Cogmind - Beta 12 *** ADVENTURER MODE // 2023.05.18 @ 07:12:21

Player: Ms. V3-11A

Result: Destroyed by Y-64 Sentinel with KE Penetrator

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (154)     770
Value Destroyed (5158)     5158
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (499)                499
              TOTAL SCORE: 10387

 Bonus
-------
High Alert Combat Kills    116
Follower Combat Kills      83
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/700
Matter                     58/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (1350) Ox26
Location                   -6/Proximity Caves

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (5) ------
               Huge Storage Unit
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (25) ---
      Improved Heat Sink
               Coolant Injector
               Huge Storage Unit
         Large Matter Pod (0)
  Experimental Sensor Array
      Hardened Medium Armor Plating
               Force Field
               Hacking Suite
               Hacking Suite
               Hacking Suite
               Component Analysis Suite
               Heart of Steel
               Lightning Gun
         Heavy Ion Cannon
               Flak Gun
               Power Maul

 Peak State 
------------
>              --- POWER ------------
               Deuterium Engine
>              --- PROPULSION -------
         Light Treads
        Medium Treads
        Medium Treads
        Medium Treads
>              --- UTILITY ----------
               Cooling System
               Coolant Injector
               Huge Storage Unit
               Machine Analyzer
      Hardened Medium Armor Plating
>              --- WEAPON -----------
               Beam Rifle
         Heavy Ion Cannon
         Heavy Ion Cannon
>              --- INVENTORY --------
         Heavy Ion Engine
      Improved Heat Sink
               Huge Storage Unit
       Compact Battery
         Large Matter Pod
  Experimental Sensor Array
               Force Field
               Force Field
               Hacking Suite
               Hacking Suite
               Hacking Suite
               Component Analysis Suite
               Drone Bay
               Heart of Steel
               Lightning Gun
         Heavy Ion Cannon
         Heavy Ion Cannon
               Flak Gun
               Bore Cannon
               Bore Cannon
               Rocket Launcher
         Heavy Rocket Launcher
               Power Maul
[Rating: 49]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Hardened Medium Armor Plating
  Device                   Shield Generator
  Storage                  Huge Storage Unit
  Processor                Machine Analyzer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Ion Cannon
  Energy Gun               Beam Rifle
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Maul

 Build                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac Low Low Dat Pro 
Slots Evolved              6    | .   .   .   2   .   .   4   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   1   .   .   .   .   
  Utility                  3    | .   .   .   1   .   .   2   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             132  | .   11  12  12  32  1   37  11  2   9   5   
  Power                    13   | .   2   1   1   4   .   3   .   1   .   1   
    Engine                 12   | .   1   1   1   4   .   3   .   1   .   1   
    Core                   1    | .   1   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               30   | .   2   4   3   8   1   8   2   1   .   1   
    Treads                 25   | .   .   2   3   8   1   8   2   1   .   .   
    Leg                    5    | .   2   2   .   .   .   .   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  31   | .   3   5   4   4   .   9   4   .   1   1   
    Device                 14   | .   .   1   1   2   .   6   2   .   1   1   
    Storage                3    | .   2   .   .   1   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   1   .   .   .   .   
    Hackware               2    | .   .   .   1   .   .   1   .   .   .   .   
    Protection             11   | .   1   4   2   1   .   1   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   58   | .   4   2   4   16  .   17  5   .   8   2   
    Energy Gun             9    | .   1   1   1   4   .   .   1   .   1   .   
    Energy Cannon          15   | .   .   .   .   3   .   7   3   .   2   .   
    Ballistic Gun          13   | .   3   1   .   4   .   4   .   .   1   .   
    Ballistic Cannon       7    | .   .   .   2   .   .   2   .   .   1   2   
    Launcher               9    | .   .   .   1   1   .   4   1   .   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   4   .   .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   1   .   4   .   .   .   .   .   .   
  Corrupted Parts          1    | .   1   .   .   .   .   .   .   .   .   .   
    System Corruption      1    | .   1   .   .   .   .   .   .   .   .   .   
Parts Lost                 37   | .   1   1   1   1   .   10  4   .   5   14  
  Power                    2    | .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               13   | .   .   .   1   .   .   5   2   .   3   2   
  Utility                  11   | .   .   1   .   1   .   3   1   .   .   5   
  Weapon                   11   | .   1   .   .   .   .   2   1   .   2   5   
  Highest Loss Streak      7    | .   1   1   1   1   .   7   4   .   4   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   99  94  99  99  100 98  77  93  69  62  
  Engine                   8    | .   1   14  11  11  11  6   7   7   7   5   
  Core                     1    | .   12  .   .   .   .   .   .   .   .   .   
  Treads                   22   | .   .   2   32  33  33  29  12  24  16  3   
  Leg                      5    | .   28  25  .   .   .   .   .   .   .   1   
  Device                   8    | .   .   .   7   10  11  6   13  15  15  12  
  Storage                  9    | .   14  14  11  11  11  7   7   7   7   7   
  Processor                2    | .   .   .   .   .   .   7   7   7   7   6   
  Hackware                 1    | .   .   .   3   .   .   6   1   .   .   .   
  Protection               9    | .   13  8   11  10  11  6   7   7   7   3   
  Energy Gun               3    | .   2   1   11  4   .   .   2   7   .   6   
  Energy Cannon            6    | .   .   .   .   5   11  9   13  15  1   6   
  Ballistic Gun            10   | .   25  26  2   10  11  10  .   .   .   .   
  Ballistic Cannon         1    | .   .   .   8   .   .   .   1   .   2   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             125  | 13  32  36  43  107 107 122 118 119 125 125 
  Greatest Support         104  | 20  20  40  60  60  60  83  76  104 104 28  
  Greatest Overweight (x)  36   | .   1   1   .   2   1   2   5   1   4   36  
  Average Overweight (x)   1    | .   .   .   .   .   1   1   2   1   1   11  
Largest Inventory Capacity 25   | 8   15  15  15  25  25  25  25  25  25  25  
  Average Capacity         21   | 8   12  15  15  22  25  25  25  25  25  25  
  Most Carried             25   | 5   15  15  15  25  25  25  25  25  25  23  
  Average Carried          20   | 5   10  14  14  21  25  24  22  24  23  21  
  Final Capacity           25   | 8   15  15  15  25  25  25  25  25  25  25  
  Final Carried            25   | 4   15  15  15  25  25  19  23  25  23  18  

