Cogmind - Beta 12 --- EXPLORER MODE // 2023.10.16 @ 17:02:28 Player: viper Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (216) 1080 Value Destroyed (7089) 7089 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (74) 74 TOTAL SCORE: 12803 Bonus ------- High Alert Combat Kills 74 Cogmind --------- Core Integrity 774/1150 Matter 676/800 Energy 310/310 System Corruption 0% Temperature Cool (0) Movement Walking (265) Ox2 Location -4/Factory Parts ------- > --- POWER (4) -------- Fission Core > --- PROPULSION (4) --- Improved VSS Leg Enhanced Armored Leg > --- UTILITY (9) ------ Advanced Heat Sink Improved Cooling System High-capacity Storage Unit Medium Matter Pod Advanced Matter Compressor Targeting Computer Advanced Targeting Computer System Guard > --- WEAPON (3) ------- Improved Arc Projector Heavy Gauss Cannon > --- INVENTORY (20) --- Fusion Compressor Micro Fission Core VSS Leg Myomer Leg Advanced Heat Sink Large Battery (200) Advanced System Restoration Module Arc Projector High-powered Shotgun Peak State ------------ > --- POWER ------------ Improved Ion Engine Angular Momentum Engine Fission Core Neutrino Core > --- PROPULSION ------- Flexi-carbon Leg Improved VSS Leg Enhanced Armored Leg Advanced VSS Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Medium Matter Pod Medium Matter Pod Advanced Matter Compressor Targeting Computer Advanced Targeting Computer System Guard > --- WEAPON ----------- Variable Charge Gun Heavy Gauss Cannon Hypervelocity Mass Driver > --- INVENTORY -------- Fusion Compressor VSS Leg Myomer Leg Large Battery Advanced System Restoration Module Improved Arc Projector High-powered Shotgun [Rating: 95] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Improved Cooling System Storage High-capacity Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Improved Assault Rifle Energy Gun Variable Charge Gun Energy Cannon Heavy Disruptor Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Slots Evolved 13 | . 1 2 2 2 2 2 2 Power 3 | . 1 . . 1 1 . . Propulsion 2 | . . . 1 1 . . . Utility 7 | . . 1 1 . 1 2 2 Weapon 1 | . . 1 . . . . . Parts Attached 120 | 7 9 7 8 22 2 29 36 Power 29 | 1 3 2 . 6 1 7 9 Engine 22 | 1 3 2 . 6 1 5 4 Core 6 | . . . . . . 2 4 Reactor 1 | . . . . . . . 1 Propulsion 27 | 2 1 . 2 9 . 7 6 Treads . | . . . . . . . . Leg 27 | 2 1 . 2 9 . 7 6 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 36 | 2 2 1 2 6 1 8 14 Device 14 | . . . 1 5 1 2 5 Storage 12 | 1 2 1 1 1 . 2 4 Processor 6 | 1 . . . . . 2 3 Hackware . | . . . . . . . . Protection 4 | . . . . . . 2 2 Artifact . | . . . . . . . . Weapon 28 | 2 3 4 4 1 . 7 7 Energy Gun 4 | . . . . . . . 4 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 7 | 2 . . 3 . . 2 . Ballistic Cannon 16 | . 3 4 1 1 . 5 2 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . 2 1 1 . . 2 Parts Lost 54 | . . . . 1 . 29 24 Power 15 | . . . . . . 10 5 Propulsion 15 | . . . . 1 . 8 6 Utility 11 | . . . . . . 4 7 Weapon 13 | . . . . . . 7 6 Highest Loss Streak 11 | . . . . 1 . 11 8 To Critical Strikes 2 | . . . . . . 1 1 Average Slot Usage (%) 96 | . 99 100 100 99 100 91 85 Engine 17 | . 25 20 16 20 25 16 4 Leg 22 | . 25 20 25 27 25 19 15 Device 5 | . . . 8 7 12 7 4 Storage 15 | . 12 20 16 13 12 15 19 Processor 10 | . 12 10 8 7 6 10 18 Protection 1 | . . . . . . 4 2 Ballistic Gun 7 | . 10 . 8 14 12 4 . Ballistic Cannon 12 | . 14 30 15 7 6 11 9 Naked Turns . | . . . . . . . . Heaviest Build 131 | 17 60 70 72 80 89 99 131 Greatest Support 78 | 20 20 20 37 78 78 78 75 Greatest Overweight (x) 8 | . 5 3 2 1 1 7 8 Average Overweight (x) 1 | . 1 3 1 . 1 1 1 Largest Inventory Capacity 20 | 10 20 20 20 20 20 20 20 Average Capacity 19 | 8 18 20 20 20 20 20 20 Most Carried 20 | 6 17 20 20 20 18 17 11 Average Carried 14 | 2 10 17 19 19 17 11 6 Final Capacity 20 | 10 20 20 20 20 20 20 20 Final Carried 20 | 5 17 20 20 19 17 7 9 Class Distribution -------------------- 75% | Hacker-Gunner 19% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Matter Collected 7090 | 258 722 424 593 1411 96 2365 1221 Remotely . | . . . . . . . . Salvage Created 8146 | . 