    1    .    .    
  Combat Hostiles          1    | .    1    .    .    
  Parts Melted             7    | .    3    .    4    
  Heat Transferred         3310 | .    1571 .    1739 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             328  | 25  281 186 328 
  Initial                  51   | .   16  51  23  
  Average                  128  | 9   155 88  155 
Maximum Alert Level        1    | .   1   .   1   
  Low Security (%)         80   | 100 76  100 58  
  Level 1                  19   | .   23  .   41  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          7    | .   4   .   3   
  Investigation            5    | .   3   .   2   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           3    | .   .   .   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              48   | .   22  8   18  
  Peak Tracking Total      6    | .   6   3   4   
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            3    | .   2   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          2    | .   1   .   1   
  Max in Single Turn       1    | .   1   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          8    | .   6   .   2   
  Terminals                4    | .   4   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   1   .   1   
  Recycling Units          2    | .   1   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                27   | .   20  .   7   
  Successful               15   | .   11  .   4   
  Failed                   11   | .   8   .   3   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        1    | .   1   .   .   
  Manual                   8    | .   7   .   1   
  Terminals                13   | .   13  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          10   | .   6   .   4   
  Recycling Units          4    | .   1   .   3   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   6   .   .   
  Robot Analysis           2    | .   2   .   .   
  Prototype ID Bank        2    | .   2   .   .   
  Emergency Access Points  1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       6    | .   4   .   2   
  Scan Component           3    | .   2   .   1   
  Repair                   3    | .   2   .   1   
Recycling Unit Hacks       1    | .   .   .   1   
  Retrieve Components      1    | .   .   .   1   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         2    | .   1   .   1   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   1   .   1   
    Tunnel                 2    | .   1   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   
  Used                     1    | .   1   .   .   
Hacking Detections         4    | .   2   .   2   
  Full Trace Events        2    | .   2   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             3    | .   2   .   1   
  Time                     78   | .   52  .   26  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     3    | .   .   .   3   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               1    | .   .   1   .   
  Largest Group            1    | .   .   1   1   
  Highest-Rated Group      31   | .   .   31  31  
  Highest-Rated Ally       31   | .   .   31  31  
Total Orders               .    | .   .   .   .   
Ally Attacks               3    | .   .   .   3   
  Total Damage             21   | .   .   .   21  
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       2    | .   2   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               2342 | 135 990 661 556 
Spaces Moved               1251 | 89  578 366 218 
  Core                     5    | 1   4   .   .   
  Treads                   806  | .   222 366 218 
  Legs                     .    | .   .   .   .   
  Wheels                   440  | 88  352 .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  95  160 160 
  Average Speed            137  | 92  121 160 160 
  Slowest Speed            250  | 95  250 160 160 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       49   | 5   89  76  26  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     3    | .   1   1   1   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          6    | .   6   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      6    | .   6   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      1613 | 114 742 402 355 
  Wait                     141  | .   65  6   70  
  Move                     1248 | 88  577 365 218 
  Hop                      .    | .   .   .   .   
  Pick Up                  25   | 5   8   3   9   
  Fast Attach              18   | 8   5   1   4   
  Attach                   6    | .   3   .   3   
  Detach                   1    | 1   .   .   .   
  Swap                     17   | .   11  2   4   
  Drop                     17   | .   6   1   10  
  Fire                     140  | 12  67  24  37  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines
-9/Materials (discovered 2 exits: *Min x2)

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 16)
  136 | -11/Scrapyard | Entered Materials
  163 | -10/Materials | Central database locked down
  190 | -10/Materials | Discovered new exit (range 14)
  318 | -10/Materials | Build established: Mutant
  366 | -10/Materials | Discovered new exit (range 3)
  535 | -10/Materials | Discovered new exit (range 15)
  610 | -10/Materials | Lost 5 parts (1p2n2w)
  703 | -10/Materials | Core integrity fell below 50%
  935 | -10/Materials | Discovered new exit (range 15)
  979 | -10/Materials | Repaired Lgt. Treads
 1007 | -10/Materials | Repaired Lgt. Treads
 1126 | -10/Materials | Entered Mines
 1140 | -10/Mines     | Core integrity fell below 20%
 1609 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1764 | -10/Mines     | Discovered new exit (range 8)
 1765 | -10/Mines     | Escorted by a lone wolf Derelict
 1787 | -10/Mines     | Entered Materials
 1787 | -9/Materials  | Accompanied by 1 ally
 1787 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1788 | -9/Materials  | Identified exit to Mines
 1849 | -9/Materials  | Repaired Lgt. Treads
 2042 | -9/Materials  | Build established: Scavenger-Mutant
 2343 | -9/Materials  | Self-destructed

 Last Messages 
---------------
02262_ A-02 Transporter destroyed.
02263_ K-01 Serf collects debris. <x2>
02268_ Dropped Lgt. Assault Rifle.
02269_ Dropped Imp. Terrain Scanner.
02269_ K-01 Serf collects debris.
02272_ Acquired Lgt. Treads.
02274_ K-01 Serf collects debris.
02275_ Dropped Lgt. Angular Momentum Engine.
02276_ Acquired Hvy. Ion Engine.
02278_ K-01 Serf collects debris.
02280_ Acquired Adv. Beam Cannon.
02282_ K-01 Serf collects debris.
02283_ Dropped Ion Engine.
02285_ Acquired Hvy. Ion Engine.
02285_ K-01 Serf collects debris. <x6>
02301_ W-16 Scout destroyed.
02304_ U-05 Engineer builds a Door.
02304_ K-01 Serf collects debris. <x2>
02325_ Dropped Lgt. Treads.
02343_ Connecting with Terminal... <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          18
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                44
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThrusterCommCoupler
  Manual?         0
Play Time         00:16:04
  Cumulative      190.9 hours
  Start           2024.07.23 @ 13:24:40
  End             2024.07.23 @ 13:39:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          164
  Rogue           159
  Adventurer      5
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/1/0/0/0/0/0/0
Lore%             58
Gallery%          75
Achievement%      58
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 22bf5ad3-f7ff-47d7-a144-27264045fdca