 Class Distribution 
--------------------
 31% | Mutant
 25% | Scavenger-Mutant
 18% | Commander-Mutant
 16% | Scavenger-Tank
  4% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
 Commander-Mutant | -9/Recycling
   Scavenger-Tank | -7/Factory
           Mutant | -7/Lower Caves
   Scavenger-Tank | -7/Lower Caves
           Mutant | -7/Data Miner
           Mutant | -6/Proximity Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -6   
-----------                Run  | Jun  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  
Matter Collected           3492 | 200  211  243  503  713  78   636  474  190  174  70   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5900 | .    569  185  1006 1436 119  1429 787  103  72   194  
  Parts                    340  | .    31   15   66   93   7    78   31   8    .    11   
Haulers Intercepted        8    | .    2    .    1    5    .    .    .    .    .    .    
Recyclers Shooed           7    | .    .    .    .    3    .    4    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      47   | .    .    .    .    .    .    .    28   8    .    11   
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac Low Low Dat Pro 
Combat Hostiles Destroyed  123  | .   11  8   27  24  2   28  13  2   4   4   
  Guns                     52   | .   7   8   13  13  .   9   .   .   1   1   
  Cannons                  49   | .   .   .   12  11  2   9   10  2   .   3   
  AOE                      20   | .   4   .   2   .   .   9   2   .   3   .   
Classes Destroyed          17   | .   5   .   3   1   .   4   3   .   .   1   
  Worker                   2    | .   .   .   .   .   .   2   .   .   .   .   
  Builder                  3    | .   .   .   1   .   .   2   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   8    | .   2   .   1   5   .   .   .   .   .   .   
  Recycler                 9    | .   1   .   1   3   .   4   .   .   .   .   
  Mechanic                 2    | .   1   .   1   .   .   .   .   .   .   .   
  Operator                 4    | .   .   .   3   1   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   2   .   .   .   .   .   .   
  Swarmer                  30   | .   3   6   8   6   .   7   .   .   .   .   
  Grunt                    45   | .   8   2   10  6   .   13  6   .   .   .   
  Brawler                  3    | .   .   .   .   .   .   .   3   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   26   | .   .   .   9   12  2   2   1   .   .   .   
  Demolisher               4    | .   .   .   .   .   .   .   .   .   .   4   
  Hunter                   3    | .   .   .   .   .   .   1   1   1   .   .   
  Programmer               7    | .   .   .   .   .   .   5   1   1   .   .   
  Enhanced Grunt           4    | .   .   .   .   .   .   .   .   .   4   .   
  Samaritan                2    | .   .   .   .   .   .   .   2   .   .   .   
Best Kill Streak           11   | .   5   3   8   5   1   6   11  1   3   2   
  Combat Bots Only         12   | .   5   3   7   4   1   4   12  1   3   2   
Max Kills in Single Turn   4    | .   4   2   3   1   1   3   2   1   1   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   4   .   2   .   .   2   2   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -6   
--------                   Run   | Jun  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  
Damage Taken               6987  | .    343  235  821  400  78   2306 650  47   605  1502 
  Core                     908   | .    50   17   85   55   .    226  45   .    52   378  
  Absorbed by Shields      830   | .    .    .    197  83   31   380  .    .    102  37   
  Redirected to Shielding  4     | .    .    4    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   126   | .    .    .    .    126  .    .    .    .    .    .    
Core Remaining (%)         79    | 100  .    73   .    .    65   .    .    .    .    .    
Volleys Fired              386   | .    41   17   79   74   4    83   31   3    31   23   
  Largest                  3     | .    2    2    2    2    2    3    3    3    1    3    
  Hottest                  186   | .    65   40   95   95   91   158  186  186  57   186  
Shots Fired                750   | .    79   35   155  146  9    189  62   9    31   35   
  Gun                      438   | .    79   35   79   112  4    100  3    3    2    21   
  Cannon                   282   | .    .    .    75   32   5    79   58   6    13   14   
  Launcher                 30    | .    .    .    1    2    .    10   1    .    16   .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  380   | .    53   35   78   72   4    109  7    .    15   7    
  Thermal                  314   | .    .    .    76   72   5    70   54   9    .    28   
  Explosive                30    | .    .    .    1    2    .    10   1    .    16   .    
  Electromagnetic          26    | .    26   .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         25    | .    12   15   24   19   12   23   20   1    25   10   
  Robot Miss Streak        3     | .    3    1    2    2    1    2    2    1    2    3    
  Penetration Max          1     | .    .    .    .    .    .    1    .    .    .    .    
  Secondary Targets        5     | .    2    3    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           535   | .    54   29   115  103  6    133  47   4    19   25   
  Core Hits                252   | .    24   12   47   47   2    60   23   2    21   14   
  Critical Kills           2     | .    .    .    .    .    .    1    .    .    .    1    
  Critical Parts Destroyed 3     | .    .    .    .    .    .    1    .    .    1    1    
  Critical Strikes         20    | .    .    .    10   2    .    2    2    .    1    3    
    Burn                   11    | .    .    .    8    2    .    .    .    .    .    1    
    Meltdown               1     | .    .    .    .    .    .    1    .    .    .    .    
    Destroy                3     | .    .    .    .    .    .    1    .    .    .    2    
    Blast                  4     | .    .    .    2    .    .    .    2    .    .    .    
    Smash                  1     | .    .    .    .    .    .    .    .    .    1    .    
Melee Attacks              49    | .    .    .    .    48   .    .    .    .    1    .    