780 583 793 1605 . 3071 1314 Parts 376 | . 43 44 37 85 . 115 52 Haulers Intercepted 12 | . 1 3 4 1 . 3 . Recyclers Shooed 15 | . 1 . 1 2 . 11 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 125 | . 8 11 13 31 . 40 22 Guns 35 | . 4 . 5 15 . 9 2 Cannons 87 | . 4 11 8 16 . 29 19 AOE 2 | . . . . . . 2 . Classes Destroyed 16 | . 8 2 . 4 . . 2 Worker 20 | . 2 5 1 2 . 9 1 Builder 9 | . 1 . 1 1 . 4 2 Tunneler 4 | . 1 1 . 1 . 1 . Hauler 12 | . 1 3 4 1 . 3 . Recycler 28 | . 7 3 3 3 . 11 1 Mechanic 1 | . . . . 1 . . . Operator 3 | . . 1 . 1 . 1 . Watcher 14 | . 3 2 4 2 . 2 1 Swarmer 20 | . 4 5 4 4 . 3 . Grunt 58 | . 4 5 7 13 . 22 7 Brawler 3 | . . . . 3 . . . Sentry 10 | . . 1 2 3 . 2 2 Specialist 2 | . . . . . . . 2 Hunter 16 | . . . . 3 . 7 6 Programmer 15 | . . . . 5 . 6 4 Behemoth 1 | . . . . . . . 1 Best Kill Streak 17 | . 4 9 6 5 . 17 7 Combat Bots Only 14 | . 2 5 2 4 . 14 6 Max Kills in Single Turn 3 | . 2 3 1 2 . 3 2 Gunslinging 1 | . 1 . . . . . . Exploded 2 | . . . . . . 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Damage Taken 7518 | . 87 48 356 1466 . 2903 2658 Core 809 | . 28 11 31 119 . 244 376 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 208 | . . . . . . 90 118 Regen/Repaired (Parts) 60 | . . . . 60 . . . Core Remaining (%) 91 | 100 88 97 94 83 100 75 . Volleys Fired 435 | . 47 32 45 102 . 145 64 Largest 3 | . 2 3 3 3 . 3 3 Hottest 202 | . 70 117 101 94 . 126 202 Shots Fired 1224 | . 94 96 135 306 . 429 164 Gun 421 | . 46 . 45 204 . 95 31 Cannon 803 | . 48 96 90 102 . 334 133 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 1178 | . 94 96 135 306 . 429 118 Thermal 24 | . . . . . . . 24 Explosive . | . . . . . . . . Electromagnetic 22 | . . . . . . . 22 Robot Hit Streak 97 | . 17 20 21 95 . 97 52 Robot Miss Streak 3 | . 1 1 2 3 . 2 3 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 959 | . 74 62 98 248 . 342 135 Core Hits 393 | . 26 27 39 86 . 155 60 Critical Kills 14 | . . . . . . 4 10 Critical Parts Destroyed 22 | . . . . 1 . 4 17 Critical Strikes 85 | . . 5 3 7 . 29 41 Destroy 40 | . . . . 1 . 8 31 Blast 45 | . . 5 3 6 . 21 10 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 20666 | . 1163 1214 1878 4367 . 8211 3833 Guns 5747 | . 505 . 599 2613 . 1469 561 Cannons 13982 | . 658 1214 1279 1704 . 6270 2857 Explosions 699 | . . . . . . 297 402 Melee . | . . . . . . . . Ramming 238 | . . . . 50 . 175 13 Kinetic 18714 | . 1163 1214 1878 4317 . 7739 2403 Thermal 869 | . . . . . . . 869 Explosive . | . . . . . . . . Electromagnetic 845 | . . . . . . 297 548 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . 1 2 . 1 . Average Corruption 1 | . . . 1 1 . 1 . Corruption Purged 4 | . . . . 3 . 1 . Corruption Blocked . | . . . . . . . . Effects 25 | . . . 1 12 . 12 . Message Errors 3 | . . . . 3 . . . Matter Fused 7 | . . . 1 4 . 2 . Heat Flow Errors 2 | . . . . 1 . 1 . Energy Discharges 2 | . . . . . . 2 . Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 5 | . . . . 1 . 4 . Misfires 3 | . . . . 1 . 2 . Alerts 1 | . . . . 1 . . . Weapon Failures 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 237 | . 22 22 22 26 . 108 37 Projectiles 222 | . 22 22 22 26 . 103 27 Explosions 10 | . . . . . . . 10 Melee 5 | . . . . . . 5 . Knockbacks 138 | . 9 8 13 22 . 71 15 Impact . | . . . . . . . . Kinetic 128 | . 8 8 13 18 . 66 15 Secondary 10 | . 1 . . 4 . 5 . Self-Inflicted Damage 157 | . . . . . . 92 65 Shots 5 | . . . . . . 4 1 Rammed . | . . . . . . . . Targets Rammed 17 | . . . . 4 . 11 2 Kicked 17 | . . . . 4 . 11 2 Crushed . | . . . . . . . . Highest Temperature 501 | . 108 346 16 128 . 146 501 Average Temperature 113 | . 36 105 11 28 . 8 209 Received Heat Transfer 2234 | . 