  Impact                   49    | .    .    .    .    48   .    .    .    .    1    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    1    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13542 | .    1087 409  2280 1755 120  4186 1416 113  1714 462  
  Guns                     4965  | .    688  394  1000 1283 32   1254 29   18   38   229  
  Cannons                  5131  | .    .    .    1167 451  88   1788 1309 95   .    233  
  Explosions               3302  | .    395  .    103  2    .    1144 78   .    1580 .    
  Melee                    96    | .    .    .    .    .    .    .    .    .    96   .    
  Ramming                  48    | .    4    15   10   19   .    .    .    .    .    .    
  Kinetic                  4506  | .    450  394  1193 762  32   1419 151  .    38   67   
  Thermal                  5352  | .    .    .    974  972  88   1623 1187 113  .    395  
  Explosive                3302  | .    395  .    103  2    .    1144 78   .    1580 .    
  Electromagnetic          238   | .    238  .    .    .    .    .    .    .    .    .    
  Impact                   96    | .    .    .    .    .    .    .    .    .    96   .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3     | .    3    3    .    1    1    2    2    2    2    2    
  Average Corruption       1     | .    2    3    .    1    1    1    2    2    2    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  171   | .    14   36   .    26   11   19   26   12   7    20   
    Message Errors         43    | .    1    12   .    4    2    6    5    5    4    4    
    Matter Fused           46    | .    .    9    .    11   2    6    6    3    .    9    
    Heat Flow Errors       20    | .    3    6    .    4    .    1    2    2    .    2    
    Energy Discharges      24    | .    6    4    .    1    1    1    6    1    1    3    
    Parts Rejected         1     | .    .    .    .    .    .    1    .    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      16    | .    .    3    .    5    3    2    2    1    .    .    
    Data Loss (major)      6     | .    .    1    .    .    1    .    1    .    2    1    
    Misfires               9     | .    4    1    .    1    1    2    .    .    .    .    
    Alerts                 5     | .    .    .    .    .    1    .    4    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            295   | .    30   .    32   .    .    76   .    .    157  .    
  Projectiles              83    | .    .    .    32   .    .    51   .    .    .    .    
  Explosions               116   | .    30   .    .    .    .    25   .    .    61   .    
  Melee                    96    | .    .    .    .    .    .    .    .    .    96   .    
Knockbacks                 5     | .    .    .    4    .    .    .    .    .    1    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    1    .    
  Kinetic                  4     | .    .    .    4    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      22    | .    22   .    .    .    .    .    .    .    .    .    
  Shots                    1     | .    1    .    .    .    .    .    .    .    .    .    
  Rammed                   1     | .    .    .    1    .    .    .    .    .    .    .    
Targets Rammed             6     | .    1    3    1    1    .    .    .    .    .    .    
  Kicked                   4     | .    1    3    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    1    .    .    .    .    .    .    
Highest Temperature        592   | .    237  264  359  281  156  424  592  172  .    184  
  Average Temperature      110   | .    74   97   123  74   61   149  187  67   .    54   
  Received Heat Transfer   2114  | .    165  132  309  139  24   670  396  .    .    279  
  Effects                  29    | .    .    2    11   .    .    7    9    .    .    .    
    Shutdowns              1     | .    .    .    1    .    .    .    .    .    .    .    
    Energy Bleed           5     | .    .    .    3    .    .    1    1    .    .    .    
    Interference           11    | .    .    2    4    .    .    3    2    .    .    .    
    Matter Decay           2     | .    .    .    1    .    .    1    .    .    .    .    
    Short Circuit          2     | .    .    .    1    .    .    .    1    .    .    .    
    Damage (minor)         6     | .    .    .    1    .    .    2    3    .    .    .    
    Damage (major)         2     | .    .    .    .    .    .    .    2    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       2     | .    .    .    .    .    .    .    .    .    2    .    
Robots Melted              2     | .    .    .    .    .    .    1    1    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    1    1    .    .    .    
  Parts Melted             14    | .    .    .    2    1    1    7    3    .    .    .    
  Heat Transferred         9912  | .    .    .    2997 2405 148  2109 1591 148  .    514  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac Low Low Dat Pro 
Peak Influence             517  | .   311 149 517 510 118 350 .   .   .   .   
  Initial                  350  | .   .   19  4   127 .   350 .   .   .   .   
  Average                  119  | .   83  33  253 154 34  111 .   .   .   .   
Maximum Alert Level        2    | .   1   .   2   2   .   1   .   .   .   .   
  Low Security (%)         75   | 100 93  100 35  65  100 77  .   .   .   .   
  Level 1                  17   | .   6   .   45  22  .   22  .   .   .   .   
  Level 2                  6    | .   .   .   19  12  .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   1   .   3   3   .   12  .   .   .   1   
  Investigation            7    | .   1   .   1   2   .   3   .   .   .   .   
  Extermination            5    | .   .   .   .   .   .   5   .   .   .   .   
  Reinforcement            7    | .   .   .   2   1   .   4   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  
---------                  Run  | Jun Mat Min Mat Sto Rec Fac Low Low Dat Pro 
Distress Signals           41   | .   1   .   2   .   .   8   .   .   .   30  
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              196  | .   21  9   46  33  3   49  14  2   4   15  
  Peak Tracking Total      11   | .   7   3   4   5   1   11  9   1   3   10  
  Tactical Retreats        1    | .   .   .   1   .   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac Low Low Dat Pro 
Traps Triggered            5    | .   1   .   1   2   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  
----------                 Run  | Jun Mat Min Mat Sto Rec Fac Low Low Dat Pro 
Machines Disabled          9    | .   3   .   2   3   .   .   .   .   1   .   
  Max in Single Turn       2    | .   2   .   1   1   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  
---------                  Run  | Jun Mat Min Mat Sto Rec Fac Low Low Dat Pro 
Machines Accessed          53   | .   5   .   9   11  13  9   1   1   4   .   
  Terminals                33   | .   5   .   9   8   6   5   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   3   .   .   .   .   
  Repair Stations          3    | .   .   .   .   2   .   1   .   .   .   .   
  Recycling Units          7    | .   .   .   .   .   7   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   
Total Hacks                157  | .   16  .   24  40  27  23  1   1   25  .   
  Successful               103  | .   6   .   14  25  18  13  1   1   25  .   
  Failed                   53   | .   9   .   10  15  9   10  .   .   .   .   
    Catastrophic           6    | .   3   .   .   1   1   1   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   
  Manual                   66   | .   9   .   16  4   24  13  .   .   .   .   
  Terminals                108  | .   16  .   24  30  20  18  .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   4   .   .   .   .   
  Repair Stations          9    | .   .   .   .   8   .   1   .   .   .   .   
  Recycling Units          7    | .   .   .   .   .   7   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   .   .   .   .   .   
Terminal Hacks             70   | .   5   .   9   15  7   7   1   1   25  .   
  Record                   12   | .   .   .   1   .   .   .   .   .   11  .   
  Part Schematic           16   | .   .   .   .   3   4   1   .   .   8   .   
  Robot Schematic          5    | .   .   .   .   1   1   .   .   .   3   .   
  Robot Analysis           6    | .   3   .   1   1   1   .   .   .   .   .   
  Prototype ID Bank        9    | .   .   .   3   2   1   .   .   .   3   .   
  Open Door                3    | .   .   .   .   1   .   .   1   1   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   1   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   1   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   1   .   .   .   .   
  Patrol Status            1    | .   .   .   .   1   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   1   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         4    | .   .   .   2   1   .   1   .   .   .   .   
  Registered Components    2    | .   .   .   1   .   .   1   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              5    | .   2   .   .   2   .   1   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   3   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       7    | .   .   .   .   7   .   .   .   .   .   .   
  Scan Component           4    | .   .   .   .   4   .   .   .   .   .   .   
  Repair                   3    | .   .   .   .   3   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         22   | .   1   .   5   2   11  3   .   .   .   .   
  Terminals                15   | .   1   .   5   2   4   3   .   .   .   .   
    Botnet                 15   | .   1   .   5   2   4   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   .   .   .   .   7   .   .   .   .   .   
    Tunnel                 7    | .   .   .   .   .   7   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         34   | .   4   .   8   9   6   7   .   .   .   .   
  Full Trace Events        5    | .   2   .   .   1   .   2   .   .   .   .   
  Feedback Events          2    | .   2   .   .   .   .   .   .   .   .   .   
    Corruption             2    | .   2   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   1   1   .   .   .   3   .   
  Robots Built             3    | .   .   .   .   .   .   3   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   81   | .   .   .   .   .   .   81  .   .   .   .   
  Total Robot Build Rating 3    | .   .   .   .   .   .   3   .   .   .   .   
Part Schematics Acquired   16   | .   .   .   .   3   4   1   .   .   8   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   3   .   .   .   .   .   .   
  Time                     206  | .   .   .   .   206 .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  
------------               Run  | Jun Mat Min Mat Sto Rec Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  
--------                   Run  | Jun Mat Min Mat Sto Rec Fac Low Low Dat Pro 
Total Allies               18   | .   .   5   .   10  .   3   .   .   .   .   
  Largest Group            10   | .   .   5   5   10  10  9   .   .   .   .   
  Highest-Rated Group      88   | .   .   82  82  88  88  80  .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  16  16  16  .   .   .   .   
Total Orders               28   | .   .   2   2   2   4   17  .   .   .   1   
  STAY                     4    | .   .   1   .   1   2   .   .   .   .   .   
  ROAM                     8    | .   .   .   .   .   .   8   .   .   .   .   
  FOLLOW                   6    | .   .   1   .   1   2   2   .   .   .   .   
  GUARD                    2    | .   .   .   2   .   .   .   .   .   .   .   
  EXPLORE                  5    | .   .   .   .   .   .   4   .   .   .   1   
  RETURN                   3    | .   .   .   .   .   .   3   .   .   .   .   
Ally Attacks               57   | .   .   3   19  .   12  23  .   .   .   .   
  Total Damage             536  | .   .   44  162 .   126 204 .   .   .   .   
  Kills                    5    | .   .   .   4   .   1   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   1   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac Low Low Dat Pro 
Robot Analysis Total       6    | .   3   .   1   1   1   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   2   .   .   .   .   2   2   .   .   
Drone Launches             7    | .   .   .   .   .   .   5   .   .   .   2   
  Drone Recoveries         4    | .   .   .   .   .   .   3   .   .   .   1   