18 18 297 639 . 1040 222 Effects 31 | . . 1 . . . . 30 Shutdowns 16 | . . . . . . . 16 Energy Bleed 4 | . . 1 . . . . 3 Interference 1 | . . . . . . . 1 Short Circuit 1 | . . . . . . . 1 Damage (minor) 3 | . . . . . . . 3 Damage (major) 6 | . . . . . . . 6 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 2 | . . . . . . . 2 Impact Corruptions 1 | . . . . . . 1 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . . 1 Heat Transferred 933 | . . . . . . . 933 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Peak Influence 494 | . 125 290 339 276 67 494 256 Initial 139 | . . 19 . 12 67 24 139 Average 81 | . 27 68 87 60 67 152 81 Maximum Alert Level 2 | . . 1 1 1 . 2 1 Low Security (%) 90 | 100 100 93 84 97 100 71 96 Level 1 8 | . . 6 15 2 . 22 3 Level 2 1 | . . . . . . 6 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 32 | . . 2 1 12 . 7 10 Investigation 13 | . . . 1 7 . 2 3 Extermination 9 | . . . . 4 . 3 2 Reinforcement 8 | . . 2 . 1 . 2 3 Assault . | . . . . . . . . Garrison 2 | . . . . . . . 2 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . 1 1 Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Distress Signals 1 | . . . . . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 176 | . 11 13 19 40 . 56 37 Peak Tracking Total 12 | . 2 3 3 4 . 9 12 Tactical Retreats 5 | . . . . . . 5 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Traps Triggered 7 | . 2 . 1 3 . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . . 1 5 . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Machines Disabled 10 | . . 1 2 . . 7 . Max in Single Turn 4 | . . 1 1 . . 4 . Garrison Access 2 | . . . . 1 . . 1 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Machines Accessed 30 | . 6 2 3 12 . 3 4 Terminals 22 | . 6 2 2 8 . 2 2 Fabricators 3 | . . . . 1 . 1 1 Repair Stations 2 | . . . . 2 . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access 2 | . . . . 1 . . 1 Total Hacks 80 | . 15 5 9 33 . 9 9 Successful 45 | . 13 2 6 17 . 4 3 Failed 35 | . 2 3 3 16 . 5 6 Catastrophic 1 | . . . . 1 . . . Database Lockouts . | . . . . . . . . Manual 10 | . 3 . . 2 . 1 4 Terminals 58 | . 15 5 6 21 . 5 6 Fabricators 8 | . . . . 2 . 4 2 Repair Stations 8 | . . . . 8 . . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . 3 . . . . Garrison Access 3 | . . . . 2 . . 1 Terminal Hacks 33 | . 13 2 3 10 . 3 2 Record 3 | . 3 . . . . . . Robot Analysis 2 | . 2 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . Open DSF 1 | . . . . 1 . . . Branch Access Points 1 | . . . . 1 . . . Emergency Access Points 1 | . . . . 1 . . . Locate Traps 13 | . 4 2 1 3 . 2 1 Disarm Traps 2 | . . . 1 1 . . . Zone Layout 9 | . 3 . 1 3 . 1 1 Fabricator Hacks 2 | . . . . 1 . 1 . Load Schematic 1 | . . . . . . 1 . Build 1 | . . . . 1 . . . Repair Station Hacks 5 | . . . . 5 . . . Scan Component 3 | . . . . 3 . . . Repair 2 | . . . . 2 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 3 | . . . 3 . . . . Insert Component 2 | . . . 2 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks 2 | . . . . 1 . . 1 Seal Access 2 | . . . . 1 . . 1 Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used . | . . . . . . . . Hacking Detections 24 | . 4 2 2 11 . 2 3 Full Trace Events 14 | . . 1 2 7 . 2 2 Feedback Events 4 | . . . 1 2 . . 1 Corruption 4 | . . . 1 2 . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built 2 | . . . . 2 . . . Authchips . | . . . . . . . . Time 53 | . . . . 53 . . . Total Part Build Rating 12 | . . . . 12 . . . Parts Repaired 2 | . . . . 2 . . . Time 32 | . . . . 32 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total 2 | . 2 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Turns Passed 10742 | 69 1933 859 1077 2718 198 2384 1504 Spaces Moved 4034 | 51 716 225 386 1149 100 822 585 Core 10 | 10 . . . . . . . Treads . | . . . . . . . . Legs 4024 | 41 716 225 386 1149 100 822 585 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 330 193 127 197 190 185 Average Speed 211 | 106 243 330 219 179 197 201 208 Slowest Speed 680 | 120 470 330 260 197 197 610 680 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 4 88 27 44 34 1 15 11 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 1 | . . . . . . . 