 Exploration                     | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -6   
-------------              Run   | Jun  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  
Turns Passed               17901 | 1    1519 1878 1939 3745 1769 3031 1648 856  515  1000 
Spaces Moved               6696  | 1    626  934  999  1377 717  1002 413  347  171  109  
  Core                     27    | .    .    .    .    .    .    .    .    .    .    27   
  Treads                   5189  | .    .    81   999  1377 717  1002 413  347  171  82   
  Legs                     1480  | 1    626  853  .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            120   | 120  120  160  160  160  240  240  240  240  160  480  
  Average Speed            227   | 120  175  187  160  214  240  240  372  240  254  814  
  Slowest Speed            1850  | 120  190  190  160  320  240  320  560  240  480  1850 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       67    | 2    91   100  80   97   99   38   58   56   77   48   
  Regions Visited          10
    Branch Regions         7
  Pre-discovered Areas     10    | .    .    1    .    .    7    .    1    .    1    .    
  Known Exits Taken        2     | .    .    .    1    .    .    1    .    .    .    .    
  Unknown Exits Taken      8     | 1    1    1    .    1    1    .    1    1    1    .    
Scrap Searched             9     | .    .    2    .    .    .    .    3    3    .    1    
Spaces Dug                 10    | .    .    .    .    8    .    2    .    .    .    .    
Terrain Destroyed          161   | .    14   .    13   26   .    44   19   .    45   .    
  Melee                    8     | .    .    .    .    8    .    .    .    .    .    .    
  Projectile               18    | .    .    .    4    1    .    6    7    .    .    .    
  AOE                      135   | .    14   .    9    17   .    38   12   .    45   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -6   
---------                  Run  | Jun  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  
Total                      8612 | 2    978  1033 1192 1932 759  1474 467  367  220  188  
  Wait                     1169 | .    273  43   74   359  37   328  6    .    1    48   
  Move                     6686 | .    625  933  998  1376 716  1001 412  346  170  109  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  82   | .    17   9    13   17   .    10   5    9    2    .    
  Fast Attach              31   | .    3    3    1    10   .    6    3    1    3    1    
  Attach                   37   | .    2    2    4    3    .    14   5    .    3    4    
  Detach                   6    | .    .    .    .    2    .    2    1    .    1    .    
  Swap                     64   | .    6    7    7    19   1    17   3    1    3    .    
  Drop                     94   | 2    10   16   15   23   1    13   1    7    5    1    
  Fire                     386  | .    41   17   79   74   4    83   31   3    31   23   
  Melee                    49   | .    .    .    .    48   .    .    .    .    1    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     4    | .    1    3    .    .    .    .    .    .    .    .    
  Crush                    2    | .    .    .    1    1    .    .    .    .    .    .    
  Escape Stasis            2    | .    .    .    .    .    .    .    .    .    .    2    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: [*Mat x3] / Min / *Sto)
-9/Storage (discovered 2 exits: [*Mat] / *Rec)
-9/Recycling
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: Fac / *Dat)
-7/Data Miner
-6/Proximity Caves

 History 
---------
  Turn | Location           | Event
     2 | -11/Junkyard       | Discovered new exit (range 0)
     2 | -11/Junkyard       | Entered Materials
    92 | -10/Materials      | Discovered new exit (range 16)
   303 | -10/Materials      | Discovered new exit (range 14)
   333 | -10/Materials      | Build established: Mutant
   529 | -10/Materials      | Discovered new exit (range 10)
   540 | -10/Materials      | Discovered new exit (range 14)
   699 | -10/Materials      | Central database locked down
  1072 | -10/Materials      | Discovered new exit (range 16)
  1521 | -10/Materials      | Entered Mines
  1623 | -10/Mines          | Discovered new exit (range 9)
  1694 | -10/Mines          | Learned location of Mines (-9)
  1717 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2283 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  2287 | -10/Mines          | Found Prototype Device
  2288 | -10/Mines          | Identified Exp. Sensor Array
  2367 | -10/Mines          | Learned Materials terminal intel
  2475 | -10/Mines          | Discovered new exit (range 12)
  2593 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  3226 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
  3399 | -10/Mines          | Entered Materials
  3399 | -9/Materials       | Accompanied by 5 allies
  3399 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  3400 | -9/Materials       | Loaded intel: 12 terminal locations
  3404 | -9/Materials       | Led the pair of lost Derelicts to an unsafe place
  3527 | -9/Materials       | Build established: Scavenger-Mutant
  3573 | -9/Materials       | Discovered new exit (range 16)
  3981 | -9/Materials       | Discovered new exit (range 14)
  4065 | -9/Materials       | Build established: Mutant
  4213 | -9/Materials       | Destroyed 7 combat bots
  4257 | -9/Materials       | Discovered new exit (range 12)
  4642 | -9/Materials       | Build established: Scavenger-Mutant
  4783 | -9/Materials       | Discovered new exit (range 16)
  5073 | -9/Materials       | Identified exit to Mines
  5073 | -9/Materials       | Identified exit to Storage
  5338 | -9/Materials       | Entered Storage
  5687 | -9/Storage         | Discovered new exit (range 20)
  5978 | -9/Storage         | Used back door to open Recycling access
  6162 | -9/Storage         | Discovered new exit (range 15)
  7436 | -9/Storage         | Repaired Broken Exp. Sensor Array
  7469 | -9/Storage         | Repaired Shield Generator
  7509 | -9/Storage         | Repaired Hrd. Medium Armor Plating
  7696 | -9/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  7990 | -9/Storage         | Build established: Commander-Mutant
  9083 | -9/Storage         | Entered Recycling
  9083 | -9/Recycling       | Accompanied by 10 allies
 10102 | -9/Recycling       | Discovered new exit (range 12)
 10852 | -9/Recycling       | Entered Factory
 10852 | -7/Factory         | Accompanied by 9 allies
 10852 | -7/Factory         | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 11509 | -7/Factory         | Build established: Scavenger-Tank
 12194 | -7/Factory         | Fabricated G-34 Mercenary?
 12197 | -7/Factory         | Identified exit to Lower Caves
 12344 | -7/Factory         | Cargo convoy interrupted
 13883 | -7/Factory         | Entered Lower Caves
 13897 | -7/Lower Caves     | Lost 7 parts (5n1u1w)
 14021 | -7/Lower Caves     | Found Prototype Device
 14094 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 14172 | -7/Lower Caves     | Lost 4 parts (2n1u1w)
 14192 | -7/Lower Caves     | Destroyed 12 combat bots
 14375 | -7/Lower Caves     | Build established: Mutant
 14949 | -7/Lower Caves     | Learned Factory terminal intel
 15269 | -7/Lower Caves     | Build established: Tank
 15481 | -7/Lower Caves     | Discovered new exit (range 14)
 15531 | -7/Lower Caves     | Entered another Lower Caves area
 15763 | -7/Lower Caves     | Build established: Scavenger-Tank
 16031 | -7/Lower Caves     | Identified exit to Factory
 16245 | -7/Lower Caves     | Learned Factory stockpile data
 16349 | -7/Lower Caves     | Discovered new exit (range 16)
 16387 | -7/Lower Caves     | Entered Data Miner
 16389 | -7/Data Miner      | Discovered new exit (range 6)
 16419 | -7/Data Miner      | Met Data Miner
 16453 | -7/Data Miner      | Learned location of Section 7 (-2)
 16453 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 16474 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 16579 | -7/Data Miner      | Data Conduit disabled
 16628 | -7/Data Miner      | Lost 4 parts (3n1w)
 16902 | -7/Data Miner      | Entered Proximity Caves
 17341 | -6/Proximity Caves | Core integrity fell below 50%
 17383 | -6/Proximity Caves | Lost 6 parts (1p2n1u2w)
 17623 | -6/Proximity Caves | Build established: Mutant
 17889 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 17894 | -6/Proximity Caves | Core integrity fell below 20%
 17902 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with KE Penetrator