1 Terrain Destroyed 79 | . . . 5 1 . 40 33 Melee . | . . . . . . . . Projectile 30 | . . . 5 1 . 17 7 AOE 49 | . . . . . . 23 26 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Total 5269 | 63 811 271 515 1574 101 1212 722 Wait 577 | . 23 . 70 277 . 196 11 Move 4027 | 50 715 224 385 1148 99 821 585 Hop . | . . . . . . . . Pick Up 54 | 6 13 5 3 3 . 9 15 Fast Attach 28 | 6 1 . 1 2 . 8 10 Attach 52 | 1 1 2 2 3 2 20 21 Detach 8 | . . . . . . 1 7 Swap 40 | . 7 5 5 17 . 1 5 Drop 26 | . 4 3 4 13 . . 2 Fire 435 | . 47 32 45 102 . 145 64 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 17 | . . . . 4 . 11 2 Crush . | . . . . . . . . Escape Stasis 5 | . . . . 5 . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory History --------- Turn | Location | Event 6 | -11/Junkyard | Identified exit to Materials 6 | -11/Junkyard | Discovered exit to Materials (range 16) 70 | -11/Junkyard | Entered Materials 70 | -10/Materials | Evolved 1 slot: Power x1 301 | -10/Materials | Build established: Hacker-Mutant 430 | -10/Materials | Identified exit to Materials 430 | -10/Materials | Discovered exit to Materials (range 16) 856 | -10/Materials | Identified exit to Mines 856 | -10/Materials | Discovered exit to Mines (range 8) 1336 | -10/Materials | Discovered exit to Materials (range 16) 1908 | -10/Materials | Discovered exit to Materials (range 14) 2003 | -10/Materials | Entered another Materials area 2003 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2310 | -9/Materials | Build established: Hacker-Gunner 2793 | -9/Materials | Identified exit to Materials 2793 | -9/Materials | Discovered exit to Materials (range 16) 2862 | -9/Materials | Entered another Materials area 2862 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3831 | -8/Materials | Identified exit to Factory 3831 | -8/Materials | Discovered exit to Factory (range 16) 3939 | -8/Materials | Entered Factory 3939 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4886 | -7/Factory | Identified exit to Lower Caves 5179 | -7/Factory | Fabricated Adv. System Restoration Module (x2) 6494 | -7/Factory | Repaired Med. Matter Pod 6514 | -7/Factory | Repaired Lgt. Deuterium Engine 6557 | -7/Factory | Identified exit to Factory 6557 | -7/Factory | Discovered exit to Factory (range 9) 6657 | -7/Factory | Entered another Factory area 6657 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6841 | -6/Factory | Identified exit to Factory 6841 | -6/Factory | Discovered exit to Factory (range 5) 6855 | -6/Factory | Entered another Factory area 6855 | -5/Factory | Evolved 2 slots: Utility x2 7325 | -5/Factory | Identified exit to Upper Caves 7325 | -5/Factory | Discovered exit to Upper Caves (range 16) 7726 | -5/Factory | Lost 3 parts (1p2u) 8133 | -5/Factory | Lost 3 parts (1u2w) 8598 | -5/Factory | Lost 11 parts (5p4n2w) 8608 | -5/Factory | Destroyed 14 combat bots 8969 | -5/Factory | Lost 3 parts (1p1n1w) 9230 | -5/Factory | Identified exit to Factory 9230 | -5/Factory | Discovered exit to Factory (range 5) 9239 | -5/Factory | Entered another Factory area 9239 | -4/Factory | Evolved 2 slots: Utility x2 9435 | -4/Factory | Lost 3 parts (1p1u1w) 10159 | -4/Factory | Spotted B-86 Titan 10194 | -4/Factory | Destroyed B-86 Titan 10217 | -4/Factory | Lost 6 parts (1p2n3u) 10242 | -4/Factory | Garrison activated, responded to threat 10437 | -4/Factory | Lost 4 parts (1n1u2w) 10709 | -4/Factory | Garrison activated, responded to threat 10733 | -4/Factory | Spotted Executioner 10734 | -4/Factory | Cargo convoy interrupted 10743 | -4/Factory | Self-destructed Last Messages --------------- 10734_ Destroyed Tesla Rifle. 