 Last Messages 
---------------
17871_ Beam Rifle destroyed.
17873_ Acquired 50 matter.
17875_ Force Field destroyed.
17882_ Slug penetrates G-50 Soldier.
17882_ Target Drone destroyed.
17884_ System corrupted: Matter fused (-7).
17884_ Machine Analyzer destroyed.
17889_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT."
17889_ Bore Cannon destroyed.
17890_ Penetrated by Slug.
17892_ Bore Cannon destroyed.
17892_ Critical hit (Burn: +37).
17893_ Y-64 Sentinel: "REQUESTING BACKUP."
17894_ B-48 Gladiator suffers critical hit (Burn).
17895_ Drone released from Drone Bay. <x2>
17897_ Penetrated by Slug.
17898_ Drone retrieved by Drone Bay.
17899_ Drone Bay destroyed.
17899_ >> Lost connection to Drone.
17902_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????????????? #????????????? |
| ??????????????????????????????????? #????????????? |
| ??????????????????????????????????  #????????????? |
| ??????????????????????????????????  #????????????? |
| ??????????????????????????????????  #????????????? |
| ??????????????????????????????????  #????????????? |
| ???????????????????###############  ####+#### ???? |
| ???????????????????#                  "   "    ??? |
| ???????????????????#                           ??? |
| ???????????????????#                            ?? |
| ???????????????????#                            ?? |
| ???????????????????#                            ?? |
| ???????????????????#                             ? |
| ?????????????????###                             ? |
| ?????????????????#               =                 |
| ?????????????????#                                 |
| ?????????????????#              n                  |
| ?????????????????#                   !             |
| ?????????????????#                                 |
| ?????????????????#                                 |
| ?????????????????# i                               |
| ?????????????????#                                 |
| ?????????????????#                                 |
| ????????????#      g  b b@        <                |
| ????????????#   g        l                         |
| ????????????#                                      |
| ?????????    Y                                     |
| ??????????                                         |
| ??????????   gg                                    |
| ??????????                   *                     |
| ???????????    !                               %   |
| ???????????##  %*                                  |
| ????????????#                                      |
| ????????????#                                      |
| ????????????#                                      |
| ?????????????                                      |
| ??????????????                                     |
| ????? #??????????                                  |
| ?????   ???????????                   % %          |
| ?????#  ??????????????                             |
| ?????#  ????????????????######         #########   |
| ?#####  ###??????????????????#         #???????#   |
| ?#        #??????????????????###########???????#   |
| ?#        #????????????????????????????????????#^  |
| ?# ""  " "#?????????????????###???????????????##   |
| ?# """   "##????############# ######??????????#    |
| ?#  "" ""  ######         ##   ##  #########??#    |
| ?#  "                                      ####    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Coolant Potential          65
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Power Shielding            33
Evasion (%)                55
Recoil Reduction           4
Offensive Hacking          20