10734_ Slug penetrates Executioner. 10734_ Slug penetrates H-77 Assassin. 10734_ Slug penetrates A-27 Freighter. 10735_ M-36 Artificer repairs H-71 Marshal. 10736_ Penetrated by Slug. 10737_ Executioner knocked back. 10738_ Slug penetrates Wall. 10738_ P-70 Sage resets Executioner, system corruption cleaned. 10738_ Flexi-carbon Leg destroyed. 10738_ Slug penetrates Wall. 10739_ Slug penetrates Earth. 10739_ M-36 Artificer repairs H-77 Assassin. 10739_ Imp. Ion Engine destroyed. 10739_ M-28 Smith repairs A-27 Freighter. 10740_ Med. Matter Pod destroyed. 10741_ Knocked back. 10742_ M-36 Artificer repairs Executioner. 10742_ Penetrated by Slug. 10742_ Variable Charge Gun destroyed. Map ----- +----------------------------------------------------+ | ??????????????# ######## # """ " #????? | | ??""??????????# ## # # "S " #????? | | ??"""?????????# ] ## "" # + """ " #????? | | ??""??????????### #######[ """# # "" " #????? | | ?? ????????????##??????# R"# + #????? | | ?? ????????????????????# """# #########????? | | ##+#######??????????????# # #????????????? | | # ^ ??????????????# ### ###????????????? | | # """ """ ??????????????? ??# #??????????????? | | + """ """ #??????????????##/##### #??????????????? | | # """ """ #??????????????# #??????????????? | | # #??????????????# #### #??????????????? | | # #??????????????# #??#+#?#?#??????????? | | # #??????????????# #??? ? ???????????? | | # #?????????????## ^##??? 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"""??????????? | | ????????????????????????# ## """??????????? | | ????????????????????????# + ?????????????? | | ????????????????????????# ##?????????????????? | | ???????????????######???# #??????????????????? | | ???????????????# #???### ###??????????????????? | | ???????????????# #???### #????????????????????? | | ????????######## #???# # ##???????????????????? | | ????????# # ##### ;p;##??????????????????? | | ??####### """ # ## ;%k ##?????????????????? | | #?# # """ # ! ###;;@hm;;|#?????????????????? | | ### # ; pE% *#?????????????????? | | + # ###;;%;;;#%#?????????????????? | | ### # # #?# ;;;;#=%#????????????????? | | #?# #############?## # hm= ???????????????? | | ??## ##??# #######h %H= ??????????????? | | ???# ##### A #?????????????? | | ???# #?????????????? | | ???# ? +?????????????? | | ???# """" ?? #?????????????? | | ##### """" ???? %%A #?????????????? | | ## """" ##????# gg #?????????????? | | ## """" #?????? #?????????????? | | ## """" #####??##;#+#####?????????????? | | ## """" ???? ?????????????????? | | ## #????????? ??????????????????? | | ## #?????????? ? ??????????????????? | | ## #########+######???????????????????????????? | | ##### #??# #???????????????????????????? | | #?# #??# #???????????????????????????? | | ### #??#| """ """ #???????????????????????????? | | #??# """ """ #???????????????????????????? | | ##"##??# """ """ #???????????????????????????? | | ####???# #???????????????????????????? | | ###??????# #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 59 Energy Capacity 1140 Matter Stores 850 Matter Capacity 900 Sight Range 16 Terrain Scan Density 10 Corruption Containment 8 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Power Shielding 66 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 13 Target Analysis 8 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Imp. Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. System Restoration Module | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GodWeightCompressor Manual? 0 Play Time 01:12:38 Cumulative 1504.0 hours Start 2023.10.15 @ 18:48:23 End 2023.10.16 @ 17:02:28 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 899 Rogue 62 Adventurer 0 Explorer 837 Win Type - Total 9 Types 9/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 82 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e15b34a6-baa3-4714-bdbd-3614cf440dd7