 Item Schematics 
-----------------
         Imp. Sensor Array | -9/Storage    | Hacked
           Hvy. EM Shotgun | -9/Storage    | Hacked
    Visual Processing Unit | -9/Storage    | Hacked
               Lgt. Treads | -9/Recycling  | Hacked
          Coolant Injector | -9/Recycling  | Hacked
        Lgt. Armor Plating | -9/Recycling  | Hacked
          Shield Generator | -9/Recycling  | Hacked
         Mic. Fission Core | -7/Factory    | Hacked
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
     Thermal Defense Suite | -7/Data Miner | Free
               Force Rifle | -7/Data Miner | Free
         Imp. Focal Shield | -7/Data Miner | Free
                  Wave Gun | -7/Data Miner | Free
              Fission Core | -7/Data Miner | Free
      Point Defense System | -7/Data Miner | Free

 Robot Schematics 
------------------
         L-31 Rogue | -9/Storage    | Hacked
     G-34 Mercenary | -9/Recycling  | Hacked
         M-28 Smith | -7/Data Miner | Free
         S-27 Virus | -7/Data Miner | Free
 O-24 Administrator | -7/Data Miner | Free

 Fabricated
------------
 G-34 Mercenary | x3 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FortressAssaultAutohacker
  Manual?         0
Play Time         01:48:20
  Cumulative      143.2 hours
  Start           2023.05.18 @ 05:19:52
  End             2023.05.18 @ 07:12:21
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          119
  Rogue           63
  Adventurer      30
  Explorer        26
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             53
Gallery%          64
Achievement%      67
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              16/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           BRIGHTNESS(125)|SATURATION(75)|LOW_CONTRAST(0,16,30)|SHIFT_HUE(130)
Steam             1


RUN: 2e3f49e0-c8a4-41fd-88c7-72ae689e32ee